More Awesome Than You!

TS2: Burnination => The Podium => Topic started by: Ancient Sim on 2006 March 22, 05:48:04



Title: Help Decide JMP's Fate ...
Post by: Ancient Sim on 2006 March 22, 05:48:04
OK, it's like this.  JMP is pregnant with the first alien sprog in my new Pleasantview since I restarted 3 months ago (and then only because of TwoJeffs abduction mod slightly increasing the odds, I shouldn't wonder).  Anyway, a few hours after he sprouted he was so insistent on pushing a stranger on the swing that he failed to realise he was desperately in need of sustenance (I refuse to tell them to eat, if they are stupid enough to prefer to push people on swings).  He finally decides to serve chilli con carne, but as soon as he'd put one bowl on the table, he expired.  I re-enabled save and he is now dead on the floor with the Reaper beside him.  His young daughter is due home from school in an hour and his wife returns from work an hour after that. 

As I have the SS hack in, the Social Worker won't come for the kid ... unless, of course, I take it out for 'drama' reasons ... wife comes home to dead husband, no child and psychiatrist, that sort of thing.  I'm certainly not letting him stay dead, not when he's carrying an alien, but it's how to bring him back.  His wife can't officially go into the Paranormal career because she's never been to Uni, although I could of course put her in it unofficially.  However, one of the former fellow-residents of the hippy commune he used to live in is in it, so she could resurrect him.  I don't think she has the career reward yet, but she should have it soon.  If he's resurrected he'd go back to being a new adult, so he'd be around a lot longer (not sure his enemies would be happy about that, though).  Another option would be to teleport in one of his few best friends (I can only think of Cassandra & Komei offhand), but that's full-scale cheating ...

As you can see, this is a major decision and needs expert opinions.  I should add that the ready cash in the Pescado household was $19,000 until Mrs P. went to work.  Unfortunately, she lost half of it by making a bad deal (she's the Mayor), so now they're down to $9,000.  When she gets home, there'll be enough to pay for a full resurrection with a teeny bit left over, but is that really the right thing for JM???


Title: Re: Help Decide JMP's Fate ...
Post by: gali on 2006 March 22, 05:51:09
You lost, Ancient - we like JMP too much...:)

Edit:  may be the only one who will plea for JMP's life...:)

fixed, Blue...:)



Title: Re: Help Decide JMP's Fate ...
Post by: BlueSoup on 2006 March 22, 05:53:51
Meh.  Don't know if *love* is the right word.  More like, fake him out to get the good hacks.  ;D

I voted to bring him back with his character reversed, but will he still have his alien spawn that way?  I never play zombies, so I have no idea how they work.


Title: Re: Help Decide JMP's Fate ...
Post by: MissDoh on 2006 March 22, 05:56:22
The last option is to cruel.... for you   :P

Option 3 sound the best.  Hey when you go to Sim Heaven odd things can definitely happen  ;D

EDIT:  Did I said Sim heaven... geee I meant Sim Hell   :D


Title: Re: Help Decide JMP's Fate ...
Post by: Andygal on 2006 March 22, 05:57:49
I voted to have him ressurected with his personality reversed.

Come on the idea is just too funny to pass up.


Title: Re: Help Decide JMP's Fate ...
Post by: Motoki on 2006 March 22, 05:58:29
I like that one too. Of them all, it's by far the worst toture for him. Just imagine Pescado trying to hug everything that moves!


Title: Re: Help Decide JMP's Fate ...
Post by: J. M. Pescado on 2006 March 22, 05:59:17
Yes, but if you make me ultra lazy, I won't have the energy to fix the site. Then where will you be, hrm?


Title: Re: Help Decide JMP's Fate ...
Post by: Motoki on 2006 March 22, 06:01:27
But it wouldn't be very nice not to fix it now would it? ;)


Title: Re: Help Decide JMP's Fate ...
Post by: DMDye on 2006 March 22, 06:04:08
It depends if you want to torture him or not.

If not: Options 1, 2, 3.

If yes: Options: 3, 2, 1!

I have a soft spot for JM, grouchy and all (after all, he is *More Awesome*) - so I would go with 1.

LOL, I voted! Sorry, JM, this one is winning:
Quote
Have him resurrected with his character reversed - make him ultra-lazy and ultra-nice!


Title: Re: Help Decide JMP's Fate ...
Post by: BlueSoup on 2006 March 22, 06:04:59
Oh. Pwned by Motoki, Pescado!  :P


Title: Re: Help Decide JMP's Fate ...
Post by: Ellatrue on 2006 March 22, 06:12:40
I like the idea of JM as a Zombie.


Title: Re: Help Decide JMP's Fate ...
Post by: Zoltan on 2006 March 22, 06:28:23
zombie....and pregnant...YES!   ;D


Title: Re: Help Decide JMP's Fate ...
Post by: J. M. Pescado on 2006 March 22, 06:29:41
But it wouldn't be very nice not to fix it now would it? ;)
The thing with not having energy is that nothing else matters when you don't have any fuel.


Title: Re: Help Decide JMP's Fate ...
Post by: Ancient Sim on 2006 March 22, 06:32:55
OK, well how about you come back ultra-lazy and ultra-nice, but somehow my mouse slips (debug mode) and the Active bar sort of moves forward a bit (or a lot)???  It would only be a temporary change anyway, you're far too funny just as you are.


Title: Re: Help Decide JMP's Fate ...
Post by: DMDye on 2006 March 22, 06:37:20
OMG, JM!! You seem to have intimate knowlege of ever being or having:  PMS, Depression, Anemia, Pregnancy or sick with with the Flu!

Care to enlighten us?!?!?!


Title: Re: Help Decide JMP's Fate ...
Post by: liegenschonheit on 2006 March 22, 06:38:20
I say pregnant zombie. It really is the best solution. You get an alien baby, a zombie and JMP back in your game. And you can never go wrong when there are zombies involved.


Title: Re: Help Decide JMP's Fate ...
Post by: Ancient Sim on 2006 March 22, 07:20:13
I've been thinking and I honestly don't know if I can let him go, because he's such an integral part of the neighbourhood just as he is!  I might have to teleport Cassandra in (they bring each other home from work practically every day anyway and when they're not at work they're calling round).  Thing is, JM doesn't normally behave like this and I was amazed to see him ignore the fact that he was hungry, he's never done that before.  I can only assume it's the pregnancy that's making him behave so oddly.  That's what you get from staring through telescopes when TwoJeffs has been fiddling with the controls, I suppose ...

Then again, having just seen the last post (while I was typing this), I can see the attractions of the zombie angle ... he needn't stay one forever, just a little while ... purely for academic reasons of course, to see what a bearded zombie looks like.


Title: Re: Help Decide JMP's Fate ...
Post by: DMDye on 2006 March 22, 07:32:27
But, but... will he be able to carry his baby to term; being a Zombie?


Title: Re: Help Decide JMP's Fate ...
Post by: sanmonroe on 2006 March 22, 07:38:36
Lets hope he is a preggie zombie forever!!!


Title: Re: Help Decide JMP's Fate ...
Post by: J. M. Pescado on 2006 March 22, 07:46:34
OK, well how about you come back ultra-lazy and ultra-nice, but somehow my mouse slips (debug mode) and the Active bar sort of moves forward a bit (or a lot)???  It would only be a temporary change anyway, you're far too funny just as you are.
Or you could just leave me dead.

Necromancy is bad, m'kay?


Title: Re: Help Decide JMP's Fate ...
Post by: DMDye on 2006 March 22, 07:52:37
We *love* you too much to leave you dead, JM!! You, Most Awesome One!  ;D

If you are revived, it's not 'quite' necromancy!!


Title: Re: Help Decide JMP's Fate ...
Post by: J. M. Pescado on 2006 March 22, 09:19:03
If you are revived, it's not 'quite' necromancy!!
Isn't that pretty much the definition of necromancy? I'm pretty sure resurrecting the dead is definitely necromancy.


Title: Re: Help Decide JMP's Fate ...
Post by: DrBeast on 2006 March 22, 09:34:34
If you are revived, it's not 'quite' necromancy!!
Isn't that pretty much the definition of necromancy? I'm pretty sure resurrecting the dead is definitely necromancy.

Raise Dead and Resurrection are both classified under Necromancy spells. Don't remember about Animate Dead though, it's a spell I never even considered using lest my Lawful Good priest suddenly felt a divine lightning bolt surging through his body. The definition of necromancy is a bit different though. It's a greek word actually, and it defines the act of communicating with the dead to divine things. Oh, I haven't voted yet btw, I'm still searcing the forum to find out what the hell happpened two days ago and the site went kaboom!


Title: Re: Help Decide JMP's Fate ...
Post by: BlueSoup on 2006 March 22, 09:36:31
Oh, I haven't voted yet btw, I'm still searcing the forum to find out what the hell happpened two days ago and the site went kaboom!

Josh, the server owner, aka ManagerJosh from www.worldsims.org was given a very specific command to type to delete a junk directory that Pescado wanted deleted.  He then had a brain fart and deleted everything but.

It took Pescado a couple of days to piece together the site which was backed up on the same server and also deleted.  The forum was saved because it's saved on the forum database.


Title: Re: Help Decide JMP's Fate ...
Post by: DrBeast on 2006 March 22, 09:42:13
Yah, I was here when the site crashed, happily browsing the threads and replying and stuff when all of a sudden the site went "WOOF!" (no, not as in how can you make a cat go "woof", but close). Let me tell you, my computer almost paid the price when I saw all those Page Not Found and Access Denied that were popping up at first!


Title: Re: Help Decide JMP's Fate ...
Post by: J. M. Pescado on 2006 March 22, 09:42:57
The definition of necromancy is a bit different though. It's a greek word actually, and it defines the act of communicating with the dead to divine things. Oh, I haven't voted yet btw, I'm still searcing the forum to find out what the hell happpened two days ago and the site went kaboom!
That would be "Speak with Dead", which does happen to also be included under "necromancy".


Title: Re: Help Decide JMP's Fate ...
Post by: BlueSoup on 2006 March 22, 09:44:11
Funnily enough, though, at home I got the "go to #grah" message, and then when I tried to access the site at work, it was a "forbidden access by server" message.  I went very pale as I tried to reason with myself that my work hadn't found out just how much time I was spending on MATY during the day!  :P


Title: Re: Help Decide JMP's Fate ...
Post by: DrBeast on 2006 March 22, 10:02:10
The definition of necromancy is a bit different though. It's a greek word actually, and it defines the act of communicating with the dead to divine things. Oh, I haven't voted yet btw, I'm still searcing the forum to find out what the hell happpened two days ago and the site went kaboom!
That would be "Speak with Dead", which does happen to also be included under "necromancy".

Yup, as opposed to Augury or Divination for example (I haven't role-played for close to two years, but I still remember those damn spells, heh!). And I as a greek would be very pissed if Speak with Dead wasn't classified as necromancy!

Funnily enough, though, at home I got the "go to #grah" message, and then when I tried to access the site at work, it was a "forbidden access by server" message.  I went very pale as I tried to reason with myself that my work hadn't found out just how much time I was spending on MATY during the day!  :P

Meh. I got the Ninja! Vanish! message!  :P


Title: Re: Help Decide JMP's Fate ...
Post by: gali on 2006 March 22, 12:10:14
Ancient - bows!!!

I was always against changing person's Natural Character. Even in Real Life. You are right, that JMP, as he is, is an integral part of the game. He won't be JMP anymore, if you change his Natural Characteristics...:).


Title: Re: Help Decide JMP's Fate ...
Post by: Ancient Sim on 2006 March 22, 17:12:03
I never encourage or anything for that very same reason, Gali.  I prefer them to be as they were created.  The only time I will sometimes try to improve them is when they're below 2 or less in Active, because they drive me totally insane (even though I am like that myself!).  Even my zombies I give back the natural character to after a while - in Sophie Miguel's case, she was much nicer as a zombie and it just didn't seem right, so I changed her back to her natural self and she was nasty again.  With the zombie character all she wanted to do was socialise in a positive way, even though she had no Nice points as opposed to 3 normally.

I had originally intended that if people died in this neighbourhood, they stayed dead, but I will have to make an exception here (not only because it's JM, but also because he's carrying my first alien, I miss all my aliens from the old Pleasantview).  I think I am strongly leaning towards teleporting in Cassandra, but there's plenty of time to decide, I have around 25 other lots I can play first if I leave his lot until the very end in my sequence.  Loads of time for him to wander around with his little bump and perhaps come across a stray piece of cheesecake ... not that I need cheesecake, 4 of my last 7 pregnancies have been twins, including both Dreamer girls one after the other, in the same  house. 


Title: Re: Help Decide JMP's Fate ...
Post by: Emma on 2006 March 22, 17:15:19
I voted for the pregnant zombie :D


Title: Re: Help Decide JMP's Fate ...
Post by: Ancient Sim on 2006 March 23, 07:22:54
Well, it's all academic now because in between visits to JM's lot I installed the patch, which reset everything.  When I arrived, his wife & daughter were stood outside the house, having been forcibly ejected from work & school respectively.  This meant his daughter got a D grade (it was her first day), but luckily no memory of it, so it was able to mysteriously change to a C+.  Anyway, this meant I could legitimately get his wife to plead with the Reaper without having to teleport anyone in ... or so I thought.  When I went over to where the Reaper was standing he wasn't clickable, there was no JM body or urn, then the Reaper vanished, leaving nothing whatsoever behind.

Further investigation revealed that JM was still classed as living on the lot, although he showed as dead in the Family Trees.  Neither his wife nor daughter had a memory of him dying, but as soon as the lot loaded his wife's fear of him dying re-rolled to a fear of fire, so she escaped going dolally.  At that point I teleported JM in and was told he'd died on another lot.  He immediately lost his beard and glasses (no, really, don't as me why, he does weird things, everyone knows that) and promptly disappeared.  Red gravestone thingies appeared above his loved ones' heads and they got the death memory.  His wife started crying, his daughter looked angry, then went to look for his obituary in the newspaper.

I teleported him back to spawn his gravestone - he had his beard & glasses back, but lost them again when I clicked on him.  I then thought about what to do and remembered that my self-Sim is very high-up in Paranormal so I teleported her in.  She knows JM, but not his wife, but as his wife had a desire to resurrect him, it seemed natural that she would contact an aquaintance of his that might have access to the means to do so.  In the end I got his daughter to resurrect him, as she was lower in aspiration (and yes, I did pay full price, couldn't let a kid bring him back as a zombie, although I was tempted to get his wife to do so as she had a fear of making one and a fear of JM being one).  Once back, JM, being the nice Sim that he is, walked up to his daughter and gave her a big hug walked right past his daughter and went to play chess with a stranger his wife had invited in while he was dead.  The next day I thought something was really wrong with him when his carpool never turned-up, then I realised he was on maternity leave.  Oddly enough, he did have the option to go to work in his wife's car, although I don't know if he would have been able to.

His wife still doesn't realise he's alive, because she's still afraid of him becoming a zombie over 24 hours later.  I honestly don't understand why there is no "So & So Was Resurrected" memory for Sims who have the death memory, because they clearly don't know the Sim has been brought back, even if they don't seem surprised to find them alive.  And even more strange is that the resurrected Sim has no "Was Resurrected By So & So" memory.  I really do get annoyed about the lack of those, it makes me avoid resurrections as much as possible. 

Anyway, he's back now and next time I play his lot he will deliver his green sprog, although he has to go on an outing Downtown first.  Some townie obviously heard that he was back from the Beyond and has invited him out to divulge all the secrets of the Other Side. 

Oh, and while he was dead he realised his wife had put on oodles of weight and lost a lightning bolt (strange the things you discover when you're communicating with the spirit world).  She will have to do some serious working-out now.