More Awesome Than You!

TS2: Burnination => The Podium => Topic started by: J. M. Pescado on 2006 March 02, 01:05:06



Title: FFS OFB Compatibility List
Post by: J. M. Pescado on 2006 March 02, 01:05:06
The following hacks are CLEAN and do not require any updates because no changes of any kind were detected:
breakupfix
nocorruptdeath
pianofix
housepartyfix
carpoolfix
crumplefix
dormbillfix
gradpartymemfix
poollightfix
romanceurnstonefix
abortbedmaking
antibabylecture
captainhero
commlightson
doorbell-quieter
hugginghack
interactwogreet
interestlosshack
manual-navigation
marriage-traditional
noagediscrimination
noagingswarm
noaplusspam
noassignmentlitter
nobogartingswings
nodroptiredbaby
noplagiarism
norabbitspin
noshockforoutgoing
nosmartmilkdrag
noteleportpuddle
notownieregen
novanishindorms
novelprogress
nowhatsthis
poolhack
punchcuphack
runtoclass
tippingfix
toastinghack
unsubscribe
vg-finishgame
nofraternization
antifoodnap
antiprankhack
antiwatchout
darwincowplant
enemiesaccumulate
frontdoorhack
lesswhiny
noadhd
nobuskers
nocrybabies
nodormieregen
noeatcrap
noroadpillows
nossrespawn
notelepathy
nouniprotect
nounlinkondelete
phonehack-talkmodule
savethetrees
scannergunhack
sshack
thefightclub
autosoc
autoyak
babycontrol
bathroomusesyou
censustool
clothingtool
collegeclock
encouragificator
ffsdebugger
ghostbuster
macrotastics
moneyorder
skillinator
sleepclock
stuckobjremover
bdaypartywantfix
nocollegeobsession
nogizmowants
nogreekmadness
noinfluenceobsession
norandomflirtwants
noretiredjobspam

The following are DIRTY and may require updates or be discontinued:
deathfix
moveoutbugfix
ssfriendcountfix
furiousfix
hygienebugfix
norandomcrush
vampirefixes
callover
no20Khandouts
asprechargetweak
coffeecuphack
comm-skilling
dailygardener
fasterbuyclothes
firemod
nodiningwithscum
nopuddlerage
phonehack
authorized_personnel_only
clothingtool-globals
lesswhiny
lobonanny
ltwvariety
noresurrectwant

The following work with no changes:
dontwaveatme
finalfix-nlp2
marriage-postmortum
nobabyharassment
noroutefail
romancemod
stereohack
togafix

The following items exhibit odd possibly-OFB-related artifacts and should be used only as directed in item-thread:
synctimer


Title: Re: FFS OFB Compatibility List From AutoScan
Post by: sanmonroe on 2006 March 02, 01:15:44
phonehack....


Well now I need to go on a lycanthropic murderous rampage.


How long do my sims get to be without phones? Bastard sims.


Title: Re: FFS OFB Compatibility List From AutoScan
Post by: Jysudo on 2006 March 02, 01:17:46
Thank you so much for being so fast this time! I really appreciate it! You are so awesome! :D

I am glad that my fav hacks are clean ...


Well sammonroe, just don't buy or use phones for the time being then.

ETA: Now we just have to wait for TJ...


Title: Re: FFS OFB Compatibility List From AutoScan
Post by: miramis on 2006 March 02, 01:19:58
I'll be very glad of this list in a day or two, thanks  :-*


Title: Re: FFS OFB Compatibility List From AutoScan
Post by: Wolfee on 2006 March 02, 02:06:57
Rats, I like a lot of those Dirty hacks. I'm going to miss them  :'(


Title: Re: FFS OFB Compatibility List From AutoScan
Post by: J. M. Pescado on 2006 March 02, 02:19:12
The Dirty Ones are being manually scanned right now. Please keep your arms and legs inside until the ride has come to a full and complete stop.


Title: Re: FFS OFB Compatibility List From AutoScan
Post by: Ambular on 2006 March 02, 02:20:12
Well, we can be optimistic and hope that at least some of the bug fix items have actually been, y'know, fixed...and with any luck most of the others will either be rendered unnecessary for other reasons or updated fairly soon.  I'm just glad to see the "dirty" list is substantially shorter than the "clean" list.  :)


Title: Re: FFS OFB Compatibility List From AutoScan
Post by: pamysue on 2006 March 02, 02:21:30
I had the following hacks in my NL game.  Any status on these or should I not have still had them in game in the first place?  (asked very humbly and patiently)

dontwaveatme
easybreakup
handheldfix
laterbedtime
noautoemail
nodeanspam
noreunionmemory
noroutefail


Title: Re: FFS OFB Compatibility List From AutoScan
Post by: furryjackal on 2006 March 02, 02:42:37
Awww the Phone hack. *sniffle* I like that hack. I get so tired of "WHine whine whine! You don't call me anymore.. whiiiiiine...." Hangup. @.o?????
I shall kep my eyes on this thread. :) Thanks, TwoJeffs for the list!


Title: Re: FFS OFB Compatibility List From AutoScan
Post by: idtaminger on 2006 March 02, 02:42:54
Ah! All my favorite hacks are on the "dirty" list. No! Damn Maxis. Damn them!!!!!!!


Title: Re: FFS OFB Compatibility List From AutoScan
Post by: Sleepycat on 2006 March 02, 02:45:20
twojeffs is working on his list  :)
http://www.moreawesomethanyou.com/smf/index.php?topic=3231.0


Now we need Inges & syberspunks lists  ;D



edit - had to add syberspunk   ;)


Title: Re: FFS OFB Compatibility List From AutoScan
Post by: miramis on 2006 March 02, 03:06:02
Yeah, the phone hack is going to be a real hard one to do without.  I have a Pleasure Seeker sim who has achieved his ltw of 50 1st dates.  Ok so around 10 or so of those dates are ticked with him for cheating on them with his long time wife (who he is faithful to), but then he has male friends too.  Not to mention his wife has her friends.  The phone rings non-stop through the evening With the hack, what the heck will it be like without it  :(


Title: Re: FFS OFB Compatibility List From AutoScan
Post by: vilia on 2006 March 02, 04:27:35
Big thank you to Mr P!  Although I haven't successfully got the game running yet - stupid computer problems - it makes me feel much better to know exactly which awesomeness I can put in straight away.

 :-*


Title: Re: FFS OFB Compatibility List From AutoScan
Post by: Pilot on 2006 March 02, 04:35:55
Dailygardner should not longer be needed with the invention of HydroBot. But I will miss the phone hack...


Title: Re: FFS OFB Compatibility List From AutoScan
Post by: J. M. Pescado on 2006 March 02, 04:53:24
Dailygardner should not longer be needed with the invention of HydroBot. But I will miss the phone hack...
I wouldn't miss it TOO long, it'll be back soon.


Title: Re: FFS OFB Compatibility List From AutoScan
Post by: aussieone on 2006 March 02, 04:56:05
*squeals like a schoolgirl*

Ahem....leaving now  :-[


Title: Re: FFS OFB Compatibility List From AutoScan
Post by: sanmonroe on 2006 March 02, 05:10:22
Dailygardner should not longer be needed with the invention of HydroBot. But I will miss the phone hack...
I wouldn't miss it TOO long, it'll be back soon.

YAY!

Either someone came out of his bunker or started using torrents. :)



Title: Re: FFS OFB Compatibility List From AutoScan
Post by: Pegasys on 2006 March 02, 05:38:35
Thanks, JM. Glad to see a handful of my favorites on the "clean" list. (So glad nobuskers is okay, sometimes its the little things that make the big difference.)

I'm going to really miss no20khandout, but at least I can manually do it with the familyfunds cheat for now.


Title: Re: FFS OFB Compatibility List From AutoScan
Post by: J. M. Pescado on 2006 March 02, 06:00:12
Either someone came out of his bunker or started using torrents. :)
Naw. Andygal sent me an objects.package to scan. That's enough to do updates on, but not to play or test anything. They have it out on torrents already?


Title: Re: FFS OFB Compatibility List From AutoScan
Post by: sanmonroe on 2006 March 02, 06:05:59
Yeah, a quick check pulled up 2 ISOs already just using isohunt. two 6 hours and one 5 hours old. Only 18 and 27 seeds though, so probably take all night at least.

To be honest I just saw it while trying to find a copy of the manual to...ummm.. try before I buy.

YARRRR!!!


Title: Re: FFS OFB Compatibility List From AutoScan
Post by: gali on 2006 March 02, 06:48:56
I will install the game witl all my hacks - 4 of which are "dirty": comm-skilling, phone hack, daily gardener, and death fix - and see if I see any problems. These 4 hacks are the most important ones to me.



Title: Re: FFS OFB Compatibility List From AutoScan
Post by: J. M. Pescado on 2006 March 02, 07:04:41
Deathfix is definitely going to be a discontinued product. I suspect that the new Death Code includes the inheritance of businesses. Don't install it.


Title: Re: FFS OFB Compatibility List From AutoScan
Post by: PanSola on 2006 March 02, 08:38:05
did romancemod even became NL-ready?


Title: Re: FFS OFB Compatibility List From AutoScan
Post by: Inge on 2006 March 02, 10:05:18
I couldn't see dontwaveatme and yellowpee in the lists


Title: Re: FFS OFB Compatibility List From AutoScan
Post by: BlueSoup on 2006 March 02, 10:13:09
I asked about yellowpee - it's dirty (in more ways than one  :P). 


Title: Re: FFS OFB Compatibility List From AutoScan
Post by: veilchen on 2006 March 02, 13:12:21
I see, well that tears it then. I will wait until the phone-hack is compatible before installing. The two mods I need the most (to preserve my sanity) are the phone-hack and the coffee cup-hack. And while I can imagine that maxis fixed the damned coffee cup, I doubt very much that they can do anything even close to the invaluable phone mod.

I was afraid of that, you know. Business involves phones, lots of phones and phone-calls. I knew they would mess up JM's mod, darn. I play the game for fun, not to be driven up the wall, and I don't want my sims to be completely without phones. So... I guess for me it will be the waiting game instead.

/me hopes the around-the-world relay works quickly this time around, and JM will get his copy soon.


Title: Re: FFS OFB Compatibility List From AutoScan
Post by: JenW on 2006 March 02, 13:18:23
What does the orange and green mean? I'm going to take a wild guess that the crossed out ones are discontinued.

Clothing tool globals? No more pick new clothes on aging or buying clothes from home instead of wasting time going to communit lot? :(


Title: Re: FFS OFB Compatibility List From AutoScan
Post by: syberspunk on 2006 March 02, 13:33:21
What does the orange and green mean? I'm going to take a wild guess that the crossed out ones are discontinued.

Clothing tool globals? No more pick new clothes on aging or buying clothes from home instead of wasting time going to communit lot? :(

I was about to ask the same thing. I think that green means there is an update available since... well, there's an update available in the Firing Range. :P (Aren't I oh-so clever? ;D )

I hope that striked out either means that it is no longer required or there may need to be redone? I forget what the deathfix was, but it seems like it might have been important. Hopefully it means that Maxis actually fixed it and we don't need a hack for it.  :-\

I'm not sure what orange could mean. Probably in the works of being updated?

As for my list... I might get OFB tonight, worst case scenario tomorrow. I suppose I can at least start backing up some data tonight, after I get home from lab prep, which will be late 10ish EST time. :P I'm hoping to come home to a happy surprise after a long grueling day of TAing. Supposedly they've predicted a big snow storm, which I've yet to see a hint of this morning, which could be a "good" sign (depending on how you feel about snow days) or a bad one, meaning it may hit just before, during, or after class (either trapping me on campus or preventing me or making it very difficult for me to get to/get home from campus).

I'm hoping either of two things: to either not snow at all, so I don't have to deal with the hassle or snow like a bitch way Before I have to go, and the uni officially declares it a snow day. It's actually the suckier option, because it only means I will have to come again either tomorrow or on the weekend to teach and go to prep. ::)

Anyways, keep yer fingers and toes and elbows crossed, both for my day to go well and my OFB to arrive soon.  :D

Ste


Title: Re: FFS OFB Compatibility List From AutoScan
Post by: J. M. Pescado on 2006 March 02, 13:33:49
dontwaveatme
easybreakup
handheldfix
laterbedtime
noautoemail
nodeanspam
noreunionmemory
noroutefail
dontwaveatme and noroutefail just passed manual scan, nodeanspam is clean.

All else is discontinued or obsolete as of NLp2.


Title: Re: FFS OFB Compatibility List From AutoScan
Post by: Motoki on 2006 March 02, 13:54:46
They have it out on torrents already?

Duh, where you think I got from yesterday? ARRRRR

And for those who don't know, I did pay for it, but I am too damned impatient to wait for Amazon's slow asses to get it here.


Title: Re: FFS OFB Compatibility List From AutoScan
Post by: veilchen on 2006 March 02, 14:06:55
So what is that mascot kit all about then? Is it something that we can't positively live without? Or is it something that will break the game/mods just like the christmas pack.

By the way, I googled bittorrent. I'd never heard of it before. How very, very interesting...

*gets a bottle of rum, arrrr


Title: Re: FFS OFB Compatibility List From AutoScan
Post by: JenW on 2006 March 02, 15:03:21
I think the mascot thing is just another outfit you can have some poor shmuck dress up in to promote your business :D Like the gorilla suit. I actually saw a guy dressed as a chicken out on the sidewalk promoting Hardee's once...poor sap. High school kids were walking by and laughing at him. My friends and I only drove by and laughed at him ;D


Title: Re: FFS OFB Compatibility List From AutoScan
Post by: MistMeUK on 2006 March 02, 15:05:36
Hello everyone. I have noticed that a few of the hacks now listed GREEN dont have a new download in the firing range yet.

Can you tell me if this is because you have found out that it doesnt need an update or is it becuase you havent got round to puting a new version up yet.

Just wondering because I like the 'no20Khandouts' hack and wanted to know if the version I have is safe to put back into my game.


Title: Re: FFS OFB Compatibility List From AutoScan
Post by: Sleepycat on 2006 March 02, 15:11:06
green OFB versions are here
http://moreawesomethanyou.com/ffs/ofb/hacks/?M=D


 ;D Shiny!


Title: Re: FFS OFB Compatibility List From AutoScan
Post by: Motoki on 2006 March 02, 15:53:02
Yes, the Mascot is a chicken head and body in several colors and I think there's a chicken statue somewhere too. Nothing exciting but I got it anyway since I pre-ordered. I guess it's good if you like dressing up sims in really silly outfits.


Title: Re: FFS OFB Compatibility List From AutoScan
Post by: BlueSoup on 2006 March 02, 15:56:48
I pre-ordered but I didn't get a gift for it.  I imagine I'll be able to get it off the Exchange or somewhere.  Might be good for a laugh, dress Goopy up in it or something.


Title: Re: FFS OFB Compatibility List From AutoScan
Post by: siriusthinking on 2006 March 02, 16:26:50
OH thank god.  I only played for about half an hour last night because of all the "What's this?" and baby grabbing going the crap on.


Title: Re: FFS OFB Compatibility List From AutoScan
Post by: miramis on 2006 March 02, 16:36:42
I still don't get why people have so much trouble with babies. 


Title: Re: FFS OFB Compatibility List From AutoScan
Post by: Klaatu on 2006 March 02, 16:38:37
What's the difference between "CLEAN and do not require any updates" and "work with no changes" (the first and third list)? Of the second list, I get it that GREEN one have an update, but not sure of the ORANGE ones or the STRIKEOUT ones. I could guess, but would rather not.


Title: Re: FFS OFB Compatibility List From AutoScan
Post by: holly on 2006 March 02, 16:39:22
ok cool my game arrives to tomorrow , so all i need to do is find all the hacks that dont work and remove them , this could take days ,


Title: Re: FFS OFB Compatibility List From AutoScan
Post by: J. M. Pescado on 2006 March 02, 16:45:41
I still don't get why people have so much trouble with babies. 
People who permit their sims free will in their presence invariably find that sims choose the most retardedly incorrect action to perform at any given time.


Title: Re: FFS OFB Compatibility List From AutoScan
Post by: Motoki on 2006 March 02, 16:48:23
I still don't get why people have so much trouble with babies. 

Three words.

Hire a nanny.

Seriously, you want to see some real baby issues? Try watching the nanny deal with a baby who's hungry, tired, and has to go to the bathrrom all at the same time.


Title: Re: FFS OFB Compatibility List From AutoScan
Post by: J. M. Pescado on 2006 March 02, 16:51:15
The nanny will repeatedly feed the baby, then drop it, and pee on it.


Title: Re: FFS OFB Compatibility List From AutoScan
Post by: miramis on 2006 March 02, 16:59:02
Well the nanny sucks, we all know that right?  But my sims are on free will, I just don't give them an opportunity to use it with babies and toddlers around  :D  They have far more important things to do like skilling, sleeping and teaching toddler skills.  Seriously, the nanny aside, if the baby is well fed and clean there shouldn't be a problem, unless the sims social is down.  When that baby wakes up I send a sim to cuddle, cuddle, play, feed, wash, and then change the nappy when needed.  *shrug*  Perhaps I've found something I'm more awesome at  ;D


Title: Re: FFS OFB Compatibility List From AutoScan
Post by: Assmitten on 2006 March 02, 17:07:24
YEAH BABY! I'm so happy some hacks will need no tinkering.

And, JM, I am converted. I'm not even going to buy OFB until the phonehack's done. I don't care how long it takes. It's not worth it!

Thanks, this is great.  8)


Title: Re: FFS OFB Compatibility List From AutoScan
Post by: BlueSoup on 2006 March 02, 17:08:55
Phone hack is done, I thought?


Title: Re: FFS OFB Compatibility List From AutoScan
Post by: Assmitten on 2006 March 02, 17:13:49
Okay, I've come to the party late then.  :P The usual story....

I think I will still wait to see how bug-riddled it is. And I say that without the smug "I'm going to let you all be my guinea pigs" that I've seen on BBSes lately. I just want fun--not headaches.


Title: Re: FFS OFB Compatibility List From AutoScan
Post by: Pegasys on 2006 March 02, 17:23:50
Yeeeehaaaaaa!!!!!!!   Coffeecuphack, back in business!!!!  ;D


Title: Re: FFS OFB Compatibility List From AutoScan
Post by: PlayLives on 2006 March 02, 17:44:17
Okay I'm not getting it. What do the hacks that are highlighted orange and have the strike through mean? I guess it means they're not safe but will they be updated or has OFB made them obselete?

thanks


Title: Re: FFS OFB Compatibility List From AutoScan
Post by: miramis on 2006 March 02, 17:48:57
The striked out ones are obselete, the orange are to be looked at.


Title: Re: FFS OFB Compatibility List From AutoScan
Post by: PanSola on 2006 March 02, 17:50:52
If something is crossed off from dirty but not added to clean, does that mean they are obsolete?

deathfix
hygienebugfix
moveoutbugfix


And are the following obsolete as well?

cellphonefix
mondayfix

thanks


Title: Re: FFS OFB Compatibility List From AutoScan
Post by: Karen on 2006 March 02, 18:18:52
And are the following obsolete as well?

cellphonefix
mondayfix

Those have been obsolete since the latest Nightlife patch was released a couple of weeks ago.  Assuming everything in the latest NL patch made it into OFB, then yes, those would be obsolete for OFB as well.  Can somebody confirm?

Karen


Title: Re: FFS OFB Compatibility List From AutoScan
Post by: resin on 2006 March 02, 20:42:17
Please keep your arms and legs inside until the ride has come to a full and complete stop.

What about my lips?


Title: Re: FFS OFB Compatibility List From AutoScan
Post by: LFox on 2006 March 02, 20:48:23
Glad to see you can update the hacks i was thinking of sending you the necessary files myself if it came to that.  Haven't been watching the date so now i'll have to go out and pick up a copy myself.


Title: Re: FFS OFB Compatibility List From AutoScan
Post by: Ancient Sim on 2006 March 02, 22:00:18
Well, the moveoutbugfix isn't going to be obsolete in my game because I have 3 YA's (including Twain and Posie Flump) who simply can't grow-up and leave Uni no matter how many times they try.  And yes, I am totally up-to-date patch-wise.


Title: Re: FFS OFB Compatibility List From AutoScan
Post by: miramis on 2006 March 02, 22:07:04
Did you try evicting them,moving them into another lot?  I thought this was squashed with the Uni patch.  What brought it back?  OFB?


Title: Re: FFS OFB Compatibility List From AutoScan
Post by: idtaminger on 2006 March 03, 05:56:51
No dining with scum? I don't seem to recall seeing this hack. Can anyone tell me what it did?


Title: Re: FFS OFB Compatibility List From AutoScan
Post by: BlueSoup on 2006 March 03, 05:58:12
It was so your Sim wouldn't sit with random townies downtown, and would choose friends if there were any on the lot to dine with.


Title: Re: FFS OFB Compatibility List From AutoScan
Post by: Sleepycat on 2006 March 03, 12:01:47
I just downloaded the OFB DC and I found

nodrivewayshuffle
privateschoolbillfix
shoonobreakgroup
expensivenpcs

want to make sure these are OFB compatible (not seeing them listed anywhere) and What exactly is nodrivewayshuffle?

I assume shooing cause groups to break and shoonobreakgroup fixes that issue


Title: Re: FFS OFB Compatibility List From AutoScan
Post by: J. M. Pescado on 2006 March 03, 12:19:01
nodrivewayshuffle suppresses the urge of sims to shuffle around the driveway, often walking all the way around the lot, when told to get in the car. It is unknown what purpose this shuffle behavior serves, but it can potentially prevent a sim from being able to ever leave a community lot at all, since he will shuffle endlessly instead of GETTING IN THE DAMN CAR.


Title: Re: FFS OFB Compatibility List From AutoScan
Post by: Sleepycat on 2006 March 03, 12:22:02
ahhh... *thought so*

so... I take it that all 4 I listed are OFB compatible?   ;D



Title: Re: FFS OFB Compatibility List From AutoScan
Post by: Ancient Sim on 2006 March 03, 13:32:46
Did you try evicting them,moving them into another lot?  I thought this was squashed with the Uni patch.  What brought it back?  OFB?

I can't evict them, because whenever I try to move one out, it says they can't leave because another Sim is trying to move out - usually the one who it won't let leave!  I didn't even have the option to ask them to move in from the main neighbourhood, so I had to manually add Twain to the household via Inge's bush.  When I did that and used Insim to manually age him, he grew up to an elder, even though he was still a YA.  Even holding a grad party didn't work - he got the icon to grow-up when the party ended, but it disappeared straightaway.  The game clearly thought he'd already grown-up, but he hadn't.  I've now got to go and see if I can move the others out, which is a pain because OFB has arrived today, but I don't want to risk installing it whilever there's a problem with the neighbourhood.


Title: Re: FFS OFB Compatibility List From AutoScan
Post by: veilchen on 2006 March 03, 14:44:15
Jesh Ancient, I wish I could help you. That sounds positively annoying. The agesimscheat won't do anything for you either then, does it? The problem is, that SimPe positively does not work at all with OFB, so any fixings that you need to do via SimPe you need to do before installing OFB. The only thing that opens up in SimPe is the Object Workshop. Rainbow told me (in another thread) that Quaxi and Co. are working on it, but it'll be about a week + before they can make anything happen.

Silly Twain, always has to be contrary ;)


Title: Re: FFS OFB Compatibility List
Post by: Marg on 2006 March 03, 16:49:19

 Ancient Sim, I know you don't use the Insim.    But apparently it still works with OFB installed.    The Insim allows you to fix aging problems, so if you had to you could use it to fix aging problems until they get
SimPe updated.



Title: Re: FFS OFB Compatibility List
Post by: magic cookie on 2006 March 03, 20:03:28
Much, much thanks for updating the hacks so fast, I got OFB yesterday and playing without the community lot skilling was already too much of a drag!

Cheers to el bunker man :)


Title: Re: FFS OFB Compatibility List
Post by: PanSola on 2006 March 03, 21:54:14
what is expensivenpc? o_O"


Title: Re: FFS OFB Compatibility List
Post by: simmiecal on 2006 March 03, 22:06:52
what is expensivenpc? o_O"

Not every Tom, Dick and Harry sim should be able to afford a maid and gardner. Makes NPCs more expensive so only your more well-to-do sims can afford them.


Title: Re: FFS OFB Compatibility List
Post by: skandelouslala on 2006 March 03, 23:28:31
Weee....only had to go a couples days w/o my beloved hacks.  Everything I was using is back.

*hugs JM and runs out to go play* :D


Title: Re: FFS OFB Compatibility List
Post by: Motoki on 2006 March 03, 23:43:20
what is expensivenpc? o_O"

Not every Tom, Dick and Harry sim should be able to afford a maid and gardner. Makes NPCs more expensive so only your more well-to-do sims can afford them.

Where is this hack and who makes it? I've been wanting something like this for a long time. It makes no sense that Brandi Broke can easily afford a maid, gardener and nanny.  :P


Title: Re: FFS OFB Compatibility List
Post by: BlueSoup on 2006 March 03, 23:46:12
Pescado makes it and last I heard it was in testing.  I haven't been keeping up in the past couple of days since OFB though, so I don't know if it's compatible with OFB or not, or if it was oficially released.


Title: Re: FFS OFB Compatibility List
Post by: kattybiz on 2006 March 04, 00:51:22
I played with expensivenpc in my game for a couple of hours last night and didn't have any problems.


Title: Re: FFS OFB Compatibility List
Post by: Assmitten on 2006 March 04, 03:35:48
Okay, I am about to install and I am checking my DL folder against Pescado's list. Was antigypsywalkby removed or made obsolete? I don't see it anywhere on this page.


Title: Re: FFS OFB Compatibility List
Post by: Andygal on 2006 March 04, 03:40:37
antigypsywalkby was made obsolete by NL patch 2.


Title: Re: FFS OFB Compatibility List
Post by: Assmitten on 2006 March 04, 03:58:53
Ah, thanks andygal. I missed that because I decided not to install NL patch 2.


Title: Re: FFS OFB Compatibility List
Post by: JenW on 2006 March 04, 04:18:58
antigypsywalkby was made obsolete by NL patch 2.

Sweet! Does she only come by once per neighborhood now?


Title: Re: FFS OFB Compatibility List
Post by: gali on 2006 March 04, 08:19:04
You all talk a lot, but test nothing!

If you would, you would find that with the last phone hack update you can't invite a taxi (only the NL version works), and comm-skilling isn't working anymore (I downloaded the last 5:43 AM version). No one in the community lot has the skill-meter over his head - nor my controllable sim.

...Wake up simmers...:).


Title: Re: FFS OFB Compatibility List From AutoScan
Post by: IgnorantBliss on 2006 March 04, 09:50:02


Those have been obsolete since the latest Nightlife patch was released a couple of weeks ago.  Assuming everything in the latest NL patch made it into OFB, then yes, those would be obsolete for OFB as well.  Can somebody confirm?

Karen

I never got around to installing the second NL patch, but when I was installing OFB, I got the message about making sure that the game is patched up-to-date, and then it confirmed that it was already up-to-date. Now I'm wondering if I will be missing out on the fixes from the second patch? Wonder if it'll do any harm to install that patch now?


Title: Re: FFS OFB Compatibility List
Post by: laeshanin on 2006 March 04, 10:41:59
This is really, really great. No hanging around waiting for stuff... thank you, thank you, thank you. You are all gods.  ;D

BUT, I do need to know if I have to get that iffy patch for NL now as I couldn't be arsed before due to the probs it raised? ???


Title: Re: FFS OFB Compatibility List
Post by: magic cookie on 2006 March 04, 13:33:44
You all talk a lot, but test nothing!

If you would, you would find that with the last phone hack update you can't invite a taxi (only the NL version works), and comm-skilling isn't working anymore (I downloaded the last 5:43 AM version). No one in the community lot has the skill-meter over his head - nor my controllable sim.

...Wake up simmers...:).


I second that, the community lot skilling updated version doesn't work, so I think I won't be playing my gyms for a while ;).


Title: Re: FFS OFB Compatibility List
Post by: Motoki on 2006 March 04, 14:09:02
I thought something looked funny about the new comm skilling. I opened it and there were only two lines where there had been a bunch before (in the plugin section of SimPE).

Does the NL one work with OFB? I suppose it might not make customers skills go up though, hmm.


Title: Re: FFS OFB Compatibility List
Post by: miramis on 2006 March 04, 14:30:55
I thought something looked funny about the new comm skilling. I opened it and there were only two lines where there had been a bunch before (in the plugin section of SimPE).

Does the NL one work with OFB? I suppose it might not make customers skills go up though, hmm.

Nope, I just this moment tried the NL version and it still doesn't work.


Title: Re: FFS OFB Compatibility List
Post by: gali on 2006 March 04, 15:31:21
Motoki, I tried ALL versions (from TS2 only and on) - none works...:(

Oh my, I am very frustrated - have to spend zillion hours at home training my sims, while in 2-3 days at the community they were all-maxed.



Title: Re: FFS OFB Compatibility List
Post by: veilchen on 2006 March 04, 16:23:10
Gali, the phone hack works for me. I have the newest version, and I do have the option for the taxi.

I didn't try the comm-skilling yet, but if it is broken, I hope it'll be alright soon. You are absolutely right, the community skilling feature was/is very handy. Else I just have to keep 'em in elixir/energizers and do it the slow way, just like you.


Title: Re: FFS OFB Compatibility List
Post by: IgnorantBliss on 2006 March 04, 19:37:39
The phone hack seems to work for me, as well, the Call Taxi option is there.


Title: Re: FFS OFB Compatibility List
Post by: Marg on 2006 March 05, 02:08:32
 The Prima Guide says if the Sim owns or visits an unowned community lot with a crafting object (toy bench, robot station, or florist bench) any time they spend working on it counts towards the corresponding badge.

 I'm not surprised the comm skilling hack doesn't work.    They have obviously changed some of the code to incorporate the crafting benches.


Title: Re: FFS OFB Compatibility List
Post by: Klaatu on 2006 March 05, 03:23:34
While it's true the current version of comm-skilling is not working, has anyone noticed if sims are indeed earning badges on community lots when working with benches? I know I've tried some and haven't noticed any badges being awarded.


Title: Re: FFS OFB Compatibility List
Post by: sintrinity on 2006 March 05, 05:12:41
Well, after going through and finally removing the only mods listed as dirty - I can't live without ltw - sanity/variety.  Half my new hood wants to be crooks and the other half cops.  Being the nice goddess that I am, I usually try to fulfill their lifetime wants and rely on the generic - Earn 100,000 - Max 7 skills - Reach Golden anniversary - to actually get the Uni jobs in my hood - let alone owning a business now.  Even then, I have had only one person in Show business (Dina Goth), one Natural Scientist (Cas born that got eaten by the cowplant because I didn't know how it worked  :-[) and NEVER a Paranormal.  I have only even seen the resurrect-thingy on the Secret Society lot because I refuse to give them something they don't earn.

I have finally decided I am going to ignore ltw now.  I have only seen one new one - Have 5 Top Businesses - and only once at that.  I like to keep my sims happy but I can't have a half mafia/half 'Cops in Pleasantview' hood.  I am still struggling with one mob boss (Jennifer Burb) being married to Captain Hero let alone watching lazy bleeb Brandi Broke sweating and puking on the treadmill while her future mob boss son giggles.



Title: Re: FFS OFB Compatibility List
Post by: syberspunk on 2006 March 05, 06:36:34
The following work with no changes:

finalfix-nlp2

Just wondering... is this fix still required in OFB? I didn't see it in the Director's Cut. Can anyone verify whether this is still required?

I never installed the 2nd NL patch. I am assuming that OFB will automatically include those changes? Or... does anyone know if the 2nd NL patch is still needed? Should I have installed the patch first before installing OFB? Just wondering. Thanks.

Oh... and I haven't yet installed OFB on my own machine. I only just finished installing OFB on my sister's machine. I'll get to my own machine probably tomorrow. :P

Ste


Title: Re: FFS OFB Compatibility List From AutoScan
Post by: RainbowTigress on 2006 March 05, 06:41:59
I can't evict them, because whenever I try to move one out, it says they can't leave because another Sim is trying to move out - usually the one who it won't let leave! 
Did you try using the option to Nuke stuck move-out on the Lot Debugger?  I had the same problem recently, and I used the nuke stuck move-out option.  It said it fixed 2 objects, probably because I tried for him to move out twice.  I ended up moving them all to the bin, then back into the house.  But I nuked stuck move-out before moving them out.  I moved them out from the neighborhood screen, then moved them back into the same house.  Everything was still in the house as before, but he was then able to graduate successfully.


Title: Re: FFS OFB Compatibility List
Post by: Sleepycat on 2006 March 05, 06:47:38
I read that OFB does Not patch your game with the latest NL patch, apparently though the NL patch works for OFB so it's not to late.

I wish I could find that post/thread, I think it's over at InSIM but I'm to tired to look more *is going to bed*


Title: Re: FFS OFB Compatibility List
Post by: J. M. Pescado on 2006 March 05, 07:15:47
OFB doesn't need to patch your NL, because OFB pretty much overwrites and then ignores everything in the NL packages.


Title: Re: FFS OFB Compatibility List
Post by: Motoki on 2006 March 05, 07:16:42
I just patched to the latest NL patch today after already having installed OFB.

So far, no problems here. I watched the program while it was patching and so far as I could tell, all the files it was messing with were in the EA Games/The Sims 2/Nightlife subdirectories so it should be safe.


Title: Re: FFS OFB Compatibility List
Post by: Marg on 2006 March 05, 07:23:30
Thanks for that Motoki.   I did the same thing after installing OFB.    I wanted the fixes for the terrain paints and feeding the toddlers smart milk in the high chairs.   I wasn't sure that OFB updated them.    When the ep installed it said my game was up to date and I know I didn't put either of the NL patches in.


Title: Re: FFS OFB Compatibility List
Post by: laeshanin on 2006 March 05, 10:33:31
Seconded... ta muchly about the patch info.


Title: Re: FFS OFB Compatibility List
Post by: J. M. Pescado on 2006 March 05, 10:50:53
Thanks for that Motoki.   I did the same thing after installing OFB.    I wanted the fixes for the terrain paints and feeding the toddlers smart milk in the high chairs.   I wasn't sure that OFB updated them.    When the ep installed it said my game was up to date and I know I didn't put either of the NL patches in.
OFB uses its own executable and own datafiles, so NL's files are never looked at at all.


Title: Re: FFS OFB Compatibility List
Post by: IgnorantBliss on 2006 March 05, 11:39:04
If the old patches don't matter at all, then why does it check upon installing a new EP if the patches are up-to-date?


Title: Re: FFS OFB Compatibility List
Post by: MistMeUK on 2006 March 05, 13:03:06
If the old patches don't matter at all, then why does it check upon installing a new EP if the patches are up-to-date?

I believe it is cheacking the 'Base Game' Files,

As it may not use the Uni and NL files, It does use the origasnl sims 2 files, so it cheacks them to see if it needs to update them or not


Title: Re: FFS OFB Compatibility List
Post by: Motoki on 2006 March 05, 13:10:37
OFB uses its own executable and own datafiles, so NL's files are never looked at at all.

True, but it may fix some things some how or maybe not, but in any case it doesn't seem to hurt at all so I did it just in case. *shrug*


Title: Re: FFS OFB Compatibility List
Post by: Zaphod on 2006 March 05, 14:29:17
So if it uses its own datafiles, is it a version of the files with all the fixes in up to that date, or do the old problems with the other expansions still pop up?  I've not been playing aspects of the other expansions lately since I've been doing business stuffs. Also, I've noticed corrupt memories now and then, (the squiggles over their heads).


Title: Re: FFS OFB Compatibility List
Post by: Motoki on 2006 March 05, 15:53:13
In theory, the latest expansion should carry over all the essential stuff from the older ones, plus whatever it adds, but certain things might be disabled if you don't have one of the older expansions (ie Universities etc).

However, in practice I'm not conviced that's the case 100% of the time and since patching doesn't seem to hurt anything, even if it doesn't help, I'd rather be safe than sorry. *shrug*


Title: Re: FFS OFB Compatibility List
Post by: syberspunk on 2006 March 05, 17:37:32
In theory, the latest expansion should carry over all the essential stuff from the older ones, plus whatever it adds, but certain things might be disabled if you don't have one of the older expansions (ie Universities etc).

However, in practice I'm not conviced that's the case 100% of the time and since patching doesn't seem to hurt anything, even if it doesn't help, I'd rather be safe than sorry. *shrug*

See, I thought the same thing... but I am also reluctant to completely trust that OFB would have the same fixes that the 2nd NL patch added which were not necessarily NL specific, such as the terrain paint fix. I wish we were better informed about these things. The patch came so late and just before OFB was released really that I/we barely had any time to notice any other potential bugs that might have been created, such as the new final exam problem. If the patch was supposed to be for NL, and the game doesn't look at things from previous EPs... then why did the 2nd patch wreck something that was Uni related? :P

I suppose I will patch just incase, since it does fix some other major stuff. But my other question was never answered: does OFB still need the finalfix-nlp2? The list says it still works without any changes... do I interpret this as actually being needed?

Also wondering... does this mean that, with every new EP, the objects.package will keep increasing in size? Does each new objects.package contain All the "code" from all previous EPs and the base game? And somehow the executeable is responsible for making certain things available? Or does the game actually need to look at the other objects.package files from each EP to "enable" those EP specific interactions and items?

Ste


Title: Re: FFS OFB Compatibility List
Post by: RainbowTigress on 2006 March 06, 01:10:59
Payatbox was broken in NL.  I've been sticking an end table on the mailbox stand using moveobjects, which made a nice little shelf, until someone told me about the mailbox covers at TSR that come with a handle little shelf.  So I've been using those now for a couple of weeks.  But people with OFB are reporting that you can no longer place either end tables or the mailbox covers on the mailbox because it says "location out of bounds."  Which really sucks.  This was discussed in depth on another thread about OFB.  I am hoping that a workaround is discovered soon.  Otherwise, you have to place all the tables/mailbox covers before installing OFB, then hoping that they don't get sold or something when you move out of a house (need to use Inge's shrub to make objects stay at moveout) or that you don't have to bulldoze or create a new lot where you won't be able to place them on the mailbox.  Grr, this is one thing I'm going to hate.  It will look so tacky having a table out in the yard by the sidewalk, but I guess that's what I'll have to do so they don't run all around the house trying to find a table to put the bills on.  The other thing to do would be to watch them check the mail, then cancel the action so they will stop and pay the bills right there in the yard, like I did in Sims 1, but that requires more micromanaging, which Payatbox took care of.  Maybe JM will make this one work again.


Title: Re: FFS OFB Compatibility List
Post by: akatonbo on 2006 March 06, 01:12:34
I was thinking about making a full set of empty lots with mailbox covers on them before I install OFB.


Title: Re: FFS OFB Compatibility List
Post by: J. M. Pescado on 2006 March 06, 01:13:38
But people with OFB are reporting that you can no longer place either end tables or the mailbox covers on the mailbox because it says "location out of bounds."  Which really sucks.  This was discussed in depth on another thread about OFB.  I am hoping that a workaround is discovered soon.
The locktiles cheat doesn't work?


Title: Re: FFS OFB Compatibility List
Post by: Sleepycat on 2006 March 06, 01:15:18
not according to what I've read


edit to mention that I miss Payatbox too  :(


Title: Re: FFS OFB Compatibility List
Post by: akatonbo on 2006 March 06, 01:17:00
Oh, and you could always use an invisible end table, which only looks funny when the bills are actually on it. The one I have is from eddief66 at MTS2.


Title: Re: FFS OFB Compatibility List
Post by: RainbowTigress on 2006 March 06, 03:33:14
At least the Pay Bills Macro still works.  So you only have to cancel the first icon, then the other one to "Render unto Caesar" takes over.  Or if you are busy with other sims and not paying attention, just let him or her wander into the house to whatever table, set the bill down, pick it back up, and take it back to the mailbox.  I'm sure it only takes them about an hour or so.  :P  At least then the bills get paid and aren't hidden somewhere on the lot where you don't know where they are.


Title: Re: FFS OFB Compatibility List
Post by: Aracelis on 2006 March 06, 05:15:16
Quote
Payatbox was broken in NL

Sorry, but it works for me. I've been using it all the time since NL was launched and it works just fine. I'll get OFB tomorrow and would be very happy if there were a new version available, or I could test it to check if it's working the way it is.


Title: Re: FFS OFB Compatibility List
Post by: IgnorantBliss on 2006 March 06, 05:20:48
Regarding my earlier post about not having installed the second NL patch before OFB, I just got the missing final exam bug last night, so I suppose it means the latest "fixes" are still included in my game  :D


Title: Re: FFS OFB Compatibility List
Post by: Nadira on 2006 March 06, 11:20:59
Sorry to report - romance mod is broken (causing jumping bug, especially - but not only - in sales interactions). Problem has been accurately followed down to only this one hack being installed, on two different computers. I am not the one for error logs, perhaps someone else can reproduce the problem.


Title: Re: FFS OFB Compatibility List
Post by: J. M. Pescado on 2006 March 06, 12:15:11
Sorry to report - romance mod is broken (causing jumping bug, especially - but not only - in sales interactions). Problem has been accurately followed down to only this one hack being installed, on two different computers. I am not the one for error logs, perhaps someone else can reproduce the problem.
This result can definitely not be reproduced, since I have NOT observed this and have performed many sales interactions.

Perhaps you are using the wrong version (Do not use the Uni version!).


Title: Re: FFS OFB Compatibility List
Post by: PlayLives on 2006 March 07, 01:58:57
Is yellow pee okay? It has a date of 3/2 in the Director's cut but I just wanted to make sure. What about harderjobs?

Thanks.


Title: Re: FFS OFB Compatibility List
Post by: Karen on 2006 March 07, 11:28:15
Is yellow pee okay? It has a date of 3/2 in the Director's cut but I just wanted to make sure. What about harderjobs?

Thanks.

Yellowpee works fine.


Title: Re: FFS OFB Compatibility List
Post by: dawnkeeper on 2006 March 07, 17:02:24
I finally got around to creating a servo last night and noticed he kept trying to eat but was unsuccessful. He kept picking up his utensil and putting it down. I went right for the "noeatcrap" mod and sure enough after I took it out he could eat again.

Not that Servo needs to eat really, but I thought I would mention this as a possible problem that may need to be looked into. I have alot of J.M.'s and three other hacks: "Quaxi censor.package" and some two_jeffs stuff. I am not sure that the hack would be clashing with those but it very well could be.


Title: Re: FFS OFB Compatibility List
Post by: akatonbo on 2006 March 07, 17:26:20
I finally got around to creating a servo last night and noticed he kept trying to eat but was unsuccessful. He kept picking up his utensil and putting it down. I went right for the "noeatcrap" mod and sure enough after I took it out he could eat again.

If it prevented him from trying to eat at all, I'd call it a feature. ;)


Title: Re: FFS OFB Compatibility List
Post by: Motoki on 2006 March 07, 17:39:29
I noticed the eating issue too and not just with servo but with some of my sims and employees. On the other hand, I had a party last night and some of the guests were eating bad food. :p I'll yank noeatcrap out for now.

Lesswhiny had an issue with servo but did get fixed quite quickly (if quietly) but macrotastics now seems to be causing issues with my toddler.

Well I guess we'll get this all sorted out sooner or later what works and what's causing what. So far most of the other hacks seem to work okay *crosses fingers*


Title: Re: FFS OFB Compatibility List
Post by: syberspunk on 2006 March 07, 19:41:29
Was the food spoiled or about to spoil? Were the sims in question full?

I thought the noeatcrap hack was supposed to prevent eating crap and overeating.

Probably something obvious you already thought of... but if servos hunger never decays/is always full, then the hack will probably prevent them from eating. *shrugs*

Not sure about the employees. Were they full at the time? Are employees selectable, so you can actually see their needs? Or do they act like visitors and you can't really view their needs?

Ste


Title: Re: FFS OFB Compatibility List
Post by: Motoki on 2006 March 07, 20:07:25
You can't see employee needs unless they are managers. These ones weren't so I have no idea what their needs were other than they were in the red from something. I assume they were average weight.

The issue I had with the other sims was they'd make food, it was fresh and not bad, take a plate, sit down, then not eat it and put it on a counter. Sometimes they'd do it again. I had servo do this, and an adult and teen sim, average weight, moderate to low in hunger.

The ones eating crap were guests at a party eating bad grilled cheese, not sure if no eat crap applies to guests or not but I always thought it did.


Title: Re: FFS OFB Compatibility List
Post by: Li'l Brudder on 2006 March 07, 23:52:37
meh, guests don't deserve good food anyways.  THey eat what you give them.


Title: Re: FFS OFB Compatibility List
Post by: J. M. Pescado on 2006 March 08, 00:25:29
The reason your sims (Servo or otherwise) keep picking up their forks and then putting them down is because they are FULL, and therefore cannot eat that! However, the AI is obsessed with eating everything in sight, and so will likely keep trying until something else grabs their attention, but they definitely should not be allowed to eat that! If you're seeing sims do this, that means it is WORKING CORRECTLY at preventing them from eating things they shouldn't. The fact that they can't think of anything ELSE intelligent to do is NOT an excuse for letting them finish doing something even more stupid.


Title: Re: FFS OFB Compatibility List
Post by: syberspunk on 2006 March 08, 00:46:04
I was gonna reply but it looks like Pescado beat me to it. :P

I don't think the hack takes their weight into mind. The "overeating" part is just that it prevents them from trying to keep eating when their hunger bars are full. As Pescado pointed out, I think that sims will sometimes try to keep eating food that is in front of them just because it's there. :P Much like in real life. I wish there was a real life "hack" for this to prevent me from overeating. Lord knows I could use it. ::)

I haven't tried it out in OFB yet, but in NL my sims that were actually hungry will make food, and then eat until they are full. Sometimes they might go through the stupid loop of picking it up and putting it down, but a couple of the houses had several sims in them, so usually a neat sim would come by and scoop up the finished food, cleaning it away. The exception to this is fat, lazy, and possibly sloppy sims will still have a chance of overeating or eating crap, especially the sims that can eat right out of the garbage. :P

Ste


Title: Re: FFS OFB Compatibility List
Post by: dawnkeeper on 2006 March 08, 02:31:07
The reason your sims (Servo or otherwise) keep picking up their forks and then putting them down is because they are FULL, and therefore cannot eat that!

Ah. Gotcha. So I will put it back in. Servo is full all the time so he cannot eat according to noeatcrap. Thanks!  ;)


Title: Re: FFS OFB Compatibility List
Post by: PlayLives on 2006 March 08, 08:16:38
The fasterbuyclothes hack is not working the way it used to. Now, no matter where a sim is standing if you click on a clothes rack the clothes choser will appear and they will pull a pile of clothes out of the air (even through objects & other sims) and walk to a changing both. Before they would at least walk over to a rack before the clothes choser would appear.

Level 4 defect - purely cosmetic  :P


Title: Re: FFS OFB Compatibility List
Post by: RainbowTigress on 2006 March 08, 08:42:29
I believe this was broken as of NL, and is no longer officially supported. 


Title: Re: FFS OFB Compatibility List
Post by: Nadira on 2006 March 08, 12:39:08
... romance mod is broken ...
...
Perhaps you are using the wrong version (Do not use the Uni version!).

Sorry for bothering! I kept scanning the hackfiles for updates, but missed an update in the Directors Cut, which I didn´t check for some time (thinking I had all I needed). Must be getting old ....

By the way: Ragged lines are back again - although nocorruptdeath is on (and this time I am definietely using the latest version of the hack).


Title: Re: FFS OFB Compatibility List
Post by: akatonbo on 2006 March 08, 13:29:20
By the way: Ragged lines are back again - although nocorruptdeath is on (and this time I am definietely using the latest version of the hack).

Ragged lines under what circumstances, though? It seems like the Bad Mouth interaction after a Sim has become furious will generate them no matter what and isn't related to the usual dangerous buggy causes.


Title: Re: FFS OFB Compatibility List
Post by: cwieberdink on 2006 March 08, 14:38:47
By the way: Ragged lines are back again - although nocorruptdeath is on (and this time I am definietely using the latest version of the hack).

Ragged lines under what circumstances, though? It seems like the Bad Mouth interaction after a Sim has become furious will generate them no matter what and isn't related to the usual dangerous buggy causes.

I am getting ragged lines as well in my self-sim.  I don't know what is was for, exactly, as I was about to give birth to twins (the baby icon?).  I waved my hands in the air, special events cam zoomed in, and there were the jagged lines above my head.

C


Title: Re: FFS OFB Compatibility List
Post by: Motoki on 2006 March 08, 15:26:16
The reason your sims (Servo or otherwise) keep picking up their forks and then putting them down is because they are FULL, and therefore cannot eat that! However, the AI is obsessed with eating everything in sight, and so will likely keep trying until something else grabs their attention, but they definitely should not be allowed to eat that! If you're seeing sims do this, that means it is WORKING CORRECTLY at preventing them from eating things they shouldn't. The fact that they can't think of anything ELSE intelligent to do is NOT an excuse for letting them finish doing something even more stupid.

Well that makes sense, those sims were never very smart about chosing the right things to do.  ::)

However, it doesn't make much sense for the servo to me. Can you add no autonomous eating to the not autonomous do chores servo hack at some point maybe? He really is a pig that's obsessed with food and there's no sensible reason for it.


Title: Re: FFS OFB Compatibility List
Post by: Sleepycat on 2006 March 08, 17:21:53
I believe this was broken as of NL, and is no longer officially supported. 


The fasterbuyclothes hack is in the OFB DC with a modified date of 3 2 06



Title: Re: FFS OFB Compatibility List
Post by: PlayLives on 2006 March 08, 17:42:55
right. that's the one I'm using.


Title: Re: FFS OFB Compatibility List
Post by: Nadira on 2006 March 08, 20:01:14
Ragged lines under what circumstances, though? It seems like the Bad Mouth interaction after a Sim has become furious will generate them no matter what and isn't related to the usual dangerous buggy causes.

Two times when I was game testing in Veronaville with a CAS-Sim from the new Maxis businesszone. At that time I barely noticed it and did not mind since it is not my gameplaying hood (and Veronaville seems to have been bugged anyway from the start).
Last time in my neighborhood when a Sim I have been playing for a long time was visiting a business on another residential lot (not beeing playable therefore at that time). She was talking to her aunt, who is running the business, but I noticed too late to switch to the playable Sim and see what the topic was. I cannot remember her having any furious reactions since her birth, but I will check her memories. And I have had furious reactions pre-OFB, but never any ragged lines (but I am also bad mouthing extremely rarely...). I will look into that. I would be happy if this is nothing serious. But I never had ragged lines in endless hours of game playing NL, and now three times in two evenings with OFB???????


Title: Re: FFS OFB Compatibility List
Post by: J. M. Pescado on 2006 March 08, 20:07:11
The fasterbuyclothes hack is not working the way it used to. Now, no matter where a sim is standing if you click on a clothes rack the clothes choser will appear and they will pull a pile of clothes out of the air (even through objects & other sims) and walk to a changing both. Before they would at least walk over to a rack before the clothes choser would appear.
Should be resolved now.


Title: Re: FFS OFB Compatibility List
Post by: cwykes on 2006 March 11, 09:26:47
I'm going straight from base game to OFB.  I have hacks in my game that were "out" as of NL.  I guess that means I can take them out when I get OFB
computerchatfix
nocheeringhack
nostrangerdance
notwoniechildren
weddingpartyfix

Thankyou for keeping that thread on critical base game/Uni fixes.  It helped me.

how about this one?
stuckobjectremover

[EDIT - now I see it in the OK list... sorry]


Title: Re: FFS OFB Compatibility List
Post by: Entgleichen on 2006 March 11, 15:38:33
I have found out that noroadpillows simply doesn't work anymore, at least for my home business.


Title: Re: FFS OFB Compatibility List
Post by: Jelenedra on 2006 March 11, 19:17:44
Mmkay, I've been having a problem since I started putting hacks back into the game after cleaning out my downloads bin for OFB. After playing the game for a while my computer TOWER (not the speakers) starts making these weird sounds that sound like a siren. No message ever pops up when I have debug mode on and the sounds USUALLY stop if I go into the options menu on the game, but whenever I return to live or buy mode the sounds return. It's very annoying. Currently trying to determine what hacks are doing it. But it's a slow process. Has anyone else had this problem? I know it's related to the Sims, because it only happens while I'm playing it.  ???

EDIT: Well it appears it is not caused by my hacks. As I removed the entire folder and it still happens. So now I am stumped. Unless it is caused by Gunmod's radiance lighting or his camera fix. I haven't tried that yet... *sighs* I don't want to dump my downloads AGAIN.


Title: Re: FFS OFB Compatibility List
Post by: PlayLives on 2006 March 11, 20:24:14
The fasterbuyclothes hack is not working the way it used to. Now, no matter where a sim is standing if you click on a clothes rack the clothes choser will appear and they will pull a pile of clothes out of the air (even through objects & other sims) and walk to a changing both. Before they would at least walk over to a rack before the clothes choser would appear.
Should be resolved now.


Looks good.


Title: Re: FFS OFB Compatibility List
Post by: Motoki on 2006 March 12, 14:05:53
cwykes: I'm glad to see you getting this one, and getting A LOT of fixes along with it.  ;)

I'm a sucker so I bought the other expansions but they really didn't impress me that much as I don't think they added all that much. This pack I feel really does at a lot of new gameplay elements and IMO is the first one I can say is really worth it.


Title: Re: FFS OFB Compatibility List
Post by: siggylove on 2006 March 13, 11:59:00
I can't live without ltw - sanity/variety. 

I agree with you on that one, and like you, I still haven't managed to get a paranormal ltw!  Fightclub's another hack that I rely on, in fact, JM's a bit of a bruiser in my game and doesn't hesitate to slap someone who annoys him! 


Title: Re: FFS OFB Compatibility List
Post by: Ruann on 2006 March 13, 17:44:50

I still haven't managed to get a paranormal ltw! 

That's because it doesn't exist.


Title: Re: FFS OFB Compatibility List
Post by: J. M. Pescado on 2006 March 17, 05:18:48
So if it uses its own datafiles, is it a version of the files with all the fixes in up to that date, or do the old problems with the other expansions still pop up?  I've not been playing aspects of the other expansions lately since I've been doing business stuffs. Also, I've noticed corrupt memories now and then, (the squiggles over their heads).
Unresolved issues often remain unresolved, and new issues sometimes appear or recur in a different way.


Title: Re: FFS OFB Compatibility List
Post by: HelloKit on 2006 March 18, 00:45:49
After playing the game for a while my computer TOWER (not the speakers) starts making these weird sounds that sound like a siren.

It sounds like maybe your CPU is overheating and your motherboard is trying to alert you to this fact.


Title: Re: FFS OFB Compatibility List
Post by: Jelenedra on 2006 March 18, 19:46:46
That was a lot of people's first guess as well, but it has stopped since I took out all my downloads and reinstalled them. One of them must've been doing something. *shrugs* As long as it doesn't happen anymore, it's all gravy.


Title: Re: FFS OFB Compatibility List
Post by: MissDoh on 2006 March 22, 19:01:54
Now what is still compatible after the installtion of the OFB patch?

How about the new hacks like nolamehires etc.

Can't wait to have a report on this  :)


Title: Re: FFS OFB Compatibility List
Post by: jdanddpt on 2006 April 22, 22:30:42
can someone please confirm whether or not the coffeecuphack was updated and OK for OFB? i've searched this whole site (and this whole post) with no definite answer... i see a couple people are using it, but is it still considered dirty or not?
thanks in advance.


Title: Re: FFS OFB Compatibility List
Post by: Venusy on 2006 April 22, 22:35:02
Well, it's in the OFB hack directory (http://www.moreawesomethanyou.net/ffs/ofb/hacks), and the RTFM says it's fine for OFB, so I'll say yes, it is compatible.