More Awesome Than You!

TS2: Burnination => The Podium => Topic started by: linolino on 2005 September 01, 13:36:37



Title: Raising the game's difficulty level (read the 1st post and vote, pls)
Post by: linolino on 2005 September 01, 13:36:37
I'm looking for ways to Mod the items below. If you have any information that might help, about how to do this with SimPe, please post here:

1 - Lower the reward points for every want, making it harder to raise aspiration level and to buy aspiration rewards
2 - Change the total asp points needed for to reach platinum, making it harder to get to platinum level, but not to gold level
3 - Enable Aspiration decay while sleeping and while offworld
4 - Make bills more expensive
5 - Raise the cost of the hiring services (maids, gardeners...)

Aspiration Rewards:
The game is about generations. So the rewards should also be a reward for playing the generations. Making the rewards harder to acquire, will make them valious items that the grampa sim acquired and will leave in the attic for his grandchildren, or that your adult sim really earnt, becuase you really worked on those wants!
And also, that reward that sucks out asp points will be actually usefull, because raising the rewards price, will make it usefull sometimes to get some "extra" asp points!!!

Reaching Platinum Mood:
My sims are constantly in Platinum mood, however there is no such thing. No one is always in the best mood ever...
However it is very easy to reach platinum level. For example, and adult sim needs less than 4000 asp points before he reaches platinum level. just by fullfilling a few wants, you get there. That's very little for someone to be "as happy as ever".

Maitaining the Apsiration level:
The Aspiration metter has a fixed decay rate. It decays only each 8 hours in platinum level, each 16h in gold and green level and each 32h in red level, only at the top of the hour. But the decay don't occur if the sim is off the lot or asleep.
Considering platinum level that has the fastest decay rate, if the sims sleep 8 hours a day, they'll miss 1 decay when they are asleep. Also they can miss another decay while they are at work; and if the sim takes a 10 min nap just before the top of the hour when the decay occurs, he will miss the 3rd decay. Since the day has 24 hours, that sim have missed all the 3 decays of the day. if you repeat that process you can have a static aspiration metter as long as you want. Considering that almost every want is easily fulfilled, you can get platinum level and keep it forever. wheres the challenge in that?
So i think that enabling the decay while sleeping or offworld, the sim will have a point in fulfilling all those wants, because they will need them in order to mantain their aspiration level that will certainly decay from time to time.
It does not mean your sim will get stuck in aspiration failure, it means more normal and bad mood for sims.


Title: Re: Asperation Metter and Reward Modding
Post by: Oddysey on 2005 September 01, 17:01:11
Aspiration meter varies by age. Increases as they get older. I think that's the kind of thing that's hardcoded, though. Doubt we'd be able to mess with it, but you never know.

On the rewards thing, I'd download JMPescado's anti-ghost sign and poke around in the files. Once you find out how to mess with the reward value on that, theoretically you'll be able to alter the same value on  the other reward objects. I say use JMP's because it's easier to find and it's all in one package, with nothing else there.


Title: Re: Aspiration Metter and Reward Modding
Post by: linolino on 2005 September 01, 17:21:45
oh, thats right! i could look into the no-ghost sign package...! the problem then will be finding the files for the other aspiration rewards...

now as for the asp metter.. oh no, i hope its not hardcoded...! tehre must be a way of raising the amount of asp points needed to fill it...


Title: Re: Raising the game's difficulty
Post by: syberspunk on 2005 September 01, 17:54:31
Actually, maybe if you looked at the aspiration reward recharge hack, that should pretty much have most of the files for most of the rewards. Then, presumably, they would have the same group id, and you could just filter the objects.package for that and look at the different instances. Hope that helps somehow.

Ste


Title: Re: Raising the game's difficulty
Post by: linolino on 2005 September 01, 18:02:10
Actually, maybe if you looked at the aspiration reward recharge hack, that should pretty much have most of the files for most of the rewards. Then, presumably, they would have the same group id, and you could just filter the objects.package for that and look at the different instances. Hope that helps somehow.

Ste

great idea! thanks.
No clue about the Asp Metter though uh? oh well..


Title: Re: Raising the game's difficulty level
Post by: Hook on 2005 September 02, 20:50:57
Here's evertything I know about the aspiration meter.  Base numbers are from the Prima guide, calculations are courtesy of Excel spreadsheet.  Unfortunately, I don't have any information on young adults.

------

The aspiration meter has 6 sections, and each section has a percentage of the total aspiration points.

Platinum:  35%
Gold: 25%
Top Green: 20%
Bottom Green: 10%
Top Red:  5%
Bottom Red:  5%

Each age of Sim has a different number of total aspiration points.

Toddler:  3000
Child:  6000
Teen:  9000
Adult:  12000
Elder:  15000

So a little arithmetic gives us the actual number of aspiration points for each age Sim:

TGrn = Top Green
BGrn = Bottom Green
TRed = Top Red
BRed = Bottom Red

Age ------ Plat -- Gold -- TGrn -- BGrn -- TRed -- BRed
Toddler -- 1050 --- 750 --- 600 --- 300 --- 150 --- 150
Child ---- 2100 -- 1500 -- 1200 --- 600 --- 300 --- 300
Teen ----- 3150 -- 2250 -- 1800 --- 900 --- 450 --- 450
Adult ---- 4200 -- 3000 -- 2400 -- 1200 --- 600 --- 600
Elder ---- 5250 -- 3750 -- 3000 -- 1500 --- 750 --- 750

Aspiration decays at a different rate for each section of the aspiration meter.  Here are the number of hours for a segment of the meter to decay from top to bottom:

Platinum:  8 hours
Gold:  16 hours
Top Green:  32 hours
Bottom Green:  32 hours
Top Red:  32 hours
Bottom Red:  No decay, you have to experience a fear to get here

A little arithmetic gives us the aspiration decay per hour.

Age ------ Plat -- Gold -- TGrn -- BGrn -- TRed
Toddler --- 131 ---- 47 ---- 19 ----- 9 ----- 5
Child ----- 263 ---- 94 ---- 38 ---- 19 ----- 9
Teen ------ 394 --- 141 ---- 56 ---- 28 ---- 14
Adult ----- 525 --- 188 ---- 75 ---- 38 ---- 19
Elder ----- 656 --- 234 ---- 94 ---- 47 ---- 23

And finally, assuming your Sim sleeps 6 hours a day, here's the number of aspiration points you'll need per day (18 hours, they don't decay during sleep) to keep a Sim in a specific aspiration.

Age ------ Plat -- Gold -- TGrn -- BGrn -- TRed
Toddler -- 2363 --- 844 --- 338 --- 169 ---- 84
Child ---- 4725 -- 1688 --- 675 --- 338 --- 169
Teen ----- 7088 -- 2531 -- 1013 --- 506 --- 253
Adult ---- 9450 -- 3375 -- 1350 --- 675 --- 338
Elder --- 11813 -- 4219 -- 1688 --- 844 --- 422

Hope someone finds this useful.

Hook


Title: Re: Raising the game's difficulty level
Post by: linolino on 2005 September 02, 21:19:12
WOOOOWWWWW HOOK!!! THATS AWESOME! More awesome than any other post! Thank you!!! cooooolll

wow, really? platinum mood only 35% ??? no no no i must find a way to Mod this and turn it to 60%!!!!

THXx! various benes for you! (há!)


Title: Re: Raising the game's difficulty level
Post by: laracon on 2005 September 02, 21:50:05
The aspiration levels can be increased - though not through a mod - only by changing the game files themselves. So I backed off the idea.


Title: Re: Raising the game's difficulty level
Post by: linolino on 2005 September 03, 00:42:36
The aspiration levels can be increased - though not through a mod - only by changing the game files themselves. So I backed off the idea.

But then you do have a clue on how can we modify that? please please share! what files are these you are talking about? what else can you tell me?


Title: Re: Raising the game's difficulty level
Post by: dizzy on 2005 September 03, 00:49:05
http://www.variousimmers.net/vsimforum/showthread.php?t=1262

The above is a hack to do the opposite of what you want. Considering that it's just a group of BCONs, it shouldn't be too tough to tweak the way you want.


Title: Re: Raising the game's difficulty level
Post by: linolino on 2005 September 03, 01:41:19
YAY!!! very good, thats exactly the opposite of what i want!

Actually, it's part of it. I want to accelerate the aspiration decay rate,

also, raise the aspiration prices of th rewards

and last but not least, i want to raise the maximum points the aspiration metter can hold, and change the percentage of total points needed for each color level in it.

I mean, 35% of metter bar for platinum level is just lame!


Title: Re: Raising the game's difficulty level
Post by: J. M. Pescado on 2005 September 03, 02:24:51
Another thing to note is that aspiration level does not decay when your sim is off-world (work, school, abducted by aliens, etc.) either. Meaning if you are at work for 4-6 hours, no decay then, either.

Also, decay occurs only at the top of the hour. If your sim catnaps about 10 minutes before, then wakes up after the tick, he will miss the decay.


Title: Re: Raising the game's difficulty level
Post by: linolino on 2005 September 03, 04:08:51
wow!!! lammer than i thought! Ok, so then i'll just see the time the decay occurs and put my sim to nap 10 mins before...

no no no, thats just ridiculous. It should decay while sleeping and also when offworld...

The way it is now, that LTW reward of getting platinum mood forever is just good for nothing!...

Do you know if these changes are possible J.M. ?

1 - Accelerate the aspiration decay rate
2 - Raise the aspiration prices of the rewards
3 - Raise the maximum points the aspiration metter can hold
4 - Change the percentage of total points needed for each Aspiration level
5 - Enable Aspiration decay while sleeping and while offworld


Title: Re: Raising the game's difficulty level
Post by: laracon on 2005 September 03, 06:24:23
Linolino, have a look in the wants folder. One of the the files there holds the individual points for each want/fear and another holds the aspiration levels for each age group. They are both .xml files which JM informed me cannot be altered by placing in the download folder but it may be possible to change and save if you really want to do that.

If aspiration decay could occur at all times, that would certainly make the game more difficult and could be enough to satisfy your need. On that point, I'd bow to JM's superior knowledge 


Title: Re: Raising the game's difficulty level
Post by: linolino on 2005 September 03, 12:41:45
oh thank you laracon. i might just go and check the wants folder. actually, there are only 3 .package files there, so i might have to open them with SimPe and extract the xml right?

Wants.package
WantTree.package
WantTuning.package

Also tehre a wants folder in the The Sims folder and one in the University folder... wich one should i use? probably  uni right?


Title: Re: Raising the game's difficulty level
Post by: Oddysey on 2005 September 03, 14:07:30
Hook . . . I never thought I'd say this, but you are even more awesome than I am in Excel. My spreadsheet that calculates the end of the world using U.N. estimates pales in comparison. (The look on someone's face when you say, "According to U.N. estimates, the world as we know it will end in approximately 90 years," is absolutely priceless.)

I'm pretty sure that YAs use the same meter as adults.


Title: Re: Raising the game's difficulty level
Post by: laracon on 2005 September 03, 17:01:30
I don't have Uni installed so you'll have to use trial and error. As for extracting, no, just alter as you require commit and save


Title: Re: Raising the game's difficulty level
Post by: dizzy on 2005 September 05, 01:02:38
no no no, thats just ridiculous. It should decay while sleeping and also when offworld...

In my opinion, you're making your game so that your sims will be hopelessly locked into aspiration failure. They cannot achieve wants while asleep or off the lot, so why would want decay during that time?

If you just want a hack that gives them constant aspiration failure, then just ask for that. No need to complicate it with a lot of pointless dancing around it.


Title: Re: Raising the game's difficulty level
Post by: J. M. Pescado on 2005 September 05, 01:54:57
(The look on someone's face when you say, "According to U.N. estimates, the world as we know it will end in approximately 90 years," is absolutely priceless.)
Dammit. We still have 90 years? I was hoping it would at least happen within my lifetime. Now it's absolutely nothing anyone here has to worry about at all, because even the 12 year olds here will be dead by then.


Title: Re: Raising the game's difficulty level
Post by: laracon on 2005 September 05, 06:24:02
linolino, in objects.package (group 7FF64E02), you will find BCONs controlling aspiration decay for both sleeping and working. I thought I'd give it a try by using the same constants as for the different ages, also within this group. It makes aspiration success much tougher, as dizzy-two points out, you cannot counter failure during sleep or work. You could tweak these constants to some other level if you wish, giving the result you require but this would probably be unique to your style of play.


Title: Re: Raising the game's difficulty level
Post by: linolino on 2005 September 05, 11:48:29
Well, to begin with, NO, i don't want to lock anyone in any aspiration failure dizzy-two, no need for your depreciating judgement about me, that is not what im doing , im not dancing around anything. Thank you but if you can't be helpfull, i'd prefer if you would not be harmfull either.  >:(

It just happens that i CAN make my sims complete their wants so much, that they are ALWAYS in platinum mood, can ALWAYS buy any aspiration reward, and that kinda of takes away a lot of the challenge and a lot of the fun of the game.

I want it to decay while they are sleeping and offworld exactly becuase i want it to be more difficult to keep them in platinum mood, because i doubt that you or anyone that you know, is constantly in the best mood ever.

Thank you Laracon for the info. I am still going to look in those files, to see what i can find out, and i post it here later.

Ok maybe i don't make it decay while in those situations, but i will raise the price of the rewards... i don't know, i have to experiment with it to see wich will be the best combination. if it is faster decays, or less-fulfilling wants,  or whatever..


Title: Re: Raising the game's difficulty level
Post by: laracon on 2005 September 05, 14:53:16
linolino, I can help you if you wish with the specific files on this issue. However, I know that there is some fun in experimenting and learning for yourself.


Title: Re: Raising the game's difficulty level
Post by: linolino on 2005 September 05, 14:57:55
yeah i know! i really want to learn this stuff, since i am mostly the only one interested in my ideas for hacks.. haha..

I'm taking every tutorial I can find, and i'm going to look at the files we discussed here. if I happen to get very lost, I'll cry out for help, thx!


Title: Re: Raising the game's difficulty level
Post by: laracon on 2005 September 05, 17:42:47
linolino, I feel the same way about the changes I'd have like to see. So I started doing it myself. So far it includes: higher bills, higher NPC costs, lower wages and longer hours, less comfortable beds (so they sleep till morning),making skill gain more difficult, fleshing out skills for job promotion, making an A+ grade harder to achieve .....etc


Title: Re: Raising the game's difficulty level
Post by: wombat on 2005 September 29, 21:06:41
Any luck with this so far? Am particularly intrested in the higher bills, npc-cost and aspiration awards. And to make all furniture more expensive, if possible?


Title: Re: Raising the game's difficulty level
Post by: linolino on 2005 October 01, 03:45:02
actually i gave this a pause because of nightlife. i'm waiting a little bit for the already made hacks to be updated, since i'm going to use them as a base


Title: Re: Raising the game's difficulty level
Post by: Andygal on 2005 October 01, 17:42:48
I would agree with aspiration decay when at work/school, but not while asleep.


Title: Re: Raising the game's difficulty level
Post by: Motoki on 2005 October 01, 17:48:39
Personally, I'd like to see some prices get changed. Like the maid for example. Even the most broke assed sims can afford one which seems silly to me. I know maid service has been dirt cheap since TS1, but imo it should be reserved for wealthier sims.


Title: Re: Raising the game's difficulty level
Post by: Vesca on 2005 October 01, 18:32:31
Am particularly intrested in the higher bills, npc-cost and aspiration awards.

I think the bills are quite low - actually, they're ridiculously low.  You can live in a huge mansion, packed with the finest of everything, and your bills are still under 1000 simoleons.

Motoki also mentioned how utterly inexpensive it was to hire a maid and I totally agree with that.  Maid service should be set up for the wealthier sims.  It certainly is that way in real life.  Same issue with the maintenance man/woman, although I think you should have to pay more when the poor soul gets fried.


Title: Re: Raising the game's difficulty level (read the 1st post and vote, pls)
Post by: linolino on 2005 October 07, 14:18:51
New poll on this thread!
The first post is updated, please read it and then vote. the poll is above the 1st post!


Title: Re: Raising the game's difficulty level (read the 1st post and vote, pls)
Post by: Sagana on 2005 October 07, 17:04:46
If I want more difficult play, I just don't use the aspiration objects (or career rewards - although I don't usually go that far). I've gotten so the only one I use on a regular basis is smart milk as I feel a great need to quickly have my sim toddlers learn to walk and be potty trained. Other than that, I ignore the aspiration awards and maxing out skills becomes more difficult and there's less "quick money". I also start a fair number of sims in CAF as adults as they're harder to play. Oh and set goals for myself, like even if they *need* a new bed or a bookcase or something, if they're asking for paintings and rugs I buy those instead. If they want to spend money/time stupidly, it's their simulated life ;)


Title: Re: Raising the game's difficulty level (read the 1st post and vote, pls)
Post by: linolino on 2005 October 07, 17:22:17
but i couldn't do that. you see, it's not that i don't like those objects. quite the opposite. actually i loved the idea of the rewards objects when the game came out. however it's the easiness that we can get them that bothers me.

The game is cool, but i think it misses more unlockable features, special items that are hard to get and such.

That's why i want to raise considerably the rewards price, so it won't be a regular object any sim can have at anytime. Its much more exciting this way. eg: if you had to pay a lot of asp points for a money tree, wouldn't you think it is a special item, and would care for it very well so it wouldn't die and would pass it from generations to generations? well, at least i think this ould be great.

now with nightlife, i would also like to raise the price for all cars, they are too cheap


Title: Re: Raising the game's difficulty level (read the 1st post and vote, pls)
Post by: Motoki on 2005 October 07, 17:58:39
I also feel like the game is getting easier with each add-on. Without the addons, you had to choose your aspiration at creation or growing up to teen wisely. Then with uni you got one chance to change it and now with NL you can get an object that requires a very low number of aspiration points and basically change your aspiration at will.

Without the addons, the career rewards were a bit harder to get and collect all of them and you only got them when being promoted a specific level. With uni you graduate pretty much being able to get a high level job in any career and get the rewards the minute you accept the job as long as you are at the minimum required level. You can easily use the computer and newspaper to change jobs one after another and get most of the rewards all at once.

I also think those aspiration rewards make the game way too easy and cheat-like and are very, very easy to get. I'd almost be for removing them or disabling them, but then that kind of makes the want system pointless I suppose. At very least I think they should be harder to get. I have numerous sims with over 200,000 aspiration points and I wasn't trying all that hard either.


Title: Re: Raising the game's difficulty level (read the 1st post and vote, pls)
Post by: linolino on 2005 October 07, 18:25:55
yes! YEY! let's make the money tree 50,000 asp points, and the elixir 100,000! and the money-make machine to 200,000!! and the ReNuYu-Orb to 300,000!!! Now THAT will be fun! And i mean it! How extremely suprised and disappointed I was, when I saw the orb was less than 7,000 points!


Title: Re: Raising the game's difficulty level (read the 1st post and vote, pls)
Post by: Sagana on 2005 October 07, 21:59:21
> I'd almost be for removing them or disabling them, but then that kind of makes the want system pointless I suppose.

It doesn't for me - I actually like the aspiration desires. I treat them as things my sims want, some way for them to tell me how they're thinking of things, and the achievement is really it's own reward. So I check out what they need and if they're ok then we work on what they want. I don't necessary work on skills or a promotion or whatever unless they want to (they usually do). I like the ones they have to work towards and lock those and ...I dunno rate the ease and quality of their life based on them (I don't mind if they don't get them - it just means they have harder lives, more trouble figuring out what they want out of life and the like, just like some people). And then, I build sims with ideas in mind for their characters, so when the wants match well I get all excited ;) - for example I recently created a finance and popularity couple to be parents to babies I have stories in mind for. I was all pleased because they had lots of lightning bolts for each other (tho I didn't pay any attention to their signs or stuff) and wanted the right LTWs/career aspirations for the story I have in mind, both came up with lots of flirt and woohoo wants even tho they aren't family or romance oriented, and both of them shortly came up with "have a child" :) So I felt like they worked perfectly (yes, I'm very character oriented). And when they achieve LTWs I feel like they've had satisfying lives (tho failing sometimes is good too) and other wants are icing... I dunno, just works for me.

I just don't like the aspiration awards - they feel like cheating to me, much more than hacks. I use Rennie's baby mobile so my kids all grow up to toddlers with 3 or 4 body pts and that feels "right"  (it's exactly how my grandson tones up his body ;) but jumping in a machine so you never have to sleep or use the bathroom or whatever. That feels like a cheat.

Guess I'm weird. But I like the game that way and it *is* harder. :)


Title: Re: Raising the game's difficulty level (read the 1st post and vote, pls)
Post by: Hook on 2005 October 09, 00:47:50
If you want to give it a try, I've uploaded a mod to cause aspiration to decay at 1/2 the normal rate while asleep or at work or school.  I've been running it with SemiPermaPlat in Nightlife, but I really don't like the combined effect that much.

If you try it out, let me know if the decay is too fast or too slow for your tastes.

If you want to tweak the values in SimPE, I've included an unchanged copy of the adult aspiration decay constants so you can see what Maxis considers normal.  Don't change the adult constants, just the sleep and OOW ones.  The original sleep and OOW constants were all zero.

Hook

[attachment deleted by admin]


Title: Re: Raising the game's difficulty level (read the 1st post and vote, pls)
Post by: linolino on 2005 October 10, 21:06:13
thx hook, let me just ask you this:
the decay rate is normal at all times except when asleep and off the lot that is half the normal rate, right?
So.. My sim goes to work at 9 am and comes back at 3 pm, and the decay would occur to him at 10 am if he didn't go to work. Normally, since he do goes to work he misses the decay. but what will happen if i have your mod installed?


Title: Re: Raising the game's difficulty level (read the 1st post and vote, pls)
Post by: Hook on 2005 October 11, 01:07:49
Forgive me lino, I don't understand your question.  But I'll try to answer it anyway. :)

Decay will happen for all Sims, all the time, at the top of the hour.  But if your Sim is at work or asleep, the decay will be only half as much each hour.  Does this help?

Hook


Title: Re: Raising the game's difficulty level (read the 1st post and vote, pls)
Post by: linolino on 2005 October 11, 11:33:16
yes, thanks. i'm sory abut the bad contructed question. hehe