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TS2: Burnination => The Podium => Topic started by: Emma on 2006 May 18, 13:26:47



Title: No autonomous 'jump on beds'?
Post by: Emma on 2006 May 18, 13:26:47
Does this hack exist, and if so where? I am sick of my sim kids jumping on their beds before school and knackering themselves out >:(  If it doesn't exist then can someone please consider making it?
I have exp up to NL :)


Title: Re: No autonomous 'jump on beds'?
Post by: Ness on 2006 May 18, 13:28:06
It doesn't need to be made...  just turn free will off!

Sims will only ever make stupid choices - if you don't like them, don't let them!


Title: Re: No autonomous 'jump on beds'?
Post by: J. M. Pescado on 2006 May 18, 13:31:28
You might try asking Squinge. I've been cutting back on the entire "no autonomous this-and-that" thing because it started to turn into an whack-a-mole.


Title: Re: No autonomous 'jump on beds'?
Post by: SaraMK on 2006 May 18, 13:44:31
I think Squinge already has it. I saw it yesterday.


Title: Re: No autonomous 'jump on beds'?
Post by: Emma on 2006 May 18, 13:47:33
'Kay, thanks. I'll go look at Squinge's stuff. :)

I don't like turning free will off ness. I tend to try and let my sims fend for themselves, but this jumping on beds thing was doing my head in-their energy just drains like bathwater!

[edit] Posting the link to the hack just in case someone else wants it. It isn't completely stopping the action, but kids will do it less.

Children Less jumping on beds (http://modthesims2.com/showthread.php?t=98475&c=1)


Title: Re: No autonomous 'jump on beds'?
Post by: akatonbo on 2006 May 18, 14:49:10
Shouldn't "no autonomous" hacks also affect what visitors to the household, non-controllables on community lots, etc. do also, though? Turning off free will doesn't do a thing to help that.


Title: Re: No autonomous 'jump on beds'?
Post by: baratron on 2006 May 19, 00:55:14
Actually, the actions that annoy me most are the autonomous things that aren't squished by No Free Will. "Smells yummy" is the bane of my existence! (Seriously: any sim with no free will that's left idle for more than 2 minutes real time in a room where there's food will do an autonomous "Smells yummy". It REALLY annoys me!). There's a handful of others.


Title: Re: No autonomous 'jump on beds'?
Post by: akatonbo on 2006 May 19, 01:05:02
Squinge actually got that one, baratron, and I'm trying it out right now but I haven't actually played much since I put it in.


Title: Re: No autonomous 'jump on beds'?
Post by: MissDoh on 2006 May 19, 02:24:40
Actually, the actions that annoy me most are the autonomous things that aren't squished by No Free Will. "Smells yummy" is the bane of my existence! (Seriously: any sim with no free will that's left idle for more than 2 minutes real time in a room where there's food will do an autonomous "Smells yummy". It REALLY annoys me!). There's a handful of others.

Squinge have a mod to stop the smell yummy thing, maybe you should go take a peek at that site, he did made a few useful mods (and many I would never use too).  Here is the link to it:  http://www.insimenator.net/showthread.php?t=7337

EDIT:  It can also be found at MTS2 since Squinge is posting both at MTS2 and insimenator site.


Title: Re: No autonomous 'jump on beds'?
Post by: Emma on 2006 May 19, 13:28:45
Yeah, I get his stuff from MTS2, cos Inseminator is notoriously slow for me....drives me nuts! :D


Title: Re: No autonomous 'jump on beds'?
Post by: J. M. Pescado on 2006 May 19, 16:12:50
Shouldn't "no autonomous" hacks also affect what visitors to the household, non-controllables on community lots, etc. do also, though? Turning off free will doesn't do a thing to help that.
To some extent, yes, but jumping on beds isn't a problem with visitors anyway, they seem to be restricted from that action by default. Since the problem seems to only affect YOUR sims, I just don't consider it worth my time to make and maintain something that I, personally, will never actually benefit from. It's just not an issue which concerns me, since jumping on beds is no worse a stupid action than any other stupid, useless action that sims autonomously do, which is why I just don't have them autonomously do anything while I have to actually pay for it.


Title: Re: No autonomous 'jump on beds'?
Post by: akatonbo on 2006 May 19, 19:53:55
Shouldn't "no autonomous" hacks also affect what visitors to the household, non-controllables on community lots, etc. do also, though? Turning off free will doesn't do a thing to help that.
To some extent, yes, but jumping on beds isn't a problem with visitors anyway, they seem to be restricted from that action by default. Since the problem seems to only affect YOUR sims, I just don't consider it worth my time to make and maintain something that I, personally, will never actually benefit from. It's just not an issue which concerns me, since jumping on beds is no worse a stupid action than any other stupid, useless action that sims autonomously do, which is why I just don't have them autonomously do anything while I have to actually pay for it.

That's true, and there are plenty of behaviors, jumping on beds included, that meet that description for me -- if I can cancel it out of the queue easily, I might not even bother getting a hack if I see one. I wasn't speaking specifically about jumping on beds, but rather why turning free will off is not an effective across-the-board replacement for no-autonomy hacks for me.

I might yet decide to turn free will off (I'm already a tremendous micro-manager, but I do like some autonomy), but I'll still want at least some no-autonomy hacks in my game so that the Sims I'm not playing at the moment behave less stupidly too.


Title: Re: No autonomous 'jump on beds'?
Post by: MissDoh on 2006 May 20, 00:56:34
Yeah, I get his stuff from MTS2, cos Inseminator is notoriously slow for me....drives me nuts! :D

For me it is the complete opposite lol.


Title: Re: No autonomous 'jump on beds'?
Post by: J. M. Pescado on 2006 May 20, 01:07:44
I might yet decide to turn free will off (I'm already a tremendous micro-manager, but I do like some autonomy), but I'll still want at least some no-autonomy hacks in my game so that the Sims I'm not playing at the moment behave less stupidly too.
If you want sims to behave less stupidly while not actively playing them, try Power Idle. If you mean visitors, what visitors do is considerably less important, as long as they don't go into critical failure (which they usually don't because they're programmed to leave before then), it costs you mostly nothing since it's free. Unless it's extremely disruptive, extremely stupid, loud, or involves thievery, I don't consider it a real issue.


Title: Re: No autonomous 'jump on beds'?
Post by: akatonbo on 2006 May 20, 02:16:18
Yeah, I've also considered using Power Idle, Macrotastics, etc. whether I turn free will off or not. I'm still undecided, though I should probably drop them in and fool around in my test hood (which is actually Veronaville) for a while to make up my mind.

And the kind of behavior that bothers me in the first place is mostly stuff that I consider disruptive -- mainly, things that mess up relationships (especially if my playables from other households are involved), and things that get in the way of my playables doing what I want them to do (whether it's by blocking paths, monopolizing objects or people, or constantly trying to do undesireable interactions with them).

I'm not asking you to make piles of no-autonomy hacks, though -- they don't seem to be especially complicated to get right, so your talents are definitely better turned to other (more interesting and complex) projects.


Title: Re: No autonomous 'jump on beds'?
Post by: ZephyrZodiac on 2006 May 21, 02:12:25
Shouldn't "no autonomous" hacks also affect what visitors to the household, non-controllables on community lots, etc. do also, though? Turning off free will doesn't do a thing to help that.
To some extent, yes, but jumping on beds isn't a problem with visitors anyway, they seem to be restricted from that action by default. Since the problem seems to only affect YOUR sims, I just don't consider it worth my time to make and maintain something that I, personally, will never actually benefit from. It's just not an issue which concerns me, since jumping on beds is no worse a stupid action than any other stupid, useless action that sims autonomously do, which is why I just don't have them autonomously do anything while I have to actually pay for it.

Hey, I've had Lucy Burb go jumping on any bed she happens to be near!  And some of the townie kids get off the darn school bus and make straight for the bedroom!

What really annoys me is having to debug the darn bed!


Title: Re: No autonomous 'jump on beds'?
Post by: RainbowTigress on 2006 May 21, 04:36:53
Here's a "No jump on bed" hack I got a while back, I think it was on VS when JM first came there.  I think it was in the folder he had set up for people to upload stuff.  I think it might have been numenor, but I'm not sure.  Anyway, I'm not sure where it cane be downloaded now, so I am attaching it here.  I have been using it in my game since probably Uni or before, and it works great.  I have NL now, and I haven't seen any kids jumping on the bed at all.


Title: Re: No autonomous 'jump on beds'?
Post by: ZephyrZodiac on 2006 May 21, 08:16:31
Now, what about the fridge doors......that really bugs me the way a visiting teen will go and pull on the doors while the meal is being cooked, then rush into a chair to grab the first plate and cause the rest of the meal to be plonked on the floor!  I mean, if one of your teenager's friends did that, you'd have something cutting to say, I should imagine!  And why, oh why, can't parents show a kid like that the door and look angry instead of shaking hands like a moron?

And once a sim has been shoved unceremoniously from the house, they should darn well stay shoved - and have a memory of it too!


Title: Re: No autonomous 'jump on beds'?
Post by: RainbowTigress on 2006 May 21, 08:35:58
I don't have teens swinging on fridge doors, but I've often wished that I could boot rude sims unceremoniously from the house.  That friendly hand-shaking gets me too.  Of course, you could do what Brynne likes to do, and use the voodoo bottle on them, hehe.  Make them pee, and they will run home in embarrassment with a bad memory too!  And your sims will gossip about it!


Title: Re: No autonomous 'jump on beds'?
Post by: J. M. Pescado on 2006 May 21, 09:00:08
I don't have teens swinging on fridge doors, but I've often wished that I could boot rude sims unceremoniously from the house.  That friendly hand-shaking gets me too.
Business Runs You's "Make Bugger Off" can make sims, well, bugger off.

Of course, you could do what Brynne likes to do, and use the voodoo bottle on them, hehe.  Make them pee, and they will run home in embarrassment with a bad memory too!  And your sims will gossip about it!
Not all sims seem to leave when they pee. I've never seen Sim-Brynne leave after peeing. :P But then, I don't MAKE anyone pee.


Title: Re: No autonomous 'jump on beds'?
Post by: RainbowTigress on 2006 May 21, 09:03:22
I don't have OFB installed yet.  I will try that when I get around to doing that.


Title: Re: No autonomous 'jump on beds'?
Post by: ZephyrZodiac on 2006 May 21, 10:00:44
Oh, I've had numerous visiting teens just stand there playing with the fridge doors till it makes me want to wring their virtual necks!  And the kids (like the lovely Lucy) swing on them!  The only Maxis kid who's always a perfect angel when he visits is alexander!  But then, he's a very outgoing kid with a nice disposition, the shy ones seem to be more problematic.  But the outgoing, grouchy Leos are the worst - I have one family where mum and dad are both leos, kids are leo and Taurus.  Father dehaves when he walks by, but only because he's - wait for it - a KNOWLEDGE sim! - but mother (Romance) steals the newspaper, son kicks trash cans, (Popularity - how NOT to win friends and influence people) and daughter (Family) steals newspapers AND kicks trash cans!


Title: Re: No autonomous 'jump on beds'?
Post by: Ness on 2006 May 21, 10:36:07
Would it be possible to add the make bugger off thing to something like the lot debugger or macrotastics launcher?  I rarely run home businesses, but it would be nice to be able to make sims bugger off at times.


Title: Re: No autonomous 'jump on beds'?
Post by: J. M. Pescado on 2006 May 21, 11:16:16
You don't need to run a business to use the BRY to make sims bugger off. Just hang it on a wall somewhere, and none of the business options will appear when there is no business, only "Make Bugger Off".


Title: Re: No autonomous 'jump on beds'?
Post by: Ness on 2006 May 21, 12:40:50
When you already have the lot debugger, the macrotastics launcher, the clothing tool and the sync timer on all lots (sometime even the college adjustor as well and completely ignoring the baby controller, toilet paper, sleep clock, etc), it would be kinda nice to not have to add yet another bloody object!  Particularly when most of them don't exactly blend into the background.


Title: Re: No autonomous 'jump on beds'?
Post by: J. M. Pescado on 2006 May 21, 12:46:42
How about if I put it on the giant ninja? Ninja can blend into their surroundings, after all.


Title: Re: No autonomous 'jump on beds'?
Post by: Ness on 2006 May 21, 12:49:12
uh huh...  just like bears holding sharks?

Seriously, alternative housings for the lot debugger and macrotastics launcher would be good.  And it's not that I don't appreciate the work that went into the BRY thingy - but...  they do all look rather odd and out of place.


Title: Re: No autonomous 'jump on beds'?
Post by: J. M. Pescado on 2006 May 21, 12:51:57
What's wrong with just burying it under the roof, the stairs, or the foundation? And how exactly is terlet paper out of place by a terlet, or an alarm clock out of place by a bed, or a giant eyeball out of place glaring balefully at a baby? Hrm. You know, that's a good idea, I could make it actually spin to glare at the baby.


Title: Re: No autonomous 'jump on beds'?
Post by: Sagana on 2006 May 21, 12:52:31
It would be nice if bugger off could be added to the lot debugger, which everyone in their right mind already has anyways. I've found ways to hide the debugger, though things that blend in are certainly handy - sometimes I find, however, that paintings or bushes don't look quite right for what I have in mind for a particular house anyway, and I'd just as soon hide them under the foundation, or in the attic or something.


Title: Re: No autonomous 'jump on beds'?
Post by: Ness on 2006 May 21, 13:20:44
the terlet paper and alarm clock are fine...  I'd prefer the baby controller to look more like a light or a mobile or something...  it's the others - giant yellow boxes?

I hate sticking them in attics or under foundations because then they are not easily available to click on.


Title: Re: No autonomous 'jump on beds'?
Post by: ZephyrZodiac on 2006 May 21, 15:30:16
What about a broom closet on the ground floor?  Perhaps they could be recoloured to look like old tea chests or something like that?  But the idea of making them bugger off appeals to me more than just zapping them!  And I'd love it if they got upset, and are forced to pick up the trashcan before they slink off!


Title: Re: No autonomous 'jump on beds'?
Post by: Pegasys on 2006 May 21, 18:36:53
Hmm, I usually just buy the lot debugger, use it for its intended purpose, and delete it right after use. Rinse and repeat. Any problem with that? Seems easier than burying in the foundation.


Title: Re: No autonomous 'jump on beds'?
Post by: ZephyrZodiac on 2006 May 21, 18:54:51
I have to admit, if it isn't there, I forget to deal with the AWOL Headmaster!  I actually find the idea of money trees quite a good one, but they'd have to come in a variety of colours, or my poor addled brain wouldn't cope!  Or - wait for it - how about gnomes.......


Title: Re: No autonomous 'jump on beds'?
Post by: Sagana on 2006 May 21, 20:49:49
Pegasys, sometimes some of the bugs - namely losing the save controls - happen in such a way that you can't buy a debugger, so having one already there is really handy.


Title: Re: No autonomous 'jump on beds'?
Post by: RainbowTigress on 2006 May 21, 22:48:39
Besides, having it readily available is less bothersome to me than having to go into Buy mode, click on the Misc/Misc categories, and figure out which box is the right one, click on it, and place it somewhere.  I usually have a standard place I try to keep them on all lots even if it's not that well hidden.  Foundations are the best place for me.  I have a "Lot setup" or "Lot management kit" consisting of Time Sync, Lot Debugger, Macrotastics, TJ"s college adjuster, and JM's clothing tool.  I arrange them just like that, from tallest to smallest.  ::)  I may not look organized if you were to see my desk or my room, but I do have my little quirks.  I suppose those things are a part of a Sim's house like our AC units, water meters, and such are a part of our houses.  Hey, that's a great idea.  Make the yellow boxes look like parts of a central air unit that goes in the backyard.  :D


Title: Re: No autonomous 'jump on beds'?
Post by: ZephyrZodiac on 2006 May 22, 02:25:12
Of course, you could always build an outhouse and stick them in the roof space......

My latest house is four stories high and open to the roof so I've had to stick the darn things right up there!  But the spiral staircases come in handy, I can send a sim up to the top floor, and just follow them up!


Title: Re: No autonomous 'jump on beds'?
Post by: RainbowTigress on 2006 May 22, 02:57:47
Someone mentioned Targa's Ascension "elevators" and I have just started trying them.  So far I haven't had any problems, and they are wonderful.  So much more space available now where stairs used to take so much room!  Now I can have more than one story in a house if I want without having to rearrange everything to make a staircase fit, and sims don't fuss about someone being on the stairs when they try to go up.  I've been remodeling each house as I play it.  Of course, in some houses that means I have to find another place to hide the Lot Debugger, et al, but that is a small price to pay to me.


Title: Re: No autonomous 'jump on beds'?
Post by: ZephyrZodiac on 2006 May 22, 11:42:16
Well, these work in the same way (from MTS2 as well) and I put them in because they were necessary to the house - I don't know if you read the "Cat Who" books, but I was trying to build the applebarn house for one of my sim families.  It should have a spiral ramp round the walls, but I had to settle for stairs, but at least the spiral staircase looks right - interestingly, though, the sims never use it to take the toddler up and down!


Title: Re: No autonomous 'jump on beds'?
Post by: gypsylady on 2006 May 23, 00:11:51
Well, these work in the same way (from MTS2 as well) and I put them in because they were necessary to the house - I don't know if you read the "Cat Who" books, but I was trying to build the applebarn house for one of my sim families.  It should have a spiral ramp round the walls, but I had to settle for stairs, but at least the spiral staircase looks right - interestingly, though, the sims never use it to take the toddler up and down!

I love the Cat Who books have read everyone.Now I need to go find the spiral stairs :)


Title: Re: No autonomous 'jump on beds'?
Post by: BeckerCheez on 2006 May 23, 00:22:41
I don't mind the jumping on beds.  Actually, I don't have enough Sim children that do it enough.  Ack, that's what happens when I have the spawn of scientists and doctors---they're all too serious and neat.   ::)


Title: Re: No autonomous 'jump on beds'?
Post by: ZephyrZodiac on 2006 May 23, 01:31:33
Gypsylady, you could have a copy of my house, but it's full of custom content at present, and I need to update my build game for OFB so I can clean out all the non-maxis stuff and make it so anyone can play it.  (I for one hate getting CC stuff that has those unidentifiable long file names, I'd rather get the basic layout, and then replace as I go with my own stuff.)  I've played it quite a bit, and it works, though, so just replacing the Custom stuff and giving it a final check shouldn't take too long.  Just have to psych myself up to leave my game for long enough to do it!


Title: Re: No autonomous 'jump on beds'?
Post by: RainbowTigress on 2006 May 23, 02:33:18
Chee-Z:  Believe me, if you had them jumping on the beds enough, you'd get tired of it really quick.  Too much of anything is a Bad Thing.  :)

Also, I heard someone on MTS2 say that there is a remote chance that children can break the bed when jumping on it.  Has anyone ever seen this?


Title: Re: No autonomous 'jump on beds'?
Post by: Emma on 2006 May 23, 08:38:18
I haven't ever seen broken beds in the sims game, it would be cool though if they could break their beds through woohoo or something! :D


Title: Re: No autonomous 'jump on beds'?
Post by: RainbowTigress on 2006 May 23, 08:42:25
Actually, I saw this on the thread for Lizz Love's autonomous bed.  Someone had reported that their sims had broken the bed while woohooing, and she said all she could think of was that it must have triggered the code somehow where kids could break the bed from jumping on it.  It wasn't impossible, but very rare.


Title: Re: No autonomous 'jump on beds'?
Post by: jsalemi on 2006 May 23, 12:39:50

I love the Cat Who books have read everyone.Now I need to go find the spiral stairs :)

Assuming these are the stairs ZZ is talking about: http://www.modthesims2.com/showthread.php?t=103492


Title: Re: No autonomous 'jump on beds'?
Post by: ZephyrZodiac on 2006 May 23, 12:45:40
They are the ones!

Someone here reported kids breaking beds in their game, I forget who it was, though.

I wonder if Pleasure sims can break sofas by too much jumping on couches?  If so, it's the cheapos for them!


Title: Re: No autonomous 'jump on beds'?
Post by: jsalemi on 2006 May 23, 13:02:00
I wonder if Pleasure sims can break sofas by too much jumping on couches?  If so, it's the cheapos for them!

Yup, they can, but it takes a LONG time.  My pleasure sim always rolled that want, but she was an elder before the couch finally broke.


Title: Re: No autonomous 'jump on beds'?
Post by: ZephyrZodiac on 2006 May 23, 15:20:55
Oh well, in that case Stella can keep her good sofa!


Title: Re: No autonomous 'jump on beds'?
Post by: pioupiou on 2006 May 23, 17:43:02
I wonder if Pleasure sims can break sofas by too much jumping on couches?  If so, it's the cheapos for them!

Yup, they can, but it takes a LONG time.  My pleasure sim always rolled that want, but she was an elder before the couch finally broke.

what does a broken sofa look like ? Can a sim repair it or do you have to buy a new one ?


Title: Re: No autonomous 'jump on beds'?
Post by: jsalemi on 2006 May 23, 19:40:49
You have to buy a new one -- it pretty much looks like a pile of timbers as I recall, similar to a smashed dollhouse (only bigger).