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TS2: Burnination => The Podium => Topic started by: amjoie on 2006 October 26, 08:02:41



Title: locks on doors and gates not working ...
Post by: amjoie on 2006 October 26, 08:02:41
Has anyone else had problems getting doors and gates to lock, in order to keep pets from using them? My pets seem to ignore locks, and just keep using doors or gates as if they were never locked.


Title: Re: locks on doors and gates not working ...
Post by: Li'l Brudder on 2006 October 26, 14:23:12
THis was a problem in OFB too.  EVeryone seemed to have a key for every locked door. CUstomers were ransacking my kitchen.  IT was madness!


Title: Re: locks on doors and gates not working ...
Post by: KatEnigma on 2006 October 26, 15:52:15
Mine are stopped by them fine- sometimes too fine, in fact.  ::) I couldn't get a dog to go to work because the front door was locked, even though there were other doors he could go out from.

Usually the only time I've had problems with the locks not working is if the Sim had already set the path to whatever before I locked the door.


Title: Re: locks on doors and gates not working ...
Post by: neriana on 2006 October 26, 16:11:27
Yep. As soon as an employee comes over to my home business, they head straight for the house's kitchen to eat, though the doors are all set to "family only". I generally pick up the employee with move objects and plop them in the business, and then they don't wander so much.


Title: Re: locks on doors and gates not working ...
Post by: PlayLives on 2006 October 26, 16:39:16
I think customers & employees walking past lock doors as soon as they come unto a lot has something to do with the "move away from portal" code. Sometimes the make a long trek including walking through lock doors to do this, other times the lock doors will keep them out.


Title: Re: locks on doors and gates not working ...
Post by: Soylent Sim on 2006 October 26, 16:55:08
My personal experience has had illegal users ignoring locks, but only when they're either leaving the lot or they've already set their paths before the door was locked.  Users intending to actually use an object behind a locked door don't even show the blocked route thought bubbles.  Although I have had problems on home business lots playing the "come here" shuffle when I unlocked a door for a guest.


Title: Re: locks on doors and gates not working ...
Post by: ZiggyDoodle on 2006 October 26, 17:21:05
Quote
Has anyone else had problems getting doors and gates to lock, in order to keep pets from using them?

I thought I had a problem until I realized that the door/gate has to be locked before the pet goes through it.  In other words, if the dog/cat is outdoors, I have to wait until the critter returns before the lock to disallow pets will work.

On the other hand, the door leading from the garage to the LR of a residence which contains a home business, and which was locked during OFB play prior to installing EP4, also kept out two Siamese cats which had just been purchased from a downtown pet store until I unlocked it. 




Title: Re: locks on doors and gates not working ...
Post by: weiwuwei on 2006 October 26, 17:25:38
What I found was that if you have a fenced back yard (realistic, right?) and you let the pets in the house, but lock the doors that would lead to escaping (ie: not the back door to the yard, but lock the front, the gates out, etc) the dogs, at least, won't use the unlocked back door to piss outside, even if they're trained too.  They go stand in front of the front door, get the "duh, the door's locked" bubble above them and piss on the floor.  Plus, wolves just don't care what the hell you do to the door---they're coming in.


Title: Re: locks on doors and gates not working ...
Post by: amjoie on 2006 October 27, 12:49:11
So, in other words, locked doors are a gimic, but they don't really work. Nice job, Macis/EA Games.  ::)

Well, maybe some modder out there can figure out a way to do it right. I hope. I really would like a fenced in yard to keep a pet in and the wolves out. Sigh.


Title: Re: locks on doors and gates not working ...
Post by: Fish Dude on 2006 October 27, 12:54:58
Well...you could always use JMP's Authorized Personnel Only, in the Firing Range.


Title: Re: locks on doors and gates not working ...
Post by: amjoie on 2006 October 27, 14:17:21
Does it solve the "I can't use this door, so I can't go outside to relieve myself, using any other door" phenomena mentioned in an earlier post?


Title: Re: locks on doors and gates not working ...
Post by: Fish Dude on 2006 October 27, 14:20:25
I think it should. I dont know as i havent played the sims in a while.


Title: Re: locks on doors and gates not working ...
Post by: amjoie on 2006 October 27, 14:55:24
What!?!?!?!?! :o

Fish Dude, you're guessing? You mean you are acting like you are giving advice, but really just guessing?

Ummmm ...  ::)


Title: Re: locks on doors and gates not working ...
Post by: Li'l Brudder on 2006 October 27, 15:02:00
Hey, if you don't want help, we'll just leave you alone.


Title: Re: locks on doors and gates not working ...
Post by: amjoie on 2006 October 27, 16:10:53
Hey, if you don't want help, we'll just leave you alone.

Generally, although it may not necessarily apply to this forum, one assumes that if someone offers help, they actually have help to offer.  ;-)

That being said, don't get your knickers in a twist. Other than when new expansions come out, I don't post here all that often ....


Title: Re: locks on doors and gates not working ...
Post by: ZiggyDoodle on 2006 October 27, 16:23:28
Quote
one assumes that if someone offers help, they actually have help to offer.

Very valid assumption on your part, Amjoie.

I had the same reaction: why suggest a hack if you have no idea what it does?



Title: Re: locks on doors and gates not working ...
Post by: notveryawesome on 2006 October 31, 05:17:53
What I found was that if you have a fenced back yard (realistic, right?) and you let the pets in the house, but lock the doors that would lead to escaping (ie: not the back door to the yard, but lock the front, the gates out, etc) the dogs, at least, won't use the unlocked back door to piss outside, even if they're trained too.  They go stand in front of the front door, get the "duh, the door's locked" bubble above them and piss on the floor.  Plus, wolves just don't care what the hell you do to the door---they're coming in.

I have a fence with a locked gate at the front of my catlady's lot (the sides and back remain unfenced until she makes some money), and it keeps the wolves out just fine. They'll stand on the sidewalk for hours until she shoos them away, but they never enter the yard.


Title: Re: locks on doors and gates not working ...
Post by: J. M. Pescado on 2006 October 31, 05:31:30
So, in other words, locked doors are a gimic, but they don't really work. Nice job, Macis/EA Games.  ::)

Well, maybe some modder out there can figure out a way to do it right. I hope. I really would like a fenced in yard to keep a pet in and the wolves out. Sigh.
Authorized Personnel Only's newest incarnation includes "Deny Animals". Unlike Maxian doors, APO does not grant exceptions for sims that have decided to flag themselves "leaving". No means no. Once you lock that sucker, it stays locked. The same caveat to doors having to be locked before the sim starts to move through applies, but "No Animals" means no animals. Including wolves.


Title: Re: locks on doors and gates not working ...
Post by: amjoie on 2006 November 02, 02:29:56
Thank you!


Title: Re: locks on doors and gates not working ...
Post by: cwykes on 2006 November 02, 07:45:46
Not sure why you guys have a problem with door locks in OFB when I don't.  I don't have Pets.  Mine work fine in OFB though.   Employees and visitors can't get to the fridge or private bathroom.  Locked doors also keep out headmasters - found that out the hard way!  On the other hand I have had sims walk straight through a locked area on their way somewhere else.

I was carefull to take out all the hacked lockable doors before I installed OFB in case of conflict.  Is it a problem in a vanilla game?


Title: Re: locks on doors and gates not working ...
Post by: Sleepycat on 2006 November 04, 02:26:50
I never had a problem with locked EA doors & gates with OFB, haven't tried them since installing Pets.


Title: Re: locks on doors and gates not working ...
Post by: KatEnigma on 2006 November 04, 02:41:54
I don't have a problem with them either, as long as I make sure to have everything locked ahead of time. If you try to lock a door after you open the business, for instance, it becomes a real headache because the Sims decide mid-transport, I swear, to go do something behind a locked door, so then they walk right through it.

My only problem now is that my favorite CC gates aren't compatible with even OFB, let alone Pets, and can't be locked at all.  :-\


Title: Re: locks on doors and gates not working ...
Post by: Inge on 2006 November 04, 09:19:09
Don't they work with Pescado's authorizythingy hack?