More Awesome Than You!

TS2: Burnination => The Podium => Topic started by: trudy on 2006 October 20, 22:34:15



Title: Pet to Pet relations
Post by: trudy on 2006 October 20, 22:34:15
Anyone else noticed pets loosing the relations to other pets in the relationship panel? For some the donīt even show up from the beginning.
Also sims never get to be frieds with there pets. Wishes arenīt satisfied and no icon showing, even if they have a 90/90 relation.
Some strange "best frieds icons" over there heads that i donīt understand.
Must be a hack, any tipps as to witch one? I have MATY hacks only, I think all suposed to be pet-allowed.


Title: Re: Pet to Pet relations
Post by: twojeffs on 2006 October 21, 00:55:53
I haven't noticed any problems. I've got most of the confirmed ok/updated stuff from here installed. Must be something non-awesome.


Title: Re: Pet to Pet relations
Post by: dizzy on 2006 October 21, 00:56:41
You might give us a list of what you're playing with, there.


Title: Re: Pet to Pet relations
Post by: Sleepycat on 2006 October 21, 05:45:03
and the date/time of them, JM updated a few hacks a couple times in one day


Title: Re: Pet to Pet relations
Post by: cyperangel on 2006 October 21, 07:08:25
well, it really depends whether your pet is a dog or a cat. Dogs gets friends (a paw also known as Pack) and best friends (double paw). Towards the first human that the dog gets a really good relationship, it gets master status, which grants bonuses for interactions.
Cats on the other hand also gets friends and best friends, but they dong gain a master relationship, they gain a MINE!! relationship towards the human they are best aquinted with. So dogs gets masters, and cats think they own you...

Pretty much as in real life.


Title: Re: Pet to Pet relations
Post by: Karen on 2006 October 21, 09:41:01
Any suggestions for getting cats to socialize with each other?  I put two dogs in the same family and in no time they were playing with each other.  I created two CAS cats, put them in another family, and they hardly interact with each other at all.  After a whole day they were at about 12/12 with each other.  At this rate I'm never going to see kittens....

Karen


Title: Re: Pet to Pet relations
Post by: J. M. Pescado on 2006 October 21, 09:43:24
The solution to forcing a sim to interact with anything is always the same: Remove all other options.


Title: Re: Pet to Pet relations
Post by: trudy on 2006 October 21, 11:50:41
No nothing unawesome there. And Iīm updating the new stuff every couple of hours ;-)
I have one family where I added one cat and addoptet another. The cats donīt even show up in each others relationships panel, even after playing over a day.
I tried creating a family with two sibling cats. They get a paw symbol. But I have not seen any symbol towards humans. Gess Iīll try adding hacks one by one or something.


Title: Re: Pet to Pet relations
Post by: trudy on 2006 October 22, 09:35:02
redownloaded everethink. Musst have missied something, itīs working now. Even if I had to use the JM method to get the cats on each others panel.


Title: Re: Pet to Pet relations
Post by: dusty on 2006 October 22, 11:08:31
Once they are fully trained in playfulness, (scold for random barking at people, praise for initiating play with others) you can command pets to play with each other/other sims.  Also, you can turn on the control pets cheat (boolprop controlpets true) and just make them do it that way. 


Title: Re: Pet to Pet relations
Post by: trudy on 2006 October 22, 12:56:43
Iīll try the playfullness thing, but I donīt like the conztolling part. Sticking them in a room together seemed more realistic ;-)