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TS2: Burnination => The Podium => Topic started by: idtaminger on 2006 September 27, 13:18:13



Title: How to use a hex editor with SimPE?
Post by: idtaminger on 2006 September 27, 13:18:13
I want to streamline the property sets for all my earrings, necklaces, etc., but going in and fixing them one by one is way too much for me. I heard that hex editors can find and replace certain values in the packages? But I d/led one and have no idea how the hell to use it for Sim-package purposes.

Help please?


Title: Re: How to use a hex editor with SimPE?
Post by: jrd on 2006 September 27, 13:48:06
Extract the individual resources to (a) file(s).

Open these files in your hex editor (the .simpe, not the .xml ones).
Find and replace.

Import back in SimPE.


Title: Re: How to use a hex editor with SimPE?
Post by: idtaminger on 2006 September 27, 14:02:07
Wait, so I've got to open them up one by one and then edit? Copy and paste seems like it'd be easier then. No way to dump all files in a folder and batch edit the property sets?


Title: Re: How to use a hex editor with SimPE?
Post by: jrd on 2006 September 27, 14:17:40
Oh, just propery sets?

Extract them and put them in one package. Open this package in the hex editor and batch find/replace.


Title: Re: How to use a hex editor with SimPE?
Post by: idtaminger on 2006 September 27, 14:31:52
What I mean is, if I've got a gazillion packages, and all I want to edit is that one line in each package, I'd have to open up all the packages, and then extract?

Cuz right now I've got some earrings that are one property set, and some are another, and some necklaces that have the same PS as the earrings, and it's all a mess. That's what I'm trying to fix.


Title: Re: How to use a hex editor with SimPE?
Post by: jrd on 2006 September 27, 14:46:42
Right... Well you would have to open all the packages in a modal (MDI) hex editor and do a find/replace all... if such a beast exists.

I don't know of another way.