Title: Biting Rules Post by: Ancient Sim on 2005 September 24, 18:44:00 I'm not the first person to say this, but I do feel that the criteria for what causes a vampire to bite a Sim is a little strange. Last night, Lilith Pleasant (4 days to popping her clogs) took exception to Count Wayne Gallagher (probably didn't like his name) and before I knew it they were fighting. Lilith won. Before this, he'd been arguing with Don Lothario (2 or 3 days to second death) and after the first fight finished, he was fighting with Don. Don won and after a few more interchanges, the Count turned into a bat and flew off. Don wasn't defending Lilith incidentally, he doesn't like her either. Both Lilith and Don are 100% fit, incidentally. Lilith has been a General for years and Don is almost at the top of the Athletic career. This is the second enemy he has made through fighting on dance floors.
The Count was -100/-100 towards both of these two. Now, the way I see it, that would be all the reason he would need to bite their necks like he'd never bitten a neck before. But the way the game works, they only bite people they like? Does this mean the game is saying that vampirism is something positive rather than negative, because I would have thought that would depend on the aspiration of the Sim. I know aspiration is taken into account, but only when the relationship is positive. It seems that when it's negative, the vampires just become like ordinary Sims and follow the usual negative actions of fighting and so on. Maybe the nastier ones (this Count has 3 in Nice) at least should be more likely to bite their enemies. Title: Re: Biting Rules Post by: Trubble on 2005 September 24, 18:55:22 You've picked up on what I find a bit pointless about the whole thing.
I understand that it might put the rating up or some such thing, but I would have gone about it differently - simvampires choose to bite their close friends and bring them over to vampire life, or choose to "drain" their enemies as it were - they could possibly stop before the needs got too low, or kill them completely. I would have liked this better ;) Title: Re: Biting Rules Post by: Ancient Sim on 2005 September 24, 19:13:43 Yes, that's a good idea, draining them. I saw someone else mention that somewhere, may have been you. I think it should depend on aspiration as to whether they bite their enemies or not -the aspiration of the bitee, that is. I don't even have a vampire yet because I'm waiting for it to happen 'naturally', although after 10 days of waiting I think I might have to give in and cheat. I could have used influence, but I don't even want to do that. I only have 3 Sims with vampiric relationships almost at friend level and I don't really fancy having any of them as vampires. I did get one to invite her vamp friend to a group outing though and the vamp ended-up alone on a table with my Self Sim, who is definitely vampire material (rofl), so I think I will pursue that relationship now it's been established. Unfortunately, the vampire had to rush off because daylight interfered with the socialising.
I have this horrid feeling that once I actually get a vampire, I am going to be disappointed. The zombies became boring very quickly, I know that. I probably won't let them stay vampires long anyway, it just means more lots to play if the characters never die and new ones keep being born. Title: Re: Biting Rules Post by: J. M. Pescado on 2005 September 24, 19:20:10 Actually, vampires mean LESS characters to play. If a character is immortal, then he does not need to be played to maintain time-sync with the rest of the neighborhood. So if you turn the sole member of the household into a vampire, he won't ever NEED to be played unless you feel like it, since he'll always be in sync with the neighborhood: He's immortal.
Title: Re: Biting Rules Post by: nothingbutsims on 2005 September 24, 19:29:49 I have this horrid feeling that once I actually get a vampire, I am going to be disappointed. I found them to be quite boring. They sleep all day in their coffins and at 7:00 p.m. sharp, the rise and you take care of whatever needs they have and they are good to go until the sun comes up. It's as if they are under a constant regeneration cycle while it is dark. Once they eat or use the bathroom, etc., at night, they never need to do so again until daylight comes around, then their needs start to fall off. I suppose that is good if you want to spend all night with them at a club downtown, or have them as knowledge sims and study all night. Title: Re: Biting Rules Post by: Gus Smedstad on 2005 September 24, 19:44:54 When I read how they worked, I fully expected them to be boring. As you say, they have so few needs compared to ordinary Sims that they're not interesting. I suppose they might be a tad tougher if you played strict "no daylight, ever" rules with them, which would make most jobs impossible, but they could still make money through art or writing, so that's not that tough.
- Gus Title: Re: Biting Rules Post by: Hook on 2005 September 24, 19:50:04 At least vampires are more fun to play than zombies. :)
I had a Sim I intended to become a vampire. After she finally found a grand vampire on a community lot, she had to build relationship with him. He didn't bite her until they were at least best friends, possible already in love. It took longer than I expected. With permanent platinum and all her needs green due to vampirism, there's not a lot of point in playing her. Add that she's got all the money she'll ever need, AND an expensive sports car, other than making other vampires, why bother to play her? Hook Title: Re: Biting Rules Post by: Oddysey on 2005 September 24, 20:10:42 At least vampires are more fun to play than zombies. :) With permanent platinum and all her needs green due to vampirism, there's not a lot of point in playing her. Add that she's got all the money she'll ever need, AND an expensive sports car, other than making other vampires, why bother to play her? The point? Bleh!! Bleh!!! That's why *I* play vampires. Title: Re: Biting Rules Post by: cyperangel on 2005 September 24, 21:34:49 *I* Made one single vampire.
And I emphasise the One... I cured every other vampire I ever found with the vamprocillin potion. This one vampire lives ina grand estate. She is currently keeper of the dead, with graves, photographs of the dead and the whole shabang. Ive made her a big palace to go with it, and a large mausoleum. I actually never thought I would get any use for the 5x5 lot or even the 5x6 lot, but now it comes in handy. In case anybody wonders, her name is Maharet. Yeah, I am inspired by the book. But the rest of the "family" is alphabetized. First generation starting with A, second with B, third with C and so on. Except the keeper of the dead. Title: Re: Biting Rules Post by: Trubble on 2005 September 24, 21:40:40 Maharet? Interesting choice, if I am getting your reference. My legacy is currently using the names of the 13 Mayfair witches for each heir.
Title: Re: Biting Rules Post by: Zoltan on 2005 September 24, 21:46:44 Quote The point? Bleh!! Bleh!!! That's why *I* play vampires. I laffed so hard with my first sim made a vampire ; all the "bleh" and "hiss" and hissing at mirrors ;D Title: Re: Biting Rules Post by: Zythe on 2005 September 24, 21:49:08 Well, the reason it's positive is because of the teen rating and bastards who will accuse sims of being some sort of evil device. More evidence of this, is available in the want to bite another sim, where the flavour text reads that they "want more vampire friends". They don't seem mean at all, yet some sims hate them. Reason? Well, in their pursuit not to offend crazy far-right catholic lawyers, they've created racism.
I'm sure Maxis expects the community to change this to suit their needs, though. It's just *they* can't put it in themselves. Title: Re: Biting Rules Post by: witch on 2005 September 24, 22:12:58 Hey, cool name ideas Trubble & Cyperangel, mind if I plagiarise? I wondered how I could keep generations straight in my mind, I was reluctantly thinking of doing family charts in Visio or something but it all just seems so anal at that stage. I already have Uni triplets called Alpha, Beta and Delta ;)
Jordi has a name pack out too, I'm using that next time I create some townies. :) MikeInside has a name generater program on his site on MTS2. Or there's the old hobbit name generator on the net, wonder if it's still there? Title: Re: Biting Rules Post by: witch on 2005 September 24, 22:16:40 You've picked up on what I find a bit pointless about the whole thing. I understand that it might put the rating up or some such thing, but I would have gone about it differently - simvampires choose to bite their close friends and bring them over to vampire life, or choose to "drain" their enemies as it were - they could possibly stop before the needs got too low, or kill them completely. I would have liked this better ;) Oh damn, I don't have NL yet, I would have assumed it would be what you said, drain enemies, convert friends. The vampires should particularly like to drain virgin YAs, making it a bit dangerous downtown. Maybe this should be a hack for the wishlist. Make vampires behave like vampires. Title: Re: Biting Rules Post by: breyerii on 2005 September 24, 22:22:11 Jordi has a name pack out too, I'm using that next time I create some townies. :) MikeInside has a name generater program on his site on MTS2. Or there's the old hobbit name generator on the net, wonder if it's still there? This one (http://www.kleimo.com/random/name.cfm) is not what you were searching for, but the rarity scale is useful for me. Title: Re: Biting Rules Post by: Trubble on 2005 September 24, 22:24:37 Hey, cool name ideas Trubble & Cyperangel, mind if I plagiarise? I wondered how I could keep generations straight in my mind, I was reluctantly thinking of doing family charts in Visio or something but it all just seems so anal at that stage. I already have Uni triplets called Alpha, Beta and Delta ;) Go nuts :) I'm using this tree (http://www.thelittledrink.net/witches/chron/krtree.html) to steal names from. Saves me having to search the books. I may well stick vampire chronicle names in for non-heir siblings. And I would like a hack that does that, would make more sense. Zyth is right though, as I mentiond it is probably to do with the rating. Title: Re: Biting Rules Post by: Kitiara on 2005 September 25, 03:00:45 Maharet? Interesting choice, if I am getting your reference. My legacy is currently using the names of the 13 Mayfair witches for each heir. Really? I'm not the only insane one? I already completed my 13 generations and then cheated and got Rowan alien impregnated for the 14th. Okay. I am insane. Title: Re: Biting Rules Post by: skandelouslala on 2005 September 25, 06:08:10 At least vampires are more fun to play than zombies. :) With permanent platinum and all her needs green due to vampirism, there's not a lot of point in playing her. Add that she's got all the money she'll ever need, AND an expensive sports car, other than making other vampires, why bother to play her? The point? Bleh!! Bleh!!! That's why *I* play vampires. LOL..that's about my only reasoning as well. Ahh to be easily amused ;) Title: Re: Biting Rules Post by: cyperangel on 2005 September 25, 10:07:57 Hey, cool name ideas Trubble & Cyperangel, mind if I plagiarise? I wondered how I could keep generations straight in my mind, I was reluctantly thinking of doing family charts in Visio or something but it all just seems so anal at that stage. I already have Uni triplets called Alpha, Beta and Delta ;) Feel free to plagiarize away as you wish :) Title: Re: Biting Rules Post by: Trubble on 2005 September 25, 11:32:37 Really? I'm not the only insane one? I already completed my 13 generations and then cheated and got Rowan alien impregnated for the 14th. Okay. I am insane. :D Evidently not. Although I'm only on third generation - Charlotte. She has a twin brother, Phillip - a name I randomly picked off of the family tree and modified. Did you use Julien as a generation? Title: Re: Biting Rules Post by: syberspunk on 2005 September 25, 11:54:41 Hey, cool name ideas Trubble & Cyperangel, mind if I plagiarise? I wondered how I could keep generations straight in my mind, I was reluctantly thinking of doing family charts in Visio or something but it all just seems so anal at that stage. I already have Uni triplets called Alpha, Beta and Delta ;) Uhh... any reason why you skipped gamma? :P I've used jordi's better names package and it's pretty cool. I'm planning on scrapping my old neighborhoods tho and starting all over anyways. Hopefully this time around my game will generate townies with no/few duped names since I'll have his mod installed from the get go. I haven't played the game enough as it is. You guys are all crazy to have gone through 13 plus generations? haha. My sister has barely made it through 3 in her legacy game. I sorta got bored with my legacy and instead I've focused mostly on my regular game, in which I have tons of sims that I've created based mostly on people I know. Mostly my friends and some of their friends. I actually don't play Sims 2 like most peeps must in the sense of actually trying to build generations. I've been playing it mostly like the original Sims and pretty much dragging my ass sticking with the first generation since I'm trying to make my sims mimic real life as much as possible. ::) Which is partially why I'm rebooting my game/families so I can start over and make them even more realistic since I've created tons more sims. I didn't want my sims to miss out on dating and stuff. ;D Ste Title: Re: Biting Rules Post by: Kukes on 2005 September 25, 15:07:47 Maharet? Interesting choice, if I am getting your reference. My legacy is currently using the names of the 13 Mayfair witches for each heir. Really? I'm not the only insane one? I already completed my 13 generations and then cheated and got Rowan alien impregnated for the 14th. Okay. I am insane. Wow. :) I was planning on doing a Mayfair family, even built myself the required houses from the books (which took forever to perfect). Haven't done it yet though, mainly due to the fact that my Forsytes (yes, I enjoy plagiarising books for my sim entertainment) - on generation six - are having too many iterations issues, so I decided to shelve the Mayfairs for the time being. Oh, and Trubble, thanks for the link. Much easier than finding my notes from the first time I read "The Witching Hour". Printing for posterity! ;) Title: Re: Biting Rules Post by: Trubble on 2005 September 25, 15:12:57 You built the houses? Wowness, did you upload any of them?
And you're welcome ;) Credit to google. Title: Re: Biting Rules Post by: Kukes on 2005 September 25, 15:22:50 No, they're still sitting in my "Mayfair" neighbourhood. I don't upload much, since it rarely gets noticed or downloaded. If you're interested, I upload them for you. It'll probably take a few days though since I'm procrastinating over a 4000 word essay draft currently. :)
Title: Re: Biting Rules Post by: Trubble on 2005 September 25, 15:26:20 Well if you get chance, PM me and let me know if you do :)
Title: Re: Biting Rules Post by: Kitiara on 2005 September 25, 16:41:58 Really? I'm not the only insane one? I already completed my 13 generations and then cheated and got Rowan alien impregnated for the 14th. Okay. I am insane. :D Evidently not. Although I'm only on third generation - Charlotte. She has a twin brother, Phillip - a name I randomly picked off of the family tree and modified. Did you use Julien as a generation? As it happened on generation 8 a boy was born first, so he became Julien. I made him a romance sim and he did father quite a few children, but none incestually. Actually, if I was really doing this right, instead of getting Rowan alien-impregnated I would have gotten her husband to father a child first, but I decided 13 generations was enough and skipped that part. My biggest challenge was that in generation 5 I had 6 boys before a girl was born to be Marie Claudette (I know I could have replayed the birth until I got the result I wanted but that felt too much like cheating). No, they're still sitting in my "Mayfair" neighbourhood. I don't upload much, since it rarely gets noticed or downloaded. If you're interested, I upload them for you. It'll probably take a few days though since I'm procrastinating over a 4000 word essay draft currently. :) I used a new, empty, neighborhood and made the townies out of non-heir siblings. Weird I know, but it kept character count down. I used very inaccurate houses. While I have basically completed the family I would be interested in your Mayfair houses too.Title: Re: Biting Rules Post by: Baa on 2005 September 25, 16:44:54 My only main problem with Vampires is that their skin is more of a blue than a pale ghostly white. They're basically zombies who shout "bleh!" and hiss at the mirror.
Title: Re: Biting Rules Post by: Trubble on 2005 September 25, 19:30:55 My biggest challenge was that in generation 5 I had 6 boys before a girl was born to be Marie Claudette (I know I could have replayed the birth until I got the result I wanted but that felt too much like cheating). I know something like that is going to happen to me. :D Title: Re: Biting Rules Post by: Kitiara on 2005 September 26, 02:27:12 I thought about going back to the Mayfairs, but their lot is buggy and feels close to fubar level. I don't want to move them out because I have paintings of each generations designee. I'm waiting to get NL before I move them so I can use the inventory. Paintings can go in the inventory can't they?
Title: Re: Biting Rules Post by: LK on 2005 September 26, 02:28:12 Anything can go in the inventory.
Title: Re: Biting Rules Post by: Kitiara on 2005 September 26, 02:40:55 Good to know, thanks. This inventory thing is my main motivation for wanting to get NL. I am going to wait a little longer though. The Mayfairs will just have to wait in stasis.
Title: Re: Biting Rules Post by: jrd on 2005 September 26, 16:19:32 Not Sims though :(
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