Title: Hack Descriptions Post by: nenechell on 2005 November 29, 15:17:15 Since so many people have whined about not having descriptions for the FFS Hacks, I decided to share mine. I hope you all find it helpful.
FFS Hack Descriptions All hacks listed as "Officially Nightlife Compatible" can be found at http://www.moreawesomethanyou.com/ffs/nl/hacks All hacks listed as "Unofficially Nightlife Compatible" were listed as such in Boris's Official List and can be found in the Uni version of the Director's Cut located at http://www.moreawesomethanyou.com/ffs/uni All hacks listed as "Not Nightlife Compatible" have either not been tested or updated for Nightlife or were part of the list of discontinued items for Nightlife. They can also be found in the Uni version of the Director's Cut located at http://www.moreawesomethanyou.com/ffs/uni 12/2/05 Changed the description on some of the items because they are an "object, not hacks, not updated but should work in Nightlife" for the items that have not been updated that appeared on Boris' Official List. These objects can be found in the Uni version of the Director's Cut located at http://www.moreawesomethanyou.com/ffs/uni [404'ed!] Title: Re: Hack Descriptions Post by: nenechell on 2005 November 29, 15:21:51 aboutbedmaking.zip - Officially Nightlife Compatible
Tired of Sims suddenly going into an obsessive-compulsive bed-making spree that you can't stop even if you X it out well before they get to the bed because they suddenly got this pointless urge from across the room? This hack makes "Make Bed" abortable like everything else, so if you X it out before they begin, the behavior will cease. No longer will your Sims waste an hour making the bed and miss work. Who the hell actually does this, anyway? You're just going to sleep in it again. Added: Sims will no longer automatically queue-as-continuation "make bed" if their queue already contains other actions. antibabylecture.zip - Officially Nightlife Compatible Sims will no longer drop their entire queue and clip through their chairs to lecture or yell at babies (or anyone else) when somebody soils themselves. The lecturing and shouting will only be permitted when they aren't doing anything already. antiprankhack.zip - Not Nightlife Compatible Serious sims no longer autonomously perform juvenile pranks. Guests may no longer initiate water balloon-throwing in someone else's private residence. asprecharge.zip - Not Nightlife Compatible Noodlesoother, Thinking Cap, Energizer, and Love Tub are now rechargeable, so you don't have to go into buy mode to dispose of used ones. The cost to recharge is proportional to how much has been used. The drop behavior of the hats has also been tweaked slightly so Sims preferentially favor surfaces in the room, rather than dropping them on the kitchen counter and blocking the food preparation because the counter was deemed "closer" on account of being on the opposite side of the wall. I. Sims no longer autonomously barge into your special tub, wasting its charge. They should only enter if you tell them to, or ask someone to join. II. Used Noodlesoothers and TCs can be disposed of if you do not wish to recharge them, such as if you have too many or you're putting them on community lots. authorizedpersonnelonly.zip - Officially Nightlife Compatible This object can be bought and placed in any room, inside or outside, upon a wall. Once in the game, you can set its security preferences by programming the allow, deny, and override settings for various classes of people. DENY/PERMIT/LOCKDOWN SETTINGS VISITORS: All visiting, non-NPC, non-resident sims are denied. If on a community, this affects all of the naturally occurring wandering visitors, but not the Sims you control (or invited - seperate Maxis bug). HOSTILES: This category includes all malicious NPCs: A social worker coming to steal your children, and the burglar are all hostiles. Note that a burglar is reclassified to EMERGENCY if he has been arrested, and to SERVICES if he is coming to purchase the virus (although we do not know how this can happen normally). All NPCs which are invited by phone are considered visitors for the duration of that visit. Some Social Workers can walk through walls and are not affected as a result. DISRUPTIVE: This category consists of hired workers that perform disruptive activities if allowed to wander too freely around the base. This category currently includes only the Nanny and Evil Mascot. TOURISTS: This category consists of NPCs who are touring the base and can become stuck on certain types of objects if allowed to wander into them. Members of this class include the Headmaster and the Boss(disabled scenario), as well as all the non-service-related University NPCs like the Cheerleader, Professors, and Mascot (Llama). SERVICE: This category consists of NPCs that are hired to perform services on the base. Members of this class include the Gardener, Repairman, Maid, Pizza, Newspaper, and Grocery Delivery persons, Bartender, Postal Worker, Social Worker (when delivering an adopted child), Burglar(when purchasing the virus), the Cashier, and the Chinese Deliverator. EMERGENCY: This category consists of emergency personnel: Firefighters, Police Officers, the Burglar(when arrested), and the Exterminator.MISCELLANEOUS This category consists of NPCs not otherwise recognized presently. No members are currently classified as such as of this edition. Any custom NPCs created in other hacks, or NPCs added in expansion packs not supported, may be classified in this category. AUTONOMOUS: This category consists of resident controllable sims that are not performing a user-priority interaction or greater. Also includes, or perhaps *specifically* includes, Sims trying to puke. BABIES: This category includes all babies and toddlers. While babies are not normally mobile, should a baby somehow acquire the ability to move while still being classified as a baby, it will be prevented from entering. Toddlers will be unable to pass through this setting. CHILDREN: This category includes all Sims of the "Child" age stage. TEENS: This category includes all Sims of the "Teen" age stage. ADULTS: This category includes all Sims of the Adult and Elder age stages. PASS-THROUGH: This category includes everyone, regardless of anything else, who is routing to a destination that is not within the room itself. It has no effect on Death Mode and is not applicable in Lockdown Mode. Anyone who is attempting to navigate to a point or object not within the room itself will be denied access to enter this room. Set this on your bathroom if your sims insist on trying to route through the bathroom, then being unable to pass through because somebody's legs are in the way: The room will then be rendered invalid for pass-through routing and sims will always go around unless they are attempting to go into the room itself. EVERYONE: Everyone not classified as UNTOUCHABLE is a member of this category. If this setting is set, nobody may pass through this door when the lock is engaged, and everyone will be denied access. UNTOUCHABLE: This category includes the Social Bunny, Therapist, Ghosts, the Repo Man, and the Grim Reaper. This category is always able to pass through due to their non-corporeal, imaginary, or unstoppable/game-critical nature. In all cases, the most restrictive setting applies: A Maid is classified as "SERVICE", "ADULTS", and "EVERYONE", for instance. DENY disallows that class of people from passing through locked doors. PERMIT removes a previously set DENY. LOCKDOWN sets DENY on the entire base, even in rooms without a panel. A HOSTILE deny lockdown is automatically triggered, as well as the intruder alert, if a hostile burglar is detected. LOCK/UNLOCK ROOM/ALL This command engages or disengages the door locking for the room, or all configured rooms. Unless the room is locked, people who are set for DENY will still be able to pass through the doors. DEATH FIELD This command engages or disengages the Death Field. All Sims set for "DENY" will be killed if they walk into or out of the room. This option is not available on community lots. ADD/CLEAR OVERRIDE This command adds a specific Sim present on the lot to the OVERRIDE list,or removes a previously set OVERRIDE. Sims set for OVERRIDE may pass through all doors locked by this system on the lot regardless of permission settings. INTRUDER ALERT Activates or deactivates the alarm. All sims present in a room with a panel will be awakened by the alarm. Lockdown will not auto-change when the alarm has been sounded. A HOSTILE deny lockdown is automatically triggered, as well as the intruder alert, if a hostile burglar is detected. autosoc.zip - Object, not hack, not updated but should work in Nightlife Adds "automatic socializing" to your sims: To use, either click on the target sim and choose "Macro.../Socialize", or if holding a party, click on your sim and choose "Macro.../Socialize Friends". Must be seen to be believed. Individual Socialize includes "Good" or "Bad". You decide! autoyak.zip - Object, not hack, not updated but should work in Nightlife Adds the following calling features to your phone: I. CALL FRIENDS - Automatically picks and chooses existing friends and calls until relations are repaired. Will not appear if you lack any friends in need of calling or if nobody is available to be called (at work/school, too late, etc.) II. CALL ENEMIES - Automatically picks and chooses existing disliked sims to harass until relations bottom out (unilateral). Will not appear if you have nobody you dislike or nobody can be harassed at this time (too early, not home). III. CALL FAMILY - Presents a dialog of family members looked up in the phonebook, including those you haven't personally met yet: Useful for introducing sims to their relatives without ridiculous amounts of shuffling between lots. Will not appear if there are no relatives with STR < 95: Use "Call Friends" instead. Title: Re: Hack Descriptions Post by: nenechell on 2005 November 29, 15:22:54 babycontroller.zip - Object, not hack, not updated but should work in Nightlife
Are you tired of your sim's inept baby-care skills? Here is something new and more awesome: It tells your sims how to do it instead. When combined with the anti-harassment package, it is truly awesome. More awesome than YOU, anyway. Family members of the baby, or nannies, will be directed to take care of the babies as needed. Whether you're just inept, or merely lazy, the eye in the sky has got you covered. I. PROCESS BABIES/TODDLERS IGNORE/MANAGE - Enables or disables the management of babies or toddlers. II. PROCESS BOTTLES IGNORE/DISPOSE/DISINTEGRATE - Decides what you want to do with used bottles: Ignore them and let you deal with them yourself, instruct a sim to dispose of it, or vaporize them as if you went to buy mode and deleted them. III. OPTION: LOBOTOMIZE NANNY ON/OFF - Enables or disables a lobotomy-equipped nanny's standard baby care loops. If the nanny is lobotomized it will spend its paid time wandering around your lot doing autonomous visitor crap until the baby controller directs it to perform child care. If not-lobotomized, it will harass your children as normal. See Description of Lobotomy Package for details. IV. OPTION: MANUAL OVERRIDE ON/OFF - If the override is enabled, the baby or toddler will not be directed to do anything while it is selected, or a valid selected caregiver is present in the room with it, allowing you to perform a manual interaction without being interrupted. V. ALWAYS SMART MILK ON/OFF - If this option is enabled, toddlers will preferentially always be fed smart milk, in hopes of triggering the smart milk emitter bug which sometimes causes them to retain the skill bonus into childhood, or maybe because you just like doing it. VI. WARNING BOX ON/OFF - If this option is enabled, a warning dialog will appear once per half-hour if a baby requires attention but its relatives are all busy. VII. EMERGENCY STOP/RESUME - If the emergency stop is chosen, all baby controller options are suspended until resumed. Useful if the controller has gone berserk or you have other big plan in mind. bathroomusesyou.zip - Officially Nightlife Compatible Are you tired of Sims using the bathroom all at once, causing bathroom pileups? Well, in Soviet Russia, you don't use bathroom: Bathroom uses YOU! Handles many configurations of bathroom, including single toilet + shower and multiple stall toilets + separate shower rooms, or stall toilets + communal shower room. Accepts room-only and radial device search modes. Compatible with all standard showers, toilets, and urinals. Because in Soviet Russia, ass wipes YOU! I. BE USED - Instructs the bathroom to use the Sim. II. CONFIGURE SEARCH ROOM/RADIUS a. ROOM ONLY: Controller will only search for devices inside current room. b. RADIUS: Controller will search for devices within specified radius. III. CONFIGURE SEEK ON/OFF a. OFF: Bathroom will only use people found loitering in the bathroom. b. ON: Bathroom will use resident sims as required. For optimal results, place them at least one per bathroom minimum, preferably one per toilet. For optimal results, the "stall" toilets are recommended. bdaypartywantfix.zip - Unofficially Nightlife Compatible Repairs an 0x85 "too many iterations" issue in the birthday party want, as well as fixing it so it no longer attempts to want to throw birthday parties for nonresident sims, because this is completely and utterly impossible. breakupfix.zip - Unofficially Nightlife Compatible Breaking up on with a non-resident no longer evicts the non-resident from his home. If a married couple is living in separate houses when they break up, the breakup-ee no longer is evicted. If a couple breaks up on a community lot, the breakup-ee no longer is no longer sent to "The Family". You will have to move him out yourself. callover.zip - Officially Nightlife Compatible Sims will now run when called over if they are active or the distance they have to travel is very far, rather than ambling across the lot at 2 mph taking 3 hours to cross the other side, then turning around and going home because they need to pee now. captainhero.zip- Officially Nightlife Compatible Captain Hero will no longer be unable to go to work if you cancel his carpool because you want him to pee first so he doesn't wet himself in a very unheroic manner when he returns home. If Captain Hero's carpool is cancelled, he will receive the order to go to work shortly if he has no instructions on his queue and is not overdue. carpoolfix.zip - Not Nightlife Compatible Inappropriately dressed friend from work: Friend is now properly dressed in accordance with own rank. Unloading clog for vehicles with insufficient doors reduced. Inability to load more than one Sim into a helicopter at a time without annoying queue drops fixed. chatbugfix.zip - Not Nightlife Compatible IN YOUR FACE, MAXIS! Kiss chat/jumping bug goodbye. Let the games begin! clothingtool.zip - Officially Nightlife Compatible It's a clothing tool. Lets you buy new clothes for your sims in all categories with a single command (and inflated price premium!), and snarf career and special-event (wedding, graduation, etc.) outfits worn by your sims for use in the "Plan Outfit" dresser, plan all of your outfits at one click(after aging!), as well as gives you one last shot to plan your outfits before returning home from college (if global override hook included in zip is installed) so that your sims do not return to the fambly bin looking like hobos! coffeecuphack.zip - Officially Nightlife Compatible Sims no longer hike 30 miles in the snow uphill and against the wind both ways just so they can put their coffee cups on a table. If no surface is nearby, they're content to just drop the damn thing. They'll even put it straight into a dishwasher if one is really close! collegeclock.zip- Object, not hack, not updated but should work in Nightlife 1. Reset or Fast-forward College Timer back to either 72 hours or 1 hour. 2. Freeze College Clock for all controllable students in family via either pie menu option or "aging off" for as long as a clock remains present on lot. 3. Reroll Lifetime Want if your sim wants something really lame and dumb! 4. Synchronize clock to selected sim so all residents have the same semesters. comm-skilling.zip - Officially Nightlife Compatible Controlled Sims, NPC's, and townies may gain skills while visiting community lots, including non-college community lots. Notifications of skill-point gain will only be displayed for controllable sims. commlightson.zip - Unofficially Nightlife Compatible Lights on Community lots are always on. computerchatfix.zip - Not Nightlife Compatible - Discontinued for Nightlife Another 0x85 bugfix for too many sims when chatting on the computer. continuouspaint.zip - Unofficially Nightlife Compatible - Discontinued for Nightlife "Paint Continuously" now appears as an option on the easel. When chosen, the sim will paint a picture, then auto-sell it, then continue painting. dailygardener.zip - Officially Nightlife Compatible The Gardener will now come every day. Gardener next no longer maintained for conflict avoidance - code modification only. deathfix.zip - Officially Nightlife Compatible Sims who die of old age now properly receive their tombstones and give out their inheritances even in severely overcrowded neighborhoods with some 900 Sims living and long dead. dontwaveatme.zip - Officially Nightlife Compatible - ONLY FOR NIGHTLIFE Sims no longer look and wave at you when they're upset or whatever, instead just doing their thing (screaming, passing out, peeing themselves, dying) without stopping to wave at you. doorbell-quieter.zip - Unofficially Nightlife Compatible Doorbell is no longer loud enough to wake the dead. easybreakup.zip - Not Nightlife Compatible Breaking up is now more available: You only need to be below 90 relationship. encouragifactor.zip - Object, not hack, not updated but should work in Nightlife Are you tired of the annoying micromanagement involved in trying to use the Encourage options on your sim children? Is it so irritating that you give up because you have to repeat it so many times to accomplish anything, and it cannot be queued, and usually somebody wanders off in mid-encouragement? The Encouragificator handles this task management for you! Simply choose Macro.../Encourage.../Whatever, and it will automatically encourage the sim in question for you, over and over, until a mood failure occurs or you tell it to stop. NOTE: Like with normal Encourage, you cannot queue orders to occur after it, as the Encourage system does not take well to this. As a result, if you queue anything after encourage, the action will be terminated. Finally, you can whip the lazy out of your miserable snot rag sim children! enemiesaccumulate.zip - Unofficially Nightlife Compatible Enemy status does not disappear over time if you ignore the relationship. Title: Re: Hack Descriptions Post by: nenechell on 2005 November 29, 15:24:13 fasterbuyclothes.zip - Not Nightlife Compatible
Buying clothes no longer performs browsing as well - Sims simply go and get from the rack, then pay. Try On flipping has been removed as well, to expedite getting your Woohoo. ffsdebugger.zip - Officially Nightlife Compatible FEATURES: I. FIX AWOL HEADMASTER Detonates the Headmaster Controller, which can become corrupted and prevent the headmaster from appearing correctly on your lots. II. UPGRADE PRE-UNI SIM Upgrades an Adult or Elder sim to 6 want slots/2 locks + Uni graduation with no major. Most useful for pre-Uni sims so that they aren't permanently confined to second-class citizen status. III. CLEAR STUCK PARTY Destroys the party controller, which can become corrupted and result in the inability to hold parties, neverending parties, or corrupted party scoring. Any currently in progress party is immediately terminated. IV. RERANDOMIZE SIM GENERATOR Scrambles the sim generator by advancing the sequence a random number of places to avoid the identical-child-personality "firstborn" effect. Will exit the lot without saving as a side effect. Save before use. V. SET/REMOVE LIFETIME WANT BIT (non-Original) Grants or revokes permanent platinum LTW status in a sim. Use for bugged LTW satisfactions where status is not granted, to remove if you simply don't like it, or because you're a cheating lamer. VI. UNFREEZE VISITOR MOTIVES Removes "static motives" flag from all visiting sims and dormies. VII. KILL STUCK BILLS Deletes all potentially stuck bills hiding on and off the lot. VIII. CLEAR OFFWORLD LOITERERS Indiscriminately removes all sims loitering invisibly off-lot. May cause undesired side effects if used at the wrong time. IX. REENABLE CONTROLS Attempts to reenable build/buy/save/exit. X. KILL GHOST EMITTER Deletes the "haunted" emitters which cause sims to freak out at random objects, even if ghosts are not present on the lot. XI. FIX BROKEN MOOD BOOSTS Fixes the platinum-asp mood boosts for all sims on the lot. XII. UNSTICK ME (debug mode only) (experimental) Attempts to unstick a sim that has lost the ability to move for some unknown reason. Experimental. XIII. NUKE STUCK MOVE OUT Nukes the college move-out controller, which can become corrupted and prevent sims from moving out of college. XIV. RETRIEVE MISSING SIM Attempts to retrieve a missing sim which is stuck off-world by teleporting it to the mailbox and forcing an error. XV. UNBLOCK FRIDGE TILES Attempts to remove stuck invisible tiles potentially blocking fridges. XVI. FIX FUNKY MOVEMENT (debug mode only) (experimental) Attempts to force a sim back to walking normally and stop the "iceskater" effect. Experimental - intended for testing only. XVII. RE-GIVE DIPLOMA (debug mode only) (Uni) Re-issues a sim's diploma in the event that it is lost/stolen/eaten. XVIII. MAKE ME SMART/STUPID (debug mode only) Applies or removes "stuck smart milk" effect to sims. XIX. FORCE ERRORS (experimental) Forces all objects of specified locality (all/in-world/off-world) to error. Do not run while debug mode is ineffect or thousands of error dialogs may appear! May crash, freeze or spam your game. Consult your doctor before use. XX. TEST IQ Returns percent-learning rate (100 is normal) for current sim. XXI. RESPAWN TOMBSTONE (debug mode only) (experimental) (NL) Regenerates a tombstone for a dead sim. Note that the dead sim must be the selected sim, which means you must spawn him somehow, then make him selectable and choose this command. Not all options are displayed unless applicable to current sim and situation. Not all options displayed are applicable. firemod.zip - Officially Nightlife Compatible Sims will no longer moth fires by panicking when something catches fire. Sims who have seen more than one fire before will attempt to extinguish it rather than panicking. Visitors finding your house to be on fire will immediately declare this to be somebody else's problem and find an urgent and pressing interest in being elsewhere, rather than going into aspirational failure....after all, why should they care...unless they are on FIRE. frontdoorhack.zip - Officially Nightlife Compatible Delivery persons should no longer be irresistibly drawn to the inaccessible door of the mausoleum in the backyard when making their deliveries. Garage doors are not considered front doors regardless of level. ghostbuster.zip - Object, not hack, not updated but should work in Nightlife Any ghost that comes to a stop inside a room with one of these objects is banished back to its urnstone. If the ghost is already *AT* its urnstone, it will be zapped. Available as an aspirational award, for 12K. Because we all have way too many ASPs to burn. handheldfix.zip - Officially Nightlife Compatible Schizophrenia and crush from Handheld game eliminated. housepartyfix.zip - Not Nightlife Compatible Throw Party for Birthday/House/Anniversary parties should no longer jump if an excessive amount of dead wood is present in the neighborhood. Sims will now only be able to invite people they actually know, but this is no real loss because invited people not known by the calling sim would never attend anyway. Not strictly necessary for TS2U but prunes down the list to people who might actually have a snowball's chance in hell of showing up. hugginghack.zip - Officially Nightlife Compatible The parent-home-from-work hug will no longer wipe out your entire queue. hygienebugfix.zip - Officially Nightlife Compatible - ONLY FOR NIGHTLIFE Fixes bug in hygiene-code when a sim becomes stinky as a result of an external action, (Me != Param0), because the original code by Maxis is munged. yay. interactwogreet.zip - Officially Nightlife Compatible Has it always bothered you that you have to greet people, thus giving them free run to traipse through your house at will, even if the only thing you plan to do is pummel the living crapola out of them for kicking your trashcan? Want to just unceremoniously pummel the living crap out of them, or say a word or two to passers-by, and then let them go on their way, without having wave, hug, or do whatever it is that sims insists on doing? Want to beat the snot out of that cow? Go for it! laterbedtime.zip - Not Nightlife Compatible Changes the time that parents come to retrieve their visiting children from 8:00 p.m. to 12:00 midnight. lesswhiny.zip - Officially Nightlife Compatible Sims whine less, particularly about stupid things. lobonanny.zip - Not Nightlife Compatible Caveat: The nanny lobotomization routines are not loaded into any preexisting nannies due the way NPC code instantiation works. In order to install the package completely, you must perform the following steps: 1. Open up this package (lobonanny.package) in SimPE and extract the one BHAV. 2. Open up your neighborhood in SimPE. 3. Note down the nannies' N###_User#####.package file numbers. 4. For each of the above files, select the BHAV with the same instance(0x1016) as the one you extracted above, and REPLACE it with the extracted version. 5. Save your changed nanny character file. If you don't understand the instructions above, or just can't be bothered because this alternative approach is more amusing, forget about it and just kill all of your old nannies by whatever means you find most expedient or amusing. You know you want to. This is a supporting package for the FFS Baby-O-Matic system that enables the lobotomization of the nanny, deactivating all nanny-related work routines on command. ltwvariety.zip - Officially Nightlife Compatible Lifetime wants for careers are no longer strictly aspirationally correlated, and will instead vary by appropriate interests and personality. Career-wants for varying careers may appear outside of aspirational boundaries due to family influence, and sim personalities will match desired occupation. Crazier lifetime wants (Marry Off 6 Children, Have 6 Grandchildren) will disappear in neighborhoods of advanced age and therefore population to slow down Armageddon. Macrotastics - Officially Nightlife Compatible Most features accessed by clicking on your sim and choosing Macro.../Option. I. HARVEST MONEY TREES - Harvests money trees on lot. Option appears if your sim is in gold+ aspiration and you have money trees on your lot. Your sim automatically travels from tree to tree harvesting the shinies until he either runs out of trees or his mood becomes very critical, or he loses gold aspiration. II. PROCRASTINATE - Your sim will stand there and idle until you or something else tells him to do something more intelligent, or motives become really low. Option is only available in "Free Will", since the purpose of choosing this is mostly to block your sim from choosing other actions if you want him to simply wait for something. III. USE BATHROOM - Your sim will seek out the nearest designated and appropriate bathroom and perform bathroomly tasks. Requires properly installed and configured FFS "Bathroom Uses You" controllers (>= v1.68). Option will not appear if none are installed or appropriate. IV. GO TO BED - Your sim will go to sleep in his designated bedroom. Requires properly installed and configured FFS Sleep Clock. Option will not appear if none are installed, or your sim is not assigned to any of them. V. CONCENTRATE - Your sim will concentrate on his present task, boosting it in priority so that it will not immediately drop if you queue another order after it. Examples of when to use this include an autonomously chosen task you want your sim to complete, not abort, when you queue things after it, and tasks like "teach" or "help with homework", which have the annoying habit of canceling themselves if you tell your sim to do anything after it. VI. CLEAN/REPAIR/GARDEN - Your sim will seek out things to clean, repair, and garden, using better search algorithm than "apparently at random" that the maid/gardener use. VII. TAKE OUT TRASH - Your sim will empty the trash. Including the trash compactors. This will be automatically called after "CLEAN" is invoked, or it can be called manually. VIII. KICK STUFF - Your sim will seek out and kick the nearest flamingo or gnome, re-standing them up if they fall automatically so that they can be kicked again. Requires properly installed and accessible Lawn Flamingos and Gnomes. Fastest source of fun in the entire game! IX. CAFFEINATE - Your sim will chug-a-lug the coffee to restore his energy. Bathroom breaks will automatically be taken as appropriate if "USE BATHROOM" option is available. Chugging will continue until energy is filled or a critical motive becomes too low and cannot be resolved. X. DO HOMEWORK - Your sim will seek out homework belonging to him on the lot (where-ever) they may be hidden, and do them. If Fun or Bladder is too low, the sim will attempt to resolve the problem by kicking stuff or using the bathroom before continuing. XI. PAY BILLS - Seeks out the mailbox, fetches mail, and pays affordable bills. XII. COLLEGE RAMPAGE! - Accessible from the "College" menu, begins a rampage where your sim studies for college using all of the college tools until he maxes his current grade-o-meter! All needs except hunger automatically are taken care of during the rampage. XIII. EAT - Sim will scavenge for available edible foods and eat foods that can restore his hunger without being overfilling. If no foods are available, sims with adequate cooking skills will cook one. XIV. POWER IDLE - Sim will autonomously handle all basic needs. Will autonomously call friends if AutoYak is available, using cellphone if available. Sim will respond to any orders you give it while performing this function. If not given any orders, and all needs are satisfied, sim will do something quiet and non-disturbing, like cleaning the room or sitting quietly in a couch. Will not bogart the desk chairs and render it impossible to use the computer. manual-navigation.zip - Officially Nightlife Compatible Navigation Orders (Go/Run/Skip Here) will no longer be erased from the queue if you queue another order after it: Sims will now travel to their destinations by the route and means of your choosing if you plot their route for them! marriage-postmortum.zip - Officially Nightlife Compatible The marriage "spouse" line is no longer automatically disconnected after death. The surviving partner may remarry as usual, which will correctly connect the line to the new partner and disconnect the old one, but unless the survivor remarries, when he dies, their marriage line will still show as connected on the family tree, like those of the deceased Maxian families. marriage-traditional.zip - Officially Nightlife Compatible Female gets male's last name, regardless of who initiates the proposal. Useful for getting townie last names into the game, or just for those of us who like to do things the traditional way. For same-sex unions, everybody keeps their own name, but they still get a line on the family tree. moneyorder.zip - Object, not hack, not updated but should work in Nightlife Do you have The courage, the determination, and the five bucks? Buy this item in Misc/Misc and send money to your Sim's friends and family! In pre-Uni games, this object also serves as the controller for the receipt of money, so the receiving Sim must live on a lot with one present, although it does not need to be used. Buy an extra and bury it someplace out of sight and you can send and receive all the money you want (NOT needed in Uni+). Or at least have. Yours for only one half of ten bucks. moveoutbugfix.zip - Officially Nightlife Compatible Eliminates overflow jump when sims move out. Title: Re: Hack Descriptions Post by: nenechell on 2005 November 29, 15:25:07 nmefix.zip - Unofficially Nightlife Compatible - Discontinued for Nightlife
Fixes the jump/reset that occurs when two sims become enemies. no20Khandouts.zip - Officially Nightlife Compatible Eliminates the magic 20K handout when a sim moves out or graduates from college. A sim moving out will simply take a proportional split of the cash reserves of the current family. No more. No such thing as a free lunch. If a sim family breaks up, the sim being booted out will take the minimum amount to afford a lot, 3K, from the treasury if available. Otherwise, he gets whatever is left. If that's not enough to afford even the odd 2x2 lot... too bad! Life's a bitch and then you're raped by wild boars! noaplusspam.zip - Officially Nightlife Compatible Only the first A+ memory is recorded. noagediscrimination.zip - Officially Nightlife Compatible Gets rid of the "age discrimination" that locks elders into only crappy jobs, also making it impossible to retire without "Get Useless Job" wants clogging the want panel. To get a real job, use the computer. If, for some reason, you actually WANT the lousy job, you can still get one with the newspaper noagingswarm.zip - Officially Nightlife Compatible Everyone and their dog will no longer swarm to the room where you have chosen to have somebody grow up. Only people currently in the room and not busy doing something will watch. noassignmentlitter.zip - Not Nightlife Compatible Assignments left behind by dormies or visiting sims disappear instead of taking up valuable table and floor space. noautoemail.zip - Not Nightlife Compatible - Discontinued for Nightlife Sims should no longer check their email autonomously unless they have reason to suspect there might be email (such as by actually having an email). No more "Pippa has no new email dialogs." nobabyharassment.zip - Not Nightlife Compatible Are you tired of your sims poking, prodding, badgering, and otherwise harassing your babies and toddlers 57 times an hour? This hack shuts off autonomous baby pestering, in a non-pie-menu way. nobogartingswings.zip - Officially Nightlife Compatible Most sims teen and above will no longer bogart the swings. Certain sadly immature individuals who also seem to enjoy playing Pirate in bathtubs will continue to exhibit this obviously childish behavior, though. nubuskers.zip - Officially Nightlife Compatible Private homes and frat houses are no longer considered appropriate venues for buskers to setup in, unless there is a party occurring. nocheering.zip - Not Nightlife Compatible 1. Extended A+ Cheer 2. Bus Unloading Clog nocollegeobsession.zip - Officially Nightlife Compatible Other sims no longer obsess over other teens unless the teen is close enough to adulthood as well. Teens no longer obsess over getting a ton of scholarships that they aren't even close to qualifying for - the relevant wants only appear when they can actually be met before disappearing. nocorruptdeath.zip - Unofficially Nightlife Compatible The formation of the corrupted death memory, as seen in gossip of the form "jagged lines", "tombstone", "dead Sim", is now suppressed. Existing corrupted death memory markers not affected, and will continue to spread unless eliminated in SimPE. You can usually identify corrupted death markers, because one will follow every directly-experienced death of visitor or family member, and is flagged "invisible", with no event owner. It will spread to other Sims in gossip, and all memories of this form (no event owner, $Subject Died, Dead Sim), are corrupted "jagged line" memories. Delete these whenever they show up in gossip, noting which sim possesses them, and which sim received it. Find the corrupted memory in both Sims and expunge it from anyone you can find. For non-advanced or lazy users, you're stuck with your existing jagged lines for now. New neighborhoods will be clean nocrybabies.zip - Officially Nightlife Compatible Sims who are not nice will not cry from being teased by another sim. The only sims who will cry are "nice" sims nodeanspam.zip - Officially Nightlife Compatible Only the first Dean's List memory is recorded. nodormiespawns.zip - Officially Nightlife Compatible Dormies no longer spawn when vacancies exist in dorms. Existing dormies are unaffected and continue to function normally. Special-university townies like the Secret Society members should be unaffected - only the random dormie population is affected nodroptiredbaby.zip - Officially Nightlife Compatible Eliminates pointless dropping of tired babies and toddlers. Since when could people not hold onto an unconcious baby, anyway? noeatcrap.zip - Officially Nightlife Compatible Sims (who are not fat or lazy) will no longer stuff themselves until they explode. Lazy and fat sims will continue to eat everything and thus can still become fat, because sometimes, you just want fat people. Sims who would not eat out of a trash can will cease eating food that has gone spoiled. Sims will talk considerably less when eating, especially if they are in a hurry (because they're tired, starving, need to pee, have more orders), or if they're eating without the benefit of chairs. nofraternization.zip - Not Nightlife Compatible Sims will only bring co-workers home from the same job level that they are currently on. nogizmowants.zip - Officially Nightlife Compatible Sims will no longer want to buy useless gizmos, unless a kiosk is actually present, or they actually could make use of a cellphone. Wants to play handheld games no longer appear unless the sims actually HAVE one. nogreekmadness.zip - Officially Nightlife Compatible Sims should no longer wish to join Greek houses if none exist on campus. noinfluenceobsession.zip - Officially Nightlife Compatible Reduces the obsessively irritating "influence someone to do something that doesn't need doing" wants. Sims will only exhibit influence wants during a narrow window of influence-opportunity between having a half-full influence bar and being filled (after which they learn you are not playing silly influence games and stop asking). noplagiarism.zip - Officially Nightlife Compatible The memory and want satisfaction are now correctly assigned even if somebody else answers the publisher phone call. The typewriter will thus appear over the head of the author, not merely the person who happens to pick up the phone. nopuddlerage - Officially Nightlife Compatible Neat Sims no longer become irrationally furious at someone when told to clean a puddle (right after enthusiastically cheering, at that!). Game apparently does not distinguish terribly well between puddles of pee, puddles from water balloons (which were thrown by the sim in the first place!), puddles from showers, puddles from puddles... norabbitspin.zip - Officially Nightlife Compatible Do you hate the way the rabbit toy spins whenever you cancel the order to use it, usually causing it to spin to an inaccessible facing? Is it just creepy? This hack makes the damn rabbit STAY facing the way you put it, unless actually blocked, not merely because you cancelled it! Nyah norandomcrush.zip - Officially Nightlife Compatible Eliminates the random crushes caused by giving lessons on career objects and the "Cheer Up" interaction. norandomflirtwants.zip - Officially Nightlife Compatible Non-Romance Sims no longer want to flirt with everything that moves, unless they and the intended target are available, or they are already involved. noressurectwant.zip - Unofficially Nightlife Compatible Sims are not spammed with wants to resurrect other sims noretiredjobspam.zip - Officially Nightlife Compatible Eliminates the endless annoyance of being bombarded with "get a crappy useless minimum wage job" for retired elders, so they can actually enjoy being RETIRED without being flooded with 4-6 "get useless job in random field" wants for the rest of their lives. noreunionmemory.zip - Officially Nightlife Compatible Family reunions no longer generate tons of blank memories. noroadpillows.zip - Officially Nightlife Compatible Sims may no longer hold pillow fights in the road: The target must now be in the same room, and a nearby bed in the room is required. noroutefail.zip - Not Nightlife Compatible This is an improved version of the original "No Route Fail" that retains some feedback (the route failure thought) and reduces the abruptness of the stop, while continuing to eliminate the screaming hissy fit in the annoyingly loud, obnoxious, and generally violence-inducing voice. Now you can see that something is clearly blocked if you did it on accident, without having to constantly listen to that screaming if it is, in fact, blocked deliberately and you have no intent of moving it precisely because you DON'T want them to have access. noshockforoutgoing.zip - Officially Nightlife Compatible Outgoing sims will no longer shriek when they see other sims naked. nosmartmilkdrag.zip - Officially Nightlife Compatible Gets rid of the 5-mile-baby-drag when feeding a toddler smart milk: The toddler is no longer pointlessly and unnecessarily picked up unless it is inside the crib. nossrespawn.zip - Not Nightlife Compatible Eliminates re-spawning of Secret Society members. Secret Society members should not be spawned to replace ones you happen to kill for whatever reason, except as a very last resort of total desperation (which should be near-impossible, but is there just in case), in which it will create one member. If there are not enough SS members, when the game attempts to generate one, it will, instead of generating a new NPC, induct a YA townie instead, and use him. The game will also not insist on generating more to fill max visitor count when you are abducted (IF you still are abducted: should theoretically work with no-abduct). Therefore, if there is no SS townie, the game will first attempt to create one by promoting an existing YA townie. If it cannot, it will only create one if there is not even a single available member to perform the initiation ceremony. If for some reason your university has a dormie population of zero, don't kill this last guy. nostrangerdance.zip - Not Nightlife Compatible - Discontinued for Nightlife Gets rid of a Sim's desire to dance with total strangers. A sim will no longer offer to dance with anyone that it would not have accepted a dance invitation from. notelepathy.zip - Not Nightlife Compatible Most memories are no longer transmitted telepathically to relatives that they have never even met before. They can still be passed normally by gossip, but memories do not begin appearing in the relative's memory bar unless they've actually met that person. noteleportpuddle.zip - Not Nightlife Compatible Puddles of water don't magically teleport to weird locations, like the other side of the fence. notwoniechildren.zip - Not Nightlife Compatible - Discontinued for Nightlife Townie children no longer regenerate when removed from the townie pool. Existing townie children are unaffected and continue to function normally. If removed from the pool, they will be replaced by adult townies. notownieregen.zip - Officially Nightlife Compatible Townies no longer regenerate when removed from the townie pool. Existing townies are unaffected and continue to function normally. Service NPCs continue to be generated as needed. noturnoffcomputer.zip - Not Nightlife Compatible Sims should no longer autonomously turn off the computer. Who the hell turns off computers, anyway? nouniprotect.zip - Officially Nightlife Compatible - ONLY FOR NIGHTLIFE Disables the "magic invulnerability protection" given to non-selectables in Uni dorms and frathouses that appears to have activated itself due to NL/patch. Dormies and visitors will now be required to eat, sleep, pee, and bathe like everyone else again. Hilarity ensues! nounlinkondelete.zip - Offiially Nightlife Compatible - ONLY FOR NIGHTLIFE Game no longer partially destroys sim file on deletion of tombstone. May resolve potential random tombstone losses when moving tombstones to community lots resulting from shredded character files produced by unlinkage. May also contribute to global warming. novanishindorms.zip - Officially Nightlife Compatible Non-dormies no longer vanish into dorm rooms. nowhatsthis.zip - Officially Nightlife Compatible No more "What's This?" and "Where did it go" actions. If they appear at all, they will not cause the sim to take any direct action. novelprogress.zip - Officially Nightlife Compatible Adds a progress bar when a Sim attempts to write a novel after Creativity is maxed indicating the progress of the novel-writing. Title: Re: Hack Descriptions Post by: nenechell on 2005 November 29, 15:25:38 payatbox.zip - Not Nightlife Compatible - Part of Macrotastics for Nightlife
Bills are now paid at the box. Bills are only brought to a table at all if more than one bill is present, or you are broke ass and cannot afford to pay the bill. If multiple bills are present, the last one will be immediately paid without being set down, if affordable, and the others will be automatically inserted onto the head of the queue for payment: If you cannot afford these other bills, you will be complained at. phonehack.zip - Officially Nightlife Compatible BUGS FIXED: 1. The parent of a child who is on the phone will not invite himself inside. 2. The Headmaster will no longer self-invite himself when he calls you, nor will the phone freeze up. 3. You should now be able to properly invite new Headmasters even if your Sim has married a Headmaster. 4. Sims invited to community lots either by "Invite Sim To Community Lot", or by calling them using a standard phone installed by a hacked community collection, will no longer stand there like logs unless someone interacts with them until they pee themselves. They will either be controllable by you, or, if you invited your own family members for some reason, they will function as standard visitors. This is done because of weirdness involving taxi boarding if members of the same family which did not arrive together are present when one leaves by taxi. ANNOYANCES ELIMINATED: 1. Teens can now go and sneak out even, or especially if, they lack a guardian. This should not be construed as support for parenticide, although we're sure some of you are going to try it now. In event that no adult is present, the teen sim no longer requires permission to go out, because, obviously, he has nobody to request it from but himself. The options to "Go Out" and "Sneak Out" will appear at the appropriate times. 2. Harassment Call Lock - Ever wondered why your Sims somehow seem to decide to go to sleep earlier when you're not playing? Tired of them simply screaming at you even though normally, they never go to sleep under YOUR direction until like 2 in the morning? We couldn't make insomnia-tracking to determine which families are regularly insomniacs, but you are now protected from accidentally doing this: If your sim attempts to call another sim outside of valid calling hours, he will pick up the phone, then realize this is a bad time and put it down before bugging the other sim. You may still attempt to place emergency, service, transportation, sneak-out, and crank calls normally. 3. No more dumbass phone calls: Friends who miss you no longer make stupid phone calls just to waste your time with their whining: They will instead make a USEFUL phone call, so if a friend you haven't heard from in awhile calls you to talk, instead of bitching about it, this is why. 4. Sim-children should no longer bug random adults that they bumped into on some community lot by phone. Sim children should only call their relatives or other children. 5. Sims should no longer place casual calls when they are NOT SUPPOSED TO BE HOME. No more truant children calling for kids who are at school, or people calling when they SHOULD be at work. 6. Now possible for teens to introduce people to adults using the phone: Teens no longer shouted at unless phone call join is declined. 7. Now possible to invite headmaster if toddler will auto-transition at 1800 while headmaster scenario is in progress. 8. Calling in sick no longer generates a useless NPC to clog your data files. FEATURES ADDED: 1. Set Ringer - Set the number of rings you want your phone to ring when an incoming call is received: 5, 10, 15, the default 20, or even OFF, which means you will not be notified or receive any incoming calls. pianofix.zip - Officially Nightlife Compatible A piece of improperly cloned Maxian legacy code from the TS2 Original piano corrupts the new expansion-pack piano's attributes, causing the piano to become no-fun. This hack prevents the corruption and restores the damaged attributes to their correct attributes so that the piano remains properly fun. plumbinglessbreakage.zip - Not Nightlife Compatible Reduces the amount of breakage in plumbing. Not entirely eliminated yet, at least until the "Pescado Home Furnishing" set comes out, when you can pay exhorbitant prices for indestructible, bulletproof bathroom fixtures. poolhack.zip - Officially Nightlife Compatible Visitors should no longer insist on jumping into your pool at the first unattended moment: They will only use the pool if appropriate dressed for it, as opposed to magically pulling their swimsuits from their butts the moment you leave them unattended for 3 seconds and then proceeding to wander the house soggily after you shoo them out. Sims no longer change back immediately after chickening out from diving. Sims who are being WATCHED while diving will not be able to wimp out anymore. People would make fun of you for that. And then push you in anyway. Last but not least, the option to swim naked has been made available, so if your sim is already naked, he won't change before diving. Making your sims get naked for the task is left as an exercise for the reader. punchcuphack.zip - Officially Nightlife Compatible New from the company that brought you Coffee Cup Hack: Punch Cup Hack! romancemod.zip - Not Nightlife Compatible Significant alterations to the way romance and jealousy works: Sims can now exhibit loyalty to existing relationships and will not simply fall in love with random people who flirt with them. Sexual orientation of a sim now actually matters! A very straight sim will decline homosexual interactions and vice-versa. Finally, sim-jealousy will make more sense: Romance sims, depending on personality(Nc+Pl+Ou > = 15), are more likely to have "open" relationships, and will not become jealous (although some are simply hypocrites who think the rules apply to everyone but them), and sims will no longer spaz at random people for no discernably sensible reason. Romance sims should never spaz. It is no longer defined as "cheating" if you are not in an actual committed relationship, and you will not have knives-memories or "caught cheating" fears satisfied unless you are actually caught by a partner in a committed relationship (steady/engaged/married). romanceurnstonefix.zip - Officially Nightlife Compatible - ONLY FOR NIGHTLIFE Romance sims no longer lose earned platinum tombstones when moved to the cemetary. runtoclass.zip - Officially Nightlife Compatible Active sims who have "run here" automatically run to class instead of walking. savethetrees.zip - Not Nightlife Compatible Visitors will no longer rob your money trees. As of 1.0p1, it seems the gardener, whenever he waters it, will, however! As this appears to be an intentional feature, it has been left unmodified. scannergunhack.zip - Officially Nightlife Compatible Sims will now put the scanner gun back where they found it rather than ditching it God knows where. If it gets dropped, it will be automatically moved back to its original resting place. Sims will refrain from scanning objects likely to disappear on them, like things that are in use, and vehicles. If an object manages to disappear anyway while being scanned, the sim will gracefully stop scanning things rather than jump and lose the scanner, their hat, and their queue. skillinator.zip - Officially Nightlife Compatible Includes 8 macros, 7 for gaining each of the 7 skills in the game, and one to designate a sim with high skills as an instructor for training others on the career objects. sleepclock.zip - Object, not hack, not updated but should work in Nightlife SET WAKE HOUR Sets the hour you want the setting sim to wake up. That sim will then wake up at that time if his energy bar is full, instead of at the utterly ridiculous, thoroughly boring, and very premature hour of 0600. Unless, of course, you specify an even more boring hour. Sim will not awaken even if his energy bar is full/you queue stuff until the appointed time, unless his energy bar is full 6 hours in advance of the time (as standard). Only affects the targetted Sim if he sleeps in the room with the clock in it. Can store settings for two sims at a time. Only affects residents. 2. UNASSIGN Clears the assignment for a Sim so you can set a new setting for another Sim. Clock only holds settings for two Sims at a time, so if one Sim moves out or dies and you want to program for a new Sim, clear the absent Sim. 3. AUTO BED CALL Clock will automatically compute the hour at which your Sim should go to go to sleep based on your desired waking hour, the class of bed you have set, and the energy level of your Sim. The order to go to sleep on a bed in the same room as the clock will be automatically pushed at that time. Setting this to "Max" will result in the instruction overriding currently queued user orders. 4. SET BED CLASS Sets the class of bed you are associating with the clock. Classes are as follows: E8-38: 38 NRG/hr: Includes: Medieval(dbl) E6-36: 36 NRG/hr: Default: Includes Colonial Ironwood(dbl) and Soma(dbl) E6-35: 35 NRG/hr: Includes Funkensnooze(dbl) and Ajoque Beds(sing) E6-33: 33 NRG/hr: Includes Medieval(sing) E4-31: 31 NRG/hr: Includes Slimboy(sing) and Touch of Teak (dbl) E4-29: 29 NRG/hr: Includes Zenu Meditation (dbl) E3-28: 28 NRG/hr: Includes Courtly Sleeper(dbl) and Caress of Teak(sing) E3-27: 27 NRG/hr: Includes Protozoa(dbl) E3-26: 26 NRG/hr: Includes Protozoa(sing) E2-25: 25 NRG/hr: Includes Craftmeister(sing) and Cheapeaze(dbl) Selecting an incorrect bed type will result in the incorrect calculations. For best results, only one bed should be located in the vicinity of the the clock: The bed chosen will always be the bed closest to the Sim after arriving at the clock. 5. BEDTIME WARNING Sends a notification dialog of impending calculated time if turned on. ssfriendcountfix.zip - Officially Nightlife Compatible Fixes another misuse of 0x85 in counting the number of secret-society friends you have. Not sure why it had to be done in the most asinine manner possible, or what problems this may cause, but if you're experiencing weirdness in not receiving your abduction, this is why. sshack.zip - Not Nightlife Compatible This hack makes the Social Worker behave more reasonably. The Social Worker will only be summoned for child abandonment if a child-aged sim is left unattended for extended period of time, such as if all adults are very dead, or if the unattended sim is a toddler and therefore should not realistically be left home alone at all. The bizarre metric of "child-hours" has been eliminated. The social worker will not be summoned for a child receiving bad grades unless the number of bad children out numbers the number of passing children: No more adopted bad child causing all your good children to be taken away because he came with a failing grade from when he was taken away before. The Social Worker will continue to be summoned if you intentionally abuse your children by starving or neglecting them, so you can still get kids taken away to fill the adoption pool if you want. Parents will also no longer be physically prevented from going to work if children are present on the lot. No more having to miss work because the stupid nanny refused to show up until 15 minutes afterwards. stereohack.zip - Not Nightlife Compatible Sims no longer turn the stereo on and off autonomously. The repairman may even actually repair the expensive one this time. stuckobjremover.zip - Officially Nightlife Compatible - NIGHTLIFE ONLY Removes invisible stuck objects that are blocking tiles. Buy it, place it on top of the tile you think the stuck object is in, and wait for it to be indicated as burninated. thefightclub.zip - Officially Nightlife Compatible Makes fighting a more desirable option in the game, eliminating those bizarre "phalanx defeats battleship" outcomes by making fight loops keep score and accumulate advantages instead of simply having their outcomes ignored. Fighting is now also more skill-based, with Mechanical and Logic skill playing small roles alongside Body. Combat experience adds a bonus to the fighter's skill. Grouchy sims will find fighting to be fun! The grouchier the sim, the more fun fighting is! tippingfix.zip - Not Nightlife Compatible Fixes some exploits pertaining to tipping: Tipping no longer produces money ex-nihilo, and the money you can earn from a tip is no longer limited by the amount of money you have in your account. If somebody gives you money, that money actually comes from their treasury. Sims will not give themselves completely into the poorhouse, so if everyone around is broke, you won't get much. Find richer people to perform around. The likelihood you will receive a tip is now directly related to your actual skill: Lousy musicians performing in front of hostile crowds don't get a whole lot. Tippers will move away from the jar as per original Twojeffs hack. toastinghack.zip - Not Nightlife Compatible Sims will no longer continuously toast each other to the point of pissing their pants. Makes the champagne less attractive. togafix.zip - Officially Nightlife Compatible Ever get annoyed by sims who can't seem to figure out that a toga party is for people in togas? While non-YAs don't have togas, and therefore are excused, what's everyone else's excuse? No more of that. YAs will now show up at toga parties properly wearing frickin' togas, instead of their underwear, or what-have-you! unsubscribe.zip - Not Nightlife Compatible Paper airplanes will also count against newspaper maximum and suppress the warning message. If you turn 3 newspapers into airplanes, no more newspapers will be delivered. Remove me! Unsubscribe! Take me off the list! vampirefixes.zip - Officially Nightlife Compatible - ONLY FOR NIGHTLIFE Some issues related to BLEH!!! and peeking into coffins which do not properly update certain attributes. Eliminates random biting of NPCs and townies. vgfinishgame.zip - Unofficially Nightlife Compatible Keeps sims from quitting in the middle of a "death match" however, they also won't stop to take care of their needs if two are playing. weddingpartyfix.zip - Not Nightlife Compatible Throw Party for wedding parties should no longer jump if an excessive amount of dead wood is present in the neighborhood. Sims will now only be able to invite people they actually know. This is slightly limiting on wedding parties, as invited guests always attend the wedding, but at least you CAN have wedding parties now. Title: Re: Hack Descriptions Post by: sabra on 2005 November 29, 15:51:59 Thanks very much! Quite helpful for newbie wusses like me. :)
Title: Re: Hack Descriptions Post by: Kristalrose on 2005 November 29, 19:11:45 Wow!!! That was great!! You put a lot of hard work into that!!! If I could give you benes, I would. ;D
Title: Re: Hack Descriptions Post by: nenechell on 2005 November 30, 04:00:15 I'm glad that the two of you like the list... I hope others will find it useful instead of whining that the hacks don't have descriptions.
Also, I will try to keep it updated as Pescado adds and modifies more of his wonderful hacks Title: Re: Hack Descriptions Post by: Andygal on 2005 December 01, 14:03:47 I just want to let you know that the Lot Debugger is in fact NL compatiable. In fact Pescado has released a new version since he got NL but the old Uni version works as well.
Title: Re: Hack Descriptions Post by: RainbowTigress on 2005 December 01, 21:03:32 But do get the NL version if you have NL, because it has a lot of shiny new options. :D
EDIT: The Sleep clock works just fine with NL. JM is planning to update it though with options for Vampires and coffins. Title: Re: Hack Descriptions Post by: nenechell on 2005 December 02, 06:07:08 I knew these types of messages would be showing up. I know that several of the other hacks are working with Nightlife, however, I only listed those that are either officially compatible (in the nightlife directory for hacks) or were on Dr. Boris' list. I did add the new descriptions and compatibility to the attachment and will attempt to keep it up to date, however, keeping all the posts following (for those who didn't want to download the file) up to date would take forever. If I have some free time, I will look at updating those to match the attachment. The attachment should be complete and the most accurate version of this listing.
Title: Re: Hack Descriptions Post by: RainbowTigress on 2005 December 02, 06:37:15 Doctor Boris listed the sleep clock as an object not a hack, and said that he could not test them without actual gameplay. But I as well as others have tested this object in actual gameplay and found that it works with no problems. Other objects such as the clothing tool are classified by him as being objects, not hacks. Objects don't usually have a lot of problems when new EPs come out because their code is self-contained. They may not always function as before, but they wouldn't cause conflicts like a global hack would, such as the phonehack or the romancemod.
Title: Re: Hack Descriptions Post by: PanSola on 2005 December 02, 17:18:47 Likewise i think autoyak, autosoc, and encouragificer are considered objects too, though not completely sure.
Title: Re: Hack Descriptions Post by: RainbowTigress on 2005 December 02, 18:36:49 Here is Dr. Boris' Official Nightlife List: http://www.moreawesomethanyou.com/smf/index.php?topic=655
Quote Following objects not hacks and cannot be meaningfully tested without actual gameplay, which Boris does not presently have time for: amnesiadetector autosoc autoyak babycontrol bathroomusesyou clothingtool collegeclock encouragificator ffsdebugger ghostbuster macrotastics moneyorder skillinator sleepclock Title: Re: Hack Descriptions Post by: nenechell on 2005 December 03, 03:12:54 I hope that the new wording I used for those objects listed is acceptable... If there are any other changes, please leave a note. I will do my best to keep everything updated.
Title: Re: Hack Descriptions Post by: RainbowTigress on 2005 December 03, 03:34:48 That should work. :) Thanks for putting this together, nenechell.
Title: Re: Hack Descriptions Post by: Database on 2005 December 11, 17:12:38 Very cool! Thanks bunches!
Title: Re: Hack Descriptions Post by: greeneyedsims on 2006 January 03, 16:46:14 Thank you soooo much for gathering this information together!! I was just looking around for some descriptions and found your thread!!!! :)
--green Title: Re: Hack Descriptions Post by: Shupinola on 2006 April 24, 14:08:28 This is a very useful list as I'm having problems with the game on an almost daily basis. I have noticed that since the arrival of NL, cooking fires are much more common. It used to be that once you got past level two or three in cooking skill you didn't get cooking fires anymore, but now it seems that around one in five times (or there abouts) you get a fire. In fact I had one family who just had fire after fire, no matter how good their cooking skills are.
So I looked at your entry for the firemod.zip and thought that would at least be a bit helpful. However, this is not listed in the NL hacks section - only in the OFB section. Does anyone know if you can use this version even if you don't have OFB? OFB does not appeal to me one bit and I'm no rush to get it (even for new game features) until JM and TJ have rendered the entire thing mostly harmless. I went through endless 'pulling my hair out' moments with the original game, Uni and NL because I bought them as soon as they came out (well, I'd actually learned my lesson with Uni, but someone bought NL for me as a 'sorry' gift). Any guidance on this OFB version of the hack would be welcome. My hair thanks you all in advance. Title: Re: Hack Descriptions Post by: Ness on 2006 April 24, 14:15:58 OFB has already been rendered mostly harmless... I don't know about backwards compatibility of anything, but I would suggest you carefully RTFM and perhaps back up your game files and try it if you are really desperate. If things go too wonky, you can always remove it and restore the backups.
Title: Re: Hack Descriptions Post by: Shupinola on 2006 April 24, 16:38:33 I'm not that desperate to get it - it just might have been helpful. I have been adding quite a few hacks I didn't previously use as they cancelled out stuff I had been prepared to live with, such as people napping on sofas, pillow fights and hanging out, but I've noticed that since I added Two Jeff's anti-pranking hack that my Sims have fallen back on other social interactions that they now take to extremes. I have one family where I have invited three Townie teens to join the family and it was already a sizable family before that. Now I have adult Sims who prevent my teens from skill building by continuously wanting pillow fights and to play red hands or that really stupid 'Punch You - Punch Me' game. Macrotastics makes life so much easier, but I notice that as soon as one of the adults goes on a Pillow Fight/Red Hands/Punch You - Punch Me rampage, the teens find their way blocked by the grown-ups, drop out of their Macrotastics tasks and end up playing silly buggers with the adults instead. And with that large family, they all cluster around the same spot in the house, so no one can get past them to do other things.
Another reason I'm holding back on buying OFB is purely financial. I'm planing to move to LA in September to go to Film School for at least a year. Although the cost of living in LA is comparable to where I live now in the UK, I'm still going to need as much money as I can to see me through the year, so I'm cutting back on my regular purchases of games, CDs, DVDs and all that stuff. Having said that, I might still buy OFB if it crops up cheap at Play.Com. Title: Re: Hack Descriptions Post by: RainbowTigress on 2006 April 24, 23:23:21 The firemod is in the NL director's cut. I've been using it with NL with no problems. However, I also use Carrigon's safe cooking mod, which gets rid of cooking fires. They will still burn food sometimes, but it won't catch on fire. It seems like in Sims 2 cooking fires happen more, even with cooking skill maxed out. I don't think a highly skilled cook should be setting the kitchen on fire all the time.
Title: Re: Hack Descriptions Post by: J. M. Pescado on 2006 April 25, 01:12:59 The Fire Mod affects all fires, which may be helpful if you commit other incendiary acts, other than cooking. Most of my sims have switched to the ethereal diet.
Title: Re: Hack Descriptions Post by: LadyCrimsonSkye on 2007 June 12, 16:50:16 Is there any way this could be updated for the new EPs, or is there a thread already posted for this?
Title: Re: Hack Descriptions Post by: jsalemi on 2007 June 14, 16:15:29 Is there any way this could be updated for the new EPs, or is there a thread already posted for this? Are you volunteering? :) Title: Re: Hack Descriptions Post by: notveryawesome on 2007 June 28, 00:19:41 Well, there goes my One Big Chance at winning the Building Contest of Awesomeness, since my bribe was to update the hack descriptions (I've already done the update on my own computer, but there's no need to bother submitting it now). :P Oh well.
Edited because I can't spell sometimes. Title: Re: Hack Descriptions Post by: jsalemi on 2007 July 20, 13:18:50 I noticed the coffeecup hack is not in the download list anymore. Was this removed for some reason? I like to download it. Have you checked the Director's Cut file (moreawesomethanyou.zip)? I believe it's still in there. Title: Re: Hack Descriptions Post by: Emma on 2007 July 20, 13:39:58 It is still in the Seasons directory. If you want the hack description then download and RTFM! ;D
Title: Re: Hack Descriptions Post by: Emma on 2007 August 26, 13:56:31 Assuming you want the one for Seasons, here (http://www.moreawesomethanyou.com/ffs/seasons/hacks/comm-skilling.zip).
Title: Re: Hack Descriptions Post by: Venusy on 2007 August 29, 12:40:00 You may be looking for phonehack.zip instead of phonefix.zip.
Title: Re: Hack Descriptions Post by: knitro on 2007 December 28, 19:19:45 Hi all! I've been long gone for a while, but wnated to reinstall some hacks after Seasons. IS there an updated moreexpensive services and pay for private school hack anywhere? Don't seem to see it in the files.
Thanks! Title: Re: Hack Descriptions Post by: kutto on 2007 December 28, 20:17:56 Both of those are in the Director's Cut, but they don't seem to be up for download individually.
Title: Re: Hack Descriptions Post by: cheshire_cat on 2008 February 02, 01:26:03 Hi all,
yes, I'm aware that I'm guilty of necromancy and yes, this is my first post here. Do point and laugh and poke with pointy stuff. However, I have compiled all the FFS hacks descriptions in a single pretty document, so I thought I'd share. So, wanna see OCD in action? Get this neatly bulleted, formatted, and colour-coded document containing all the descriptions of hacks in BV directory, plus Director's Cut exclusives (plus the fruitbowl :) ). Dark red descriptions are for hacks not included in DC. Indigo descriptions are for DC exclusives or hacks that lack the original manual for other reasons (these brief descriptions are mostly copied from various forums around). Title: Re: Hack Descriptions Post by: Inge on 2008 February 05, 11:32:07 Thanks Cheshire Cat, this is great! :)
Title: Re: Hack Descriptions Post by: cheshire_cat on 2008 March 08, 15:29:57 Nice to know I've been helpful ;D
frankie, I'm not installing FT anytime soon, so, no, I'm not going to update this. I'm guessing that new and updated hacks are in "Firing Range" so you'll only need those descriptions added. Title: Re: Hack Descriptions Post by: cheshire_cat on 2008 April 01, 12:12:04 Me again ;D Double posting so this post doesn't go unnoticed. I've updated descriptions for FT. There are few changes, and seeing that the patch is up on the german site, this will probably get outdated very soon, but here you go anyway.
Title: Re: Hack Descriptions Post by: Gastfyr on 2008 September 08, 04:37:36 Thank you so much for putting this list together! It really has been helpful for me, knowing which hacks to download from this list: http://www.moreawesomethanyou.com/ffs/al/hacks/
I'm new to this site and new to hacks in TS2, so I need all the helpful info I can get! :) Title: Re: Hack Descriptions Post by: bellynn on 2008 September 09, 19:41:27 cheshire_cat,
Thank you so much for this list that you compiled and shared with us! I just started playing Life Stories about 2 weeks ago, and I liked it enough that it motivated me to arr-quire TS2+EP's up to BV. When I first started looking around for game mods for TS2, I was totally boggled by the number of files in the DC for Bon Voyage -- but your list has been very helpful to me in sorting out what I need. THANKS! Title: Re: Hack Descriptions Post by: Qwiggles on 2008 September 13, 22:41:10 What about descriptions for hacks in the Test folder. Are they to be found anywhere at all?
Title: Re: Hack Descriptions Post by: jsalemi on 2008 September 13, 22:51:49 What about descriptions for hacks in the Test folder. Are they to be found anywhere at all? No, because they're still in testing, and if you don't know what they do you shouldn't be using them. :) Title: Re: Hack Descriptions Post by: Mordant on 2008 October 12, 15:23:56 I've done tons of searching, but no luck. So, what is ofbminifixes ?
Title: Re: Hack Descriptions Post by: J. M. Pescado on 2008 October 22, 11:28:26 I've done tons of searching, but no luck. So, what is ofbminifixes ? This item is now just "ofbfixes". It replaces waiterfixes, bandatronmovefixes, and adds other fixes for OFB+. See new RTFM. Too much bother maintaining individual seperate fixes now.Title: Re: Hack Descriptions Post by: Gamblor on 2008 November 02, 20:02:53 Any one willing to do a breakdown description on the new shiny Autonomy Control system so I can understand how to use it to its full potential. I see in Pescado description you can stop Autonomy with one Sim or with many but by many is it just the lot or whole hood? Can this hack work in reverse to make say non-autonomy reward objects autonomous?
Title: Re: Hack Descriptions Post by: J. M. Pescado on 2008 November 02, 23:16:34 Any one willing to do a breakdown description on the new shiny Autonomy Control system so I can understand how to use it to its full potential. I see in Pescado description you can stop Autonomy with one Sim or with many but by many is it just the lot or whole hood? Can this hack work in reverse to make say non-autonomy reward objects autonomous? Both. It's up to you. You can proscribe things by any level of organization recognized by the game: Individual Sims, individual households, individual lots, or the entire neighborhood. No, it does not work in reverse: A non-autonomous object has none of the hooks needed to induce a sim to use it autonomously.Title: Re: FFS Director's Cut: More Awesome Than You Post by: J. M. Pescado on 2008 November 13, 01:49:43 enemies-accumalate Mean sims do not return to 0 relationship with their enemies, nor do they automatically become bestest-buddies with people they are furious at. Also tweaks rel-decay to give you enough time to fix it before it starts plummeting.evilsims-eviltoys Mean sims make the evil versions of the non-functional toys.no-adhd Name should be self-explanatory.relevant-wages Fixes glitches with OFB wage calculations, and makes it so sims no longer become unemployable due to additional irrelevant badges or skills.Title: Re: Hack Descriptions Post by: HazelEyes on 2008 November 17, 07:12:05 Does nodeanspam still exist? I searched the uni and nl folders, and it doesn't appear to be there. I don't think there's anything in my game that makes me redundant, and since I batch-play semesters and years in uni, I have quite the accumulation.
Title: Re: Hack Descriptions Post by: J. M. Pescado on 2008 November 17, 07:49:39 It's not maintained anymore, so no. If you still have it, it probably still works.
Title: Re: FFS Director's Cut: More Awesome Than You Post by: Magicmoon on 2008 November 22, 13:13:41 evilsims-eviltoys Mean sims make the evil versions of the non-functional toys. So where do you keep the good version? I need evil functional toys. Title: Re: Hack Descriptions Post by: seelindarun on 2008 November 22, 23:30:55 I think he meant that it makes evil versions of those toys that aren't good for anything. The water wiggler is actually useful for bathing dogs, and the hack thoughtfully allows evil sims to make the properly functioning version of that toy. The evil version makes weeds or malfunctions in some other stupid way.
The kites and jack-in-the-box toys are mostly useless in their good incarnation, so evil sims make evil versions of those toys. The evil versions actually function better. Title: Re: Hack Descriptions Post by: dawn on 2008 November 23, 05:09:00 I've searched and read quite a bit, but I'm still not sure:
What is the status of noteleportpuddle? Is it still required for yellowpee or bathroomusesyou? It's not in the AL DC, so delete? Also, bvchildanimfix & romanceurnstonefix? Still necessary? I have all EP's & SP's including Mansion & Garden. Title: Re: Hack Descriptions Post by: J. M. Pescado on 2008 November 23, 06:42:52 If it's not there, it's deleted.
Title: Re: Hack Directory - All Hacks Post by: PlayLives on 2008 December 26, 04:50:06 What does hydrogardenbadge do?
---- Merry Christmas! Title: Re: Hack Directory - All Hacks Post by: J. M. Pescado on 2008 December 26, 06:44:04 It's a Gwilly-requested shiny that makes the hydroponic garden train the gardening badge.
Title: Re: Hack Directory - All Hacks Post by: Emma on 2008 December 26, 14:59:05 Does it still give Creativity points?
Title: Re: Hack Directory - All Hacks Post by: J. M. Pescado on 2008 December 26, 19:02:45 Yes.
Title: Re: Hack Descriptions Post by: shalunyturns on 2009 January 08, 22:55:13 I have the new Mansion and Garden Stuff Pack but not AL--should I download this too? I seen in My latest EP is FT.
Title: Re: Hack Descriptions Post by: jsalemi on 2009 January 08, 23:06:11 M&G actually acts like an EP, and it uses the AL engine, so you should get AL versions of your hacks and mods.
Title: Re: Hack Descriptions Post by: shalunyturns on 2009 January 08, 23:23:46 M&G actually acts like an EP, and it uses the AL engine, so you should get AL versions of your hacks and mods. Wow are you serious!!!111oneone Is there like a thread that states this because this is news to me. Do I have to get the official AL patch too? Do other stuff packs work like this; say you have only NL and FFS and/or GLS; do you have to get the OFB patch and hack/mods? Uuuungh... Title: Re: Hack Descriptions Post by: jsalemi on 2009 January 08, 23:43:31 You can tell by what disk you need to start the program. FFS and GLS were based on the OFB engine, so if you only had NL, you had to start from the SP disk, and thus needed the OFB versions of the hacks/mods. However, if you had a later game (say Pets or Seasons), you'd start from that disk, and thus need the appropriate hacks for that EP.
M&G is unique in that it came out as an SP after AL (which is in theory the last EP), but doesn't use AL to start -- you have to run from the M&G disk. And its based on the AL engine. And yes, there were numerous threads on this issue in the Podium and RetardoLand after M&G came out. You would have found them after a quick site search. As for patches, no -- they're specific to the EP or SP. If you don't have AL, you don't install the AL patch (it won't install anyway if you try). If and when an M&G patch comes out, you'd install that. Title: Re: Hack Descriptions Post by: shalunyturns on 2009 January 09, 01:37:32 You can tell by what disk you need to start the program. FFS and GLS were based on the OFB engine, so if you only had NL, you had to start from the SP disk, and thus needed the OFB versions of the hacks/mods. However, if you had a later game (say Pets or Seasons), you'd start from that disk, and thus need the appropriate hacks for that EP. M&G is unique in that it came out as an SP after AL (which is in theory the last EP), but doesn't use AL to start -- you have to run from the M&G disk. And its based on the AL engine. And yes, there were numerous threads on this issue in the Podium and RetardoLand after M&G came out. You would have found them after a quick site search. As for patches, no -- they're specific to the EP or SP. If you don't have AL, you don't install the AL patch (it won't install anyway if you try). If and when an M&G patch comes out, you'd install that. Yeah btw I did try and read them; only stating that I just never came across any that said that... Title: Are these considered undiscovered shinies? Post by: spacewolfcub on 2009 February 04, 11:48:32 I downloaded moreawesomethanyou-al.zip
I then crawled uphill, on elbows and belly, accross the lava-flooded seemingly interminable plain of endless sulforous pain that is finding zip descriptions... ::) After (I kid you not) 12 hours and 33 minutes (give or take bathroom breaks and one food break) I have come to the conclusion that no one has defined or even discussed the function of the following zips: lessgamerage.package lesssuckskating.package signsarenotfunny.package snapdragonpets.package Now, as near as I can guess: snapdragonpets == craftable snap dragon flowers affect pets (presumably just dogs and cats, not birds or hamsters) lesssucksckating == faster gain in skating skill (if there is such a thing) What in the name of Fat and Non-Fat and Half-Fat No-Whip Double-Shot Gwilly People are: lessgamerage and signsarenofunny? ??? Title: Re: Are these considered undiscovered shinies? Post by: spaceface on 2009 February 04, 11:57:49 Quote • lessgamerage.package Reduces senseless relations-destroying game-rage much like Puddle Rage. Since it makes no sense to hate your friends over an outcome that you don't actually have any control over anyway. Signsarenotfunny: Probably does just what it says. Title: Re: Are these considered undiscovered shinies? Post by: Lord Darcy on 2009 February 04, 12:48:24 signsarenotfunny is available as a separate download, complete with its own RTFM explaining what it does.
Title: Re: Are these considered undiscovered shinies? Post by: nekonoai on 2009 February 04, 13:23:17 signs are not funny = you know how sims will look at wall hangings and then laugh? this stops that. because it's stupid.
Title: Re: Are these considered undiscovered shinies? Post by: Jelenedra on 2009 February 04, 15:24:46 lesssuckskating fixes the EAxis borkinating of the skating skill, that prevents sims from getting better at skating (I think; it was discussed in the middle of a thread/#grah at some point).
Title: Re: Are these considered undiscovered shinies? Post by: jolrei on 2009 February 04, 15:40:22 signs are not funny = you know how sims will look at wall hangings and then laugh? this stops that. because it's stupid. I believe sims will still laugh hysterically at things like serious statues of weeping angels and paintings of grilled cheese sandwiches, but will stop short of laughing at the OFB "open/close" sign (just by way of example). Art is funny, but signs are not. I understand this, because I am not one to laugh at the local stop sign. Also, I am considering changing my username to "spacejolrei". The OP has made me realize that "space" is a super cool prefix for a username. Title: Re: Are these considered undiscovered shinies? Post by: spacewolfcub on 2009 February 04, 21:55:48 signs are not funny = you know how sims will look at wall hangings and then laugh? this stops that. because it's stupid. Ah, thank you nekonoai, that is a much more useful answer than "it does what it says" which doesn't identify which signs it is referring to. I didn't assume that's what it meant because I rarely see sims doing that. ;D signsarenotfunny is available as a separate download, complete with its own RTFM explaining what it does. I did a search for "signsarenotfunny" and came up with ZERO posts. I went to the Advanced Search and typed in "signsarenotfunny" and searched All boards. Nothing. So if the separate download is somewhere in the folders at http://www.moreawesomethanyou.com/ffs/ I guess in future I'll do a google search on that site in particular. Thanks. :-\ lesssuckskating fixes the EAxis borkinating of the skating skill, that prevents sims from getting better at skating (I think; it was discussed in the middle of a thread/#grah at some point). Oh, wow! And it is not an obsolete fix yet? OUCH!! :o Thanks for letting me know, I did the same search as I described above and found nothing. NOTHING! *tear* Heh... Do you think anyone would mind if I started making threads in this forum posting the zip URL in http://www.moreawesomethanyou.com/ffs/ along with the description in its RTFM? I know PS didn't want to do it himself... but I don't think he'd care if someone else did either? Am I wrong? Title: Re: Are these considered undiscovered shinies? Post by: spacewolfcub on 2009 February 04, 22:08:20 I understand this, because I am not one to laugh at the local stop sign. Some of the Japanese or Welsh transliterations of various serious signs are pretty hilarious though!! Quote Also, I am considering changing my username to "spacejolrei". The OP has made me realize that "space" is a super cool prefix for a username. Be careful of others' assumptions though! The space comes with being an ADD space cadet. Although the more uncharitable might think that it has to do with the contents of my cranial cavity. *LOL* ;D I like the implied sparkliness of space though. And the bounciness of the cub. And the independence and ferocity of the wolf. :-) What does Jolrei mean?Title: Re: Are these considered undiscovered shinies? Post by: talysman on 2009 February 05, 03:11:43 Also, I am considering changing my username to "spacejolrei". The OP has made me realize that "space" is a super cool prefix for a username. After the first moon landing, which caused me to go space-insane and crave space-chewie sticks and space-drinks like Tang, I'd have to agree. "Space" is a super cool prefix for ANYTHING.Except usernames. Title: Re: Hack Descriptions Post by: Jelenedra on 2009 February 05, 14:57:14 Don't be surprised if there are hacks that don't have search hits on the site. Occassionally, the hacks only get discussed in #grah and it stays that way until someone asks about them.
Title: Re: Are these considered undiscovered shinies? Post by: BastDawn on 2009 February 05, 17:23:27 Do you think anyone would mind if I started making threads in this forum posting the zip URL in http://www.moreawesomethanyou.com/ffs/ along with the description in its RTFM? I know PS didn't want to do it himself... but I don't think he'd care if someone else did either? Am I wrong? Yes, we will mind if you make a bunch of new threads when you can easily add any needed information to THIS thread. And don't double post. Title: Re: Are these considered undiscovered shinies? Post by: spacewolfcub on 2009 February 05, 23:12:44 Yes, we will mind if you make a bunch of new threads when you can easily add any needed information to THIS thread. And don't double post. I can easily add any needed information to this thread... here's the flaw in that: People have to wade through unrelated posts when looking for any questions and answers about a specific zip. I don't ask to do this without reason to fill the forum with useless information, I just want to make it easier for users. About double-posting: I did it in case moderators thought the information in the second topic was waaaaay too out of topic, to make it easier to delete. I notice you're a Senator and I guess you know what you're about, so if you generally would rather I just don't double post then I'm good with just not doing it. Title: Re: Hack Descriptions Post by: witch on 2009 February 06, 00:12:29 Senators actually have no powers whatsoever. ;D
BastDawn is our one and only moderator. She Who Must Be Obeyed. Title: Re: Hack Descriptions Post by: J. M. Pescado on 2009 February 06, 01:44:43 Don't be surprised if there are hacks that don't have search hits on the site. Occassionally, the hacks only get discussed in #grah and it stays that way until someone asks about them. Speaking of which, Lala hasn't showed up for game in awhile. Sometimes we're only one person short, too.Title: Re: Hack Descriptions Post by: spacewolfcub on 2009 February 06, 05:39:12 Senators actually have no powers whatsoever. ;D Hahah! I just figured that she had experience in the forum. Since she is my senior and until I hear anything to the contrary I guess I'll follow her advice and just not post anything. I have all my zips and stuff now, so it won't help me any to do all that work. I wanted to do it to help out the Forum and the new members, but if it's not helpful then I won't bother. Title: Re: Hack Descriptions Post by: Emma on 2009 February 06, 08:11:31 Just write all the descriptions into one document, zip, attach and post one new thread (either here, in Pescado or BastDawn agrees it would be useful, or in Peasantry). It isn't rocket science. No need to be a spammer and/or pain in the arse.
witch, that isn't true. Senators have spork power! Title: Re: Hack Descriptions Post by: Jelenedra on 2009 February 06, 16:15:54 Don't be surprised if there are hacks that don't have search hits on the site. Occassionally, the hacks only get discussed in #grah and it stays that way until someone asks about them. Speaking of which, Lala hasn't showed up for game in awhile. Sometimes we're only one person short, too.I apologize, I am currently obsessed with blowing up zombie brains. I cannot blow up zombie brains on the PC, because I do not like Stream. For those that play Left 4 Dead via the 360, my gamer tag is VULTURE PT 6 Title: Re: Hack Descriptions Post by: spacewolfcub on 2009 February 07, 04:14:35 Just write all the descriptions into one document, zip, attach and post one new thread (either here, in Pescado or BastDawn agrees it would be useful, or in Peasantry). It isn't rocket science. No need to be a spammer and/or pain in the arse. witch, that isn't true. Senators have spork power! Sporks are made of win. In other news, the idea of a single new thread does appeal. I'll go see what I can cobble together. Title: Re: Hack Descriptions Post by: BastDawn on 2009 February 07, 06:11:52 Make a new, updated thread and I will sticky it and unsticky this one.
Title: Re: Hack Descriptions Post by: Mariald on 2009 April 17, 04:02:25 Hey, nc work!
Pls, does anyone know where i can download easybreakup.zip file from? I've searced on the MATY but it didn't come up........ If someone has it pls upload it.....tnx a lot =) Title: Re: Hack Descriptions Post by: jolrei on 2009 April 17, 15:22:32 Hey, nc work! Pls, does anyone know where i can download easybreakup.zip file from? I've searced on the MATY but it didn't come up........ If someone has it pls upload it.....tnx a lot =) Search through the "where can I find..." thread in the Podium. This mod may be abandonated. Title: Re: Hack Descriptions Post by: witch on 2009 April 17, 20:07:38 Search through the "where can I find..." thread in the Podium. This mod may be abandonated. Oh you sinner. :P |