More Awesome Than You!

TS2: Burnination => The Podium => Topic started by: ZiggyDoodle on 2006 December 21, 20:45:32



Title: Burglar go bye bye?
Post by: ZiggyDoodle on 2006 December 21, 20:45:32
I have not had a visit from the burglar in months.  Not since pre-OFB, I think.

I miss that naughty reprobate and especially the excitement of the chase, fights, and screaming, sobbing kids.

Is it just my game?  Are the sentry-bots some sort of hidden deterrent?


Title: Re: Burglar go bye bye?
Post by: Ness on 2006 December 21, 20:49:40
Just your game - I'm still getting plenty of burglars and always have.


Title: Re: Burglar go bye bye?
Post by: dizzy on 2006 December 21, 21:57:40
If you have Pets, just for fun try playing a family without a burglar alarm.  ;D


Title: Re: Burglar go bye bye?
Post by: Orikes on 2006 December 21, 22:01:12
If you have Pets, just for fun try playing a family without a burglar alarm.  ;D

Does this require having a pet actually in the house? :)


Title: Re: Burglar go bye bye?
Post by: blubug on 2006 December 21, 22:12:03
I had a pet and no burglar alarm, burglar came for the first time in a loong while, and the stupid dog slept right through the whole thing! :)


Title: Re: Burglar go bye bye?
Post by: Bangelnuts on 2006 December 21, 22:14:39
I still get burglars and I have pets ,I justdon't get them all that often mostly I have them show up at SSU in the campus housing instead OF MY MAIN HOOD :P


Title: Re: Burglar go bye bye?
Post by: nectere on 2006 December 21, 23:17:28
If you encourage agressiveness in your pet, it will act as a deterrant to would be burglars


Title: Re: Burglar go bye bye?
Post by: ZiggyDoodle on 2006 December 21, 23:23:37
Quote
If you have Pets, just for fun try playing a family without a burglar alarm.

Thanks, Dizzy.  Will do that - and will stash the sentry bot in my inventory as well.  It's been months since I've had any nocturnal visits.  Except for the skunk, of course.


Title: Re: Burglar go bye bye?
Post by: Assmitten on 2006 December 21, 23:24:46
I'm not trying to be argumentative here, but wouldn't it make more sense just to drop the $250 for the alarm and teach a dog to be nice? I assume having an aggressive dog on the sims could backfire just as it could IRL. \

Maybe some players just want to see their dog tear a hole in the burglar's ass, I don't know.


Title: Re: Burglar go bye bye?
Post by: V on 2006 December 21, 23:28:36
I haven't had a burglar in a long while either. I really want to see a sentry bot zap a burglar or a pet attack, but it has been so long I am tempted to go back and start the Caliente house over from the beginning just so I can see one again.


Title: Re: Burglar go bye bye?
Post by: Gwill on 2006 December 22, 11:44:27
Last I heard, all sims on the lot have to be asleep for the burglar to come.
That never happens in my game (especially since the introduction of servos), and I never see the burglar.


Title: Re: Burglar go bye bye?
Post by: J. M. Pescado on 2006 December 22, 11:47:18
I don't think it's all sims asleep, but there's a hefty penalty applied to people awake and about. Also, werewolves have a special effect and can attack the burglar.


Title: Re: Burglar go bye bye?
Post by: jrd on 2006 December 22, 12:50:09
A cool. I am removing my burglar alarums...


Title: Re: Burglar go bye bye?
Post by: ZiggyDoodle on 2006 December 22, 13:49:05
Quote
If you encourage agressiveness in your pet, it will act as a deterrant to...

Hmmm, I wonder if an aggressive dog will bite Santa in the butt....


Title: Re: Burglar go bye bye?
Post by: Merope on 2006 December 22, 14:10:54
Does the burgular alarm actually affect the odds of a burgular showing up?  I suppose that makes some sense. 

I've never seen a burgular, ever.  I also put burgular alarms at every entrance, though.  Might try taking them out, just to see.


Title: Re: Burglar go bye bye?
Post by: V on 2006 December 22, 15:18:41
I don't think it's all sims asleep, but there's a hefty penalty applied to people awake and about. Also, werewolves have a special effect and can attack the burglar.

What kind of penalty?


Title: Re: Burglar go bye bye?
Post by: J. M. Pescado on 2006 December 23, 11:52:03
I'm not trying to be argumentative here, but wouldn't it make more sense just to drop the $250 for the alarm and teach a dog to be nice? I assume having an aggressive dog on the sims could backfire just as it could IRL. \

Maybe some players just want to see their dog tear a hole in the burglar's ass, I don't know.
Sadly, there are no apparently known dog-to-human attack actions. Dogs cannot maul sims. This would lean against the idea that dogs can attack burglars.


Title: Re: Burglar go bye bye?
Post by: dream_operator on 2006 December 25, 01:12:04
I like my grouchy sims to train their dogs to be aggressive.  I think the "chase sim" command that is then opened up is great! All of my nice normal families discourage this behavior in their dogs though.  I have had quite a few burgulars in all of my hoods and always have, I don't have many sentry bots though, so maybe that does have an effect.  I'd love to see a werewolf take down a burgular though.  I heard that when they do they get all of the items in the burgulars inventory.  I haven't had a chance to try it out to see if it is true.

Dream


Title: Re: Burglar go bye bye?
Post by: miss bree on 2006 December 25, 22:51:15
You can force a burglar visit you by enabling the boolprop hack. Click on the letterbox by pressing shift and choose the "Force burglar" option.


Title: Re: Burglar go bye bye?
Post by: kuronue on 2006 December 25, 23:13:12
I trained a dog to be agressive as a protector for a female sim living alone... and she wanted to be a werewolf. The dog fought and chased off every wolf that came on the lot, and when she adopted a couple while he was at work, he made them run away! about 3 times per wolf! I tried retraining him but it was very difficult. I should have gone with the alarm >.>