Title: Really good ideas... Post by: Emma on 2005 December 12, 16:56:55 I was on MTS2 and I saw this thread (http://modthesims2.com/showthread.php?t=110130) about a really expensive dartboard that would satisfy the fortune sims want to buy a game costing §5500-it works a treat! I was sick of trying to fit the bowling alley into my little tiny lots. ;D
I requested a stereo to fulfil the 'buy a stereo for §3000' (or whatever it is) and she/he made the little boombox (http://modthesims2.com/showthread.php?t=110791) so you can buy that instead of the DJ booth. I thought these were both really great, and thought I'd share :) Title: Re: Really good ideas... Post by: eaglezero on 2005 December 12, 17:03:39 Since when have downloads on MTS2 been "not available to guests"? Before today I could always download without logging in, but now I'll have to join.
Title: Re: Really good ideas... Post by: cheriem on 2005 December 12, 17:06:40 Thankyou Emma, I went and got them. They are a treat!
Title: Re: Really good ideas... Post by: vector on 2005 December 12, 20:30:05 Hooray!
Title: Re: Really good ideas... Post by: Liss on 2005 December 12, 20:32:26 cool, thanks for that Emma. These wants drive me batshit.
Title: Re: Really good ideas... Post by: ZephyrZodiac on 2005 December 12, 20:42:45 I just wish the nicest dining chairs weren't almost always the cheapos! I get a lovely dining set, make a really nice dining room, and then I get pestered for expensive chairs!
Title: Re: Really good ideas... Post by: Bangelnuts on 2005 December 12, 20:43:53 Thanks Emma for the Info :)
Title: Re: Really good ideas... Post by: skandelouslala on 2005 December 12, 22:17:27 Nice!
I always forget about inventory in NL now..and forgot that I can sit a bowling alley on the lot for my fortune sims and then shove it in inventory so that works too for that stupid want, but I like this much better. Especially since they roll up that want more than once, no harm in having a few various dartboards around the house..especially since my sims seem to like them a lot. Title: Re: Really good ideas... Post by: ZephyrZodiac on 2005 December 12, 22:22:21 I quite like the bowling alley for getting body skill points. Build a basement!
Title: Re: Really good ideas... Post by: eaglezero on 2005 December 12, 22:45:25 I just wish the nicest dining chairs weren't almost always the cheapos! I get a lovely dining set, make a really nice dining room, and then I get pestered for expensive chairs! Yes. I wish this too. If I knew how, I would change their prices and/or comfort levels myself (if that's even possible) ... but I don't know how. So instead I have to live with the problem where all of my families that have more than the first generation have houses that are decorated in very similar styles. Everyone has the same kitchen, which I always match with the same walls. Title: Re: Really good ideas... Post by: ZephyrZodiac on 2005 December 12, 22:51:34 You can change the comfort level in SimPE, but it doesn't actually affect comfort, I believe, just shows higher comfort in the catalogue. And so many nice chairs are made from the cheap ones! I just got Madkidian's new Arezzo set, which is really expensive looking, to find they might as well have the cheap Maxis chairs, as far as the sims are concerned it makes no difference how nice they look!
Title: Re: Really good ideas... Post by: Bangelnuts on 2005 December 12, 23:41:19 You can change the comfort level in SimPE, but it doesn't actually affect comfort, I believe, just shows higher comfort in the catalogue. And so many nice chairs are made from the cheap ones! I just got Madkidian's new Arezzo set, which is really expensive looking, to find they might as well have the cheap Maxis chairs, as far as the sims are concerned it makes no difference how nice they look! Sims can be finicky thats for dure :-\Title: Re: Really good ideas... Post by: windy_moon on 2005 December 13, 00:26:44 Nice! I always forget about inventory in NL now..and forgot that I can sit a bowling alley on the lot for my fortune sims and then shove it in inventory so that works too for that stupid want, but I like this much better. Especially since they roll up that want more than once, no harm in having a few various dartboards around the house..especially since my sims seem to like them a lot. I like playing fortune sims so I use the inventory trick often (the big ugly sculptures are worse than a bowling alley, to me), but I think that as soon as you stick whatever it is in the inventory, the want system thinks you don't have it at all and quickly rerolls a want for the same. I had to buy the $1500 sculpture 4 times for one Sim when I was playing on Sunday. I don't remember the wants coming back that quickly before I started using inventory to stuff unwanted purchases. I do know that if they want a piano and you buy it and put it inventory, they want another dang piano quickly. *tears hair* I don't mind buying sculpture and art to fulfill their wants as it's just a place to put the money, you don't lose it through depreciation (and can make money)...but I'd sure like a better variety of small pieces of sculpture, vases, whatever to collect. I really wish I knew how to change the price on objects. Playing as many fortune Sims as I do, most of the catalogue and many downloads are "useless" for wants purposes. I'd love to reprice. (And why modders almost never tell you the price of their objects before you download, I don't understand. They must not play fortune Sims.) ??? Title: Re: Really good ideas... Post by: Bangelnuts on 2005 December 13, 00:29:48 a lot of us dont like fortune sims because of the greed attached to them could be the creators feel the same way :P
Title: Re: Really good ideas... Post by: windy_moon on 2005 December 13, 00:36:25 a lot of us dont like fortune sims because of the greed attached to them could be the creators feel the same way :P Now, now, greed and upwardly mobile with the family are two different things. :D Honestly, going back to my Battle of the Aspirations thread, fortune Sims are quite pleasant to play. They are only annoying (to me) when they get stuck in a "buy" rut, when all six wants are buy buy buy. Break them out of that and they bounce nicely to rolling relationship and family wants, too. My $1500 sculpture Dad also wanted to teach his toddler to walk and to woo hoo with his wife, too, once I got him enough sculptures. :p I like the challenge of pushing them past just money and things...gotta buy some things along the way, though. Title: Re: Really good ideas... Post by: Bangelnuts on 2005 December 13, 00:43:49 a lot of us dont like fortune sims because of the greed attached to them could be the creators feel the same way :P Now, now, greed and upwardly mobile with the family are two different things. :D Honestly, going back to my Battle of the Aspirations thread, fortune Sims are quite pleasant to play. They are only annoying (to me) when they get stuck in a "buy" rut, when all six wants are buy buy buy. Break them out of that and they bounce nicely to rolling relationship and family wants, too. My $1500 sculpture Dad also wanted to teach his toddler to walk and to woo hoo with his wife, too, once I got him enough sculptures. :p I like the challenge of pushing them past just money and things...gotta buy some things along the way, though. Title: Re: Really good ideas... Post by: ZephyrZodiac on 2005 December 13, 00:45:12 Strange though, if you get two really compatible fortune sims in a relationship (which I have at the moment) how they seem to roll wants for the same things - if one want an expensive recliner, then they both want one! (Useful as you can buy it and they both get the want fulfilled!) The two I am playing (Clones of Dustin and Dirk) are like that, but Dirk rolls a lot of Knowledge type wants, while Dustin rolls the Flirt with Dirk and Call Beau to chat type of wants. Parental influence, I wonder, or just the difference in their personalities?
Title: Re: Really good ideas... Post by: Bangelnuts on 2005 December 13, 00:57:20 Strange though, if you get two really compatible fortune sims in a relationship (which I have at the moment) how they seem to roll wants for the same things - if one want an expensive recliner, then they both want one! (Useful as you can buy it and they both get the want fulfilled!) The two I am playing (Clones of Dustin and Dirk) are like that, but Dirk rolls a lot of Knowledge type wants, while Dustin rolls the Flirt with Dirk and Call Beau to chat type of wants. Parental influence, I wonder, or just the difference in their personalities? probably personality differences and the fact dirk doesnt have siblingsTitle: Re: Really good ideas... Post by: ZephyrZodiac on 2005 December 13, 00:59:47 He has a sister in my game.
Title: Re: Really good ideas... Post by: Bangelnuts on 2005 December 13, 01:00:55 He has a sister in my game. personality differences thenTitle: Re: Really good ideas... Post by: ZephyrZodiac on 2005 December 13, 01:07:01 I think probably, although it's odd, when you think of it, that Dirk has a Knowledge sim father and Dustin has a Romance one.
Title: Re: Really good ideas... Post by: windy_moon on 2005 December 13, 01:21:31 problem is some of the LTW;s are all about greed I love the Sims. Isn't it funny how people see things differently? My fortune Sims are all family oriented. They work their butts off...in addition to the day job, my fortune Dad is writing novels, working on his wife's candy machine, painting pictures, whatever he can do to make an extra buck. (I've banned money trees and counterfeiting machines, so these fortune Sims are working for that 100K LTW.) I don't see them as greedy at all. They are nice people who provide a nice life for their families...and they all started at the bottom, no kaching motherlodes for them. When teenage son Johnny knowledge Sim rolls a want for an expensive telescope, where is the $$ coming from? Teenage Johnny is too busy rolling skill building wants to actually get a job. Oh, and, can you tell I'm the breadwinner in my family? ;) Title: Re: Really good ideas... Post by: eaglezero on 2005 December 13, 01:36:33 My $1500 sculpture Dad also wanted to teach his toddler to walk and to woo hoo with his wife, too, once I got him enough sculptures. At first I thought you meant the dad wanted to teach his toddler to woohoo with his wife. I was understandably confused. But on the topic of fortune sims, I really like having them if it's a family (or single sim) that's just starting out. I don't really like them for subsequent generations -- unless they're the second (or later) child in the family and thus won't be inheriting the house. It's sometimes hard to keep them happy in a house where everything has already been bought! With mine, generally about half of their wants will be for material goods or a promotion and the other half will be for their family/friends/spouse/whatever. I do find, though, that if their aspiration level sinks below platinum or gold, they start rolling more wants to buy things. I think, though, that all the aspirations roll more aspirationally-relevant wants the lower their level is. But hey, I like acquiring material goods, I have no problem with my sims liking the same. I do have a problem with it though when they don't have the money! After all, credit cards don't exist in simland! (Which is actually lucky for them, because I bet the debt collector sim would be nastier than the social worker. I adopted a child the other day, and she hung around on the lot for HOURS. I finally had to delete her.) Title: Re: Really good ideas... Post by: ZephyrZodiac on 2005 December 13, 01:49:15 I just wish that when kids transitiion to teens the game rolled their Aspiration and Turn-ons/off. The chance element would make it more interesting, and the renuyu-senso-orb should be a lot more expensive so changing either has a bit of a challenge to it.
Title: Re: Really good ideas... Post by: windy_moon on 2005 December 13, 01:53:37 My $1500 sculpture Dad also wanted to teach his toddler to walk and to woo hoo with his wife, too, once I got him enough sculptures. At first I thought you meant the dad wanted to teach his toddler to woohoo with his wife. I was understandably confused. lol, yes, you were understandably confused. I hate sloppy writing; too bad I do it so often. Quote But on the topic of fortune sims, I really like having them if it's a family (or single sim) that's just starting out. I don't really like them for subsequent generations -- unless they're the second (or later) child in the family and thus won't be inheriting the house. It's sometimes hard to keep them happy in a house where everything has already been bought! With mine, generally about half of their wants will be for material goods or a promotion and the other half will be for their family/friends/spouse/whatever. I do find, though, that if their aspiration level sinks below platinum or gold, they start rolling more wants to buy things. I think, though, that all the aspirations roll more aspirationally-relevant wants the lower their level is. I swear they can be "trained" with only occasional lapses into buying binges, but I'm far too lazy to do the sort of study that would prove it. I have a Fortune Sim with everything in the world (courtesy partly of money order, I'm afraid, his mother married Mortimer Goth, and partly because I've been playing him for a long time as Business Tycoon. ) ... he is married to a Romance Sim and both of them dabble quite heavily on the side of the marriage. I very rarely see classic Fortune Sim wants from him...mostly wants about his last conquest or his next conquest. He's such a classic stereotype Mogul with It All Turns Sex Obsessed. I love him. My Romance Sims love him too and he leaves very nice presents in appreciation from their dates. Anyway, I swear they can be trained, even if I trained this one badly. *blush* Title: Re: Really good ideas... Post by: Regina on 2005 December 13, 01:58:43 Oh, I think money sims are fun--that is UNTIL they roll that want which needs to result in buying a bowling alley! LOL I even love their 'buy a tree' wants! A lot of times I get busy playing and forget about landscaping, so this jogs my memory.
I've gone at times with sticking things in inventory, too, and if a sim rolls the want for the same thing again I just take it out and say, 'See? Here ya go! You had it all along!' My sims are soooo absent-minded! At any rate, I think this is an awesome idea! I was wondering why folks who can make things don't make more expensive items. I mean, sure, it's nice for poor sims to be able to have some nicer-looking furnishings but in my opinion, it kind of cheapens making my sims work their butts off for money when they can buy the good stuff from the get-go. Title: Re: Really good ideas... Post by: ZephyrZodiac on 2005 December 13, 02:00:33 Well, romance sims can be trained, so why not fortune? (I have a romance sim female in one game who got pregnant (she already had two CAS kids with hubby) and nevre rolled any of the fears of having a baby, and unlike family sims, she had no problem at all with diapers. And she's a splendid mum!)
And I have another romance sim (elder) who keeps rolling the Get a grandchild want! Title: Re: Really good ideas... Post by: eaglezero on 2005 December 13, 04:22:29 Well, romance sims can be trained, so why not fortune? (I have a romance sim female in one game who got pregnant (she already had two CAS kids with hubby) and nevre rolled any of the fears of having a baby, and unlike family sims, she had no problem at all with diapers. And she's a splendid mum!) You know, I've never had these problems with family sims that other people report. In my game, they're all obsessed with their spouses and children. They always have wants about their relatives, and their fears are always their favorites dying. The only sims I've ever had roll the fear of diaper-changing were romance or fortune. (Overall, I think fortune sims might make the worst parents. Maybe pleasure sims, but I don't have NL yet.) Is it just me, or does every single thread eventually have a mention of family vs romance in terms of taking care of children? Title: Re: Really good ideas... Post by: Liss on 2005 December 13, 04:30:01 I think this was mentioned further up in the thread, but buying stuff and putting it in inventory doesn't work. It's like they don't know they have the item and they just want to buy it again. I've had this problem with some of my pleasure sims.
Title: Re: Really good ideas... Post by: Bangelnuts on 2005 December 13, 05:57:12 my pleasure sims Ive had that problem with inventory .I havent tried inventory with fortune sims
Title: Re: Really good ideas... Post by: windy_moon on 2005 December 13, 07:29:49 I think this was mentioned further up in the thread, but buying stuff and putting it in inventory doesn't work. It's like they don't know they have the item and they just want to buy it again. I've had this problem with some of my pleasure sims. *nods* Yeah, but it "works" well enough for my purposes, the way I play. I like to keep the aspiration meter as high as possible, and I don't like leaving much cash in the bank. (I always play chance cards but only had to have my bank account wiped one time from a bad $20,000 card to know that I didn't want to leave much $ in there.) Don't remember how many days...is it two or three....after you buy an item for a want you can sell it again without losing the points. I "invest" their money in non (or little) depreciating/possibly appreciating items, rather the $$ in the bank . If it fills a want, mores the better, even if the want rolls again quickly. If the thing is too dang bulky, it goes in inventory until I need to sell it because we need to buy something else. Also, I believe that regular items don't depreciate in inventory (nor art appreciate.) I hope someone corrects me if their experience is different. So, if I need to buy something to break a block of 6 wants I can't or don't want to fulfill, I put it in inventory and at least it doesn't lose money when I sell it a few days later. Heard enough problems about inventory that I use it cautiously, just as a "safe deposit box" while on the lot...haven't tried to use it while moving Sims. eaglezero wrote: Quote Is it just me, or does every single thread eventually have a mention of family vs romance in terms of taking care of children? Yes and *stamps foot* more than a couple have me defending Fortune Sims (who are not bad parents at all!). :D Title: Re: Really good ideas... Post by: florican on 2005 December 13, 08:55:11 One thing I've learnt in real life is that just because I want something, doesn't mean I can have it. Same goes for my sims. They want a bowling alley? Hard luck! DJ booth? Think again simmy! :)
Title: Re: Really good ideas... Post by: ZephyrZodiac on 2005 December 13, 13:11:15 I'm pretty sure the Inventory puts price-depreciation on hold. I find it useful for putting all those ugly aspiration and career items in when they aren't needed. My fortune sims just have to learn to live without that expensive painting! (Unless it's a wall cabinet which matches their kitchen or something like that!)
Title: Re: Really good ideas... Post by: baratron on 2005 December 13, 16:45:36 I just wish that when kids transitiion to teens the game rolled their Aspiration and Turn-ons/off. The chance element would make it more interesting, and the renuyu-senso-orb should be a lot more expensive so changing either has a bit of a challenge to it. It would be cool to have that option available, but Maxian "randomness" being what it is *cough firstborn effect cough* means it probably wouldn't be all that random... Title: Re: Really good ideas... Post by: ZephyrZodiac on 2005 December 13, 18:20:52 True, and I know TJ's mod allows you to randomize, but whereas for CAS sims I think it's best that we make our sims the way we want them, I think for born-in-game sims, whether from Maxis or CAS parents, the element of surprise would be good, just as we don't get to choose their personality.
Title: Re: Really good ideas... Post by: eaglezero on 2005 December 13, 20:07:20 eaglezero wrote: Quote Is it just me, or does every single thread eventually have a mention of family vs romance in terms of taking care of children? Yes and *stamps foot* more than a couple have me defending Fortune Sims (who are not bad parents at all!). :D I didn't actually mean they were bad parents, I just think that, of the five original aspirations, they're the ones that tend to have the fewest wants pertaining to their children. My sims aren't allowed to be autonomous most of the time ... so they're all pretty much the same in terms of actions, lol. I actually have quite a few fortune sims (more than any other aspiration except knowledge, I think) and most of them are parents. True, and I know TJ's mod allows you to randomize, but whereas for CAS sims I think it's best that we make our sims the way we want them, I think for born-in-game sims, whether from Maxis or CAS parents, the element of surprise would be good, just as we don't get to choose their personality. Yeah, born-in-game sims have SO many advantages -- generally by the time mine are done with uni, they have at least 8 points in every skill, and probably have at least ten best friends who aren't related to them, so they're massively ahead of CAS sims. Title: Re: Really good ideas... Post by: Pegasys on 2005 December 13, 20:15:13 I just wish that when kids transitiion to teens the game rolled their Aspiration and Turn-ons/off. The chance element would make it more interesting, and the renuyu-senso-orb should be a lot more expensive so changing either has a bit of a challenge to it. I totally agree especially about the renuyu-senso-orb. I was shocked at how cheap it is. As it is, I don't let my Sims change Aspiration except in college. I think I will start rolling a dice for aspirations, will make it more interesting. Title: Re: Really good ideas... Post by: ZephyrZodiac on 2005 December 13, 21:03:21 Well, there should be an element of luck in any game, I think, otherwise it just stops being a GAME!
Title: Re: Really good ideas... Post by: MissDoh on 2005 December 13, 21:29:16 I just wish that when kids transitiion to teens the game rolled their Aspiration and Turn-ons/off. The chance element would make it more interesting, and the renuyu-senso-orb should be a lot more expensive so changing either has a bit of a challenge to it. I totally agree especially about the renuyu-senso-orb. I was shocked at how cheap it is. As it is, I don't let my Sims change Aspiration except in college. I think I will start rolling a dice for aspirations, will make it more interesting. In a custom hood I have all my Sims are created according to a roll of a dice based on these features, the only thing I decide is the gender. 1- Haircolor (also inlucde hat or bold option) 2- eye color 3- aspiration 4- zodiac signs 5- skin color 6- special feature like glasses, make-up, beard etc. I can tell you that since I've been doing this, none of my Sims look the same anymore. All I have to concentrate on is their face features and the clothes they wear. Title: Re: Really good ideas... Post by: Emma on 2005 December 13, 21:34:23 MissDoh, that is how I do it too, but I even decide on gender with the dice roll. Odd-female, even-male ;D
I even choose turn ons/off by rolling a dice. Title: Re: Really good ideas... Post by: MissDoh on 2005 December 13, 21:45:07 I wonder what Gali roll of dice would look like :P She seems to have a lot of different custom stuff in her game.
Title: Re: Really good ideas... Post by: Sleepycat on 2005 December 13, 23:38:58 In a custom hood I have all my Sims are created according to a roll of a dice based on these features, the only thing I decide is the gender. 1- Haircolor (also inlucde hat or bold option) 2- eye color 3- aspiration 4- zodiac signs 5- skin color 6- special feature like glasses, make-up, beard etc. I can tell you that since I've been doing this, none of my Sims look the same anymore. All I have to concentrate on is their face features and the clothes they wear. heh, I hadn't thought of doing that except for aspirations. Perfect timing tho! I decided earlier today to start fresh because my sims (and the townies I made to replace the maxis ones) look too much alike :\ hopefully I can get started after my doctors appointment tommorrow! |