Title: Generate NPC Error Post by: songsmith on 2006 October 03, 03:26:23 I've been playing Pinstar's Apocalypse challenge and have used the Tree NPC/Townie creator several times in the past few weeks. Last week, I started getting an error only when I tried to generate NPCs. Generating townies and downtownies works fine. The tree will also generate all NPCs at once, but not individually.
I thought this was a problem I was experiencing (turned out to be a fried video card). Right now, I'm running on a really old card, but the game still runs. I also completely reinstalled and patched the game. I figured this would have taken care of the problem. However, I am still receiving the error. Here is my log file. It's too long for the forum, but I included what looked like important bits. It seems to be saying that it's reading a sim as an object? Any ideas? Build: 1.4.0.142 at May 25 2006,10:50:02 Object id: 229 name: N010_User00000 - Test Stack size: 7 Error: Object referred to must be a person. Iterations: 1 Frame 6: Stack Object id: 167 Stack Object name: Townie & NPC Maker Node: 59 Tree: id 4110 name 'Generate - Make Character' version -32742 from TownieNPC_Maker Prim state: 0 Params: 36 8 2 1 Locals: 16 1 2 167 0 0 6230 12108 0 0 1 -19733 28564 0 0 Frame 5: Stack Object id: 167 Stack Object name: Townie & NPC Maker Node: 1 Tree: id 4101 name 'Interaction - Generate NPC' version -32740 from TownieNPC_Maker Prim state: 0 Params: 36 Locals: 0 Frame 4: Stack Object id: 229 Stack Object name: N010_User00000 - Test Node: 5 Tree: id 281 name 'Wait For Notify' version 7 from global Prim state: 1 Params: 0 1 Locals: Frame 3: Stack Object id: 229 Stack Object name: N010_User00000 - Test Node: 1 Tree: id 8282 name 'Function - Main - Check Queue' version 48 from PersonGlobals Prim state: 0 Params: Locals: 167 Frame 2: Stack Object id: 229 Stack Object name: N010_User00000 - Test Node: 2 Tree: id 8283 name 'Function - Main - Loop' version 96 from PersonGlobals Prim state: 0 Params: -5 20 1 Locals: 0 Frame 1: Stack Object id: 229 Stack Object name: N010_User00000 - Test Node: 6 Tree: id 8193 name 'Function - Main' version 103 from PersonGlobals Prim state: 0 Params: Locals: -5 20 0 Frame 0: Stack Object id: 229 Stack Object name: N010_User00000 - Test Node: 1 Tree: id 4096 name 'Function - Main' version 2 from TemplatePerson Prim state: 0 Params: Locals: Other Simulator Details: All Menus On = false Move Objects On = false My Object: Interaction details for Person N010_User00000 - Test Current Interaction Name Generate EP2 NPC.../Chef Index 3 TreeID 4101 Initiating Object -1 Current Icon Object 167 Icon Table Index 0 Icon GUID 0 Attributes: 0, Gender = 2 1, Skin Color = 1 2, Age = 8 3, Last Made ID = 45 4, Last NPC ID = 36 5, Need to Kill or Save? = 0 6, Last Major GUID#1 = 0 7, Last Major GUID#2 = 0 8, Last Special Townie ID = 0 9, Make DownTownies? = 0 Title: Re: Generate NPC Error Post by: syberspunk on 2006 October 03, 03:38:10 This issue seems to come up a lot lately, especially with all the threads/questions related to DAC. :P
This is one of the latest posts (http://www.moreawesomethanyou.com/smf/index.php/topic,5723.msg165275.html#msg165275). As I understand it, townie and NPC regeneration seems to be broken. You should be able to use the tree to generate them one by one, but batch generation is broken as of, at least OFB. Ste Title: Re: Generate NPC Error Post by: songsmith on 2006 October 03, 04:58:22 Batch generation works just fine for me. It's the individual that's messed up, and only for NPCs. I can't remember if I just batch created the other neighborhoods rather individually generate like I tried this time.
Title: Re: Generate NPC Error Post by: jrd on 2006 October 03, 07:20:40 Did you set the tree for downtownies while making EP2 NPCs?
Title: Re: Generate NPC Error Post by: Giggy on 2006 October 06, 05:29:16 I use to have it, all I had to do was delete a file in neighborhoods folder
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