Title: Marriage "jump bug" issue Post by: SimSherry on 2006 March 31, 17:36:41 I'm experiencing the bug where the intended couple is jumping apart in the middle of the marriage ceremony, with the arch or propose option. Tons and tons of "got married" memories if I keep trying, but no actual want satisfaction for getting married, and no name change.
I read some info on an older post (http://www.moreawesomethanyou.com/smf/index.php?topic=1549.0) that describes the same problem, and there was a zip file link there called marriagebugfix.zip, but I couldn't download it because of an error 404 message. The fix seemed to work in that instance and I'm hoping to find it and see if it works for me, too. It may be important to note that the Sim having the problem is a 10th gen legacy heir, reinstalled to a new neighborhood. I used Clean Installer to make sure only the household Sims were installed with the lot, which included mom, dad, Leah, and baby brother. The family tree only shows these four as well. Also wondering if her brother, who is now in Uni, will have the same problem with his fiance. Here's a portion of the error log, if anyone is interested in looking at it. Build: 1.3.0.280 at Mar 13 2006,14:20:27 Object id: 401 name: N001_User00181 - Leah Stack size: 13 Error: Object referred to must be a person. Iterations: 28 Frame 12: Stack Object id: 539 Stack Object name: Memory - Family - Family Married Node: 5 Tree: id 8227 name 'Function - Test Family Relation of MemOwner to Subject' version -32759 from MemoryGlobals Prim state: 0 Params: 555 324 1 1 Locals: 324 Frame 11: Stack Object id: 539 Stack Object name: Memory - Family - Family Married Node: 9 Tree: id 8226 name 'Function - Count Memories' version -32760 from MemoryGlobals Prim state: 0 Params: 555 539 1 1 Locals: 264 0 324 Frame 10: Stack Object id: 539 Stack Object name: Memory - Family - Family Married Node: 7 Tree: id 4098 name 'CT - Add Memory' version -32744 from Memory_Family_Marriage_Relative Prim state: 0 Params: 555 557 Locals: 0 539 Frame 9: Stack Object id: 539 Stack Object name: Memory - Family - Family Married Node: 8 Tree: id 8221 name 'Relative - Memory Distribution by NID' version -32759 from MemoryGlobals Prim state: 1 Params: 538 557 500 Locals: 0 555 0 Frame 8: Stack Object id: 538 Stack Object name: Memory - Family - Family Married Node: 3 Tree: id 4098 name 'CT - Add Memory' version -32749 from Memory_Family_Marriage Prim state: 0 Params: 557 500 Locals: 0 Frame 7: Stack Object id: 0 Node: 0 Tree: id -1 name 'No behavior' version 0 from Prim state: 1 Params: Locals: Frame 6: Stack Object id: 536 Stack Object name: Memory - Family - Marriage - Success Node: 65534 Tree: id 4103 name 'Memory - Marriage' version -32749 from Social_Marriage Prim state: 0 Params: Locals: 312 413 1 0 500 Frame 5: Stack Object id: 413 Stack Object name: Social - Marriage Node: 18 Tree: id 4096 name 'Interaction - Person A' version -32718 from Social_Marriage Prim state: 0 Params: Locals: 413 0 Frame 4: Stack Object id: 401 Stack Object name: N001_User00181 - Leah Node: 5 Tree: id 281 name 'Wait For Notify' version 7 from global Prim state: 1 Params: 0 1 Locals: Frame 3: Stack Object id: 401 Stack Object name: N001_User00181 - Leah Node: 1 Tree: id 8282 name 'Function - Main - Check Queue' version 48 from PersonGlobals Prim state: 0 Params: Locals: 413 Frame 2: Stack Object id: 401 Stack Object name: N001_User00181 - Leah Node: 2 Tree: id 8283 name 'Function - Main - Loop' version 96 from PersonGlobals Prim state: 0 Params: 5 20 1 Locals: 0 Frame 1: Stack Object id: 401 Stack Object name: N001_User00181 - Leah Node: 6 Tree: id 8193 name 'Function - Main' version 102 from PersonGlobals Prim state: 0 Params: Locals: 5 20 0 Frame 0: Stack Object id: 401 Stack Object name: N001_User00181 - Leah Node: 1 Tree: id 4096 name 'Function - Main' version 2 from TemplatePerson Prim state: 0 Params: Locals: Title: Re: Marriage "jump bug" issue Post by: J. M. Pescado on 2006 April 01, 04:25:35 This is an old, old bug. Try this experimental fix: http://www.moreawesomethanyou.com/ffs/nl/test/marriagebugfix.zip
Nobody knows why this happens. Indeed, it should be impossible. This hack basically just discards the erroneous results and plugs onward, ignoring the error. Title: Re: Marriage "jump bug" issue Post by: SimSherry on 2006 April 01, 08:51:34 This worked very well, thank you! I had faith that it would, and went ahead and threw the wedding party she had her Simmy heart set on, and the ceremony (and party) went just as it should. Too bad I hadn't heard of this fix sooner, my last bugged Legacy family would have turned out much different.
Title: Re: Marriage "jump bug" issue Post by: Process Denied on 2006 April 01, 20:08:48 Man, I wish I read this sooner. That always happens to Nylissit and Jennial in Veronaville and Strangetown(not in Pleasantview). I'm going to restart Strangetown,I'll try this. Thanx!!
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