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TS2: Burnination => The Podium => Topic started by: Nadira on 2006 April 06, 21:00:30



Title: About individualism in sims, obsessive/stupid behaviour, mods and feeling lonely
Post by: Nadira on 2006 April 06, 21:00:30
Donīt read this post if you hate long posts and/or dislike personal opinions and styles of game-playing different from yours.
I have other interests besides playing PC-games. And I play other games besides "The Sims2". But this is a wonderful game for a certain mood, which I have been in fairly often recently. And like Motoki once stated in a discussion about why we all buy this awfully bugged game - because up to now itīs the only one in its category.
I like playing with free-will-on and watch my sims develop, and since the basic game I specially have taken a liking to - sometimes unexpected - individualistic behaviour. I avoid to spoil my game by risky experiments or risky downloads, which might cause me to loose one of my sims. I would have stayed in my chamber and be playing happily without ever visiting a forum if it were not for bugs and what I consider for myself to be annoying behaviour.
Leaving bugs out - I was really fine with the basic game. There were some obsessive items (especially that stupid game I consider to be something like bingo - and I hate bingo - swings and the piano - but that could sometimes be fun, I had a child who had maxed out her creativity before getting teenager, she was a very special kid), but it was easy to play without them and I accepted that at all my parties I had at least one if not all my guests in swimming-suits.... And I had a lot of unexpected individual developments in life-styles and relationships.
University seemed to offer new options. It was a disappointment, even when patched it remained awfully bugged and it also brought new obsessions and annoyances. Endless wishes for entering college societies, Bubblemakers, and especially training centers where everyone worked out until stinking and then immediately left the lot, ignoring my creative lotscaping with whirlpools (but they still were crazy about those on residential lots), pools and mensas and ignoring every possibility for socialising. Libraries where no one read if you put just one single other usable item there. Community PCīs never being used by students. Ennervating whishes for instruments in dorms which then where played by extremely uncreative dormies the whole night through, when sold only ending up with the wish for rebuying them (sometimes day by day blocking 2-3 of 4 wantslots)..... After I had taken trust in some modders (I hate to put something in my game that I am not able to understand and control myself, and unluckily I am not gifted in that way) I got addicted to downloading mods from Pescado, TwoJeffs and Inge. It was the only way to make this game worthwhile to play. Deinstalling the add-on? I thought about it, but there also were those 6 wantslots... I wondered why no modder ever tackled the nuisance of the obsessing communal training machines - did really no one mind besides me or was it just too difficult to do? (It has been done recently, only after OFB came out, now the non playables finish the training before stinking but still most of them instantly leave the lot even if they could satisfy their needs there...)
NL - finally something more to do!!!-????? More variation, more possibilities for individualistic behaviour, more possibilities for developing relationships!!! -????????? Oh no - stupid lifetimewishes for the ever same jobs or more megalomanic wishes like having hundreds of xxxxdates... The new type of sims, supposedly to be fun addicted, ending up with a set of the same 6-8 wishes every day once or twice (if fulfilled). Or ending up with grilled cheese... And more addictive items with sims peeing themselves or leaving community lots with their needs too low to do anything else. And - most of my sims - even those from pre-addon-times - more and more seemed to loose their individualistic traits! Every household sooner or later ended up with the same set of wishes, and most sims ended up with using the same items if left unattended. Of course I CAN control them, I CAN deny them their wishes, I CAN ignore their needs - but is it what I want? Back to the boring control mode of Sims1 after having explored a wonderful, unbelievable world of possible individualistic behaviour of simple game-generated personalities? My downloadssection started to overboard with mods making the game more attractive to play. But - there is not a solution for everything! I decided - no more addon, definitley not!!!! I quit playing for longer times. But then- there is that special mood .... and I was back again.....
But then the jubilant posts on OFB! Finally something new, something exciting (and a possibility to spend that simeoleons that had been piling up)! And I bought it.... for that special mood ... I have not had time to do extensive testings (and whatīs a game which you have to test more extensively with every add-on?), but what I found out was frustrating. Heaps of unsensible, unintelligent behaviour! Put a coffebar on a lot, have an employee - everyone is addicted to drinking coffee. Let the owner be barista - no one is interested. Offer styling - everyone is drawn to it, considering to buy - and then having it done leaving the lot without getting interested in anything else. Offer something to buy in your styling shop - no one will be interested in getting a styling anymore, everyone will be in for shopping. Offer shopping - no one will drink coffee, eat something - even when they are hungry, customers will ignore provided food and instead leave the lot. Heaps of quarreling and fighting (yes, some of it is realistic, but need it be so dominant?). Give a party at your homebusinesslot when the business is closed - even when closed everyone will start complaining and relationsships will go down and down and down... (thanks to ausosocialise, my sims have kept some good relationsships with their neighbours...). I have not yet had time to visit a community restaurant with one of my sims - but I read the thread on obsessive eating behaviour spoiling all fun on previously nice lots... There is much more to mention, but my post is already too oversized ....
Of course, there are new mods. And new modders on the "market". And - perhaps even a dummy like me could learn something about modding. But whatīs the sense of a game which in itself - without all those helpful mods - is not interesting to play except for someone who has the intelligence and imagination of a cucumber (sorry if I hurt someone, but thatīs how I am feeling at the moment)? Why do the intelligent players crowd here at MATYīs - because many state they simply cannot play without mods? Is OFB just one of the many possible reasons that might- just might, just speculation, because I donīt know anything about her personally - have driven Inge to quit so suddenly and finally?
Of course I know there are all those helpful answers to posts like this - do this, do that, try this, try that, there is a hack here, a mod there - I am not lacking of imagination, thatīs not my problem. But the structure of the game with all add-ons installed does not allow to develop anything in the way I would like it to be - simple logical "normal" behaviour which leaves open space for individualistic traits that conform to a Gauss-curve - a lot of sims falling into the medium category, but a certain variance is always included and extreme behaviours are rare but possible. A big chance missed once and forever, a great (and still unique) idea for a very special game gone with the wind (but people are moaning for pets - what the hell for? More annoying behaviours? And senseless wishes to be modified?).
I have considered deinstalling all add-ons. Perhaps I will. Or I will quit playing the game totally. There are other options in life - even for that special mood - I will go and find one. But I am sad. I liked the game and its totally new aspects of gameplaying. I liked the idea. I liked the people posting here. I felt at home. Now I am feeling lonely since I have the feeling eveyone here except me is happy with OFB (besides this or that complaint). Perhaps I am just an alien - or just an old dinosaur prone to die out ...
There is no need to answer this post (although eveyone is welcome to do so). I just had the urge to get something off thatīs been on my mind often lately which my non-sims-playing friends would not understand if I talked to them about it. In fact - the only fried who was playing regularily, sometimes even more addicted to it than I ever was, has quit after OFB, being so diasppointed ....


Title: Re: About individualism in sims, obsessive/stupid behaviour, mods and feeling lonely
Post by: Myth on 2006 April 06, 21:30:35
I'm sorry, I'm blonde.  Was this a rant, a question or just thinking outloud?  :D


Title: Re: About individualism in sims, obsessive/stupid behaviour, mods and feeling lonely
Post by: Mike on 2006 April 06, 21:45:02
Meh, I don't feel like reading it. I have to massage my brain first. I'll read it later.


Title: Re: About individualism in sims, obsessive/stupid behaviour, mods and feeling lonely
Post by: Simlover on 2006 April 06, 22:33:52
Me 3


Title: Re: About individualism in sims, obsessive/stupid behaviour, mods and feeling lonely
Post by: Nadira on 2006 April 06, 22:34:29
 :-*Thanks, thatīs just exactly what I needed. You made me certain - itīs the right time to quit playing the game and visiting this place (yes, one casual annoyance less). This game definitely NEVER was designed for people with a very queer mind like mine that goes beyond one page of A4paper.


Title: Re: About individualism in sims, obsessive/stupid behaviour, mods and feeling lonely
Post by: Ruann on 2006 April 06, 22:40:12
Sims were never made to behave like normal people.  They behave like Sims.  Which is to say that they are very neurotic and have the worst case of ADD that you have ever seen.  I do like watching Sims wander about with free-will after I'm done telling them what I want them to do.

And, well, your post was WAY too long.  That alone is a reason most people won't read it.  And you didn't break up your paragraphs very well (two carriage returns will make a nice new paragraph break).  Plus it rambles a wee bit too much. 

I could have summed it up as "I'm getting a very 'blah' feeling about playing this game and hanging out with people who Mod for it.  I don't want to take away all my Sims freedom, but I don't want my game to break a bazillion ways from Sunday just because I breathed funny.  Maybe I should take a break from the game?"


Title: Re: About individualism in sims, obsessive/stupid behaviour, mods and feeling lonely
Post by: Akharra on 2006 April 06, 23:03:56
Nadira, I feel your frustration. The game gets less and less logical with each expansion pack. I Love The Sims2. I am a true addict. I like the idea of OFB, but it is so disconnected from the previous expansions, that skills and University have almost no meaning. I have almost every hack on this site and a few from other sources. (Shhh!) It has made the game playable for me. I also cheat alot. I think the key is imagination. Make up stories and characters and pretend that degree really matters etc.

I will continue to play and will probably buy future expansion packs, but I agree with you. After a while it seems like I am playing the same sims over and over. You are not alone!


Title: Re: About individualism in sims, obsessive/stupid behaviour, mods and feeling lo
Post by: Sagana on 2006 April 06, 23:08:30
Quote
Donīt read this post if you hate long posts and/or dislike personal opinions and styles of game-playing different from yours.

Well, long doesn't bother me (yes I read the whole post) and I enjoy opinions and hearing about different styles. But I know, that kind of comment generally means "don't read this if you're going to disagree with me, I only want to hear from people that agree/want to play my way, etc.

Quote
But whatīs the sense of a game which in itself - without all those helpful mods - is not interesting to play except for someone who has the intelligence and imagination of a cucumber (sorry if I hurt someone, but thatīs how I am feeling at the moment)?

Yep, there it is. Either you like what I like or there's something wrong with you.

There's lots and lots of things in the world I don't have, but intelligence and imagination aren't among them. OFB is perfect for people with lots of imagination. I dunno what it is about 'botting (that is, doing everything possible to not have any user input and then watching what the sims live as if it were a movie or tv show) that is supposed to be particularly intelligent and imaginative, but don't care if you play that way. Why *exactly* are you putting down people for playing some other way? No, my feelings aren't hurt - I just think it's silly to put down people for enjoying something you don't. <shrug>

There's a  couple of threads in the "challenge" section that you might find interesting if what you enjoy is seeing what sims do on their own. If you like the game better without the EPs, by all means deinstall them and play what you like. If you don't like the game anymore at all, well quit playing it.

There are other people around that don't care much for OFB - they've posted here and on other popular sims sites. There's some that (like me) don't care for Uni and others that like that one the best. I'm sure there are likeminded people out there if that's what you're looking for. What exactly are you looking for? Are you hoping people will care if you don't like the game anymore, maybe beg you to stay? Maybe Maxis would - if there were a lot of you, but people that do like it aren't very likely to.

And I doubt Inge quit modding because she thinks OFB is a bad EP, but maybe, who knows? I do think it's kind of pitiful to use her in your rant if you don't know that's what happened :p


Title: Re: About individualism in sims, obsessive/stupid behaviour, mods and feeling lonely
Post by: BlueSoup on 2006 April 06, 23:15:13
I'm pretty sure Inge didn't quit modding because of OFB.

I read your entire post.

I just don't have much to say about it.  Don't play OFB if you don't like it.  Go back to base-game only if you liked that and it got you all fired up.  I haven't really played OFB all that much, still just building up my neighbourhood after it 'splodied (again  ::) ), so I still have yet to really try all the features.  Hell, I still haven't tried all the NL features. 

I'm content to chug along at my own pace and play how I want.  I try challenges, and storywriting, and lot-building.  Maybe one day even movie-making, although as much fun as I hear it is (and how good some people are), I just don't get into the movies much.

Play how and what you want, and if it's not doing it for you anymore, take a break.  Before I got NL, I took like a 3-month break.  Worked like a charm to get back into it again.



Title: Re: About individualism in sims, obsessive/stupid behaviour, mods and feeling lonely
Post by: BeckerCheez on 2006 April 07, 02:23:25
I try to play other games besides the Sims 2 in order to keep that "magic" alive.  Sometimes I do take long breaks from the game when I feel bored or frustrated with it.  Heck, I was even unsure of getting OFB because I did not know how I would like it (turns out, it's actually alright, and a few of my houses have home businesses).  I had to get rid of one neighborhood that I made and created a new one from scratch.  I created a story thread from it, which keeps it fresh for me and adds a bit of depth.  I also have a tendency to make more Sims when I'm tired of the ones I have, so I bounce from house to house and play different Sims every day.  One day it will be Chloe's house with her having Don's illegitimate baby, the next day it will be Don's house, with him juggling a demanding wife with a business and a sloth child.  I took a different approach and now I'm not feeling like the game is a chore.   ;D


Title: Re: About individualism in sims, obsessive/stupid behaviour, mods and feeling lonely
Post by: Nec on 2006 April 07, 07:37:27
Most of my sims have kept their individuality despite all the hacks and expansions...as long as I keep them at home or take them out somewhere not sim-owned. Perhaps you were expecting more and didn't get it so it seems like you got less?

There are countless - actually limitless -  ways to play the game, and I go off on a new tangent every few days or so. I temporarily forget about a number of my sims, but go back to them eventually.


Title: Re: About individualism in sims, obsessive/stupid behaviour, mods and feeling lo
Post by: syberspunk on 2006 April 07, 08:01:49
I read your entire post too. Well... skimmed most of it. :P

I think the 'problem' was how you typed it out. It kind of feels all bunched up and disorganized. You sort of have paragraphs... but the fact that you don't use use carriage returns made it very hard to read.  :-[

Anyways, I kind of understand how you feel. A lot of people seemed lackluster about Uni and NL. And to me... oddly, tons of people are clamoring about OFB. Now I honestly haven't even played those aspects myself :P but I'm a super slooooooooooowww player. As for OFB, there seems to be a lot of neat things, and again a lot of complaints about other things. I guess my opinion can't really count for anything since I haven't played it myself. But personally, running businesses don't have much of an appeal for me.

Maybe if I had been playing for a while, having gone through several generations and gotten bored with them, maybe then it would be more interesting to me. But since I haven't even really played through things long enough to even go through a 2nd generation, I still find regular gameplay enjoyable. It's just my own gameplay style I guess. My main game is based on my own life, my family, friends and people I know in real life. And so... I'm trying to do a mock up and play my sims as close to real life as possible. That's why I play so slow to begin with.

For me personally, I've spent most of my time toying around with mods and stuff. Either making my own, or downloading tons of others and then custom tailoring them for my own game. I spend more time doing that, and reading and posting than I do actually playing the game itself. :P I guess that's what sort of keeps my interest up... the modding aspect.

Anyhew, I'm sorry that you've been disappointed. And I'm sorry the first people who replied didn't exactly have a positive or sympathetic response you might have been looking for.

Maybe you just need a break from the game? I think everyone get's bored, frustrated, and disappointed by things now and then. And maybe you'll eventually miss it and come back. Who knows?

I wish I had something more to say. But I really don't have anything more to offer. I just felt bad is all and for some reason, I felt compelled to reply.

Ste


Title: Re: About individualism in sims, obsessive/stupid behaviour, mods and feeling lo
Post by: ZiggyDoodle on 2006 April 07, 15:20:05
I think you are missing a point. Sims are very individualistic little characters and their degrees of immaturity vary. But like the two-year-old human child playing in the toilet, you do have to direct and teach them, and can't just let them run mindlessly amok without suffering the consequences (as in RL).

So if your Sims are out of control and doing stupid things, don't expect them to act "normally" and "logically" unless you actually participate in their lives and give them some direction. 

But do keep in mind that games are supposed to be fun.


Title: Re: About individualism in sims, obsessive/stupid behaviour, mods and feeling lo
Post by: J. M. Pescado on 2006 April 07, 15:42:53
Sims have no individuality, except what you ascribe to them at random. Sims essentially choose their actions at random, affected only slightly by their personality stats. This is essentially the only thing that can individualize a sim at all, and a sim with the same stats is thus identical in behavior to any other sim with those stats, regardless of what prior experiences they have. Sims have no intelligence or individuality, and their actions are essentially random and undirected. The only way a sim can manifest "personality" is if you force the issue. Everything else is just a delusion.


Title: Re: About individualism in sims, obsessive/stupid behaviour, mods and feeling lo
Post by: idtaminger on 2006 April 07, 17:49:41
Donīt read this post if you hate long posts and/or dislike personal opinions and styles of game-playing different from yours.

I don't have anything against long posts per se. I usually end up reading to the end of syberspunk's posts and they're pretty damn long most of the time. There's just something about putting things into a format like this -  omgwtfihatethisgameanditsucksandidnotlikeitandyadayadaandwhatever that puts pple off reading it, if you know what I mean.


Title: Re: About individualism in sims, obsessive/stupid behaviour, mods and feeling lo
Post by: ElfPuddle on 2006 April 07, 18:48:35
Everything else is just a delusion.

And it's the delusion I like best. I love this game, and I too am a v    e    r    y    s    l    o   w   player. I didn't install NL until Feb., and I don't own OFB yet (but I will as soon as I need to). Thank you, Nadira, for sharing your thoughts. I read the post, and although I don't agree with you totally, I know what you mean. No, you aren't alone or alien. Yes, it's frustrating. I don't have a solution. I end up playing vindictive goddess and destroying all that doesn't go my way. ... and I cheat a lot too.


Title: Re: About individualism in sims, obsessive/stupid behaviour, mods and feeling lo
Post by: Pegasys on 2006 April 07, 22:19:38
My Sims often feel disturbingly real but that's because I've imbued them with personality that goes beyond what the game actually provides. If I sat and thought objectively about it I would realize, as JMP points out, they are not programmed to have very much individuality, but as each story unfolds, I get wrapped up in the delusion. Yes, it's the delusion I like best.


Title: Re: About individualism in sims, obsessive/stupid behaviour, mods and feeling lonely
Post by: PlaidSquirrel on 2006 April 08, 02:07:44
I use clothing, hair, and make-up to give my sims "personality". I of course usually consider their personality points as well.
Then I just fill in the blanks with my imagination. Things happen and I dream up motivations for it that make sense. Or sometimes based on who I have decided they are I have to rig certain things to occur.

Anyway imagination is indeed the best part but just watching things happen is fun too.


Title: Re: About individualism in sims, obsessive/stupid behaviour, mods and feeling lonely
Post by: FroggySim on 2006 April 08, 20:53:41
Iīve read your entire post.
I have had some of your thoughts before, but I guess they wonīt ever make me stop playing. Iīm probably way to addicted.
Lately, I noticed that the way I play the game changes a lot. Sometimes Iīll spent a months with downloading and building and than Iīll go back to my legacy family for a week just to decide to start over with pleasantview the next week. It seems, I canīt stay focussed.


Title: Re: About individualism in sims, obsessive/stupid behaviour, mods and feeling lonely
Post by: SciBirg on 2006 April 08, 21:18:36
Nadira, I feel like that sometimes too.
Then I take a break for a month or three and then I start wanting to play again.
And I get an idea for something I have not tried before. Right now I am running a Victorian orphanage / boarding school with the help of Inge's objects and All About Style's fantastic outfits. The couple running it a very evil (of course) and have an unending slapfest with each other.

See, this is the clue about the game for me. Don't be so concerned with the new features. I don't use them until they fit MY purpose for the story in my head. I can't be bothered to actually write down the stories, too impatient for that, but having some basic idea about where things are going makes it even more fun when the sims decide to override my plans.

I have yet to have a zombie in the game and I only had a vampire for a short while earlier this week (the evil woman in the orphanage). Try to use your imagination for what you want to play instead of letting the sim decide for you, at least create a setting for the story in your head and you will see that it becomes fun again.



Title: Re: About individualism in sims, obsessive/stupid behaviour, mods and feeling lonely
Post by: shezoe on 2006 April 13, 14:54:19
Nadira, I feel your frustration. The game gets less and less logical with each expansion pack. I Love The Sims2. I am a true addict. I like the idea of OFB, but it is so disconnected from the previous expansions, that skills and University have almost no meaning. I have almost every hack on this site and a few from other sources. (Shhh!) It has made the game playable for me. I also cheat alot. I think the key is imagination. Make up stories and characters and pretend that degree really matters etc.

I will continue to play and will probably buy future expansion packs, but I agree with you. After a while it seems like I am playing the same sims over and over. You are not alone!

i'm with you on this one. It would't be any fun unless you write stories in your head to go with the sims.  The hacks make it possible to make your game go by the story you create, so i'm all for hacks! i play adventure/strategy games when i get tired of making stories for sims.  then play sims when i'm tired of shooting things and taking over maps-lol! moral: don't be scared to take some risks, Nadira.  That's what makes life and sims boring  ;)


Title: Re: About individualism in sims, obsessive/stupid behaviour, mods and feeling lo
Post by: shezoe on 2006 April 13, 15:03:34

So if your Sims are out of control and doing stupid things, don't expect them to act "normally" and "logically" unless you actually participate in their lives and give them some direction. 

But do keep in mind that games are supposed to be fun.


lolol! i bet this is what God said to Himself too: "oh GEEZ! I can see i'm just gonna have to come DOWN there! Aye yai yai" and in Bethlehem-a baby cried....  :D


Title: Re: About individualism in sims, obsessive/stupid behaviour, mods and feeling lonely
Post by: Nadira on 2006 April 14, 13:42:18
Trying to keep myself short (and organised   :-[ ?)!

Thanks to everyone posting and especially to those who read the whole post!

I did not want to annoy anyone! The good thing with the Sim2 is everyone can play it his/her own style. As I tried to point out - I like and respect individuality very much.
As English is not my native language, I might express myself sometimes grossly without intending to.

Delusions can be wonderful (in a game) - I felt OFB had taken them away (try and visit one of your favorite DT-restaurants from NL after installing OFB and youīll see what I mean).

I knew the post was way too long - but I think there also was no need to rub it in like the first three posters did. I am an old dog, not at all an experienced forum user, and I freely choose not to conform to expectations this time.

I am a VERY reasonable person, but this game has astonishingly and unexpectedly grown on me like an unwanted pet which gets your favorite. It even made me go to forums and actually POST!

I had started to see the options in this game (and Pescado and TwoJeffs more than once showed them in the design of some of their hacks). I just had the feeling Maxis/EA games with their greed  had cheated me out of it. And I wanted to MOURN at the place that for me is most intensely associated with the game.

There have been so many understanding replies here (independently whether or not they contained opinions different from mine!). I cannot name everyone specially and I thank you all!!!!

I think this Community really is something very special!


Title: Re: About individualism in sims, obsessive/stupid behaviour, mods and feeling lo
Post by: Nadira on 2006 April 14, 13:57:46
Sims have no individuality, except what you ascribe to them at random. Sims essentially choose their actions at random, affected only slightly by their personality stats. This is essentially the only thing that can individualize a sim at all, and a sim with the same stats is thus identical in behavior to any other sim with those stats, regardless of what prior experiences they have. Sims have no intelligence or individuality, and their actions are essentially random and undirected. The only way a sim can manifest "personality" is if you force the issue. Everything else is just a delusion.

Precise and up to the point.
But randomization could have been done better. Which would - by itself - have enhanced the slight effects of personality stats.
Instead randomization got worse with every addon. Since OFB randomization is missing in many/most aspects of the game. The tuning is wrong in (nearly) all newly introduced features.
And why did they fiddle functioning BHVAS (or whatever else is the professional term)???

And it's the delusion I like best.

I am with you!


Title: Re: About individualism in sims, obsessive/stupid behaviour, mods and feeling lonely
Post by: sintrinity on 2006 April 14, 18:52:54
I feel your pain.  I tried the free will on thing (and I still leave it on) but I find myself controlling most of their stupid programmed behavior that doesn't make sense anyway.  The end result of that was - I got really tired of all my perfect homes with perfect kids, perfect jobs and lots of money. 

For awhile I would play a challenge, then try taking all my mods out, then try toggling that thingy with boolprop that says it changes their motivations or some such (FBA maybe? Can't remember now).  On and on trying to find something interesting in a game I was bored with.

So I left for awhile - played WoW, Civ IV, Kingdom Hearts II, EQ ... I even bought that lousy D&D Online to try out ... but I find myself always coming back sooner or later.

I think all games will bore anyone sooner or later.  Just take a break and when you come back look for some new great mods like I do that'll spice it back up again.  Poor Maxis can't keep up with our attention spans  ;)

On a side note - I had just started playing the original Sims when Sims2 came out so I was thinking of going back and trying it out some more but now it won't run  ???   Is there some kind of conflict with the 2 or something that anyone knows of?  I even tried uninstalling but now it won't even reinstall.  Guess I will have to go buy it again and see if it is the CDs  :(


Title: Re: About individualism in sims, obsessive/stupid behaviour, mods and feeling lonely
Post by: Ancient Sim on 2006 April 14, 20:42:10
Being one who rambles, I read the entire post and I agree with you insofar as I find OFB rather boring.  It's too much messing about and I don't like things that take the Sims away from their houses, because it just makes progressing the lots take even longer.  I would like to see a stop now to extra neighbourhoods and an increase in interactions, life-periods, etc.  I think we have enough 'extra places' to be going on with.  I'd be quite happy to stick to home businesses if it wasn't for the fact that greeted guests won't stay if the business is closed and those who are teleported in just spend their entire time complaining that the business isn't open.  I'm still waiting for a mod to sort that problem out, because it totally ruins the whole home-business scenario.  What are they supposed to do, get rid of the business everytime they close it and then start another one? 

I love the game, but it has never realised its full potential as far as I am concerned.  Maybe I expect too much, but I do think they could have made far more of the personality angle.  It's LUDICROUS that a Knowledge Sim would get all orgasmic over a swingset in the same way as a Pleasure Sim does, but that's what happens, and that sort of thing really annoys me because as far as I can see, it wouldn't be difficult to do something about it.  Surely a swingset could be adapted so it had higher appeal to some Sims than others?  I would have thought so, but clearly Maxis can't be bothered to think that way and I get irritated by that sort of attitude.  It spoils what could be such a great game.

I am taking a mini-break right now.  I only played for an hour or so on Wednesday and yesterday I didn't play at all.  I find it helps sometimes.  I know I need one when I load the neighbourhood screen and find myself sitting there thinking "Now what?", before having to force myself to play eeny-meeny-miny-mo and click on any old lot.  I think it's because all my lots are in synch now and I have to go to Uni to play for at least two semesters, which is not exactly exciting.  The novelty of dormies dropping dead on the outside perimeters has long since worn-off.

I think the next expansion pack, whatever it is, will make or break the game.  If it isn't something truly special, I can see them not bothering with anymore (just a feeling).  Personally, I would rather they didn't and moved straight onto TS3, because a lot of the time with TS2 I am just sitting there thinking "If only" and I don't think what I want will come until TS3.  If they can't find a way to give the Sims more varied personalities, it'll just be a case of "Hurry up and get this one finished with so we can get onto TS3" as far as I'm concerned. 

I still love the game, but the novelty of TS2 has worn-off, at least for now. 


Title: Re: About individualism in sims, obsessive/stupid behaviour, mods and feeling lo
Post by: witch on 2006 April 14, 23:01:13
I'd be quite happy to stick to home businesses if it wasn't for the fact that greeted guests won't stay if the business is closed and those who are teleported in just spend their entire time complaining that the business isn't open.

Ah ha! That's why those sims kept moaning!
*lightbulb appears over witch's head*


Title: Re: About individualism in sims, obsessive/stupid behaviour, mods and feeling lo
Post by: ZiggyDoodle on 2006 April 14, 23:56:08
Quote
'd be quite happy to stick to home businesses if it wasn't for the fact that greeted guests won't stay if the business is closed and those who are teleported in just spend their entire time complaining that the business isn't open.  I

My first business was a bakery at the home of the Pitts.  Now, these folks are second generation, both employed, and have four kids in Uni.   The business is open on days they aren't working, and maybe for a few hours after they get home, depending on my mood.

They inherited lots of $$$ and have a hot tub. pool table, swings,  bowling alley, and other goodies on the lot (outside the house).  When the business opened, the entire town turned out - not to buy goodies, but to use the amenities.  So I plopped an Electrono ticket machine at the bakery entrance and started charging fifty bucks an hour. 

In the few days the business has been open, it has taken in about $129,000 and the Sims in the hot tub tend to spend all night there in spite of the bakery being closed.  Am thinking of adding a couple more hot tubs since the bucks keep coming in all night long so long as there are dopy Sims in the tub. 

Maybe it's a game glitch; don't know and don't care. 


Title: Re: About individualism in sims, obsessive/stupid behaviour, mods and feeling lonely
Post by: Nadira on 2006 April 15, 00:01:07
To Ancient Sim:
I agree with you and I wish I could have phrased it the way you did.

I very much like your formulation:

I love the game, but it has never realised its full potential as far as I am concerned.

You have put into one sentence what took me half a page of rambling.
Thanks!


Title: Re: About individualism in sims, obsessive/stupid behaviour, mods and feeling lonely
Post by: Ancient Sim on 2006 April 15, 00:16:10
I think maybe I expect too much from the game, I don't know.  I can remember years back playing The Hobbit on the old Spectrum and wishing the characters would be more spontaneous, more unpredictable, not do the same old things all the time.  Although the Sims are much more advanced than the characters in that game were, there is still too much repetition and not enough surprise.  I think it may be a few years yet before we see the kind of advancement I am hoping for.  I'd also like to see the actual Sims looking more realistic - there are plenty of games where the characters look like real people, so I see no reason why the Sims can't. 

Nevertheless, to repeat what I said before, it's still a great game ... but it has a way to go yet.  Hopefully, it's getting there.


Title: Re: About individualism in sims, obsessive/stupid behaviour, mods and feeling lo
Post by: skandelouslala on 2006 April 15, 03:19:34
But whatīs the sense of a game which in itself - without all those helpful mods - is not interesting to play except for someone who has the intelligence and imagination of a cucumber (sorry if I hurt someone, but thatīs how I am feeling at the moment)?

^^^
Even with the mods it can be uninteresting and unimaginative IF that is the way you play.  If you just sit there and watch your little sims go about their lives w/o much direction from you and expect something cool to happen...for them to find their own way in their little sim world, it's just not going happen.  Sometimes the game has surprised me with a bit of randomness that it throws in, but let's face it, it is not often that that happens.  If you have to create your own scenerios and give your sims a personality and a story.  If you ask me, that takes a lot of imagination for the players (I'm not sure where intelligence fits in with that at the moment, I'll get back to yah lol) Just read some of the better sims stories from the sim storytellers out there and you can see how much imagination people are throwing into their games.  Otherwise, it's basically nothing unless you breathe life into your characters.

It's a personal thing and how myself and I know some others play.  I know people that play completely differently and that's fine.  I take breaks from my sims sometimes...sometimes only a few days and sometimes a few weeks.  Sometimes I want to build things instead play with my sims...sometimes I'm engrossed in a storyline I have going on.

Like Ancient Sim said and I agree....I never saw TS2 as reaching it's full potential up to this point.  I'd rather have what I have though, than still be playing TS1 or something lol


Title: Re: About individualism in sims, obsessive/stupid behaviour, mods and feeling lonely
Post by: Torkle on 2006 April 15, 04:16:32
I agree with many of the points Nadira raises about what we hoped was in Sims2 (and expansions) versus what was actually delivered by Maxis, even with hacks.  Unfortunately, simulating intelligence and personality, even in a limited way, is an extremely difficult programming challenge.  Hell, on some days its difficult for me to simulate intelligence and personality in real life.  To expect such advanced programming from a mass-marketed game is unrealistic.  And Maxis programming sometimes doesn't even achieve basic programming skills.

There are days that make me question why I am still playing this game; my playing sessions become just another repetitive cycle and it stops being fun.

And then I discover some little thing that I hadn't noticed before.  The latest was the Flirt/Tune-Up interaction that you can get when seducing a servo robot.  The one before that was the little animation sequence that a sim does when watching fish in the aquarium.

And it gives me renewed hope in the game, the fun returns, and I play a little longer.


Title: Re: About individualism in sims, obsessive/stupid behaviour, mods and feeling lonely
Post by: Ancient Sim on 2006 April 15, 14:02:34
I went to play last night and I realised that I'd forgotten to mention the one thing I want them to do that they don't do and that's LEARN BY THEIR MISTAKES.  I had an amazing situation going on in the house I was playing, which at the time I entered it was inhabited by Trepie & his precious Lilith, together with their twin baby daughters, plus Angela & her husband - Angela being a few hours off giving birth to twins herself (both natural, no hacks). 

Four adults in the house, but not one of them any use.  Angela was asleep standing up at the bottom of the stairs, Angela's husband was at work, Trepie was asleep and Lilith was being forced up and down the stairs by the Baby Controller when she was on the verge of starving.  The Baby Controller then woke Trepie up and the two of them got stuck on the landing between the cots, with babies on the floor in front of the cots blocking their way.  Tagan came home from work and was sent straight upstairs by the Baby Controller and he also got stuck ... it went on and on.  Angela eventually woke-up on the verge of starvation and immediately went dolally and needed the shrink, due to the fact that I'd had to respawn Daniel's grave as it had disappeared and she thought he'd died again.  One that was over she gave birth, at which point all hell was let loose.  I managed to squash two more cots in, but everybody was trying to put a baby into the same one.  I called a Nanny, who immediately got stuck between two babies.  It was both a total nightmare and totally hilarious .  When the first of the older twins turned into a toddler, it became impossible to cope.

There were three fires while all this was going on and the fireman couldn't get to any of them because Lilith's army truck was in the way.  I couldn't move it or I'd not have been able to put it back due to the street-parking not working anymore.  Poor Tagan spent 2 or 3 hours trying to put out the fire Angela started and was almost starving himself by the time he'd finished.  In the end he gave up and Trepie had to finish it.  Trepie is, of course, an expert at putting out fires, having already put out Angela's bum on his business lot.  For some reason I wasn't able to have more than one of them put it out at the same time, even though three items were on fire (the cooker, the microwave and the trash compactor) in the first fire, which was the worst.  Angela will keep trying to cook Lobster Thermidor and she never manages to do it properly.

In the end I got Tagan to move him and his family out and eventually Lilith & Trepie managed to get things back to normal with the help of the Nanny, who I re-scheduled as soon as she'd left.  I did as much as I could to avoid cheating while all this was going on, although in the end I had to push the toddler's hunger bar up because I was getting warnings about her being skin & bone.  Nobody could feed her because they couldn't get to her due to being blocked by babies and the stupid Nanny.  To make matters worse, whenever any of them had tried to eat, they'd set fire to whatever they cooked. 

Trepie has died twice I think, through starving to death due to not being able to leave Lilith's side, and I think Lilith has died once now as well.  Quite a few of my Sims have died for love, some more than once, and I have a couple who will die as soon as I enter their lots, including Syberspunk's precious boyfriend Kelvin, who can't even do a wee-wee unless he uses the same bush Ste is using.  Yes, I know I could direct them to eat, but I prefer to see just how far they will go.  What annoys me is that they have no idea why they starved and don't learn by it.  I may be wrong, but I'm sure something could be programmed in so they 'remember' what caused their death and don't repeat the situation - if they could learn like this, the game would be a thousand times better in my opinion.

In the meantime, I won't micro-manage my Sims because (a) I'm not interested in storytelling and (b) I'd miss out on this sort of carry-on and it wouldn't be anywhere near as funny.  I'd never have had the hilarious adventure with Angela's bum being set on fire if I'd been micromanaging, not to mention quite a few others.  I just wish they could somehow understand what they are doing, in a pixel sort of way, but maybe that will never be possible, I don't know.  As I said before, I think sometimes I expect too much.