More Awesome Than You!

TS2: Burnination => The Podium => Topic started by: SaraMK on 2006 August 20, 00:01:33



Title: Why do kids end up in Gold?
Post by: SaraMK on 2006 August 20, 00:01:33
Here's something that's been bugging me.

Say you have a toddler who is maxed Platinum. The toddler also has a want to Grow Up Well, which is worth 1000. The toddler grows up... and the child is in Gold. Not just gold, but very often the lowest gold possible (just above green).

WTF?


Title: Re: Why do kids end up in Gold?
Post by: Ness on 2006 August 20, 00:06:25
I'm guessing it's because the aspiration meter expands with each age.

ie, the maximum aspiration level for a child is higher than it is for the toddler.  When the toddler ages to a child, they aren't losing aspiration points, but the aspiration level they have is only enough to make it to gold, rather than stay in platinum.


Title: Re: Why do kids end up in Gold?
Post by: SaraMK on 2006 August 20, 00:09:14
I'm guessing it's because the aspiration meter expands with each age.

It does? I never noticed that. They look exactly the same. Are you saying the meter can hold less aspiration points for a toddler than for a child? That would make sense, since small gains seem to raise the meter much faster for toddlers than other ages.


Title: Re: Why do kids end up in Gold?
Post by: Ness on 2006 August 20, 00:19:48
Yes, that's it.  The maximum aspiration points available rises for each life stage.  Ever noticed just how difficult it is to get an elder into platinum if they aren't permaplat?


Title: Re: Why do kids end up in Gold?
Post by: SaraMK on 2006 August 20, 00:28:02
Yes, that's it.  The maximum aspiration points available rises for each life stage.  Ever noticed just how difficult it is to get an elder into platinum if they aren't permaplat?

Elder?... what's that?    :D


Well, thanks for solving the mystery. It explains why there is no challenge in raising kids in the game.


Title: Re: Why do kids end up in Gold?
Post by: J. M. Pescado on 2006 August 20, 09:55:39
The same effect happens when an adult ages to elder: The aspiration meter drops because the elder aspiration meter is larger than the adult one. It's just less noticeable, perhaps because you either are trying to shorten the elder lifespan by aging them green only, or remain platinum anyway.

And the reason there's no challenge in raising kids in the game is because it was never challenging to begin with, especially not for readers of More Awesome Than You! It's obviously not hard in real life, either: Sure, it SOUNDS hard, but then you realize any idiot can still manage it. It's too dumbed-down and mainstreamed to be hard.


Title: Re: Why do kids end up in Gold?
Post by: Orikes on 2006 August 21, 14:53:32
It makes sense to a certain degree. You can make a toddler happy with just a snuggle or a tickle, but an adult has more complicated needs. A hug is nice, but it doesn't go far in the goals of life.


Title: Re: Why do kids end up in Gold?
Post by: Frankenbeasley on 2006 August 22, 10:08:21
And the reason there's no challenge in raising kids in the game is because it was never challenging to begin with, especially not for readers of More Awesome Than You! It's obviously not hard in real life, either: Sure, it SOUNDS hard, but then you realize any idiot can still manage it. It's too dumbed-down and mainstreamed to be hard.

It obviously can't be hard because so many more people do manage to raise kids than fail... of course, raising kids into decent human beings... that's more difficult.


Title: Re: Why do kids end up in Gold?
Post by: Jelenedra on 2006 August 22, 15:51:31
That's why we have parents that chain their kids down and feed them dog poop.


Because raising kids isn't hard.


Title: Re: Why do kids end up in Gold?
Post by: Orikes on 2006 August 22, 16:57:30
Getting them from birth to adulthood isn't necessarily hard.

Raising them well, as sane, productive adults, is another issue entirely.


Title: Re: Why do kids end up in Gold?
Post by: Avalikia on 2006 August 22, 19:21:43
Especially if you've set insane skill, relationship, and other quality-of-life goals for them.