Title: Testers Wanted: Adults Go Steady (Updated 9/15/2008) Post by: syberspunk on 2006 June 01, 23:00:24 (http://www.moreawesomethanyou.com/terror/green.gif)
Adults Go Steady v1.12 for TS2AL v1.0p0 Made by: syberspunk I made this hack to enable the 'Go Steady' option for adults. I especially needed this because I wanted my adult sims to have committed relationships without necessarily getting engaged or married. This hack should allow adults to go steady with other adults. It should also be compatible with Woohoo teens and allow teens to 'Go Steady' with their adult partners and vice versa. Don't worry, if you do not have Woohoo teens, the option will only show up for sims who are in love (which you wouldn't be able to accomplish in the default game without mods anyway). I also needed to enable the 'break up' option for those going steady, and as a result this conflicts with Pescado's marriage-traditional hack. See below for details. This is meant for use with Pescado's romancemod. At least that's why I made it, for a particular scenario where I wanted a sim to get furious at his lover for cheating on him. However, this was not happening because they were only in love and not in a committed relationship. :!!: This is NOT needed if you have the InTeenimater. With permission from jase, I have borrowed some code from the InTeen. It should now work properly for all sims. Earlier, I was having inconsistent problems with testing couple I used. This should be fixed now to use adult animations taken from flirt.../hold hands interaction and hug.../friendly interaction. This should not add any other features from InTeen. It only uses these adult animations because the 'go steady' animations only exist for teens. I enabled autonomy for going steady but I limited it to Family sims or very outgoing sims (9 or greater) who are in a good mood (>=80 for PCs or >=90 for others). I kinda wanted some autonomy just to add some surprise. I guess I should have mentioned that. Similarly, I also let the break up option be autonomous, but for Romance sims that are mean (2 or less) who are in a cranky mood (<= -20 for PCs or <= -35 for others). I have further updated it to add an additional check. Even if your sim is a Family sim, they also have to have an outgoing personality >= 5 to autonomously Go Steady and for break up, a Romance sim has to have an nice personality <= 4. The mood checks remain the same. I've added further code for randomness. For the go steady interaction, the initiating sim must be in love with the target sim. Family sims have a 50% chance, Romance sims have a 20%, and other sims have a 35%. For the break up interaction, the initiating sim must have a STR <= -20 with the target sim. Romance sims have a 50% chance, Family sims have a 20%, and other sims have a 35%. :!!: A separate Uni and Older version is now available. Fixed some issues with Breaking Up. Break Up option should appear if sims are furious. Each .zip archive contains both traditional marriage and default versions. Please only use One version that is appropriate for your EP(s). :!!: A separate file is now available that should enable the wants to go steady for adults. Use this file only if you DO NOT have any version of Teen Woohoo OR if you DO NOT want the Go Steady Want to show up between Teens and Adults. I purposefully made this separate package for those who DO NOT play with any version of Woohoo Teens or DO NOT want cross-generational relationships between Teens and Older sims. If you ARE playing with Woohoo Teens, then get the teenenabledadultwants. Both of these files are found over here (http://www.moreawesomethanyou.com/smf/index.php?topic=4464.0). That hack is designed to allow romantic wants to roll up between Teens and Older. INSTALLATION: This MUST be in your Downloads folder, typically found under: C:\Documents and Settings\UserName\My Documents\EA GAMES\The Sims 2\Downloads Compatibility: Uni and Older version now available. For NL, OFB, or later, use the NL and Later version. Please report back if you have problems. Again, this hack is only useful if you have Woohoo Teens. This hack is compatible with most, if not all mods by MATY crew (Pescado, TJ, and CBoy), dizzy, and probably more. Again, up to you to help me determine any possible conflicts. :busted: This hack will conflict with Pescado's marriage-traditional hack. I have uploaded a version that included the marriage-traditional changes where female sims always take the last name of the male sim and same sex sims retain their own last name. :busted: This hack will conflict with Squinge's easier break up hack. It may at first appear to be a benign conflict, but you may experience unexpected/unwanted behaviour in your game if you use them both. So don't. I am not responsible for whatever mischief may occur or however your game may get buggered should you decide to ignore this warning. :!!:REMINDER and fine print (to cover my ass ) : Remember to ALWAYS BACK UP YOUR DATA BEFORE INSTALLING NEW HACKS. By using this hack, you agree to absolve me of any responsibility or liability for any potential loss of or damage to your data. You have been warned. :!!:HOW TO REPORT: Conflicts, problems, or errors I would appreciate any constructive criticism and feedback that is actually helpful. With that in mind, it would be helpful, when reporting any conflicts or issues, that you include the following: 1) thorough but reasonably brief description of what you were doing 2) clear, comprehendible explanation of your problem 3) list of hacks that may be related to going steady or engagement/marriage 4) archived (.rar or .zip) of log produced by error Posts which do not include a clear description of what your problem is will be pretty much ignored. (i.e. posts such as "This does not work! I am taking it out! You suck! Nice try! etc.") I can't and won't help you if you don't explain what's wrong. Please be nice when trying to explain your problem and I might be nice and help you. :grouphug: Finally, my Thank Yous go to: J.M. Pescado, twojeffs, dizzy2, and jase439 for being excellent tutors and providing excellent models in their mods. As always, thanks to those creators who've put out some excellent modding tutorials, Quaxi and co for SimPE, and dizzy2 for disaSim2, and the finally letters T and S, and the number 2, all of whom, without which this mod would not be possible. If I left anyone out, I apologize in advance. You know who you are and you deserve my thanks. Version History: v1.01 - Fixed errors using InTeen code with permission from jase v1.02 - Minor tweaks to autonomy and released noautonomy versions v1.03 - Further tweaks to autonomy adding randomness v1.04 - Fixed error(s) (hopefully) with breaking up. Propose.../Engage shows up when appropriate. Uni and Older version available. v1.05 - Tweaked code to be a bit cleaner. Break up option should actually now appear due to furiousness alone. v1.06 - Added code to remove Going Steady flags upon death v1.061- Fixed Go Steady age tests for Base Game/Uni versions v1.07 - Tweaked acceptance code and autonomy versions v1.08 - Tweaked autonomy versions v1.09 - Tweaked autonomy versions - NL and Later only v1.10 - Minor change with memory handling v1.10b- Added Go Steady check tree. Requires Teen Enabled Woohoo Wants. (http://modthesims2.com/member/showthread.php?t=169485) v1.11 - Updated for Bon Voyage v1.12 - Updated for Apartment Life Here you can see Nina Caliente and my test subject, appropriately named Sujet Dexpérience ;) with the Go Steady option available. (http://i28.photobucket.com/albums/c237/syberspunk/TS2%20mods/adultsgosteady/adultsgosteady6edit.jpg) Here they are going steady. (http://i28.photobucket.com/albums/c237/syberspunk/TS2%20mods/adultsgosteady/adultsgosteady5edit.jpg) After setting their relationship to enemies, the break up option shows up. (http://i28.photobucket.com/albums/c237/syberspunk/TS2%20mods/adultsgosteady/adultsgosteady4edit.jpg) You can see that the break up interaction also works, complete with corresponding memory. (http://i28.photobucket.com/albums/c237/syberspunk/TS2%20mods/adultsgosteady/adultsgosteady3edit.jpg) After setting things back again, just to test it out, you can see that after they Go Steady, the Propose.../Engagement option is still available, just to show that this mod shouldn't break anything else. (http://i28.photobucket.com/albums/c237/syberspunk/TS2%20mods/adultsgosteady/adultsgosteady2edit.jpg) Here you can see that they are engaged (look at the ring under Nina's icon) and the break up option is also available, after setting their relationship to neutral. (http://i28.photobucket.com/albums/c237/syberspunk/TS2%20mods/adultsgosteady/adultsgosteadyedit.jpg) In case you were wondering, the break up for going steady is considered a separate social interaction from the break up for engagement/marriage. This is because normally, the 'Go Steady' option is reserved for teens only. Title: Re: Testers Wanted: Adulst Go Steady Post by: NikonSnow on 2006 June 01, 23:34:41 This is fantastic...it's so silly that adults don't really have a real relationship option besides marrage! Thank you!
Title: Re: Testers Wanted: Adulst Go Steady Post by: Ancient Sim on 2006 June 02, 00:00:11 This is intriguing in its own little way. I remember practically begging Jase to make the "Go Steady" option in Inteen optional (which he eventually did), because it drove me to distraction! I suppose it's my age, but "Go Steady" to me is a teen thing (or was, it's sort of archaic now where I live - in fact, I don't know anyone who's ever gone steady!) and the thought of a couple of elders 'going steady' - well, it just didn't seem right. I was having to go into SimPE and remove the memory, then go back into the game to get them engaged and married, because I didn't want the memory spreading, and it was driving me dolally. I'd have been fine with it if the memory had said "committed relationship", it was just the term "Go Steady" that I had an issue with.
Oh, I'm OLD. Give me a break. Title: Re: Testers Wanted: Adults Go Steady (Fix Pending :P) Post by: syberspunk on 2006 June 02, 02:58:04 Hehe. First of all, how embarrassing is that I mispelled Adults in the title. :P
Second of all, in my testing, I have now found a bug. So a fix will be pending. I think I might remove the download for now until I can figure out what the problem is. As for the Go Steady thing with adults... well I just wanted sims to have a form of committed relationship without it necessarily being Engagement or Marriage, but I'm too lazy to want to clone the entire thing. If I clone the social, then that means I have to clone a separate memory as well and yadda yadda yadda. I figured it'd be less work to just use the interaction which already exists in the game, but make it available for adults. I don't really care so much about the 'terms' that are used, so long as it accomplishes the main function. However, right now I am finding it a bit wiggy. Hopefully it is a simple problem. *crosses fingers* Ste Title: Re: Testers Wanted: Adults Go Steady (Updated 6/2/2006) Post by: syberspunk on 2006 June 02, 21:16:32 Alright. It appears to be fixed now thanks to jase's code. Thanks jase. I appreciate your help and generosity. :)
Ste PS. I'll still consider it in a 'testing' sort of phase. So feel free to test and report back, as I personally have not tested every age case cuz I'm lazy like that. :P Title: Re: Testers Wanted: Adults Go Steady (Updated 6/2/2006) Post by: RainbowTigress on 2006 June 03, 03:25:06 I was going to report that SimWardrobe's hack conflict tool was reporting this hack as conflicting with itself. ??? But I downloaded your update, and it's no longer reporting this.
I'll let you know if I have any problems. Thanks for sharing! Title: Re: Testers Wanted: Adults Go Steady (Updated 6/2/2006) Post by: syberspunk on 2006 June 03, 04:38:17 Yeah, the previous version that I had up there, I didn't realize that I had a certain BHAV twice. The update should be fixed now. I'm gettin a bit sloppy and careless, heh. How Maxian. :P
But this one should be good to go, especially with jase's code, which already works anyways. As such, I really can't take much credit for this. I kinda slapped the thing together based on similar previous mods I'd already done or tinkered with as models. Really, all the hard work was done by jase since he figured out awhile ago how to get it to work for adults to begin with. I kinda figured it was an animation issue, and since he already solved it, why reinvent the wheel? So special thanks goes to him for his willingness to share. :) Ste Title: Re: Testers Wanted: Adults Go Steady (Updated 6/2/2006) Post by: RainbowTigress on 2006 June 03, 05:49:40 Well, I just installed OFB and ran it for the first time after enabling CC. I entered the house of Lothario, a house of romance sims, of course. Bella's adult son had an attraction towards one of his lovers, and it looked like he went over to "hold hands." I didn't pay much attention to them at the moment. A few moments later, I was checking his memories and noticed he had just gotten a bad memory for going steady with this other sim! I didn't tell him to do that though. What could have happened? I am going to clear the flags and delete the memories from both. But that was really weird.
Title: Re: Testers Wanted: Adults Go Steady (Updated 6/2/2006) Post by: J. M. Pescado on 2006 June 03, 06:07:32 I would guess Syberspunk forgot to disable the autonomity.
Title: Re: Testers Wanted: Adults Go Steady (Updated 6/2/2006) Post by: Simlover on 2006 June 03, 06:26:27 Thanks Ste, I will give it a go!
Title: Re: Testers Wanted: Adults Go Steady (Updated 6/2/2006) Post by: syberspunk on 2006 June 03, 21:29:06 What could have happened? I am going to clear the flags and delete the memories from both. But that was really weird. Wow. Well... heh, actually I left autonomy in... but I limited it to Family sims or very outgoing sims (9 or greater) who are in a good mood (>=80 for PCs or >=90 for others). I kinda wanted some autonomy just to add some surprise. I guess I should have mentioned that. Similarly, I also let the break up option be autonomous, but for Romance sims that are mean (2 or less) who are in a cranky mood (<= -20 for PCs or <= -35 for others). I should have mentioned that. Sorry. :P I will upload noautonomy versions for both. Ste Title: Re: Testers Wanted: Adults Go Steady - No Autonomy Versions (Updated 6/3/2006) Post by: RainbowTigress on 2006 June 04, 01:15:33 Thank you so much, Ste. I have repaired the damage, thanks to SimPE's cascading delete on memories. I took it out until I could find out what was going on. While some may like the excitement of autonomy, I do not allow my sims to make their own choices in love. I'll tell you who to date and who to go steady with, dammit! :D
Title: Re: Testers Wanted: Adults Go Steady - No Autonomy Versions (Updated 6/3/2006) Post by: syberspunk on 2006 June 04, 02:07:36 While some may like the excitement of autonomy, I do not allow my sims to make their own choices in love. I'll tell you who to date and who to go steady with, dammit! :D Hehe. Sorry to have caused the drama in your game. I kinda like a little drama and some surprise. I thought that the checks would be high enough that it wouldn't happen too often. Can you at least verify for me that the sim in your game who autonomously chose the 'Go Steady' interaction fit the criteria I mentioned above: 1) Family sim OR Very outgoing (>= 9) 2) had a mood that was >= 80 for PC, >= 90 for others (townies and NPCs) The 2nd part is probably harder to verify since it already happened... but they should have at least met the 1st criteria. Ok, I have further updated it to add an additional check. Even if your sim is a Family sim, they also have to have an outgoing personality >= 5 to autonomously Go Steady and for break up, a Romance sim has to have an nice personality <= 4. The mood checks remain the same. Feel free to redownload and test. Let me know if you still find the autonomy too high or too frequently used. Also, any suggestions for other personality or mood/need checks are appreciated. :) Ste Title: Re: Testers Wanted: Adults Go Steady - No Autonomy Versions (Updated 6/3/2006) Post by: RainbowTigress on 2006 June 04, 03:35:25 My sim was an adult Romance sim in Permaplat, and his mood was where OFB puts them after it first installs, everything full green for the most part, except bladder was half-way. The other guy was a YA dormie from Sim State who I made Romance. This happened almost immediately after I unpaused the game after loading the lot, and everyone was reset.
Title: Re: Testers Wanted: Adults Go Steady - No Autonomy Versions (Updated 6/3/2006) Post by: syberspunk on 2006 June 04, 03:42:51 Hrm interesting. Was the one who initiated the interaction have an outgoing personality of 9 or more? Maybe I should put an extra check so Romance sims don't autonomously try the interaction, since it's typically a bad memory for them. Heheh. But still, kind of funny that a romance sim would autonomously choose to initiate it, and that a romance sim would accept. :P
Ste Title: Re: Testers Wanted: Adults Go Steady - No Autonomy Versions (Updated 6/3/2006) Post by: RainbowTigress on 2006 June 04, 04:19:11 I am not sure which one initiated it, because they were mostly off-screen at the time. I suspect that it was my sim though because I think he was the one who was heading towards the other sim. He has 9 outgoing points. He is an Aries, and his personality is 5/9/6/6/7. Their relationship was 100/100. He is the son of Bella Goth-Lothario and Brandon Lilliard.
Title: Re: Testers Wanted: Adults Go Steady - No Autonomy Versions (Updated 6/4/2006) Post by: syberspunk on 2006 June 04, 04:51:36 I am not sure which one initiated it, because they were mostly off-screen at the time. I suspect that it was my sim though because I think he was the one who was heading towards the other sim. He has 9 outgoing points. He is an Aries, and his personality is 5/9/6/6/7. Their relationship was 100/100. He is the son of Bella Goth-Lothario and Brandon Lilliard. Hehe. Ok whew. At least the checks worked properly. I edited it yet again to add some randomness in there. For the go steady interaction, the initiating sim must be in love with the target sim. Family sims have a 50% chance, Romance sims have a 20%, and other sims have a 35%. For the break up interaction, the initiating sim must have a STR <= -20 with the target sim. Romance sims have a 50% chance, Family sims have a 20%, and other sims have a 35%. So this should lessen the autonomy, but there can still be some surprises. ;D Ste Title: Re: Testers Wanted: Adults Go Steady - No Autonomy Versions (Updated 6/4/2006) Post by: RainbowTigress on 2006 June 04, 05:06:27 Thank you, syberspunk, but I think I'll stick with the no-autonomy one for now. :) I'm sure others who want autonomy will appreciate the tweaks, though.
Title: Re: Testers Wanted: Adults Go Steady - No Autonomy Versions (Updated 6/4/2006) Post by: syberspunk on 2006 June 04, 05:17:37 Thank you, syberspunk, but I think I'll stick with the no-autonomy one for now. :) I'm sure others who want autonomy will appreciate the tweaks, though. That's cool. I wasn't tryin to convince you to switch. I just wanted to make sure that the one with autonomy is reasonable, and not insanely super obsessive like it sometimes ends up. I like surprises, but I don't want it to get annoying. Hehe. Ste Title: Re: Testers Wanted: Adults Go Steady - No Autonomy Versions (Updated 6/4/2006) Post by: RainbowTigress on 2006 June 04, 05:24:24 That's ok. I'm glad I could help troubleshoot. :)
Title: Re: Testers Wanted: Adults Go Steady - No Autonomy Versions (Updated 6/4/2006) Post by: Simlover on 2006 June 04, 06:53:21 I like the autonomy aspect!
Title: Re: Testers Wanted: Adults Go Steady - Uni and Older Versions (Updated 6/4/2006) Post by: syberspunk on 2006 June 05, 01:56:28 I had to update this again. I found some problems with the 'Break Up' option not happening properly. It appears to be fixed now. But it definitely needs more testing. A separate Uni and Older version is now available. Also, the 'Break Up' options should appear if sims are furious. Each .zip archive contains both traditional marriage and default versions. Please only use One version that is appropriate for your EP(s). I had to combine them in the same archive because I'm only allowed four attachments.
Anyways, please redownload, test, and report back if you get any problems. Thanks. :) Ste Title: Re: Testers Wanted: Adults Go Steady - Uni and Older Versions (Updated 6/5/2006) Post by: syberspunk on 2006 June 05, 15:23:27 Ok. Yet another update. *whew* I'm rollin 'em out about as much as the maty dc is being updated. :P
Hopefully this will be the last update for a while. This should be a cleaner fix to the problem I was experiencing before. For those interested in the details: In my game/testing, I have a YA couple at a Uni dorm. One is a CAS made YA, and the other was a townie that I invited to join the household (using pinhead's fabulous hack). Whenever I had the CAS born YA initiate the 'go steady' interaction, I would run into problems where his part of the interaction would fail, but the target (moved-in townie/dormie YA) would continue regardless. As a result, the target was getting a memory of going steady, but the initiator did not get a memory and the flags were not properly set. I suspected this had to do with the animations, which jase informed me that there were no 'gosteady' animations for adults. His solution, which was pretty clever, was to use other animations, in this case from flirt and hug. With his permission, I've used those changes and that seemed to solve that problem. However, I was now testing the break up option, and once again, it seemed to be failing when the initiator was the CAS made YA (in both cases, if I directed the moved-in townie/dormie YA, he was always successful - I tried this multiple times). Again, the initiating sim fails on his side of the interaction; he does not get the memory and the flags do not get cleared. On the other hand, the target does get the break up memory and there is a relationship drop with the red -- symbols. I am still not quite sure why it fails. I tried to trace the error down, and it seems to failing in the 'Common Entry' BHAV, at Wait - Person B State - >= but didn't care to go any further as it seems a bit too complicated at that point. If any other modders could shed some light on this issue, I'd greatly appreciate it. Well, my first attempt to fix this was kind of a jerryrigged bandaid. I forced the false return from the Common Entry to run the code anyways. Even though this forced the initiating sim to now get the appropriate memory, in one of my tests, it did not sync up properly and I now had the opposite problem where the target sim was not receiving the memory and the flags were still not cleared. Instead, I decided to alter the bhavs, and move out the creation of the memory into the initiator's side of the interaction. This way, only if he succeeds, will both memories be created and the flags should be cleared. If he fails, there may be a relationship change, but at least the memories won't be lopsided (where only one sim gets the memory and the other doesn't). I tested it, and so far it seemed to work ok. But since I am not sure what causes the failing in the first place, I cannot guarantee that it still won't fail occassionally. But at least, if it does fail, it won't be totally screwy and you won't be forced to have to go into SimPE to fix the memories. Not exactly the most elegant solution, but the best I can come up with for now. Please let me know if you experience these types of problems with either going steady or breaking up. It may have to do with the state that the sims are in. I'm not sure what it is though, since in most cases, my sims were standing around and I had them procrastinating with macrotastics. One of the times that I was testing, I tried to use the break up option right after the two sims failed at flirting. The target was in the midst of trying to walk away. The initiator went through his part of the interaction, got the relationship change and the memory, but the target wasn't even facing him, and made no attempt to 'dock' with the initiator and run through the corresponding animations. In all other tests, my sims were usually unoccupied and just standing around. ??? If you do run into these problems, any info you could provide might help, such as what your sims were doing, what may have been in their queue, whether they were pcs or townies, and whether they were CAS made or moved-in. Thanks. :) Ste Title: Re: Testers Wanted: Adults Go Steady - Uni and Older Versions (Updated 6/5/2006) Post by: jase on 2006 June 11, 00:38:39 So now that a little bit of the InTeenimater resides in this mod, has anyone measured its effect on kittens?
Title: Re: Testers Wanted: Adults Go Steady - Uni and Older Versions (Updated 6/5/2006) Post by: RainbowTigress on 2006 June 11, 00:49:11 None that I can see. ;)
Title: Re: Testers Wanted: Adults Go Steady - Uni and Older Versions (Updated 6/5/2006) Post by: syberspunk on 2006 June 11, 05:13:09 I imagine, due to the percentage of InTeen content, downloading this hack is equivalent to drownin kittens, but only a little, just not enough to actually kill them. ;D
Ste Title: Re: Testers Wanted: Adults Go Steady - Uni and Older Versions (Updated 6/5/2006) Post by: cassandra on 2006 June 13, 22:28:10 This is so great! I have a gay couple that I really don't want to get married, but one of the guys tends to cat about town with other guys, girls, social bunnies.....
Does this affect wants, could someone have a want to go steady with someone they like? Would they be less likely to wander? Okay you might have answered that some where but I didn't see it. Thanks for the great mod, I thought it was wierd that adults couldn't "date." Title: Re: Testers Wanted: Adults Go Steady - Uni and Older Versions (Updated 6/5/2006) Post by: syberspunk on 2006 June 14, 21:02:53 Does this affect wants, could someone have a want to go steady with someone they like? Would they be less likely to wander? Okay you might have answered that some where but I didn't see it. Thanks for the great mod, I thought it was wierd that adults couldn't "date." Hrm, that's a good question. This particular hack does not affect wants at all. And although, I did make the teenenabledadultwants hack in order to enable romantic wants between teens and older, which can be found here (http://www.moreawesomethanyou.com/smf/index.php?topic=4464.0), I just realized now that the Go Steady wants might possibly be limited to Teens Only in the same way that Woohoo wants are limited to Adults and older... Because of this, it probably would require a hack to the core files... I'll try and take a look into this. Ste Title: Re: Testers Wanted: Adults Go Steady - Added Fix to handle Death (Updated 6/20/2 Post by: syberspunk on 2006 June 20, 05:54:34 I was playing today, and it just dawned on me that I hadn't thought of what might happen if sims are going steady and one of them dies. I wasn't sure if the game already handled this case, since it probably doesn't expect adults or older sims to be flagged for going steady. To test this, I had an adult couple going steady in my game, and I finally managed to kill one of them off (some of you in chat may already know about that ordeal ::) what a stubborn sim!) Anyways, as I suspected, the game did Not remove the 'going steady' flags. I checked in SimPE, and sure enough the flags were still there.
So... I had to add some code that should now handle this properly when sims die. If sims were going steady with the deceased, those flags should now be removed. This part is untested by me thus far, but theoretically it should work. Let me know if you have any problems. Ste Title: Re: Testers Wanted: Adults Go Steady - Added Fix to handle Death (Updated 6/20/2006) Post by: IcemanTO on 2006 June 21, 17:14:29 Well, I'm also an "ancient" but I think this your mod is really a GREAT mod.
I have many friends that lives in the same home as they are married and they aren't, nor engaged, so the term "steady" is absolutely good for them. And, this matches perfectly the Pescado's romancemod, because a steady sim in my game normally refuses flirts or other romantic interactions from strangers. Keep a good work. Thanks Title: Re: Testers Wanted: Adults Go Steady - (Updated 8/14/2006 - Base Game/Uni Versio Post by: syberspunk on 2006 August 14, 22:18:12 Bugfix for Basegame/Uni versions. I'm surprised no one else reported this. :P Essentially there was a minor bug in the Test BHAV. When I back ported the Basegame/Uni version, I had to use the Uni version of the 'Go Steady' TEST BHAV, and I forgot to change the age test, which specifically checks if the sim you click on is a Teen, otherwise it doesn't work. I fixed it so it should now look for Teen or older. Sorry about that. All regular, traditional, autonomy and no autonomy versions for the Basegame/Uni should be fixed now.
Ste Title: Re: Testers Wanted: Adults Go Steady - (Updated 8/14/2006 - Base Game/Uni Versions) Post by: Eleonora on 2006 August 15, 11:04:50 I seem to be having a minor annoyance with your mod. I had a couple who were going steady, he - adult, she - teen. After she turned into an adult she didn't have the go steady icon in her relationship panel, but he did. She wasn't able to propose an engagement/ go steady anymore, though he still could. After he had proposed to her she did have the marriage option available, so it's really no big deal, just something I noticed.
Title: Re: Testers Wanted: Adults Go Steady - (Updated 8/14/2006 - Base Game/Uni Versio Post by: syberspunk on 2006 August 15, 17:54:52 Hrm. Do you have the Age Transitions fix? I think twojeffs made it, with a version for Teens Keep Loves or what not. You can find them here (http://www.moreawesomethanyou.com/smf/index.php/topic,1197.0.html).
I should probably mention this in the main post and add a link. This is most likely the cause. When teens transition, I think the game automatically wipes out the hearts and/or go steady icons. You'll need to use the Teens Keep Loves version. My hack should not conflict with any of those fixes. In fact, it would be best if you have both the 'Go Steady Critical Fix' and the 'Age Transitions Fix - Teens Keep Loves' version. Ste Title: Re: Testers Wanted: Adults Go Steady - (Updated 8/14/2006 - Base Game/Uni Versions) Post by: Avalikia on 2006 August 15, 21:04:11 Can a sim get engaged to a Sim going steady with someone else? The reason I ask is because I'm interested in the version with autonomy because I like the idea of some random relationship mayhem. However, if I want two sims to marry and one of them has autonomously decided to go steady with another sim I don't want it to interfere with my future marriage plans, especially if this will be autonomous between non-playables.
Title: Re: Testers Wanted: Adults Go Steady - (Updated 8/14/2006 - Base Game/Uni Versio Post by: syberspunk on 2006 August 15, 21:29:10 Can a sim get engaged to a Sim going steady with someone else? Nope. You will either have to manually direct the sims to break up (and hopefully that works with no glitches, if not, please report back :P) or direct them to fight a lot and wait and see if they will actually break up autonomously. However, it should be noted that, as twojeffs has reported, autonomy for these actions (based on the social plug-in) only advertises to adults. Teens and elders will not autonomously use these type of social plug-ins. Ste Title: Re: Testers Wanted: Adults Go Steady - (Updated 8/14/2006 - Base Game/Uni Versio Post by: Eleonora on 2006 August 16, 09:48:18 Hrm. Do you have the Age Transitions fix? I think twojeffs made it, with a version for Teens Keep Loves or what not. You can find them here (http://www.moreawesomethanyou.com/smf/index.php/topic,1197.0.html). I should probably mention this in the main post and add a link. This is most likely the cause. When teens transition, I think the game automatically wipes out the hearts and/or go steady icons. You'll need to use the Teens Keep Loves version. My hack should not conflict with any of those fixes. In fact, it would be best if you have both the 'Go Steady Critical Fix' and the 'Age Transitions Fix - Teens Keep Loves' version. Ste I have both fixes now, and everything works perfectly. Thank you very much :-* Title: Re: Testers Wanted: Adults Go Steady - (Updated 8/14/2006 - Base Game/Uni Versions) Post by: Avalikia on 2006 August 16, 14:24:47 Hmm, in that case there ought to be a way to ask someone about their current relationship status. If they're engaged or married, you're probably going to remember that you told them to get engaged or married, and if you forget you can zoom in and check for a ring. But if they're going to be in a relationship that they decide to get into themselves and there's no visible sign that they're in a relationship, then there needs to be a way to find out if they're in a relationship so that you can decide whether or not your sim wants to go after them. Either that, or they need to be able to autonomously break up when they still have a good relationship but there's someone they like a lot better around.
Title: Re: Testers Wanted: Adults Go Steady - (Updated 8/14/2006 - Base Game/Uni Versio Post by: syberspunk on 2006 August 17, 09:53:28 Breaking up should have about the same autonomy as going steady, except that I put in mood/need checks, to see if the sim is in a bad mood. Romance sims are more likely to break up autonomously whereas Family sims are less likely. Vice-versa for going steady autonomously. I think I added some personality checks to, so nicer sims are less likely to break up. And autonomy is currently restricted to PCs only. However, I haven't thoroughly tested autonomy. It should work in theory. :P
As for a way to tell if a sim is going steady... hrm. Well... first, that is a neat suggestion, to have sims more likely to break up if they identify someone else that they have better chemistry with or something, but I imagine it would be a bit more complicated to code this type of thing, which seems to fall into the realm of what twojeffs is doing with the CR. A bit more advanced for me and it isn't something that I want to delve into right now. off the top of my head, it would probably require constantly testing to see if other/new sims that are/show up on the lot have better chemistry than their current steady, and I can foresee possible too many iteration errors with that. A more simpler thing to do would possibly be enabling a clickacble option on targets to view their relationship status, or adding an option under the Ask... menu, something to the effect of Ask about relationship status, and the sim can just report that they are currently going steady with... or are engaged/married to... and have that show up as a dialog box. I'll consider this, as it might be the easier thing to do. And depending on what people think, I can either make it a neutral interaction that just reports info, or have it actually potentially adjust relationships. I'm not sure if all of those interactions under the Ask... menu actually affect STR/LTR levels or if there are neutral ones that simply report without changing STR/LTR. Ste Title: Re: Testers Wanted: Adults Go Steady - (Updated 8/14/2006 - Base Game/Uni Versions) Post by: RainbowTigress on 2006 August 17, 15:49:56 I'm not using the autonomy version, but a dialogue reporting the sim's status and who their SO is would be neat to have in larger neighborhoods where I sometimes forget who's with whom. :D
Title: Re: Testers Wanted: Adults Go Steady - (Updated 8/14/2006 - Base Game/Uni Versions) Post by: jrd on 2006 August 17, 17:40:11 Q: I have never gotten the autonomous go steady wants for adults with the inTeen. Does this mod actually conflict with the inTeen? It looks like it does more than the latter mod.
Title: Re: Testers Wanted: Adults Go Steady - (Updated 8/14/2006 - Base Game/Uni Versio Post by: syberspunk on 2006 August 17, 23:52:42 Q: I have never gotten the autonomous go steady wants for adults with the inTeen. Does this mod actually conflict with the inTeen? It looks like it does more than the latter mod. A. This mod shouldn't affect wants. This just enables the 'Go Steady' interaction for adults and elders. It does conflict with InTeen because jase already enabled it with InTeen. He even made it shinier and changed the icons and stuff so they say Committed Relationship, or something like that. I don't know the specifics exactly. But he was kind enough to let me I'll look into cloning one of the ask interactions and modeling the SO report after that. Ste Title: Re: Testers Wanted: Adults Go Steady - (Updated 8/14/2006 - Base Game/Uni Versions) Post by: PlayLives on 2006 September 10, 03:09:07 I thought this mod will only allow autonomy if the initiating sim is in love with the target sim?
I have had at least 2 cases of sims asking another to go steady when there wasn't even a crush there yet. One example was a dormie trying to ask my sim to go steady. I didn't write down their relationship scores with each other but definitely were less than 40 daily/lifetime. She had not previously even initiated any kind of romantic interactions towards him. The other case was when a playable sim asked another playable to go steady and he turned her down. Later on, while he was in love and had 100/96 with another playable sim, the first girl asked him again. This time he accepted! He had 47/35 towards her, she 49/42 towards him, no crush, nothing. Why would he accept going steady when he was in love and had a crush? Title: Re: Testers Wanted: Adults Go Steady - (Updated 8/14/2006 - Base Game/Uni Versio Post by: syberspunk on 2006 September 10, 06:39:34 I thought this mod will only allow autonomy if the initiating sim is in love with the target sim? I have had at least 2 cases of sims asking another to go steady when there wasn't even a crush there yet. One example was a dormie trying to ask my sim to go steady. I didn't write down their relationship scores with each other but definitely were less than 40 daily/lifetime. She had not previously even initiated any kind of romantic interactions towards him. I'll have to take a look into this. I don't remember exactly what are the relationship checks. The other case was when a playable sim asked another playable to go steady and he turned her down. Later on, while he was in love and had 100/96 with another playable sim, the first girl asked him again. This time he accepted! He had 47/35 towards her, she 49/42 towards him, no crush, nothing. Why would he accept going steady when he was in love and had a crush? Well, actually, I didn't mod the result setting for this interaction. It is actually a clone of another interaction, which I think in turn began as a clone from the social kiss interaction. I only recently looked at how results are set in social interactions and I have a better understanding now. I suppose I can go back and mod this to make the acceptance a bit more realistic. In most social interactions, it appears to check the LTR and STRs, as well as mood. In some cases, the result can be modified based on personality as well. I'll take a look at the code again and come up with something that seems reasonable. Ste Title: Re: Testers Wanted: Adults Go Steady - (Updated 8/14/2006 - Base Game/Uni Versions) Post by: PlayLives on 2006 September 10, 15:45:47 Forgot to mention I have the "Autonomy NL-and-later Marriage Traditional" version, if that matters.
I like the autonomy, it just suprised me that he would accept going steady when he was already in love with another sim. Maybe you can just change it so that they don't accept if they are in love with another (red heart)? His love did get jealous (as it was done and accepted right in front of her). She lost the red heart for him. A little later she lost the crush as well when the girl did a flirt with her man. It was pretty funny to watch though. It definitely added some drama, lol. Title: Re: Testers Wanted: Adults Go Steady - (Updated 8/14/2006 - Base Game/Uni Versions) Post by: Avalikia on 2006 September 10, 15:58:34 In my experience, a real person won't ask someone to go steady (at least, not seriously) if they don't at least have a crush on them, but they will accept from someone that they don't have a crush on even if they have a crush on someone else, provided that they have a good relationship otherwise and aren't in love with someone else. (The reasoning behind this is usually something along the lines of not feeling like they deserve their crush.) If they're in love but it's not mutual, they'll go steady with someone they have a crush on. If they have mutual love, they'll only go steady with someone they love, but will accept even if the person asking isn't the one they have mutual love with. People who seem to have a romance aspiration tend to be an exception to all of this, as they will only go steady with someone they love. I don't know if you'd agree with any of this or how hard it would be to code, but this is what I've personally observed.
Title: Re: Testers Wanted: Adults Go Steady - (Updated 9/11/2006) Post by: syberspunk on 2006 September 11, 09:25:48 Alright, I tweaked the autonomy and the acceptance code a little. It turns out, the original test for Go Steady already checks if the sim has a crush at least, however... if not, it Does allow the option if there is chemistry... So... that is probably why, even if the sims in question did not have crushes on each other, they might have high enough chemistry that the option was available. Whether or not the chemistry shows up in the UI panel or not, I don't know. I don't think those bolts are set until sims interact, possibly requiring a romantic interaction... but I believe the underlying chemistry can be present even though the bolty icons might not show it yet. *shrugs*
Anyhew... I tweaked it so that, in the autonomous versions... if autonomous, the sims with crushes will still be autonomous. Sims who do not have crushes must be fairly outgoing (7+). For the acceptance code... it depended originally on LTR, STR, mood, and niceness. It seems that, if the LTR > 40, STR > 30, and Mood > 40... the sim will accept! So... I guess the possibility of accepting, even tho they may not have a crush, is pretty high already. :P AND!!! Even if LTR < 40... sims who are Very nice (>6) will still have a very good chance of accepting. :P I tweaked that it should check if the target sim is in love with someone else, who is still alive, other than the asking sim. However, even if this is true, as sims meet each check (LTR, STR, Mood, and Niceness), they will have a higher random chance of still accepting, ranging from 25-45% (so still slightly less than 1/2 the time). Family sims will have a slightly higher chance, with a max of 55% chance of acceptance. Romance sims will be less likely. All of this remains untested, but the code looks clean enough to me. :P I'll probably test it out sometime tomorrow when I get the chance. I also have a few tweaks to my grow up townies hack that I still need to test, before I release the next version of that. Anyhew, as always, back up your stuff... keep a backup maybe of the previous version, just in case I missed anything. :P And let me know if you have any problems. These are small, yet somewhat significant tweaks. Hopefully it lesses acceptance and autonomy, but it should totally stomp it out. Hopefully, with the randomness, it will be reasonable. :) Ste Title: Re: Testers Wanted: Adults Go Steady - (Updated 9/11/2006) Post by: PlayLives on 2006 September 14, 20:52:03 Hi syberspunk,
A few more things I've noticed...(I haven't tried the new version 1.07 yet, so I'm still commenting on the old one, 1.06) Going back to the couple that autonomously went steady (crush but no love), I had the guy cheat on her right in front of her face numerous times (kiss, make out, flirt) and not once did she get jealous. I then had her flirt with another sim in front of him, he did not get jealous but his sister who was in the same room did throw a fit (which means she recognized the cheating). Why are they not getting jealous if they are in the same room and even looking right at what's going on? He is a Money sim and she is Popularity, could this be the reason? As a result, the option to break up would not appear so I had to have him fight her and then the option to break up showed (since she was furious). Would it be possible to make the break up option appear at all times or at least make it a little easier? I guess if they were to get jealous on their own then it wouldn't be a need for the easier break-up. If the no jealousy is the result of their personality/aspirations, then disregard. thanks Title: Re: Testers Wanted: Adults Go Steady - (Updated 9/11/2006) Post by: syberspunk on 2006 September 14, 21:39:57 Hrm... how very odd. I'll try and check my code out for sure... but... as far as I can tell, jealousy would be handled by the romancemod. I don't think that anything I changed conflicts specifically with the romancemod. Just the marriage-traditional hack. My mod should just enable going steady... but maybe... the romancemod doesn't detect going steady status among adults? Which would kinda suck, but I thought that it did, because I'm certain I had a young adult sims who were going steady end up with jealousy when one of them cheated in front of their face. But in my case, the cheatee did not get furious, just jealous. The cheater did get furious when the cheatee slapped him tho. :P
Off the top of my head, I'd say confirm that both sims that were going steady had the 'go steady' pink hearts set and/or corresponding memories. There might be a chance where the interaction failed, and only one of them got set and the other didn't. But I thought I had fixed that. It could still be flukey tho... Another thing... did your sims only have crushes set while going steady? Or did you mean that, before they went steady, they only had crushes? Did they never get the love hearts at all, even after going steady? I don't know if the romancemod checks to see if, sims who are in a committed relationship are also in love. Maybe sims who are in a committed relationship, but are not in love anymore, won't get jealous? I'd have to look at the romance mod to be sure. As for the romancemod itself... I thought that all aspirations would get jealous, and the only exceptions are Romance Sims if their personality the criteria, or Pleasure sims unless it involved their SO or something like that. I think there was a somewhat recent post about it again. I know it keeps coming up again and again, lol, but I always forget the exact aspiration and personality dependent criteria. It seems odd that the sister would recognize the affair, but not the actual SO. However... Pescado has mentioned that, there are "rare" instances where, if the sim was occupied in some other interaction, the window of awareness opportunity could have been missed, and thus, the sim ends up being totally oblivious to the events that transpired. Hrm... but upon re-reading your post, it looks like you tried to do this several times. The only other thing I can think of... is it possible that the cheatee also liked the 3rd party? If both parties in a committed relationship both love the 3rd party, then there won't be jealousy. I'll try and take a look at this later on and get back to ya. :) Ste ETA - Ok, I took a look at the code and: 1) Briefly looking at my adultsgosteady hack, I can't see anything that would break jealousy emitting. The bhavs that I include should be related to going steady, breaking up, and proposing. I don't think there is anything that I changed that should turn off jealousy... Jealousy should be handled by the romancemod, so with that in mind: 2) I looked at the romancemod and all looks well to me. The BHAV that determines whether a sim is jealous checks if the cheatee and the cheater are in love (so they must at least have red hearts) and if not, they have to at least be on a date. With that in mind, it means that even if sims are going steady, engaged, or married, they won't get jealous if they are not in love. This makes sense to me. Since you can sort of be in loveless marriages or you can be in committed relationships where you might have fallen out of love for some reason. So... if your sims managed to go steady but not fall in love yet, then that is probably why your sim did not get jealous. 3) If they were in love (had red hearts) the romancemod Does indeed check whether the sims are in a form of committed relationship, including going steady, engaged, and married. Sooo... if all the conditions were correct (the cheater and the cheatee were going steady And had red hearts) And the cheatee was present to witness the cheating and was not otherwise pre-occupied, then s/he should have gotten jealous. The exceptions are Romance sims and non-committed Pleasure sims who meat the personality criteria (nice + playful + outgoing >= 15 then they won't get jealous). All other aspirations will get jealous. Now that I'm looking at it... it seems that lovers should theoretically get jealous even if they are not in a committed relationship? In other words... it shouldn't have matter that your sims were committed or not. Non romance and non-pleasure sims should get jealous of their lovers. I'm not sure if that is intentional... or was changed maybe when the romancemod was tweaked for Pleasure sims... I guess all this time, I slightly misunderstood the romancemod. I was under the impression that jealousy was restricted to committed relationships, at least for all other aspirations. But the only exceptions where jealousy does not occur appears to be for Romance and non-committed Pleasure sims who meet the personality criteria. In all other cases, at least if I am reading the code correctly, sims who are in love should still get jealous, even if they are not in a form of committed relationship. The committed relationship thing is only a factor if the ones involved in the interaction are in a committed relationship. In other words, if Sim A and Sim B are interacting romantically, and Sim C is in love with one of those sims, they won't get jealous if Sim A and Sim B are in a committed relationship. I suppose this helps stamp out weird random acts of jealousy involving children and what not. That way they don't get pissy if mommy is kissing their "new" step-daddy. Too bad it robs you of the possibility of jealous extramarital/outside lovers who might still be crazy enough to get jealous even if their lover is interacting with their right spouse. I mean, you could be a skankity ho that goes out with married men, and even tho you know that he is married and cheating on his wife, you could still get jealous when you see them kissing. If you were discreet, you might not make a scene, but if you're crazy, you might boil rabbits or something. :P So... it seems to me that your issue hinges on whether or not your sims were actually in love. If they only had crushes, then there's no jealousy. Title: Re: Testers Wanted: Adults Go Steady - (Updated 9/11/2006) Post by: J. M. Pescado on 2006 September 15, 08:22:19 3) If they were in love (had red hearts) the romancemod Does indeed check whether the sims are in a form of committed relationship, including going steady, engaged, and married. Sooo... if all the conditions were correct (the cheater and the cheatee were going steady And had red hearts) And the cheatee was present to witness the cheating and was not otherwise pre-occupied, then s/he should have gotten jealous. The exceptions are Romance sims and non-committed Pleasure sims who meat the personality criteria (nice + playful + outgoing >= 15 then they won't get jealous). All other aspirations will get jealous. Now that I'm looking at it... it seems that lovers should theoretically get jealous even if they are not in a committed relationship? In other words... it shouldn't have matter that your sims were committed or not. Non romance and non-pleasure sims should get jealous of their lovers. I'm not sure if that is intentional... or was changed maybe when the romancemod was tweaked for Pleasure sims... Intentional. Sims may still get jealous, but they cannot "catch someone cheating", without a committed relationship. So while someone can be slapped, you can't get knife-in-rings or "be caught cheating" without actual commitment.I guess all this time, I slightly misunderstood the romancemod. I was under the impression that jealousy was restricted to committed relationships, at least for all other aspirations. But the only exceptions where jealousy does not occur appears to be for Romance and non-committed Pleasure sims who meet the personality criteria. In all other cases, at least if I am reading the code correctly, sims who are in love should still get jealous, even if they are not in a form of committed relationship. Title: Re: Testers Wanted: Adults Go Steady - (Updated 9/11/2006) Post by: PlayLives on 2006 September 15, 15:01:29 Okay, syberspunk, that explains it, :D.
When they went steady neither had a crush nor was in love with the other. While going steady they developed the crush nothing more. So according to your explanation, when I had him cheat on her right in front of her face (and vice versa) neither got jealous because they were not in love. got it. It makes sense sort of, they are at the stage where they like each other alot (crush) but are free to date others. She did cry when he broke off the steady though. hehe. So what about his sister? She obviously recognized their going steady as committed enough to get pissed when she flirted with another guy. It's funny actually; the family was more serious about the relationship than the couple, lol. :) Any ideas on how to make it easier to break up the going steady (if that is all they have) without having to force a fight? Title: Re: Testers Wanted: Adults Go Steady - (Updated 9/11/2006) Post by: syberspunk on 2006 September 16, 00:14:50 Intentional. Sims may still get jealous, but they cannot "catch someone cheating", without a committed relationship. So while someone can be slapped, you can't get knife-in-rings or "be caught cheating" without actual commitment. Ahh, right, that does make sense. Well... too bad a sim can't still get jealous without necessarily getting the cheating memory. People can get jealous even if it isn't really 'legitimate' cheating. But yeah, I understand. It's a game, and this is the best that can be accomplished within the limits of code, otherwise things just get too messy trying to maintain and satisfy everyone. So what about his sister? She obviously recognized their going steady as committed enough to get pissed when she flirted with another guy. It's funny actually; the family was more serious about the relationship than the couple, lol. :) Hrm. I'm not quite sure about that. The Am I Jealous code gets passed two parameters, which I assume the 1st to be - the sim it checking, and thd 2nd to be - the sim who is doing some potentially jealousy causing event. It then checks if those two sims are in love, or on a date. Otherwise, there should be no jealousy... If they are in love, or on a date, then it checks the stack object or current object to see if it's a jealousy trigger/emitter. If so, then it can get the two sims, Sim A and Sim B, involved that is triggering/emitting the jealousy from whatever interaction they are participating in. It then checks if Sim A and Sim B are in a committed relationship. If so, then no jealousy. If not... then it checks if the sim passed as the 2nd parameter is either Sim A or Sim B. If the 2nd sim is Sim A (involved in the jealousy triggering/emitting interaction), then it checks the relationship of the 1st sim (passed as the 1st parameter) to Sim B (involved in the jealousy triggering/emitting interaction). If the 1st sim has a crush or is in love with Sim B, then no jealousy (this allows for 3somes or moresomes). On the other hand... if the 2nd sim is Sim B, the the code compares the 1st sim to Sim A with the same deal. It it turns out that the 1st sim does not have a crush or is in love with the 3rd party... the code proceeds to check the aspiration and personality, with the criteria I already described in previous posts above. The only odd thing I see is that... if the 2nd sim is not Sim A Or Sim B, it still proceeds to check the criteria... *shrugs* Now... with all of this in mind, I am not sure why the sister got jealous, unless the sister was in love with one of the two people involved in the interaction? Or... somehow the cheating memory propagates through another way via some other code. There are a few more bhavs that may be involved in handling how people outside the relationship react to jealousy. I did not examine those in heavy detail. But... if you think about it... as a relative who is aware of the committed relationship... it could stand to reason that they would be upset when catching someone cheating... even tho the couple themselves might not be in love. That sort of makes some sense to me, roleplay wise at least. For a hypothetical example, if I caught my sister's husband cheating, I would be pissed, but perhaps there has been some underlying trouble that I was unaware of and did not know that they could have fallen out of love. So maybe she wouldn't be jealous or upset herself. Perhaps they are on their way to getting a divorce. Anyways, a total hypothetical meant to illustrate the situation. My sister isn't old enough to be married, much less divorced. lol. ;) Any ideas on how to make it easier to break up the going steady (if that is all they have) without having to force a fight? I'll look into making an easier breakup hack that would be compatible with this. Maybe a couple of versions: one where the option is always available, and one where the relationship test for the option to appear doesn't require such low levels. Ste Title: Re: Testers Wanted: Adults Go Steady - (Updated 9/11/2006) Post by: PlayLives on 2006 September 16, 19:29:42 Quote if you think about it... as a relative who is aware of the committed relationship... it could stand to reason that they would be upset when catching someone cheating... even tho the couple themselves might not be in love. That sort of makes some sense to me, roleplay wise at least. True. She wasn't in love with anyone but it does make sense that she would be jealous. Thanks for explaining how things work. Title: Re: Testers Wanted: Adults Go Steady - (Updated 9/11/2006) Post by: syberspunk on 2006 September 17, 09:25:58 Ok, I threw together an easier breakup option. I haven't tested it, but basically the option should show up anytime now. And just in case, I made two versions: one with autonomy and one without. The autonomous one still uses the relationship checks. But if you are clicking on the pie menu yourself, the option should show up regardless of the relationship status. The autonomous one is for NL and later ONLY. The noautonomy one can be used for any version. Although... I suspect that the break up interaction might not be autonomous by default anyways... so it probably doesn't even matter. I personally have never seen sims autonomously break up in the game. And apparently, the option should be available if the STR is like 45 or below.
Ste Title: Re: Testers Wanted: Adults Go Steady - (Updated 9/11/2006) Post by: J. M. Pescado on 2006 September 18, 01:29:21 Ahh, right, that does make sense. Well... too bad a sim can't still get jealous without necessarily getting the cheating memory. People can get jealous even if it isn't really 'legitimate' cheating. But yeah, I understand. It's a game, and this is the best that can be accomplished within the limits of code, otherwise things just get too messy trying to maintain and satisfy everyone. ....they can and they do, with Romance Mod in place. Didn't I just say that? Weren't you listening? Have you been taking stupid pills today?Now... with all of this in mind, I am not sure why the sister got jealous, unless the sister was in love with one of the two people involved in the interaction? This is one of those strange random things inherent to Maxis code, I think. The Romance Mod probably resolves that where sims have been known to spaz out on seeing two random strangers they don't know make out.Title: Re: Testers Wanted: Adults Go Steady - (Updated 9/11/2006) Post by: syberspunk on 2006 September 18, 06:25:59 ....they can and they do, with Romance Mod in place. Didn't I just say that? Weren't you listening? Have you been taking stupid pills today? Yes. Apparently. Someone switched my formula, and these were extra strength. :P Ok, so from the code, it looks like sims can get jealous as long as their is love. I didn't look at the memory stuff, but I assume then that is where the committed relationship stuff is handled. It isn't considered cheating if the sims don't have a committed relationship, so they won't get the memories, but they can still get jealous if they are in love. Right? But, from looking at the code, it looks like the "Am I Jealous?" routine returns false if the two sims involved DO have a committed relationship. So... it looks like this would prevent the situation where an extramarital lover might get jealous seeing their lover interact with their rightful spouse, no? This is one of those strange random things inherent to Maxis code, I think. The Romance Mod probably resolves that where sims have been known to spaz out on seeing two random strangers they don't know make out. Hrm. Well... if I understand PlayLives correctly, they had this happen in their game even With the romancemod installed. But the sister was not in love either either party, according to them. Maybe it's just one of those magic telepathic awareness things that relatives have? :P Ste Title: Re: Testers Wanted: Adults Go Steady - (Updated 9/11/2006) Post by: floopyboo on 2006 September 29, 12:54:56 I'm having no luck finding this interaction between two who were a teen couple, now an adult/teen romance without any strings (which I was hoping to get back to the 'go steady' option)
I have woohoo teens & ask relationship status. I don't have a heck of a lot else. I'm going to double check with a couple of hot & heavy adults, but at this early stage I'm going to have to say this mod doesn't work with Glamour Life. :( On second thoughs, it would probably help if I downloaded the right file. Retrying. On retry: Works beautifully with Glamour Life, but make sure you download the nightlife version, not the uni version like I did first time. :P Yet another additional note thingy: Have my test couple in an interesting situation - he's at uni, she's an adult at home & very pregnant. She sees herself as going steady with him, he sees himself as single but pretty head over heels with her anyways. Not too different from how it happens in real life. Just wondering if this is a known thingy or if it's a problem or whatnot. I'm enjoying this mod & having no conflicts with anything else I'm using. Title: Re: Testers Wanted: Adults Go Steady - (Updated 9/11/2006) Post by: syberspunk on 2006 September 30, 06:37:32 Yet another additional note thingy: Have my test couple in an interesting situation - he's at uni, she's an adult at home & very pregnant. She sees herself as going steady with him, he sees himself as single but pretty head over heels with her anyways. Not too different from how it happens in real life. Just wondering if this is a known thingy or if it's a problem or whatnot. I'm enjoying this mod & having no conflicts with anything else I'm using. This might be a problematic situation, especially when certain game code checks depend upon relationship status flags. If one person in a couple is set properly, and the other is not, you could have strange, unexpected, buggy things happen. This situation you have here might be the result of having the wrong version in your game, and trying to run the interaction, and then it failed to set both sims properly, but I can't be sure. I would suggest either using the InSIMenator to fix it, or setting it correctly for both sims with SimPE. In the future, please take careful note of the sims relationship status flags before AND after, the next time you use the interaction and it either fails completely or partially, setting only one sim with the go steady flags and not both. It would probably help to also make note of the sim ages, and if you notice anything weird, like maybe the sims exhibiting jump bug behaviour. If you find that, from this point forward, you can consistently use the interaction successfully, regardless of age differences among your couples, then everything is probably good now, and the problem you had was probably due to using the wrong version. If you Do find that you get the same error again, please report back, and hopefully include info about the sims, their ages, and whether they already had crushes, love hearts, etc. Btw, you should also check if both sims got the memory of going steady properly. If not, you would have to fix that in SimPE. Ste Title: Re: Testers Wanted: Adults Go Steady - (Updated 9/11/2006) Post by: floopyboo on 2006 September 30, 13:50:26 both sims have the go steady memory (both from teenagerhood & from when she asked him as an adult). I'm going to play him out & see how it goes. if it stuffs up it stuffs up - no dramas, I have everything all backed up anyway & it's only the maxis characters so it's nothing a fresh install won't fix.
They both have engagement wants for each other, so they're definitely reading each other as a romantic interest. The big deal here is that you've only got the two file options (well four if you include the 'no autonomy' versions) one that kinda works with Glamour Life and one that doesn't. I'm using the one that kinda does. Glamour Life shouldn't really have conflicts with stuff because it's only a stuff pack, but it does. Don't know why, it just does. I was commenting because I wanted you to know about what it was doing with Glamour Life. I don't have insim or inteen - nor do I want them. I refuse to touch SimPe even though I have it as I have a tendancy to make things go splodey if I stuff around with things I don't know about. I leave the clever monkey stuff to the people who know how to do it & sit back, enjoy the fruits of their labour & give feedback if mine is original & may help. Anyway, the "problem" doesn't bother me since the situation is an odd one. I won't likely be monkeying around like this with my other sims, I just felt like making this pair's life hell. It may have something to do with her being pregnant & asking him while he was a teen & the transition from teen to YA having it's normal effect of dumping the go steady status for him. So again, it doesn't bother me - it works with my play for the moment & I mentioned it since it was an odd situation that hadn't come up before in this thread. Oh yeah, thanks for this mod regardless, it's sweet. Title: Re: Testers Wanted: Adults Go Steady - (Updated 9/11/2006) Post by: floopyboo on 2006 October 01, 00:20:50 Another update. Okay, I did that thing you asked & tested it a bit. I took the mod out, got him to click on her for propose, then got 'stay the night' and 'engagement' as options. Then I whacked it back in, and did the same again & only got 'stay the night'. They both have engagement wants.
After careful consideration I think that I have achieved what I wanted so the mod is out. As far as she's concerned with or without the mod they're going steady & now either can do the engagement thing if they want. If you decide to update this for Glamour Life (although I'd probably just say stuff it & wait for pets, personally) I'll be there with bells on. If not, I had my fun. Ta anyway. Title: Re: Testers Wanted: Adults Go Steady - (Updated 9/11/2006) Post by: anyeone on 2006 October 06, 16:28:33 I just installed this last night and already got my own bit of autonomous steadygoing. Sim Zachary (family) was in love with NPC Elizabeth Lawson (who is a fugly barista in my game) and my plan was to have them get engaged after Uni. But in uni he became best friends with Sim Alisha (knowledge). Although they had two bolts I did not attempt any romantic interactions because Zach is in love with Elizabeth (also two bolts). When Zach graduated I tried to propose engagement - option wasn't there.
I'm sitting here trying to figure out why and didn't until I noticed he now had a crush on Alisha. So now I have to decide whether to force him to break up with Alisha, or whether to let the two of them have their way. Hmm... Title: Re: Testers Wanted: Adults Go Steady - (Updated 9/11/2006) Post by: jsalemi on 2006 October 06, 17:40:24 I'm sitting here trying to figure out why and didn't until I noticed he now had a crush on Alisha. So now I have to decide whether to force him to break up with Alisha, or whether to let the two of them have their way. Hmm... Sometimes the sims decide their own fate regardless of our intentions for them... :) Title: Re: Testers Wanted: Adults Go Steady - (Updated 9/11/2006) Post by: syberspunk on 2006 October 06, 18:13:20 Although they had two bolts I did not attempt any romantic interactions because Zach is in love with Elizabeth (also two bolts). When Zach graduated I tried to propose engagement - option wasn't there. I'm sitting here trying to figure out why and didn't until I noticed he now had a crush on Alisha. So now I have to decide whether to force him to break up with Alisha, or whether to let the two of them have their way. Hmm... Hrm... I'll have to take a look into this. In my testing, the engagement option was still there. You don't have InTeen do you? I'll try and do some testing sometime this weekend. But having a crush on someone else shouldn't disable engagement options afaik. Ste Title: Re: Testers Wanted: Adults Go Steady - (Updated 9/11/2006) Post by: anyeone on 2006 October 06, 18:48:26 I misspoke - he had a crush and was going steady with Alisha. So that would be the expected behavior based on what you said before, I was just amused by it :)
And nope, no inteen... Title: Re: Testers Wanted: Adults Go Steady - (Updated 10/15/2006) Post by: syberspunk on 2006 October 15, 22:52:32 Ahhh I see. *whew* Ok. So it's not broken or buggy. Hehe. Just unexpected autonomous going steady. Surprised you didn't he? Foil your plan did he? Sneaky little autonomous bugger. That definitely an amusing story. Thanks for sharing. :D
Edit: 10/15/2006 Ok, I tweaked the autonomous versions a little since it seemed to be a bit too autonomous for my tastes. Autonomy should now be restricted to: 1) Sims who have high attraction and/or in love with the target 2) Sims who are very outgoing (>=7) and either i. have a crush OR ii. have chemistry and are a Family, Popularity, or Pleasure sim. Please update and test, if you are using the autonomous versions. The no autonomy versions remain unchanged i.e. no need to update. Ste Title: Re: Testers Wanted: Adults Go Steady (Updated 10/15/2006) Post by: Lythdan on 2006 October 16, 07:44:05 Heh, thanks for this. I have an rather old version (is bad about updating hacks) but a few days ago, one of my sims asked another sim to go steady with her, except the other sim was already engaged...and he accepted. (And his fiancee was in the same room...>.<) Would this bollock things up? I haven't cycled through his house yet. Would this have been fixed in a newer version? (Should really update her hacks more often)
*downloads the newest one* Title: Re: Testers Wanted: Adults Go Steady (Updated 10/15/2006) Post by: syberspunk on 2006 October 16, 18:33:47 Hey Lythdan. I meant to ask you about that in chat but I forgot. lol.
Yeah, I am not sure how an engaged sim should be able to accept that. The test bhav is suppose to check if either party is already going steady, engaged, or married. If either the asker or the askee is already in some form of committed relationship, then the option shouldn't even be available. For example, if you were controlling your sim, and clicked on that other sim target that was already engaged, the option should not even show up on the pie menu. If it doesn't show up, then they shouldn't be able to do it autonomously either. Maybe a really old version didn't include those checks? ??? Although I updated it, the hack can't go back and fix weird things like this. The best thing to do is either use the puppy killer or SimPE to uncheck/remove the go steady flags. Then, use your sim and manually click on the engaged one. Let me know if the option shows up. It shouldn't show up at all. I will try to go through the code sometime today just to double check things. Maybe I will add a few more redundant checks just to make sure this doesn't happen again. Silly promiscuous sims. :P Ste Title: Re: Testers Wanted: Adults Go Steady (Updated 10/15/2006) Post by: Lythdan on 2006 October 17, 10:59:31 *Lythdan slaps self
It's actually my mind's that broken, not anything of yours. :P I swear up and down that they were engaged...but apparently not. I checked their memories even. Those sims have better memories than me, apparently, because they were never engaged. I remembered building a flowerbed for the engagement shots...just never got round to the actually engagement bit. >.< Well, they certainly aren't going to get engaged now. :P I just love when my sims take their lives into their own hands. :D Title: Re: Testers Wanted: Adults Go Steady (Updated 10/15/2006) Post by: syberspunk on 2006 October 24, 22:44:26 Silly Lythdans. That's what you get when you're so preoccupied with your evil scheming. ;D
Incidentally, I went and looked at the romancemod again. I always forget how the code works exactly. It seems that, the only time Going Steady will ever matter is if the sim who might be jealous is a Pleasure Sim. If Sim A is participating in some interaction or event that would trigger jealousy, and Sim B witnesses this event and is In Love (has red hearts) for Sim A, then they should get jealous, unless: 1) Sim B (the witness) has a crush or is in love with the 3rd party. 2) Sim A and Sim C are engaged or married (then presumably, Sim B shouldn't get jealousy because they are obviously participating in the cheaty affair) 3) Sim B (the witness) is a Romance sim and meets the personality criteria 4) Sim B (the witness) is a Pleasure sim and meets the personality criteria However... if they are a Pelasure sim and is engaged, married, or going steady with Sim A, they will still get jealous 5) All other aspirations should get jealous, regardless of personality. The only other reason why a sim may not get jealous is perhaps they were otherwise occupied with some other interaction, and the jealousy trigger did not interrupt them and notify them that a cheaty type interaction is occuring. So... there is really only one place my hack will make a difference, and that is with Pleasure sims I guess. Still, I prefer to have my adult gay sims go steady rather than get engaged. At least it sort of represents some kind of commitment that isn't so seemingly final or whatever. I've yet to actually test any of my hacks in ZOMGPETZ! I'm hoping other ppl will report any problems, at least until I find the time to do some testing/playing of my own. ;D Ste Title: Re: Testers Wanted: Adults Go Steady (Updated 10/15/2006) Post by: antitheftmilk on 2006 October 31, 14:42:11 ** I've yet to actually test any of my hacks in ZOMGPETZ! I'm hoping other ppl will report any problems, at least until I find the time to do some testing/playing of my own. Grin**
I have petz and not too many hacks. I'll try out the CR with this 'un. Together... they look like they could be alot of fun.... It it goes all FUBAR, I'll tell ya. Title: Re: Testers Wanted: Adults Go Steady (Updated 10/15/2006) Post by: antitheftmilk on 2006 November 03, 18:47:06 ** I've yet to actually test any of my hacks in ZOMGPETZ! I'm hoping other ppl will report any problems, at least until I find the time to do some testing/playing of my own. Grin** I have petz and not too many hacks. I'll try out the CR with this 'un. Together... they look like they could be alot of fun.... It it goes all FUBAR, I'll tell ya. Well, I tried it... No "Propose" option even showed up, in two different families... I have yet to actaully get back in, remove it and see if that was what was causing it. Pretty sure it is, aside from the casual romance and yellow pee that's it for hacks..meh, but what do I know? Just thought I'd share that there might be an issue. Title: Re: Testers Wanted: Adults Go Steady (Updated 10/15/2006) Post by: syberspunk on 2006 November 03, 18:57:32 I'll look into it, but I was playing the other day, and I am pretty sure that one of my Uni sims had the option to Propose.../Go Steady with his dormie girlfriend. I'll try and check later today.
Ste Title: A question... Post by: Talismana on 2006 November 09, 14:00:40 Your description of this mod explained that there are included in each zip archive a "trad marriage" and a "default version". You instructed us to choose between the two as was "appropriate" for our EP(s)...For some bewildering reason this isn't computing ??? I did read through the entire post, but can't seem to wrap my brain around what tradtional marriage vs a default version has to do with an adults go steady mod :-\
I'm certain I'm suffering a profoundly "duh" moment and will soon feel quite silly. Please explain? I'm Very glad that I can add this amazing mod to my game now that there is a Uni/older version. Thank you for the enormous amount of thought that went into this, and to all of your innovative ideas. You add so much to our enjoyment of the game, and never fail to conduct yourself in a friendly and considerate manner through the process. You're a real class act, Syberspunk, and the Simming community is lucky to count you among its stars. Title: Re: Testers Wanted: Adults Go Steady (Updated 10/15/2006) Post by: miros on 2006 November 09, 14:22:30 With "trad" marriage, the couple always uses the man's last name, even if the woman proposes.
Title: Re: A question... Post by: HelloKit on 2006 November 09, 14:25:38 For some bewildering reason this isn't computing ??? I did read through the entire post, but can't seem to wrap my brain around what tradtional marriage vs a default version has to do with an adults go steady mod :-\ Quote from: syberspunk This hack will conflict with Pescado's marriage-traditional hack. I have uploaded a version that included the marriage-traditional changes where female sims always take the last name of the male sim and same sex sims retain their own last name. In other words, since this hack conflicts with Pescado's traditional marriage, syberspunk rolled the two together so people wouldn't have to choose between the two. Title: Re: A question... Post by: Talismana on 2006 November 09, 14:34:34 Quote In other words, since this hack conflicts with Pescado's traditional marriage, syberspunk rolled the two together so people wouldn't have to choose between the two. Ahha! The key I was missing...Thank you, HelloKit. Title: Re: Testers Wanted: Adults Go Steady (Updated 10/15/2006) Post by: jrd on 2006 November 26, 03:20:10 Can this mod possibly be the reason my teens get two options for "committed relationship" in their menu along with the original "go steady"?
I am using the marriage-traditional version. Haven't been able to test it with adults yet… EP4 (Pets), Woohoo teens for Pets, usual FFS mods etc. Title: Re: Testers Wanted: Adults Go Steady (Updated 12/1/2006) Post by: syberspunk on 2006 December 01, 06:08:52 Can this mod possibly be the reason my teens get two options for "committed relationship" in their menu along with the original "go steady"? Could be... depending on what other hacks you are using... but... IIRC (and I could very well be wrong because it's been a little while since I looked at that part) I don't think I changed "go steady" to "committed relationship" in the text strings. I believe that the kitten killer does that, and the only part I borrowed from jase was the BHAVs that handled the different animations between teens and adults. I'll check it when I get a chance... but right now I'm still in the middle of fixing my compy again. I was a lot busier (and/or lazier :P) during the holidays, so I never got around to looking further into the problem. I just got back home and I've restarted a clean reinstall on a completely new harddrive. I'm hoping this will solve the problem completely. *crosses fingers* :-\ Ste ETA: v1.09 - Tweaked autonomy versions - NL and Later only I updated the autonomy again, only for the NL and Later version. I was playin a couple of days ago and I had a sneaky sim try to ask another sim to go steady. Heh. Fortunately, the sneaky bastard got rejected. I have other plans for him... muhahahaha. ;D Anyways, I tweaked the code a bit and now sims must at least have a crush before they can autonomously go about askin sims to go steady. :P This isn't an issue with the older versions because they don't have the attraction BHAVs I used in the later versions. As for the "committed relationship" stuff... I looked at the code and I am pretty sure I do not have any references changed to use that text. I kept the original Maxis "Go Steady" text. AFAIK, I think the InTeen uses the "committed relationship" text, in which case, if you are using InTeen, you shouldn't be using this hack as they most likely will conflict. I don't recall if there are any other hacks that change this, but mine shouldn't. Let me know if you figure out what the deal was. :-\ Ste Title: Re: Testers Wanted: Adults Go Steady (Updated 12/1/2006) Post by: RainbowTigress on 2006 December 01, 08:29:06 I am not currently using InTeen, and my sims do not have the "committed relationship" option, just "go steady." I do remember seeing "committed relationship" before when I used InTeen. So it's probably a conflict somewhere.
Title: Re: Testers Wanted: Adults Go Steady (Updated 12/1/2006) Post by: jrd on 2006 December 01, 09:40:20 That would be likely if I had the inTeen installed, which I didn't.
Title: Re: Testers Wanted: Adults Go Steady (Updated 12/1/2006) Post by: Magicmoon on 2007 January 26, 00:08:31 Is there no way to make this compatible with Inteen? I know the description says that I don't need it if Inteen is installed, but I disagree. My Sims don't do any autonomous requests for going steady. I really like the surprises that autonomy gives me and try to enable as many autonomous interactions as possible.
Perhaps it is possible to give Inteen users just the parts of this mod that aren't redundant? Title: Re: Testers Wanted: Adults Go Steady (Updated 12/1/2006) Post by: HelloKit on 2007 March 07, 17:40:38 Does this work in Seasons?
Title: Re: Testers Wanted: Adults Go Steady (Updated 12/1/2006) Post by: Lorelei on 2007 March 08, 12:11:49 Hi there, HelloKit! You've raised at least seven threads from the dead to ask a question that is essentially the same in each thread. ::)
TwoJeffs and Pescado both have forums with constantly updated hacks and mods now that Seasons is out, and that is where you should look for the mods you want. Crammyby also popped up to share updated Seasons files. Try those forums. Title: Re: Testers Wanted: Adults Go Steady (Updated 12/1/2006) Post by: jsalemi on 2007 March 08, 15:50:27 And Syberspunk has a thread in The Podium about his hacks and Seasons. So everyone here is covered...
Title: Re: Testers Wanted: Adults Go Steady (Updated 3/8/2007) Post by: syberspunk on 2007 March 09, 06:38:26 v1.10 - Minor change with memory handling
A small, general update, not specifically for Seasons. It looks like there may have been a bug with memory creation that I didn't catch. But I'm not sure. I'll have to do some testing in game to see. Ste Title: Re: Testers Wanted: Adults Go Steady (Updated 12/1/2006) Post by: HelloKit on 2007 March 09, 15:01:42 Hi there, HelloKit! You've raised at least seven threads from the dead to ask a question that is essentially the same in each thread. Excuse me. I'm not new here. And it is never considered necromancy to post in a hack's official thread. And Syberspunk has a thread in The Podium about his hacks and Seasons. So everyone here is covered... I don't read The Podium. I don't have enough hours in my day. As it is I spent all of the spare time I had Wednesday night updating the hacks I could find, and have yet to even play Seasons for the first time. Peasantry is the place for hacks created by those other than Pescado, TwoJeffs and Crammyboy, and thus, is where I would expect to find updates and compatibility information on those hacks. Quote TwoJeffs and Pescado both have forums with constantly updated hacks and mods now that Seasons is out, and that is where you should look for the mods you want. Crammyby also popped up to share updated Seasons files. Try those forums. I am perfectly aware of that, and I had already downloaded those hacks in the Seasons directories. The questions I asked in the appropriate threads for some of Pescado's hacks were because of one hack being in the updated folder and a hack that goes with it not being there. This, to me, seemed like it could possibly have been an oversight... and since I had seen that Pescado had indeed forgotten a few others, I thought it would be helpful to all of us including him to ask whether that was the case. And, in at least one of those cases, I was right. Pescado fixed the mistake, stated so, and moved on. And if he of all people didn't feel the need to get snarky about it, well, then... Title: Re: Testers Wanted: Adults Go Steady (Updated 3/8/2007) Post by: Venusy on 2007 March 09, 15:46:19 It IS necromancy*, except I can't lock the thread because it will inconvenience more people than need be made inconvenienced. I should probably fix the FAQ to say something to that effect.
No one is calling you new. And no one said "Read every single thread in the Podium". All you needed to do was Ctrl-F through the Podium searching for "Seasons", and go onto the next page when necessary. *Clarification: Saying "this hack doesn't work" or "there's something missing" is probably not necromancy, "does this hack work in (EPNAME) because I am clearly unable to read one of the threads detailing whether this hack works in (EPNAME) or not?" could be considered necromancy. In this case, the two Firing Range resurrections would probably not be classed as necromancy, while the Peasantry resurrections would. However, the Firing Range resurrections could have easily been placed in the active Hack Directory thread, which would probably have been a more appropriate place. Title: Re: Testers Wanted: Adults Go Steady (Updated 7/1/2007) Post by: syberspunk on 2007 July 01, 08:53:04 v1.10b- Added Go Steady check tree. Requires Teen Enabled Woohoo Wants. (http://modthesims2.com/member/showthread.php?t=169485)
This was only updated for NL and later EPs so far. This is because I have not yet gotten around to making a compatible version of Teen Enabled Woohoo Wants for the basegame and Uni. ETA: The Go Steady want check tree is already included in the teenenabledadultwants.package for those who want both adult wants for teens and go steady wants for adults. Hack compatibility may report a conflict, but it won't matter as they contain the same changes. These changes provide checking to ensure that they wants roll up only when appropriate. However, it does not actually enable the want to show up. If you want to enable the Go Steady wants for adults, you must use the teenenabledwoohoowants hack (http://modthesims2.com/member/showthread.php?t=169485) that contains the WantTrees.package in order for the wants to actually roll up for adults. That hack only enables the wants to roll up and does not actually enable the interactions. If you also want to enable Teen Woohoo between teens and between teens and adults, then you must use a hack to enable woohoo for teens such as: Woohoo Teens (http://box156.bluehost.com/~aestudi1/forums/inteenimater/viewforum.php?f=12&sid=873303bfa5a907eea3b4d4e659050322), the Ste Title: Re: Testers Wanted: Adults Go Steady (Updated 7/1/2007) Post by: Melanija on 2007 July 05, 18:42:21 So is this mod compatible with the inteen now? It only says it's not required and you suggest it as an option for getting teens to woohoo. Basically, if I install this mod along with the inteen, will I be able to have the autonomous version of adults going steady (assuming your mod loads first) without exploding anything?
Title: Re: Testers Wanted: Adults Go Steady (Updated 7/1/2007) Post by: syberspunk on 2007 July 05, 19:09:52 I don't think it would work well with InTeen, since it (InTeen) already has the option enabled for adults. If you want an autonomous version of going steady (or committed relationships, as it's called with InTeen), you'd have to request it from jase I suppose.
I suppose you could try it together. Since I created my own controller, it would show up as a separate option on the pie menu... but it will say Go Steady, while I'm not sure what InTeen does, but I think it changes the same code and how go steady shows up (I think the text actually says committed relationship instead). If you are brave enough to try it, I would recommend backing up your 'hood and what not first. Then trying the hacks together. Or making a separate account on you compy (assuming you have windowsXP or whatever) and sticking this hack together with InTeen. Then play a test 'hood and see if anything gets borked up. *shrugs* Ste Title: Re: Testers Wanted: Adults Go Steady (Updated 9/9/2007) Post by: V on 2007 October 13, 22:02:37 I am sorry, ste, I am not sure I understand.
What I think you are saying is that you have updated this so that it will work with BV, but only if we get another hack that will enable teens to have lusty wants for adults. Why is that necessary in order to have adults go steady with adults? Is it only necessary if we are aching for our adult sims to want to go steady with each other before we let them? If that is correct, do you suppose it might be possible that my autonomous+marriage traditional version dated 12/01/2006 will work with BV? I really don't want my teens lusting after my adults or vice versa, regardless of how "realistic" it is. And I don't usually direct my adults to go steady. I let them decide that on their own as a cue that they really are ready to get engaged. You know, those Pleasure sims want to get engaged every time they go on a date, so it is hard to know if they are serious about that want or not. Title: Re: Testers Wanted: Adults Go Steady (Updated 9/9/2007) Post by: PlayLives on 2007 October 26, 15:07:25 Is any one getting duplicate break-up memories with this mod? Whenever I have my going-steady sims break-up, they get two memories of the break-up. They only have one going steady memory though. This is the only mod I have in regards to relationships/break-ups accept for JM's. Could there be a conflict with something, as the hackscanner is not showing anything. I have the version dated, 9_9_07.
thanks Title: Re: Testers Wanted: Adults Go Steady (Updated 9/9/2007) Post by: syberspunk on 2007 October 30, 04:43:10 I will look into this when I get a chance. I had meant to reply to your msg when I first read it, but then I got distracted. :P I am slowly but surely going through my hacks again. Thanks for your patience. If you are experiencing any problems, try and see if you can consistently reproduce the problem, and also consistently have your game not produce the problem when you remove the hack. if possible, provide any error logs you might receive. A lot of the code changes I made were going off the object.package. I did them pretty 'quick n dirty' so to speak, and haven't had much of a chance testing them in game, especially since my PC has been acting up lately. :-\
BTW, I recommend testing things out in a junk neighborhood, especially if you are having problems. Remove it from your regular neighborhood for now, at least until I can reproduce the error and fix the bugs. Thanks for your feedback. :) Ste Title: Re: Testers Wanted: Adults Go Steady (Updated 9/9/2007) Post by: PlayLives on 2007 October 31, 01:19:36 I did keep it in as I didn't think it was doing anything 'bad' per say besides having double memories. The double memory happens all the time (between two adults), it seemed benign, but I didn't look under the covers so I really don't know.
If I take this out, I won't be able to test anything since adults can't go steady without it, right, or am I having a brain fart. :-\ Title: Re: Testers Wanted: Adults Go Steady (Updated 9/9/2007) Post by: syberspunk on 2007 October 31, 17:28:54 Oh. Hrm. And duh me. Obviously I was brain farting, since I didn't think of that. ::)
Er. How about testing if the double memories happens when you only have this hack in your game. And, can you post a pic of the double memories? I think I understand what you mean, but I just want to be sure. Also... did this ever happen before BV? Ste Title: Re: Testers Wanted: Adults Go Steady (Updated 9/9/2007) Post by: PlayLives on 2007 November 03, 17:27:01 I don't know if this helps but I tested without this hack in the game, I had two teens go steady and then break up, they only got one break-up memory. The break-up memory is the double pink heart with a white "ban" bar over it (if that is what you call it). I will try to get a picture.
I don't recall this happening before BV. Title: Re: Testers Wanted: Adults Go Steady (Updated 9/15/2008) Post by: tunaisafish on 2008 November 04, 12:22:14 Hi Ste,
Getting some errors on this mod with ALp2 (all EP's installed) adultsgosteadyplusmarriage-traditional.package Node 7 of 'CT - Test - Go Steady Reject Steady' is calling private BHAV 1700 - which does not exist. sample log attached It has happened when teens are bringing friends home from school, and also when a teen visits a comms lot. Didn't notice this before p2 - but maybe I didn't have boolprop on. I think I installed the noautonomy one - the names dates and times of the two are exactly the same :) [attachment deleted by admin] |