More Awesome Than You!

TS2: Burnination => The Podium => Topic started by: Rooby on 2005 September 21, 18:41:47



Title: Nightlife Rocks (Gasp!)
Post by: Rooby on 2005 September 21, 18:41:47
I've been playing Sims since the first game, including all expansions, as has my adult daughter.

In our opinion, this is the best X-pack ever.  We both quit playing the first game after the HotDate X-pack - it hosed gameplay so badly that it just was too frustrating to play.  Also, that god-damned re-appearing fly swarm just got to be OLD.

I had to go through and remove my mods to get my game to work correctly after installing NightLife (using CleanInstaller).  As was mentioned by a Maxis person somewhere, some of these mods were redundant for NL since the game engine has changed.  Since my daughter didn't have the hacks that I did, she didn't run into any of the initial problems I had.

My downloaded items, including food items, are working fine.  I left in two custom careers and haven't had any problems with those.  I have nearly 9000 items in my download folder.

I haven't had any hosed Sims.  My sorority house (the one that came with the game) is still broken, but no big deal - I have my own frat house that I use for my Sims going to college and it works fine.

I think the gameplay is greatly enhanced by the X-pack.  Playing the University area is more interesting now.  The needs don't decay as quickly as they used to, so you can actually DO something downtown. 

There are some new animations that are pretty funny.

I miss Autoyak a LOT, and hope that is one of the mods that is updated for NL.

My husband is a games software engineer in test, but not for EA.  I know how hard those folks work on a game.  Do you honestly think these people invest years of their lives (for what is rumored to be crappy compensation) to intentionally release a shit game?  When I see some of the childish 'EA GAMES IS THE ANTICHRIST' posts on these boards I just want to take away their computers for a week and send the authors out to mow the grass and take out the garbage.  It's a GAME, and a pretty amazing game at that.  Threatening class action lawsuits and so forth is incredibly juvenile.  If you don't like the game, don't play it.  If you have positive suggestions, make them.  If you have the skills to mod, goddess bless you.  If you have the ability to skin & mesh WELL more power to you, and if I think it is good enough I will GLADLY pay for your work.

I even like the packaging.  The box is big enough to hold all of the disks for the game thus far.  I removed the product key sheet from the first two jewel cases and the paperwork fits nicely in the left side.  Having been through the frustration of trying to find the original game disks for a reinstall after a couple of years, I appreciate a neat & tidy solution to keeping the whole game together.  The background on the new box is my favorite shade of purple, AND the X-pack came out the day before my birthday.

There you have it - as uncool as it is, I am pretty darned happy with this X-pack and I think EA did a fantastic job.

Rooby




Title: Re: Nightlife Rocks (Gasp!)
Post by: nothingbutsims on 2005 September 21, 19:07:05
I think it's pretty awesome too.  Some pretty cool new animations and such.  It's fun to sit back and watch the background action too.  I think one of the funnier animations is how the waiter/waitress serves the meal - "La Bouche!" (spelling on that?)


Title: Re: Nightlife Rocks (Gasp!)
Post by: DuzzyGirl on 2005 September 21, 19:18:38
I've enjoyed it thus far as well.  I thought I'd pee myself when I saw my sim fall asleep in her food for the first time . . . then again and again and again . . .  :D


Title: Re: Nightlife Rocks (Gasp!)
Post by: Brynne on 2005 September 21, 20:43:01
Me too. Had to make it my new avatar!


Title: Re: Nightlife Rocks (Gasp!)
Post by: Howabominable on 2005 September 21, 20:44:03
I also agree that it owns, definetly the best EP I've ever had (though Unleashed is close). It so much fun! It made boring, monotonous sim life be interesting and eventful.


Title: Re: Nightlife Rocks (Gasp!)
Post by: sara_dippity on 2005 September 21, 21:08:54
I agree, this is probably the best Sims expansion ever. I never went to community lots unless I had to shop, in TS1 either, and never went out on dates really in TS1. Now I'm doing all kinds of group outing and dates. I think the ability to go out in a group is what made the expansion for me. Great for keeping family in touch, and getting friends to meet each other. I know that you could invite them over for a party, but it just doesn't seem the same. There's too many things to do around the house, seems like home is for skill building and whatnot. Really, like life. Usually I meet people somewhere rather than invite them over, more fun to get out of the house.


Title: Re: Nightlife Rocks (Gasp!)
Post by: gali on 2005 September 21, 21:53:44
Exuse me to be the "party pooper" of the above auphoria...:).

If the game is so good - why I read so much whinning, and pleading for the hacks and the mods that don't work anymore in NL? What about the non-stop ringing phone? And the lost of the memories visiting downtown? And many many other bugs I read about in several forums?

I have NL, and the CDs lie down on my shelf indeed as a ROCK. Indeed the game ROCKS!...:).


Title: Re: Nightlife Rocks (Gasp!)
Post by: Zoltan on 2005 September 21, 21:53:56
Just curious, could you please provide a link to one of these posts where someone actually (other than FDA) wrote "EA GAMES IS THE ANTICHRIST".

Thank you.


Title: Re: Nightlife Rocks (Gasp!)
Post by: Hook on 2005 September 21, 22:13:24
If the game is so good - why I read so much whinning?

Because a lot of people like to whine.  They're not happy unless they're miserable.

The game has bugs and glitches, but it's far from unplayable.  Wanna bet a lot of severe bugs people experience now are because they used the Clean Installer to remove hacks... instead of emptying out their downloads folder like they should have done?  The Clean Installer seems to miss a lot of hacks which end up getting left in your game.

One good thing I've noticed with Nightlife is that the downtown lots aren't as offensively bad as most of the lots in the base game and Uni.  I've only seen minor problems with the buildings so far, none that require major surgery, as do some of the dorms.

Basically, I'm happy with the game.  I'll be even happier when the modders have upgraded all their mods to fix the annoyances.  And at least Maxis says they're working on patches, which is more than we ever had before.  It made much more sense to ignore the Maxis bug reporting and *hope* that *eventually*, if Maxis thought you'd actually found a bug they *might* *try* to fix it, and simply report the bugs to the modders who would have a fix published within 24 hours.  At least the modders would respond.  With any luck, Maxis will start responding as well.

Hook


Title: Re: Nightlife Rocks (Gasp!)
Post by: Ancient Sim on 2005 September 21, 23:27:37
I agree, it's an excellent expansion and the new interractions are great.  As far as the actual gameplay is concerned, I have no problems with it.  I am, however, extremely angry about the wiping of memories for all the townies & NPC's as soon as they come into play.  It simply isn't acceptable, they should have put out a warning and preferably offered a choice.  At the very least, they could have left memories pertaining to living Sims alone and just removed invisible ones.  The flimsy excuse about the lack of sound from the karaoke machines isn't very impressive, either.  They disappear with loads of error files and come back several days later blaming it on our systems, yet someone is able to produce a working patch within hours!  Issues like this are important and we do have the right to complain about them, separately and aside from our views on the game overall.

However ... the game itself is great, I agree.  Definitely my favourite TS2 expansion so far, although there isn't exactly much choice as yet!  I may decide that I prefer this to Makin' Magic, not sure yet as I really did love that one and I miss it a lot.  Now, about this falling asleep over a meal.  How does that come about?  I did see mention of it somewhere but I've forgotten what was said.  I've certainly not seen it so far. 


Title: Re: Nightlife Rocks (Gasp!)
Post by: Gus Smedstad on 2005 September 21, 23:30:36
I'm kind of disappointed in it so far, compared to University.  I don't like the Dates very much because they're much too easy, though it took me a few tries to learn the ground rules.  One thing that bugs me about them is that you can sometimes ignore your Date's wants entirely.  Fulfilling Wants for either your Sim or his/her Date fills up the meter.  I had one Date for a Romance Sim go like this: Flirt, Flirt, Kiss, Make Out, Woohoo in Car, Flirt, Kiss, Make Out, Woohoo in Car, wham, Dream Date.  They never even left the lot, she never had any Wants fulfilled, she just got Woohooed senseless, and she yakked afterward about how she was going to tell all her friends what an amazing date he was.

The Dates also speed up the process of getting into a relationship more than I like.  Granted, doing it still takes up your time as a player, but a Dream Date can easily add half a day to a Sim's playable life, and accomplish relationship advancement that would normally take a week.  I suppose this is a good thing for Romance sims who want to hit that 20 Loves goal.

Outings are tougher, maybe because I don't understand how to advance them, and you don't get to see your group member's Wants unless you're controlling them.  They also seem kind of pointless.

On the positive side, Community Lots do seem more interesting and worthwhile now, particularly for college students, now that the semester timer doesn't count down Downtown.  I can also see that the time compression of Dates make it possible to seriously pursue romance at college without throwing your academic career in the toilet.  I haven't sent any college students on a Date yet, just teens and adults, so I'll have to explore this a bit more.

The groups are a big part of why Community lots are more worthwhile.  I hated using University lots because rarely did everyone need to go to the Library, and I found taking them there one at a time boring.  It got to the point that I made a special Dorm with most of the college amenities on-site because I found playing college lots so boring.

Cars are kind of nice, since they cut down on waiting time for the taxi, and they give you a boost to energy, which makes using multiple lots more practical.  They don't really change gameplay that much, though, since you can do anything you can do with a car with a taxi.  OK, except go to work late, but I try and avoid that because it feels like cheating.

The chemistry / turn-ons / turn-offs haven't affected my game much at all yet.  Maybe I'll see more with time, but for the moment I can't tell the practical difference between romancing a Sim who is turned off by my Sim and one who is turned on.  The new Ask interactions all seem like a waste of time, not to mention the problem with them being Romantic.

University added a new, challenging gameplay mode, and it added additional wants and double-locking.  The double-locking is a big deal, since a Uni grad can think about stuff like making a particular Best Friend without losing a long-term goal like 10 Best Friends.  Night Life adds a relatively easy, boring minigame (dates), and doesn't seem to add much to ordinary play.

I'm interested in hearing more details as to how you've found it improved the game, though.

 - Gus


Title: Re: Nightlife Rocks (Gasp!)
Post by: RainbowTigress on 2005 September 24, 17:58:04
I miss Autoyak a LOT, and hope that is one of the mods that is updated for NL.
I tried the autoyak, and it seems to work well.  Pescado said somewhere on here that it was considered an object and wouldn't conflict.


Title: Re: Nightlife Rocks (Gasp!)
Post by: Oddysey on 2005 September 24, 18:29:52
My husband is a games software engineer in test, but not for EA.  I know how hard those folks work on a game.  Do you honestly think these people invest years of their lives (for what is rumored to be crappy compensation) to intentionally release a shit game?  When I see some of the childish 'EA GAMES IS THE ANTICHRIST' posts on these boards I just want to take away their computers for a week and send the authors out to mow the grass and take out the garbage.  It's a GAME, and a pretty amazing game at that.  Threatening class action lawsuits and so forth is incredibly juvenile.  If you don't like the game, don't play it.  If you have positive suggestions, make them.  If you have the skills to mod, goddess bless you.  If you have the ability to skin & mesh WELL more power to you, and if I think it is good enough I will GLADLY pay for your work.

I even like the packaging.  The box is big enough to hold all of the disks for the game thus far.  I removed the product key sheet from the first two jewel cases and the paperwork fits nicely in the left side.  Having been through the frustration of trying to find the original game disks for a reinstall after a couple of years, I appreciate a neat & tidy solution to keeping the whole game together.  The background on the new box is my favorite shade of purple, AND the X-pack came out the day before my birthday.

There you have it - as uncool as it is, I am pretty darned happy with this X-pack and I think EA did a fantastic job.

Rooby

I agree with you on most of your points. This is a damn good EP, concept wise, and the execution isn't half bad either. A week of "Das Nightlife Test" has broken the game in enough that I've been able to deal with most of the major problems, which is an improvement over my first week of Uni. And the box is pretty awesome. Now accidentally stepping on it won't do as much damage to the CD.

But . . . "EA GAMES IS THE ANTI CHRIST"? Haven't seen that post. And the only people I know of threatening class action lawsuits against EA are the employees. (And alumni of my high school, no less. Heh heh heh.) The complaints I've seen haven't been nearly as extreme as you suggest, and some people do have valid complaints. But things have been getting better; I've gotten some very good information from MaxoidTom, and I'm very pleased that Maxis is working on a patch.


Title: Re: Nightlife Rocks (Gasp!)
Post by: Hook on 2005 September 24, 18:36:10
I'm interested in hearing more details as to how you've found it improved the game, though.

While Nightlife doesn't add as much to the game as Uni did, it's still quite worthwhile.

I've been playing the new aspiration with an adult and young adult newly created in CAS and they're fun to play.  I'll be playing a teen next to see how it affects teen play.  I'm hoping there might be a reason to play teen Sims now rather than sending them to college as soon as possible.

Cars are good.  If only because you can woohoo in them, which can give an almost instant Dream Date.  Some of my Sims with cars still use the taxi rather than their cars, as the taxi is actually more efficient.  Woohooing in a car on a community lot doesn't count as a public woohoo, and doesn't trigger jealousy in other Sims on the lot from what I can see.  One Sim had her father in law on the lot, woohoo'd in the car, and he never noticed.

Dating is good.  If you have a Sim with a bunch of unfulfillable wants and you need to get them into platinum so they'll get a promotion, you can send them on a date and be fairly certain they'll return with platinum aspiration at the same time they left.  Or you can have the date at home if you have enough time.  You can still woohoo in a car on a date at home.

Two new lifetime wants help a bit.  Fifty first dates is problematic, but at least it doesn't have to be a good date to count.  Fifty dream dates shouldn't be too hard as you can have them all with the same Sim as far as I know.  And a really good dream date will deliver gifts the next day.  I've gotten a couple of big screen tv's and a dj booth. Dating for fun and profit. :)

Vampires are much more fun to play than zombies. :D

Dining out isn't as interesting as it was in Hot Date, but it's still good.  There are several new interatactions added with dining.

The major downside I've noticed is that eating in a group takes forever.  I wouldn't mind if relatonships built faster during group meals than before, but I haven't seen any evidence of it.

Overall, Nightlife is good and I don't regret buying it.

Hook


Title: Re: Nightlife Rocks (Gasp!)
Post by: Motoki on 2005 September 24, 18:48:30
You know, I'm going to be another party pooper. Not because of bugs or because of what other people are saying, but because quite frankly, I'm bored with it already. In fact, I was bored with it a few days ago. I really don't feel like it adds very much at all, same treadmill. And it's basically Hot Date redux, except Hot Date added a lot of innovations to TS1 that already shipped with TS2 (liftetime relationship, buying clothes, community lots etc). I guess I'd just like something that adds a new element of gameplay, and neither this nor University really do much. I suppose moreso University does than Nightlife, but even that is essentially just a far more limited version of the regular neighborhood with a bunch of obnoxious npcs running around.

I have to say the idea of a small business simulation like the next addon seems to be appeals to me much more. Having said all that, if Nightlife does appeal to you then I'm not going to knock anyone else down for what they like, more power to you. And to be fair, the first 2 addons for TS2 really didn't add all that much and weren't anything special IMO.


Title: Re: Nightlife Rocks (Gasp!)
Post by: Hook on 2005 September 24, 18:50:49
The complaints I've seen haven't been nearly as extreme as you suggest, and some people do have valid complaints.

I've seen at least one ANTICHRIST post, and the complaints I've seen on the official Sims2 BBS are at least as severe as Rooby suggests.  It's one reason I don't read the official BBS any more.  I've seen suggestions of class action lawsuits by consumers as well.

The complaint by EA Spouse was actually by a girlfriend and if you read between the lines on that one you'll find out it was his fiance who complained and what she was really complaining about was that he'd rather spend his time making the game rather than spending it with her.  

If she thinks it's bad now, wait until they're married;  he'll *still* be spending all his time at work or on the computer.  Trust me, I know, and so does my wife. :)  He needs to find a new fiance who understands that sometimes he's more married to his computer than he is to her. Anyone who is married to a programmer knows what I'm talking about.

Hook


Title: Re: Nightlife Rocks (Gasp!)
Post by: Oddysey on 2005 September 24, 19:00:37
Mmm . . . guess I was assuming she was talking about here. Sims2 BBS I can understand. A class action lawsuit by consumers is more than slightly ridiculous in this case.

And I don't know much about the EA Spouse bit. That came out after the lawsuit, if I remember correctly.

If she thinks it's bad now, wait until they're married;  he'll *still* be spending all his time at work or on the computer.  Trust me, I know, and so does my wife. :)  He needs to find a new fiance who understands that sometimes he's more married to his computer than he is to her. Anyone who is married to a programmer knows what I'm talking about.

Heh. That describes basically everyone I know who's involved with computers. Heck, I drive my parents crazy because I spend most of the weekend at my computer. The problem that I see is that companies like EA (not Maxis; the actually game develeping companies are much less annoying than the companies that own them) have a habit of exploiting this tendency. There's an obsession with getting games out in time for the holidays. But EA's definitely not "evil," just a corporation, which means that profit is their primary motivation, and this can be aggravating.

I don't seem to actually have a point here . . .  ;D


Title: Re: Nightlife Rocks (Gasp!)
Post by: nothingbutsims on 2005 September 24, 19:04:56
quote author=gali
If the game is so good - why I read so much whinning, and pleading for the hacks and the mods that don't work anymore in NL?
Quote

You get spoiled by having hacks.  The purpose of a hack is to make the game easier, right?  And, right now we have to do without some of those hacks and put up with a few annoyances that we haven't had to deal with for a while (the phones for example).  My opinion - this EP is awesome, but it's not perfect, and neither was Uni.  Sure, we all want our hacks back - that's cause we're spoiled, not because the game is bad.


Title: Re: Nightlife Rocks (Gasp!)
Post by: Hook on 2005 September 24, 19:14:40
The problem that I see is that companies like EA (not Maxis; the actually game develeping companies are much less annoying than the companies that own them)

Developers are the good guys. Publishers are the bad guys.

An example:  I once heard someone from the publisher tell the programmer who was working on the code, "We're shipping it on Wednesday.  Have it ready."  There was no preliminary discussion on what worked and what didn't, or what state the code was actually in.  This guarantees that there were functions that couldn't be finished in time and had to be taken out, and there was no time whatsoever for independent testing of what was already done.

If anyone's been around long enough to remember him, I knew *exactly* where Derek Smart was coming from.  And I agreed with him completely.  I didn't always agree with his methods of telling people, but I did agree with what he was saying.  And this was before I ever worked for a game company.

Hook


Title: Re: Nightlife Rocks (Gasp!)
Post by: J. M. Pescado on 2005 September 24, 19:18:19
If anyone's been around long enough to remember him, I knew *exactly* where Derek Smart was coming from.  And I agreed with him completely.  I didn't always agree with his methods of telling people, but I did agree with what he was saying.  And this was before I ever worked for a game company.
Oh, dear. You mentioned Derek Smart. I wonder if this means he'll actually show up here.


Title: Re: Nightlife Rocks (Gasp!)
Post by: Gus Smedstad on 2005 September 24, 19:35:17
You know, I'm going to be another party pooper. Not because of bugs or because of what other people are saying, but because quite frankly, I'm bored with it already.

I was thinking of saying the same thing, but it felt too curmudgeonly a thing to say.  Dates got boring quickly.  I have a Pleasure sim, and every time his only viable want is "ask sim on date" I think, oh no, not again.  Even with the new Groups, skilling in University community lots is still boring.  It's more fun to set a Sim skilling at home and then forget him a while and pay attention to someone else.

I don't really like the new Pleasure aspiration very much.  So far the only long term Wants I've encountered were "go on X dates," and dates just aren't that interesting.

I think I was hoping Chemistry would do more than just make interactions available and succeed at lower relationship levels.  I was hoping it would make romantic relationships harder, so that you really had to seek out a Sim with whom you had mutual attraction.

 - Gus


Title: Re: Nightlife Rocks (Gasp!)
Post by: Regina on 2005 September 24, 19:36:57
After playing TS1 for a good long time with all x-packs except for SuperStar, then playing TS2 for a full year without any expansion pack I think I had fairly reasonable expectations about what Nightlife could be and honestly, those expectations were extremely surpassed.

Although I've ran into an occasional bug, I'm having a blast with this expansion.  I love the fact that any sim can afford to go out to dinner--they can eat for under $20 compared to Hot Date where it would cost them at a bare minimum 300+ and they wouldn't even get nearly full.  I also really enjoy the fact that I can have sim couples totally into each other--as in 'this is my complete and utter soul mate and I'll never again want to be near another person!' in addition to the sims who will never quite find Mr. or Ms. Right and just may have to settle on less than perfect if they want to settle down (kind of reminds me of real life that way, LOL).

I'm really appreciating my sims having cars and not having to wait on the Taxi all the time.

There's been a lot in this x-pack for me to get used to and learn (especially since I didn't have University) so that's fun, too.

Oh, and about those hacks?  Well, there are some I use simply because they stop annoyances or add features to the game that if I had been on the development team would've at least been suggested if not implemented.  To my mind, The Sims 2 is a great game only made better with the imagination of its players. :)


Title: Re: Nightlife Rocks (Gasp!)
Post by: nothingbutsims on 2005 September 24, 19:40:46
You know, I'm going to be another party pooper. Not because of bugs or because of what other people are saying, but because quite frankly, I'm bored with it already.

I was thinking of saying the same thing, but it felt too curmudgeonly a thing to say.  Dates got boring quickly.  I have a Pleasure sim, and every time his only viable want is "ask sim on date" I think, oh no, not again.  Even with the new Groups, skilling in University community lots is still boring.  It's more fun to set a Sim skilling at home and then forget him a while and pay attention to someone else.

I don't really like the new Pleasure aspiration very much.  So far the only long term Wants I've encountered were "go on X dates," and dates just aren't that interesting.

I think I was hoping Chemistry would do more than just make interactions available and succeed at lower relationship levels.  I was hoping it would make romantic relationships harder, so that you really had to seek out a Sim with whom you had mutual attraction.

 :o  Do you have TS1?  Maybe you should play that for a while.  I can't believe you think this is boring!


Title: Re: Nightlife Rocks (Gasp!)
Post by: Gus Smedstad on 2005 September 24, 20:09:28
Yeah, I have TS1, but I stopped having fun after about two weeks, and I never bought any of the expansion packs.  There just aren't any goals in TS1 beyond hitting the top of your career.  The big thing for me in TS2 is the Wants.  I pretty much play to fulfill Wants as much as possible, and see what happens while I'm doing it.

Yes, I do think it's boring.  I played The Sims 2 really heavily after it came out, but eventually I exhausted pretty much everything the game had to show me.  When University came out, I delayed a bit picking it up, but when I did it gave me a lot of new stuff to do.  I had the basic college thing, and getting into a Greek House, and playing a Greek House actively and trying to max out the level, and designing my own dorms, and starting a Greek House from absolutely nothing, and trying to get into the Secret Society, and trying for lots of scholarships for college, and futzing with the new aspiration rewards.

It was quite a while before I burned out on University.  Nightlife certainly has a lot of content, but I find it hasn't really offered me much in new ways to play, as yet.  I bought a car, I ran through how to date, and how to run an outing, and then I was done with the new things to do introduced by Nightlife.

I'm not saying it sucks, I'm saying it hasn't changed my game enough.  Half the reason I'm currently reading this board is to find new ideas for what to do in Nightlife.

 - Gus


Title: Re: Nightlife Rocks (Gasp!)
Post by: Oddysey on 2005 September 24, 20:17:05
The problem that I see is that companies like EA (not Maxis; the actually game develeping companies are much less annoying than the companies that own them)

Developers are the good guys. Publishers are the bad guys.

An example:  I once heard someone from the publisher tell the programmer who was working on the code, "We're shipping it on Wednesday.  Have it ready."  There was no preliminary discussion on what worked and what didn't, or what state the code was actually in.  This guarantees that there were functions that couldn't be finished in time and had to be taken out, and there was no time whatsoever for independent testing of what was already done.

If anyone's been around long enough to remember him, I knew *exactly* where Derek Smart was coming from.  And I agreed with him completely.  I didn't always agree with his methods of telling people, but I did agree with what he was saying.  And this was before I ever worked for a game company.

Hook


Oh yeah. What annoys me the most is when people go "EA/Maxis" or "EA/DICE," because the developer and the publisher aren't the same entity.

An excellent example of this is KOTOR 2. The original game was very, very good. KOTOR 2 starts out very, very good. But the ending . . . sucks. There is no other word for it. Characters show up, disappear with no explanation, come back from the dead, etc. However, if you do a little digging, you can find a set of audio files that, if animated, would have made a coherent and very good ending, but would have taken much longer to implement than what's actually in the game. KOTOR 2 got rushed for the holidays, and in the process, basically got destroyed. There are so many other games where this happened, it's really kind of depressing.


Title: Re: Nightlife Rocks (Gasp!)
Post by: Motoki on 2005 September 24, 20:19:39
I'm not saying it sucks, I'm saying it hasn't changed my game enough.  Half the reason I'm currently reading this board is to find new ideas for what to do in Nightlife.

LOL me too. I think I've been spending more time here lately because I'm finding it more interesting than the game.  :o


Title: Re: Nightlife Rocks (Gasp!)
Post by: miramis on 2005 September 24, 20:44:23
Quote
Oh yeah. What annoys me the most is when people go "EA/Maxis" or "EA/DICE," because the developer and the publisher aren't the same entity.

I do that with EA/Maxis, and I do it because I know they are different.  I began with 2 days of installing Uni, at that point I said to myself - no way am I going to blame this on Maxis, this is EA's fault for pushing the product out the door before it was ready -  to my mind putting the EA first lays all the blame at their feet.  On the other hand if I want to say something nice I'll just say Maxis. And now I'll shut up before I make even more of an idiot out of myself  :D


Title: Re: Nightlife Rocks (Gasp!)
Post by: sara_dippity on 2005 September 24, 21:03:58
I'm finding plenty to do in Nightlife! The ability to let my sims pick their own mates is cool enough, fits very much into my style of play. I just had a blind date for the first time today, I'm having fun seeing what happens if I don't just shoot for a dream date, but let the sims do their own thing. I haven't even touched vampires yet. I love group outings, there are all kinds of things to do to go out for fun. It's really what I needed, I was getting very bored of the old skill building, education, corprate ladder routine. I haven't even started to do the kinds of things that I usually do when I'm getting bored, finding the weird things to do kind of stuff. I haven't even wanted to play Diablo.


Title: Re: Nightlife Rocks (Gasp!)
Post by: nothingbutsims on 2005 September 24, 21:17:49
Half the reason I'm currently reading this board is to find new ideas for what to do in Nightlife.

The whole chemistry thing and the new romantic interactions are keeping me coming back.  I love the slow dance - it's so realistic in its emotions, that it almost gives me the chills.  They've added a new dimension to the game with the chemistry.  Someone in another post said that some sims just can't seem to find that special someone and have to settle for less - just like in real life, while others have found the sim of their dreams.  Maybe you've exhausted all the gameplay options - I think we all do that at some point - but aren't you attracted by the chemistry they've added?  Someone also said that two of their sims had four lightning bolts for each other!  That I haven't had yet and I'm very anxious to get that kind of chemistry between two sims.  I'm a Taurus and we can be quite romantic when we're not being bull-headed :D so maybe that is why I find this EP so attractive.  But beyond the chemistry and the interactions, there is dating, group outings, family outings, awesome new items to decorate with (build a downtown lot to your own liking - I had a blast with that).  I've got a house with a bowling alley in it.  You can have fun just building with all the new stuff they have.


Title: Re: Nightlife Rocks (Gasp!)
Post by: miramis on 2005 September 24, 21:37:05
I thought the Downtown lots were very good, much better than they used to make.  One thing I just realised a day or so ago, was that when you put your lots in the lot bin and then place them, the lot stays in the bin like the Maxis Dorms do.


Title: Re: Nightlife Rocks (Gasp!)
Post by: Zythe on 2005 September 24, 21:52:18
The game seems to run faster now, and I love going downtown. I have to say, I'm very pleased indeed with NL.


Title: Re: Nightlife Rocks (Gasp!)
Post by: Motoki on 2005 September 24, 22:59:30
I don't see what the big deal is about the whole chemistry thing. From what I understand, all it does is let certain sims whose aspirations and turn ons (and possibly star signs and interests) do certain interactions with lower friend points than it usually requires. Half the time they fail anyway. That's pretty much all it does from a functional standpoint. There's absolutely no requirement or need to match up sims by chemistry and not that great of an advantage for doing so.

It seems like people who are getting all excited about the chemistry feature are playing the game where they are only coupling their sims with ones they have good chemistry and you can play that way if you want, but the game by no means requires you to do so.


Title: Re: Nightlife Rocks (Gasp!)
Post by: sara_dippity on 2005 September 24, 23:04:08
I thought the Downtown lots were very good, much better than they used to make.  One thing I just realised a day or so ago, was that when you put your lots in the lot bin and then place them, the lot stays in the bin like the Maxis Dorms do.
If you make your lot catalog folder (in documents) read only and all files in it, all the lots do that.


Title: Re: Nightlife Rocks (Gasp!)
Post by: sara_dippity on 2005 September 24, 23:05:06
It seems like people who are getting all excited about the chemistry feature are playing the game where they are only coupling their sims with ones they have good chemistry and you can play that way if you want, but the game by no means requires you to do so.
Well, yeah, but the game doesn't require you to do anything does it?


Title: Re: Nightlife Rocks (Gasp!)
Post by: J. M. Pescado on 2005 September 24, 23:05:40
Technically, no game requires you to do anything. You always have the option to not play.


Title: Re: Nightlife Rocks (Gasp!)
Post by: Motoki on 2005 September 24, 23:09:06
Smartass  :P

Well there are some things in the game you can't do, without hacks anyway, and there are rules. Anyhow, I just feel like their should have been better bonuses for matching up sims with good chemistry and greater hurdles for forcing sims together who have lousy chemistry. I think they just chickened out on that because they were afraid of pissing off everyone who has existing families and suddenly found their couples incompatible, but I also think it would have made for a more interesting and challenging game.

Of course this is all my opinion and technically no bulletin board requires you to do anything. You  have the option not to read it or to dismiss it or make fun of it or tell me how wrong I am etc.  ::)


Title: Re: Nightlife Rocks (Gasp!)
Post by: nothingbutsims on 2005 September 24, 23:43:39
It seems like people who are getting all excited about the chemistry feature are playing the game where they are only coupling their sims with ones they have good chemistry and you can play that way if you want, but the game by no means requires you to do so.

No, you could play two totally incompatible sims and have a laugh at how miserable they are together, if that's how you want to play.  In any event, the chemistry is here to stay and it's new and exciting.  And sure, I'll be the first to admit, the sims I have played so far have all had good chemistry.  I have yet to put together a bad couple.  But do I want to?  Probably not.  Why?  Because that's not the way I enjoy playing my game.  And you are correct, I am not required to play it that way - it's just my choice.  That's what makes this game fun.  It's whatever you want it to be.  I would be interested to know, however, if anyone has an incompatible couple and what kinds of new interactions they have come across.


Title: Re: Nightlife Rocks (Gasp!)
Post by: Kitiara on 2005 September 25, 00:24:51
You know, I'm going to be another party pooper. Not because of bugs or because of what other people are saying, but because quite frankly, I'm bored with it already.

I was thinking of saying the same thing, but it felt too curmudgeonly a thing to say.  Dates got boring quickly.  I have a Pleasure sim, and every time his only viable want is "ask sim on date" I think, oh no, not again.  Even with the new Groups, skilling in University community lots is still boring.  It's more fun to set a Sim skilling at home and then forget him a while and pay attention to someone else.

I don't really like the new Pleasure aspiration very much.  So far the only long term Wants I've encountered were "go on X dates," and dates just aren't that interesting.

I think I was hoping Chemistry would do more than just make interactions available and succeed at lower relationship levels.  I was hoping it would make romantic relationships harder, so that you really had to seek out a Sim with whom you had mutual attraction.

 - Gus

You need to try the e-mail challenge. (http://www.moreawesomethanyou.com/smf/index.php?topic=11.0)

Smartass  :P

Well there are some things in the game you can't do, without hacks anyway, and there are rules. Anyhow, I just feel like their should have been better bonuses for matching up sims with good chemistry and greater hurdles for forcing sims together who have lousy chemistry. I think they just chickened out on that because they were afraid of pissing off everyone who has existing families and suddenly found their couples incompatible, but I also think it would have made for a more interesting and challenging game.

Of course this is all my opinion and technically no bulletin board requires you to do anything. You  have the option not to read it or to dismiss it or make fun of it or tell me how wrong I am etc.  ::)

Well, I don't happen to agree with you, but that doesn't mean I think your opinions are wrong (and of course I don't think mine are wrong). I just wanted to chime in because I love discussing things with people who feel that disagreeing is not always a bad thing. Debate can be fun; it has certainly made this thread more interesting. Unfortunately I have little to add because I do not have NL yet, but I have enjoyed the exchange of differing ideas and look forward to its continuance.


Title: Re: Nightlife Rocks (Gasp!)
Post by: ElviraGoth on 2005 September 25, 01:18:03
I'm actually enjoying NL more than I thought I would.

Had a sim in the Electro-Dance Sphere who had only 2 body skill points.  She was doing the easy spin, lost it after while, got thrown to the side inside the sphere and spun around for a minute or two before finally getting thrown out and on the ground.  I had to laugh!  She got up, rubbed her sore butt, and got back in.

Also had a college kid fall asleep in his food.  And had a pair of UNI sims (my born-in-game guys) who sang a karaoke duet and sounded pretty darn good!  I had a couple of sims in TS1 who tried karaoke and they didn't sound near as good, even though they were max creativity.

I've had the game a week and hardly delved into the downtown area, but I've been sending my UNI kids there after they have most of their studying done so they can have some fun without losing UNI time, and I'm getting a kick out of watching what they do.  I think this EP offers more in the way of my entertainment while watching my sims, rather than what I do playing them.

And since I don't use a lot of hacks, I haven't missed much in the way of losing abilities.  Need the savethetrees and lobonanny, but I haven't seen yet if they were ok, so I haven't put them back in.  But pianofix was a must, and it appears to work ok.  So I have some minor inconveniences, but I had them before I got the hacks, so I can live with them for awhile.

But I do keep checking this board for updates on the status of the hacks I DO use.

Programming can be a nightmare, even for the best.  I'm sure these guys are doing the best they can under the circumstances.  I do think they should have more time to test and let the game out for beta testing, since the bugs are sure to show up for someone who isn't privy to all the code.  And sometimes, it's a case of "I know this has to be written like this to work", when actually the problem may come from a variable that's being given a bad value in an entirely different part of the program.

But as for this EP?  I have to say, yes, it's a very good addition to my play. (And now I know why there were those little lightning bolts in some of the boxes on the loading screens.)

I've had UNI since it came out, and I've nowhere near done everything that has to offer.  I figure the EP's are just nice additions to my regular play, there to give my sims some extra spice to their pixelly little lives, so I don't exhaust every option the EP has to offer right away.  I haven't done much with the Greek houses or secret society (mostly a lack of interest on my part), but I will at some point.  And I don't get obsessed with giving them everything they want, either.  Hell, I don't get everything I want, why should they?

It's only a game.  And to keep me interested in it for this long means it must be pretty good overall.


Title: Re: Nightlife Rocks (Gasp!)
Post by: Gus Smedstad on 2005 September 25, 02:57:13
Quote from: Sara Dippity
I'm having fun seeing what happens if I don't just shoot for a dream date, but let the sims do their own thing.

I'll have to try that.  Doesn't it crash and burn pretty quickly?  The time limit is short, in my experience Sims rarely fulfill their Wants autonomously.

It seems like people who are getting all excited about the chemistry feature are playing the game where they are only coupling their sims with ones they have good chemistry and you can play that way if you want, but the game by no means requires you to do so.

Actually, I'm OK with that as a house rule.  As a game The Sims 2 is so ridiculously easy that you have to make up your own restrictions to make it more interesting.  So a self-imposed restriction of "don't date anyone you don't have at least 1 bolt (or 2) of Chemistry" sounds like it might add some fun to the game.

I play with a lot of rules like this.  For example, when my Sims hit college, I won't have them do class-related stuff like term papers or assignments unless they have a Want for it.  Since it's trivial to get a 4.0 grade if you make any effort at all, it becomes a game to see which Sims will graduate with based on their own "efforts."  I do make them study the required skills, since many aspirations never roll "get a skill point."

Quote from: NothingButSims
I have yet to put together a bad couple.  But do I want to?  Probably not.

Not me either.  I do like Sims picking fights on their own, but I the idea of forcing Sims to fight myself turns me off.  The main exception is if a Family Sim catches a spouse cheating, I feel it's in character to ask for divorce.  Of course, the last time I did that, the Sim in question couldn't stop thinking of her ex-husband, the cheating rat, and she acted on her Wants and ended up reconciling with him and then re-marrying him.

Quote from: Kitiara
You need to try the e-mail challenge.

No offense to our Glorious Presidente, but the e-mail challenge is too weird and divorced from "real life"  ::) for me to enjoy.  I had some fun adapting the Bachelor Challenge to university life.  Among other things, running it in a dorm meant I didn't have to give the Sims cash, so when Scott and Allegra ended up hooking up at the end they weren't ruined by too much money.

Quote from: Kitiara
I have enjoyed the exchange of differing ideas and look forward to its continuance.

As I said before, I'm more interested in finding new ways to enjoy the game than in defending the idea that Nightlife is "bad" somehow.

Quote from: ElviraGoth
And since I don't use a lot of hacks, I haven't missed much in the way of losing abilities.

The hacks I like fall into 3 categories:

1) Bug fixes.
2) UI improvements.  I.e. don't interrupt me to ask whether a Sim is home or not.
3) Things which add challenge.  Pretty much unheard of, except for the Romance mod.

 - Gus


Title: Re: Nightlife Rocks (Gasp!)
Post by: Motoki on 2005 September 25, 03:23:01
Well, I don't happen to agree with you, but that doesn't mean I think your opinions are wrong (and of course I don't think mine are wrong). I just wanted to chime in because I love discussing things with people who feel that disagreeing is not always a bad thing. Debate can be fun; it has certainly made this thread more interesting. Unfortunately I have little to add because I do not have NL yet, but I have enjoyed the exchange of differing ideas and look forward to its continuance.

Heh, that bit of sarcasm I wrote was mostly aimed at Pescado. :p It just yanks my chain when people say crap like "Well you don't have to play/listen to/watch it". Well no shit, of course I don't.  ::)

Like Gus, I want to make clear that I don't think the game or the expansion is bad, and I don't even think the chemistry feature is bad. Nor do I have any problems with people loving the game, the expansion or that feature to death. If something appeals to someone far be it from me to interfere. I'm also not one of those internet debate types who love to flame people and convince them how "wrong" they really are.

I was just explaining why I found the chemistry feature a bit of a letdown. I was actually playing according to chemistry when I first got the expansion until I found out how it really worked. I thought it was more of a requirement to follow it or at least a real uphill battle to not follow it, when it turns out not to be the case at all. And I thought the lightning interactions made your relationship go up faster, I suppose in a roundabout way it still can in that you can do some better interactions sooner, but it's not the way I thought.

I actually am quite aware that a lot of this game is what you make of it and you have to make a lot of stuff up. I know that all the personality I give my sims in my head in reality for the most part doesn't exist. There's really only a few varieties in personality types, the rest is in our heads. But for me, I personally just don't see the point to bother to check out a bazillion different sims to find just the right one with the right chemistry when all I get for it is the ability to, say, get the kiss option (which may well fail) at 25 instead of 30.

And I actually have been playing couples that have no or bad chemistry since NL and I've matched some sims who weren't previously couples together with no or bad chemistry too. To be honest, I've noticed no real discernable difference except that if I check them out, they shrug or act like they are going to hurl. Other than that, they are quite happy to woohoo all day long with a sim that makes them wanna hurl.  :o

Again these are just my thoughts and my own personal disappointment, but sounds like that's not the case for the rest of you guys so that's good, don't let me ruin it for you.  ;D


Title: Re: Nightlife Rocks (Gasp!)
Post by: JavaChild on 2005 September 25, 03:30:58
when my Sims hit college, I won't have them do class-related stuff like term papers or assignments unless they have a Want for it.  Since it's trivial to get a 4.0 grade if you make any effort at all, it becomes a game to see which Sims will graduate with based on their own "efforts."  I do make them study the required skills, since many aspirations never roll "get a skill point."

I've just started playing Uni like that myself... Unless they actually roll the want there's no classes, no assignments, no papers - Not even skill accumulation. There's plenty of time for them to earn skills later in life and I was starting to hate everyone coming out of uni with perfect grades ready to just roll right into their dream job. Of course, a lot get expelled now but it's interesting to see who does and doesn't and the story lines are more intriguing for me now. 'Cuz university should be fun damnit! ;)


Title: Re: Nightlife Rocks (Gasp!)
Post by: Gus Smedstad on 2005 September 25, 04:16:40
Quote from: Sara Dippity
I'm having fun seeing what happens if I don't just shoot for a dream date, but let the sims do their own thing.

I'll have to try that.  Doesn't it crash and burn pretty quickly?  The time limit is short, in my experience Sims rarely fulfill their Wants autonomously.

I tried it with two engaged Sims with 100/100 relationships and 2 Chemistry bolts.  I was right.  They crashed and burned.

On the first date, they spent the entire date talking to other Sims.

On the second date, I cancelled any interaction with other Sims to force them to do things with each other.  They never fulfilled any Wants, and scored very few points, despite doing little except talking to each other.

On the third date, I jump-started it by fulfilling wants until it was "Great," which took very little time, and gave them 5 1/2 hours on the clock.  They still made no significant progress.

You must hand-manage Dates, they just don't know how to have fun on their own.

 - Gus


Title: Re: Nightlife Rocks (Gasp!)
Post by: nothingbutsims on 2005 September 25, 04:35:47
Again these are just my thoughts and my own personal disappointment

I'm sorry for your dissappointment, Motoki.  Maybe the next EP will be the one for you. ;)  BTW I enjoy hearing your thoughts - they usually give me a good laugh.


Title: Re: Nightlife Rocks (Gasp!)
Post by: Kitiara on 2005 September 25, 04:37:26
Motoki - I actually was trying to say I liked your comments and appreciated the difference from other stated opinions. I am sorry if it did not come out that way. Being nice is not my strong suit.

Gus - I think you quoted me out of context, but since you did not use the opportunity to say anything bad I will just assume you meant it well and move on.




It should all be fun, the only people playing wrong, in my opinion of course, are the ones not enjoying it.


Title: Re: Nightlife Rocks (Gasp!)
Post by: Motoki on 2005 September 25, 05:08:29
Being nice is not my strong suit.

LOL mine neither. In fact, I have, ahem, had quite the reputation for being not so nice on some other boards. ;)

I'm actually not always the most articulate in making myself clear either and so when I am someplace where I actually give a shit what the people think, I try to clarify myself if necessary.  ;D


Title: Re: Nightlife Rocks (Gasp!)
Post by: Gus Smedstad on 2005 September 25, 05:27:06
Gus - I think you quoted me out of context, but since you did not use the opportunity to say anything bad I will just assume you meant it well and move on.

Yes, I was trying to say that I agreed.  I'm not sure how what I said could be read any other way, but that's how the internet works, right?

 - Gus


Title: Re: Nightlife Rocks (Gasp!)
Post by: Kitiara on 2005 September 25, 05:57:27
I apologize, After rereading your posts I found your intentions clearer. Carry on.


Title: Re: Nightlife Rocks (Gasp!)
Post by: J. M. Pescado on 2005 September 25, 06:09:00
Well there are some things in the game you can't do, without hacks anyway, and there are rules. Anyhow, I just feel like their should have been better bonuses for matching up sims with good chemistry and greater hurdles for forcing sims together who have lousy chemistry. I think they just chickened out on that because they were afraid of pissing off everyone who has existing families and suddenly found their couples incompatible, but I also think it would have made for a more interesting and challenging game.
I would have thought that'd be trivial: When picking the new attributes for existing couples, always pick them such that they are compatible with their existing partner. Simple, yes?

As it stands, I kinda expected that it would be irrelevant just based on the original Maxian blurb, that high relationship would basically stomp out all the issues involved. In my mind, that basically said "chemistry-whatnots are irrelevant", due to the triviality of 100/100 relationships.


Title: Re: Nightlife Rocks (Gasp!)
Post by: reggikko on 2005 September 25, 08:48:25
So far, I love the EP. I actually like going to community lots now! That in itself is a miracle.

As for the chemistry thing, I have a Sim that has been dating around but no one felt "right" for her. I finally gave in and called the Matchmaker. The Sim who showed up for the date is a Townie I never would have even considered for my Sim. The date began at 0/0, of course. They never even left her lot and by the time it was over, they had a dream date *and* were in love. I've never had that happen before.

I'm having a lot of fun trying out different scenarios. My Sim has also racked up an impressive array of gifts (most converted to cash) that really helped out in the lean years.


Title: Re: Nightlife Rocks (Gasp!)
Post by: sara_dippity on 2005 September 25, 18:13:21
Quote from: Sara Dippity
I'm having fun seeing what happens if I don't just shoot for a dream date, but let the sims do their own thing.

I'll have to try that.  Doesn't it crash and burn pretty quickly?  The time limit is short, in my experience Sims rarely fulfill their Wants autonomously.
Meh, depends on the sims. An outgoing and playful one matched with another of the same type might do a lot of dancing and playing, so they actually don't do as badly as I expect them to. Sometimes I might make them fill a want or two simply for more time, but mostly the dates remind me a lot of my old dates. You know, standing around and rocking back on forth on my feet while looking around the room for an escape route.
Now I'm starting to wonder how to make a date end really really badly. I guess picking fights would work, but that's so obvious. Pranking could work, but you never know. I've seen sims laugh when they were ventrillo farted, even when the relationship was zero.


Title: Re: Nightlife Rocks (Gasp!)
Post by: sara_dippity on 2005 September 25, 18:15:01
I play with a lot of rules like this.  For example, when my Sims hit college, I won't have them do class-related stuff like term papers or assignments unless they have a Want for it.  Since it's trivial to get a 4.0 grade if you make any effort at all, it becomes a game to see which Sims will graduate with based on their own "efforts."  I do make them study the required skills, since many aspirations never roll "get a skill point."
I need to try that.


Title: Re: Nightlife Rocks (Gasp!)
Post by: Gus Smedstad on 2005 September 25, 19:33:17
Now I'm starting to wonder how to make a date end really really badly.

The obvious thing is to fulfill some Fears, since you get Dream Dates through Wants.  However, a little experimentation showed that to be very difficult.  Date fears are all things like "reject Entertainment" which almost never happens.

I did find a way to do it, though.  First I flirted up to Crush, and fulfilled a few Wants so I had some time.  The date was "great" at that point.  Then I Influenced my date to flirt with a stranger, which of course resulted in immediate fury.  That got me to "bad."  Then I attacked, since Fury opened that up.  That sent me straight to Horrible.  Absolute bottom, and the whole date meter got a red tinge.

 - Gus


Title: Re: Nightlife Rocks (Gasp!)
Post by: Gus Smedstad on 2005 September 25, 20:21:17
Here's my reward:



[attachment deleted by admin]


Title: Re: Nightlife Rocks (Gasp!)
Post by: nothingbutsims on 2005 September 26, 03:22:42
Way to go Gus! :D  Now you have some relationship mending to do or some slapping to put up with?


Title: Re: Nightlife Rocks (Gasp!)
Post by: aussieone on 2005 September 26, 04:08:52
LMAO @ description "Flaming Poo Bag"  ;D


Title: Re: Nightlife Rocks (Gasp!)
Post by: Gus Smedstad on 2005 September 26, 12:34:47
The other Sim in question is a Townie student, so I don't really have to do anything about the relationship.  I may try anyway just for the challenge.

 - Gus


Title: Re: Nightlife Rocks (Gasp!)
Post by: MaxoidTom on 2005 September 26, 15:20:40
I thought the Downtown lots were very good, much better than they used to make.  One thing I just realised a day or so ago, was that when you put your lots in the lot bin and then place them, the lot stays in the bin like the Maxis Dorms do.
If you make your lot catalog folder (in documents) read only and all files in it, all the lots do that.

You no longer have to do that in NL.


Title: Re: Nightlife Rocks (Gasp!)
Post by: cabelle on 2005 September 26, 16:12:59
Thanks for the laugh Gus!  :D I haven't had a horrible date yet, I may try it out. I've heard you can keep the flaming bags in your sim's inventory, then line them up a walkway like luminarias. That would make quite the decorating statement.

So far the only thing I've noticed about the chemistry element is that it seems to get compatible sims in a love relationship faster than before. It used to take me a couple of sim days to get them in love, one couple I played yesterday fell in love and married within 24 sim hours of their "blind date." This could make it even easier for adult Romance sims to fulfill their "woohoo with 20 sims" LTW without needing the elixir of life. As long as they pick a compatible date things go well enough for a woohoo interaction on the first date.

I'm having fun with this EP too, minus some of the annoyances I've encountered (like glitches with moving graves). I'm really glad to hear that Maxis is doing as much as they can to stay on top of the bugs. The new downtown area is really neat and I can't say enough about the houses, they are beautiful (always been a fan of those gorgeous San Francisco victorian homes). I'm not all that interested in the business EP yet but I'm glad they're making it. We all have different interests in what we like and it's a good thing that Maxis tries to meet a wide variety of those interests. Hope that makes sense.


Title: Re: Nightlife Rocks (Gasp!)
Post by: RainbowTigress on 2005 September 26, 20:11:57
So far the only thing I've noticed about the chemistry element is that it seems to get compatible sims in a love relationship faster than before. It used to take me a couple of sim days to get them in love, one couple I played yesterday fell in love and married within 24 sim hours of their "blind date." This could make it even easier for adult Romance sims to fulfill their "woohoo with 20 sims" LTW without needing the elixir of life. As long as they pick a compatible date things go well enough for a woohoo interaction on the first date.
Not only that, but they don't age while they are downtown.  You can stay downtown for a long time, drinking coffee to keep up your energy, and you can even shower at places like the spa.  When you go home, no time has passed at all.  Which doesn't make sense as far as the game making you hire a nanny for the kids while you're gone since they won't have moved from where they were when you left, but I guess that makes it more realistic.


Title: Re: Nightlife Rocks (Gasp!)
Post by: Motoki on 2005 September 26, 20:55:20
I've had sims get married within the same day of meeting before. I'd imagine the chemistry might help a bit because you can do some of the better interactions for getting the lifetime relationship up at lower levels, but I've definitely done it prior to Nightlife.