Title: Why is the road missing? Post by: Jysudo on 2006 February 25, 04:35:40 I have no idea why that piece of my road disappear.
Is there any way to get it back? Thank you. Instructions appreicated.I know nothing about neighbourhood terrian thanks. Interestingly, the cars still pass through :P (http://i38.photobucket.com/albums/e126/Jysudo/snapshot_00000002_910c732c.jpg) Title: Re: Why is the road missing? Post by: LFox on 2006 February 25, 04:40:06 I got something close to this. Part of the road is now dipped down into water, it looks like the road got flooded. I think at some point i'm going to have to use simpe to repair the terrain.
The way mine got damaged is i placed a lot that didn't have all flat terrain near the road and when it changed it to fit it screwed up the road. Possibly this is what happened to you too? Why the entire road disappeared though i don't know. Title: Re: Why is the road missing? Post by: J. M. Pescado on 2006 February 25, 04:43:42 This is what happens when you use neighborhoods where the playable area is not level, or lots which are not level: The map surface becomes deformed by the bent lots and thus damages the terrain so that the road will go beneath the surface of the ground or into the water. There is no reliable way to fix it except to restore the terrain via neighborhood terrain surgery.
Title: Re: Why is the road missing? Post by: LFox on 2006 February 25, 05:03:01 This is what happens when you use neighborhoods where the playable area is not level, or lots which are not level: The map surface becomes deformed by the bent lots and thus damages the terrain so that the road will go beneath the surface of the ground or into the water. There is no reliable way to fix it except to restore the terrain via neighborhood terrain surgery. Yeah i'm personally thinking of changing to pleasantville terrain. Because it's all flat land, it should pretty much effectively eliminate such errors. Title: Re: Why is the road missing? Post by: Emma on 2006 February 25, 09:00:29 That happens much worse in Veronaville. Place a lot anywhere near the river-and the whole place becomes flooded!
Title: Re: Why is the road missing? Post by: ZephyrZodiac on 2006 February 25, 10:45:16 Could you put the road-bridge decoration over it?
Title: Re: Why is the road missing? Post by: Emma on 2006 February 25, 13:29:38 I don't think you can so close to lots Zeph :-\ Stupid uneven neighbourhood terrain!
Title: Re: Why is the road missing? Post by: Inge on 2006 February 25, 13:41:12 You can fix that by putting a lot on that part of the road, and going into build on it and doing the locktiles cheat. In the flooring catalogue is the road tarmac including some with lines, and also the paving tiles.
Remember to turn the cheat off before leaving, or else if you delete that lot it will probably take the tiles with it. Title: Re: Why is the road missing? Post by: Jysudo on 2006 February 25, 14:00:23 How do I do the neighbourhood terrain surgery. Appreciate some help here because I have never bother with neighbourhood terrian before.. Thanks :)
I don't even know what the locktile cheats is... Title: Re: Why is the road missing? Post by: J. M. Pescado on 2006 February 25, 14:34:33 Neighborhood Terrain Surgery is detailed in the War Room.
Title: Re: Why is the road missing? Post by: Jysudo on 2006 February 25, 14:38:43 Neighborhood Terrain Surgery is detailed in the War Room. Thank you so much. I will read it up over there then ;D Really appreciate everyone's help here. Title: Re: Why is the road missing? Post by: Inge on 2006 February 25, 15:33:20 boolProp locktiles false (and then true)
means you can edit the tiles right up to your edges of your lot, and including the road in front the even the pavement the other side Title: Re: Why is the road missing? Post by: ZephyrZodiac on 2006 February 25, 15:45:07 I don't think you can so close to lots Zeph :-\ Stupid uneven neighbourhood terrain! I suppose you can't, the road bridges are pretty long! Pity, though, it would have been a quick fix! Title: Re: Why is the road missing? Post by: Emma on 2006 February 25, 15:55:02 Great tip Inge-I didn't even hear about that cheat before :)
Title: Re: Why is the road missing? Post by: Jysudo on 2006 February 25, 19:49:17 Thanks Inge ! But I cannot place the lot over the missing piece of road. The game doesn't let me do that.
Anyway, I use JM's tutorial and changed the terrian. everything looks good now and I convert Strangetown into a land of flat and lush terrain. I am glad that the people here are more awesome than me. I fixed it in less than 15 mins ;D Title: Re: Why is the road missing? Post by: LFox on 2006 February 25, 21:34:16 My problem was i had veronaville as my landscape, it's nice but damn are there alot of hills and such. I did surgery twice on my hood to pleasantville and it looks very good now. First time i did it i repositioned all the houses then i did it again to remove the odd landscape screwups. Then i replaced the houses once again just to be sure they were down fine.
Definitely a nice Tut J.M. Title: Re: Why is the road missing? Post by: Jysudo on 2006 February 26, 02:30:11 My problem was i had veronaville as my landscape, it's nice but damn are there alot of hills and such. I did surgery twice on my hood to pleasantville and it looks very good now. First time i did it i repositioned all the houses then i did it again to remove the odd landscape screwups. Then i replaced the houses once again just to be sure they were down fine. Definitely a nice Tut J.M. thats what I did too. Strangetown has some hills tops. So I had to fix it twice. I used driftwood as the custom neighbourhood. Nice lush flat terrain. :) Title: Re: Why is the road missing? Post by: Simsbaby on 2006 February 26, 02:35:09 I like sample, nice and flat, good for universities.
Title: Re: Why is the road missing? Post by: LFox on 2006 February 26, 02:45:51 I think when it comes to terrain your better off taking a nice flat land rather than a beautiful looking island or something similar. The game just screws the terrain up too much, if you could manually fix it via a simcity style tool it'd be okay though. Knowing Maxis such a feature will probably appear in an expansion somewhere down the line.
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