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TS2: Burnination => The Podium => Topic started by: purplehaze on 2007 March 01, 17:31:54



Title: Energizer problems post Seasons
Post by: purplehaze on 2007 March 01, 17:31:54
Anyone else having this problem:  Sim enters energizer. Stays in energizer after all needs are maxed. I have to cancel the action to get them out of the contraption. I've tested this on 3 lots with 8 different Sims and had the same results. I swapped out old units for new..no change.  :-\  Only hacks installed are a few compatible Twojeffs (pregnancy for all genders and college adjuster) and the updated Phonehack. Someone else on another forum also has this issue. Anyone else ?


Title: Re: Energizer problems post Seasons
Post by: Jfederated on 2007 March 01, 20:04:41
Had it happen once w/a platinum teen, but either shortly before or after that, I nearly killed his mother in the same unit (she was green and, frankly, had it coming).  She fell out in the usual form.  I'm pretty sure I had a different sim in gold asp. use the same unit w/no problems as well.

So I sent that sim to a comm. lot and my game crashed and puter rebooted but that's a whole other deal.   :)

Edit:  had it happen 2 more times, 2 different sims, same unit.  Each sim only had 2 or 3 low motives.


Title: Re: Energizer problems post Seasons
Post by: LFox on 2007 March 01, 20:10:53
Yep same thing happens to me, works fine if the motives are very low then they'll get out themselves but otherwise they stay on there shocking themselves.  Not sure if they'd eventually die though since i haven't tested it.  If you look at their temperature gauge at some point it goes into red, since i never let them stay on i'm not sure if it rises.


Title: Re: Energizer problems post Seasons
Post by: purplehaze on 2007 March 01, 21:04:40
Oh goody  :P I guess I get to fill out the bug form (not that Maxis will do anything about it).  I had another Simmer that I am in contact with just report the same bug in his game. Grump


Title: Re: Energizer problems post Seasons
Post by: twooflower on 2007 March 01, 21:20:06
I noticed similar problems -- that sims stay in well beyond when the bars were full green, but then eventually got out autonomusly.  Fortunately, the aspiration level held out that long.  Their temperates were elevated, though.  Who knows, this could be a new Seasons "feature".  :P  It's just one more micromanagement issue to have to babysit Sims in the energizer now.


Title: Re: Energizer problems post Seasons
Post by: LFox on 2007 March 01, 22:00:27
It just occured to me that the energizer is probably seeing the temperature on the sim as a stat that it needs to raise, god only knows why.  But it would explain why they stay in so long.