Title: Sims 1 global overrides Post by: dizzy on 2006 December 11, 05:58:45 I've been messing with TS1 lately, and in all my old hacks I noticed that I had modified Global\Global.far directly. I played around with FAR2 and IFF Pencil 2 a little bit and tried a number of things, but it seems you really need to override the unique iff file at a minimum to do global/objects hacks. The file needs to contain the complete set of resources of that group, so the ordinary method for supplying a hack means only 1 hack per group.
To rectify this, I've been mulling over the possibility of doing a diff/patch tool for the purpose. Anyone know if this is necessary, or is this the only way? Title: Re: Sims 1 global overrides Post by: Inge on 2006 December 11, 08:02:00 My goodness, I can't remember anything about Sims1!!
Title: Re: Sims 1 global overrides Post by: dizzy on 2006 December 11, 13:45:25 This ring any bells?
Code: # File = ijteleplant.iff, Type = 0x42484156, ID = 0x15EB Title: Re: Sims 1 global overrides Post by: Inge on 2006 December 11, 13:59:30 Lol I used to put in that useless first line cos IFFpencil never let you insert a line before 0! So it made it easier to edit the BHAV again later.
Title: Re: Sims 1 global overrides Post by: dizzy on 2006 December 11, 14:01:04 I was wondering about that. I just assumed it was a signature of some kind. :P
Title: Re: Sims 1 global overrides Post by: Inge on 2006 December 11, 14:38:48 It wouldn't have been much good for that cos I always used to advise other hackers to do the same :)
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