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TS2: Burnination => The Podium => Topic started by: croiduire on 2006 August 19, 23:24:36



Title: Fake walls to the edge of the lot?
Post by: croiduire on 2006 August 19, 23:24:36
All right. It's a given that we CAN'T, by game engine, build walls to the edge of the lot. It is also a given, by default game engine, that we CAN run a fence along there. My question is, how hard would it be to create/script a fence that looks and acts like a standard wall for all usual purposes? They both use much the same partition files, don't they?

I am aware of, and am not addressing, the roof or foundation issue. Moveobjects already would allow a flooring tile roof now, so I don't think that's too great a concern, and the standard overhang from the foundation is two tiles, so it would still look consistent, wouldn't it? The only thing I can see as a real problem would be scripting so that it would permit windows to be placed and would take wallpapers. IIRC, there's a line to alter that on fences (although I've never messed with it, so I have no idea what its limitations are).

What am I missing? Has this already been tried and rejected as impossible?


Title: Re: Fake walls to the edge of the lot?
Post by: dizzy on 2006 August 20, 23:53:04
I would venture to guess that the way walls are specially rendered precludes them from being on the edge as that would doubtless produce a bounds exception, which would likely crash the program.


Title: Re: Fake walls to the edge of the lot?
Post by: nectere on 2006 August 21, 03:48:38
here is what you can do (and yes you can put windows at the edge with move objects on)

DL Numenors wall windows, there are recolors that look like walls and other things, put those along the edge.


Title: Re: Fake walls to the edge of the lot?
Post by: Inge on 2006 August 21, 16:42:45
I experimented with the lot expander utility and overlapped two lots by one neighbourhood square.  Of course that is 10 lot squares.  But it did mean you could build houses that appeared to join up or share a wall, like condos or row houses or something.


Title: Re: Fake walls to the edge of the lot?
Post by: Rascal on 2006 August 21, 23:33:37
I wondered about doing this Inge and was waiting for the latest version of the lot expander to be approved before I tried it (which it still isn't).  Did you experience any weird problems with carpools or buses?  I also wondered about building to the boundries of the middle 20 squares in a 4*2 lot then shrinking it to a 2*2.  Hopefully this would give you walls along the boundry edge but still allow you to place the lot next to another normally.


Title: Re: Fake walls to the edge of the lot?
Post by: Inge on 2006 August 22, 07:03:56
I don't think the program allows shrinking actually.   I haven't tried with a family living on one of the lots and going about their business.  I could try it.   I wanted a version where it would stretch the lot forward *without* moving the road, too.


Title: Re: Fake walls to the edge of the lot?
Post by: J. M. Pescado on 2006 August 22, 07:15:40
If it didn't allow shrinking, then it wouldn't have been possible to produce a 1x1 lot. Obviously, 1x1 lots don't work as residential properties due to insufficient road parkage, but they'd work fine as community lots....for now, as nothing drives on the street anyway.


Title: Re: Fake walls to the edge of the lot?
Post by: Inge on 2006 August 22, 11:56:20
I'll ask her if she can make that available.


Title: Re: Fake walls to the edge of the lot?
Post by: Jelenedra on 2006 August 22, 15:48:32
The bit about fences as walls things:

They don't really work just like walls, as fences don't block natural light. So that would cause a problem. As well as the whole, no real doors thing.