More Awesome Than You!

TS2: Burnination => Oops! You Broke It! => Topic started by: aussieone on 2006 May 24, 08:58:53



Title: Sim dies on another lot
Post by: aussieone on 2006 May 24, 08:58:53
I had a sim call over a relative to visit and while the visiting sim was on the lot I was playing, he died.

Now when I go to load his lot that he lived in, which incidentally his wife still lives there, I get 'the application has crashed' message.

Any ideas on how to fix this would be appreciated  :)


Title: Re: Sim dies on another lot
Post by: Simlover on 2006 May 24, 09:50:10
Have you tried moving the headstone to a cemetary Aussie?  Other than that try having boolprop on and see if you get an error message before it crashes.


Title: Re: Sim dies on another lot
Post by: akatonbo on 2006 May 24, 13:25:41
If all else fails, there's always the usual crowbar method of moving the wife (and whoever else) out of that lot.


Title: Re: Sim dies on another lot
Post by: ZephyrZodiac on 2006 May 24, 16:24:28
Could you have left the wife talking on a mobile phone before you exited that lot?


Title: Re: Sim dies on another lot
Post by: aussieone on 2006 May 24, 22:44:23
Thanks for the repilies everyone.

Have you tried moving the headstone to a cemetary Aussie?  Other than that try having boolprop on and see if you get an error message before it crashes.

Simlover, he died about a Sim week ago and unfortunately, no headstone has appeared as yet, which is weird  ??? I'll try boolprop as well.

Could you have left the wife talking on a mobile phone before you exited that lot?

ZZ, neither he or the wife owned a mobile phone, so that's not an issue, but thanks for the info  :)

If all else fails, there's always the usual crowbar method of moving the wife (and whoever else) out of that lot.

I think I may have to transport her to the daughters lot and move her in, hopefully that will resolve the problem  :)


Title: Re: Sim dies on another lot
Post by: Simlover on 2006 May 25, 00:55:50
You could try deleting your groups.cache file, it seems to be doing the trick for everything else.


Title: Re: Sim dies on another lot
Post by: aussieone on 2006 May 25, 00:57:14
You could try deleting your groups.cache file, it seems to be doing the trick for everything else.

Yeah, that's the first thing I thought of........no help though.


Title: Re: Sim dies on another lot
Post by: ZephyrZodiac on 2006 May 25, 09:42:32
If you have Uni, then you can simply move her out and then move her into the daughter's lot and combine the two households.  And no problems then with wierd enormous amounts of money suddenly appearing in their bank accounts!


Title: Re: Sim dies on another lot
Post by: MissDoh on 2006 May 26, 07:32:42
You can also, afterward, use the FFS lot debugger (is that the one doing this?) to make the tombstone reappear.


Title: Re: Sim dies on another lot
Post by: ZephyrZodiac on 2006 May 26, 11:14:54
If that doesn't work, you could transport your sim to the lot where he died, use the MAKE SELECTABLE option and stick his gravestone into your sim's inventory.  I've moved stones this way without any problems.


Title: Re: Sim dies on another lot
Post by: Ancient Sim on 2006 May 31, 17:12:11
Brandi Broke recently died on the Dreamer lot in my game, she got stuck playing with a doll's house.  I teleported her husband (Hegelian) in, made him selectable, and put her urn into his inventory.  I then went to her house and she was happily preparing the dinner all transparent-like (see pic), but disappeared as soon as she attempted to start cooking the meal.

(http://img.photobucket.com/albums/v734/jools1953/GhostCooking.jpg)

At that point, although her family all had memories of her death, they didn't seem to have reacted to it.  I noticed that she was still showing as being part of the family, so I teleported her in and sent her away again, at which point she left the family and went into Default.  This caused her youngest son to go into total aspiration failure and her third son (at Uni) to do the same.  It may be that your deadie is also still in the family list (this seems to happen when they die on another lot, it also happens with dormies) so you may need to spawn them like I did, or manually move thme into Default in SimPE.  A sure sign that they haven't moved into Default is if none of the family who had a fear of their death has suffered in terms of aspiration points, as happened in my case.


Title: Re: Sim dies on another lot
Post by: ZephyrZodiac on 2006 May 31, 18:06:02
Now that is sad, Ancient - you could have teleported her husband in to plead with the GR!


Title: Re: Sim dies on another lot
Post by: J. M. Pescado on 2006 May 31, 18:24:37
Everytime a sim "dies on another lot", it counts as another death. This means that moving the tombstone may result in another "Death" hit, which is liable to send everyone with the generic "Family Member Dies" into the red again. Toddlers are particularly susceptible to this, when some random family member they've never met before dies, they psychically sense this.


Title: Re: Sim dies on another lot
Post by: RainbowTigress on 2006 May 31, 18:29:01
I am having a small problem that I don't know is related or not.  Ashley Pitts was married to Joshua Reuben, but he wanted to marry Vamsi instead, so he procured a cow plant, and set it up so that Joshua would be eaten by it.  Before that, though, he arranged for Joshua to find him and Vamsi together, then when he became upset, he broke up with him.  Ashley had a want to Drink Joshua.  Then Joshua moved in with the Lotharios, via combining families on the neighborhood screen.  Then Ashley milked the cowplant, satisfying his want to Drink Joshua, and then moved Joshua's tombstone to Gothier Green Lawns, I think it's called.  Then he and Vamsi happily got married (well maybe not so happily since they are Romance sims...but they really are happy :P).  Anyway, I went to play the Lothario family, and Joshua still shows on the loading screen.  I thought he would go away after I saved it, but he is still showing several lot loads later.  I think there is something weird about death by cowplant.  It's like they aren't really dead.  Any ideas on how to get rid of him from the Lotharios loading screen?


Title: Re: Sim dies on another lot
Post by: J. M. Pescado on 2006 May 31, 18:31:02
That must be the 'died on another lot' issue. Try summoning him with an Ingelogical shrub, this should "kill" him again from "Died on another lot" and remove him from the screen.


Title: Re: Sim dies on another lot
Post by: Ancient Sim on 2006 May 31, 22:36:17
Now that is sad, Ancient - you could have teleported her husband in to plead with the GR!

I didn't realise she'd died until I saw her urn by the doll's house!  I'd seen her playing with it, but at that point I didn't realise that they would continue to play with it forever unless I intervened.  I know there's a mod to stop that, but I don't use mods like that because ... well, it spoils the fun.  I think she only died anyway because I was naughty and left in the killablevisitors mod even though I was told it wasn't ready (I've taken it out now, but I may put it back because the name of it just calls to me ...).  Anyway, it doesn't matter, because I let her youngest resurrect her.  He had a want to do it and it came in very handy as he was only about 15 minutes short of transitioning to teen and would have done so in aspiration failure otherwise. 

As for the cowplant, I've noticed that those deaths don't register with anybody - they don't even get a memory of them.  I remember in my original Pleasantview one of my alien teens being eaten by Desdemona Dreamer's plant because I forgot all about it.  When I went into his lot, he was pushing someone on a swing and continued to do so for some time.  He didn't look like a ghost and no one could interact with him, although they did try.  His sister kept trying to talk to him, but the icon always vanished.  Eventually he just disappeared and a message came up saying he'd died on another lot.  None of his family seemed aware of it, though. 

Oh, and I would have teleported Hegelian in had I realised the Reaper was on the prowl, but I never heard him.  If I'm playing late at night I tend to turn the speakers down and I don't always notice his whooshing.  I miss a lot of dormie deaths because of that and often don't realise until I get asked what sex I want the new dormie to be and lo and behold, there's another gravestone at the portal's edge (and ten-to-a-penny it'll be Dopey Doris again.  That girl has died or been saved more times than most dormies have done totally pointless assignments). 


Title: Re: Sim dies on another lot
Post by: ZephyrZodiac on 2006 June 01, 00:22:31
Your games are certainly more exciting than mine!  I'm getting too near to the GR myself to want to lose any of my sims!  But if, unlike me, you don't use an energy cheat on your lots, I think I would be very tempted to put TJ's fix in, or you might end up with orphans, and if the other parent is at work, they'd become prey to the social worker!


Title: Re: Sim dies on another lot
Post by: Ancient Sim on 2006 June 01, 12:12:34
Not sure what TJ fix you are talking about, but I don't have that social worker problem due to the ss hack or whatever it's called.  When Ricky Cormier died in my original Pleasantview (of the 'recovered from flu on another lot, then died on his own' bug - in his case, the other lot being the local brothel, so served him right, the cheating rat), his girlfriend was at work and their daughter was left alone for about 1 1/2 hours.  The social worker never came.  Quite why kids can't plead with the Reaper I don't know, considering they are allowed to resurrect.  I suppose it's to deliberately force the social worker scenario.  Anyway, with the mod in I have plenty of time for the kid to call a nanny, or I can just make a passing townie selectable or whatever.  In the Cormier case, I didn't need to do any of them, the mod just patiently waited for the mother to return from work.


Title: Re: Sim dies on another lot
Post by: ZephyrZodiac on 2006 June 01, 12:21:26
The Toddler Toy Death Fix.  Stops them from playing until the drop dead!


Title: Re: Sim dies on another lot
Post by: Ancient Sim on 2006 June 01, 23:49:18
Ah but you see, as I said before, I DON'T WANT A MOD TO STOP IT.  I like as much "Well I never" and "Ooh I SAY" and "Well, REALLY" stuff in my game as I can possibly get (and more), so the last thing I want to do is put something in that might stop it happening.  Seriously, I love the surprise element and there's nowhere near enough of it, which is why I get bored with it all sometimes and have to go do something else.

And it wasn't the killablevisitors that caused Brandi's death either, I don't think.  It must have been the mod that lets the adults play with the doll's house.  Had another one die playing with it today, but didn't attempt any pleading because none of my Sims knew her.  In fact, nobody knew her more than slightly, she was one of the Downtownies who'd not really made much of an impact.  At the moment she's buried way down at the end of a sloping garden, next to a tree, by the sea, so she may as well stay there for now, because she is in a very nice setting.  If she becomes bothersome, she can be sent to Gothier Green Lawns.  The only Knowledge Sim is the teenage daughter and she will be going to Uni next time I play, so chances are she will end-up at the cemetery. 

I am thinking along the home-business lines of maybe The Little Toy Shop of Horrors.  You can guess the rest.


Title: Re: Sim dies on another lot
Post by: ZephyrZodiac on 2006 June 01, 23:53:35
But just imagine if you have a household with half a dozen kids and a single parent, and the parent goes this way!  You'd lose all the kids to the adoption pool!


Title: Re: Sim dies on another lot
Post by: jsalemi on 2006 June 02, 12:44:07
But just imagine if you have a household with half a dozen kids and a single parent, and the parent goes this way!  You'd lose all the kids to the adoption pool!

Ce la vie. :)  However, if you have a 1/2-dozen kids, odds are at least one of them is a teen, and the kids won't be taken away if there's at least one teenager in the house.  The game considers them 'adults' for the purpose of being responsible for younger siblings. That's why I usually try not to have another kid until there's a least one teenager in the house, or a child very close to aging when mom gets pregnant, so he/she is a teen when the new baby grows up to toddler.


Title: Re: Sim dies on another lot
Post by: ZephyrZodiac on 2006 June 02, 13:25:45
Well, you could have created the family in SimPE just to see how a single parent with six kids under teenage would cope!


Title: Re: Sim dies on another lot
Post by: Ancient Sim on 2006 June 04, 02:06:34
But just imagine if you have a household with half a dozen kids and a single parent, and the parent goes this way!  You'd lose all the kids to the adoption pool!

No, I wouldn't.  Like I already said, the social worker hack takes care of it.  Even if the parent had only just gone to work, there's plenty of time for a kid to call the nanny.  I don't know how long the mod would wait before letting the social worker in, but Ricky was dead for 1 1/2 hours before his girlfriend came back from work and there wasn't even a warning about their daughter being on her own.  She wasn't as it happens, there were 2 or 3 adult visitors on the lot, but for some reason they're not considered responsible enough.  Had I needed to, I could have just made one of them selectable until the mother got home.  Failing all that, there are ways and means to get rid of social workers - some permanent. 


Title: Re: Sim dies on another lot
Post by: ZephyrZodiac on 2006 June 04, 02:10:57
I said to imagine a single parent - not a single parent with a live-in girlfriend!


Title: Re: Sim dies on another lot
Post by: akatonbo on 2006 June 04, 02:19:22
ZZ, there are lots of other ways that the only teen-or-older Sim in the household could die besides just that one, and even if it's a house with only one adult and a bunch of toddlers who can't phone the nanny, there are also lots of ways to get another adult onto the lot and protecting the kids from being taken away. I have TJ's fix myself (that really isn't a surprise I care to have in my game), but it's just not that hard to deal with the scenario you're describing.


Title: Re: Sim dies on another lot
Post by: ZephyrZodiac on 2006 June 04, 02:25:22
OK, I realise most of us could deal with it, but I personally wouldn't want surprises like that!

But I don't need the fix - my sims never get totally exhausted!


Title: Re: Sim dies on another lot
Post by: Ancient Sim on 2006 June 04, 11:10:22
Just a single parent wouldn't make any difference, the kid could call the nanny.  I wouldn't mind the social worker scenario if it wasn't for the memory wipe, which is totally unrealistic.  I'd have to leave the game and go copy out all the memories in SimPE before I could return and let the situation continue, which is just too time-consuming and boring.  Maybe in TS3 they'll find a way for adopted children to keep the ties to their birth parents as well.  They may even introduce a way for them to search for their birth parents when they become adults - now that would be interesting gameplay.  Until then, I will continue to use the mod.

Of course, if it was a baby it would be a problem.  There's a mod for toddlers to use the phone, but not babies.  In that case I'd have to leave the lot and manually add a townie resident in SimPE, or go to another lot and teleport the baby in.  That's the way I would handle any adoption actually, because that way they'd retain their memories and their true parentage.  A child doesn't forget who its parents are just because they've died, but that's how it works in the game, even if they're only minutes from becoming a teen. 


Title: Re: Sim dies on another lot
Post by: ZephyrZodiac on 2006 June 04, 11:22:53
That's why getting into the adoption pool is such a bad idea!  It's as though they've become unlinked!


Title: Re: Sim dies on another lot
Post by: kacidama on 2006 June 04, 11:59:10
I don't know if this is the place to post this but I had a YA visit a rellie and was accidentally eaten by the cow plant (I forgot to fence it back up after it got rid of the bothersome nanny).  Her mom visited later that day so I added the urn to her inventory and put it in her garden next to her dad.
The next time I loaded the Uni house the YA had lived in, she was on the loading screen pic although she wasn't on the lot.  I have since returned to the lot after saving and she is still on the loading screen pic.  The other YAs have no memory of her death.


Title: Re: Sim dies on another lot
Post by: ZephyrZodiac on 2006 June 04, 13:07:40
There always seems to be a lack of communication between Uni and the main hood.  Perhaps if you moved them all out, and then back in again, she would be gone from the loading screen.  The death memory could be put in with SimPE, but I doubt it's important.  they'll hear about it soon enoug through the gossip channels!  Maybe if one of them was to phone her mom, that would do the trick.

If's like when a student gets the want for a friend or sibling to go to uni, unless you move them into the same house, they don't clear the want (if it's been locked) until you have the new student phone them, or the one with the want call them.


Title: Re: Sim dies on another lot
Post by: RainbowTigress on 2006 June 04, 13:35:08
The next time I loaded the Uni house the YA had lived in, she was on the loading screen pic although she wasn't on the lot.  I have since returned to the lot after saving and she is still on the loading screen pic.  The other YAs have no memory of her death.
That sounds like what I described earlier in this thread (here (http://www.moreawesomethanyou.com/smf/index.php?topic=4365.msg124367#msg124367)).  I tried what JM suggested in the following post, and it worked for me to clear the dead sim from the loading screen.  The sim was still listed under the name of the household, and after I spawned him and he said he'd died on another lot, he moved to the Default household that contains dead sims.


Title: Re: Sim dies on another lot
Post by: ZephyrZodiac on 2006 June 04, 14:18:16
Yes, I hadn't thought of that, but after I tried to resurrect Skip, all the Brokes got memories of his death which they hadn't had before!


Title: Re: Sim dies on another lot
Post by: kacidama on 2006 June 04, 15:41:20
I'll try that rainbow - I did read your post but I misunderstood it (bit of a hangover  :-[) I've moved other YA's into the house and a couple have graduated so I've not been back in a while - I have crises on other lots as Tybalt Capp just had his alien baby and Consort died (of shock no doubt lol) - actually he tried to run away from Grimmie which was hysterical!


Title: Re: Sim dies on another lot
Post by: jsalemi on 2006 June 04, 16:41:53
I haven't seen any of them try to run away from the GR yet, but I have seen them wrestle with him/her to try and take away the hourglass.  It's pretty funny, because the GR gets pissed at them...


Title: Re: Sim dies on another lot
Post by: kacidama on 2006 June 04, 17:30:45
I am really confused now  ???  Maybe I can blame it on a virus (in me - not the game) but I just visited the Uni lot and found that 2 of the YA's DO have the memory of Alice dying (they are cousins) - I don't think I went far enough back in their memories.

Any thoughts now?



Title: Re: Sim dies on another lot
Post by: ZephyrZodiac on 2006 June 04, 18:35:40
If they are family, they might get the memories through telepathy.

As to the GR!  It makes sense, in a way, that Consort wouldn't want to go and leave his wordly goods, after all, he can't take them with him! And after all, fighting with the GR makes sense too, not much he can do to them that he isn't going to do already!

I wonder what would happen, though, if they had a couple of shots of elixir just as he arrived on the lot?


Title: Re: Sim dies on another lot
Post by: jsalemi on 2006 June 04, 18:41:23
I wonder what would happen, though, if they had a couple of shots of elixir just as he arrived on the lot?

I think once he's actually there, the sim he's coming for becomes unselectable.


Title: Re: Sim dies on another lot
Post by: RainbowTigress on 2006 June 04, 18:44:29
If the "Age Transition" action has already begun, there isn't anything you can do to stop it.  Even if you cancel it out of their queue, there is no turning back once it's started.  If you cancel it out of their queue before it starts, you can delay death indefinitely as long as you do it every hour when it comes up.  If they drink elixir during that time, then death will be delayed for another three days times however many times they drank it.  I've had a few elders die lately, and I've managed to hold off Grimmy for a few hours, hehe.  Inge's Days Left shrub is useful for seeing how many days left an elder has.  But at 6:00 pm on the date they are scheduled to die, you can be sure that the Grim Reaper will come to collect them. 


Title: Re: Sim dies on another lot
Post by: ZephyrZodiac on 2006 June 04, 18:50:17
It would need very fine timeing, then, to get them to drink the elixir just as he arrives!

Do the sims who wrestle with the GR have the want, or have they ever had the want, to defeat the GR?


Title: Re: Sim dies on another lot
Post by: RainbowTigress on 2006 June 04, 19:02:54
It depends on their aspiration level at the time the GR comes.  If they are platinum, which all of my elders have been lately, they get the luau music and the grim reaper wears a lei and the hula girls come and all that, and they get a platinum urn/tombstone.  It's been awhile since I saw a sim die in less than platinum, but when I first got the game and Herb Oldie died, he didn't want to go.  He tried to wrestle the hourglass away from the GR before he took him away.  He was standing in front of the toilet too.  He must have had a low aspiration.  I don't remember Coral or Mary Sue wrestling, though.  They went pretty quietly.  They were probably green or gold.  Daniel Pleasant was platinum as he and Mary Sue had just woohooed shortly before.  :D


Title: Re: Sim dies on another lot
Post by: ZephyrZodiac on 2006 June 04, 19:12:48
I only ask as I've never been able to keep playing the same family long enough for it to happen!  Just get bored, I guess - or have to reinstall and then I start over!  I may not have the most generations of sims, but I've probably got near the world record of First generation ones!


Title: Re: Sim dies on another lot
Post by: jsalemi on 2006 June 04, 22:49:34

Do the sims who wrestle with the GR have the want, or have they ever had the want, to defeat the GR?

Not that I recall -- the common factor seems to be that their aspiration level is very low.  At least green, and maybe bordering into red.


Title: Re: Sim dies on another lot
Post by: ZephyrZodiac on 2006 June 04, 22:55:08
Maybe they think they'll be going down instead of up!


Title: Re: Sim dies on another lot
Post by: jsalemi on 2006 June 04, 23:04:21
Maybe they think they'll be going down instead of up!

lol!