Title: Deleted Scheduler Post by: Kitte on 2006 December 12, 23:44:46 I made a big mistake and hit delete rather than reset or cancel when I was running the game temporarily in cheats mode and an error popped up. I apparently deleted something called Scheduler 2 and now vehicles don't show up to take Sims to work or school in this particular neighborhood. The other neighborhoods continue to work fine. Is there a way to recover and use this neighborhood again or do I just need to delete and start over?
This is the beginning portion of the error log: Build: 1.6.0.259 at Sep 8 2006,23:27:16 Object id: 11 name: Scheduler 2 Stack size: 8 Error: Invalid species. Iterations: 109 Frame 7: Stack Object id: 55 Stack Object name: Controller - NPC Pool Node: 12 Tree: id 4112 name 'NPC - Make New Character - Specific' version -32745 from Controller_NPC_Pool Prim state: 0 Params: 22 -1 -1 55 Locals: 4 -1 -1 0 0 0 -23553 -5058 12843 27841 1 55 Frame 6: Stack Object id: 55 Stack Object name: Controller - NPC Pool Node: 0 Tree: id 4100 name 'NPC - Make New Character' version -32735 from Controller_NPC_Pool Prim state: 0 Params: 22 55 Locals: Frame 5: Stack Object id: 55 Stack Object name: Controller - NPC Pool Node: 17 Tree: id 4121 name 'NPC - Create Out Of World - ID in T[0]' version -32737 from Controller_NPC_Pool Prim state: 0 Params: 22 1 1 Locals: 0 0 55 0 0 0 0 0 Frame 4: Stack Object id: 55 Stack Object name: Controller - NPC Pool Node: 1 Tree: id 4104 name 'CT - Generate NPC From Pool' version -32759 from Controller_NPC_Pool Prim state: 0 Params: 22 1 1 Locals: Frame 3: Stack Object id: 55 Stack Object name: Controller - NPC Pool Node: 4 Tree: id 389 name 'NPC - Create OOW - ID in T[0]' version -32759 from global Prim state: 1 Params: 22 1 Locals: 1 Frame 2: Stack Object id: 0 Node: 24 Tree: id 4104 name 'Generate - NPC - For Job' version -32730 from Scheduler2 Prim state: 0 Params: Locals: 0 0 0 Frame 1: Stack Object id: 0 Node: 2 Tree: id 4101 name 'Main - Generate Sim' version 49 from Scheduler2 Prim state: 0 Params: Locals: 0 0 Frame 0: Stack Object id: 0 Node: 6 Tree: id 4096 name 'Function - Main' version 24 from Scheduler2 Prim state: 0 Params: Locals: Sorry I posted in the wrong forum...meant to go in Oops You Broke it. :) Title: Re: Deleted Scheduler Post by: Ness on 2006 December 13, 00:17:04 Someone more awesome than me may have a way to fix it... but I would think that moving those sims to a new lot (and bulldozing that one) should be a way to fix it.
Title: Re: Deleted Scheduler Post by: Kitte on 2006 December 13, 02:02:48 All lots in the neighborhood are affected by this. I bulldozed the lot where I did the accidental deletion but it made no difference - all of the others still give the error.
Title: Re: Deleted Scheduler Post by: J. M. Pescado on 2006 December 13, 02:04:35 Make sure you're using the newest version of "antiredundancy", as well as the Pets Service Call Fix.
Title: Re: Deleted Scheduler Post by: Kitte on 2006 December 13, 04:11:15 Thanks, I believe that was the problem. I didn't have the most current version of antiredundancy. I'm not sure if I had the latest for PetService Fix (time stamp was an hour later than the one I had).
Before seeing your post, I realized I had no newspaper delivery and used boolprop cheats to generate NPCs. This allowed drivers to spawn and cars/buses showed up as expected once I had done that. Hopefully I didn't cause another problem by doing that. :) Title: Re: Deleted Scheduler Post by: J. M. Pescado on 2006 December 13, 04:27:26 Other than spamming your neighborhood in unnecessary NPCs, undermining the point of initial deletions?
Title: Re: Deleted Scheduler Post by: Kitte on 2006 December 13, 04:45:06 LOL, yes, it spawned 3 of each "service" NPC - not really an antiredundancy move on my part. :)
I think I saved a copy of that neighborhood before I spawned them all though. I can switch back to that one if the updated files have solved the problem. |