Title: Something else to point and laugh at.. Post by: kewian on 2006 June 21, 03:10:30 Here is my house up for ridicule. This is NOT a starter home. IM sure I will be punished appropriately for it being expensive and too large but this is what it ended up being. I like it. I chose furnishings mostly based on how quickly it affected motives and to the highest satisfaction as well . This puppy costs approx. 165k fully furnished with all career rewards.
Here is an outside view of house. (http://i35.photobucket.com/albums/d192/kewian/snapshot_00000001_31a348c6.jpg) Overview of the layout: (http://i35.photobucket.com/albums/d192/kewian/snapshot_00000001_718f181e.jpg) The all important everyone must have it MAIN DESK (http://i35.photobucket.com/albums/d192/kewian/snapshot_00000001_31a34035.jpg) Title: Re: Something else to point and laugh at.. Post by: kewian on 2006 June 21, 03:16:16 to continue:
upstairs with room for torture or whatever your sims sick little desires are.. (http://i35.photobucket.com/albums/d192/kewian/snapshot_00000001_31a340d0.jpg) (http://i35.photobucket.com/albums/d192/kewian/snapshot_00000001_71a34122.jpg) Title: Re: Something else to point and laugh at.. Post by: BlueSoup on 2006 June 21, 03:32:57 Uhhh Kewian, you know you'll actually have to deliver on that bribe, right?
Better not make it too difficult to do so. Title: Re: Something else to point and laugh at.. Post by: kewian on 2006 June 21, 03:38:28 well.. I probably wont win anyway...but I can offer 5 big whole dollars!! ;D
Title: Re: Something else to point and laugh at.. Post by: BlueSoup on 2006 July 02, 15:39:58 4.0 for aesthetics.
Title: Re: Something else to point and laugh at.. Post by: J. M. Pescado on 2006 August 05, 12:51:19 ! THIS LOT HAS NON-LEVEL EDGES !
Placement of this lot in your neighborhood will damage the neighborhood terrain! Garage is full of workbenches and cannot actually park car! Severe terrain warpage throughout, making it a small miracle anything was ever built here. Archway to kitchen must be replaced to enable defense against raiders. Fire contamination hazard due to combined kitchen/dining area. Nursery, despite size, has only one port, unsuitable for handling twins. Must use level-up/down in order to be able to observe all active levels. Use of block stairs impedes smooth traffic flow, even with two of them. Visitor roaming access not easy to contain until they already in second floor hall, rendering them out of view from first-floor camera. Possible confusion over "The One Desk" may result if desks do not fall in precise numbered order. Bribe: 0.125 Functionality: 0.3 Scenarios: 0.8 Expand/Adapt: 1.8 Cost Effectiveness: 0.6 Physics: 0.8 Aesthetics: 4.0 Technical: 0.883 Total: 0.58 |