Title: OFB - What works, what doesn't Post by: Pegasys on 2006 March 01, 20:59:52 I thought I'd start this thread... I'm sure there's much more to follow. I just installed OFB, have barely started playing...
- Crammyboy's nudist hack does not work (he does state that it is Nightlife Only). - So far the one lot I've loaded had some flashing blue trees which I removed. - More to follow! Add yours! Edited to add: So far, game runs very smoothly, and is definitely fun! I've opened up a home business with a widow selling her late husband's masterpieces. The first day she sold 3 paintings. Title: Re: OFB - What works, what doesn't Post by: simmiecal on 2006 March 01, 21:43:13 When your customers are playable sims from other lots that are visiting the lot you are currently playing, when they buy something, does it go into their inventory and when you go to their lot is the purchased item there or in the sim's inventory? Are their funds reduced when you go to that lot?
Title: Re: OFB - What works, what doesn't Post by: sanmonroe on 2006 March 01, 21:49:08 Thats a good question.
It could really screw up a lot if the family members all spend their money with no control by you. Title: Re: OFB - What works, what doesn't Post by: Pegasys on 2006 March 01, 21:54:40 According to the manual, the non-controllable playable Sims can buy items but they stay in inventory, and when you play them, you can sell the items back at full price (or of course, keep them, if desired).
Another note: The BLUR IS BACK! Title: Re: OFB - What works, what doesn't Post by: skandelouslala on 2006 March 01, 21:55:00 When your customers are playable sims from other lots that are visiting the lot you are currently playing, when they buy something, does it go into their inventory and when you go to their lot is the purchased item there or in the sim's inventory? Are their funds reduced when you go to that lot? You get the option of letting them keep it or getting rid of it all. I'm going to play a bit yet before testing out hacks and what not. All my other downloads are being put back in..in fact right now I'm waiting for it all to load and what not. Title: Re: OFB - What works, what doesn't Post by: skandelouslala on 2006 March 01, 21:56:16 Another note: The BLUR IS BACK! >:( :'( Those assholes. ;D Doesn't it seem like such a short time ago we got all our fixes and now we've got to start all over again... Title: Re: OFB - What works, what doesn't Post by: Pegasys on 2006 March 01, 22:44:05 Update: I have disabled all hacks, except the BLUR was really annoying me. I had been using CrammyBoy's no-censor. I managed to find Quaxi's NL no-blur hack, and so far it's working. That's the only hack I've put in, I've disabled all others for now. :(
Title: Re: OFB - What works, what doesn't Post by: AllenABQ on 2006 March 01, 23:06:32 Does OFB automatically apply the latest Nightlife patch if NL is a part of your game? (I haven't installed the patch yet.)
Title: Re: OFB - What works, what doesn't Post by: Qwiggles on 2006 March 02, 00:01:14 I thought I'd start this thread... I'm sure there's much more to follow. I just installed OFB, have barely started playing... - Crammyboy's nudist hack does not work (he does state that it is Nightlife Only). - So far the one lot I've loaded had some flashing blue trees which I removed. - More to follow! Add yours! Edited to add: So far, game runs very smoothly, and is definitely fun! I've opened up a home business with a widow selling her late husband's masterpieces. The first day she sold 3 paintings. I've got Crammyboy's nudist hack and I can see their thingamajigs. How exactly is it not working? Title: Re: OFB - What works, what doesn't Post by: simmiecal on 2006 March 02, 00:20:12 - Crammyboy's nudist hack does not work (he does state that it is Nightlife Only). I've got Crammyboy's nudist hack and I can see their thingamajigs. How exactly is it not working? Just a guess - Pegasys had been using Crammyboy's censor patch which if I remember correctly changed the executable. Maybe that was what caused the problem? Title: Re: OFB - What works, what doesn't Post by: J. M. Pescado on 2006 March 02, 00:21:17 I am presently in the process of acquiring and scanning an objects.package. Compatibility notes will be available within 2 hours.
Title: Re: OFB - What works, what doesn't Post by: Qwiggles on 2006 March 02, 00:28:32 This is somewhat related to the topic but not in reference to hacks: I noticed that my custom content (objects only) cannot be placed on the new shelves designed for stores. They can only sit on the floor or on regular counters or other surfaces pre-OfB. Which sucks because I have a ton of custom objects that would look nice in a store but I have to use regular counters. ::)
Maybe some genius out there can figure out how to convert our pre-OfB objects so they'll sit on the darn shelves? Title: Re: OFB - What works, what doesn't Post by: Karen on 2006 March 02, 00:44:31 I managed to find Quaxi's NL no-blur hack, and so far it's working. That's the only hack I've put in, I've disabled all others for now. :( Just to be clear, are you talking about this one? http://www.modthesims2.com/showthread.php?p=756080 Title: Re: OFB - What works, what doesn't Post by: Athena on 2006 March 02, 00:45:12 This is somewhat related to the topic but not in reference to hacks: I noticed that my custom content (objects only) cannot be placed on the new shelves designed for stores. They can only sit on the floor or on regular counters or other surfaces pre-OfB. Which sucks because I have a ton of custom objects that would look nice in a store but I have to use regular counters. ::) Maybe some genius out there can figure out how to convert our pre-OfB objects so they'll sit on the darn shelves? Is that all custom objects or only certain ones? It might be based on what the custom object was cloned off of... Title: Re: OFB - What works, what doesn't Post by: Scotty on 2006 March 02, 01:05:03 Something is causing my game to crash whenever I try to have my Sim buy a community lot over the phone. I deleted all my hacks, and it's still crashing. I'm just about ready to say screw it, delete my entire downloads folder and start over.
Title: Re: OFB - What works, what doesn't Post by: Jysudo on 2006 March 02, 01:26:03 I had some issues with cc too. Some lots with cc simply refuse to load. But after which I moved the sims out and bulldoze the lot, problems solved. I haven't checked if those offending cc can still be used but it should be able to considering it still appears in catalogue.
By the way, SIMPE still works. I was so daring that I edited sims' data after installing OFB. SIMPE still work and I played one hour and the sims didn't crash on me. Yeah, Quaxi's no censor hack still works but I am most curious about Inge's shrub and Monique computer. Are they working? I haven't the time to try them out yet. Those careers are all not working. Did you scotty have any custom careers? Del them. They cause my game to crash when I load. Title: Re: OFB - What works, what doesn't Post by: Motoki on 2006 March 02, 01:30:32 I am presently in the process of acquiring and scanning an objects.package. Compatibility notes will be available within 2 hours. If you do absolutely nothing else, PLEASE do a quick and dirty turn the ringer off hack for the phone. Since they messed with the darned thing so you can call up and start your business by phone, I can only assume the phone hack will not work and I will be forced to again suffer the torture of RINGRINGRINGRINGRING 'Hey you don't call my anymore!' CLICK RINGRINGRINGRINGRING 'Hey you don't call my anymore!' CLICK RINGRINGRINGRINGRING 'Hey you don't call my anymore!' CLICK... etc. I don't have the damned thing yet (thank you Amazon for your pathetically slow shipment of pre-orders) but I am, ahem, currently procuring it through other means. However I did pay for the damned thing so as far as I am concerned I have a right. :p Title: Re: OFB - What works, what doesn't Post by: Scotty on 2006 March 02, 01:34:03 I only had one custum career. The Vampire career. And I deleted it, but I was still crashing. I moved my downloads folder and played a bare bone game. It worked great. Now I moved all my clothing and genetics back but left out the objects. I have noticed that alot of my custom objects were flashing blue again also. When CEP is updated I'll add them back. Hopefully that will fix it. Maybe it's something that Sims2Pack isnt seeing.
Title: Re: OFB - What works, what doesn't Post by: Pegasys on 2006 March 02, 01:42:36 I managed to find Quaxi's NL no-blur hack, and so far it's working. That's the only hack I've put in, I've disabled all others for now. :( Just to be clear, are you talking about this one? http://www.modthesims2.com/showthread.php?p=756080 Yes that one. Title: Re: OFB - What works, what doesn't Post by: Jysudo on 2006 March 02, 01:48:06 I only had one custum career. The Vampire career. And I deleted it, but I was still crashing. I moved my downloads folder and played a bare bone game. It worked great. Now I moved all my clothing and genetics back but left out the objects. I have noticed that alot of my custom objects were flashing blue again also. When CEP is updated I'll add them back. Hopefully that will fix it. Maybe it's something that Sims2Pack isnt seeing. Hi ScottyI have a older version of CEP and none of my objects are flashing blue. Did you enable the objects when that stupid maxis warning msg came up? That list indentified mostly objects as offending cc. If you don't enable them you won't see ur objects. As usual, it hates 11 dots creations (I have no idea why) and it hates Simaddict 99's creations too. Title: Re: OFB - What works, what doesn't Post by: Scotty on 2006 March 02, 02:12:37 Yep, I got that, and I set it to enable. Some things were just missing alltogether, such as Vamp Cats custom cars. And a few other things werent there either.
Title: Re: OFB - What works, what doesn't Post by: Jysudo on 2006 March 02, 02:24:58 Yep, I got that, and I set it to enable. Some things were just missing alltogether, such as Vamp Cats custom cars. And a few other things werent there either. That's weird. I shall check my game again later when I am home but did they disappear all together from the catalogue or was flashing blue? Title: Re: OFB - What works, what doesn't Post by: J. M. Pescado on 2006 March 02, 02:41:02 If you do absolutely nothing else, PLEASE do a quick and dirty turn the ringer off hack for the phone. Since they messed with the darned thing so you can call up and start your business by phone, I can only assume the phone hack will not work and I will be forced to again suffer the torture of RINGRINGRINGRINGRING 'Hey you don't call my anymore!' CLICK RINGRINGRINGRINGRING 'Hey you don't call my anymore!' CLICK RINGRINGRINGRINGRING 'Hey you don't call my anymore!' CLICK... etc. Patience, man! I just started!I don't have the damned thing yet (thank you Amazon for your pathetically slow shipment of pre-orders) but I am, ahem, currently procuring it through other means. However I did pay for the damned thing so as far as I am concerned I have a right. :p That's fine. As penance for admitting that, I require you to post like a pirate for the rest of the week. Arr!Title: Re: OFB - What works, what doesn't Post by: rome_raven on 2006 March 02, 02:43:48 anyone have a problem with just the meshes of cc not working? All the recolours of Maxis stuff works fine but all my cc for buy/build mode have disappeared except the fences for some strange reason. ???
Title: Re: OFB - What works, what doesn't Post by: Scotty on 2006 March 02, 02:49:04 Yep, I got that, and I set it to enable. Some things were just missing alltogether, such as Vamp Cats custom cars. And a few other things werent there either. That's weird. I shall check my game again later when I am home but did they disappear all together from the catalogue or was flashing blue? They were just gone alltogether. Some things flashed blue. Buth other things, like the cars were just plain gone. I really REALLY want to slap someone. Mainly myself for running down to Best Buy and getting this game. Title: Re: OFB - What works, what doesn't Post by: simmiecal on 2006 March 02, 02:50:37 anyone have a problem with just the meshes of cc not working? All the recolours of Maxis stuff works fine but all my cc for buy/build mode have disappeared except the fences for some strange reason. ??? If they screwed custom content - I'm not even installing it. Anyone else having this problem? Title: Re: OFB - What works, what doesn't Post by: Sleepycat on 2006 March 02, 02:51:59 sounds like they don't have custom content enabled (or forgot to restart after enabling it)
*could be wrong* Title: Re: OFB - What works, what doesn't Post by: rome_raven on 2006 March 02, 02:57:23 sounds like they don't have custom content enabled (or forgot to restart after enabling it) I enabled my custom content as soon as I saw the box at the beginning and then I saved it so it wouldn't ask to me again ???*could be wrong* Title: Re: OFB - What works, what doesn't Post by: Sleepycat on 2006 March 02, 03:00:19 did you exit the game after enabling? you need to exit and reload the game after enabling or custom content won't work/showup
Title: Re: OFB - What works, what doesn't Post by: simmiecal on 2006 March 02, 03:01:00 sounds like they don't have custom content enabled (or forgot to restart after enabling it) I enabled my custom content as soon as I saw the box at the beginning and then I saved it so it wouldn't ask to me again ???*could be wrong* And then you exited the game and went back in, right? If when you start the game, it doesn't come up with custom content "enabled" already checked, once you make the change to enable it, you have to exit the game and then restart it for the change to take effect. Title: Re: OFB - What works, what doesn't Post by: Motoki on 2006 March 02, 03:13:06 That's fine. As penance for admitting that, I require you to post like a pirate for the rest of the week. Arr! ARRRRRRRRRRRRRR!!!! Title: Re: OFB - What works, what doesn't Post by: BlueSoup on 2006 March 02, 03:13:46 Hey Motoki. :) Good to see you.
Arrr... Title: Re: OFB - What works, what doesn't Post by: seventhson on 2006 March 02, 03:16:33 Welcome back Motoki!
To my great delight, the kitten killer appears to be present and correct. Woohoo! It doesn't like some of JM's hacks, but since they're on the 'dirty' hack list my next step is gonna be removing all of the 'dirty' ones and seeing whether lots start hanging again. And whether the loss of some of the Awesomeness is going to make me go on a killing spree (Veronaville's my testing grounds, I'll be quite happy if it blows up). Edit: Spoke too soon. Spoke muuuuuuuch too soon. Lots are not hanging, but Sims are frozen and nothing can be selected. Damn it! Title: Re: OFB - What works, what doesn't Post by: rome_raven on 2006 March 02, 03:17:31 I installed my game. Started a family but it didn't save. At the first play, I turned ON cc. My computer got restarted and I started OFB again and found majority of my cc except for the custom meshes for Build/Buy Mode. I'll try it again one more time to be sure but I am so happy I didn't try it on one of my existing families
Title: Re: OFB - What works, what doesn't Post by: cabelle on 2006 March 02, 03:19:25 That's fine. As penance for admitting that, I require you to post like a pirate for the rest of the week. Arr! ARRRRRRRRRRRRRR!!!! I'm probably not the only one who would find a peeing pirate nanny hilarious. Shiver me timbers! Title: Re: OFB - What works, what doesn't Post by: Motoki on 2006 March 02, 03:43:26 Walk the plank or it's puddles for you!
Oooh, 97.8% done, I guess I will get to experience the joy of my hacks being broken very soon. :P Title: Re: OFB - What works, what doesn't Post by: J. M. Pescado on 2006 March 02, 03:48:01 Or you could wait until tomorrow when the important stuff receives updates.
Title: Re: OFB - What works, what doesn't Post by: miramis on 2006 March 02, 03:49:10 Walk the plank or it's puddles for you! Oooh, 97.8% done, I guess I will get to experience the joy of my hacks being broken very soon. :P *snorts tea* Would you people stop making me laugh unexpectedly like that! Title: Re: OFB - What works, what doesn't Post by: gypsylady on 2006 March 02, 03:53:07 Ok so far in my game I am useing no hacks except Quaxi's blur remover which is working just fine.Went into a house no one was moveing they were froze used testing cheats and it said error in a table so I hit delete and everyone started to move so it was all good in there from that point on. checked all my custom content and it was there. All recolors were there. buy and build mode worked just fine.Went to the newshopping district and wasable to go into one of theoccupied houses and everything there was fine. So far everything seems to be working ok.Have not tried to actually play yet am just kind of checking things out.
Title: Re: OFB - What works, what doesn't Post by: rome_raven on 2006 March 02, 04:27:12 I installed my game. Started a family but it didn't save. At the first play, I turned ON cc. My computer got restarted and I started OFB again and found majority of my cc except for the custom meshes for Build/Buy Mode. I'll try it again one more time to be sure but I am so happy I didn't try it on one of my existing families I started it up and I got it to work with all of my custom contents (no including hacks) Thanks for the help Title: Re: OFB - What works, what doesn't Post by: idtaminger on 2006 March 02, 04:30:28 Or you could wait until tomorrow when the important stuff receives updates. Does the romancemod fall under "important"? I honestly need this hack more than anything. And it took so long for it to be updated for NL. :( Title: Re: OFB - What works, what doesn't Post by: skandelouslala on 2006 March 02, 05:21:44 I've been doing some quick testing and so far this is what I've discovered:
I'm sorry I don't remember where I got everything from, you bet though that I'll be figuring it out and looking for updates though *heh* nokicktrash: seems to be working fine Permafridge: no longer works, probably has something to do with the new fridge options...this one is much needed if you plan on running a successful bakery business. noemptypotty: Works assignable cribs: works Monique's Computers: Doesn't take in account the business options...still appears to work otherwise Firemod: I'm not sure if this is working or not. It didn't appear to be at first. I set a few more fires and every once in a while a sim would run up and try to put it out, but it wasn't as instant as it was pre- OFB. nowhatsthis: working cribsleepnight: working marriage-traditional: I have it in and it's not causing any problems..I don't really see how it could but I haven't been able to make sure it's working correctly. Eldersleepthrunight: working LTWvariety: seems to be working quaxi's censor mod: working TJ's Casual romance: working Title: Re: OFB - What works, what doesn't Post by: skandelouslala on 2006 March 02, 05:33:25 Some other stuff I have that I haven't put back in yet... most I'm not worried about..others are things like death fixes and move out bug fix...waiting to make sure they're okay in the long run and needed
phone hack...need it but not going to bother testing right now since there are new phone options Inteen (prays for update) but not going to bother testing now either....Insim..assuming it will be updated as usual and will wait although I am dying w/o it hehe Title: Re: OFB - What works, what doesn't Post by: simmiecal on 2006 March 02, 05:41:55 I think the first four and cribsleepthrunight are Inge's at Simlogical.
Title: Re: OFB - What works, what doesn't Post by: twojeffs on 2006 March 02, 05:50:23 Welcome back Motoki! To my great delight, the kitten killer appears to be present and correct. Woohoo! It doesn't like some of JM's hacks, but since they're on the 'dirty' hack list my next step is gonna be removing all of the 'dirty' ones and seeing whether lots start hanging again. And whether the loss of some of the Awesomeness is going to make me go on a killing spree (Veronaville's my testing grounds, I'll be quite happy if it blows up). Edit: Spoke too soon. Spoke muuuuuuuch too soon. Lots are not hanging, but Sims are frozen and nothing can be selected. Damn it! Inteen is most assuredly NOT compatible. The list of changed code is long and ugly. Insim (at least the dest version) is clean according to the autoscan. Title: Re: OFB - What works, what doesn't Post by: Lackey on 2006 March 02, 05:58:57 I have insiminator in and it is working just fine in my game. That was one I had to try. I also have no punch you punch me no pillow fights no playredhands no gizmo wants
Title: Re: OFB - What works, what doesn't Post by: gypsylady on 2006 March 02, 06:21:41 There is a new annoyance resurrected from Sims1.... Rock paper scissors is back.
Title: Re: OFB - What works, what doesn't Post by: sanmonroe on 2006 March 02, 06:24:33 I have insiminator in and it is working just fine in my game. That was one I had to try. I also have no punch you punch me no pillow fights no playredhands no gizmo wants The insiminator and inteen are apparently shutting down pie menu options in the new parts of the game (and probably breaking much more on the side). The results are starting to come in. The first one was about not being able to mass cook anything. Title: Re: OFB - What works, what doesn't Post by: Lackey on 2006 March 02, 06:38:49 inseminator has a post for bugs and so far they say it is fine inteen not fine at all
Title: Re: OFB - What works, what doesn't Post by: Ambular on 2006 March 02, 06:42:07 Anybody got a definite yea or nay on custom careers or foods yet?
Title: Re: OFB - What works, what doesn't Post by: Bangelnuts on 2006 March 02, 06:54:00 That's fine. As penance for admitting that, I require you to post like a pirate for the rest of the week. Arr! ARRRRRRRRRRRRRR!!!! Title: Re: OFB - What works, what doesn't Post by: seventhson on 2006 March 02, 06:55:45 Inteen is most assuredly NOT compatible. The list of changed code is long and ugly. Insim (at least the dest version) is clean according to the autoscan. A boy can hope, though... :'( Even though hoping doesn't change anything. Title: Re: OFB - What works, what doesn't Post by: simmiecal on 2006 March 02, 07:00:49 Inteen is most assuredly NOT compatible. The list of changed code is long and ugly. Insim (at least the dest version) is clean according to the autoscan. A boy can hope, though... :'( Even though hoping doesn't change anything. Yes, we can hope. My cat is getting a little nervous as I keep talking about making sacrifices to the kitten killer god. Title: Re: OFB - What works, what doesn't Post by: crazi_aboutu on 2006 March 02, 07:55:07 Welcome back Motoki and arrrrrrrrrrrrrrrr at having to work long hours all week, :'( can't go get the game till Saturday :'(
Title: Re: OFB - What works, what doesn't Post by: Meek_Monkey on 2006 March 02, 08:03:37 I have found that Abduction Higher odds, abortbedmaking, The allinone and the nanny painting, Elder Sleep Night, nojumpingonbed, No Social Worker Abduction, all work.
Title: Re: OFB - What works, what doesn't Post by: gali on 2006 March 02, 10:55:09 Motoki, am I GLAD that you are here, to save my life again...:).
I installed the OFB - the game runned smoothly, and I have only 800 Mhz processor, 2 Giga Ram, X850 Radeon. I left all the hacks I have, on purpose. So far, even daily gardener works. The phone hack works when you invite transportation (taxi), and the choose which sim will go to the community lot still works. Insimenator (dest) works too. All hacked objects work fine (mood boosters). But comm-skilling is "dead"!!! When I send my sim to a community lot, not he, neither the townies, can gain skilling points; and at his home - only the residents can gain skilling points. I know for sure that JMP will make it only for the selectable sims - so I ask again for your help! Hurry...:) I add the hacks I have. Edit: If you already invited a gardener, he will continue to come; but you can't invite a gardener, with or without the phone hack. I took the both out (daily gardener and phone hack), and still the sim was unble to invite a gardener, and got a jump-by after the try. Title: Re: OFB - What works, what doesn't Post by: Inge on 2006 March 02, 11:10:21 With OFB as I understand it, Sims can now skill away from home without a hack.
Title: Re: OFB - What works, what doesn't Post by: gali on 2006 March 02, 11:12:13 Thanks, Inge, I'll take out the hack, and see what happens.
Title: Re: OFB - What works, what doesn't Post by: gali on 2006 March 02, 11:22:45 Sorry, Inge - still nor the sim, neither the townies can gain skill points.
Motoki, HELP!!! ;D ;D ;D Title: Re: OFB - What works, what doesn't Post by: miramis on 2006 March 02, 11:58:42 I thought they could skill at community lots too. Perhaps something else is interfering Gali?
Title: Re: OFB - What works, what doesn't Post by: flowerchile on 2006 March 02, 12:17:21 Pregnant Sims do go to community lots, (in whatever they happen to be wearing), and after reading about the censor patch, I went through SimPE and enabled it from there. No problems. And I have a very successful Lemonade stand thank you. ;D
Title: Re: OFB - What works, what doesn't Post by: gali on 2006 March 02, 12:52:34 I thought they could skill at community lots too. Perhaps something else is interfering Gali? I openned a "TestVille", and found this: You can have the NL phone hack, but you can invite a gardener only if the "daily gardener is out of the hacks folder. Then, even if you put the "daily gardener" back - the gardener doesn't come on the other day. The Buyable Collection of TJ works good, and I already used the Dr Vu Surgery. Miramis - I have to take out all my hacks folder, in order to teast if something is interferring. I don't have so many hacks, so it won't be a problem. Title: Re: OFB - What works, what doesn't Post by: Entgleichen on 2006 March 02, 13:16:06 Hacked doors don't work anymore, obviously. (Edit: because I took them out, stupid me. But couldn't they conflict with the new lock option?)
And for the annoying ring-ring: it seems to me that they fixed it. Anyone to confirm this? When I played last night and an almost-no-more-friend called my sim, they chatted for about 20 simminutes, then my sim hung up. Would be great if this were the new usual thing. Title: Re: OFB - What works, what doesn't Post by: gali on 2006 March 02, 13:24:13 I thought they could skill at community lots too. Perhaps something else is interfering Gali? I took out all my hacks folder, sent my sim to the community lot - none of the townies coud gain skill points. My sim too. Still need Motoki's help...:). I got so mad, I maxed all skills with a cheat...:). Title: Re: OFB - What works, what doesn't Post by: miramis on 2006 March 02, 13:32:39 That sucks bigtime. Besides the fact that they don't skill without the hack, the fact that we can't use the comm-skilling hack hurts. Did they even skill body on the excercise machines? They should be doing that as of Nightlife at least without the comm-skilling.
Title: Re: OFB - What works, what doesn't Post by: gali on 2006 March 02, 13:37:19 That's the point - my selectable sim, AND the townies, could work out from here to eternity, without a plum-bob above their heads.
Now I found another obstacle - SimPe doesn't work with OFB!!! WooHoo...:) Back to the shelf, gamie...:). Title: Re: OFB - What works, what doesn't Post by: syberspunk on 2006 March 02, 13:43:45 Now I found another obstacle - SimPe doesn't work with OFB!!! WooHoo...:) Crud... forgot about that. There may be a slight delay then (of me updating/installing OFB), since I was already in the middle of updating a hack. Also... just wondering, but does OFB include the 2nd NL patch? I still ::) haven't gotten around to installing that. Is it even necessary for me to do so i.e. will OFB do it anyways? Or should I patch before installing OFB? I would think it should be included, but you never know. :P Ste Title: Re: OFB - What works, what doesn't Post by: Bangelnuts on 2006 March 02, 13:56:06 OFB apparently does patch nightlife but to what extent I dont know since it only checks existing installs to see if they are patched ??? and since my game was already patched with both NL patches it didnt have to patch anything
Title: Re: OFB - What works, what doesn't Post by: J. M. Pescado on 2006 March 02, 13:57:20 I installed the OFB - the game runned smoothly, and I have only 800 Mhz processor, 2 Giga Ram, X850 Radeon. Installing 2 GBs of RAM and a Radeon X850 on an 800 MHz machine is like installing a racing spoiler on a turtle.Title: Re: OFB - What works, what doesn't Post by: veilchen on 2006 March 02, 14:12:19 What about custom careers? I only have two, but I would rather like to keep them. I remember that they had to be updated through SimPe for NL. Now I read that SimPe doesn't work anymore either. Oh well, I guess I'll wait before installing, sounds like too much is affected, especially things I don't want to do without. And SimPe is an absolute necessity for me.
Title: Re: OFB - What works, what doesn't Post by: RainbowTigress on 2006 March 02, 14:21:18 For those of you who aren't aware:
http://sims.ambertation.de/en/2006/03/01/the-sims-2-open-for-business/ Quote Open for Business It is the time for a new Expansion Pack :) . What does that mean? The current Version of SimPE will probbaly not work with The Sims 2 - Open for Business, but we are working on it, and the next Release (which is 0.56), will be fit for Business. But it will take at least one week, until it is ready for public release. Btw. jfade reported, that the ObjectWorkshop in the current QA-Release of SimPE, is already working with Open for Business. Title: Re: OFB - What works, what doesn't Post by: veilchen on 2006 March 02, 14:25:33 Thanks Rainbow, I'll keep an eye on ambertation. I guess I will need to wait at least one week then. I'm not playing without the essentials, especially sanity preserving mods and SimPe.
Title: Re: OFB - What works, what doesn't Post by: Inge on 2006 March 02, 14:33:59 With regard to hacked doors - and bear in mind this is an educated assumption rather than proven - I would imagine all my locking doors would work very much the same as they ever did. But they won't pick up any of the new stuff that has been added to doors in OFB.
I would advise removing the Security System patch if you use it, until I get a chance to check it out. Prison and Classroom doors should be fine in those institutions. I will probably look at overhauling my locking doors to take advantage of OFB features in the future. Title: Re: OFB - What works, what doesn't Post by: gali on 2006 March 02, 14:45:08 I installed the OFB - the game runned smoothly, and I have only 800 Mhz processor, 2 Giga Ram, X850 Radeon. Installing 2 GBs of RAM and a Radeon X850 on an 800 MHz machine is like installing a racing spoiler on a turtle.;D ;D ;D - OK JMP, take your revenge! - I admit I don't understand technical issues. I agree to install what my technician advises, and I trust him that he wants the best for me...:). Now is the time you can poke, shove, slap, and insult me as much as you can...:). How Brynne says? "I pee on your direction". :D :D I already uninstalled OFB, so you want read more replies from me - back to NL...:). Title: Re: OFB - What works, what doesn't Post by: veilchen on 2006 March 02, 14:50:33 LOL Gali, that's letting him have it. I'm sorry you had to uninstall though.
Title: Re: OFB - What works, what doesn't Post by: RainbowTigress on 2006 March 02, 14:55:39 Now is the time you can poke, shove, slap, and insult me as much as you can...:). How Brynne says? "I pee on your direction". :D :D Oh my, this was so funny, I think I hurt myself. :D I think what Brynne says is she is mooning in your general direction.I'm sorry, I can't help it, just thinking about you peeing on someone's direction is hilarious. :D Thanks for making me laugh! :) Title: Re: OFB - What works, what doesn't Post by: Motoki on 2006 March 02, 16:17:38 What about custom careers? I have a couple and they are working fine. I don't think they messed with them at all this time around unless you consider running a business a career of sorts, but that uses a whole different system anyhow. As long as they are at least Uni/EP1 compatible, they should be fine for EP2 and EP3 as well. At least that's my experience so far. And I think we'd know right away if they didn't work. We sure did with University. :P Title: Re: OFB - What works, what doesn't Post by: veilchen on 2006 March 02, 16:28:58 Thanks Motoki, I really do like the two I have. One is the computer career and the other is the xtreme one. I have several sims in those and I would hate to have to mess around with getting them in comparably similar stations in the maxis careers.
I had my doubts because OFB involves new career/business venues (sp?), and ea/maxis ep's seem to break a lot of mods. It's still inconceivable to me that the phone annoyances and all that surrounds them are still not fixed by them. Not only that, but they break the one great mod that fixes the damn things. Well, I guess they don't need to care about that, they are a business after all, and when the money comes rolling in anyways, why bother. JM definitely rocks, the phone-hack shows in a nice, green color. Title: Re: OFB - What works, what doesn't Post by: jase on 2006 March 02, 16:38:37 Inteen is most assuredly NOT compatible. The list of changed code is long and ugly. Insim (at least the dest version) is clean according to the autoscan. InTeen is indeed incompatible and anyone using OFB is well advised to remove it or there will be far more than dead kittens you'll have to worry about. I am still only about a half of the way through my evaluation, so its hard to say how bad the situation is. Details will be posted on my website.Also, if you're an InSim user, some people are reporting problems with the SIM edition, but it seems like the DEST edition is compatible with OFB. Title: Re: OFB - What works, what doesn't Post by: Motoki on 2006 March 02, 16:51:05 It's still inconceivable to me that the phone annoyances and all that surrounds them are still not fixed by them. Not only that, but they break the one great mod that fixes the damn things. I agree. It's like, hello did you people actually PLAY the game? Does ANYONE like how the phone works by default? Everyone hates it, everyone complains about it. They refuse to change it AND mess with the damned thing every episode so the fix that we have gets broken and Pescado has to redo it every time. Oh well, at least the supposedly made it so you can change toddlers hairs now (without a hack or cheat). I kept nagging Tom about that for a while. lol Title: Re: OFB - What works, what doesn't Post by: miramis on 2006 March 02, 17:06:57 It only took them 3 expansions to get the toddler hair thing done though. Perhaps by the 6th EP they'll have fixed the phones.
Title: Re: OFB - What works, what doesn't Post by: Bangelnuts on 2006 March 02, 17:28:57 It's still inconceivable to me that the phone annoyances and all that surrounds them are still not fixed by them. Not only that, but they break the one great mod that fixes the damn things. I agree. It's like, hello did you people actually PLAY the game? Does ANYONE like how the phone works by default? Everyone hates it, everyone complains about it. They refuse to change it AND mess with the damned thing every episode so the fix that we have gets broken and Pescado has to redo it every time. Oh well, at least the supposedly made it so you can change toddlers hairs now (without a hack or cheat). I kept nagging Tom about that for a while. lol Title: Re: OFB - What works, what doesn't Post by: Marg on 2006 March 02, 17:34:23 I haven't bought the new Ep yet Bangelnuts. The family aspect of the game is the one I enjoy. Would you mind telling us a few of the new interactions with babies and toddlers? This is the one of the things in the new Ep I am looking forward to.
Title: Re: OFB - What works, what doesn't Post by: siriusthinking on 2006 March 02, 17:53:21 sounds like they don't have custom content enabled (or forgot to restart after enabling it) That's what I did last night. I frantically replaced so much stuff in one of my houses, figuring I had accidentally deleted those things when moving hacks out with CleanInstaller.. I'm just a tad paranoid. Title: Re: OFB - What works, what doesn't Post by: Kala on 2006 March 02, 18:13:43 Has anyone tested No Shoving from Look Through, Preg for all genders, TJ-Formalware, or ijClohtestoken?
Title: Re: OFB - What works, what doesn't Post by: ZiggyDoodle on 2006 March 02, 18:55:18 Quote The family aspect of the game is the one I enjoy I read that children can now dance with adults - by standing on the adult's feet; they can also tease toddlers. Just got the EP about 30 minutes ago, so have to wait till I get home from work :-[ Title: Re: OFB - What works, what doesn't Post by: Sleepycat on 2006 March 02, 19:20:12 Has anyone tested No Shoving from Look Through, Preg for all genders, TJ-Formalware, or ijClohtestoken? read this http://www.moreawesomethanyou.com/smf/index.php?topic=3231.new#new Title: Re: OFB - What works, what doesn't Post by: idtaminger on 2006 March 02, 19:22:13 ;D ;D ;D - OK JMP, take your revenge! - I admit I don't understand technical issues. I agree to install what my technician advises, and I trust him that he wants the best for me...:). Wow. He ripped you off bigtime if that's the case. The extras must've been expensive. What's the use of spending all that money if you can't get the most out of it? I'd be wary of further suggestions from this dude... Title: Re: OFB - What works, what doesn't Post by: gali on 2006 March 02, 22:31:23 idtime, I checked the prices on the net (just to be sure that tech doesn't get overpayed a lot) - I payed the same price as if I bought them on the net. The only thing I added was the working time of the technician, and it's quite reasonable.
Title: Re: OFB - What works, what doesn't Post by: skandelouslala on 2006 March 02, 22:32:30 Pretty sure I have the DEST version of Insim so I might give it a go. My game is being such a bitch right now with loading times that I'm hating testing things..putting them in/out & reloading.
All my custom foods are working fine..they always did even if with NL I never really bothered to check them out for updates and stuff unless they are causing some problem I don't know about *heh* I think I have TJ's formal wedding put back in and it's on the not compatiable list of his...I'll have to double check. Title: Re: OFB - What works, what doesn't Post by: flowerchile on 2006 March 02, 23:23:38 That's the point - my selectable sim, AND the townies, could work out from here to eternity, without a plum-bob above their heads. Gali, read my above post about the censorgrid.. ;DNow I found another obstacle - SimPe doesn't work with OFB!!! WooHoo...:) Back to the shelf, gamie...:). Title: Re: OFB - What works, what doesn't Post by: shezoe on 2006 March 02, 23:37:13 Inteen is most assuredly NOT compatible. The list of changed code is long and ugly. Insim (at least the dest version) is clean according to the autoscan. InTeen is indeed incompatible and anyone using OFB is well advised to remove it or there will be far more than dead kittens you'll have to worry about. I am still only about a half of the way through my evaluation, so its hard to say how bad the situation is. Details will be posted on my website.Also, if you're an InSim user, some people are reporting problems with the SIM edition, but it seems like the DEST edition is compatible with OFB. i have the object version of insiminator and haven't noticed anything wierd or not working yet Title: Re: OFB - What works, what doesn't Post by: shezoe on 2006 March 02, 23:45:28 Yep, I got that, and I set it to enable. Some things were just missing alltogether, such as Vamp Cats custom cars. And a few other things werent there either. That's weird. I shall check my game again later when I am home but did they disappear all together from the catalogue or was flashing blue? They were just gone alltogether. Some things flashed blue. Buth other things, like the cars were just plain gone. I really REALLY want to slap someone. Mainly myself for running down to Best Buy and getting this game. Title: Re: OFB - What works, what doesn't Post by: Ellatrue on 2006 March 02, 23:46:02 idtime, I checked the prices on the net (just to be sure that tech doesn't get overpayed a lot) - I payed the same price as if I bought them on the net. The only thing I added was the working time of the technician, and it's quite reasonable. Yeah, but is this the same guy who told you to buy a $5000 computer? I'm still concerned Title: Re: OFB - What works, what doesn't Post by: dawnkeeper on 2006 March 03, 02:16:08 I took out all of my hacks and any hacked objects until I could go over JM's whole list. The only thing I left in was non-worrisome stuff like recolors, custom skins, and hair.
I am not sure why but none of my custom anything is showing up in Create a Family. Has this happened to anyone else? The weird thing is my default custom skins I have installed are definately showing up as are one or two hacks that I added back in. No custom hair, clothing, make-up etc. Nothing. I even pulled a few custom skins out of the folder they were kept in and placed them directly in my downloads directory. The game still did not pick them up. I double checked and all my custom object, walls, floors, and recolors are showing up. I wonder why just the CAS stuff is not showing? Any ideas? Thanks! Title: Re: OFB - What works, what doesn't Post by: simmiecal on 2006 March 03, 02:34:36 I am not sure why but none of my custom anything is showing up in Create a Family. Create a family in the game or do you mean Body Shop? Title: Re: OFB - What works, what doesn't Post by: Lackey on 2006 March 03, 03:50:30 OFB apparently does patch nightlife but to what extent I dont know since it only checks existing installs to see if they are patched ??? and since my game was already patched with both NL patches it didnt have to patch anything Because I recently blew up my hard drive I had to install all games from scratch nightlife looked for the sims 2 patch and installed it OFB just said it was already updated. So I am also looking for that answer. I dont see how it could have. It did NOT run a patch like NL or UNI did. Again to clarify I did NOT run the NL patch before installing OFB and OFB did not run a patch for me. What the heck I have nothing invested in game right now so I will try to patch after the OFB install. BRB Well it ran the patch and did not tell me it was already there. I posted the question to bbs since max is hanging out there. Title: Re: OFB - What works, what doesn't Post by: Lackey on 2006 March 03, 04:08:15 Well here is what I did. With OFB installed I went to ea and installed the nightlife patch. It let me install it with no problem. Then I exited and went back and hit download nightlife patch and it stated that nightlife was already updated. So I would say No OFB does not patch nightlife.
Title: Re: OFB - What works, what doesn't Post by: idtaminger on 2006 March 03, 05:12:57 idtime, I checked the prices on the net (just to be sure that tech doesn't get overpayed a lot) - I payed the same price as if I bought them on the net. The only thing I added was the working time of the technician, and it's quite reasonable. Well, I didn't mean ripped off as in overcharged, but ripped off as in he sold you something you didn't need. It's kinda like buying an apartment building to live in one unit, in a sense. The excess functionality is doing little for your computer if you've got a 800Mhz processor. You probably could've gotten the same effect from lower-power, cheaper vid cards and less ram. I think I have TJ's formal wedding put back in and it's on the not compatiable list of his...I'll have to double check. You don't need it anymore, b/c Maxis has now made it w/ OFB where you can change into formal to marry. Title: Re: OFB - What works, what doesn't Post by: Karen on 2006 March 03, 08:29:41 The only problem I've had so far was with Sims being unable to serve a meal of any kind. They would prepare the food as usual, but it would vanish at the point where they tried to serve it. My Sims were getting dangerously near the starvation point, but fortunately Merola's multi-painting still works :) I took out all custom foods and all hacks that looked even remotely food-related, and that seemed to fix it. Obviously a hack conflict somewhere. I have a lot of custom foods in my game and I don't know if they are causing this or not. Anybody else have similar problems?
Karen Title: Re: OFB - What works, what doesn't Post by: Zoltan on 2006 March 03, 08:41:01 I had to delete the SuperEspresso....the damned sims kept wanting to makje coffee :-\
and for some weird reason, they keep wanting to take a bath (even when their hygyne is maxed out) ??? Merolas Multi-Pic works like a charm I noticed that with the Phone Hack, best to call the gardener & maid BEFORE setting the 'ringing limit'; I did that and no probs...I set the rings and I couldnt phone the gardener...it would just cancel out Title: Re: OFB - What works, what doesn't Post by: Bangelnuts on 2006 March 03, 13:48:55 Non awesome hacks that also work like a charm is the insimenator,and Danny's DMA sets
Title: Re: OFB - What works, what doesn't Post by: shezoe on 2006 March 03, 14:16:52 The only problem I've had so far was with Sims being unable to serve a meal of any kind. They would prepare the food as usual, but it would vanish at the point where they tried to serve it. My Sims were getting dangerously near the starvation point, but fortunately Merola's multi-painting still works :) I took out all custom foods and all hacks that looked even remotely food-related, and that seemed to fix it. Obviously a hack conflict somewhere. I have a lot of custom foods in my game and I don't know if they are causing this or not. Anybody else have similar problems? Karen That's what happened to me with leaving the lot.i i would tell them to leave and it would just disappear n they'd go read or something. i couldn't drive anywhere and if i called the taxi-the taxi would just do "drive by's" endlessly without ever stopping-lol! i went back through the files n FINALLY found the "pick up/drop off" hack that lets you drop your friends off at work or pick up carry out yourself. i guess i'd missed that one the other three times i'd gone through the files. so that definately is NOT compatible Title: Re: OFB - What works, what doesn't Post by: Sleepycat on 2006 March 03, 14:49:25 a new non-awesome hack
Maxis Extracted ~Badge Juicer (now buyable) OFB http://forums.modthesims2.com/showthread.php?p=1089680 ;D Title: Re: OFB - What works, what doesn't Post by: PlayLives on 2006 March 03, 16:33:15 Haven't got the game yet, (darn Amazon) but from what I've been reading from other's...
TJ -formal wear, is no longer needed as now with the arc the sims can get married in whatever formalwear they have selected Toddler Mirror (MTS2), no longer needed since an adult or teen can bring a toddler to the mirror to change appearance. TJ- multiple births, there is now an option to force a pregnancy to be twins. I guess it is still need for multiple births though. Title: Re: OFB - What works, what doesn't Post by: RainbowTigress on 2006 March 03, 19:55:59 And TJ's multiple birth hack lets you choose who is going to stay home wtih the new baby. It is good for those Family sim dads, especially if the wife is Fortune, as in the default Burb house.
Title: Re: OFB - What works, what doesn't Post by: PattyB on 2006 March 03, 20:05:14 The only issue I've had with the game so far is the ReNuYuSenso Orb making lots not load. Thanks for the suggestion to run in debug mode and delete.
I'm going to start putting hacks back into the game tonight (especially the phone hack. My poor Sim was trying to run his business and his darn cellphone kept ringing with the "You never call me" messages). Title: Re: OFB - What works, what doesn't Post by: Bangelnuts on 2006 March 03, 22:39:45 If you want more than twins you still need Two Jeffs triplets and quad mod. the force twins cheat only gives you twins and as rainbow said it has no added features like Two Jeffs Hack does
Title: Re: OFB - What works, what doesn't Post by: skandelouslala on 2006 March 03, 23:01:25 You don't need it anymore, b/c Maxis has now made it w/ OFB where you can change into formal to marry. ooo that would explain why I didn't have it in it was working as if I did lol I have to catch up on what's going on with my MATY hacks yet. I got fed up and did a major custom content clean out, hopefully that will help with my loading times. I'm back down to 8,000 downloads lol I was having issues with some of my objects not showing up..flashing blue...even Maxis objects flashing blue. They did that with NL as well. Maybe something with CEP? Not sure. Title: Re: OFB - What works, what doesn't Post by: Motoki on 2006 March 04, 02:15:23 a new non-awesome hack Maxis Extracted ~Badge Juicer (now buyable) OFB http://forums.modthesims2.com/showthread.php?p=1089680 Yes it's awesome because Maxis made it. :p Before everyone rushed over there too ooh and ahh and gush with adoration, I'd like to point out that like the Sim Modder baby object which several people 'made' (and I use that term very loosely), it's actually something available in debug mode that you can access quite easily by shift clicking on your sim in debug mode. Unless your are abnormally terrorfied of using debug mode like many at the BBS seem to be (BOOLPROP NOOOO!!!!!!) then there's really no reason to download this because it's already in your game. Title: Re: OFB - What works, what doesn't Post by: RainbowTigress on 2006 March 04, 02:29:19 Yay! Thanks for pointing that out, Motoki. Welcome back! I do hope you will stick around for a while. :)
BTW, I am loving your Elder clothing equality mod. Would there be any chance of an updated version for NL soon? ;) Title: Re: OFB - What works, what doesn't Post by: Motoki on 2006 March 04, 03:40:08 Possibly, but I think a Mascot hide might come sooner lol. I'm damned tired at looking at those ugly pink gorilla bodies. :P
Title: Re: OFB - What works, what doesn't Post by: Bangelnuts on 2006 March 04, 12:07:48 LOL Motoki ,I hear you on the mascots 5 minutes of the pink Gorilla was all I could stand :P
Title: Re: OFB - What works, what doesn't Post by: dawnkeeper on 2006 March 04, 16:51:08 Create a family in the game or do you mean Body Shop? In create a family no custom content shows up..... I am not sure what to do. Title: Re: OFB - What works, what doesn't Post by: Bangelnuts on 2006 March 04, 18:28:44 Create a family in the game or do you mean Body Shop? In create a family no custom content shows up..... I am not sure what to do. Title: Re: OFB - What works, what doesn't Post by: dawnkeeper on 2006 March 04, 19:40:30 you have to enable CC on the pop up screen befor you get to the neighborhood then restart you r game for it to show up I double checked that it was enabled and it is. I even restarted the game a few times to make sure that it had a chance to enable the custom content. EDIT: I found the problem. I had to change the name of my EA Games / The Sims 2 / downloads folder to "Downloads". I am assuming it is case sensitive in CAF and not in the game itself. CAF could not see the folder at all. The rest of the game could access the folder just fine. I find that interesting. They must not have put in the code for IF (EXISTS "Downloads" OR "downloads"), in the CAF section. But yet it can see either folder in the game itself. Anyway I am filing that away for further reference so I do not make the same mistake twice. Lol. Thanks! :-) Title: Re: OFB - What works, what doesn't Post by: RainbowTigress on 2006 March 05, 03:15:51 I have heard people say that before, that Downloads must be capitalized. It seems really stupid though because most of the time, Windows doesn't care about caps.
Title: Re: OFB - What works, what doesn't Post by: schmoopee on 2006 March 05, 21:01:45 I had to delete the SuperEspresso....the damned sims kept wanting to makje coffee :-\ I am having this probelm too, but I can't find the damn file. At N99, it's listed as Power_Espresso-SimCutie. I've searched my whole hard drive looking for various combinations of keywords, but I can't find it. Anyone know off hand exactly where it is or what it's exact filename is? Thanks in advance. Title: Re: OFB - What works, what doesn't Post by: Motoki on 2006 March 05, 21:26:44 Even if we had the filename, if it got installed somehow with the Maxis installer, like say via a downloaded lot, the name will be scrambled up into hexcode.
You could try browsing your downloads with Clean Installer and looking for an object or hack with that name. Title: Re: OFB - What works, what doesn't Post by: schmoopee on 2006 March 06, 02:36:04 Ah, crap, yeah, I'm pretty sure I downloaded it with a house, before I had clean installer. Thanks, I'll go searching for it.
It's kind of funny on my community lots with espresso machines, everyone and their dog is lined up to buy espresso! I should open up a coffee bar and make a killing until I find the hack. Title: Re: OFB - What works, what doesn't Post by: Jysudo on 2006 March 06, 02:44:07 My sims keep wanting to drink coffee. (the cheap machine not the expresso one).
I have used clean installer and scan at least 3 times including manual scanning and have yet to find that expresso or whatever hack that is causing these. I am banning these coffee stuff from my lots at present :( And rainbow, I think its true that Downloads need to be capitalised. |