Title: Repricing floors and walls? Post by: lindaetterlee on 2006 June 18, 20:29:34 Ok so i am a downloadaholic. I have been paring down my downloads was nearly 10 gb down to 1.5gb still wanting to go lower. I love most of the stuff i got now and I am just working on fine tunning a few things. Right now i have nearly 8000 files. some 2000 or so is floors and walls. I love all the ones i got but have found that there are a few hundred with the 1 dollar price tag. I know you can update these a few ways but anyone know of a mass way to update the price. Like selecting umteenth items and marking one price lol.
Linda Title: Re: Repricing floors and walls? Post by: BlueSoup on 2006 June 18, 22:44:00 Wow. I am having a hard time going from 2.35GB back to 1.5GB. It's insanely hard. The only way I know of is in Homecrafter (and I just learned that :P )
Title: Re: Repricing floors and walls? Post by: MutantBunny on 2006 June 18, 23:29:51 I have the same problem--only with tthe categories. This sounds like a SImPE plugin.....
Title: Re: Repricing floors and walls? Post by: twistingsims on 2006 June 19, 00:13:06 Wow. I am having a hard time going from 2.35GB back to 1.5GB. It's insanely hard. The only way I know of is in Homecrafter (and I just learned that :P ) Ya I just started playing around with the homecrafter and redid a few custome walls/floors, however it changes the GUID or number for that custom wall/floor and when you go back into your game, any of the walls/floors you had in your homes will disappear because it looks for that GUID number!! Very fustrating because I was so excited that I could change the prices as the lower priced walls do not enhance environment scores, and then the number changes, aagghh!! So if it can be done in SimPE without changing those numbers, that would be great! Title: Re: Repricing floors and walls? Post by: SaraMK on 2006 June 19, 01:27:11 I have also hunted for a way to change wall/floor prices in bulk, but haven't found anything.
By the way, has anyone read anything about the dangers of floors priced at $0? I don't remember where I saw a thread about it, but apparently they screw up the game. Can anyone confirm/deny? Title: Re: Repricing floors and walls? Post by: lindaetterlee on 2006 June 19, 03:55:28 I've never heard of it screwing up the game but it figures. I hate the completely lower priced walls/floors. It allows no strategy in the game.
Title: Re: Repricing floors and walls? Post by: Ellatrue on 2006 June 19, 05:46:50 Is homecrafter still broken?
Title: Re: Repricing floors and walls? Post by: IgnorantBliss on 2006 June 19, 05:55:46 You can probably do it in SimPE, as well, but Homecrafter is easier. They released an updated version of Homecrafter a few weeks ago.
Title: Re: Repricing floors and walls? Post by: ZephyrZodiac on 2006 June 19, 12:55:08 I just built a new modern home, and since I'd put the tarmac driveway down, I used tarmac to go to the front door. Funny thing, visitors used that door to ring the bell, but since there was an alternative door, the reisident sims used that every single time! I tried moving the doors around a bit, front one was actually double doors so tried removing one, but they still preferred to go the long way round. In the end I thought, must be the path, as it can't be anything else, and I replace the tarmac priced at, I think 4 or 5 simoleons, with a floortile which was only 1 simoleon, and lo and behold, they used the front door! (So price isn't the only issue!)
I remember doing all that repricing for my sims1 walls with SimWallCat, and it took ages to go through a large number of walls. People wondered then if it would be possible to make a program that did a batch at a time, but I don't think anyone ever came up with a satisfactory alternative to the wallcat. Interestingly, though, you reprice your walls from 1 simoleon to 10, and your floors from 1 simoleon to 7, and immediately your sims' houses are worth more, and therefore their bills will be higher. Title: Re: Repricing floors and walls? Post by: DrBeast on 2006 June 19, 13:00:22 A foolproof way of getting the environment score sky-high is to place a ridiculously expensive floor tile (at, say $30 a piece) and an equally expensive wall cover in a room. No need to worry about environment score after that!
Title: Re: Repricing floors and walls? Post by: ZephyrZodiac on 2006 June 19, 13:25:47 I know, I have some from LIU that are absolutely ridiculously priced - trouble is my sims can't afford them!
Title: Re: Repricing floors and walls? Post by: DrBeast on 2006 June 19, 13:46:59 I always alter the price of any custom floor/wall, and even clone some of the existing ones to set the price higher. Money is not an issue in TS2 after a while.
Title: Re: Repricing floors and walls? Post by: ZephyrZodiac on 2006 June 19, 13:58:58 Trouble is, I have so many, and they're often in three or four different versions of my game, plus my saved downloads folder, so each one I alter has then to be copied over to all those destinations! Now if I'd done it from the beginning.......
Title: Re: Repricing floors and walls? Post by: DrBeast on 2006 June 19, 14:03:00 Yes, it was quite a pain when I first started it...took me more than 4 hours to set straight and rename the actual filename to something that shows what the hell THAT FILE REALLY IS instead of random letter and numbers! But after that the upkeep is easy.
Title: Re: Repricing floors and walls? Post by: ZephyrZodiac on 2006 June 19, 14:13:31 Well, all the ones I have like that are actually in their own folder, so it's not so hard to find them now. I do appreciate websites that rename their own files and put the package and not the Sims2Pack up for download, but it's a lot of extra work and not everyone has the time. But for those that have gone to the trouble of changing a lot of their walls and floors over to a recognizable file name and a package file, I would like to say thank you!
The trouble with all these little things like changing walls means less time to play! (In Sims 1 days, the wallcat would let you do these things to the saved fileswhile the game was loaded, which meant you could do a few then return to your game and copy the alterations over later. I suppose I could copy all my walls and floors over to my other PC, do it there, then transfer them back when I'm done! Title: Re: Repricing floors and walls? Post by: momtogirls on 2006 June 19, 17:08:00 would it be possible to do a "repricing for dummies"?
I am also annoyed by the low prices of walls and floors...so it would be a help. I did figure out how to use SimPe to determine, and then rename the random number and letter names to what they are Title: Re: Repricing floors and walls? Post by: twistingsims on 2006 June 19, 19:03:20 soo has anyone else had that problem when repricing your floors/walls, those walls/floors used in a houses disappear from the house?
Is there a way to use SimPE to change the price too?? Title: Re: Repricing floors and walls? Post by: Jelenedra on 2006 June 19, 19:47:57 That was mentioned in the first couple of posts. Apparently, changing the prices causes the GUIDs to change and the game looks for the old GUIDs when you open up houses.
Title: Re: Repricing floors and walls? Post by: BlueSoup on 2006 June 19, 19:49:02 I can imagine it's the same as changing the price as objects. Load the file in SimPE and in the plugin view you can change prices for objects, whether it's a repeating part or not, etc.
That was mentioned in the first couple of posts. Apparently, changing the prices causes the GUIDs to change and the game looks for the old GUIDs when you open up houses. Yeah, same person posted that Jelenedra. ;) Title: Re: Repricing floors and walls? Post by: Jelenedra on 2006 June 19, 20:06:18 Oh... well, the first post didn't seem like a question, it was too informative!
That's what I get for reading this stuff at work. I get distracted too easily... OH SHINY! *runs into wall* Oh yeah, speaking of editing objects in SimPe.... How does one edit the energy/comfort values of custom beds? I have all these nice looking ones from Sunair Sims and every single one of them is Enery 2 Comfort 3. WTF? ??? Title: Re: Repricing floors and walls? Post by: BlueSoup on 2006 June 19, 20:23:58 Well, if they were cloned off of an inexpensive bed, then that would be why. I just hate it when they edit the numbers to say it's high and it's really not, or vice versa. I don't know how to do it myself though unfortunately and I'd love to know how too.
And I had to go back and read the post about the GUID's myself before I realized it was the same person too. :D Title: Re: Repricing floors and walls? Post by: ZephyrZodiac on 2006 June 19, 21:04:21 The trouble with walls and floors is a lot of the people who make them actually make them for house-building, and they set the price low so they can make starter homes that look good and have a little more than the basic one or two bedrooms and a tiny kitchen.
I agree about custom beds, from what I remember JM saying, it's really not so easy to change the comfort value of a bed so that the new value actually works - usually all people are changing is the apparent comfort value in the buy menu. I don't honestly know why they do it, after all, when you download a bed, you do it on it's appearance, because they never actually tell you what the comfort level is! Most of all, though, I get annoyed when people clone the Soma Sleepwell, as unless this was fixed in the OFB patch, maids won't make them - and if you're usig expensivenpcs, the least you can expect for 100 simoleons an hour or whatever, is that they finish the job! Title: Re: Repricing floors and walls? Post by: twistingsims on 2006 June 19, 22:37:17 I can imagine it's the same as changing the price as objects. Load the file in SimPE and in the plugin view you can change prices for objects, whether it's a repeating part or not, etc. That was mentioned in the first couple of posts. Apparently, changing the prices causes the GUIDs to change and the game looks for the old GUIDs when you open up houses. Yeah, same person posted that Jelenedra. ;) ;D thanks for the info BlueSoup and clearing that up for Jelenedra ;) its okay thou, we all experience that "over-post-reading", blurs the eyes after a while. :D Title: Re: Repricing floors and walls? Post by: Jelenedra on 2006 June 19, 23:00:07 Well, whatever you said at the beginning, sounded like a reasonable explaination for me. =p
But then again, I'm slowing becoming SimPe literate. So for now, I pretty much take everyone else's word for it. =) Title: Re: Repricing floors and walls? Post by: Lady Moiraine on 2006 June 19, 23:07:41 I haven't had any problem at all. I've been going through and repricing all the walls and floors. If it's a custom wall/floor, as soon as I reprice it, I delete it, if it's Maxis, you can't delete it. Now I can use carpets and some baby wallpaper I could never use before! I've been using all brick/stucco/stone walls and floors because they've been the highest priced but now I can use carpets and linoleum! I've been having a heyday making new homes! ;D
Title: Re: Repricing floors and walls? Post by: SaraMK on 2006 June 19, 23:20:22 I found the thread about dangerous $0 floors. http://www.simposieum.net/component/option,com_smf/Itemid,27/topic,1196.0
Title: Re: Repricing floors and walls? Post by: BlueSoup on 2006 June 20, 00:15:09 Can you please copy/paste what's said about it?
Title: Re: Repricing floors and walls? Post by: Twain on 2006 June 20, 00:21:38 Quote from: Myth Well everyone knows I love making $0 floor and wall sets to keep the cost of my lots down. But did you know that $0 floors cause graphical glitches? It took me a while to figure it out, but they do and I figured since I pimped my floors that I should be the one to warn you about them too. With $0 floors anything you set on them will partially or completely disappear. Rugs, homework, puddles even skill helmets will fall victim to the magical powers of the $0 carpet. In an outdoor application cast shadows will show normal on a priced tile but appear as a bright blue shadow shape on a $0 one. All of the above errors can be corrected very easily with Homecrafter. So don't go deleting your favorite free floors. Just open them in Homecrafter and change the price to $1 and it fixes the issue. Smiley Title: Re: Repricing floors and walls? Post by: ZephyrZodiac on 2006 June 20, 04:30:40 So maybe that's the answer to the problem a lot of people have asked advice about!
Title: Re: Repricing floors and walls? Post by: neriana on 2006 June 20, 05:09:57 I've given up on repricing floors and walls, though the cheating nature of all the $1 stuff drives me nutty. Same with objects. This game is not hard, what on earth necessitates making things so cheap? For objects, it really screws up Fortune Sims as well: they all end up with exactly the same sculptures, sinks, etc., and very little custom content works for them.
I didn't know that comfort was not readily editable on custom stuff through SimPE. Is it just comfort, or does it apply to all the other stats (besides price)? And if so, how does one edit the stats? Title: Re: Repricing floors and walls? Post by: ZephyrZodiac on 2006 June 20, 05:43:17 I don't know whether you can or cannot do it, I only remember JM saying it wasn't as easy as it looks.
I tend to use reasonably priced walls and floors and cut back on furnishings to the minumum - that way you get a good environment score from the start. A sim who can't cook doesn't need more than one counter to make cereal and lmsandwiches. They don't need a sink in the bathroom, and most are quite happy with a bookcase and a cheap stereo for starters - TVs are only useful for learning to cook. For fortune sims in particular I like to start with the minimum and give them something to want! Title: Re: Repricing floors and walls? Post by: SaraMK on 2006 June 20, 06:25:49 I didn't know that comfort was not readily editable on custom stuff through SimPE. Is it just comfort, or does it apply to all the other stats (besides price)? And if so, how does one edit the stats? Do you have access to N99? CTNutmegger posted some good info about it, and attached a file. http://p218.ezboard.com/fstarlightsimsfrm76.showMessage?topicID=290.topic I'll just quote. Quote It is done by changing the BCONs. I did all mine by cloning the most expensive bed, then exporting all the BCONs in it to a safe separate folder. You can delete this package later, you won't need it again. Open the bed you want to upgrade, and import those BCONs into it, allow it to overwriting the original ones, click commit and save the package. Instant upgrade. You can change the values that show in the catalog by hilighting Object Data, select the main Type (Usually the one without a letter or number following the name. Click Raw Data tab and select the Decimal view (easier than by Hex) scroll down the list and find the Comfort, Energy, Room and make the corresponding changes, 10 being the greatest. (This step is really not necessary, it only changes what you see in the Catalog view.) I still have the extracted BCONs I use for my meshes if you want them, I zip them up and you won't have to clone an expension bed to get them. Let me know and I'll put them online with a link to the download here. Direct Download to Enhanced BCONs http://homepage.myeastern.com/~kamaba/Bedshighvalue-BCONs.zip You will find 12 values in the zip, 2 for each BCON, just unzip them to a separate folder so you can keep them together and find them easily. Open the bed you want to update, click BCON in the left column, and then right click on each line in the right column. Choose Replace and then select the matching value simpe file from the replacements. (I labeled them so I'd know which was which). Ignore the *.xml files, they were created when I exported the values from the expensive bed, and I'm not sure if they are used by SimPE when you import the "*.simpe file", but I keep them together anyway. Commit after you have replaced the ones you want and Save the package. If you have any problem, let me know In response to a questions about chairs: Quote I don't see any reason why it wouldn't work, as long as you use the ones from a chair to upgrade another chair. I did it with a bar-b-que, someone made a really nice looking one but the hunger value was only 1, I used the value from the expensive grill to upgrade it for my sims. Title: Re: Repricing floors and walls? Post by: pioupiou on 2006 June 20, 08:13:07 Changing the price of floors and wallpapers in simPE is really easy (much more than binning hair !!)
When you open a floor or wallpaper file in simpe there's a text list with 3 lines : the first is the name of the floor or wallpaper, the second is the description you'll find in the build catalog and the third is the price. I edited all my floors and wallpapers this way, to give them logical prices (stones floors cannot be cheap in my world for example) and it's working perfectly in game. Don't forget to commit and save of course. It's faster than homecrafter and it doesn't change the GUID of the floor or wallpaper so it doesn't disapear from your houses. Pioupiou Title: Re: Repricing floors and walls? Post by: ZephyrZodiac on 2006 June 20, 13:56:50 That at least you would think Maxis would have put right with the new version! Wishful thinking, of course!
Title: Re: Repricing floors and walls? Post by: momtogirls on 2006 June 20, 14:23:49 how do I open the wallpaper or floor in simpe, because I seem to have forgotten.
Title: Re: Repricing floors and walls? Post by: BlueSoup on 2006 June 20, 14:44:06 File>>Open. Then navigate to the wall you want to open and choose it.
Title: Re: Repricing floors and walls? Post by: momtogirls on 2006 June 20, 18:14:26 thank you. I knew it had to be easy, but in my advanced age, I totally forgot
Title: Re: Repricing floors and walls? Post by: twistingsims on 2006 June 20, 19:08:55 Changing the price of floors and wallpapers in simPE is really easy (much more than binning hair !!) When you open a floor or wallpaper file in simpe there's a text list with 3 lines : the first is the name of the floor or wallpaper, the second is the description you'll find in the build catalog and the third is the price. I edited all my floors and wallpapers this way, to give them logical prices (stones floors cannot be cheap in my world for example) and it's working perfectly in game. Don't forget to commit and save of course. It's faster than homecrafter and it doesn't change the GUID of the floor or wallpaper so it doesn't disapear from your houses. Pioupiou thanks for the info, ya you would think Maxis would have made that possible with homecrafter, and naming them yourself instead of all those generic numbers and stuff!! ::) thank god for you good folks is all I can say!! ;D ;D Title: Re: Repricing floors and walls? Post by: neriana on 2006 June 20, 20:58:32 Thanks SaraMK, that's great info.
Title: Re: Repricing floors and walls? Post by: ZephyrZodiac on 2006 June 20, 21:12:04 You can also just right-click on the package file you want to edit, and where it says open you should have the option to open with simPE.
Title: Re: Repricing floors and walls? Post by: momtogirls on 2006 June 20, 21:55:40 You can also just right-click on the package file you want to edit, and where it says open you should have the option to open with simPE. THAT'S how I was doing it before...I knew it was something simple, but just couldn't remember. Thanks, everyone for the help Title: Re: Repricing floors and walls? Post by: Jelenedra on 2006 June 25, 20:22:28 Yes thank you, all my walls are now nicey nice priced and my sims are much happier about their environment. :D
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