Title: Help changing Barnacle Bay textures? Post by: Claeric on 2010 November 18, 18:47:55 I'm trying to change the textures in Bridgeport and Barnacle Bay. I open the world files in S3PE, find the texture I want to replace (The hideous piss-stained sand in Barnacle Bay, for example), and simply replace it with another texture.
But when I go in-game, there are no changes. The beach is still piss-stained and horrible. What am I doing wrong? Is there something special I have to do to make it work in-game? I deleted all the caches, as well. Title: Re: Changing textures in a world after it has been completed Post by: Zazazu on 2010 November 19, 00:15:20 Have you tried making a new instance of Bridgeport/BB, or are you just loading an existing game? I'd suspect it's not referencing the file in an existing game.
Title: Re: Changing textures in a world after it has been completed Post by: Claeric on 2010 November 19, 04:38:35 Yeah, I load up a new file each time.
Judging by that question I assume that means I've got the process down? I'm doing the right thing? It's just not working for some reason. Hm. Title: Re: Changing textures in a world after it has been completed Post by: Simsample on 2010 November 19, 09:16:23 Make sure you delete the World Cache files for Barnacle Bay; for Bridgeport you'd most likely have to delete the static cache at Electronic Arts\ The Sims 3 Late Night\ Caches.
Title: Re: Changing textures in a world after it has been completed Post by: Claeric on 2010 November 19, 16:54:35 Ahh, where the hell did that worldcaches folder come from? Jeez.
Well, now I can't open the installedworlds folder .package. It says "expected DBPF, found DBPP". Turns out it's because I am using a legally obtained Barnacle Bay. Even after decrapifying it, it still gives me the same error. I uninstalled it, deleted it, deleted the installedworlds file, caches, save, and redownloaded it, decrapified it...same thing. It installs fine, I just can't open it in S3PE. On the bright side, it works perfectly with another world, which is great since the main reason I asked is because someone is making a great world, but with really dark grass, and it would be great to be able to replace it. Still would love to fix Barnacle Bay though. Title: Re: Changing textures in a world after it has been completed Post by: Zazazu on 2010 November 20, 00:56:09 Yeah, I load up a new file each time. No, I haven't tried editing a world with SimPE. The TS3 version is still a little too abstract for me, so I only use it for known and tested actions. I did, however, make changes to a world of mine I'd previously installed in CAW, uninstalled the world and reinstalled the fixed one, replacing my save file...to find my changes didn't show. They only did on a new world. So, thought it was a good bet.Judging by that question I assume that means I've got the process down? I'm doing the right thing? It's just not working for some reason. Hm. Title: Re: Changing textures in a world after it has been completed Post by: Simsample on 2010 November 20, 02:45:36 Well, now I can't open the installedworlds folder .package. It says "expected DBPF, found DBPP". Turns out it's because I am using a legally obtained Barnacle Bay. Even after decrapifying it, it still gives me the same error. I uninstalled it, deleted it, deleted the installedworlds file, caches, save, and redownloaded it, decrapified it...same thing. It installs fine, I just can't open it in S3PE. Did you try a decrapify and fix? Try the -fD switch.Title: Re: Changing textures in a world after it has been completed Post by: Claeric on 2010 November 20, 04:31:58 Yeah, I load up a new file each time. No, I haven't tried editing a world with SimPE. The TS3 version is still a little too abstract for me, so I only use it for known and tested actions. I did, however, make changes to a world of mine I'd previously installed in CAW, uninstalled the world and reinstalled the fixed one, replacing my save file...to find my changes didn't show. They only did on a new world. So, thought it was a good bet.Judging by that question I assume that means I've got the process down? I'm doing the right thing? It's just not working for some reason. Hm. Oh, I see. Well, it is the right process, as it worked with another world. So for reference, yeah, all you have to do is open the installedworld file, find the texture you want to replace, and just replace it. Did you try a decrapify and fix? Try the -fD switch. Tried it. Now the launcher says it is installed, but it does not show up in installed worlds at all. Boooooooooo. Title: Re: Changing textures in a world after it has been completed Post by: Claeric on 2010 December 09, 23:08:22 Weeks later, still can't manage to get it to work.
If anyone CAN get it to open, would you mind just...doing it for me? All I need is the texture for the sand changed to the sunset valley sand texture, it's a 5 minute process and then an upload. I'd really appreciate it. :( |