More Awesome Than You!

TS2: Burnination => The Podium => Topic started by: myskaal on 2006 February 21, 05:37:45



Title: Bed Jumping? Error Log
Post by: myskaal on 2006 February 21, 05:37:45
Background : Clare just moved out with her newly born baby Lucien into some ghetto apartments downtown. She is a teenager with 3 days left to adulthood. I brought her furniture from the family house with her. Before moving out all was well with Clare, her bed, and the new baby for a full sim day.
This error is happening with her bed, so I'm wondering if this has something to do with the "fix" Maxis made to the inventory.

Quote
Error: Reference to tree tree parameter when no parameter exists.
Iterations: 25
  Frame 6:
    Stack Object id: 710
    Node: 1
    Tree: id 8363 name 'Test - Bed is Being Jumped On?' version -32758
    from BedGlobals

Error log attached in hopes someone with the knowledge can interpret.




Title: Re: Bed Jumping? Error Log
Post by: J. M. Pescado on 2006 February 21, 05:47:38
I blame non-awesome hacks.


Title: Re: Bed Jumping? Error Log
Post by: ZephyrZodiac on 2006 February 21, 08:00:26
You could also try checking for an invisible attraction marker.  If you find one, you need to remove both the one in her memories and the one in the memories of the sim she's attracted to.


Title: Re: Bed Jumping? Error Log
Post by: BlueSoup on 2006 February 21, 14:59:32
Try using a Maxis bed to see if that corrects the problem.  It may be a combination of the inventory and the non-Maxis bed.


Title: Re: Bed Jumping? Error Log
Post by: ZephyrZodiac on 2006 February 21, 15:13:25
Looking again at your original post:

Quote
Error: Reference to tree tree parameter when no parameter exists.
Iterations: 25
  Frame 6:
    Stack Object id: 710
    Node: 1
    Tree: id 8363 name 'Test - Bed is Being Jumped On?' version -32758
    from BedGlobals

Does your teen have a younger sibling?  If so, you might have put the bed into the inventroy at the exact time the kid decided that jumping on his sister's bed would be a good thing to do!  this would render the bed unusable, but you could try to debug it.


Title: Re: Bed Jumping? Error Log
Post by: myskaal on 2006 February 22, 02:15:11
Ah sorry I wasn't very clear when posting this last night. Got in hurry up, post, get to bed mode and didn't complete my thoughts.

The problem is easily solved with replacing the bed with a new one (the same bed, didn't need a Maxis one).
It was causing a "jump bug".

Yes, ZZ, the sim has 2 younger siblings. I thought they were both otherwise occupied when I began packing up the furniture. Maybe not, though, going by the error log.

Anyway I was posting it because I thought it was a rather curious glitch and might come in handy for future references, or something, or that if it was something along the lines of a typo it might catch the attention of those more awesome than myself who are weeding through the patch.
I'd consider it a "woops" that an interaction with an object is carried with it into the inventory and off to a new lot. I've never run into it previously - it seemed to me like all objects, once placed in an inventory, reset themselves to a default state of non-use.



Title: Re: Bed Jumping? Error Log
Post by: ZephyrZodiac on 2006 February 22, 03:22:45
Well, maybe the patch, in clearing up the problem of objects not being able to be placed next to walls, broke some other piece of coding - would you be surprised?


Title: Re: Bed Jumping? Error Log
Post by: myskaal on 2006 February 23, 08:40:26
Unfortunately, not a bit.  :-\


Title: Re: Bed Jumping? Error Log
Post by: aqualectrix on 2006 March 07, 23:08:14
Ugh.  Just ran into this problem myself.  No-one was jumping on the beds when they were moved; the whole household consists of an elder couple who were in the living room when I left the lot.  I did have them move their non-Maxis beds into the new house via inventory, though, so I'm guessing that's at least part of the problem.

Nasty, nasty jumping, but as myskaal said it was cleared up by just replacing the bed (although not by resetting it).

I'm glad I remembered this thread; I would have been completely lost otherwise.