Title: Nannies Invasion...:) Post by: gali on 2005 July 30, 03:45:34 I received this e-mail yesterday, and couldn't stop laughing...:).
But really, has somebody a solution for this situation? I sent the poor girl several advises, but I will be thankfull, if someone else can advise her what to do. "I am a fan of all these Sims games, i have Sims Online, Sims 1, Sims2, Urbz. My question, well actually 2 questions, but first is I hired a Nanny for my new baby i adopted, ok?, I came home from work and she asked if i wanted her to hang out, thie first time i said no, then i seen it was hard to take care of the baby and get myself all green, so the next day she asks, i said yes, well, she hasn't left since then, she fell asleep and another comes b4 i left for work again. I tried to dismiss both when i got home and it didn't work and now I have another one, yes three Nannys and all I wanted was one. If I try to click on any of them, it's telling me no action can be done. So they are just now walking around looking stupid and doing nothing, so i decided to adopt another one, being my youngest is in school and the Nannys wewren't doing jack crap and i figured i'd give them something to do, well now they ALL fell asleep on me, one being in from of my baby's crib, so now i can't get to my baby, another one fell asleep in front of the toilet, the other is on my top floor, roof, which i put some money trees up there, i had like a dozen of them but the danged old heffers (Nannys) keep going up there and taking my moneys off of them, danged thiefs!! If anyone knows what I might be able to do, pleeeeaaasseee help me, i can imagine what my bill will be after they all three leave LOL, i'll tell them to sue me LOL. Take Care and Thanks Lynn" I suppose she plays without cheats, so all cheatless advises are welcome. Oh my, what an invasion...:). Title: Re: Nannies Invasion...:) Post by: Katze on 2005 July 30, 03:53:03 My nanny ask once after her shift if I want her to stay over and then never left. I put moveobjects on and deleted her then the next time she asked I said no, never ever say yes because they don't leave, well mine slept in the bed, took a shower just like she was living there and did't leave when asked to leave. So no more nanny visits for me.
Title: Re: Nannies Invasion...:) Post by: reggikko on 2005 July 30, 03:54:07 Has she tried turning moveobjects_on and just deleting them?
Title: Re: Nannies Invasion...:) Post by: gali on 2005 July 30, 04:03:57 Thank you, Katze and regico - that was the first advice I gave her. I hope it will help - it never happened to me. But as Katze says, it should help.
The second was to kill them all...:). Title: Re: Nannies Invasion...:) Post by: DuckSpeak on 2005 July 30, 04:22:22 I like the second idea much better.
It seems she got quite laugh even though the insidious hellspawns were obliterating her house... ;) Title: Re: Nannies Invasion...:) Post by: Ancient Sim on 2005 July 30, 04:41:07 ROFL, what a hilarious story. I had a similar situation once, with 2 or 3 nannies all turning-up at the wrong times and never wanting to go home. One of them was my most hated nanny, Kendal Lawson. She kept falling asleep standing-up, usually in front of the bathroom door, and had green fumes coming out of her. Everyone who walked by her was holding their nose. I kept checking her stats and just at the point where she was almost dead of starvation, the irritating woman went and cooked herself a meal. The next time she tried it I stopped her and got the kid to eat it. She promptly fell asleep again and when I checked her, she had so many "Expire" icons they were right off the screen. IMerola's Mind Control Mirror also informed me that the Reaper was on the lot somewhere. Eventually she woke-up and was duly taken to the Big Nursery in the Sky. I decided to delete the other nanny who was threatening to go the same way.
Title: Re: Nannies Invasion...:) Post by: PresentTense on 2005 July 30, 04:56:12 Nannies are simply the most annoying things in the game (apart from the cheerleaders). I never hire them anymore, it's not like they help anyway.
Title: Re: Nannies Invasion...:) Post by: seven on 2005 August 01, 10:42:06 I had this happen yesterday. The nanny asked to stay after her shift and I said yes, but then she wouldn't leave. After awhile she even cried because she was so tired. It was hilarious!! I tried to interact with her to ask her to leave, but there were no options so I just deleted her. Everything seemed fine after that. In this same house the Sim day before... the baby's mom died from choking. It was that strange bug I've read about -although I don't remember the details. I think she was pregnant.
In another house I employed a nanny, but then two more showed up. So there were 3 nannies trying to endlessly feed bottles to the toddlers. I just deleted them all. I haven't played again since -so hopefully it won't happen again. Title: Re: Nannies Invasion...:) Post by: Sandilou on 2005 August 01, 10:58:27 Resident nannies are cemetary material in the waiting: they get distressed because they can't leave, they have spasms so you can't interact with them, they get smellier and smellier because they keep wetting themselves; they have spasms while selfishly cooking a meal for one in a full household then promptly fall asleep in front of the cooker so that the kitchen burns down. Finally, they keep triggering the small window box due to near starvation terminal sleepiness.
Only once was I kind enough to delete, other times I let smother nature take its course. :) Title: Re: Nannies Invasion...:) Post by: ZephyrZodiac on 2005 August 01, 16:12:17 I turn my most annoying ones into babies - the game generates new ones if you hire another nanny, though. But since they are in their second childhood, it seems appropriate!
Title: Re: Nannies Invasion...:) Post by: Ancient Sim on 2005 August 06, 16:05:28 Resident nannies are cemetary material in the waiting: they get distressed because they can't leave, they have spasms so you can't interact with them, they get smellier and smellier because they keep wetting themselves; they have spasms while selfishly cooking a meal for one in a full household then promptly fall asleep in front of the cooker so that the kitchen burns down. Finally, they keep triggering the small window box due to near starvation terminal sleepiness. Only once was I kind enough to delete, other times I let smother nature take its course. :) I had this happen with Kendal Lawson (who is now no more) and now I think Christina Despond is next in line. In her case, she was never invited to perform nannying duties. For some strange reason, when one of my Greek house males invited a friend over, the friend he asked if he could bring with him was Christina Despond (why a nanny to a Greek house?) and now she won't leave. She keeps falling asleep standing-up and is totally red on hygiene. She eats of course, that's the problem with them. I am leaving her there because it's hilarious, although I had to lift her up and stand her outside the last time she fell asleep as she was stood right in front of the toilet, causing everyone to wave their arms about (alternating with holding their noses) because they couldn't reach it. So, at the moment she is in the front garden doubling as a sort of nanny statue.Title: Re: Nannies Invasion...:) Post by: veilchen on 2005 August 06, 17:04:21 Ancient, I swear you have the most hilarious things happening in your game. It makes me wanting to try a household with 'free will on' and just letting them roam (more or less). Ofcourse, I would have to put in the non-autonomous refrigerator and make the computer inaccessible (lobster thermidor burning and SSX3 playing drive me up the wall), but that should be easily accomplished.
G. Title: Re: Nannies Invasion...:) Post by: fff on 2005 August 06, 17:09:32 But just WHY do nannies pee themselves? I mean, every other visitor to my Sims house can find (and more importantly, use) the toilet, how come the nanny can't? It doesn't make sense. >:(
Title: Re: Nannies Invasion...:) Post by: ZephyrZodiac on 2005 August 06, 17:15:42 Makes no sense to me, the nannies in my game are forever sitting on the toilet!
Title: Re: Nannies Invasion...:) Post by: fff on 2005 August 06, 17:17:41 I blame Maxis. Or boolprop. Or both... ;D
Title: Re: Nannies Invasion...:) Post by: MokeyHokey on 2005 August 06, 17:46:12 Hmm, my nannies use the toilet. They DON'T leave after their shift, but I use Inge's teleporter shrub to "clear off" non-residents and that takes care of it. ;D
Title: Re: Nannies Invasion...:) Post by: ZephyrZodiac on 2005 August 06, 17:50:31 Hi Mokey! Thought you'd get here sooner!
Title: Re: Nannies Invasion...:) Post by: Ancient Sim on 2005 August 06, 21:02:52 My nannies use the toilet, but what I wonder is do they actually USE the toilet? What I mean is, when they start cooking a meal they leave it to burn, or cook it then never eat it, start playing chess or the piano but stop after a few seconds, that sort of thing, so maybe they go to the toilet but don't actually GO to the toilet. Or maybe they start going, then stop mid-flow. :D
Title: Re: Nannies Invasion...:) Post by: ZephyrZodiac on 2005 August 06, 21:14:16 I suppose with the abysmal programming and wierd sense of humour at Maxis, anything's possible! I suppose you could use the Mind control Mirror to find out!
Title: Re: Nannies Invasion...:) Post by: veilchen on 2005 August 06, 21:19:46 I have wondered that myself. Back when I still actually used nannies, they did go to the toilet, but they still managed to leave puddles all over the place.
Now I just snag an unsuspecting townie off the street, move her/him in via Inges teleporter shrub, and declare her/him babysitter. The townie can skill, be social, and if it amuses me, it may stay a playable character. They get moved into my apartment-building (thanks again, Inge) and I go from there. G. Title: Re: Nannies Invasion...:) Post by: ZephyrZodiac on 2005 August 06, 21:22:22 Sounds fun! I just make sure there's a teenager in the house - older siblings aren't allowed to go to college unless their parents have enough vacation days! (If necessary they have to stay teens with the elixir!
Title: Re: Nannies Invasion...:) Post by: J. M. Pescado on 2005 August 06, 21:50:19 Sounds fun! I just make sure there's a teenager in the house - older siblings aren't allowed to go to college unless their parents have enough vacation days! (If necessary they have to stay teens with the elixir! I haven't actually had nanny-concerns in ages, because my houses are more elder-heavy: There tends to be at least 3 or 4 elders in the family waiting to kick it, due to a one-child policy. And the reason the elders all live there is because the REAL problem is not actually the number of sims, but the number of families: Each additional family adds extra drag weight on the playing of the neighborhood, and so my end goal is to actually downsize the number of families by merging them together through aforementioned one-child policy: When the two single children of a family marry, that effectively merges the two families together. You'll notice this effect in Maxian ancestral families, where most of them do not have siblings and are only-children that thus ends up merging 2-4 families together into one person.Title: Re: Nannies Invasion...:) Post by: ZephyrZodiac on 2005 August 06, 22:49:18 Like a population study a year or so back which showed one lone Japanese sitting on an enormous empty beach!
Title: Re: Nannies Invasion...:) Post by: Sandilou on 2005 August 06, 22:52:56 Ancient Sim
Quote :"For some strange reason, when one of my Greek house males invited a friend over, the friend he asked if he could bring with him was Christina Despond (why a nanny to a Greek house?) and now she won't leave." I gave the whole nanny issue some deep thought (over a cup of tea) a while ago and concluded it's because Nanny's need their vehicle to leave the lot. They are just like my Mum, they can arrive on foot but expect a lift home. :)JM: Quote I haven't actually had nanny-concerns in ages, because my houses are more elder-heavy: There tends to be at least 3 or 4 elders in the family waiting to kick it, due to a one-child policy. Do you use the storytelling feature with your families, or do you just use them for alpha and beta testing?Title: Re: Nannies Invasion...:) Post by: J. M. Pescado on 2005 August 06, 23:07:33 Do you use the storytelling feature with your families, or do you just use them for alpha and beta testing? No, I don't use the storytelling feature, although I do play them for more than just testing (although I'm not above enlisting them as guinea pigs if the test is expected to be nondestructive - I have a neighborhood of hapless slapped-together sods for the really mean stuff). I do, however, occasionally take snapshots for the perusal of others, but I don't generally write elaborate stories about them. It'd get pretty repetitive if I did. Besides, what's the point of filling in everyone's SimBio, "This is So-and-So. He is mean, and likes to scowl. Do not feed him."Title: Re: Nannies Invasion...:) Post by: Ancient Sim on 2005 August 07, 02:11:37 And the reason the elders all live there is because the REAL problem is not actually the number of sims, but the number of families: Each additional family adds extra drag weight on the playing of the neighborhood Are you saying now then that it doesn't matter how many character files we have, but how many FAMILIES? Oddly enough, I have been doing exactly the same thing as you. I also have a one-child policy (except I do allow Family Sims to have 2 - I always marry two Family Sims if I can to avoid spreading the 2-children families) and recently I have started merging households. For example, the two Pleasant sisters now live together in the Pleasant house with the respective spouses (all getting close to the end now) and I've just moved-in Dustin's eldest daughter. Her sister has her own house, but I may move their brother into the Pleasant house. It also makes it easier to keep siblings ageing chronologically. Title: Re: Nannies Invasion...:) Post by: Oddysey on 2005 August 07, 13:44:40 Besides, what's the point of filling in everyone's SimBio, "This is So-and-So. He is mean, and likes to scowl. Do not feed him." The point is that you can make one sim who is not mean and does not like to scowl, and everyone else will make his life miserable for dramatic effect. This business about the number of families: is this a game issue or a personal preference? Is it the number of families or the number of sims that causes the game to explode? I can see how having a large number of families would make gameplay rather slow if one was keeping them all in synch, but does it have any negative effect on the game's internal operation? |