Title: How well does the neighborhood pet adoption work with awesomemod installed? Post by: Ubercuber on 2022 April 18, 11:59:58 I noticed that no one really adopts pets with the awesomemod story driver (unless I've ticked some option somewhere), hence considering to enable the neighborhoodpet adoption in overwatch in order to cause more adoptions of pets in the neighboorhood. I turned it off previously due to people mentioning a lot of bugs and issues with the pet adoption feature.
So the question is, does it work well with awesomemod installed I noticed that the mod cleaned up some parts of the neighboorhod pet adoption system by reading the manual. Is it worth to put it on or will it still cause a bunch of issues and bugs, or even maybe get my neighborhoods run over with pets? Title: Re: How well does the neighborhood pet adoption work with awesomemod installed? Post by: witch on 2022 April 19, 01:59:38 I run both. I don't run a 'buy a pet' shop, I use the phone and get a choice of 6-8 animals. These can be completely modified in pet CAS so it doesn't really matter what you get. In NRAAS you can set max numbers of roaming animals in the hood, and say no to pets on community lots. I rarely see any pets other than the ones belonging to the active family.
Title: Re: How well does the neighborhood pet adoption work with awesomemod installed? Post by: J. M. Pescado on 2022 April 19, 05:37:02 I don't see how it would cause any issues, so should be fine.
Title: Re: How well does the neighborhood pet adoption work with awesomemod installed? Post by: Ubercuber on 2022 April 20, 21:25:41 I don't see how it would cause any issues, so should be fine. Thanks! I'll give it a try. Btw, are families using the awesomemod storydriver supposed to adopt pets? cause I don't think any of the families in my town has any pets tbf. Title: Re: How well does the neighborhood pet adoption work with awesomemod installed? Post by: Ubercuber on 2022 April 20, 21:31:22 I run both. I don't run a 'buy a pet' shop, I use the phone and get a choice of 6-8 animals. These can be completely modified in pet CAS so it doesn't really matter what you get. In NRAAS you can set max numbers of roaming animals in the hood, and say no to pets on community lots. I rarely see any pets other than the ones belonging to the active family. Thanks for your response! thats what I do now when I want a pet I use the shelter option since I otherwise have neighborhood pet adoption unavailable. So it becomes a game of checking every few days to see if they got a pure bred dog or just another mutt (I think the chance is like 20% to be a pure bred dog/cat/horse in the shelter option). However, my issue is when I use awesomemod storydriver no one seems to have pets adopted to their families so it gets a bit boring being the only family with a pet during the dog meetup etc :P I could add manually but would get tedious so considering making neighborhood pet adoption available instead since that would at least force the game to spawn pets in families every now and then. Title: Re: How well does the neighborhood pet adoption work with awesomemod installed? Post by: witch on 2022 April 21, 01:50:40 Let me know how it goes if it works. I have about a dozen houses I play so it's not a bother to give them pets if they need them, like witches do. You can click on the animal and Edit in CAS through NRAAS if you want something specific.
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