Title: The great grocery rip off Post by: cwykes on 2006 June 23, 13:31:19 Is the resale value of a basket of groceries really zero?
A couple of sims are running grocery stores and when I go to play a lot it's quite nice to find a basket of groceries in the inventory as opposed to a potted plant or an ugly sofa. One sim had over 10 baskets! I don't remember her buying 10, so maybe the inventory is screwed up, but anyway, when I went into buy mode and clicked to sell one, the value was 0 or zero/zilch/zip etc! What A rip-off! I started wondering whether all sims bought a standard size basket of groceries or whether they bought according to the level of food in their fridge (unlikely but possible) and whether it was for a small fridge or a large fridge. Also what happens when a sim puts more food in the fridge than there is space for? I'd welcome info on that from someone more observant or awesome. It would also be nice if the sims would leave the baskets in the inventory instead of putting them away automatically. I have those 10+ baskets sitting in the garden at the moment! I noticed in SimPE that gossip is mixed up with inventory items, so a line of green text might say "groceries gossip about...." or "colonial sofa gossip about..." - It doesn't look right. Is that a SimPE problem rather than a game problem or feature? don't tell me it's a cwykes BFBVFS problem please.... Title: Re: The great grocery rip off Post by: Havelock on 2006 June 23, 14:50:49 I noticed in SimPE that gossip is mixed up with inventory items, so a line of green text might say "groceries gossip about...." or "colonial sofa gossip about..." - It doesn't look right. Is that a SimPE problem rather than a game problem or feature? don't tell me it's a cwykes BFBVFS problem please.... I only know the gossip prob are you sure you have the last Simpe ? Had the same but now the "groceries gossip about...." is gone now it says only basket groceries ore Plate , Bowl whatever there in the inventory is. For the Fridge i tend to think they cant buy more Food as would go in the Fridge. So the get a zero Basket. Have a look at the funds of them. Title: Re: The great grocery rip off Post by: kutto on 2006 June 23, 15:00:02 I run a grocery store, and I've discovered a few things about grocery baskets. Sims will put them one at a time in the fridge every time that come home. This also means work. They probably put more in the fridge than it could hold. I saw nothing weird happen because of this. Also, grocery baskets never go bad. So if you have a lot, set them out. When you run low on food, tell them to put it away.
Title: Re: The great grocery rip off Post by: ZephyrZodiac on 2006 June 23, 16:11:33 If you have the cheap fridge, unless you want to send your sim downtown to buy food, it's usually cheaper to sell the fridge and buy a new one - you get 240 simoleons for the fridge and if it's nearly empty, the price of the groceris plus delivery adds up to more.
As to the grocery baskets, it's really annoying that if your sim actually OWNS the store, they can't put a basket in their own inventory! And yes, I think the baskets are calculated on the amount of food in the fridge plus, I suppose, previous baskets. So sometimes sims might well purchase empty ones. Since all my shoppers are townies, they no doubt have an inventory full of empty baskets since they have no fridge! Now, less than 100 years ago, few people had fridges, but they still bought groceries, dammit! Title: Re: The great grocery rip off Post by: J. M. Pescado on 2006 June 23, 16:52:34 The grocery basket's "Delete" value tends to be zero because the basket, in and of itself, has no intrinsic worth, and contains a variable number of food points.
Incidentally, this kind of random berserk shopping behavior is why playable shopping is bad: You'll never get your money back. Title: Re: The great grocery rip off Post by: ZephyrZodiac on 2006 June 23, 16:56:08 Much better to emply towies to rip off other townies!
Title: Re: The great grocery rip off Post by: Ancient Sim on 2006 June 24, 03:48:14 I tend to stick them under the foundations and bring them out when the warning comes up that the fridge is running low (if I remember they're there, which I rarely do). I've noticed that since the second patch, the delivery people are just depositing the baskets outside the houses now, not messing about ringing the doorbell and doing silly dances. Far more sensible. Have started ordering normally again now, rather than using Monique's computer express delivery or clicking "Restock" in debug mode. Would buy them when they're downtown, but it can't be done because it's not the same neighbourhood (that is VERY irritating).
Title: Re: The great grocery rip off Post by: Ness on 2006 June 24, 07:02:27 I've got one of dizzy's hacks to allow sims to randomly bring home food after work (sometimes they bring pizza) - it's great, I never have to worry about fridges running low, and there's no aspect of cheating as they are charged for the food they bring.
Title: Re: The great grocery rip off Post by: cwykes on 2006 June 24, 09:36:37 The grocery basket's "Delete" value tends to be zero because the basket, in and of itself, has no intrinsic worth, and contains a variable number of food points. As I figured, it's a particularly bad rip-off. They ought to sell them for what they paid for them like other goods. Is it fixable and are you moved to do it? So we think a sim buys as many groceries as will fit in his fridge at that moment not a standard basket. If he buys a second basket, ZZ thinks he pays zero for it. I suspect he buys the same basket again as many times as he is moved to do it. The sim pays for that number of food points whatever price is charged (could be ridicously cheap or expensive). All the baskets have a resale value of zero regardless of what you paid for them. When he gets home, that first basket would fill up the fridge. If you wait until the fridge is empty, does that basket still fill up the fridge? i.e. does the record about the basket actually store how many food points were paid for? I tend to stick them under the foundations and bring them out when the warning comes up that the fridge is running low. I've used the foundation trick too, useful :) but most of my houses don't have them - too expensive for starter homes.If you have the cheap fridge, unless you want to send your sim downtown to buy food, it's usually cheaper to sell the fridge.. I think this is the cheap uni fridge, not the one in base game. I don't have Uni, but I'll check my game again.I only know the gossip prob are you sure you have the last Simpe ? Had the same but now the "groceries gossip about...." is gone now it says only basket groceries ore Plate , Bowl whatever there in the inventory is. I have version 0.58.1.29297 which I thought was the latest as I DL'd again recently, but will go check. thanksTitle: Re: The great grocery rip off Post by: Dea on 2006 June 27, 00:39:57 I have the latest public SimPe available and I have the same gossip about grocery or whatever tokens
|