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TS2: Burnination => The Podium => Topic started by: MaxisManiac on 2006 March 29, 16:31:11



Title: Townie Employees and Jobs
Post by: MaxisManiac on 2006 March 29, 16:31:11
Just one question: after I fire a townie from my business, do they get a job in one of the careers again? I'm asking this because one of the townies I fired is now "Unemployeed".


Title: Re: Townie Employees and Jobs
Post by: BlueSoup on 2006 March 29, 16:32:52
I think it says when you give them a job that they already have another job and so taking yours will force them to quit.  So, it must make them unemployed when you fire them.


Title: Re: Townie Employees and Jobs
Post by: J. M. Pescado on 2006 March 29, 16:34:14
Do you really care if a townie gets another useless job or not? It's not like the townies need income, so it doesn't matter if they have jobs or not.


Title: Re: Townie Employees and Jobs
Post by: Motoki on 2006 March 29, 16:47:07
It only really matters if you plant to ever move them in. If you do, don't give a mayor a cashier job. ;) But Pescado's hack should prevent that from happening anyhow and only let you hire ones with so-so jobs in the first place.


Title: Re: Townie Employees and Jobs
Post by: Ancient Sim on 2006 March 29, 17:45:02
The game generates jobs and levels randomly for townies, so they should get something else.  Usually it's the next time they appear - if you make them selectable they should have another job at that point.  Komei Tellerman went to jail in my game and was only about Level 3 in Medical - after leaving prison he ended-up Chief of Staff.  Must have done quite a lot of studying while he was inside!


Title: Re: Townie Employees and Jobs
Post by: Regina on 2006 March 30, 06:51:33
If you really want them to have a job again either give them one with SimPE or use Inge's Teleporter shrub, move them into a household and make them into a Townie again, which will randomly give them another job.


Title: Re: Townie Employees and Jobs
Post by: Jysudo on 2006 March 30, 07:42:25
Previously I fired a townie from one of my playable sims' shop. Another playable sim fell in love with her so I moved her  in. Her job is reflected as "Employee" even though she is fired and her wage is shown as $0.
So my conclusion is Maxis doesn't give them another job when you fire them and their status stay as employee, perhaps to be rotated in the 'employee pool' to be rehired again.



Title: Re: Townie Employees and Jobs
Post by: cwykes on 2006 March 30, 09:01:26
These are related points, but not on topic -
Your playable sims don't get marked as unemployed when you sell a business to a townie and it goes back into the real estate pool.  They still show as employed and the carpool shows up even though the business that doesn't exist any more.  I suppose technically it belongs to that townie you sold it to.  I had them call and quit so I don't know if they get paid while the business is defunct or if they show up on the lot if another Sim buys it. Anyone found out?

How much do your sims get paid?  I don't think it's the large amounts that you see from the business.  I suspect they get their hourly rate for the whole day but I didn't actually look closely enough. :-[  I wonder if their pay ever changes?  Do they get their rises?  When they get some skills, quit and then get employed again, does their wage go up?  It does from the business end.

One of the things I like about this EP - elders can finally make some money without painting all day!


Title: Re: Townie Employees and Jobs
Post by: J. M. Pescado on 2006 March 30, 11:21:38
Sims get paid their hourly wage multiplied by their hours of work, which the game implicitly assumes is 8, and assigns them 0900-1700 hours even if they you never run your shop like that. And yes, their pay reflects their wages in that regard.