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TS2: Burnination => The Podium => Topic started by: croiduire on 2006 August 07, 00:53:00



Title: Lifetime Fears
Post by: croiduire on 2006 August 07, 00:53:00
Has anyone (even Maxis in some future expansion?) made lifetime fears to go with lifetime wants? I think it would only be fitting...in real life people do suffer from the never-get-overs, despair so intense they cannot be comforted. Perma-red instead of perma-plat. Some examples that come to mind include the family sim whose child dies or is taken by the social worker, a romance sim who transitions to elder as a virgin, a fortune sim who goes bankrupt (if that is ever possible) and so forth. No matter what good happens after that, the highest aspiration they can achieve is the midpoint, neither red or green.


Title: Re: Lifetime Fears
Post by: Flamingo on 2006 August 07, 01:25:12
This actually sounds like a good idea. That way my Sims can actually be traumatized. However, I think that they should have to remain permanently at the lowest aspiration level and the only way to undo it would be to achieve a lifetime want. Of course, I think that should only bring it to normal, and that achieving another lifetime want would make them be perma-plat.

A few other things I'd like would be so that nobody remembered when I Sim in terrible aspiration died, that they went with the Grim Reaper willingly if they died of old age, and something like a terrible looking tombstone that nobody would look after. Of course, I also think that there should be a significant toll on the mood when they go to work or school. A few of those may actually be in game, but I probably micro-manage them so much that they are hardly ever in red aspiration.


Title: Re: Lifetime Fears
Post by: dizzy on 2006 August 07, 01:32:36
Perma red is not that hard to do, actually...  ;D


Title: Re: Lifetime Fears
Post by: nikita on 2006 August 07, 01:35:32
I'd love to have Sims in permanent aspiration failure.  I could do this to a bunch of townies to make my downtown more realistic.  What's a downtown district without a smattering of homeless raving lunatics?


Title: Re: Lifetime Fears
Post by: croiduire on 2006 August 07, 01:36:51
I'm not sure I agree that no one would remember (just because one is in despair doesn't mean others don't still love them) but certainly it should shorten life-spans, make them more susceptible to illness, make it harder (or impossible) to get promotions, and so forth. And ideally they would welcome the Grim Reaper, instead of fighting with him...a hug animation would be awesome indeed!


Title: Re: Lifetime Fears
Post by: J. M. Pescado on 2006 August 07, 01:47:51
LTWs are partly hardcoded and it is not really practical to make something entirely different without code to support it. Or even really to create more, since they can't exactly be made as plugin-packs. This isn't presently a really practical goal. Besides, sim-fears are nearly impossible to fulfill anyway, they always tend to fear the impossible and thus it never happens.


Title: Re: Lifetime Fears
Post by: croiduire on 2006 August 07, 02:13:52
Besides, sim-fears are nearly impossible to fulfill anyway, they always tend to fear the impossible and thus it never happens.

Really? I haven't found them so (for example, both Jenny and Pollination Tech spawned the fear of having another baby. I locked them and she is, of course, now pregnant, with only a few days to go before she reaches elder...) My amazement is at how quickly they recover--the default is obviously happily ever after. Perhaps at some future time it will be more feasible to create believable despair, or at least something more than momentary angst.


Title: Re: Lifetime Fears
Post by: Soylent Sim on 2006 August 07, 03:05:11
From a gameplay perspective, LTF's would essentially create "broken" sims.  Much like the yammering at the official BBS for handicapped sims or the like, such requests overlook the fact that most players will simply discard such broken sims out of hand; just look at what happens to fully functional maxian sims that just happen to be ugly.  Sims who can't experience the fullness of gameplay tend to become headstones in short order.

And if you want permanent psychological scarring for your sims, I'm afraid you're barking up the wrong tree.  I admit it's strange that fufilling a depressed sims' self-destructive wants will bolster their self esteem and return them to functional citizens in short order, but do remember that this game sells itself as escapism.  Escapist little cartoon/sitcom characters tend not to, as a rule, have deep seated issues that can't be resolved by the end of an episode.


Title: Re: Lifetime Fears
Post by: Ancient Sim on 2006 August 07, 03:10:38
Actually, townies in aspiration failure are a pain in the proverbials.  I have a mod in that means they go up and down in aspiration as the realise wants & fears, the same as playable Sims, and this has resulted in several townies getting a vist from the shrink.  I had one teen in total aspiration failure who was starting fights with every other teen he came across, regardless of whether he knew them or not (he even started one with a best friend), then I had this woman who did nothing but stand around crying (which drives me dolally).  Now when I see them like that I boost them up to green.


Title: Re: Lifetime Fears
Post by: Flamingo on 2006 August 07, 03:24:21
From a gameplay perspective, LTF's would essentially create "broken" sims.  Much like the yammering at the official BBS for handicapped sims or the like, such requests overlook the fact that most players will simply discard such broken sims out of hand; just look at what happens to fully functional maxian sims that just happen to be ugly.  Sims who can't experience the fullness of gameplay tend to become headstones in short order.

And if you want permanent psychological scarring for your sims, I'm afraid you're barking up the wrong tree.  I admit it's strange that fufilling a depressed sims' self-destructive wants will bolster their self esteem and return them to functional citizens in short order, but do remember that this game sells itself as escapism.  Escapist little cartoon/sitcom characters tend not to, as a rule, have deep seated issues that can't be resolved by the end of an episode.

Some people play for escapism, yes, but some people torture Sims. I probably won't be making a permanently broken Sim that nobody likes, yes. However, that doesn't mean when I dislike a certain person I won't make their self-Sim and make their life quite hellish.

Although, I do admit that if you could eventually fix said Sims it would make the game a bit more challenging, and a bit more fun, at least to me.


Title: Re: Lifetime Fears
Post by: starrling on 2006 August 07, 03:30:56
I had a perma red sim for only as long as I could stand it.  She was a family sim with LTW of graduate 3 kids from college and NONE of her kids went to college, then her mate died.  It wasn't pretty.  I finally gave her a fake boost.


Title: Re: Lifetime Fears
Post by: J. M. Pescado on 2006 August 07, 03:46:15
Actually, townies in aspiration failure are a pain in the proverbials.  I have a mod in that means they go up and down in aspiration as the realise wants & fears, the same as playable Sims, and this has resulted in several townies getting a vist from the shrink.  I had one teen in total aspiration failure who was starting fights with every other teen he came across, regardless of whether he knew them or not (he even started one with a best friend), then I had this woman who did nothing but stand around crying (which drives me dolally).  Now when I see them like that I boost them up to green.
Oh? That stopped working and now needs a mod to restore? Wherezzis? Teens that run around starting fights all the time? OOH! FIGHT! FIGHT! FIGHT! Where's this?


Title: Re: Lifetime Fears
Post by: aussieone on 2006 August 07, 03:49:13

Oh? That stopped working and now needs a mod to restore? Wherezzis? Teens that run around starting fights all the time? OOH! FIGHT! FIGHT! FIGHT! Where's this?

*aussieone drops dead on the spot, but not before gasping*

"I think that's the first time I've 'seen' Pescado genuinely excited about anything!"   :o


Title: Re: Lifetime Fears
Post by: J. M. Pescado on 2006 August 07, 03:57:01

*aussieone drops dead on the spot, but not before gasping*

"I think that's the first time I've 'seen' Pescado genuinely excited about anything!"   :o
You obviously missed the time they polled about torture and death.


Title: Re: Lifetime Fears
Post by: SaraMK on 2006 August 07, 05:03:34
I think that hack is Squinge's. Maybe.

I know I had it a while ago, and it had some funny results. I had a maid come over to clean the house, but instead of cleaning he collapsed in the living room... because at his last job he had been rejected for a woohoo on the Love bed. At the end of the day he said "Sorry, but I have to go" and left. I think that pretty much explains why I got rid of that hack. It would have been great if it had only affected townies, not working NPCs. I like my NPCs to actually work... they do very little of that as it is.


Title: Re: Lifetime Fears
Post by: croiduire on 2006 August 07, 05:58:05
Perpetual sweetness and light is BORING! I am not particularly interested in torturing sims per se, but I do like them to face a certain measure of challenge--bills they can't pay, promotions that don't happen, failing grades despite trying, and--occasionally--overwhelming grief.

As far as NPCs not working, one of my all-time favorite scenes was when Kaylynn Langerak discovered Don Lothario embracing the very pregnant Nina (Caliente) Lothario. Kaylynn did the typical shock reaction but then, instead of continuing on with the typical bitchslapping loop, began crying and stormed out, while Don looked at Nina and did the "she's crazy" gesture, in a perfectly timed expression of plausible deniability. What made it even better was that Kaylynn got in her truck...and got stuck on the lot. Yes, it was just a glitch, but it looked for all the world like she was stalking them. (When I finally stopped laughing had to use moveobjects to delete the truck.)

With the exception of the repairmen, I usually find service people to be more trouble than they're worth anyway. How is a mopey and despondent maid any worse than an obsessive-compulsive fish-tank cleaner? (Yes, I know there are hacks to fix that, but my point remains: NPCs are fundamentally broken.)


Title: Re: Lifetime Fears
Post by: nocomment on 2006 August 07, 06:27:01
The hack is here:

http://www.insimenator.net/showthread.php?t=7049

With it you can experience fun things like this:

(http://i20.photobucket.com/albums/b239/SimsMuseum/0fireman.jpg)

(http://i20.photobucket.com/albums/b239/SimsMuseum/0fireman3.jpg)

He hasn't had a nervous breakdown...yet.


Title: Re: Lifetime Fears
Post by: croiduire on 2006 August 07, 06:44:29
A fireman afraid of fire?? Oh, now THAT is priceless! *grin*


Title: Re: Lifetime Fears
Post by: neriana on 2006 August 07, 07:54:00
A fireman afraid of fire?? Oh, now THAT is priceless! *grin*

I've had that happen without any hacks to create it. I also have a maid who's wandering around crying for some reason. I think he was traumatized when a vampire hit on him.


Title: Re: Lifetime Fears
Post by: syberspunk on 2006 August 07, 08:12:23
Haha, that's great. I actually haven't experienced failures that bad in my game yet... but definitely gives me something to look forward to. hehe  ;D

Townies are kinda boring as it is. And for the most part, I see a lot of wants being satisfied. It looks like a lot of them are probably just from wants to meet someone new. This is probably because I rebooted my hood since installing NL, and my Pleasantview is still relatively new. I've thus far only focused on playing 3 households, and I usually don't visit Comm Lots much, so the only townies I interacted with were usually ones that I needed to just to socialize and what not to satisfy my own sims' wants and promotion needs.

I went back to playing Uni again, after finally getting sick of playing this household with 6 teens. :P I've had a lot of dormies passing out and pissin themselves, and I even had one death, but I don't seem to have a lot of fears being fulfilled much yet. Maybe over a longer period of time, I might get to see some aspiration failures. Heh.

As for Liftetime Fears, that would be a neat idea. I like Flamingo's ideas, that you could maybe reverse them by fulfilling a Lifetime Want. And despite the claim that people might not want broken sims, why is it that so many people seem to love to torture their sims. I think as long as the LTFs are reasonably balanced, and not like super easy to fulfill, in a similar way to LTWs, it would probably work. I think it'd be interesting to make things more challenging. But I doubt they'd ever actually implement this :P


Ste


Title: Re: Lifetime Fears
Post by: J. M. Pescado on 2006 August 07, 08:16:38
Well, what exactly would such "lifetime" fears consist of, that sims would actually be able to recognize?


Title: Re: Lifetime Fears
Post by: Avalikia on 2006 August 07, 09:26:24
croiduire had two good ones.  Others that come to my mind include "Repoman! X times" for fortune sims, "No Maxed Skills" for knowledge Sims who become an elder with no maxed skills, "X Bad Dates" for pleasure sims, "X Bad Parties" for popularity sims.  Just as a sim's progress forward is measured by the game and makes them happy, often their steps backwards are also measured and makes them sad.  An LTF just makes this sadness more extreme for some particular event.  Or in some cases their lack of progress can be measured.


Title: Re: Lifetime Fears
Post by: J. M. Pescado on 2006 August 07, 09:32:53
Yeah, but I don't see how the Xth bad date is worse than the X-1th. Especially if you had 151 successful ones. People aren't broken over some minor transitory event that they've seen before, and amazingly enough "maximize all skills" isn't actually mandatory, even for knowledge sims, as incomprehensible as it sounds. Even the most horrible, indelible thing that can happen to a sim, like, say, bladder failure at a party, something that will never go away, is not enough to really destroy someone. The Sims just isn't a game where your only daughter can be killed by a hitman trying to kill you. Bonus points to anyone who gets the reference.


Title: Re: Lifetime Fears
Post by: Avalikia on 2006 August 07, 09:38:25
Well maybe mine aren't that great, but I can imagine a family-type person going to pieces if their kid dies before them or gets taken by a social worker, or a romance type person who is still a virgin even after they retire.


Title: Re: Lifetime Fears
Post by: Soylent Sim on 2006 August 07, 09:49:41
First, to everyone who thinks this will make the game more challenging, can I ask how a random "you lose" button laying around somewhere will do that?  Especially given how hard you have to work already to fufill your sims' fears, LTF's would be nigh-unfufillable and as such rather pointless.  If you actually want the game to be more challenging, you're better off asking Maxis to stop balancing their games around the assumption that the player is a retarted chimpanzee.  Or rather, given the nature of your average sims fan, ask modders to help ramp the difficulty up for you.

Second, for people who like to torture their sims, yes it is because they're cartoony and harmless.  A large part of the fun is in their over-the-top emoting, and that wouldn't come across the same way if Karen Gast quietly cut herself in a dark room.  It might be fun once or twice to see the "you just realized your LTF!" animation, but like most sims animations it would get old fast.  And then you'd go back to torturing them just like you do now; cause their motive bars to plummet and then send them to a horrible end.

And finally, people already complain that LTW's make their game feel frustratingly channeled.  LTF's would have to be one of three things;
  • Have (something reasonable) happen, in which case enjoy watching your favorite sims break on regular occasions.
  • Have (something extraordinarily unlikely) happen, in which case what's the point of programming for something so obscure?
  • (Something) doesn't happen before (specified point in time), in which case doing it once removes the need to care about a game feature you evidently want trumpeted.
So while the idea may sound good when you just think of it and want to say something witty for the board, even EA's concept people saw the flaws in it.  If they can do it, it can't be too hard.

ETA:  Avalikia, are you aware how difficult most of those things aren't?  (With the exception of family sims losing a kid, and even in that case they have so many they won't really notice one more or less.)  The only way you'll have a (romance virgin/knowledge ignoramus/family childless spinster/etc.) is if you go out of your way to make that happen, in which case the player shouldn't be punished for making such unusual choices.  If you want a way to keep your sims in the red, I'm sure Pes or some other modder could whip something up to cap how high their aspiration meter could go.  LTF's are a silly way to go about it.

And if you're one of those people who wants sims to go into permanent fits when their LTF's hit, just kill 'em off the old fashioned way.  A sim who literally can't do anything is like an undead elder before they patched university, and we all know how much fun those actually were.


Title: Re: Lifetime Fears
Post by: J. M. Pescado on 2006 August 07, 10:02:00
I would think that family sims, being practitioners of the r-strategy, wouldn't really feel THAT permanently bent out of shape by the loss one of their dozen spawn. I would think a knowledge or fortune sim losing their only heir would hit them harder. But then, even "dying before I do" isn't terribly meaningful, if you're, say, a vampire, and thus EXPECT to see them die before you do, since you don't intend on ever dying.

And frankly, even REGULAR fears rarely happen, due to the stompage effect. Just like small wants are often stomped by power-wants, smaller, more reasonable fears are invariably stomped by outlandish, nigh-impossible fears. Sims in the beginning fear plausible things, like being stinky, bladder failure, passing out, and fires. They quickly stop being concerned by even the dreaded bladder failure, instead becoming fixated on impossibilities like becoming enemies with their 100/100 friends, and having their not-elder friends and family die, things which...just aren't really plausible. They seem to have a certain lack of priorities.


Title: Re: Lifetime Fears
Post by: RainbowTigress on 2006 August 07, 11:41:59
Sims often fear the death of their SO, but unless an accident happens, that fear is only realized when their SO dies of old age.  If they are permaplat, though, this really doesn't have much of an impact.  Toddlers seem to have more problems with this since they often fear the death of a relative, and their aspiration meters are so short, it sends them into aspiration failure.  Fortunately, it doesn't take much to get them out of it.  Some snuggles and tickles from Mommy or Daddy, or learning to potty if it's a want, etc., and they are as good as new.

One of the silliest fears has to be the fear of having a bad conversation that accompanies "Talk to X."  When two sims first meet, it's inevitable that they are going to have a bad conversation sooner or later, as soon as one mentions something the other isn't interested in.


Title: Re: Lifetime Fears
Post by: kutto on 2006 August 07, 11:48:11
Luckily, that fear is also the most pathethic excuse for a penalty. -350? You can barely tell if it budged.


Title: Re: Lifetime Fears
Post by: RainbowTigress on 2006 August 07, 12:35:40
It's most noticeable on a date, though.  That's when I actually noticed it.


Title: Re: Lifetime Fears
Post by: jsalemi on 2006 August 07, 13:07:38
The Sims just isn't a game where your only daughter can be killed by a hitman trying to kill you. Bonus points to anyone who gets the reference.

Godfather III?


Title: Re: Lifetime Fears
Post by: Avalikia on 2006 August 07, 14:39:39
I've always been annoyed that opposing wants and fears (i.e. want to have a baby and fear of having a baby) don't have the same change in aspiration.  The wants are always more potent than the fears, so even if do realise a few fears you never get hit hard enough to cause yourself problems getting the aspiration meter back up.


Title: Re: Lifetime Fears
Post by: J. M. Pescado on 2006 August 07, 16:13:16
Godfather III?
And Jsalemi wins the prize.

I've always been annoyed that opposing wants and fears (i.e. want to have a baby and fear of having a baby) don't have the same change in aspiration.  The wants are always more potent than the fears, so even if do realise a few fears you never get hit hard enough to cause yourself problems getting the aspiration meter back up.
The wants are also generally more plausible than the fears are. Sims tend to want things that could potentially happen more often than not, but tend to fear the very implausible or downright impossible. "Be enemies with 100/100 friend" is just not a plausible thing that is likely to happen, as opposed to the more mundane concerns of being stinky, having a bladder failure, fires, or passing out, which hover as everpresent hazards at all times.


Title: Re: Lifetime Fears
Post by: jsalemi on 2006 August 07, 17:04:36
...as opposed to the more mundane concerns of being stinky, having a bladder failure, fires, or passing out, which hover as everpresent hazards at all times.

The only ones I usually see roll those fears (other than fires) are pregnant sims, who always seem to be afraid of passing out or peeing on the floor.


Title: Re: Lifetime Fears
Post by: J. M. Pescado on 2006 August 07, 17:09:12
A generally everpresent hazard with real pregnant people, I'm told.


Title: Re: Lifetime Fears
Post by: jsalemi on 2006 August 07, 17:13:59
Yea, that seems to be one of the few true-to-life things in the game -- guess some of the maxis programmers (or their SOs) were pregnant while the original was being designed. :)


So what did I win?


Title: Re: Lifetime Fears
Post by: RainbowTigress on 2006 August 07, 17:49:23
Also, sloppy sims seem to often roll up fears of changing diapers.  But as soon as that fear is realized, they immediately roll up a fear to play with or cuddle the baby, which cancels out the fear.


Title: Re: Lifetime Fears
Post by: J. M. Pescado on 2006 August 07, 17:54:49
So what did I win?
A free kicking and stomping, which you can redeem in the chat channel at the next available opportunity.


Title: Re: Lifetime Fears
Post by: jsalemi on 2006 August 07, 17:57:58
So what did I win?
A free kicking and stomping, which you can redeem in the chat channel at the next available opportunity.

Duly noted. :)


Title: Re: Lifetime Fears
Post by: RainbowTigress on 2006 August 07, 18:02:12
Those are always free, and unsolicited.  :P


Title: Re: Lifetime Fears
Post by: fwiffo on 2006 August 08, 03:11:30
Quote
And Jsalemi wins the prize.

Doh, I was gonna say Death Wish staring the immortal Charles Bronson.  Or was it Death Wish II?  Whichever one where a gangster played by what's-his-stupid-face from The Fly and Macintosh commercials killed his daughter.  Or was that his wife?  Or was that the sequel?  I think it was the one that had the soundtrack by Herbie Hancock, not the other one, which was Jimmy Page.  It wasn't the third one, when he accquired the sidekick that held his box of bullets for him.  Anyhow, the best Charles Bronson movie is Once Upon a Time in the West.  What was this thread about again?

Oh, fears.  Yeah, they're pretty much impossible.  I've been trying to get a satellite death in my Legacy house for a few generations now.  I had a husband and wife who spent pretty much all their free time watching clouds/stars together.  Finally, she gets taken out, but they were perma-plat, so aside from a little sobbing, no problem.  Even one of the teenage kids who had her death as a fear was hardly fazed.  So I thought I would have some drama with the widower since legacy is so freaking boring after generation 1.  I used the surgery machine to give him a permenent scowl then had him make enemies with every townie that walked by.  I had his cousin make friends with them so I could invite them to their joint B-day party, and he kicked all their asses repeatedly, making them cry, and a bunch of people got scared by the ex-wife's ghost, then he fed himself to the cowplant.  And it was still a roof-raiser!  His daughter had his death as a fear and she didn't quite get low enough to get into aspiration failure.

What does it take to make sims unhappy?


Title: Re: Lifetime Fears
Post by: BeckerCheez on 2006 August 08, 03:51:33
Man that's one heck of a party.   :D

The only time I had a Sim go into aspiration failure was when a woman lost her hubby to old age, and what did the Therapist "recommend" as therapy?  Get another lover, you silly Family Sim.   ::)


Title: Re: Lifetime Fears
Post by: dizzy on 2006 August 08, 04:06:46
You want sims to be unhappy? Play the ISBI challenge with all fortune sims.


Title: Re: Lifetime Fears
Post by: Avalikia on 2006 August 08, 05:08:33
Actually, in my ISBI challenge game my starting Sim's husband turned out to be a Fortune Sim and he's doing quite well.  He must have come with a lot of skillpoints because he keeps getting promoted, and you know how Fortune sims like being promoted.  It also helps that I chose for my starting sim to have the Fortune aspiration as well so often times when I buy the stuff she Wants me to buy, the stuff floating over his head indicates that he wanted it as well.


Title: Re: Lifetime Fears
Post by: croiduire on 2006 August 08, 16:26:41
I frequently have sims in mild aspiration failure (mostly because I usually don't pay any attention to illogical wants or fears, and I have to want something before I'll buy it). My most recent of any duration was a YA who started with fear of getting sick. He caught the ubiquitous campus cold, which--since he was caffeine-ating instead of sleeping--soon became pneumonia. He'd managed to roll up all the sick-related fears--passing out, having an accident, etc.--along with a few others, and all his wants were pretty grandiose, so he hit red and stayed there for quite a while. He was actually pretty cool that way...every time he went to the bathroom he'd cry, and he kept waking up in the middle of the night to stare into space. Otherwise he behaved normally, and eventually the game corrected, as it does. His wants became simpler and simpler until it was impossible NOT to meet them, even if I'd been trying (which, as it happens, I wasn't--it was too entertaining to see what he'd do next when left pretty much to his own devices) Eventually he had a whole screen of comfort foods and routine activities (eat mac-and-cheese, eat spaghetti, eat pancakes, do assignment, go to class) and was soon green again.

Actually, overall my sims tend to have very reasonable wants and fears (the only exception is when I killed Mrs. Crumplebottom, and almost every sim in that neighborhood for a while had the fear that she'd come back as a zombie. While that's illogical, I can truly understand why the thought would be terrifying. I mean, the thought of a zombie-Crumplebottom scares me too!) I ignore the silly ones, and as the aspiration bar drops they spawn ever more reasonable wants until they can be met. And for every completely irrational fear, they seem to spawn another that's almost inevitable (newly preggo sim with a fear of throwing up, new parent afraid of changing diapers, sim working out who doesn't want to be stinky, etc.)

Illogical wants that can never be achieved don't bother me (I have several of those too...I wanted to be an astronaut, I wanted to be a physicist, I wanted to write a novel...it ain't gonna happen. Fortunately I can entertain far more than six wants at any given time! *grin*) I think it's rather unfortunate that legitimate grief isn't more enduring in game...death of a spouse, death of a child, lose of a job...it shouldn't take mere hours to recover.