Title: Identical Twins Post by: HRH Posie on 2005 July 18, 09:20:40 Background:
I resurrected Skip and modified Brandi's controller - pregnancy so she had twins from her pre-programmed pregnancy. Brandi Broke now has ten children including Dustin and Beau with the remaining 6 children being a further 3 sets of twins. The last 3 sets of twins were not the result of using hacks or direct modification of the pregnancy token. The youngest 4 children all have the Aries star sign which I would presume is due to the ‘first born effect' that you mention. However, here comes the odd part, child 7 and 8 are perfectly identical. So here's the question J.M., how did I manage to have identical twins if identical twins do not exist within the game? I have included some pictures for you. Picture 1 (http://i7.photobucket.com/albums/y291/PosieFlump/Identical%20Twins/Twins-1.jpg) Picture 2 (http://i7.photobucket.com/albums/y291/PosieFlump/Identical%20Twins/Twins-2.jpg) Picture 3 (http://i7.photobucket.com/albums/y291/PosieFlump/Identical%20Twins/Twins-3.jpg) Finally SimPE shows them as having the same eye, hair and skin genetics with only one obvious difference: 5 (dtString) = nose,jaw,ears, for Miranda Broke 5 (dtString) = nose,brow,jaw,ears, for Morgan Broke Title: Re: Identical Twins Post by: gali on 2005 July 18, 09:49:37 Why bother? I had the same identical twins (without resurrection, just my own created sims) - all you have to do is to change the hair and the hair-color of one of them.
"Change appereance" on one twin is enough. Title: Re: Identical Twins Post by: HRH Posie on 2005 July 18, 09:54:54 Why bother? I had the same identical twins (without resurrection, just my own created sims) - all you have to do is to change the hair and the hair-color of one of them. "Change appereance" on one twin is enough. I'm not sure I understand gali. What does the ‘Why bother?' refer too? I'm not trying to get identical twins; I'm merely asking why I managed to get a set of identical twins when allegedly they do not exist. Most of my twins have slightly different eyebrows, noses or one face is a little longer than another. Therefore change appearance would not make them identical. Similar yes, but not identical. Title: Re: Identical Twins Post by: J. M. Pescado on 2005 July 18, 09:59:58 I'm honestly uncertain where you got those two from at all. According to people who have dissected Brandi's DNA, Brandi has no blonde genes and cannot actually produce blondes. Dustin and Beau are thus not her real children and were actually swapped at birth by the now defunct hospital.
As for the first-born effect, this would cause the sequential twin births to always result in sims with identical personalities (A=C, B-D), unless you either manually dry-fired the generator or used the Lot Debugger to do this. However, it's pretty common for siblings of first-generation families to appear identical, since when a sim is spawned in CAS, he generally has homozygous genetics which assert themselves in fairly predictable order when combined with another gen-zero sim. Thus, your first generation siblings may all look very alike. But your picture seems to contradict the established data on Brandi's genetics, so I dunno WHAT you did to get those two. Title: Re: Identical Twins Post by: gali on 2005 July 18, 10:04:08 Sorry, my English is not so good (the "famous escape" of Arnold Shwarzenigger, lol), so I thought you are botherred by having identical twins.
If you say that they don't exist in the game - how did I get them more than 3 times, and with the same clothes too (I just sufferreed when they were toddlers)? Do I have some glitch? Title: Re: Identical Twins Post by: J. M. Pescado on 2005 July 18, 10:07:04 Well, pre-Uni, all sims would spawn with the same aging outfit for every age category unless you had an existing set of uniforms, in which case one was randomly selected so that it would clash as horribly as possible. Alternatively, you got the "Tracksuit of Shame".
As for "identical" twins, either your parents had very similar personalities so there wasn't much room for random variance, or you were suffering the Firstborn Effect, which normally doesn't apply to twin births, unless you were to do something like reboot the game and advance to the same sequence number before the second baby spawned. However, appearances can easily be identical, particularly if you pick the same hair and are using gen-zero sims with homogenous genetic traits. Title: Re: Identical Twins Post by: HRH Posie on 2005 July 18, 10:12:12 No problems gali ;D
J.M: Genetically the twins have black hair however when they became children I changed them to blonde with the 'change appearance' at the mirror. They look so similar to their twin sisters that I changed the hair colour to tell them apart. I chose blonde as they have a recessive blonde gene from Skip. They are indeed first gen sims however the other twins have quite obvious differences. Thanks for the response. Title: Re: Identical Twins Post by: J. M. Pescado on 2005 July 18, 10:26:07 Ugh. Hair dying. How revolting.
Also, what's a "Posie Flump", anyway? I notice you wandered by the chat while I was off excavating earlier yesterday. Title: Re: Identical Twins Post by: HRH Posie on 2005 July 18, 10:40:55 Indeed, I was setting up my copy of mIRC and I just wanted to check everything was working as I intended. Well Posie Flump is a puppet from the late 1970's British TV show called 'The Flumps'. My avatar shows the Posie Flump puppet. There was Grandfather, Mother, Father, Perkin, Posie ad baby Pootle Flump and the show focused on their lives. That's about it really! I was born in '76 and it's a reminder of my childhood.
About the personalities, Brandi and Dustin have Neat 3, Outgoing 6, Active 4, Playful 6, Nice 6 and are Aries. Skip has Neat 5, Outgoing 8, Active 6, Playful 3, Nice 3 and is also an Aries. It wasn't exactly a great surprise to have children with the Aries star sign. Title: Re: Identical Twins Post by: tiggerypum on 2005 July 19, 03:58:15 Those are the most identical looking twins I've seen. I've seen posts where people have said 'identical twins' where the eyebrows are visibily different, or some other feature, like eyes, or size of nose or mouth. My thought, dumb luck and maybe some of the features of the parents are similar (as expressed on a male or female face).
On the other hand, the sibs in most of my houses tend to carry whatever family resemblences pretty strongly, and tend to look a lot like each other - as they're not always in the same age at the same time, I can't tell how close, but as all the game born children have 3 parents (unless you turn that off) - the mom, the dad, and the 'average' face - it's not surprising that they look similar. That's also why most babies look almost identical to each other - to avoid dirt ugly babies the babies display mostly the maxis standard baby face. I have had a couple sims now that produce dirt ugly toddlers (they are okay as babies), the eyes come out looking bad, but as they age, they 'fix' themselves and look normal. Title: Re: Identical Twins Post by: HRH Posie on 2005 July 19, 07:28:59 Tell me about it! Many a time I've had cute identical twin babies only for one to resemble Quasimodo when they transition to toddlers. Likewise, there doesn't seem to be a great deal of difference between genders during the baby stage. Some toddlers are so grotesque but a number do eventually ‘grow into' their face.
The twins in the picture are my first pair of truly identical looking twins. As you quite correctly mention, most twins will have at least one obvious difference. The usual difference for me is that one twin will have a longer face (or is that jaw?) than the other. In other cases I have twins with different colour eyes, skintone or completely different noses. I noticed when Miranda and Morgan were children that they looked alike but I was warned that the noses would be probably be different and this difference would become apparent during the teen years. One of the few aliens that I have had in the game would probably win the ugliest toddler award ;) Title: Re: Identical Twins Post by: Kitiara on 2005 July 20, 04:44:20 Those are the most identical looking twins I've seen. I've seen posts where people have said 'identical twins' where the eyebrows are visibily different, or some other feature, like eyes, or size of nose or mouth. My thought, dumb luck and maybe some of the features of the parents are similar (as expressed on a male or female face). On the other hand, the sibs in most of my houses tend to carry whatever family resemblences pretty strongly, and tend to look a lot like each other - as they're not always in the same age at the same time, I can't tell how close, but as all the game born children have 3 parents (unless you turn that off) - the mom, the dad, and the 'average' face - it's not surprising that they look similar. That's also why most babies look almost identical to each other - to avoid dirt ugly babies the babies display mostly the maxis standard baby face. I have had a couple sims now that produce dirt ugly toddlers (they are okay as babies), the eyes come out looking bad, but as they age, they 'fix' themselves and look normal. Is there a way to change that 'average' face? Please forgive me if I am asking a stupid question, but altering it to something that I like better could go a long way in countering that 'everyone looks the same and they are all ugly" problem I have with Maxis Sims. If this is stupid say so, if not any advice would be appreciated. Thanks :-\ Title: Re: Identical Twins Post by: J. M. Pescado on 2005 July 20, 04:50:00 I'm not sure what is meant by the "average" face. There's a certain amount of "blending" that goes on to average out two faces that are very different in the parents, but there's no "smearing into the generic bland face" that goes on over time if you breed certain characteristics. If you didn't have this blending effect, you'd get some interesting facial deformities.
Ultimately, though, the reason that sims tend to look the same is because people tend to look the same. Title: Re: Identical Twins Post by: tiggerypum on 2005 July 20, 06:13:13 I doubt I can track it down, but I remember a discussion with Maxis that did say that both that the features are blended, but also that they are... applied to some 'norm' that Maxis has for a head. And for the most part, they are not... shown, maybe is the right word... on newborns except for eyesize *sorta*. The applying of the facial features to *another* face also explains how some of my toddlers can look like they have a major deformity around the eyes, yet by the time they're adults they do not, because Maxis decreases the amount it blends with the 3rd head as they age.
Maybe another way to put it is that the characters have their facial characteristics, but they are expressed over the ages only by certain amounts, and there is a base head that the expressing is applied to. At least that was what was said during one conversation. Now I want to test ;) Title: Re: Identical Twins Post by: J. M. Pescado on 2005 July 20, 06:16:11 I think the reason toddlers are deformed is simply because you're cramming the features of a full-sized head onto something much too small for it, so it gets a little warped. It simply appears that the game is poorly optimized to render toddlers, and that very little attention has been paid to them. This is pretty obvious when you notice that by default, there's no way to even change their hair, which is all the same, and that you don't exactly have a lot of choices even when you can. It is clear that toddlers are not really considered a high priority.
And babies are incapable of expressing any features other than eye, skin, and hair colors, and the latter, you have to look at their eyebrows pretty closely sometimes to tell the difference. Title: Re: Identical Twins Post by: Kitiara on 2005 July 20, 13:07:07 all right, I hereby withdraw my request. I am still interested in a way to prevent sims from being born fugly, but if I understand your explanations, this is not the solution. It sounds like it would in fact be likely to cause more problems, if it were actually possible. :(
oh, well. more change appearance coupled with surgery coming up ::) Title: Re: Identical Twins Post by: J. M. Pescado on 2005 July 20, 13:11:22 Don't pay too much attention to how the toddlers and children look. The facial features aren't really even close to well-defined until they're at least teens, and even then you only have a rough idea of whether they're going to ultimately turn out okay, or whether they're still fugly. For instance, the children of Sim-Me tend to inherit both my prominent headbrow and my enormous dome, with the result that they come out looking like little Klingons because of the compressive effects of pre-adult simskulls. Although I suppose it's still kinda cute. They do turn out slightly less like Klingons by adulthood, though. Now if they were slightly more swarthy and had forehead spines, they wouldn't even need costumes.
Title: Re: Identical Twins Post by: HRH Posie on 2005 July 20, 14:29:14 For instance, the children of Sim-Me tend to inherit both my prominent headbrow and my enormous dome, with the result that they come out looking like little Klingons because of the compressive effects of pre-adult simskulls. Although I suppose it's still kinda cute. They do turn out slightly less like Klingons by adulthood, though. Do you have snap shots? Now those I would like to see ;) Title: Re: Identical Twins Post by: J. M. Pescado on 2005 July 20, 14:53:02 Sorry, nope. The ones I have currently seem to have grown out of it. I'll see if I it reappears next generation, though.
Title: Re: Identical Twins Post by: Oddysey on 2005 July 20, 21:20:38 SimMe? JMPescado has a sim of himself? Will you upload that? Please? I have a hack that could use that . . . I made one from your TS2 avatar, but having JMPescado made by JMPescado would be even better.
I've noticed that if you breed a sim from other sims while in CAS, they can have recessive genes for hair, eyes, and skin tone. I don't know if the facial genes have recessive versions. Because of this, I now always create two "parent" sims, "create a baby" to make the desired sim, then delete the parent sims when I create sims in CAS. Makes the gene pool a little more interesting, and allows me to cram more genes into one sim. Title: Re: Identical Twins Post by: J. M. Pescado on 2005 July 21, 01:22:12 SimMe? JMPescado has a sim of himself? Will you upload that? Please? I have a hack that could use that . . . I made one from your TS2 avatar, but having JMPescado made by JMPescado would be even better. I try not to publicize sim-mes. It's creepy enough having people create bad imitations of me so they can lock me in 3x3 rooms and watch me pee myself to death. Besides, extracting me again may be difficult, I've been dead for a quite awhile now.Title: Re: Identical Twins Post by: J. M. Pescado on 2005 July 21, 12:31:24 And there we go, one Klingon baby. Notice the impressive nosebrow ridge. If he were swarthier and more ridgey, he could pass for a Klingon.
(http://www.moreawesomethanyou.com/crapola/miniklingon.jpg) The baby uniform he'll probably never get to actually wear has him done up like a little felon, but the permanent babysuit is a hard thing to avoid. Title: Re: Identical Twins Post by: HRH Posie on 2005 July 21, 12:46:04 That's brilliant JM but how on earth did you manage to get him to look so stroppy? Actually he reminds me of William Hague MP, the old Leader of the Conservative Party...
Title: Re: Identical Twins Post by: J. M. Pescado on 2005 July 21, 12:49:47 That's brilliant JM but how on earth did you manage to get him to look so stroppy? It's my sim-great-grandchild. Of course he looks stroppy! He takes after me!Title: Re: Identical Twins Post by: HRH Posie on 2005 July 21, 12:59:36 Silly Posie, I must click my brain into gear ;)
Title: Re: Identical Twins Post by: J. M. Pescado on 2005 July 21, 13:02:14 Silly Posie, I must click my brain into gear ;) Yeah, seriously. I can't believe you even asked. I mean, really, what part of "children of sim-me" did you not understand? :PTitle: Re: Identical Twins Post by: veilchen on 2005 July 21, 13:02:32 Yes really Posie, what were you thinking ;D?
G. Title: Re: Identical Twins Post by: HRH Posie on 2005 July 21, 13:07:29 I think its the 'If you were a townie...' thread from last night. Its warped my brain :P
Title: Re: Identical Twins Post by: Oddysey on 2005 July 21, 16:00:53 Bother. Honestly, I wasn't going to lock you in a 3x3 room or anything. Honestly I'd be rather afraid that you'd find out some time, find my house with Google Earth, and run it over with your tank. Or hack into a satellite and zap it with a laser.
I have that "improved" version of fwiffo's Multiple PT hack, and I have a weird sense of humour. Can you guess where this is going? I thought it might be entertaining to upload it to MTS2 without telling them *exactly* what sims were in it. Heh. Title: Re: Identical Twins Post by: HRH Posie on 2005 July 21, 16:13:20 lol that does sound rather amusing ;D Can you just imagine all those Klingon babies!
Title: Re: Identical Twins Post by: cyperangel on 2005 July 21, 16:17:45 heh, i'd actually love to have such a hack in my game.. I havent downloaded the Multiple PT hack cause im still hoping to get my handson your version :)
Even with pescado in the bunch. Although the thought of Pescado running around pollinating sims is kinda scary... Title: Re: Identical Twins Post by: Oddysey on 2005 July 21, 16:38:19 It'll probably be up in a few days. I don't have much else to do, and all I need to do is make some non-craptastic sims for the first version. Probably just going to be a variety of "Basic" PTs, as in, would fit in PT Smith's family tree. I have a bunch of bink13y's stuff, too, but I'll need to make some modifications to the genetics before I do a freakish sims version, since several of the weirder sims only have hair for females.
Mind you, I honestly haven't a clue what I'm doing. I know nothing about uploading protocol. If fwiffo flames me I'll probably have to take it down, but I *think* he's okay with it, since he's the one who told me how to do it in the first place. Come to think of it, it would be rather amusing to do an entire "JMPescado pack" with sim-JMP and his various sim-offspring. Hmm. The possibilities with this thing are endless. Title: Re: Identical Twins Post by: veilchen on 2005 July 21, 19:18:33 Quote Posted by: Oddysey Come to think of it, it would be rather amusing to do an entire "JMPescado pack" with sim-JMP and his various sim-offspring. Hmm. The possibilities with this thing are endless. You have a wicked sense of humor, you know. If I hear on our local news that a house in the Baltimore/Washington metro area has mysteriously vanished, or if I see a mushroom cloud when looking out of my window, I'll hold a 1 minute of silence vigil in your honor ;). G. Title: Re: Identical Twins Post by: gali on 2005 July 21, 22:15:51 "I try not to publicize sim-mes. It's creepy enough having people create bad imitations of me so they can lock me in 3x3 rooms and watch me pee myself to death. Besides, extracting me again may be difficult, I've been dead for a quite awhile now." (Pescado)
*died from laugh*...*help!!! resurrect me!* Title: Re: Identical Twins Post by: Oddysey on 2005 July 22, 04:07:36 You have a wicked sense of humor, you know. If I hear on our local news that a house in the Baltimore/Washington metro area has mysteriously vanished, or if I see a mushroom cloud when looking out of my window, I'll hold a 1 minute of silence vigil in your honor ;). If that actually happens, it's actually rather likely that it'll be my fault. I expect that the JMPescado sim had to have his gravestone removed because he wouldn't stop bothering the living sims, and picked somewhere really inconvenient to die? I honestly don't understand sim behavior in this area. I can just see it: "He died in the bathroom, so by the Great Malevolent User we're going to bury him in the bathroom! And I don't care if that means he's blocking the toilet; we can just dig him up to move him somewhere else, thereby incuring his everlasting wrath upon us all and most likely resulting in our untimely demise." Title: Re: Identical Twins Post by: J. M. Pescado on 2005 July 22, 04:35:19 I expect that the JMPescado sim had to have his gravestone removed because he wouldn't stop bothering the living sims, and picked somewhere really inconvenient to die? I honestly don't understand sim behavior in this area. I can just see it: "He died in the bathroom, so by the Great Malevolent User we're going to bury him in the bathroom! And I don't care if that means he's blocking the toilet; we can just dig him up to move him somewhere else, thereby incuring his everlasting wrath upon us all and most likely resulting in our untimely demise." Actually, everyone is buried in the Mausoleum. Moving gravestones isn't really enough to greatly aggravating ghosts, they still tend to remain fairly quiet if most other factors are okay. That, and if you stick a few Ghostbusters in the important places, it should keep out the riffraff and banish them back to the Mausoleum.Title: Re: Identical Twins Post by: Oddysey on 2005 July 22, 04:52:36 I really need to get around to building Mausoleums for my sims . . . I've got a couple of elder ghosts who are upset because I sold their crappy bed and/or their crappy toilet so I could by a nice new shiny one that actually worked. That, and I suspect I'll need one to experience the true awesomeness of the Ghostbuster.
Title: Re: Identical Twins Post by: J. M. Pescado on 2005 July 24, 08:26:01 Well, here's another mean lookin' bastard for you: Notice also the prominent familial nosebrow:
(http://www.moreawesomethanyou.com/crapola/meanguy.jpg) That nosebrow has been a prominently identifying feature in the family for 3 generations now. Title: Re: Identical Twins Post by: veilchen on 2005 July 24, 08:59:17 Oh? Which or whose family would that be? Yours or your sims?
By the way, the head-stones and the "kick" option in your picture...nice touch. It's very pescadoestic (I know its not a word, since I just made it up :D) G. Title: Re: Identical Twins Post by: J. M. Pescado on 2005 July 24, 09:03:25 Oh? Which or whose family would that be? Yours or your sims? My sim-family, descended from Sim-Me.Quote By the way, the head-stones and the "kick" option in your picture...nice touch. It's very pescadoestic (I know its not a word, since I just made it up :D) That's part of my "experiment in putting a cow plant in the Dorm Cafeteria". Dormies, for some bizarre reason, like to congregate around these tombstones at all hours bemoaning the fate of somebody they've never met before until the ghosts come out and they pee themselves. Nobody had managed to actually be frightened to death yet, so I figure the number of tombstones hasn't achieved critical mass.Title: Re: Identical Twins Post by: Oddysey on 2005 July 24, 15:57:23 I have that hack working now. I'm going to post an "all J. M. Pescado spawn" pic or two here, just for a bit of feedback, see if I'm doing it right. Over half of them do have that brow ridge. Still working on getting the other features *just* right, and if I produce a significant improvement I'll put up a new version of that hack.
Title: Re: Identical Twins Post by: J. M. Pescado on 2005 July 24, 17:27:02 The unique thing about the brow ridge is that I, myself, in my sim incarnation, lack the brow ridge. However, all children end up inheriting it so far. It looks rather imposing and mean, as you can clearly see, but is usually hidden behind the familial sunglasses. The large dome is another common feature, although not quite as immediately noticeable as the nosebrow ridge.
Title: Re: Identical Twins Post by: reggikko on 2005 July 24, 17:31:01 The unique thing about the brow ridge is that I, myself, in my sim incarnation, lack the brow ridge. However, all children end up inheriting it so far. It looks rather imposing and mean, as you can clearly see, but is usually hidden behind the familial sunglasses. I know you are against uploading Sim-you, but I would love to have that toddler! I promise I'd be very nice to him and he'd be a Knowledge Sim who maxes all skills, of course. |