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TS2: Burnination => The Podium => Topic started by: Kestran on 2006 February 06, 19:14:04



Title: What must NOT be put into inventory?
Post by: Kestran on 2006 February 06, 19:14:04
I know tombstones, beds and cars are a big no-no to put into inventories...but any other stuff?

I have several students that have ammassed various personal items over their student years and they want to take it with them. Most of it are decoration items like; curtains, lights, paintings/sculptures and plants but some do have bigger things, like chairs, and sofas. One has a bookcase and the other an easel and the third has a musical instrument...

Any of those not allowed into inventory and any others not mentioned above not allowed into inventory?

Being able to take these stuff with them would be very good because they are a no cheat Sims and must only earn their own money and as I have Pescado's no 20k thing at move out...


Title: Re: What must NOT be put into inventory?
Post by: Persephone on 2006 February 06, 19:29:19
Uhoh... why can't tombstones, beds, and cars go in inventory?  Is this another corrupting bug I don't know about?


Title: Re: What must NOT be put into inventory?
Post by: Grater on 2006 February 06, 19:33:33
Hmmm, why shouldn't beds be carried?

I noticed problems with one of my orphaned, living-alone Sims I sent to uni. I stashed her coffin and cow plant and some other stuff in the inventory, when I unpacked them I noticed that some items (coffin and cow plant anyway) couldn't be placed next to walls - they had some kind of strange 1 tile wider footprint. Anyway I just moveobject'd them to the desired locations and they functioned fine with no apparent problems.

I also carried a tombstone and car with her :P. Neither seemed to end up bugged.


Title: Re: What must NOT be put into inventory?
Post by: jack_d_spratt on 2006 February 06, 19:44:53
On that "couldn't put next to a wall" thing...

I moved a Sim from downtown to the regular neighborhood and thought "hey, I'll just put all this stuff I want to keep into her inventory and move away!"  I put virtually everything she owned in her inventory.  And you can definitely add pianos to that list, and I know there were other things as well (but I don't remember her coffin being among them...)  I'll scout around the lot tonight and see if I can't get a list put together.

Update: Messed up: piano and light fixtures (they could be placed on walls, but do not disappear with walls down).  Worked OK: chairs, loveseat, 1x1 tables, stove, refrigerator, bookcases, desk, toilet and shower.  She had no bed, and I didn't wake her up to check the coffin since that has been reported.


Title: Re: What must NOT be put into inventory?
Post by: maxon on 2006 February 06, 19:52:28
The problem with cars and beds etc is related to the fact that these objects can have a specific sim associated with them.  A sim can own the car and they're supposed to learn which bed is theirs (are they? - news to me.  Anyway, after they die, they become very attached to their beds and get cross if you sell them).  Graves obviously have a sim attached.

I think the idea is that this part of the programming easily becomes corrupted.  I have shifted all three in inventories without problems but I tend to avoid it if possible.  You can move the graves with the 'move grave' function anyway. 

If something does get corrupted in the inventory, you can use SimPE to get rid of it.  I had a computer and a phone get corrupted (with 2 separate sims) and they would cause my game to crash if I tried to click on them.  I removed them from the memories for those sims (where they are stored - don't ask me why) using SimPE's memory browser.  'Twas Ancient Sim who told me how to do it (so thanks to them).


Title: Re: What must NOT be put into inventory?
Post by: angelyne on 2006 February 06, 20:08:42
Never tried to inventory a car, but I did pack everything thing my sims owned before I moved.  It was fun, just like packing before moving (except faster and much easier :).  But I did have problems with several objects not being able to placed near walls.  Namely the beds and the dressers.  Weird, but so typical ofl Maxis huh.


Title: Re: What must NOT be put into inventory?
Post by: Ness on 2006 February 06, 20:18:24
with the things not going next to walls thing...

if you place it on the lot and go back into live mode for a moment, then go back to the inventory - move it in, move it back out to the lot...  the object will now go against the wall.  Been a while since I tried it, but it does work.

The not going against walls thing also happens to career rewards - I didn't want to lose it, couldn't be bothered boolpropping myself a new one, so I figured I would just keep it in the inventory until I next wanted to use it.  When I went to get it back out again, it went against the wall.  I have tested with beds and other things, and it works every time.



Title: Re: What must NOT be put into inventory?
Post by: cabelle on 2006 February 06, 20:23:21
I've yet to have a problem with an inventoried car. I've moved a few families and so far no troubles. I've had problems with the things not going next to walls but I'll give Ness' solution a try. I've also heard the moveobjects cheat helps to fix the problem.


Title: Re: What must NOT be put into inventory?
Post by: Issy on 2006 February 06, 20:33:28
I can never place beds etc near walls even if I save/exit lot.  Moveobject does the trick for me.

As for cars I've never had a problem either, maybe because I usually ever have one car per family and don't assign it to anyone in particular.

I've moved basically everything including furniture, electronics, you name it I've moved it :P with no problems.

Oh and I noticed that piano's can't be placed against the wall either just like the beds.


Title: Re: What must NOT be put into inventory?
Post by: BlueSoup on 2006 February 06, 21:02:18
Tombstones most definitely should not go into the inventory, since it's basically a character.

I asked Pescado about this, and he said that any multi-tile object should be avoided, but sometimes it's just unavoidable.

I've never noticed a problem with cars, but I have had problems with beds and dressers as mentioned above).  I didn't want to take the chance of the beds eventually becoming bugged, since ghosts are *really* temperamental if you sell their beds (like when they do eventually become bugged and Sims can't woohoo in them anymore), so I sell them early to head that off, just in case.


Title: Re: What must NOT be put into inventory?
Post by: Batelle on 2006 February 06, 21:19:13
Would issues with inventory cause a sim to jump out of interactions with an object from their inventory?  I had a sim who couldn't seem to access some inventoried Smart Milk or use a computer from the inventory.  Deleting the objects and getting new ones solved the problem, but I'm not quite sure why there would've been one in the first place.


Title: Re: What must NOT be put into inventory?
Post by: Fattz on 2006 February 06, 22:03:59
with the things not going next to walls thing...

if you place it on the lot and go back into live mode for a moment, then go back to the inventory - move it in, move it back out to the lot...  the object will now go against the wall.  Been a while since I tried it, but it does work.


Oh, man, that happened to me with a dresser, and I never could figure out WHY! I really thought I was hallucinating!  ;)

Thank you!

And hi, everyone, I'm kinda new here... but not to TS2 or most things Sim :)


Title: Re: What must NOT be put into inventory?
Post by: simmiecal on 2006 February 06, 23:33:59
I've sent several rich teens to college with their favorite sports car.  ;D I've never had any problems with cars in inventory.


Title: Re: What must NOT be put into inventory?
Post by: skandelouslala on 2006 February 06, 23:51:06
Would issues with inventory cause a sim to jump out of interactions with an object from their inventory?  I had a sim who couldn't seem to access some inventoried Smart Milk or use a computer from the inventory.  Deleting the objects and getting new ones solved the problem, but I'm not quite sure why there would've been one in the first place.

Yes, inventory bugs can cause jumping and other screw ups.  I figured this out a month ago or so when I moved a whole house, basically but every object they had in inventory..moved the sims and the lot was screwed up beyond belief.  I had so many objects I couldn't pinpoint which was causing the problem.   I salvaged their career rewards, moved them selling all their stuff this time and voila, problem fixed.

I have put pretty much everything in inventory at one point or another...cars & tombstones included.  I have found the less items I store there and immediatly removed them when I move the sim to a new lot or whatever, the less chance of inventory bugs happening.


Title: Re: What must NOT be put into inventory?
Post by: Verona on 2006 February 07, 00:12:36
My biggest problem has been putting items in inventory and the Sims total worth drops so much they can't afford to buy the house I was going to have them move into.

Have to go back into their inventory and take items out so they have enough money to move to the new house. I don't want to use the money cheat in this case, but can't figure a way around the drastic drop in finances. Any one else experiencing this? Or have a solution.


Title: Re: What must NOT be put into inventory?
Post by: Pegasys on 2006 February 07, 00:49:15
My biggest problem has been putting items in inventory and the Sims total worth drops so much they can't afford to buy the house I was going to have them move into.

Have to go back into their inventory and take items out so they have enough money to move to the new house. I don't want to use the money cheat in this case, but can't figure a way around the drastic drop in finances. Any one else experiencing this? Or have a solution.

Inge's mortgage shrubs?  ;)


Title: Re: What must NOT be put into inventory?
Post by: Paperbladder on 2006 February 07, 00:57:26
Well, you could always use the familyfunds cheat to set the exact amount of cash a family has but that might be considered a money cheat.  Either that, or they're stuck at the current house until they make enough money or you merge another family with them.


Title: Re: What must NOT be put into inventory?
Post by: Gwill on 2006 February 07, 03:01:20
I did upset a ghost by puttingher bed in an inventory once.  She complained about it being gone, and didn't recognize it when I put it back.

Also, if you put easels with a half-finished paintin on it in the inventory, you can't keep painting when you take it out.  You have to scrap the painting and start a new one.  But it's not a big problem.


Title: Re: What must NOT be put into inventory?
Post by: agcons on 2006 February 07, 06:36:06
I've had no problems placing cars in inventory, but before I do so I set the ownership to <nobody>.  I haven't always had trouble with beds and dressers, but the first time I did I tried the moveobjects cheat, and they became unusable.  I haven't bothered putting them into inventory for a while because of that, but I'll try moving it onto the lot, then back, etc. the next time a sim moves house.


Title: Re: What must NOT be put into inventory?
Post by: ZephyrZodiac on 2006 February 07, 14:32:02
I had real problems moving sims from Downtown to Pleasantview with stuff in their inventories including the smoogo.  The lot I moved them to refused to load, when I finally got to the lot the sims were frozen and their want slots were rolling merriliy.  I ended up having to move them to an empty lot, selling everything and then moving them back.  (I couldn't even open the inventory on the lot I'd moved them to!)

But I've never had a problem moving sims to Uni from the main hood, or from one house to another within the hood, that could be attributed to the inventory.  (I just moved consort Capp into a new house with all the family tombstones except for Cordelia and Caliban who had already been resurrected by Tybalt, after which they'd all moved out and left Consort alone and in a filthy temper!  As far as I know the tombstones are ok, but since he isn't going to resurrect any more dead relatives, and they seem to have all given up haunting, I think it was probably for the best!)


Title: Re: What must NOT be put into inventory?
Post by: pamysue on 2006 February 07, 20:49:45
I had real problems moving sims from Downtown to Pleasantview with stuff in their inventories including the smoogo.  The lot I moved them to refused to load, when I finally got to the lot the sims were frozen and their want slots were rolling merriliy.  I ended up having to move them to an empty lot, selling everything and then moving them back.  (I couldn't even open the inventory on the lot I'd moved them to!)

I'm having this problem in my game if I move a family in an existing house to the family bin and then into a new house.  I thought it was just in my old hood that is horribly bloated, but it happened the first time I tried in my brand new hood with less than 100 characters.  The only thing in either of the Sims' inventory was their cell phones, a couple of love notes and one computer.  I sold everything else before moving.  I have no idea what is causing this.


Title: Re: What must NOT be put into inventory?
Post by: ZephyrZodiac on 2006 February 07, 20:53:12
The problem can also be caused by having the extra want slots from using the debugger.  The answer to this is, first move your family to the bin, then enter the house in build mode and make a slight change to it, save, exit and then move your family in.  It's a nuisance, but at least it works.


Title: Re: What must NOT be put into inventory?
Post by: pamysue on 2006 February 08, 16:14:42
The problem can also be caused by having the extra want slots from using the debugger.  The answer to this is, first move your family to the bin, then enter the house in build mode and make a slight change to it, save, exit and then move your family in.  It's a nuisance, but at least it works.

That could be it then, as this is a new hood and I have upgraded all the adult Sims with the debugger.  I will give that a try.  Thanks


Title: Re: What must NOT be put into inventory?
Post by: ZephyrZodiac on 2006 February 08, 16:26:27
I've recently been informed that the latest version of the debugger should fix this problem.


Title: Re: What must NOT be put into inventory?
Post by: MokeyHokey on 2006 February 08, 17:48:28
Seems like it's retroactive, too. I clicked on it with a sim that had already been "upgraded" months ago, and he got the option to upgrade/select a major.  ;D


Title: Re: What must NOT be put into inventory?
Post by: ZephyrZodiac on 2006 February 08, 17:53:26
Well, well!  So no more second class sims!  I suppose you'd still have to buy them their diplomas though!

(You evidently have to get them to select a major if you use a cheat to graduate them before they've done so, which is probably why the option is there.)


Title: Re: What must NOT be put into inventory?
Post by: pamysue on 2006 February 08, 20:53:52
I've recently been informed that the latest version of the debugger should fix this problem.

But if I already Upgraded PreUni Sim prior to the Jan 26 release of the new debugger, I cannot upgrade them again, right?  I don't think I get that option a second time.


Title: Re: What must NOT be put into inventory?
Post by: Renatus on 2006 February 08, 20:55:52
MokeyHokey just said it seems retroactive with asims upgraded with the previous version.  ;)


Title: Re: What must NOT be put into inventory?
Post by: ZephyrZodiac on 2006 February 09, 01:34:22
You can always use TJs college adjuster to give them back any want slots they lost when you moved them.


Title: Re: What must NOT be put into inventory?
Post by: agcons on 2006 February 09, 07:03:14
Quote
Seems like it's retroactive, too. I clicked on it with a sim that had already been "upgraded" months ago, and he got the option to upgrade/select a major.   
It is.  When I first read about it, before the Lot Debugger had been updated, I set the majors of what I thought was all my upgraded sims in SimPE.  I missed two of them, as I discovered yesterday, because the option showed on the debugger even though the six slots were visible, and the menu for majors showed when I clicked the option.


Title: Re: What must NOT be put into inventory?
Post by: pamysue on 2006 February 09, 18:56:43
I've recently been informed that the latest version of the debugger should fix this problem.

It fixed it.  I thought I had the most recent version, but I did not.  So I upgraded an adult-made Sim (again) and was able to move them into a new house with out locking up and with no continual want rolling.  Now will have to re-upgrade the whole hood of adults, but that's better than never being able to move them into a new lot.

Thanks, ZephryZodiac for you help.   :)


Title: Re: What must NOT be put into inventory?
Post by: ZephyrZodiac on 2006 February 09, 19:02:43
Well, it wasn't only me, it was also down to the info I was given about the new version of the debugger!