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TS2: Burnination => Oops! You Broke It! => Topic started by: linolino on 2006 November 25, 19:27:10



Title: Dog digging a hole - Problem
Post by: linolino on 2006 November 25, 19:27:10
Has anyone seen this before?

I tried starting the game with custom content disabled but even so this kept happening, so i guess it is not a hack.

Whenever my dogs go dig a hole, the 4 tiles occupied by the "hole" object starts flashing brown, and my sims starts to jump out of their actions...

If I use "moveobjects on" and delete the hole, the problems disappears, but if the dog digs another hole it comes back.

Look at the picture below. Does anyone knows if this is a bug or a graphic glitch? i have a Radeon X600 XT 256....

(http://tinypic.com/2ho8syg.jpg)


Title: Re: Dog digging a hole - Problem
Post by: ZiggyDoodle on 2006 November 26, 02:39:58
Wow, that's really odd looking.  My first guess is graphics because of the pixel placement - but that's merely a guess.

What happens if you have the Sim fill in the hole rather than use the moveobjects command?

Is the terrain standard issue?


Title: Re: Dog digging a hole - Problem
Post by: linolino on 2006 November 26, 14:19:46
Aaahhhh there! i solved it . turned out it was Hack-related... but for whathever reason i don't know , when i deactivated the hacks in my game it remained active, so i thought it wasn't hack related...

its a hack called Targa's POnd Water Mod..

thanks for the help anyway!


Title: Re: Dog digging a hole - Problem
Post by: Dea on 2006 November 29, 05:38:34
I have that same problem with the harvestable trees/vegetables at TSR...When they are supposed to be harvested they look just like that hole in the ground but with the tree texture.  I have to sell them and rebuy them to look normal....maybe you could just cover the hole and it will go away