Title: "Change into formal" object anywhere? Post by: sara_dippity on 2006 January 31, 06:04:02 Does anyone know of an object that will force all sims on the community lot to change into formal (or other) clothing? Come to think of it, making everyone change into undies when Crumplebottom is around could be amusing... I was more thinking of formal wear in nice restraunts and ballrooms.
Title: Re: "Change into formal" object anywhere? Post by: Assmitten on 2006 January 31, 06:08:26 Ah, I miss the trunk too.
Title: Re: "Change into formal" object anywhere? Post by: sara_dippity on 2006 January 31, 06:13:45 Yes, Assmitten. The trunk was awesome, Assmitten. I rather enjoyed it's many costumes, Assmitten. It was a must have at parties, Assmitten.
Assmitten. Title: Re: "Change into formal" object anywhere? Post by: Inge on 2006 January 31, 07:20:21 I was gonna do one, then got flummoxed by the need to make it inteen compatible. I don't mind doing it if everyone doesn't mind if it is incompatible. I mean you'll be able to use both of them in the same game, but if you have a pregnant teen it would probably make her dress wrong.
Title: Re: "Change into formal" object anywhere? Post by: sara_dippity on 2006 January 31, 07:43:01 I know I Would love it (oh yes I sure would), but I don't have pregnant teens in my game.
Title: Re: "Change into formal" object anywhere? Post by: Persephone on 2006 January 31, 08:48:53 Does anyone know of an object that will force all sims on the community lot to change into formal (or other) clothing? Come to think of it, making everyone change into undies when Crumplebottom is around could be amusing... I was more thinking of formal wear in nice restraunts and ballrooms. Yes... I found this link here last night in fact and was blown away http://valdea.com/ Get the woohoo pack... alot comes with it but you don' t have to use it. I wanted the same thing, I created a ballroom but I didn't want people showing up in their jeans. Title: Re: "Change into formal" object anywhere? Post by: Sagana on 2006 January 31, 10:16:02 does the DMA woohoo controller change everyone to formal automatically <didn't realize it did that, needs to go play around>
Monique's computer will do it, if you choose "change into" "formal" and "everyone" but it's not the perfect interface for community lots and I'd MUCH rather have an Inge formal door <promises not to send any pregnant teens to the dance or to understand if they show up in weird clothes> :) Title: Re: "Change into formal" object anywhere? Post by: Inge on 2006 January 31, 10:26:34 What I had in mind was a single-purpose vase or something, so you put it on the lot when you're building it, and it always does the same clothes - sort of every 10-20 mins it looks around and changes people into the right clothes. Though doing that does slow the game, just like changing them as they walk through a door does.
I have a feeling the very best way to do this is as a development of Jeff's visitor controller, so depending if you have a particular painting, the visitors turn up in the right clothes straight off. Title: Re: "Change into formal" object anywhere? Post by: jrd on 2006 January 31, 10:33:57 Inge: won't your existing clothes change system do the trick? On a "YMsimA" lot I have I use this to good success to get Sims into swimming outfits.
Title: Re: "Change into formal" object anywhere? Post by: Inge on 2006 January 31, 10:37:51 Well you have to set the menu each time you go into the lot, and it only works on sims as they enter one of the cooperating doors. This won't help in a place where there are already sims populating the lot.
Title: Re: "Change into formal" object anywhere? Post by: jrd on 2006 January 31, 10:51:12 True, although the door thing is resolved by the global patch.
Title: Re: "Change into formal" object anywhere? Post by: skandelouslala on 2006 January 31, 11:40:32 I was gonna do one, then got flummoxed by the need to make it inteen compatible. I don't mind doing it if everyone doesn't mind if it is incompatible. I mean you'll be able to use both of them in the same game, but if you have a pregnant teen it would probably make her dress wrong. As long as it doesn't make something blow up lol..I know I wouldn't mind. I don't use Inteen to get teens pregnant anyways..since I've installed InTeen there hasn't been a pregnant teen anywhere but if one did end up pregnant and it only conflicted by making them change into the wrong dress...no biggie. Title: Re: "Change into formal" object anywhere? Post by: simmiecal on 2006 January 31, 11:59:29 I was gonna do one, then got flummoxed by the need to make it inteen compatible. I don't mind doing it if everyone doesn't mind if it is incompatible. I mean you'll be able to use both of them in the same game, but if you have a pregnant teen it would probably make her dress wrong. As long as it doesn't make something blow up lol..I know I wouldn't mind. I don't use Inteen to get teens pregnant anyways..since I've installed InTeen there hasn't been a pregnant teen anywhere but if one did end up pregnant and it only conflicted by making them change into the wrong dress...no biggie. The only part that is "incompatiable" is that when a pregnant teen passes thru the door, they change into whatever clothing the door specifies, but they revert to their non-pregnant mesh. They are still pregnant and once you have the pregnant teen do something that forces another clothing change (like take a shower) they revert back to the pregnant teen mesh. It is only a cosmetic problem. Title: Re: "Change into formal" object anywhere? Post by: Inge on 2006 January 31, 12:01:59 Anyway I asked Jeff now. It's gonna be much more awesome if they appear in their right clothes in the first instance
Title: Re: "Change into formal" object anywhere? Post by: nectere on 2006 January 31, 12:50:30 This would be a very spiffy addition, I love the visitor controllers and having the built in function to make sims appear on lot dressed a certain way - namely formal (finally a use for all those nice formals!) would be very cool. I dont use inteen or any other variety of in. I would particularly love it, if it were a nice statue since my nice clubs and restaurants usually feature a floor statue of some sort (or fountain), or something else highstyle that wouldnt require a table. (hmmm except that I do have those glorious glass display cases that I dont use nearly enough...) Either way I would love to have something like this, did I mention that?
Title: Re: "Change into formal" object anywhere? Post by: TaWanda on 2006 January 31, 13:07:21 This would be great, especially if there is a get nekkid option. Skinny dipping anyone?
I don't use insem ir inteen, I just don't care too much for those big hacks that have dozens of options, most of which I would never use. I would be curous as to what this would dress the pregnant adults in, formal or just regular ole maternity? And would it cnflict with eubrere's (Sp) maternity clothing hack? Not that I care cuz I'm not that crazy about that hack anyway, just wondering. You guys are awesome! Title: Re: "Change into formal" object anywhere? Post by: angelyne on 2006 January 31, 15:22:16 I'd love to have this hack Inge, and I couldn't care less about Insim. I have never used it. I might one day, but I've never felt the need for it so far. I say don't worry about it, you can't be compatible with every hack under the sun, and if people don't understand we will just throw cheese at them.
I have taken to marrying my Sim in a lovely chapel I modified. Now I can't go back to doing it in the backward. It's so annoying to see sims wandering around in their everyday clothing in the middle of my marriage and reception. At least if they were dressed properly they wouldn't look so much like the door-crashers they are :) Your object would be PERFECT for that lot. Title: Re: "Change into formal" object anywhere? Post by: twojeffs on 2006 January 31, 15:43:09 I'm going to add the ability to do this to the visitor controller so sim's will automatically appear in the proper clothes. I'm thinking that only formal and swimwear are really necessary as options. Does anyone see any need for any others?
Title: Re: "Change into formal" object anywhere? Post by: tunaisafish on 2006 January 31, 15:47:53 I'm going to add the ability to do this to the visitor controller so sim's will automatically appear in the proper clothes. I'm thinking that only formal and swimwear are really necessary as options. Does anyone see any need for any others? Undies - it's the other turn on. Title: Re: "Change into formal" object anywhere? Post by: nectere on 2006 January 31, 15:57:08 Formal and swimwear is satisfactory to me, I dont have any lots that I would want sims inmasse to show up in their underwear...
Title: Re: "Change into formal" object anywhere? Post by: BlueSoup on 2006 January 31, 15:59:46 Yep, I don't really want my Sims to walk around in undies either. The Romance Sims seem to do that enough on their own! I never let them have the stupid clothes turn-ons anyway.
Title: Re: "Change into formal" object anywhere? Post by: Inge on 2006 January 31, 16:02:48 But they wouldn't turn up in undies in the first place, they'd put those on once they got inside, so you could use a door for that. Though if it wasn't too much extra work, being able to choose between all the types of outfits would make the most people happy.
Anyway I think a lot of people would like the one for enforcing normal, because sims are turning up to nightclubs in their work clothes and some people complain about that. Title: Re: "Change into formal" object anywhere? Post by: Ellatrue on 2006 January 31, 16:03:33 I'd like an undies option or (gasp) a nudist one, I think it would be amusing... I also think that the undies turn on may work for pjs as well?
I'd really like to see the enforced formalwear too, because I keep wanting to use that as a turn-on, but it just never happens on a community lot. Title: Re: "Change into formal" object anywhere? Post by: angelyne on 2006 January 31, 17:18:48 How about PJ's in case you want to hold a pyjama party :)
Title: Re: "Change into formal" object anywhere? Post by: Sagana on 2006 January 31, 18:00:59 I'm one of the people that likes to force normal. I like to have some upscale and some places where pretty much everyone wears jeans or they won't let you in the door if you aren't wearing something interesting... admittedly I'd never get everyone to follow the dress code, but at least not wearing work clothes or swimsuits or pjs or something... and maybe some of my grownup townies that get stuck in weird outfits or the uni kids that get stuck in togas when they're invited to a party would have more chances to switch off.
...hopes that makes a bit of sense somehow. Title: Re: "Change into formal" object anywhere? Post by: twojeffs on 2006 January 31, 20:39:24 I would make 'force casual' the default and always use that unless there is a painting on the lot to force something else. I could do them all, but don't want to add a bunch of additional paintings to the catalog if they aren't going to be used.
Title: Re: "Change into formal" object anywhere? Post by: Issy on 2006 January 31, 21:02:28 Yes I have to admit the most annoying problem for me is the fact that almost everyone turns up on community lots in work clothes.
Before I would make sure to change the clothes of the sims before exiting the lots, so that the next time they have normal clothes on. Now I just use Inge's doors on all my houses so they change to normal as soon as they walk into the house. What is strange is that even if you save them in normal clothing before exiting some sims still show up in work clothes regardless.... I just love seeing some of my elders in Captian Hero's outfits dancing at the local nightclubs :P Anyways would love a painting/vase etc that would help with this issue :) Title: Re: "Change into formal" object anywhere? Post by: Ellatrue on 2006 January 31, 23:09:03 I thought I saw a hack to make them normally be in work clothes though- either here on MATY or MTS2. Haven't tested it out yet, but maybe the force normal object won't be needed?
Title: Re: "Change into formal" object anywhere? Post by: Gwill on 2006 February 01, 00:19:43 I've been using the no work clothes on community lots hack for a long time. I haven't seen any work clothes since then.
Title: Re: "Change into formal" object anywhere? Post by: Sleepycat on 2006 February 01, 06:11:26 I've been using the no work clothes on community lots hack for a long time. I haven't seen any work clothes since then. same here, it works great (it's crammys hack) force formal sounds great, I hardly ever see any of my sims in formal force nude could be fun, could actually have a nudist resort club *giggles* Title: Re: "Change into formal" object anywhere? Post by: Inge on 2006 February 01, 08:03:12 I thought I saw a hack to make them normally be in work clothes though- either here on MATY or MTS2. Haven't tested it out yet, but maybe the force normal object won't be needed? But you probably won't be able to use both the hacks together, I haven't looked at what BHAVs get altered, but there's likely to be some overlap. So you'd probably need to lose the normal clothes file if you wanted to use Jeff's, so he'd need to put it in his if you still wanted that feature. Title: Re: "Change into formal" object anywhere? Post by: syberspunk on 2006 February 01, 09:37:57 I would make 'force casual' the default and always use that unless there is a painting on the lot to force something else. I could do them all, but don't want to add a bunch of additional paintings to the catalog if they aren't going to be used. This is probably a dumb, obvious question but... would it be possible (or is it too much work) to make the type of clothes selectable on a single painting? That way, you don't have to make several paintings for each type of clothes. You just use one painting, and the user can set the option per lot. Or does that defeat the purpose of the paintings in the first place? Is the point to just have a simple way for the user to set these options but selecting a specific painting? Ste Title: Re: "Change into formal" object anywhere? Post by: Inge on 2006 February 01, 09:51:04 The point of using set-state paintings instead of a menu is that on community lots the option setting will be reset between visits, so by the time you arrive at the lot, even if you remember to reset the option, there will already be sims on the lot in the wrong clothes. For use on residential lots a menu-settable object is more flexible, but with community lots you can usually figure what ambience and clothing you want for them while you are creating them. You can have loads of places to visit so you can just take them somewhere else if you don't want underwear on display this date
Title: Re: "Change into formal" object anywhere? Post by: syberspunk on 2006 February 01, 10:46:02 Ahh... that makes sense. Thanks for clarifying that! :) I forget that you can't save things on a comm lot (without re-enabling the controls). I always forgot about that when it came to the bathroomusesyou TP. I think it autosets now for comm lots.
Well... I'll throw my hat in as well for formal, swimwear, underwear, and nudity. The latter two would be great for club themes and/or woohoo brothels. Not that I have any of those, but it'd be nice to have an option to build one. ;D Ste Title: Re: "Change into formal" object anywhere? Post by: Inge on 2006 February 01, 10:57:27 But what about walk-bys? I wonder if Jeff can exclude walk-bys from underwear cos it would only be the people going into the club who would be dressed like that.
Title: Re: "Change into formal" object anywhere? Post by: Gwill on 2006 February 01, 11:02:00 Activewear would be great for gyms, or parks that are supposed to be for joggers.
Title: Re: "Change into formal" object anywhere? Post by: syberspunk on 2006 February 01, 11:08:07 Yet again, you bring up a good point. Maybe it'd be best to just use auto changing doors instead. Like, for sims that actually walk through the door, they are forced to change into the appropriate attire for special clubs or clubs holding special events such as an underwear night. Unless, the club takes up the entire lot and is specifically a nude or underwear lot.
Are walkbys separate from actual visitors? Do comm lots actually get walkby only sims that just stroll past the lot and don't actually visit, stay, and hang out for a while? I don't go to comm lots that often, so I don't remember this. I thought all sims that walk onto the lot are considered visitors and hang out for awhile until they leave for whatever reason (I presume do to need decay). If that's the case, then it'd be nice to exclude all walkbys, because if they are just "walking by" the lot, then they don't necessarily have to be dressed formally, in swimwear, or whatever the lot is set to. Activewear would be great for gyms, or parks that are supposed to be for joggers. Oh yeah... forgot about that, um I second that too. Er... so that kinda basically covers all types of clothing doesn't it? :P Ste Title: Re: "Change into formal" object anywhere? Post by: jrd on 2006 February 01, 11:18:20 Are walkbys separate from actual visitors? Do comm lots actually get walkby only sims that just stroll past the lot and don't actually visit, stay, and hang out for a while? Comm lots get walkys. It's the only place you'll see worker Sims outside of their jobs. Title: Re: "Change into formal" object anywhere? Post by: Persephone on 2006 February 01, 11:56:52 does the DMA woohoo controller change everyone to formal automatically <didn't realize it did that, needs to go play around> Monique's computer will do it, if you choose "change into" "formal" and "everyone" but it's not the perfect interface for community lots and I'd MUCH rather have an Inge formal door <promises not to send any pregnant teens to the dance or to understand if they show up in weird clothes> :) No it doesn't, but it works so brilliantly anyway. Just click on it when you arrive and set everyone to formal. Everyone immediatly changes to formal. Good solution until someone here makes something better. Title: Re: "Change into formal" object anywhere? Post by: syberspunk on 2006 February 01, 13:18:18 Comm lots get walkys. It's the only place you'll see worker Sims outside of their jobs. Ahhh... actually, I think I noticed that today. I saw an NPC walking by, but I wasn't sure if they were just leaving or if they were just walking by. Anyways, if you all haven't noticed yet, check out tunaisfish's Smart Door (http://www.moreawesomethanyou.com/smf/index.php?topic=2882.0). I don't know if it solves the InTeen potential issue, but it says it's InTeen compatible. :) Ste Title: Re: "Change into formal" object anywhere? Post by: sara_dippity on 2006 February 01, 16:12:41 Ooooh, this sounds like it's going to be perfect! I can't wait :).
Title: Re: "Change into formal" object anywhere? Post by: SIMplyLisa on 2006 February 01, 16:19:04 I vote for all of them too. Could the paintings (if that is what gets used for this) have a picture of a sim in the matching clothing category? Then I can hang them by the door as a apropriate attire warning!
Title: Re: "Change into formal" object anywhere? Post by: Renatus on 2006 February 01, 20:19:31 Paintings, if tied into TwoJeff's original hack, will probably use one of the in-game paintings, possibly the Lady in Red again. If you have CEP, though, you can use any recolour you want for the controller paintings, and it's pretty simple to make recolours for Maxis paintings through SimPE.
Title: Re: "Change into formal" object anywhere? Post by: SIMplyLisa on 2006 February 01, 20:50:14 Renatus: know of a good tutorial for this, last time I tried to make pictures, the tutorial didn't come close to matching the version of SimPE and my attempt bombed! thanks
Title: Re: "Change into formal" object anywhere? Post by: tunaisafish on 2006 February 01, 20:57:56 I'm shortly gonna need a set of 'paintings' myself to set the mode of my door on comm lots.
I'd thought a 'dress code sign' would be easy to understand, with the same icons for clothes that the game uses, with some kind of new icon for the naked option. I need these to apply the dress code to an individual room, not initial clothing as 2Js would be. As Inge, twojeffs and I all have a need for these things, perhaps we can join forces and create a set of signs, perhaps with different background colours to indicate the scope. Although, 'join forces' in my case means 'can I leach off your objects?', or could 'someone give me a starter object?' :) I'm not a mesher, but I think I could cope with editing the images. It's a shame we can't just make one object, and set/read the values from the recolour :( Title: Re: "Change into formal" object anywhere? Post by: Renatus on 2006 February 01, 21:03:02 I don't know of any tutorials, no. :-\ I just kind of figured it out myself by poking at it. If TJ produces paintings for this that use recolours I'll make some and share, though.
Title: Re: "Change into formal" object anywhere? Post by: twojeffs on 2006 February 01, 22:43:44 Meh, I'll just do all clothing types then. I'm not sure if naked will work without creating my own full nudist hack, which I really don't want to do. The global naked awareness will cause most of them to just change clothes right away. I'll try it and see what happens.
I'm not planning anything fancy for the actual objects, just more clones of the Lady in Red like the others. If someone want to get creative and make something better, I'm all for it. It doesn't matter to me what the object is, all I'm really using is it's GUID. The object itself just sits (or hangs) there. Title: Re: "Change into formal" object anywhere? Post by: Sagana on 2006 February 01, 23:08:56 Oh I hope that doesn't mean a global hack that does nudity will be required to use this. I want it and it sounds wonderful but other people share the game, so I leave my sims dressed and blurred.
Title: Re: "Change into formal" object anywhere? Post by: Sleepycat on 2006 February 01, 23:32:24 sagana, you could use a separate user account ;)
Title: Re: "Change into formal" object anywhere? Post by: Sagana on 2006 February 01, 23:36:30 I do have a seperate user account (mostly so I don't have to scroll through *their* silly downloads ;) but it's not locked and as I don't personally feel a need for nude sims in my game (don't mind a bit if other people do, don't mean that) then it's easier not to have to be concerned about it. Unless it becomes something I feel a need for (storyline or something) I don't want to go to that much trouble :)
Title: Re: "Change into formal" object anywhere? Post by: Ellatrue on 2006 February 01, 23:44:29 Didn't Inge already make a formal door? I mean, I've been using it in my game (although not on community lots yet). A painting would be good, so they are already in the right clothes when they arrive, but otherwise...
Title: Re: "Change into formal" object anywhere? Post by: tunaisafish on 2006 February 01, 23:44:58 Meh, I'll just do all clothing types then. I'm not sure if naked will work without creating my own full nudist hack, which I really don't want to do. The global naked awareness will cause most of them to just change clothes right away. I'll try it and see what happens. I'm not planning anything fancy for the actual objects, just more clones of the Lady in Red like the others. If someone want to get creative and make something better, I'm all for it. It doesn't matter to me what the object is, all I'm really using is it's GUID. The object itself just sits (or hangs) there. My door has a naked option and it's no different coding wise for me. The emitter and blurring take place in the global 39a, or the InTeen replacement. I have Crammyboys mod, so at least there's achance that once naked they will stay that way. In fact, the more sims that are naked in that mod, the more chance they will not get dressed. Might be able to make a naturists lot :) It's just some GUID's I need too. I don't actually like paintings that look decorative when they just perform a function, but a wall hanging is a good idea as is takes little space. Another idea is to use rugs, then they'll still be visible with walls down and not obstruct views like an 'always visible painting'. That's NL only then of course. Title: Re: "Change into formal" object anywhere? Post by: tunaisafish on 2006 February 01, 23:46:41 Didn't Inge already make a formal door? I mean, I've been using it in my game (although not on community lots yet). A painting would be good, so they are already in the right clothes when they arrive, but otherwise... Inge's got a formal and a swimwear (beach) door, that will have no options to set on a community lot. Title: Re: "Change into formal" object anywhere? Post by: SIMplyLisa on 2006 February 02, 00:09:53 Inge also has a no quick coverup mod so once nekid they don't put thier clothes back on until they shower etc.
http://charlotte.modthesims2.com/showthread.php?t=60225 Title: Re: "Change into formal" object anywhere? Post by: twojeffs on 2006 February 02, 00:22:53 Basically what I was saying about the naked option is that I would make it available, but wasn't going to do anything special with the globals to keep them changing their clothes autonomously once on the lot. If users what to use one of the other hacks out there for that, that's their option. Also, if you don't have the censor removed, they'll all be censored anyway so it won't matter.
Title: Re: "Change into formal" object anywhere? Post by: Sagana on 2006 February 02, 00:33:07 Ah very cool then, all is good. I misunderstood, sorry.
Title: Re: "Change into formal" object anywhere? Post by: Inge on 2006 February 03, 23:55:14 Yeah I made a few formal doors, but using those ties you to a certain few door styles. It's nicer to have it working through a global system so apart from a painting (which let's face it, you can hang it in the cellar or the attic) you can use any door at any angle.
Title: Re: "Change into formal" object anywhere? Post by: twojeffs on 2006 February 04, 00:27:29 I'm working on this now and hope to have it ready this weekend..sometime, maybe. How's that for qualification? ;D
Title: Re: "Change into formal" object anywhere? Post by: Sagana on 2006 February 04, 00:30:09 You're qualifyingly awesome <g>
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