Title: Activity Table Post by: floopyboo on 2013 August 15, 00:35:26 When did it start refreshing motives when in use? Also, is there a mod to prevent it from happening - ro more importantly, is there a mod that is causing it in the first place? Extensive seraching of my mods folders implies that it's now game function, but I would be very happy to be proven wrong.
Yes, I have some of the toddler content from Aurora Skies. To wit, the baby swing, playpen and walker. I don't have the kindergarten lot (ugly much?!) but I do have the world file itself in the appropriate place (for later use after doing a cull of the lots & replacing with my own). Playing around with removing these elements has not changed the motive refresh on the table. Yes, I am trying with a brand new table each time I test. Yes, I also have the most up-to-date KT fixes and all in the requisite folders according to the thread's instructions. So, any ideas on what I'm missing here? Title: Re: Activity Table Post by: jezzer on 2013 August 15, 14:12:05 I honestly haven't noticed with the activity table, but the playpen constantly refreshed my toddler's motives to the point where it was game-breaking.
Title: Re: Activity Table Post by: Ellatrue on 2013 August 16, 23:05:50 This mod supposedly fixes that, although I'm not sure if it needs to be updated for 1.55.
http://www.modthesims.info/download.php?t=497910 Title: Re: Activity Table Post by: floopyboo on 2013 August 17, 03:41:05 I have it & it fixes all the other items, but not the activity table. I'm going to have to go divide & conquer the next time I have a toddler in game & see if I can track down the source of the borkeness because it's driving me batty!
Title: Re: Activity Table Post by: floopyboo on 2013 August 18, 08:32:21 Tried to ETA to the last post, no dice. So to follow up, I found the culprit.
If you're after a buff-up in accordance with the Aurora skies nursery set, it's here: http://simsasylum.com/tfm/index.php?/topic/2773-power-peg-box-power-turtle-motives-rechargers/?hl=power |