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TS2: Burnination => The Podium => Topic started by: MutantBunny on 2006 May 10, 17:20:15



Title: Sim Murder
Post by: MutantBunny on 2006 May 10, 17:20:15
Has anyone hear this? Is it true? http://www.sims2community.com/showthread.php?t=16108 and IS the coding there?  :o


Title: Re: Sim Murder
Post by: Simsbaby on 2006 May 10, 17:49:36
I really hope it is still in there.  Cassandra deserves to be choked.


Title: Re: Sim Murder
Post by: liegenschonheit on 2006 May 10, 19:03:08
I for one would LOVE to be able to have my sims be able to murder eachother. It would make my serial killer sim so much more interesting than just having him lock unsuspecting people in a cage in his basement and letting them die of starvation or using hacked poison bottles on them. Perhaps someday when animations have been properly sorted out, murders of all shapes and sizes will be possible.


Title: Re: Sim Murder
Post by: Elven Ranger on 2006 May 10, 20:33:19
oh that would be amazing!!! Id love to have a serial killer sim, or a poor desperate housewife driven to extreems .....


Title: Re: Sim Murder
Post by: J. M. Pescado on 2006 May 10, 20:40:47
Now I just have to find where the neck-wringing codes are so I can wring Hobbsee's scrawny pencil neck.


Title: Re: Sim Murder
Post by: MutantBunny on 2006 May 10, 21:23:05
Aye, Oh Great One, the blood of three virgin goats be spilled upon your alter......


Title: Re: Sim Murder
Post by: Paperbladder on 2006 May 10, 22:30:15
I do believe TS2 was toned down, and was a reason why Will Wright abandoned it and started his Spore project.  Heck, they even toned down "WooHoo", which was a lot more "graphic" in the first game.

I was thinking when I was playing Veronaville "Romeo and Juliet can't be done right without murder" it could have been pulled at the last minute I guess. 


Title: Re: Sim Murder
Post by: J. M. Pescado on 2006 May 10, 22:32:18
I was thinking when I was playing Veronaville "Romeo and Juliet can't be done right without murder" it could have been pulled at the last minute I guess.
Yeah, it didn't quite feel right when Romeo couldn't kill Tybalt in a fight.


Title: Re: Sim Murder
Post by: uaintjak on 2006 May 10, 22:50:19
I made Romeo and Tybalt fall in love and get married.  I killed them with kindness.


Title: Re: Sim Murder
Post by: ElfPuddle on 2006 May 10, 22:55:02
That's vicious! Also very funny, as the local Bardic expert (not MATY-local, my school-local), I hereby give you the Bardic Stamp of Approval. Of course, they should be Antonio and Sebastian, but that's several other plays...


Title: Re: Sim Murder
Post by: nectere on 2006 May 11, 01:10:32
Looking at the anims are kind funny...

Sloppy Gross out - Pick booger/offer booger accept reject etc...

eesh...

and cake delivery? now why would they take that out?


Title: Re: Sim Murder
Post by: Elven Ranger on 2006 May 11, 06:11:52
just another of the many things theyve 'not bothered' to do anything with ..... hopefully a modder can correct maxis again!


Title: Re: Sim Murder
Post by: kacidama on 2006 May 11, 12:13:44
Maybe they will put it in a future EP = and we could do a murder mystery whodunnit type thing - that was one of the options I voted for.  If I want to get rid of an annoying sim I make them so miserable they commit suicide courtesy of InSim (or sometimes not so miserable lol)


Title: Re: Sim Murder
Post by: uaintjak on 2006 May 11, 20:38:55
I think watching a sim kill another sim would be sort of disturbing.  Sure, I know, it's not real life, but kids do play it, and I find that a little uncomfortable.

I mean, it's ok if I kill them.  But them killing each other seems wrong.


Title: Re: Sim Murder
Post by: starrling on 2006 May 11, 21:31:56
But they can blow a guy's head off just to take their car in other games.  What's the difference?  I guess R rating vs. T rating.  Too bad EA/Maxis had to go for the bucks and keep it a T. 


Title: Re: Sim Murder
Post by: J. M. Pescado on 2006 May 11, 22:46:18
But they can blow a guy's head off just to take their car in other games.  What's the difference?  I guess R rating vs. T rating.  Too bad EA/Maxis had to go for the bucks and keep it a T.
It's interesting to note that violence does not exclude a game from retaining its T rating, as long as graphic blood and gore are not present.


Title: Re: Sim Murder
Post by: uaintjak on 2006 May 11, 23:51:21
But they can blow a guy's head off just to take their car in other games.  What's the difference?  I guess R rating vs. T rating.  Too bad EA/Maxis had to go for the bucks and keep it a T. 

I wouldn't let my kid play a game where he blows another guy's head off just to take a car.  If you look at the two games, Grand Theft Auto is clearly a game for adults.  The Sims?  Not so much.  I mean, who would have thought a dollhouse game would appeal to adults?  Yes, we're sad and somewhat pathetic adults, but we're adults.

I guess the way I look at is is - Grand Theft Auto is an adult game that some adults let their kids play.  The Sims is a teen game that adults play.  I really don't feel the lack for not being able to strangle Cassandra Goth or going all Manson on Nina and Dina Caliente.


Title: Re: Sim Murder
Post by: MutantBunny on 2006 May 12, 00:11:26
I would love to be able to slap on command or smack a sim in the head with a frying pan. If a jealous sim can slap the hell outa a sim, why can't any sim, esp. a wife or a husband, smack the bejeevers outa their mate on command?? Every jealous person does not react with a amd slap, that was Maxis' choice. Why not slapping on command? A choking here and there would be nice too.

A nice killing and the ability to be arrested and 'go to jail' for x number of months or running from the cops would be hilarious. (IN the game, not in RL)


Title: Re: Sim Murder
Post by: neriana on 2006 May 12, 00:40:21
But they can blow a guy's head off just to take their car in other games.  What's the difference?  I guess R rating vs. T rating.  Too bad EA/Maxis had to go for the bucks and keep it a T.
It's interesting to note that violence does not exclude a game from retaining its T rating, as long as graphic blood and gore are not present.

And boobies. Can't forget the boobies. They will bring about the downfall of civilization as we know it.


Title: Re: Sim Murder
Post by: J. M. Pescado on 2006 May 12, 01:22:02
Yeah, boobies are so terrible, you know? Even though for a T-rated game, a goodly half of the population probably already has 'em.


Title: Re: Sim Murder
Post by: uaintjak on 2006 May 12, 02:53:55
But they aren't supposed to LOOK at them!  Geez, JM.


Title: Re: Sim Murder
Post by: J. M. Pescado on 2006 May 12, 03:58:38
But they aren't supposed to LOOK at them!  Geez, JM.
How do you not look at them when they're right there in front of you every time you look down?

And don't tell me people aren't supposed to look down, either. That's good way to step on a booby trap and get killed.


Title: Re: Sim Murder
Post by: MutantBunny on 2006 May 12, 04:31:10
Maybe it's the 'looking down' that's the booby trap where you get killed...


Title: Re: Sim Murder
Post by: ElfPuddle on 2006 May 12, 17:29:54
Yes, we're sad and somewhat pathetic adults, but we're adults.


Hey! I don't think I'm sad or somewhat pathetic. I'm manic and very pathetic, thankyouverymuch! Geez, some guys just go assuming everything from just a few posts on one forum....
nevermind

As for the violence, I'm two ways here...Yes, there is already some cartoon (Road Runner/Coyote) violence in our favorite game, but I don't think we need any autonomous domestic violence. Personally, I believe there's enough of that in real life. On the other hand, it is a life simulator....and some of do try to simulate RL with it....
*shrugs* I just don't know where the line is, here...but I know there is one.

As for the booby trap, if you were to keep staring down at my boobies, I'd smack you pretty hard. No trap, that's an open statement. :)


Title: Re: Sim Murder
Post by: Sagana on 2006 May 12, 21:46:18
Quote
but I don't think we need any autonomous domestic violence.

I think you've defined the issue right there. I don't want *autonomous* violence, I want *commandable* violence. I want to be able to have this sim slap that one, or this one kill that one, or to recreate even a child's death by choice but not forced.

If what existed in the coding as it was were situations that happened without player input, I'm not surprised there were a lot of complaints.

Uh and what's so adult about stealing a car? And there's lots of violence in kid's games. My son likes that console game that Dreamworks and Disney did together and it's lots more violent than the sims - the player can hit NPCs, even their friend NPCs... and beat them up and the like. Not to mention the monsters. Still as it's populated with Goofy and the like, I doubt anyone would consider it an "adult" game.


Title: Re: Sim Murder
Post by: Sleepycat on 2006 May 13, 20:20:08
I would love to be able to slap on command or smack a sim in the head with a frying pan. If a jealous sim can slap the hell outa a sim, why can't any sim, esp. a wife or a husband, smack the bejeevers outa their mate on command?? Every jealous person does not react with a amd slap, that was Maxis' choice. Why not slapping on command? A choking here and there would be nice too.

A nice killing and the ability to be arrested and 'go to jail' for x number of months or running from the cops would be hilarious. (IN the game, not in RL)


Squinge has a "Fight anyone anytime" hack
http://www.insimenator.net/showthread.php?t=10576

This hack allows you to have your sims fight anyone including best friends, spouces anytime it works with shove, poke , slap , & attack.


I just came across it yesterday and I haven't tried it out yet but I'm starting to get back in the mood to play with my sims again so I have been checking out all the new hacks and redownloading updated ones and whatnot.

*has been playing Harvest Moon: Magical Melody for the past month and a half" 


Title: Re: Sim Murder
Post by: Magicmoon on 2006 May 14, 01:47:59
I personally would like Sims to autonomously murder other Sims...with a few restrictions. Such as they must be long time enemies and have the want to see the ghost of the other sim or catching their spouse cheating which would allow for them to murder either the spouse or the lover or both. After all, many sims do actually get the want to see the ghost of a sim that is still alive. In fact, I don't think that any of my sims have ever had the want if the sim in question is already dead.

We already have ways for us to kill off sims. I'd like to see it where a sim actually gets angry enough to do it on their own. Of course a memory should go along with it, and perhaps some kind of repercussions such as people who loved the murdered sim being angry or upset with the killer, random depressions for the rest of their life (I have seen depressions with insim when a miscarriage occurs) , having no possibility of ever going permaplat, their family disowning them, or other such repercussions. These are just suggestions.

AND it shouldn't be something that happens very often. Nobody wants their favorite sims dropping dead left and right. But this is a human simulator and the sims should do anything that humans are capable of.


Title: Re: Sim Murder
Post by: Kristalrose on 2006 May 14, 03:43:12
No, I'm glad they took murder out, if it would be as bad as the fighting is in my game.  :(  My Sims are sluts and therefore we can't have a child's birthday party without some poking, shoving, and someone getting their butt kicked.  If they had left autonomous murder it, the average birthday party would be something like this: "Happy birthday dear Billy. . . omigawd!  Grandpa killed Grandma because she flirted with the mailman forever ago! C'mon, let's go kick a trashcan and give him roaches!"


Title: Re: Sim Murder
Post by: nikita on 2006 May 14, 05:46:02
I'd be all for Sim Murder, as long as it a) wasn't autonomous and b) had some repercussions.  There just isn't something right about a Sim killing another Sim and getting away with it.  I don't know if I want to go as in-depth as Sim jail but maybe just a penalty like the Sim you kill will stay on your lot forever and haunt you and yours until you die.  You'll never be able to remove their tombstone.  The annoyance of that alone would deter me from killing many Sims, or at least force me to plan it out so I do it and then move my Sims to another house.

Frankly, I'd love to be able to beat other Sims to death.  Maybe a hack where a Sim that is attacked gets a huge drain in motives so if they are attacked repeatedly in succession, they could die.


Title: Re: Sim Murder
Post by: J. M. Pescado on 2006 May 14, 05:55:00
Frankly, I'd love to be able to beat other Sims to death.  Maybe a hack where a Sim that is attacked gets a huge drain in motives so if they are attacked repeatedly in succession, they could die.
That can already autonomously happen, due to the wonders of "stunlocking".

What is stunlocking? Well, in action-game terms, stunlocking occurs when you strike an enemy, causing him to be stunned briefly from being struck, and do so repeatedly, so that he is re-stunned before he can fully take action again. The enemy is thus paralyzed and unable to ever act until you beat him to death. Seen in games like Diablo, where a character can pummel a monster of equal to greater strength to death without ever facing any danger of attack because the monster is stunlocked and never allowed to move.

How does stunlocking apply to the sims? Well, the catch is, "Free Will" behaviors are essentially idles. A sim does not decide to even attempt to take a free will action until he has been idle for a specific amount of time (which is why it is NOT intended as a mode of gameplay!). If one sim happens to have his timing set to fire JUST before another sim (and his side of a social interaction finishes first, so he begins his idle countdown before the other sim does), or multiple sims attack at once, a target sim can be "stunlocked", in the sense that before he can decide to take his own action, he will become the subject of another sim's action: Be poked, be attacked, be shoved, over and over and over, and thus cannot take any action of his own until he dies from motive failure.

So basically, this can already happen.


Title: Re: Sim Murder
Post by: nikita on 2006 May 14, 06:22:38
Hmm, interesting.  But what is to stop my own Sim from also dying of motive depletion while they are beating up the other Sim?


Title: Re: Sim Murder
Post by: J. M. Pescado on 2006 May 14, 06:45:39
Hmm, interesting.  But what is to stop my own Sim from also dying of motive depletion while they are beating up the other Sim?
This MIGHT happen simply because sims are stupid, but is less likely because in this case, the sim is the "actor", rather than the "victim", so he chooses his own action. The victim has his action (Be Whatever) chosen for him, and does not get to make his own decision based on his own motive levels, because before the idle timer can elapse, someone pushes an action onto him, which resets his wait state.


Title: Re: Sim Murder
Post by: uaintjak on 2006 May 14, 12:22:21
Well, despite my being against it, if any modder DID actually find code for sim-murder and enabled it, then I would be forced to request that the theme music from "Oz" be inserted into the game.

I mean, if Daniel Pleasant is going to shank Mortimer Goth, then he needs some theme music.


Title: Re: Sim Murder
Post by: J. M. Pescado on 2006 May 14, 12:31:28
I don't really think anyone's going to risk prison to shank Mortimer Goth, he'll be dead by the end of the week anyway.


Title: Re: Sim Murder
Post by: jsalemi on 2006 May 14, 14:13:29
In fact, I don't think that any of my sims have ever had the want if the sim in question is already dead.


Oh, yea, I've seen Knowledge sims draw that want.  The only trigger seems to be that the tombstone is on the same property.  In fact, I've seen this want roll up on Uni students, and that's how I discovered that a dormie died (I have JMP's nodormieprotect active), because I knew the sim wasn't mad at the dormie in question.  A search of the dorm would turn up a new urn or tombstone.


Title: Re: Sim Murder
Post by: skandelouslala on 2006 May 14, 14:52:49
I've had what JM described happen in my game.  I think I even shared the story here, but yes...I watched as a sim attacked his cheating wife till she eventually died of motive failure.  It was actually a bit disturbing at the time lol


Title: Re: Sim Murder
Post by: Magicmoon on 2006 May 15, 04:50:47
Now that you mention it, I have seen the stunlocking thing in effect. Three siblings in college together and 2 kept beating the one up over and over. Without thinking I had the almost dead Sim stop and take care of her motives (I felt so sorry for her since she never started any of the fights and lost every single one). It was weird watching them stand in line to pummel her. Next time I'll let it go to see if death actually occurs. Only thing is no memories of the kill and no penalties. But this will work in the meantime. Thanks for bringing that up!!