Title: This mod looks interesting Post by: Emma on 2006 December 05, 20:17:30 Show Hidden Skills and Stats (http://www.modthesims2.com/showthread.php?t=208176)
Just going to download and try it out myself ;D Title: Re: This mod looks interesting Post by: Berg on 2006 December 05, 21:25:13 I have those things already... ??? When I click on any active sim I get an option that says something like "Show personal stats" and that popup appears. This is since Pets AFAIK. I thought it was a nifty feature from
Title: Re: This mod looks interesting Post by: jrd on 2006 December 05, 21:26:56 That's because of the insiminator probably. The current version spams the Sim menus even in the object edition.
Title: Re: This mod looks interesting Post by: Berg on 2006 December 05, 21:34:37 But I thought I took Insim out..?
OK, my DL folder is obviously a total mess. Again. :D Title: Re: This mod looks interesting Post by: Emma on 2006 December 05, 22:27:07 Yeah, I thought this would be useful for people like me who don't use the insiminator :)
Title: Re: This mod looks interesting Post by: buddha pest on 2006 December 06, 01:47:31 I thought there was no such thing as the romance skill.
I wonder if it ever increases from 0, and if it does, does nothing happen? Title: Re: This mod looks interesting Post by: twojeffs on 2006 December 06, 01:53:43 Not used at all by the game, but still exists.
Title: Re: This mod looks interesting Post by: Emma on 2006 December 06, 09:40:42 You would think you'd be able to increase the romance skill, after all, you can 'practise romance' in the mirror.
Title: Re: This mod looks interesting Post by: J. M. Pescado on 2006 December 06, 09:58:15 Nope. Romance skill is basically a vestigial attribute. People keep quoting it based on a line in the commentary text, but Maxis has been known to recycle these unused attributes, so this means very little.
Title: Re: This mod looks interesting Post by: Soylent Sim on 2006 December 06, 10:35:19 Makes me wonder if there are any hints left over as to what the romance skill was supposed to do in the first place. Some part of me has images of skill-based animations locked away deep in EA's corporate vault.
Title: Re: This mod looks interesting Post by: jrd on 2006 December 06, 10:40:10 The skilling animation is still there, practice romance on mirrors. Obviously this was just retooled as a second charisma skiller when they scrapped the romance skill, as it already had a want tie in, animations, etc..
Title: Re: This mod looks interesting Post by: ThyGuy on 2006 December 07, 23:06:45 I think it would have been awesome for sims to get -better- at romance. I would have loved to see a sim be such a romancer that he made out (either male or female) and that sim kinda swayed around in shock afterwards.
Or even more hilarious. Give them a arrousal meter they needed to fill before they could woohoo, and if it got too high, they would lose focus until it got lowered by woohoo. Obviously, romance sims arrousal meter would raise on its own, since they're sex crazed. While the knowledge sims one would naturally lower on its own. Title: Re: This mod looks interesting Post by: Emma on 2006 December 08, 09:27:44 The person who made the 'Show hidden skills and stats' mod has made a Practise Romance-Bug Fix (http://www.modthesims2.com/showthread.php?t=208570). Apparently it fills the romance skill meter instead of the charisma skill meter.
I see Ste and Pes has already replied to the thread. ;) Title: Re: This mod looks interesting Post by: buddha pest on 2006 December 08, 11:19:45 Call me an asshole, but why would anyone create/download a mod that has no "known impact"?
Title: Re: This mod looks interesting Post by: jrd on 2006 December 08, 11:42:48 Because it is a mod.
Put ANYTHING up at MTS2 and you will get thanked and downloaded. Remember the first (fake) period hack? Title: Re: This mod looks interesting Post by: syberspunk on 2006 December 08, 15:46:14 I see Ste and Pes has already replied to the thread. ;) ;) and ::) (not to you of course... hehe) Anyhew... it would have been nice if Charisma was a factor in accepting Socials. In addition to personality traits, such as niceness, outgoingness, and/or playfulness... I definitely think Charisma should be thrown into the mix. So sims who have developed their charisma should be better at charming the pants off another sim. So... how's about an update to the romancemod, if it doesn't already include this? (I always forget the exact dependencies) Yes, very yes? ;) Furthermore... I think the standard or many of the acceptance BHAVs for socials typically check niceness and outgoingness of the target sim. At least that's what I noticed when I was messin around with my ask about relationship status hack, which I cloned from the ask about zodiac sign. I think most socials typically check mood, STR, LTR, and and then niceness and outgoingness. It would be nice to have charisma thrown in as a factor so that there would be some variation across sims. Of course, sims who have extremely poor chemistry or compatibility... should still have a larger chance of being rejected for socials, but it would be neat if say a sim with maxed out charisma still have a slight chance of actually "convincing" the other sim to accept a social interaction. In this way... shy sims who have maxed out charisma can still be influential. It could sort of be like an RPG in a way. Compare the initiating sim's charisma and personality to the target sim's outgoing, I'm not sure what combo yet... but if the initiating sim's stats are better, then the "attack" succeeds! If the target sim's stats are sufficient, then the sim "saves" and the "attack" fails. ;) Ste Title: Re: This mod looks interesting Post by: Emma on 2006 December 09, 08:55:30 Anyhew... it would have been nice if Charisma was a factor in accepting Socials. In addition to personality traits, such as niceness, outgoingness, and/or playfulness... I definitely think Charisma should be thrown into the mix. So sims who have developed their charisma should be better at charming the pants off another sim. I thought it was-in the case of the headmaster scenario anyway. If I get a sim with high charisma skill to schmooze and talk to the HM, he always seems to accept with the little '++' signs over his head. Maybe he has a different code for accepting socials. Title: Re: This mod looks interesting Post by: Eleonora on 2006 December 09, 15:37:06 I thought it was-in the case of the headmaster scenario anyway. If I get a sim with high charisma skill to schmooze and talk to the HM, he always seems to accept with the little '++' signs over his head. Maybe he has a different code for accepting socials. I've found that teenage girls will always do the trick. My headmasters never seem to accept any schmoozing from the parents, but as soon as you let an underage girl do it, the score shoots up. ::) Edited for stupidity :-[ Title: Re: This mod looks interesting Post by: V on 2006 December 09, 19:19:19 My headmasters never seem to accept any smooching from the parents, but as soon as you let an underage girl do it, the score shoots up. ::) What a way to get into private school! :o :D Title: Re: This mod looks interesting Post by: miros on 2006 December 09, 23:31:04 My headmasters never seem to accept any smooching from the parents, but as soon as you let an underage girl do it, the score shoots up. ::) What a way to get into private school! :o :D Mom making WooHoo in the hottub with the headmaster doesn't seem to help get the kids into school either... Title: Re: This mod looks interesting Post by: Gwill on 2006 December 10, 01:05:54 Mom making WooHoo in the hottub with the headmaster doesn't seem to help get the kids into school either... On an unrelated note, I have found that the only way to shoo the headmaster out of the hot tub once he gest in, is to woohoo in front of him. Title: Re: This mod looks interesting Post by: pioupiou on 2006 December 10, 07:39:53 Mom making WooHoo in the hottub with the headmaster doesn't seem to help get the kids into school either... On an unrelated note, I have found that the only way to shoo the headmaster out of the hot tub once he gest in, is to woohoo in front of him. Pioupiou Title: Re: This mod looks interesting Post by: Gwill on 2006 December 10, 12:55:51 Better distract him fast though, or he'll get right back in.
Title: Re: This mod looks interesting Post by: J. M. Pescado on 2006 December 10, 13:15:15 I thought it was-in the case of the headmaster scenario anyway. If I get a sim with high charisma skill to schmooze and talk to the HM, he always seems to accept with the little '++' signs over his head. Maybe he has a different code for accepting socials. I've found that teenage girls will always do the trick. My headmasters never seem to accept any schmoozing from the parents, but as soon as you let an underage girl do it, the score shoots up. ::) Title: Re: This mod looks interesting Post by: neriana on 2006 December 10, 15:59:10 I haven't found charisma to be a factor in schmoozing. Like Eleonora, I've found teenage girls to be the key. Male teens are only a little bit better than adults at schmoozing, in my experience. It's rather disturbing.
I usually skip schmoozing and just have my Sims spam "ask about interests" a lot. Chatting normally seems to work OK too. Schmoozing has too high a failure rate for anyone but teen girls, ime. Title: Re: This mod looks interesting Post by: jefrir on 2006 December 14, 10:28:11 I usually entirely ignore the social side - the meal and tour will generally get me in easily. Any schmoozing is desperation only.
Title: Re: This mod looks interesting Post by: Gwill on 2006 December 14, 13:09:29 I've been playing with this mod for a bit now, and I'm surprised at how incredibly slow the writing skill builds. One point out of a hundred per book written? And does the writing skill even have any effect? I've never had a book written by a maxed crative sim not be a best seller. Do they write faster with more skill or something? So far my slave servo has written 5 books, and I think she got more money for each, but aside from that I don't see any noticable difference, but then 5/100 points isn't much.
Paintings are more erratic, a max creative sim is perfectly able to paint a picture that isn't a master piece, but the chances of it happening seems to increase with painting skill, and the price of the pictures is going up. Dancing gives you the scholarship and prevents mean sims from pointing and laughing at you... And I guess you're less likely to step on your date's toes during slow dance. I assume pool skill actually makes you more likely to win, which can be useful if you hustle, although I don't see any sim getting rich that way. What does meditation skill do? Title: Re: This mod looks interesting Post by: ThyGuy on 2006 December 14, 13:20:34 High meditation skill makes it so you can float, and teleport around while meditating. Completely uselss but gives you something to do while a sim is meditating I guess.
Title: Re: This mod looks interesting Post by: miros on 2006 December 14, 14:15:30 I usually entirely ignore the social side - the meal and tour will generally get me in easily. Any schmoozing is desperation only. Yeah, last night, I got 40 points for the tour and 49 points for the meal. Headmaster didn't wanna schmooze with anyone in the family, so I served coffee! Title: Re: This mod looks interesting Post by: jrd on 2006 December 14, 15:05:14 Don't forget the ten points bonus for coffee.
Title: Re: This mod looks interesting Post by: miros on 2006 December 14, 15:10:38 Coffee is indispensible!
Title: Re: This mod looks interesting Post by: Gwill on 2006 December 14, 21:34:08 If you sit down with the headmaster and have coffee with him, you gain smooze points while getting the 10 point coffee bonus.
Title: Re: This mod looks interesting Post by: miros on 2006 December 14, 21:45:41 Wow! Never noticed that, but I usually don't have 0 schmooze points with the timer running down...
Title: Re: This mod looks interesting Post by: witch on 2006 December 15, 02:08:03 Teen girls is what does it for my headmasters too. Although I've almost given up on the whole scenario, it seems to crash frequently in my game, despite clean installs and all the rest. If I really really want a sim to go to private school I generally do it in SimPE - but that's usually to support a storyline rather than make it easier for jobs etc.
Title: Re: This mod looks interesting Post by: jsalemi on 2006 December 15, 03:29:49 Monique's latest computers have an option to send the kids to private school automatically as long as your family funds support it (she also charges tuition of 100 simoleans a day per kid automatically). I think having at least 20k available funds is the point where it kicks in.
Title: Re: This mod looks interesting Post by: ThyGuy on 2006 December 15, 03:37:35 I always use DJSims corrupt headmaster aspiration reward. The 5k simoleans is worth not having to deal with the head master.
Title: Re: This mod looks interesting Post by: V on 2006 December 15, 04:13:56 I always use DJSims corrupt headmaster aspiration reward. The 5k simoleans is worth not having to deal with the head master. Oh, that sounds very useful. Especially for situations such as Brandi & Mortimer's wedding that did not automatically put her 3rd son into private school with Alexander. *off to go find that download Title: Re: This mod looks interesting Post by: miros on 2006 December 15, 16:31:04 Well, I really don't mind doing it once per family, but it gets old really fast if you've got 3 or 4 kids... I like the Legacy deal!
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