Title: A question about "forcing errors" Post by: baaaflatfit on 2006 February 27, 02:29:34 Hiya, JM! I'm curious to know why this feature of your FFSdebugger would be helpful:
Forces all objects of specified locality (all/in-world/off-world) to error. I recently tried it out on my Goth lot, just for the hell of it, because it's fried anyway, and it definitely made things worse, hehe! Can you explain to me exactly what forcing errors does if you select 'all'? And how does it work in terms of forcing errors 'off-world'??? When could this be to an advantage? Max Title: Re: A question about "forcing errors" Post by: LFox on 2006 February 27, 03:19:07 Forcing an error basically causes that object to reset. So forcing a error on everything would well reset every object. At least that's what i think it does.
Title: Re: A question about "forcing errors" Post by: baaaflatfit on 2006 February 27, 04:24:28 So this affects objects only, and not the Sims themselves? Is it possible I've eternally messed up that lot now? Hmmm?
Max Title: Re: A question about "forcing errors" Post by: LFox on 2006 February 27, 06:01:10 I don't know but you can force errors on sims as well.
Title: Re: A question about "forcing errors" Post by: jrd on 2006 February 27, 16:32:32 Sims are objects as well, as far as this is concerned.
Title: Re: A question about "forcing errors" Post by: Li'l Brudder on 2006 February 27, 21:53:02 On world specifies things that are on the lot you are playing. Sims, tubs, sinks, refridgerators and trees are some examples.
Off world specifies things that are not on the lot you are playing, but relative to it. Towies waiting to walkby, newspaper girl/boy, headmaster(after being called), and burglar are some examples. Reseting on world objects resets all the things on the lot that you are playing. Reseting off world objects resets all the things that are not on the lot, but relative to the lot. Reseting all resets all. Title: Re: A question about "forcing errors" Post by: twojeffs on 2006 February 28, 01:47:54 So this affects objects only, and not the Sims themselves? Is it possible I've eternally messed up that lot now? Hmmm? Max As Jordi said, sims are objects too. The only way you've eternally messed up the lot is if you hit delete on any of the error messages. Just resetting all of them shouldn't cause long term problems, although you may end up with 'stuck' off-world objects that don't get deleted because they've lost their reference. An In-world object is an object on the lot that is visible and you can directly interact with. An out-of-world object still exists on the lot but is invisible. These are mostly controller objects (age controller, pregnancy controller, etc), emitters (like jealously, smells yummy, etc), and placeholders for social interactions. Title: Re: A question about "forcing errors" Post by: baaaflatfit on 2006 February 28, 15:20:40 I was using Pescado's Lot Debgugger, thinking if I reset everything on the lot, that my Goth ghosts would start appearing again. Everything on the entire lot froze, and none of my sims would move at all! Any idea why this would've happened?
Max Title: Re: A question about "forcing errors" Post by: J. M. Pescado on 2006 February 28, 22:53:31 If this happens, turn debug mode back on and see what the offending object is. Probably something was sent into a chain reset by it. The Renuyu Orb often does that.
Title: Re: A question about "forcing errors" Post by: baaaflatfit on 2006 February 28, 23:31:02 Quote If this happens, turn debug mode back on and see what the offending object is. Probably something was sent into a chain reset by it. The Renuyu Orb often does that. After I restarted my game and returned to that lot, that's just what I did. and the list of errors was endless -- I think it included everything on the lot! :o Three times, I got arrors on wedding rings, so how weird is that? And the Renuyu was mentioned several times, too. I deleted it. Max |