Title: TS1's Magic Town (World) - Released (But testing is wanted) [UPDATED 26-01-12] Post by: chazzhay on 2013 January 18, 17:46:20 Hello! I, along with many of you, loved Makin' Magic for TS1. One of my favorite parts was Magic Town and that is what I am here to present to you today; Magic Town made into a Sims 3 world!
(http://i4.minus.com/itl868NH3CN4g.png) "Recently, there's been talk of strange happenings at the edge of town. Word on the street is that merchants and carnivals have arrived, bringing with them a menagerie of strange, spooky and even magical things. There's also a new cab company advertising family rides to Magic Town, Maybe you should give them a call." I have taken the existing world and expanded it to incorporate elements for TS3. I have taken the time to try and make 1:1 recreations of the original lots. I have ALL EPs and a few SPs. This world is deigned for all EPs so I don't recommend trying to use it without them. But there is NO CC or Store content used :) (Not even Riverview) NOT setup for Awesome Story (not every house has a crib/cot)
Title: Re: TS1's Magic Town (World) - BETA Post by: HomeschooledByTards on 2013 January 18, 18:08:16 Very nice! I look forward to playing with it. I loved TS1's hoods and Magic Town was great fun.
I would like to request that when you add more residential / commercial lots that you use straight roads, keep the terrain flat, and leave plenty of space for expansion. Title: Re: TS1's Magic Town (World) - BETA Post by: imyourboy on 2013 January 19, 01:09:51 Magic Town was my fave! I will give it a try!
Title: Re: TS1's Magic Town (World) - BETA Post by: HomeschooledByTards on 2013 January 19, 01:24:52 Played for a sim day. No lag! No routing problems yet either. I haven't tried going everywhere yet, but we're off to a promising start!
Title: Re: TS1's Magic Town (World) - BETA Post by: chazzhay on 2013 January 19, 13:16:59 Thanks jesslla. I guess it helps that the town is flat. My main concern with the routing was the sides of the river, I did leave a section under the bridge to allow for Sims to get down there and swim/fish once I place the spawners.
Title: Re: TS1's Magic Town (World) - BETA Post by: HomeschooledByTards on 2013 January 20, 01:04:22 (http://thumbnails106.imagebam.com/23302/fa45b2233012763.jpg) (http://www.imagebam.com/image/fa45b2233012763)
I had no trouble getting down into the river to swim or getting out of the river. Three days into the first week and everything is fine. Title: Re: TS1's Magic Town (World) - BETA Post by: chazzhay on 2013 January 20, 01:32:32 Good to hear. Will update the file over the next few days after adding more housing and spawners.
Title: Re: TS1's Magic Town (World) - Released (But testing is wanted) [UPDATED 26-01-12] Post by: chazzhay on 2013 January 27, 00:16:18 Released a version that is what I call 'finished'. OP edited.
Title: Re: TS1's Magic Town (World) - Released (But testing is wanted) [UPDATED 26-01-12] Post by: HomeschooledByTards on 2013 January 27, 01:02:35 (http://media.tumblr.com/tumblr_m101o5Pgzo1qlwcce.gif)
Time to move my sims to a new hood! Title: Re: TS1's Magic Town (World) - Released (But testing is wanted) [UPDATED 26-01-12] Post by: chazzhay on 2013 January 27, 01:07:10 I'm glad you're excited. I do hope that there aren't any major issues!
Title: Re: TS1's Magic Town (World) - Released (But testing is wanted) [UPDATED 26-01-12] Post by: friendlyquark on 2013 November 12, 23:11:05 I've been playing this town for a bit and find that it ends up being of limited utility, because you painted so much territory as being out of bounds for placing new lots. If I want to install all the new lots for different expansions, I quickly run out of places to put them. It's nice that you wanted to keep the integrity of the original world, but it makes it a bit hard to play with.
If you ever decide to update it, maybe you could get rid off some of those out of bounds paints. Title: Re: TS1's Magic Town (World) - Released (But testing is wanted) [UPDATED 26-01-12] Post by: chazzhay on 2013 November 13, 01:38:48 I've been playing this town for a bit and find that it ends up being of limited utility, because you painted so much territory as being out of bounds for placing new lots. If I want to install all the new lots for different expansions, I quickly run out of places to put them. It's nice that you wanted to keep the integrity of the original world, but it makes it a bit hard to play with. This was the first world I made that I actually released and the more I've played it myself the more I've realised things that are wrong with it. Sorry about that whole thing with the lack of soever but I think I've lost the world files so even if I wanted to I'm sure I'd be able to. :-\If you ever decide to update it, maybe you could get rid off some of those out of bounds paints. Title: Re: TS1's Magic Town (World) - Released (But testing is wanted) [UPDATED 26-01-12] Post by: friendlyquark on 2013 December 01, 03:07:17 That's too bad, it was really pretty to look at, but I expect that you'll make much better ones at some point. Never mind then.
Title: Re: TS1's Magic Town (World) - Released (But testing is wanted) [UPDATED 26-01-12] Post by: saieden on 2013 December 02, 17:51:34 Well damn, I was excited to try to build up the old carnival lots with the new roller-coaster set they're about to release, but I hadn't even noticed the out of bounds paint yet. Oh well, I'll see if I can wiggle around it for nostalgia's sake if nothing else. Thank you all the same for your awesome work on it.
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