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TS2: Burnination => The Podium => Topic started by: lindaetterlee on 2006 July 21, 00:38:02



Title: Suggestions for Death and Destruction?
Post by: lindaetterlee on 2006 July 21, 00:38:02
Does anyone know of any new or old mods that make death and destruction more prominent in the game? Ex. More roaches, More Disease, Etc.

Linda


Title: Re: Suggestions for Death and Destruction?
Post by: Avalikia on 2006 July 21, 01:32:40
I would like this too!


Title: Re: Suggestions for Death and Destruction?
Post by: Brynne on 2006 July 21, 01:34:50
Did you guys have a bad day, or something?  :P ;)


Title: Re: Suggestions for Death and Destruction?
Post by: Ancient Sim on 2006 July 21, 01:36:00
This is being asked for all the time, all over the place.  Maybe Maxis need to listen and bring out the Health Expansion (with MIDDLE-AGED LIFESPAN) that I have been asking for since the game came out ...


Title: Re: Suggestions for Death and Destruction?
Post by: SaraMK on 2006 July 21, 01:37:23
Does anyone know of any new or old mods that make death and destruction more prominent in the game? Ex. More roaches, More Disease, Etc.

Linda

You can get a collection that includes roaches, and dump a whole bunch of roaches on your lot, practically guaranteeing sims will get sick. Would that do?


Title: Re: Suggestions for Death and Destruction?
Post by: ElviraGoth on 2006 July 21, 01:50:52
Or just have a cleanbot break down trying to clean up after a broken down hydrobot and you'll have plenty of garbage everywhere, sure to bring plenty of roaches.

Or use the science career reward to make viruses.

But my sims do NEED A MIDDLE AGE, just like Ancient's.  I ain't old, but I ain't young either.  So I'm in the middle, too.


Title: Re: Suggestions for Death and Destruction?
Post by: lindaetterlee on 2006 July 21, 02:01:39
Nope not a bad day. Just had another hood explode from over population. I would like some death. I hate them living so long. It seems like even if i get them sick they are well withing a day.  I can't find anything to help them randomly die. I usto love the give birth then die. or chocking death. they gave some randomness.  Sighs, I just want something unplanned.

lol




Title: Re: Suggestions for Death and Destruction?
Post by: J. M. Pescado on 2006 July 21, 02:13:56
Well, there's the experimental decimation option.


Title: Re: Suggestions for Death and Destruction?
Post by: lindaetterlee on 2006 July 21, 02:15:20
yeah but doesn't that mainly kill townies?  I am would just love if the power of the disease was bumped up. I don't know if it was just me but it seems with just the base game death and disease happened so much more.


Title: Re: Suggestions for Death and Destruction?
Post by: Kyna on 2006 July 21, 03:35:30
I recently tried the experimental decimation option on a hood that had too many playables for me (the merged 3 maxis hoods that's in peasantry).  I played it for a while but only got to the start of the next generation, most of the premade children had graduated and started producing the next generation before I realised there were just too many sims in the combined neighbourhood for my taste.

3 of the decimated sims were babies at the time.  It really caused some weirdness when I next played the lots where those babies had lived, presumably as babies aren't supposed to die there is no code to handle their deaths.  Using the lot debugger I was able to generate tombstones for the babies, which got rid of the ghostlike versions of them.  However I couldn't move those tombstones to the graveyards using the 'move grave' option.  Probably because there's no animation for babies waving goodbye either.

I also had dead drivers taking my sims to work & school (when I looked at their memories in SimPE I saw they had the "I am dead" token).  Even though my sims never interact with drivers, something about undead drivers was just a little too freaky for me.

Next time I want to decimate a neighbourhood I think I'll put their names in a hat (playables only, and only if they are teen or older), and draw out names until I reach 10% of my playable population.  Then find a way to kill those sims off in game, probably using debug mode to get interesting variations in my ghosts.


Back on topic, I've never ever had a sim die of disease.  It's not because I rest them because I don't.  I've tried the opposite by making them work out or smustle - nope, they still always recover.  I also don't play the lot until the disease is over, if my lot rotation schedule says it's time to move on to the next lot then I move on regardless of any sick sims on the lot.

Death by old age gets mighty boring when it's the cause of death of 99% of your sims.  The option to call other types of death at my will would be neat.  But I guess that's what debug mode is for.


Title: Re: Suggestions for Death and Destruction?
Post by: MsMaria on 2006 July 21, 03:46:40
Have you tried the Potions of Death? Here. (http://www.modthesims2.com/showthread.php?t=135930)


Title: Re: Suggestions for Death and Destruction?
Post by: kewian on 2006 July 21, 04:03:48
What I would like to see is out of nowhere at any adult age for no reason at all ..that sim's time is up and his head explodes!  No warning whatsoever.. ;D


Title: Re: Suggestions for Death and Destruction?
Post by: MsMaria on 2006 July 21, 04:06:07
Awww. Missing Blue are you? ;)


Title: Re: Suggestions for Death and Destruction?
Post by: Kyna on 2006 July 21, 04:09:43
Hmm ... would be nice to see a mod that gives a low random chance of a heart attack at any time for adults and elders.  Likelihood varies according to age (days left in age for adults, days old for elders) and fitness levels.  Also higher chance during/after strenuous activity (woohoo, smustling, working out).  Could use the 'choking death' animation.  The correlation to fitness wouldn't need to be too strong - most of my sims are very fit, so if the correlation was too strong I wouldn't see any deaths - but the likelihood would need to be higher for unfit sims.


Title: Re: Suggestions for Death and Destruction?
Post by: MsMaria on 2006 July 21, 04:16:29
The choking death would be funny for Grilled Cheese sims. All that cholesterol ya know. :P


Title: Re: Suggestions for Death and Destruction?
Post by: J. M. Pescado on 2006 July 21, 04:32:27
Maybe the next neighborhood introduced in the game should be a ghetto. Full of random violence, so your sims can be killed in a drive-by shooting.


Title: Re: Suggestions for Death and Destruction?
Post by: lindaetterlee on 2006 July 21, 04:40:52
That would be nice.  But seriously i figured you, jm, would be all over tring to make a mod that kills randomly and inflicts pain and destruction.  You constantly amaze me how kind, sweet, gentle and loving you are becoming. *smirks cutely*


Title: Re: Suggestions for Death and Destruction?
Post by: J. M. Pescado on 2006 July 21, 04:46:02
I would, but filling your neighborhood with dead junk character files is bad for the health of your neighborhood. If townies didn't leave behind dead files when they died, I'd have streets filled with violence, murder, and death.


Title: Re: Suggestions for Death and Destruction?
Post by: lindaetterlee on 2006 July 21, 04:46:50
no way to auto squash those dead files?



Title: Re: Suggestions for Death and Destruction?
Post by: J. M. Pescado on 2006 July 21, 04:50:00
no way to auto squash those dead files?
Nope. Not sure even SimPE wiping is 100% effective anymore, it seems to leave NID holes.


Title: Re: Suggestions for Death and Destruction?
Post by: lindaetterlee on 2006 July 21, 04:58:28
Damn, So i guess the question is how many dead files can be in a hood before implode time?


Title: Re: Suggestions for Death and Destruction?
Post by: Avalikia on 2006 July 21, 05:34:43
My reason for wanting something like that is because I'd like to put a chink in my ability to micromanage my way through everything.  I'm not the sort of person that likes to kill off my Sims intentionally, and the ways that they could accidently die aren't even close to frequent enough for my taste (with the possible exceptions of over-haunting by angry ghosts that I haven't moved to a graveyard).  I've got way too many elders making it to old age.  Perhaps if illnesses were harder to treat.  Or perhaps if the Sims only freaked out about the cockroaches the first time so that I don't feel the need to clean up trash so fast.  Oh!  If they could be food poisoned more easily - I can't keep them from eating crap all of the time.  Or maybe if the fire people had a much worse response time.  It would also help if Death was better at winning that game.  I don't really want a mass destruction of townies (I feel no reason to hold back killing them through other methods), but some slight destruction of playable Sims would help.


Title: Re: Suggestions for Death and Destruction?
Post by: lindaetterlee on 2006 July 21, 05:43:52
avalikia i could kiss you. I had forgotten i had no eat crap. I am going to go through my mods and take out the ones that make them behave like sensible people. I WILL POISION THEM


Title: Re: Suggestions for Death and Destruction?
Post by: Wedgetail on 2006 July 21, 06:06:35
I had Don Lothario make a virus and lets just say, he's rather prolific in my neighbourhood... a lot of sims died of woohoo transmitted diseases :P Cleared up my population explosion in no time! ;)


Title: Re: Suggestions for Death and Destruction?
Post by: Avalikia on 2006 July 21, 06:08:29
avalikia i could kiss you.
No touchie!

I never got that one in the first place because my Sims weren't getting food poisoned often enough even without it.

Sick romance Sims might be a good idea...


Title: Re: Suggestions for Death and Destruction?
Post by: J. M. Pescado on 2006 July 21, 06:22:32
Yes, but that's not contagious and won't actually afflict other sims.


Title: Re: Suggestions for Death and Destruction?
Post by: Avalikia on 2006 July 21, 06:29:58
Yes, but that's not contagious and won't actually afflict other sims.
Ooh, there's an idea!  Contagious food poisoning!


Title: Re: Suggestions for Death and Destruction?
Post by: J. M. Pescado on 2006 July 21, 06:37:44
Maybe I should just write the bubonic plague or something.

That, or someone needs to get me the animations and mesh for a smokable cigarette so sims can smoke 3 packs a day and die horribly of lung cancer.


Title: Re: Suggestions for Death and Destruction?
Post by: lindaetterlee on 2006 July 21, 07:14:57
Here is the link to carringon's smoking mod.http://www.sims2workshop.com/forums/viewtopic.php?t=234 (http://www.sims2workshop.com/forums/viewtopic.php?t=234)

And the plauge would be welcome. and it would probally shut up us lol. Not sure for how long thou :)


Title: Re: Suggestions for Death and Destruction?
Post by: J. M. Pescado on 2006 July 21, 07:26:31
I saw that, but the animations need a lot more work.


Title: Re: Suggestions for Death and Destruction?
Post by: lindaetterlee on 2006 July 21, 07:55:53
Could you code it to work on the bubble blower? Kind of like a really big bong lol.

Edit

hookah
http://www.hookahkings.com/hookah_bars.htm (http://www.hookahkings.com/hookah_bars.htm) is a article might give you a idea about what i'm meaning.


Title: Re: Suggestions for Death and Destruction?
Post by: Gwill on 2006 July 21, 13:44:02
I had a sim accidentally spread the flu around a community lot ages ago, and it spread like the plague.  After a while it seemed like all my townies were coughing and sneezing and spreading germs.  It was dangerous to leave the house.
It was guite amusing.


Title: Re: Suggestions for Death and Destruction?
Post by: ChibyMethos on 2006 July 21, 14:48:55
Maybe the next neighborhood introduced in the game should be a ghetto. Full of random violence, so your sims can be killed in a drive-by shooting.

 :D ;D :D ;D

Didn't that already come out in the Urbs?


Title: Re: Suggestions for Death and Destruction?
Post by: Ancient Sim on 2006 July 21, 15:27:45
My Health expansion idea incorporates some of the suggestions here.  It would bring in things like hospitals, doctors and so on, and each Sim would have a health bar.  Eating certain foods would lower or raise it depending on how healthy they were, they would also have the option to smoke or not smoke (with warnings every so often telling them how their smoking was affecting their future lifespan and giving them the option to attend classes or get hypnotherapy or whatever), working-out would increase their bar, etc., etc.  This would continue into elder and they could therefore increase or decrease the time they had left, adding some 'mystery' to when they would die.  They really could make so much of something like this, not to mention using it as an educational tool (esp. the smoking part).

I agree that spontaneous deaths are far less common now.  I'll never forget my bride who died of 'flu under the wedding arch, but that was in my first Pleasantview (she was Don Lothario's daughter).  She caught 'flu at the wedding (I think about 12 of the 18 or so guests had it) and because she'd been in contact with so many sufferers and never sat down the entire time, due to her being very outgoing and socialising all the time, it was just too much I suppose.  THe entire neighbourhood was plagued with 'flu, but there were no other deaths apart from the usual ones caused by a Sim recovering on another lot.  In my very latest neighbourhood, I had a Sim go to work and a message came up saying they'd caught 'flu while they were there.  They recovered a couple of hours later, before they ever came home!

I think what people are asking for here is more RANDOM stuff.  Not just death, but random events we have no control over that make us go "OOH"; I know that's what I want.  If there was some way to have random death, it would add a lot of suspense to the game, as we'd never know if and when it was going to happen.  It would probably work better if it could happen at any time, but it could also work if there was a set hour when it would occur, so as that hour drew near we'd be thinking "Ooh, I wonder if someone will go today" and get all excited with anticipation (well OK, maybe not excited, but it would add a bit of spice to the proceedings!).  Maybe whatever it is that causes the deaths and age transitions to kick-in at 6pm could be used for this somehow?   It could even be an option we could turn on or off, depending on whether or not we felt murderous at the time.


Title: Re: Suggestions for Death and Destruction?
Post by: lindaetterlee on 2006 July 21, 20:17:43
Yeah Ancient I want Random...... DEATH!!!!!!!!!! *evil laughter* 

Seriously I want the" OOOhh" that we had when the game first came out.


Title: Re: Suggestions for Death and Destruction?
Post by: Ancient Sim on 2006 July 21, 23:09:07
Yes, the "OOH" is definitely missing, although TwoJeffs'  autonomous version of Casual Romance has made quite a difference.  The trouble with deliberately killing people off is there's no "OOH" factor and mass destruction of townies is pointless for the reason JM mentioned above.  I do have something I haven't tried yet though, some device that comes in two versions, one of which is autonomous.  Can't remember offhand, I've had it a while and never used it, but it's some sort of Star Wars type sabre thing.  Anyway, Sims can kill other Sims with it.  Not sure where I got it, I think from that German site, forget the name now.  I kept meaning to try it but never got around to it and I don't really want to use it in my new neighbourhood as it's very small up to now.  It's still not exactly "OOH" insofar as you're still planning it, but at least the person they chose to kill would be random.  I think they fight with them or something, not sure.


Title: Re: Suggestions for Death and Destruction?
Post by: J. M. Pescado on 2006 July 22, 02:15:25
I think what people are asking for here is more RANDOM stuff.  Not just death, but random events we have no control over that make us go "OOH"; I know that's what I want.  If there was some way to have random death, it would add a lot of suspense to the game, as we'd never know if and when it was going to happen.  It would probably work better if it could happen at any time, but it could also work if there was a set hour when it would occur, so as that hour drew near we'd be thinking "Ooh, I wonder if someone will go today" and get all excited with anticipation (well OK, maybe not excited, but it would add a bit of spice to the proceedings!).  Maybe whatever it is that causes the deaths and age transitions to kick-in at 6pm could be used for this somehow?   It could even be an option we could turn on or off, depending on whether or not we felt murderous at the time.
Well, if there was weather, we would have acid rain where if your sim goes outside in the rain, he takes damage and dies, like in real life. Right now, though, you can choose between spontaneous combustion, or random satellite smackdowns.


Title: Re: Suggestions for Death and Destruction?
Post by: Ancient Sim on 2006 July 22, 02:50:53
Spontaneous combustion?  How does that happen?  I vaguely remember hearing it mentioned, but what exactly happens?  Do you mean if they get set alight when there's a fire?

And that's another thing, why can't the fire engine break down sometimes?!  The only time I've had something like that is when the fireman couldn't get to the fire for some reason.  Unfortunately, the firemod kicked in and one of the residents put it out, so that was another chance gone ...

As for the virus, does this actually DO anything?  From what I've heard, it doesn't, it's just something for the burglar to steal or something. 


Title: Re: Suggestions for Death and Destruction?
Post by: Avalikia on 2006 July 22, 02:56:54
If the rumor mill was correct, you were supposed to be able to sell the virus to the burglar but at some point that option was disabled.  Or something...  You never know with the rumor mill.


Title: Re: Suggestions for Death and Destruction?
Post by: J. M. Pescado on 2006 July 22, 03:01:25
That's not a rumor, that's actual data gleaned from reading the code.


Title: Re: Suggestions for Death and Destruction?
Post by: Avalikia on 2006 July 22, 03:08:25
It's a rumor until I hear it from someone who probably knows what they're talking about.  So I guess it's not a rumor to me anymore.


Title: Re: Suggestions for Death and Destruction?
Post by: cwieberdink on 2006 July 26, 12:42:06
My Health expansion idea incorporates some of the suggestions here.  It would bring in things like hospitals, doctors and so on, and each Sim would have a health bar.  Eating certain foods would lower or raise it depending on how healthy they were, they would also have the option to smoke or not smoke (with warnings every so often telling them how their smoking was affecting their future lifespan and giving them the option to attend classes or get hypnotherapy or whatever), working-out would increase their bar, etc., etc.  This would continue into elder and they could therefore increase or decrease the time they had left, adding some 'mystery' to when they would die.  They really could make so much of something like this, not to mention using it as an educational tool (esp. the smoking part).


Ancient, this is the best Sims idea I've heard yet!  along with the MIDDLE AGE LIFESPAN of course.  The health bar could be like the influence bar, getting bigger or smaller based on the number of "health points" they have.  I like it!  And of course, if they use it all up on smoking or chinese food, they croak!  Brilliant.

C


Title: Re: Suggestions for Death and Destruction?
Post by: lindaetterlee on 2006 July 26, 13:59:44
Yeah too Brilliant for Maxis and for some amazing way it would probally loose its T rating. Afterall. Kids are not supose to know that baby's come from vaginas, there is no social bunny to help you through depression and not living right will kill ya sooner than later.


Title: Re: Suggestions for Death and Destruction?
Post by: Orikes on 2006 July 26, 15:02:13
I don't know that I would enjoy getting -that- realistic. I wouldn't want to have to send my Sims to the doctor for regular check-ups.

I don't know that it's so much that the idea is 'too brilliant' for Maxis, as that's a level deeper than they wanted to go.

Admittedly, I'd love it if there were a middle-aged part of the lifespan.


Title: Re: Suggestions for Death and Destruction?
Post by: Ancient Sim on 2006 July 26, 15:07:45
Doesn't really seem "deep" to me, it just seems realistic, but maybe it's deep for Maxis, I don't know.  I do remember before TS2 came out, reading that pregnant Sims would be taken to hospital to have their babies and family members would be able to visit them - don't know what happened to that 'promise'.  Obviously my idea would include that, but it would also have midwives coming to the lot for home deliveries and also doctors visiting the lot if the Sim was too ill to go to the surgery or hospital.

Illness & accidents (even addictions) are part of life and if Maxis have the opportunity to teach younger players about these, I think they're fools not to take it.  Surely it would be more realistic (and more helpful) than men disappearing into the sky and coming back pregnant?!


Title: Re: Suggestions for Death and Destruction?
Post by: Jelenedra on 2006 July 26, 15:25:15
I mean there is already loads of custom content for hospitals so you can make your own. I just wish it could be a community lot so the simmies wouldn't get upset when their mommy moved out to have a baby....


Title: Re: Suggestions for Death and Destruction?
Post by: Ancient Sim on 2006 July 26, 15:40:32
I do have a sort-of working hospital already, but at the end of the day that sort of thing is just decorative if there's no gameplay to go with it.  It's the gameplay aspect I want, not the objects. 


Title: Re: Suggestions for Death and Destruction?
Post by: Jelenedra on 2006 July 26, 15:46:12
I was thinking of making a hospital with all that stuff myself and have the sims that live there (the doctors) just wait hand and foot on the visiting "mums" (too bad we can't make them relax under covers). Just have the mom move in once she gets her last bump, have the family come over as visitors. Food served to the mom's room and family has to go eat in the cafeteria. =P Once the baby comes, mom and baby move out and go back home.

Or if it was perfect.... the mother would go into labor like normal and an ambulance would come and take the mom to the hospital. Family could go visit like a community lot and after a day the mom would come home with the new baby. (And if the father didn't visit, she'd take a hit to her mood, aspiration, and get a bad memory)


Title: Re: Suggestions for Death and Destruction?
Post by: moonluck on 2006 July 26, 21:48:40
How autonomous suicide?

http://www.pc-sims.de/_mobo/showthread.php?t=546&highlight=suicide

Sims get depressed they kill them selves. Dark enough?

That is a good site but the person uses a kind of crappy translator so some things aren't what they are supposed to be. Example there's a hack called "hunt on the made".


Title: Re: Suggestions for Death and Destruction?
Post by: Avalikia on 2006 July 26, 22:12:22
That would work, if I ever let my Sims get sad...


Title: Re: Suggestions for Death and Destruction?
Post by: Wedgetail on 2006 July 27, 01:31:24
Or a murderous furious stalker, instead of a flaming bag of poo left on the doorstep how about a vile of virus? ;)


Title: Re: Suggestions for Death and Destruction?
Post by: lindaetterlee on 2006 July 27, 11:04:42
How autonomous suicide?

http://www.pc-sims.de/_mobo/showthread.php?t=546&highlight=suicide

Sims get depressed they kill them selves. Dark enough?

That is a good site but the person uses a kind of crappy translator so some things aren't what they are supposed to be. Example there's a hack called "hunt on the made".

OHHHH I LIKEEEEEEEEEEEE.  HERE LITTLE SIMMIE  SIMMIE SIMMIES


Title: Re: Suggestions for Death and Destruction?
Post by: Hei_Chavorale on 2006 July 27, 18:35:01
what about boolprop? You can choose your own death.


Title: Re: Suggestions for Death and Destruction?
Post by: Avalikia on 2006 July 27, 21:51:57
The problem with using boolprop is that I don't want to kill my Sims, I want the game to kill my Sims.


Title: Re: Suggestions for Death and Destruction?
Post by: lindaetterlee on 2006 July 27, 22:47:28
Exactly. I don't want to be responsible for everything in my game.


Title: Re: Suggestions for Death and Destruction?
Post by: Ancient Sim on 2006 July 28, 02:23:29
Forgot to mention what the zombie/vampire/servo/werewolf character would be in my Health expansion.  Obvious really, 'cos of the bandages - a Mummy. 


Title: Re: Suggestions for Death and Destruction?
Post by: lindaetterlee on 2006 July 28, 03:00:58
Ancient. Get to modding. We'll download


Title: Re: Suggestions for Death and Destruction?
Post by: Hei_Chavorale on 2006 July 28, 11:45:47
I love the Ghetto neighborhood idea!  :D Gangsta Sims 2