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TS2: Burnination => The Podium => Topic started by: Database on 2006 March 28, 08:56:53



Title: Lot Sizes?
Post by: Database on 2006 March 28, 08:56:53
I was just posting around at another site and a question came up:

Which lot sizes go with each EP?

Can anyone help, please?


Title: Re: Lot Sizes?
Post by: ZiggyDoodle on 2006 March 28, 14:00:05
I thought they were the same, except for NL, which has those tiny residential lots. 










Title: Re: Lot Sizes?
Post by: Emma on 2006 March 28, 14:06:10
I think nightlife brought the 1x3, 2x2, 5x3 and 3x5 (not sure about the 6x5-whether that was just the base game) :)


Title: Re: Lot Sizes?
Post by: BlueSoup on 2006 March 28, 16:21:41
6x5 was new with NL as well.


Title: Re: Lot Sizes?
Post by: Simsbaby on 2006 March 28, 18:42:01
I wish they would make a 1x1 lot.


Title: Re: Lot Sizes?
Post by: Firestorm on 2006 March 28, 19:53:22
I wish they would make a 1x1 lot.

Me too  :(


Title: Re: Lot Sizes?
Post by: MutantBunny on 2006 March 28, 21:57:28
Me three.

I also want a 1X3, not the 3X1 that is already in the game, a 1X3 -- a long skinny lot like those found in most big city areas.

The 3X1 doesn't allow for the big city block to be 'filled up.' IMO, it was just another thing Maxis attempted and did stupid/wrong.


Title: Re: Lot Sizes?
Post by: nikita on 2006 March 28, 22:04:18
Me four.

In general I would prefer if we could just have a tool to customize our own lot size.


Title: Re: Lot Sizes?
Post by: Simsbaby on 2006 March 28, 22:29:12
I hope they never do that! If they do then the exchange will be filled with lots the size of neighborhoods!


Title: Re: Lot Sizes?
Post by: nikita on 2006 March 28, 22:41:04
Well I would imagine there would be a limit on how big or small you could make it.  And even if they do build lots the size of neighborhoods, doesn't mean you'd have to download it. 

I like the lots on the Exchange for the most part.  They're nice to look at.  I'd never put them in my game though.


Title: Re: Lot Sizes?
Post by: Dea on 2006 March 28, 23:17:02
I would also like a 1x1 and 1x3 lot.


Title: Re: Lot Sizes?
Post by: simmiecal on 2006 March 28, 23:26:15
What I really would have liked was more merging between SimCity and the sim neighborhood: the ability to move streets, change lot configurations, land elevations, etc.  Zone an area as residential or community by 1x1 blocks and then when you actually build on a lot, you could define which of the 1x1 blocks belonged to your lot. Imagine having an empty lot next to your sims lot and when they get more money, they "buy" the adjacent zoned land and it is added to the existing lot.


Title: Re: Lot Sizes?
Post by: Simsbaby on 2006 March 28, 23:40:55
Now that would be cool.  8)


Title: Re: Lot Sizes?
Post by: pamysue on 2006 March 29, 04:18:44
The 1x3 would sure make my trailer park look more realistic.   8)


Title: Re: Lot Sizes?
Post by: MutantBunny on 2006 March 29, 06:14:33
It was just plain stupid for them to leave out the 1X3 in NL. It is the essential lot for downtown areas! Before NL was released, I saw they had omitted it in their listing of what was coming, and I literally begged for it every time the opportunity came up, knowing the maxiod was reading those threads (knowing cuz I trailed around after him to read his posts :) And they STILL left it out. How stupid they are...ah  what do we simmers know about what the game needs....


Title: Re: Lot Sizes?
Post by: Kyna on 2006 March 29, 18:40:36
What I'd like to see is the ability to append a "1 by x" strip of land to an existing lot, making the lot larger by 1 square along the street frontage, but keeping the same depth of the lot (i.e. a 4x4 lot would become a 5x4 lot).

I started wanting this when I first got NL, so that I could add driveways to my existing houses without having to demolish part of the house.  Then I learned how to do street parking, and the wish declined a little - although some of my families would have preferred a garage to parking on the street.  Now that OFB has messed up street parking once again I wish we could append a small strip of land to existing lots to make them larger.


Title: Re: Lot Sizes?
Post by: Ruann on 2006 March 29, 19:46:42
I'm going to go out on a limb and say the reason 1x1 and 1x3 aren't ever going to happen is because of the way vehicles work.  A driveway takes up a huge amount of road space, and in a 1x1 or 1x3  lot would take up the vast majority of the road-side portion of the lot.  And in a 1x1 it'd take over pretty much the entire lot as it is.  Think about all those 2x2 lots they gave us with NightLife and look at how small the houses are compared to the driveways.


Title: Re: Lot Sizes?
Post by: ZiggyDoodle on 2006 March 29, 20:41:21
Quote
The 1x3 would sure make my trailer park look more realistic.

Thanks for the eureka moment.  Trailer parks made me think of all those campgrounds where the folks are jammed up close to each other, inhaling the smoke from their campfires (and causing instant smog).

Think I'll try that as a business using the awning tool for tents and the bonfires for roasting marshmellows....and even maybe a few Sims.  All at a reasonable price, natch.


Title: Re: Lot Sizes?
Post by: MutantBunny on 2006 March 30, 02:57:56
I'm going to go out on a limb and say the reason 1x1 and 1x3 aren't ever going to happen is because of the way vehicles work.  A driveway takes up a huge amount of road space, and in a 1x1 or 1x3  lot would take up the vast majority of the road-side portion of the lot.  And in a 1x1 it'd take over pretty much the entire lot as it is.  Think about all those 2x2 lots they gave us with NightLife and look at how small the houses are compared to the driveways.


Way out on that limb! Hm...Maybe you need to work at Maxis? :P
How many business lots in a big city or down town area have driveways?? Not many. May be an alley near one but we can't have driveways on Community lots anyway--so we can't have alleys.


Title: Re: Lot Sizes?
Post by: J. M. Pescado on 2006 March 30, 03:01:29
The reason 1x3 lots don't exist is because it takes a MINIMUM of 2xN to even be able to park vehicles. A lot only one tile wide would not have enough space to park the obligatory schoolbus and limo. And would thus break.


Title: Re: Lot Sizes?
Post by: Ruann on 2006 March 30, 03:44:27
Way out on that limb! Hm...Maybe you need to work at Maxis? :P
How many business lots in a big city or down town area have driveways?? Not many. May be an alley near one but we can't have driveways on Community lots anyway--so we can't have alleys.

The reason 1x3 lots don't exist is because it takes a MINIMUM of 2xN to even be able to park vehicles. A lot only one tile wide would not have enough space to park the obligatory schoolbus and limo. And would thus break.

I wasn't far off!  Go me!

Parking issues.  Just not, ya know, driveway issues.  Heh.


Title: Re: Lot Sizes?
Post by: MutantBunny on 2006 March 30, 21:21:26
The reason 1x3 lots don't exist is because it takes a MINIMUM of 2xN to even be able to park vehicles. A lot only one tile wide would not have enough space to park the obligatory schoolbus and limo. And would thus break.

Ok, that makes sense anyway.


Title: Re: Lot Sizes?
Post by: Firestorm on 2006 March 30, 23:29:24
The reason 1x3 lots don't exist is because it takes a MINIMUM of 2xN to even be able to park vehicles. A lot only one tile wide would not have enough space to park the obligatory schoolbus and limo. And would thus break.

Hmm... that makes sense...
Well, in that case, they should at least make a 2x1 lot...


Title: Re: Lot Sizes?
Post by: shezoe on 2006 March 31, 15:43:52
What I really would have liked was more merging between SimCity and the sim neighborhood: the ability to move streets, change lot configurations, land elevations, etc.  Zone an area as residential or community by 1x1 blocks and then when you actually build on a lot, you could define which of the 1x1 blocks belonged to your lot. Imagine having an empty lot next to your sims lot and when they get more money, they "buy" the adjacent zoned land and it is added to the existing lot.

hear hear! this is something i've wished was availabe more times than i can count. The annoyances with none of this being possible are endless


Title: Re: Lot Sizes?
Post by: MutantBunny on 2006 April 01, 18:14:14
The reason 1x3 lots don't exist is because it takes a MINIMUM of 2xN to even be able to park vehicles. A lot only one tile wide would not have enough space to park the obligatory schoolbus and limo. And would thus break.

Wait: a bus and a limo are what two tiles long? Is that what you're saying JM? A bus doesn't go to a comm lot, nor a limo unless we own one and drive it there. So if a car is only one tile long (is it?), then a car could still go to a comm lot...but the 'two tile animation' would have to be adjusted....? The 'delivery' car would have to just appear stopped, without the animation of 'driving' up and then stopping. I could live with that to have one tile wide lots.


Title: Re: Lot Sizes?
Post by: Simsbaby on 2006 April 01, 18:15:44
The car could be half off the lot.


Title: micro lot
Post by: MaximilianPS on 2006 July 10, 10:57:15
any way to have a lot size : 2x1 1x1 ?  ::)


Title: Re: micro lot
Post by: BlueSoup on 2006 July 10, 11:05:59
Nope.

Quote from: J.M. Pescado
The reason 1x3 lots don't exist is because it takes a MINIMUM of 2xN to even be able to park vehicles. A lot only one tile wide would not have enough space to park the obligatory schoolbus and limo. And would thus break.

http://www.moreawesomethanyou.com/smf/index.php/topic,3768.0.html


Title: Re: Lot Sizes?
Post by: MaximilianPS on 2006 July 10, 11:12:00
2x1 will be the right size for the center of the city...
but .. how to ?  >:(



P.S.
sorry for the unusefull topic  (http://www.moreawesomethanyou.com/smf/index.php/topic,4891.0.html)BlueSoup :)


Title: Re: Lot Sizes?
Post by: BlueSoup on 2006 July 10, 11:13:56
I've merged the two topics, but it is probably impossible without breaking sometihng major.

As this is an old thread and there's nothing useful to add, I'm going to go ahead and lock it.