More Awesome Than You!

TS2: Burnination => Oops! You Broke It! => Topic started by: LynnMar on 2006 September 28, 09:45:13



Title: frozen sims
Post by: LynnMar on 2006 September 28, 09:45:13
I have a family of frozen sims and I do not want to delete them and move them back in because I just built the house and furnished it and I hate funishing houses.  blah

so, I was wondering how to use the lot debugger to fix frozen sims.  It says use in debug mode only, what does that mean?   I don't know what debug mode is or how to use it.   ???          Help.


Title: Re: frozen sims
Post by: gali on 2006 September 28, 09:51:28
Try to delete each one of them (one after another) with "moveobjects on", and the deleted sim will appear near the mail box in default position.


Title: Re: frozen sims
Post by: Soylent Sim on 2006 September 28, 10:57:56
1> I think Inge made a shrub that kept your houses from trashing all furniture when you moved all sims out.  I don't have it on hand, but I'm sure one of the nice people here can point you at it for general use later.

2> Debug mode is better known as boolprop.  I'm pretty sure you know how to get extra interactions to show once you've set that cheat up.  If not, there are tutorials that can explain it fer better than I can.  (Although for a quick rundown, shift-click a lot and experiment in a throwaway 'hood first.)


Title: Re: frozen sims
Post by: LynnMar on 2006 September 28, 12:46:20
okay I did boolprop testing cheats enabled and shift, click and forced an error with the lot debugger and some user 00278  had too many iterations, so I hit fix and then the people started moving again.   She had 100.000 iterations,   what ever that is.     :o


thanks