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TS3/TSM: The Pudding => The World Of Pudding => Topic started by: cwurts on 2010 December 23, 21:28:15



Title: skilling mod
Post by: cwurts on 2010 December 23, 21:28:15
Is there a mod out there that allows you to set the amount of time a sim will take to perform a skilling action, example garden for 30 minutes; fish for 2 hours.  I know the base game allows you to choose between indefinitely or until level up, but I want my sims to spend a definite amount of time skilling.  This seems like something that people would have thought of already - I know I've seen similar mods.  But I'm wondering if this has been done before exactly how I describe?


Title: Re: skilling mod
Post by: witch on 2010 December 23, 21:54:47
Oh boy. Here we go with the macromicromanagement style. Do your sims ever get a moment to themselves?


Title: Re: skilling mod
Post by: jezzer on 2010 December 23, 22:27:38
No.  If cwuntz takes his eyes off of his sims for even a second, they stick their heads in the oven.


Title: Re: skilling mod
Post by: goatrider on 2010 December 23, 22:53:40
I think he wants a "script" instead of a "mod".

Try the Egosoft Forum, there are a lot of scripters there for X3 Reunion, maybe they can help you there.
(http://forum.egosoft.com/)


Title: Re: skilling mod
Post by: wizard_merlin on 2010 December 23, 22:56:29
If there are similar mods, why don't you learn how to mod and alter the existing ones to suit exactly what you want?

Then again, whey the hell are you still playing TS3, you hate it so much because it isn't TS2 with improved whatever?


Title: Re: skilling mod
Post by: J. M. Pescado on 2010 December 24, 00:42:04
Oh boy. Here we go with the macromicromanagement style. Do your sims ever get a moment to themselves?
Of course not. Why would you propose an utterly daft thing like that? Do you even KNOW how the Sim AI works? Macro-micromanagement is what I'm ALL about.

Is there a mod out there that allows you to set the amount of time a sim will take to perform a skilling action, example garden for 30 minutes; fish for 2 hours.
No, and the number of increments involved would rapidly get unwieldy to put in a menu. Not to mention you would incur major transaction cost losses.


Title: Re: skilling mod
Post by: cwurts on 2010 December 24, 03:44:55
Awwww....but I'm getting so close to perfecting my gameplay style.  I have Twallan's Relativity set to 1/37th of a minute per second; I have Twallan's Portrait Panel set to sort sims by idleness; I've adjusted the rabbithole meta-autonomy to prevent sims from being pulled there when their autonomy is shut off.  All I need now is to stop sims from skilling indefinitely so they WILL become idle instead of continuing on and not showing up as idle on the top of my Portrait Panel.


Title: Re: skilling mod
Post by: jezzer on 2010 December 24, 21:12:44
Lionhead's "Black and White" games gave you the option to play a god, either good or evil.  As an evil god, you could train your interactive pet to go through your worshippers' village, devouring their children.

This is still less disturbing than the way cwuntz approaches The Sims.


Title: Re: skilling mod
Post by: J. M. Pescado on 2010 December 25, 01:30:32
Awwww....but I'm getting so close to perfecting my gameplay style.  I have Twallan's Relativity set to 1/37th of a minute per second; I have Twallan's Portrait Panel set to sort sims by idleness;
Wow, real-time sims, eh? Does that work out? No errors at all?

This is still less disturbing than the way cwuntz approaches The Sims.
No, I understand perfectly what drives it to do what it does.


Title: Re: skilling mod
Post by: spockblock on 2010 December 25, 01:51:36
This is still less disturbing than the way cwuntz approaches The Sims.

My INTJ nature cannot help but be impressed by the disturbing way he approaches The Sims, I'm sorry to admit.

Makes me feel like I lack... dedication. Or something. Must go away for a long while and think about this problem.


Title: Re: skilling mod
Post by: Zazazu on 2010 December 27, 01:19:43
I find myself terribly confused. Didn't Cwurtz say it hated players who micromanaged their play? Didn't they declare peace in the Middle East?


Title: Re: skilling mod
Post by: Grimma on 2010 December 29, 10:24:12
Wait, you mean the end of the war in Iraq was a lie?  :'(  >:(