Title: Late Night bugs & annoyances Post by: amarynth on 2010 October 27, 15:28:08 I've been playing new custom-made sims in Bridgeport, with no mods or cc. Here are a few things I've noticed:
Some of the opportunities list building names from Sunset Valley, which cannot be fulfilled. For example, there is no city hall in Bridgeport, just a municipal building, and my sim has gotten several opportunities that require going to city hall. There are no opportunity-related options in the city hall menu, and clicking the button to send the sim to fulfill the opportunity adds the request to his queue, but it immediately drops out. One of my sims could not go to work (level 6 of the acting career). The car pool would show up, but the action would immediately drop out of his queue. I tried clicking on the car pool and work building with the same results. This lasted for a few days, and he was able to do the side-jobs (such as researching for a role). The only difference that I noticed when he was finally able to go to work was that he had showered before the car pool showed up and changed into his work outfit automatically after his shower, and I don't think that he was changing into his work clothes when he wasn't able to go to work. One of my sims has been in a band for several sim weeks without getting a single gig. When he first started out, he could play for tips in the park, but since then, he's become a vampire and though he plays for tips for hours in parks and bar/clubs and is at skill level 10, he never gets any tips. Sims crowd the area between the elevator and doorway at the Plasma club every damn night, and when the club closes, everyone gets stuck and no one can leave. There was an amusing traffic jam on the street outside of the Plasma club, with nearly every sim in the neighborhood standing outside alternately trying to get celebrities' autographs and pictures or puking because unfriendly vampires were in the crowd. It got so crowded no one could move, they just stood there puking repeatedly. It was kind of awesome. Title: Re: Late Night bugs & annoyances Post by: jezzer on 2010 October 27, 15:50:51 You can place a City Hall if you want it, or just don't take those opportunities. It's not really an annoyance if you can fix it yourself.
Title: Re: Late Night bugs & annoyances Post by: AlexanderMorgan on 2010 October 27, 17:03:09 Yeah most of your reported glitches i've already read in a review. It seems they are common for the game. They'll either get patched or maybe some can be fixed by Pes - like that problem with going into the school rabbit hole, where everyone got stuck before the entrance. Perhaps the same system can be applied for the elevators. I'm buying the game tomorrow and hope to experience that puking crowd, sounds hilarious!
Title: Re: Late Night bugs & annoyances Post by: Roobs on 2010 October 27, 17:08:25 I can't seem to find the Food Truck parking space anywhere. Using the eyedropper tool won't work either, unless buydebug is on. And even then, it takes me to the "All" sort of "Community Objects" with nothing selected. They also can't seem to be deleted.
Title: Re: Late Night bugs & annoyances Post by: Claeric on 2010 October 27, 19:16:16 I got a crash when I used my Sims 3 Documents folder without changing it. Forcing the game to generate a new one (by deleting or renaming the existing one) fixed it, and I don't quite know why.
The crowds at the elevator are a big buggy, but the elevator DOES hold a lot of sims at once, which is good. I suspect adding a second elevator, or maybe 3, would completely solve the problem, plus speed up traffic. Very satisfied with the elevators and how they can hold a bunch of sims. Annoyance: Coloring ceiling tiles is a base game thing now, isn't it? What excuse do they have for not coloring the ceilings of ANY buildings? It looks absolutely ridiculous to be inside a club with a style all its own and see these ugly cream white ceilings. Annoyance 2: My thought bubbles are ENORMOUS, and hte images inside them sometimes clip behind the bubbles depending on the view angle. This one is just horrible! But I suspect it is mod-related. http://img708.imageshack.us/img708/7558/screenshot18v.jpg http://img521.imageshack.us/img521/4720/screenshot17g.jpg Title: Re: Late Night bugs & annoyances Post by: Barbara Walters on 2010 October 27, 20:36:47 Annoyance 2: My thought bubbles are ENORMOUS, and hte images inside them sometimes clip behind the bubbles depending on the view angle. This one is just horrible! But I suspect it is mod-related. http://img708.imageshack.us/img708/7558/screenshot18v.jpg http://img521.imageshack.us/img521/4720/screenshot17g.jpg I don't think its mod related. Someone had posted screens with an un-modded game and had that same issue. Title: Re: Late Night bugs & annoyances Post by: Claeric on 2010 October 27, 20:52:47 Well that's fantastic. They get in the way pretty badly.
I also just realized I can't see any of the special effects- the fog machine and the new fancy lights don't do a thing. The lights wiggle around but I don't see any light actually coming from them. There's also a little blue + sign whenever I buy anything that doesnt go away until I leave buy mode. What is up with all these effects? :( Edit: Could it be a censor blur remover? I have one, somewhere, but of course I can't find anything in my mods that sounds like a censor remover. Title: Re: Late Night bugs & annoyances Post by: brownlustgirl on 2010 October 27, 21:04:42 If you are using an old no mosiac or censor blur remover, then you could have effects from not updating. Rothchild at MTS updated his NoMosiac mod for Late Night.
The plus sign is part of the new feature of moving wall hangings up and down. I haven't played my game yet, but there were pictures of how the feature works and a plus sign was in it. Title: Re: Late Night bugs & annoyances Post by: Claeric on 2010 October 27, 21:11:37 I was getting the plus sign for every object, not just wall stuff. I think there's actually arrows for the wall things, I remember reading the plus signs are for something else?
And it turns out the effects were all the result of an old no-mosaic hidden away in my Buy Mode package. The mini plumbobs, the lights, the FX machine, the giant thought bubbles, all of them were hidden. Title: Re: Late Night bugs & annoyances Post by: Sunnysunnysuns on 2010 October 27, 22:39:18 First-post newfag FTW.
Anyways, I have a legal copy of the game and I moved my mods folder elsewhere before I installed. I've encountered a few of these glitches as well, such as an opportunity to get new sheet music at the bookstore. Problem was, it was Sunset Valley's bookstore. It's such a shame that Sims are locked away in artificial "cities". I don't see anything preventing them from traveling outside Bridgeport. I bet if you could scroll a little further, you could see the SimBerlin wall, police brutality, and tankman x 1000. (Yeah, I know about the TAB key) At least Twinbrook had an excuse, because that shithole was quarantined; I mean, just look at the poor Bayless family. Doesn't the green waterfall make it kind of obvious? Also, the elevator clustering is really annoying, but not game-breaking. I assume EA will get around to fixing it as soon as they break ten other things. They actually did pretty good this time, compared to WA not installing and Ambitions corrupting CAW. Title: Re: Late Night bugs & annoyances Post by: jezzer on 2010 October 27, 22:49:32 Rez Denava's UI Non-Default Skintone hack is not compatible with Late Night. It actually prevents you from changing skintone AND keeps the new muscle tone and breast sliders from appearing. Since you can scroll your skintones, there's not really a need for it, so I just removed it altogether.
The premade lots for LN are HUGE, so if you're planning to add them to an existing neighborhood, you might want to just make your own or wait for someone else to create them, if you're lazy. Unless, of course, you WANT a bunch of 60x60 lots with cliffy sides that don't connect properly to your roads. Title: Re: Late Night bugs & annoyances Post by: bloodredtoe on 2010 October 27, 22:54:32 I had a sim ask to be turned and she got stuck with "bitten" moodlet, but not turned into a vampire. I had to remove the moodlet and ask again for it to work.
Title: Re: Late Night bugs & annoyances Post by: OmegaStarr on 2010 October 27, 22:55:02 It annoys me how my sim will walk, then take the subway, then take a taxi just to get to one location.
Title: Re: Late Night bugs & annoyances Post by: Claeric on 2010 October 27, 22:56:37 I'm getting a bug where autonomously "ask to get in" causes a sim to be stuck in place until the bouncer is ready and able to refuse/allow entrance.
I found it in S3PE and the XML claims that it can't be done autonomously, but my sim still tries and gets stuck repeatedly. It annoys me how my sim will walk, then take the subway, then take a taxi just to get to one location. It's the fastest way. People in real life do it, too. In my experience the subway/taxi routing and decisions are actually pretty good. Title: Re: Late Night bugs & annoyances Post by: OmegaStarr on 2010 October 27, 22:57:01 I had a sim ask to be turned and she got stuck with "bitten" moodlet, but not turned into a vampire. I had to remove the moodlet and ask again for it to work. They don't turn right away, you have to wait for them to slowly die. It takes about a day or two. Title: Re: Late Night bugs & annoyances Post by: bloodredtoe on 2010 October 27, 23:27:48 They don't turn right away, you have to wait for them to slowly die. It takes about a day or two. Oh well, that explains a lot. I'm kinda disappointed that the "lessons" section neglected to mention it.Major fail with investigator profession. Sims might get a case to search through sims' garbage on sims that live in a apartment and don't have garbage cans. I suspect more of such problems with the investigator profession. Title: Re: Late Night bugs & annoyances Post by: Roobs on 2010 October 27, 23:33:17 Annoyances:
I'm getting everyone standing on the spot, yelling about starvation, in some of the bars. It takes an absolute age to get around Bridgeport. Even with the subways. The place is just too friggin' big. I was hoping to be able to just dump some pre-made bin lots (like the studio backlot) into the 'hood. But in typical EAxian fashion, they're of the most bizzare sizes and don't really fit anywhere outside of Bridgeport. And of course, that damn food truck! I can't believe they've made it unbuyable. Crazy. Title: Re: Late Night bugs & annoyances Post by: Skadi on 2010 October 27, 23:52:35 My biggest issue is with the new Community Lot sizes. Fuck you EAxis, where the fuck am I supposed to put them outside of craptastic Bridgeport? Hmmm? The biggest lot in Sunset Valley is 60x60 - the movie lot is 64x64. With all the rabbitholes and community lots, I am having a hard time getting leftover lots to live in.
Also - Bridgeport library doesn't have skilling bookshelves on the lower floor, never bothered looking upstairs. Title: Re: Late Night bugs & annoyances Post by: Sparks on 2010 October 28, 00:46:59 I'm playing one of the pre-made Sims. A vampire doctor named Elvira.
- My Sims sleep Z's are not Z's...they are a custom painting I just recently created and added to my game. But it's not just the picture of the painting, it is the entire DDS photo (picture, frame, back of the image). - I didn't read much about Vampires before installing this EP: are their Needs supposed to continuously and erratically change every few seconds? I can't have my Sim sleep because by the time she gets to bed, her bar is filled again, but then her Thirst is low. If I drag it up manually, it will just drop again. I don't know what will happen if I try Shift-Clicking on the mailbox to Make Needs Static so I didn't try. - I have Twallan's mod that notifies me of other Sims' skilling in my town. I'm getting from 30-72 messages about random Sims' Mixology skill reaching level 7 and 8, when I haven't even played the game for more than a Sim day; also that so-and-so didn't go to work for whatever reason. I clicked on the message icon so the camera zooms and shows me this other Sim and they appear to be standing in their apartment building, doing nothing. Title: Re: Late Night bugs & annoyances Post by: Skadi on 2010 October 28, 01:02:32 Sparks - have you tried removing the CC including mods? I think your issues are Tight Pants.
Title: Re: Late Night bugs & annoyances Post by: Sparks on 2010 October 28, 01:09:00 Sparks - have you tried removing the CC including mods? I think your issues are Tight Pants. I played for a bit without Mods until my game was stable enough to save (I forgot about changing my EXE in DEP so I had about 10 crashes); once it was stable and I setup DEP, everything is fine now. I've never had a problem with sleep Z's before so I'm attributing that to LN. I don't have any Skill mods or Need mods so, although I know something I have can still affect it, I can't help but think this new expansion is to blame. This isn't really complaining; more just facts and observations. Title: Re: Late Night bugs & annoyances Post by: Claeric on 2010 October 28, 01:48:54 I've never had a problem with sleep Z's before so I'm attributing that to LN. I don't have any Skill mods or Need mods so, although I know something I have can still affect it, I can't help but think this new expansion is to blame.
You add a mod that changes a texture. Surprize! The ZZZ texture has changed. Hm. Obviously the game is to blame. Damn them, programming the game to make the ZZZ texture change autonomously. Hint: The issue is your mod, which clearly isn't compatible! And the Twallan mod giving you tons of false alerts is the game's fault too? Do you not understand what an incompatible mod is? It's a mod that doesn't function properly with the current patch. Another issue: The camera. The camera from the base game has always worked in such a way that the farther from the ground it is, the faster it moves- to compensate for the distance, obviously. Problem is, they managed to fix this for the apartments (in base game, if you were to make a really high piece of land, the camera would FLY over it), but not for the free cam. Free cam is impossible to use in apartments/clubs because they're so high off the ground. Title: Re: Late Night bugs & annoyances Post by: Jessnova on 2010 October 28, 02:03:18 I saw a screenshot showing that sleeping vampires have v's instead of z's. So I'm not surprised that your changed texture no longer works.
Title: Re: Late Night bugs & annoyances Post by: Zazazu on 2010 October 28, 02:33:41 It annoys me how my sim will walk, then take the subway, then take a taxi just to get to one location. Typically, a city with public transportation will have decent coverage for all areas. Typically, a person who is taking public transportation will only do public trans/walking for that trip. Why? Because cabs cost a fuckload. If you are already going to drop a fuckload on a cab, you might as well take the cab the whole way and not run the risk of having a book thrown at you by someone who thinks you stepped on their foot*.It's the fastest way. People in real life do it, too. In my experience the subway/taxi routing and decisions are actually pretty good. Sims routing doesn't follow human rules. A person in real life with a working car wouldn't take a cab to the grocery store. *True story, though I was only an observer. Title: Re: Late Night bugs & annoyances Post by: Claeric on 2010 October 28, 02:41:18 You could always add a subway within walking distance of each lot. Adding one to each and every lot might be a bit of unfair overkill, but maybe one at every intersection would work.
Title: Re: Late Night bugs & annoyances Post by: ShortyBoo on 2010 October 28, 02:46:10 I noticed the thing with the camera mode being impossible to use in an apartment. I hope it can be fixed.
I didn't play long enough for my sim to sleep, but I'm curious if HP's No Zzz's mod will still work or not. I noticed that there are a ton of vampires in the city. I don't see how the people who don't like vampires would be able to really avoid them. Just in the short time I played, I ran across like 6 of them. Title: Re: Late Night bugs & annoyances Post by: J. M. Pescado on 2010 October 28, 02:54:12 The reason sims take cabs is because the cabs are free as part of autorouting. If we made them cost money, we'd have to prevent sims from autonomously frittering the money away on cabs, and there isn't really a good interface for turning its usage on and off. As a penalty factor, the cabs suck and are actually worse than the bikes. If we had to pay money for them, we'd expect some CRAZY TAXI.
Title: Re: Late Night bugs & annoyances Post by: daisylee on 2010 October 28, 05:32:57 They don't turn right away, you have to wait for them to slowly die. It takes about a day or two. Oh well, that explains a lot. I'm kinda disappointed that the "lessons" section neglected to mention it.Major fail with investigator profession. Sims might get a case to search through sims' garbage on sims that live in a apartment and don't have garbage cans. I suspect more of such problems with the investigator profession. I just did some build work and on the lot I was doing, there was a garbage can at street level. Title: Re: Late Night bugs & annoyances Post by: Moryrie on 2010 October 28, 06:55:30 I can't seem to buy any non-rabbit-hole lots.
Title: Re: Late Night bugs & annoyances Post by: bloodredtoe on 2010 October 28, 08:32:04 I just did some build work and on the lot I was doing, there was a garbage can at street level. I couldn't see any magnifying glass icon while rotating around the lot, that's why I assumed it was glitchy.Title: Re: Late Night bugs & annoyances Post by: anaelir on 2010 October 28, 10:55:43 I got a crash when I used my Sims 3 Documents folder without changing it. Forcing the game to generate a new one (by deleting or renaming the existing one) fixed it, and I don't quite know why. Yeah, I have the same problem, however forcing the game to generate a new folder hasn't fixed anything so far :/ Title: Re: Late Night bugs & annoyances Post by: Roobs on 2010 October 28, 11:07:47 It seems bills can't go in the apartment mailbox. They're just dumped next to it and can't be placed in.
Apparently, there is a trash chute. Lord knows where that thing is meant to be found. Title: Re: Late Night bugs & annoyances Post by: OmegaStarr on 2010 October 28, 13:21:13 It seems bills can't go in the apartment mailbox. They're just dumped next to it and can't be placed in. Apparently, there is a trash chute. Lord knows where that thing is meant to be found. Bills do go in to and can be paid from the mail box, and the trash shoot is right outside of the apartments near the elevator somewhere. Title: Re: Late Night bugs & annoyances Post by: Cerridwen on 2010 October 28, 14:17:38 I've been playing new custom-made sims in Bridgeport, with no mods or cc. Here are a few things I've noticed: Some of the opportunities list building names from Sunset Valley, which cannot be fulfilled. For example, there is no city hall in Bridgeport, just a municipal building, and my sim has gotten several opportunities that require going to city hall. There are no opportunity-related options in the city hall menu, and clicking the button to send the sim to fulfill the opportunity adds the request to his queue, but it immediately drops out. One of my sims could not go to work (level 6 of the acting career). The car pool would show up, but the action would immediately drop out of his queue. I tried clicking on the car pool and work building with the same results. This lasted for a few days, and he was able to do the side-jobs (such as researching for a role). The only difference that I noticed when he was finally able to go to work was that he had showered before the car pool showed up and changed into his work outfit automatically after his shower, and I don't think that he was changing into his work clothes when he wasn't able to go to work. The opportunities one should not be a problem. I had a teen who got the "work a Doo Pea's corporate tower for extra credit" opportunity. There obviously is no Doo Pea's Tower in Bridgeport but the opportunity icon showed up at Steves Business Complex and she was able to do it there. It appears for me, it's just the name of the building in the text box is incorrect, which is annoying, but not game breaking. To get around sims not going to work, just click on the building that they should be working at and a "tranfer job here" option should show up. The sims will go to their work building and it will ask you if you want to transfer you job here. Once you click yes they start going to work normally. Title: Re: Late Night bugs & annoyances Post by: Roobs on 2010 October 28, 14:52:29 It seems bills can't go in the apartment mailbox. They're just dumped next to it and can't be placed in. Apparently, there is a trash chute. Lord knows where that thing is meant to be found. Bills do go in to and can be paid from the mail box, and the trash shoot is right outside of the apartments near the elevator somewhere. And I mean, where can you buy a chute? Turns out it's another hidden unbuyable item. Title: Re: Late Night bugs & annoyances Post by: Moryrie on 2010 October 28, 16:49:11 If only some of those lots were smaller. Then keeping what you want, leveling the whole place, and rebuilding it wouldn't be such a big deal.
Title: Re: Late Night bugs & annoyances Post by: OmegaStarr on 2010 October 28, 16:52:00 I would assume it's in the buydebug category if it's not showing up in a normal category, the trash shoot that is. One would think it's just like the normal mailbox and trash can, they come with the lot and you can't buy them.
Title: Re: Late Night bugs & annoyances Post by: alaira on 2010 October 28, 17:02:19 The opportunities one should not be a problem. I had a teen who got the "work a Doo Pea's corporate tower for extra credit" opportunity. There obviously is no Doo Pea's Tower in Bridgeport but the opportunity icon showed up at Steves Business Complex and she was able to do it there. It appears for me, it's just the name of the building in the text box is incorrect, which is annoying, but not game breaking. Not true. I had an opportunity for Doo Pea's, but when I went to the business complex and navigated to the proper menu(where I could join the career and stuff), the opportunity was not there. The new wishes and ltws don't have the little counter on them. You know, how it would count up like 1/10 for things like job level? I haven't found that on any of the new ones that were introduced with the expansion. Title: Re: Late Night bugs & annoyances Post by: jaccirocker on 2010 October 28, 17:22:46 I don't have any mods, just the store stuff, and default skintone and eyes. I get those +'s and star bursts every time I delete an item and then when I buy an item I get even more +'s; it's very annoying but not game breaking. My sim did have problems with the elevators. It took her 2 1/2 sims hours just to ride the elevator in the Banzai (sp?) Lounge, one of the smaller community lots. It also took about 4 sim hours for her to drive over the bridge to the library. I think I have some routing fail borkage somewhere. I can't find out anything in my folders as far as mods so I really don't know what else it could be besides EA's craptastic coding. BTW I have the legal digital DL. Does anyone with the actual disk have these same problems?
Title: Re: Late Night bugs & annoyances Post by: Moryrie on 2010 October 28, 18:08:33 @jaccirocker I'm having the same issue, and I have the disc. Elevator rides take wayyy too long.
Also not happy with how narrow the entrances are. It makes it really hard to get anywhere if you get a welcome wagon. I'm cheat-teleporting a lot because those damn people won't gtf out of my way. Ditto for clubs. MOVE YOUR ASSES! Still haven't seen if anyone else is having the 'Can't buy non-rabbithole lots' glitch. They're offered for sale, but I get route-fails if I try and buy them. Adding a real city-hall doesn't correct this. Title: Re: Late Night bugs & annoyances Post by: Acid_fairy on 2010 October 28, 18:24:02 I noticed that Sims don't earn skill points whilst at the gym in Bridgeport. I only tried it with one sim so it could just be him but meh, annoying.
Also having the whole empty hot spots issue. The busiest it got were three other sims. Crazy, it was not. Title: Re: Late Night bugs & annoyances Post by: jaccirocker on 2010 October 28, 18:26:46 @ Moryrie, I forgot about the Teleport thing. I'll have to try that out.
Title: Re: Late Night bugs & annoyances Post by: skronk on 2010 October 28, 19:20:02 I noticed that Sims don't earn skill points whilst at the gym in Bridgeport. I only tried it with one sim so it could just be him but meh, annoying. This happened to me as well, but in SV and Twinbrook. So I sent my Sim to learn athletic at the coliseum. It said he gained a skill, but when I looked in the skill journal it still said he hadn't learned any skills at all. I assumed this meant the 'hood was about to implode, so I just deleted it and started over. Both times this happened with a brand spanking new 'hood, and only store content for CC. To make sure that my new 'hoods weren't borked as well, the very first thing I did was click on one of the workout machines at the gym. If the option comes up to either work out until fatigued or work out until skill gained, then you know it isn't mangled. If it is mangled, the only option that comes up is "work out until fatigued". I did not test with ASM so I have no idea whether resetworld or fixall work to fix it, or whether your 'hood is rendered a BFBVFS. Title: Re: Late Night bugs & annoyances Post by: ShortyBoo on 2010 October 28, 19:29:09 I noticed that Sims don't earn skill points whilst at the gym in Bridgeport. I only tried it with one sim so it could just be him but meh, annoying. Also having the whole empty hot spots issue. The busiest it got were three other sims. Crazy, it was not. I had my sim go to the gym in Bridgeport after she got an opportunity from her "agent" to work out for 4 hours straight. She had no athletic skill points, but by the time she was done, she was at level 3. So I was able to gain skillpoints there. I have noticed the lack of sims at the clubs and bars. Most of the bars that weren't "hot spots" had at most 1 sim not including the bouncer & bartender. The so-called hot spots had at most 4 people. I thought it could have just been because my sim was a celeb and a lot of the sims that tried to show up were turned away by the bouncers. But when I went to a club without a bouncer that was supposed to be busy, the same happened. More people would show up, but the people who were there would leave. Title: Re: Late Night bugs & annoyances Post by: Cerridwen on 2010 October 28, 19:39:56 The opportunities one should not be a problem. I had a teen who got the "work a Doo Pea's corporate tower for extra credit" opportunity. There obviously is no Doo Pea's Tower in Bridgeport but the opportunity icon showed up at Steves Business Complex and she was able to do it there. It appears for me, it's just the name of the building in the text box is incorrect, which is annoying, but not game breaking. Not true. I had an opportunity for Doo Pea's, but when I went to the business complex and navigated to the proper menu(where I could join the career and stuff), the opportunity was not there. The new wishes and ltws don't have the little counter on them. You know, how it would count up like 1/10 for things like job level? I haven't found that on any of the new ones that were introduced with the expansion. Well it was true for that one sim. But you are right it does seem to be borked because just today I had another sim get an opportunity for Doo Pea's, and there was no opportunity at Steve's Business Complex. Not sure why it worked with one sim but not another one.... Title: Re: Late Night bugs & annoyances Post by: myskaal on 2010 October 28, 20:01:53 RE: Empty Bars
Are you all checking the times that these bars are empty against the times these bars are supposed to be hopping? There is, apparently, peak days/times for each bar. I would imagine if you're not visiting the bars at these times/on these days it might be what is causing the lack of patronage. If you are visiting at peak times/on peak days and they are empty I wonder if it has something to do with computer specs. At the risk of jinxing myself, I haven't run into any problems thus far. Athletic skilling works, work hours are normal, no crashes. I only ran a neighborhood for a few hours to test stability before jumping into build mode, though. Title: Re: Late Night bugs & annoyances Post by: Roobs on 2010 October 28, 20:34:35 I would assume it's in the buydebug category if it's not showing up in a normal category, the trash shoot that is. One would think it's just like the normal mailbox and trash can, they come with the lot and you can't buy them. I've had a look, but it's definitely nowhere to be found. Can't even be copied while buydebug is enabled. You could be right, but some of the pre-made apartment lots are actually missing the chutes, which is why I was looking for them. Two hours to take out the damn trash is just not on. God damn, I can't believe they've hidden so many objects. Even some of the vents (from Apartment Life) can only be accessed with buydebug, which is just freaking retarded. On the plus side: Level skip object is ORSUM. Title: Re: Late Night bugs & annoyances Post by: Acid_fairy on 2010 October 28, 21:17:31 RE: Empty Bars Are you all checking the times that these bars are empty against the times these bars are supposed to be hopping? There is, apparently, peak days/times for each bar. I would imagine if you're not visiting the bars at these times/on these days it might be what is causing the lack of patronage. If you are visiting at peak times/on peak days and they are empty I wonder if it has something to do with computer specs. At the risk of jinxing myself, I haven't run into any problems thus far. Athletic skilling works, work hours are normal, no crashes. I only ran a neighborhood for a few hours to test stability before jumping into build mode, though. Yeah I've tried going at all times, same thing. Since I posted, my sim has been to a dive bar that got about 6 other sims at a time, but she only went there because she was promoting a film. And this wasn't at a particularly popular time for the dive bars according to what has been posted online so who knows. Title: Re: Late Night bugs & annoyances Post by: Inge on 2010 October 28, 21:26:48 I really do have to wonder why the posts I'm making that give information on things are being removed Do you have yourself on Ignore? I'm seeing your posts ok. Title: Re: Late Night bugs & annoyances Post by: jezzer on 2010 October 28, 21:28:18 I really do have to wonder why the posts I'm making that give information on things are being removed Do you have yourself on Ignore? I'm seeing your posts ok. Didn't you soup? Title: Re: Late Night bugs & annoyances Post by: Inge on 2010 October 28, 21:29:07 Didn't you soup? Yes I did, but I had to come back to see what people were saying about me souping. Title: Re: Late Night bugs & annoyances Post by: Skadi on 2010 October 28, 21:32:54 I really do have to wonder why the posts I'm making that give information on things are being removed. I guess nobody wants to know that peak hours revolve around happy hour, or that the cheat you use to edit apartment buildings doesn't work for everyone and there's an alternative. Somehow those aren't worth mentioning? Perhaps if you weren't so unreliavole you wouldn't be having this problem. SEARCH MOAR. Title: Re: Late Night bugs & annoyances Post by: Itsadick on 2010 October 28, 21:39:56 Damn Borken Stupid UI, Gaais! No more custom Skins :( as they cause the stupid create a sim to act stupid, you wont be able to change skin colors, sex and you wont have new sliders. :/
Title: Re: Late Night bugs & annoyances Post by: Zazazu on 2010 October 28, 22:53:52 Perhaps your custom title and enforced avatar might be a clue as to why your posts are largely assumed to be dross unless extensively proven otherwise.
Title: Re: Late Night bugs & annoyances Post by: MissKitty on 2010 October 28, 23:02:33 I had the bug where all of a sudden my sim couple wouldn't go to work at the Studio. I deleted and replaced it since nobody else seemed to be going in either, and now she can go to work, but he just gets jump buggy and cancels. I've tried to fix and reset him but, eh, no luck. I assume he's completely borked.
I also get the same two places marked as hot spots every single night in map mode, but then when I go there, there's not a single soul. Not that there are ever more than one or two sims, three at the most, at any one time. -_- Apart from that (and some opportunities being unfulfillable but that's really minor to me) it's not been the most bugged experience I've ever had. Yet. Title: Re: Late Night bugs & annoyances Post by: ShortyBoo on 2010 October 28, 23:10:56 Damn Borken Stupid UI, Gaais! No more custom Skins :( as they cause the stupid create a sim to act stupid, you wont be able to change skin colors, sex and you wont have new sliders. :/ I'm still using custom skins without any problem. I just removed Rez Delnava's UI mod and everything was fine. I created a new sim using one of LFB's non-default skintones. I just used the scroll wheel on my mouse to scroll through all my non-default skintones. Title: Re: Late Night bugs & annoyances Post by: HomeschooledByTards on 2010 October 28, 23:24:10 No, apparently someone is arbitrarily deciding which posts should stay and which shouldn't, and moving them elsewhere. There's a good four or five posts of helpful, unmentioned before my post information, that apparently isn't helpful enough (despite, again, being unmentioned elsewhere), which were moved. These include important information for functional apartments, made in a topic about building functional apartments. Was that wrong? Should I not have done that? What determines if information nobody else has posted is helpful or not? You really should pay attention to your surroundings moar often. Perhaps the name of the thread in which your posts are ending up in is a clue as to what is happon. Id-10-t errors. Title: Re: Late Night bugs & annoyances Post by: brownlustgirl on 2010 October 28, 23:28:51 That guy just posted the same information in the Late Night Arr thread. Oh well, answered him there the same way, ShortyBoo.
Title: Re: Late Night bugs & annoyances Post by: Roobs on 2010 October 28, 23:56:20 I've come across a really annoying problem. I'm guessing it's related to the new apartment system.
Basically, when going into Edit Town to edit community lots, it forbids me to edit anything outside of the building without disabling restrictions. I just get a "Homeowners association does not allow this" or "You cannot move, edit or delete anything outside of your unit" message, depending on what I try to do. :-\ Title: Re: Late Night bugs & annoyances Post by: Clair on 2010 October 29, 00:37:21 Anyone else had the issue of there being no books for sale in the bookstore of the new neighbourhood?
Title: Re: Late Night bugs & annoyances Post by: jezzer on 2010 October 29, 00:45:44 Anyone else had the issue of there being no books for sale in the bookstore of the new neighbourhood? Yep. It's a hack conflict. The hack from MTS to add the missing skill books causes it. I took that hack out, and the bookstore was stocked again. Title: Re: Late Night bugs & annoyances Post by: Clair on 2010 October 29, 00:50:32 I don't have that hack, the only CC I use in my game is the stuff from the store.
Title: Re: Late Night bugs & annoyances Post by: jezzer on 2010 October 29, 00:54:18 Don't know what to tell you. It was that one specific file that did it to me, and taking it out fixed it.
Title: Re: Late Night bugs & annoyances Post by: Zazazu on 2010 October 29, 01:00:42 You really should pay attention to your surroundings moar often. Perhaps the name of the thread in which your posts are ending up in is a clue as to what is happon. Id-10-t errors. Yeah, I obviously figured that out. What I'm not understanding is how useful, factual information isn't something people want to see. I repeat: Perhaps your custom title and enforced avatar might be a clue as to why your posts are largely assumed to be dross unless extensively proven otherwise. Title: Re: Late Night bugs & annoyances Post by: Rubyelf on 2010 October 29, 01:24:23 Latest annoyance for me is the Home Owners crap. Went to Edit Town to build my own custom home, and the bloody Home Owners Association wont let me build! Had to use RestrictBuildBuyInBuildings False just so I could actually build anything on my own custom lot.
Title: Re: Late Night bugs & annoyances Post by: wizard_merlin on 2010 October 29, 01:36:00 I really do have to wonder why the posts I'm making that give information on things are being removed Do you have yourself on Ignore? I'm seeing your posts ok. No, apparently someone is arbitrarily deciding which posts should stay and which shouldn't, and moving them elsewhere. There's a good four or five posts of helpful, unmentioned before my post information, that apparently isn't helpful enough (despite, again, being unmentioned elsewhere), which were moved. These include important information for functional apartments, made in a topic about building functional apartments. Was that wrong? Should I not have done that? What determines if information nobody else has posted is helpful or not? Didn't you read the rules of the Taderdome when you took up residency? You did stop posting when you first made it your new home, and as far as I know the Witch hasn't changed the rules about what does or does not get moved. Title: Re: Late Night bugs & annoyances Post by: claudiasharon on 2010 October 29, 01:38:07 I can't get my sims to play any of the new instruments. They go up to it like they're going to play it, and then the jump bug attacks.
I took out all my hacks that could conflict and am stilling having this problem. What am I doing wrong? Did I miss something, because I usually do. Edit: Nevermind, I missed one. It works now. Title: Re: Late Night bugs & annoyances Post by: Beldara on 2010 October 29, 01:38:55 My drummer never receives a tip when using "play for tips"
I've tried it in a few locations, some where other people are playing, others where she's the only sim with an instrument, and she gets flat out ignored universally. Taking her bf sim the guitarist netted him several hundred in a short time, and her drum skill is higher than his guitar skills. Title: Re: Late Night bugs & annoyances Post by: poi_boi on 2010 October 29, 04:16:27 I noticed that Sims don't earn skill points whilst at the gym in Bridgeport. I also had this issue but my sims were in a group at the time. When it was just one lone sim ungrouped it worked and he gained skills. Title: Re: Late Night bugs & annoyances Post by: bloodredtoe on 2010 October 29, 04:35:53 All people who complain about lack of sims in clubs - how good is your computer? With slower computers the game will allow less non-player sims on a lot, which I know from experience since I played the game on a crappy computer and I see a huge difference on the new computer.
I didn't observe the clubs being deserted. There's usually 3-8 sims there, it looks like usual npcs per lot in the sims 3. If there were more it would probably result in even bigger route failing horror. Anyway, I too observed a sim being unable to fulfill opportunity at the bookstore, while that same opportunity worked for another sim in the same household. I'm also disappointed that my sim's band never gets any gig invitations and I have no idea how I'm supposed to solve this issue. Title: Re: Late Night bugs & annoyances Post by: kemowery on 2010 October 29, 06:04:27 I don't see this problem mentioned anywhere else, so here goes: After installing LN, when I load up a fresh neighborhood, it contains no residents. There's no option to play a pre-existing family, and they're all missing. I removed all my mods, and the problem persists.
Title: Re: Late Night bugs & annoyances Post by: Simius on 2010 October 29, 06:07:48 My drummer never receives a tip when using "play for tips" I've tried it in a few locations, some where other people are playing, others where she's the only sim with an instrument, and she gets flat out ignored universally. Taking her bf sim the guitarist netted him several hundred in a short time, and her drum skill is higher than his guitar skills. I'm having the same problem. The other sims are doing the animations as if they are giving tips, but my sim isn't receiving any money. The only mods I have are a custom skin, the new no-mosaic mod and the no-intro mod and AwesomeMod. Title: Re: Late Night bugs & annoyances Post by: Claeric on 2010 October 29, 06:44:19 List of things that aren't available in the catalog with or without BuyDebug:
-Most skyscrapers (Two are available, the rest are completely missing) -Apartment Mailbox -Trash Chute -Wall Speakers (I may be mistaken. I did spend forever trying to find them and came up completely short. Pretty big deal that these aren't buyable.) Anything else? Title: Re: Late Night bugs & annoyances Post by: rum nate on 2010 October 29, 07:43:49 The wall speaker is under Buy Debug. It just doesn't have the Late Night icon, it's considered a base game item.
Title: Re: Late Night bugs & annoyances Post by: Roobs on 2010 October 29, 09:12:08 Actually, the wall speaker should be under "Community Objects" as well. As it actually came with the patch, it has no speshul icon.
You can add the Food Truck Parking Space to that list... Title: Re: Late Night bugs & annoyances Post by: Seqkat on 2010 October 29, 09:15:53 All people who complain about lack of sims in clubs - how good is your computer? With slower computers the game will allow less non-player sims on a lot, which I know from experience since I played the game on a crappy computer and I see a huge difference on the new computer. I didn't observe the clubs being deserted. There's usually 3-8 sims there, it looks like usual npcs per lot in the sims 3. If there were more it would probably result in even bigger route failing horror. My computer isn't amazing, but it is still well above required specs, and plays the game perfectly smoothly on highest graphics settings. However, I am still having this issue. It doesn't matter what time I attend clubs, there is always maximum one other person there, and they normally leave when my sim turns up. For further information, there are normally between 5 and 8 sims at celebrity parties (sometimes all standing in the foyer because an apartment is too small, but that is a minor annoyance), and about four sims in parks or other community lots. It actually seems to be just clubs and bars for me. ETA: So, I was considering something else as regards this problem - we should probably keep an eye on it until AM is fully updated, and then see how things are, as it may be that Pescado notices something to do with the community-stalker-swarm function that can be sorted out. But it might also be worth checking if those who have the problem are playing sans AM, or with AM-test version, or with out-of-date AM (/are mad)? Title: Re: Late Night bugs & annoyances Post by: Rubyelf on 2010 October 29, 11:10:17 All I can say to this is "what the?":
(http://i27.photobucket.com/albums/c155/Rubyelf/wtfux.jpg) This is basically the build up of the flash from when you use the sledgehammer tool to destroy things, not only that but when you purchase or sell items those icons stay there too. This is with the game being Mod Free. Should note, those flashes STAY there, they do not disappear unless I unpause the game, quite hard to do when building on a community lot. Title: Re: Late Night bugs & annoyances Post by: bloodredtoe on 2010 October 29, 12:16:59 But it might also be worth checking if those who have the problem are playing sans AM, or with AM-test version, or with out-of-date AM (/are mad)? Good idea. I play with AM, all eps/sps, no other mods or CC, stalker swarm on. Computer is 4 cores, 4GB RAM, GeForce GTS 250. No problems for me. Title: Re: Late Night bugs & annoyances Post by: Claeric on 2010 October 29, 17:08:52 I've got a bug where sims always say "I've got to go now. Bye!" or some variant, but don't actually leave, and apparently don't actually have to go. I have not gotten a single sim who actually left after saying that.
I also can't get anyone to join me in the pool, skinny dipping or otherwise. Title: Re: Late Night bugs & annoyances Post by: jaccirocker on 2010 October 29, 17:12:49 Rubyelf, it seems that you may need to update your no mosaic at MTS. Once I did that it stopped those.
Title: Re: Late Night bugs & annoyances Post by: mildlydisguised on 2010 October 29, 17:29:42 I also can't get anyone to join me in the pool, skinny dipping or otherwise. Is this Late Night or Real Life? Title: Re: Late Night bugs & annoyances Post by: Rockermonkey on 2010 October 30, 00:55:56 Hmm, my games been acting weird today. Its crashed twice, once it restarted my computer; second time it was to the desktop.
I checked my crash log and it said this "type: ACCESS_VIOLATION reading address 0x00000005" And then my installation path. Could it be that the crack I used is screwed? Or maybe I did it wrong, but I know I replaced the old .exe with the one I downloaded. It also said "DasmX86Dll.dll" is missing? Title: Re: Late Night bugs & annoyances Post by: OmegaStarr on 2010 October 30, 01:01:33 Hmm, my games been acting weird today. Its crashed twice, once it restarted my computer; second time it was to the desktop. I checked my crash log and it said this "type: ACCESS_VIOLATION reading address 0x00000005" And then my installation path. Could it be that the crack I used is screwed? Or maybe I did it wrong, but I know I replaced the old .exe with the one I downloaded. It also said "DasmX86Dll.dll" is missing? Why are you still using a cracked .exe? Those things are no good. Use a package like nraas no cd mod. Title: Re: Late Night bugs & annoyances Post by: Rockermonkey on 2010 October 30, 01:04:19 Just my luck, I actually deleted the old .exe ::)
Looks like I'm gonna have to reopen the .iso, and I was using the cracked one because I didn't know that there was problems; I've been behind on this kind of stuff for awhile now. Title: Re: Late Night bugs & annoyances Post by: Skadi on 2010 October 30, 01:09:17 Blacklights plus facial hair = bad
(http://i978.photobucket.com/albums/ae266/Skadi_Shroom/Late%20Night%20misc/th_Screenshot-1011.jpg) (http://i978.photobucket.com/albums/ae266/Skadi_Shroom/Late%20Night%20misc/Screenshot-1014.jpg) Mitten plus blacklight = awesome (http://i978.photobucket.com/albums/ae266/Skadi_Shroom/Late%20Night%20misc/th_Screenshot-1013.jpg) (http://s978.photobucket.com/albums/ae266/Skadi_Shroom/Late%20Night%20misc/?action=view¤t=Screenshot-1013.jpg) Title: Re: Late Night bugs & annoyances Post by: ElectricSimmer on 2010 October 30, 01:18:40 A Sim Baby now has a deformed head with bumps in it. Not a mod conflict, I checked 'em all and this has only happened since Late Night/New Patch.
Title: Re: Late Night bugs & annoyances Post by: Claeric on 2010 October 30, 05:28:42 Late Night and the Patch added hair for babies. Maybe they also added deformations.
Big annoyance, possibly a bug- My band gets absolutely no gigs, ever. They got one when starting out. They are now level 10, and now a full group of 4 instead of 2, and they have never gotten another gig. The only way they make money is tips in the subway (Which are ridiculously excessive). Is there a mod out there that lets you force opportunities? At this point, I'm willing to just force one every few days, because I really missed out on the whole band experience when my only gig was at level 1 and now everyone is maxed out. Title: Re: Late Night bugs & annoyances Post by: mandababy on 2010 October 30, 05:34:58 Late Night and the Patch added hair for babies. Maybe they also added deformations. Big annoyance, possibly a bug- My band gets absolutely no gigs, ever. They got one when starting out. They are now level 10, and now a full group of 4 instead of 2, and they have never gotten another gig. The only way they make money is tips in the subway (Which are ridiculously excessive). That is hair? A few babies born into my game have looked quite strange on their pictures, but not the same in person. I didn't know they got hair. Has anyone been able to find the food truck parking space? Or does it just not exist at all? I'm trying to place one on a lot I'm building but its not in buydebug or anywhere else. Title: Re: Late Night bugs & annoyances Post by: wizard_merlin on 2010 October 30, 05:39:43 I also can't get anyone to join me in the pool, skinny dipping or otherwise. Given your nefarious desires towards your step-son, do you actually blame them? Has anyone been able to find the food truck parking space? Or does it just not exist at all? I'm trying to place one on a lot I'm building but its not in buydebug or anywhere else. Try a search, or some reading, this has been discussed in other threads, I know this because I just finished reading about it. Hmm, my games been acting weird today. Its crashed twice, once it restarted my computer; second time it was to the desktop. Why are you still using a cracked .exe? Those things are no good. Use a package like nraas no cd mod.I checked my crash log and it said this "type: ACCESS_VIOLATION reading address 0x00000005" And then my installation path. Could it be that the crack I used is screwed? Or maybe I did it wrong, but I know I replaced the old .exe with the one I downloaded. It also said "DasmX86Dll.dll" is missing? Or they could just use AM and keep it even simpler. Title: Re: Late Night bugs & annoyances Post by: ElectricSimmer on 2010 October 30, 06:05:25 You cannot place an electric guitar from HELS on community lots for band use which is absolute shit.
Title: Re: Late Night bugs & annoyances Post by: mandababy on 2010 October 30, 06:44:33 Has anyone been able to find the food truck parking space? Or does it just not exist at all? I'm trying to place one on a lot I'm building but its not in buydebug or anywhere else. Try a search, or some reading, this has been discussed in other threads, I know this because I just finished reading about it. I have searched and read things on here and google, some people say to do certain things to get it, some say it doesn't exist at all as a buyable object. I was just asking to see if anyone on here had found a way to get it yet, or found it hidden somewhere. Title: Re: Late Night bugs & annoyances Post by: Immortelle on 2010 October 30, 07:45:44 Since installing LN it is taking an insane amount of time to start up - even with all and I repeat all CC removed. Once it gets to the start up screen with the plumbob it is hanging. I have tried just about everything and still no go. (Anything that still isn't loading at a start up screen after 5 minutes is just ridiculous). Any ideas guys, so far the only thing I haven't tried is doing a complete reinstall. I've searched around and tried stuff that has worked for other versions of Sims 3, but no change. This is getting to be extremely disappointing.
/edit. Never mind. Figured it out. (tricked it into thinking it was a a clean install by deleting the entire Electronic Arts game files from the Documents folder. Saved my old games and stuff first of course). The game created a new lot of folders and is now working perfectly. Title: Re: Late Night bugs & annoyances Post by: witch on 2010 October 30, 08:52:10 Since installing LN it is taking an insane amount of time to start up - even with all and I repeat all CC removed. Once it gets to the start up screen with the plumbob it is hanging. I have tried just about everything and still no go. (Anything that still isn't loading at a start up screen after 5 minutes is just ridiculous). Any ideas guys, so far the only thing I haven't tried is doing a complete reinstall. I've searched around and tried stuff that has worked for other versions of Sims 3, but no change. This is getting to be extremely disappointing. /edit. Never mind. Figured it out. (tricked it into thinking it was a a clean install by deleting the entire Electronic Arts game files from the Documents folder. Saved my old games and stuff first of course). The game created a new lot of folders and is now working perfectly. Well fuck me, I wonder why no-one, in the history of this board, has ever thought of doing that before! You are an absolute genius. Title: Re: Late Night bugs & annoyances Post by: ElectricSimmer on 2010 October 30, 08:56:38 Been playing for hours in a band and I have only gotten one lousy gig. And I can't earn money through tips because no-one will tip me anymore and when they do, i'm not getting any money from it.
Title: Re: Late Night bugs & annoyances Post by: witch on 2010 October 30, 08:58:47 Do you think EAxis are aiming for more realism in the game?
Title: Re: Late Night bugs & annoyances Post by: ElectricSimmer on 2010 October 30, 09:04:58 Meh, also the game just locked up. Sound is still playing and I can still move the cursor, but everything else is non responsive.
Title: Re: Late Night bugs & annoyances Post by: Seqkat on 2010 October 30, 09:57:31 Been playing for hours in a band and I have only gotten one lousy gig. And I can't earn money through tips because no-one will tip me anymore and when they do, i'm not getting any money from it. I'm also starting to think that the gigs problem is a bug - I haven't got any gigs for my sim's band, no matter who the members are. There is also the bug with tipping which some people have mentioned - bystanders make the tipping motion but my sim gets no money from it. Perhaps, as witch says, it's hyper-realism - after all, there's a recession on, why would you tip a musician in the park? Title: Re: Late Night bugs & annoyances Post by: ElectricSimmer on 2010 October 30, 10:09:25 The inability to recieve tips seems to be an Awesomemod problem, but the lack of gigs is just EAs fail.
Title: Re: Late Night bugs & annoyances Post by: Roobs on 2010 October 30, 10:53:23 Has anyone been able to find the food truck parking space? Or does it just not exist at all? I'm trying to place one on a lot I'm building but its not in buydebug or anywhere else. Try a search, or some reading, this has been discussed in other threads, I know this because I just finished reading about it. I have searched and read things on here and google, some people say to do certain things to get it, some say it doesn't exist at all as a buyable object. I was just asking to see if anyone on here had found a way to get it yet, or found it hidden somewhere. Title: Re: Late Night bugs & annoyances Post by: Slymenstra on 2010 October 30, 13:20:04 I didn't see this posted here but I found a bug that causes my game to crash. It appears that the game will clone non active households and make them Paparazzi. So I have a regular Sim named Eric whom my active Sim is in love with, and in her building lives Eric the Paparazzi!
I have had both men at the elevator to her apartment when she calls reg Eric over. If she goes to interact with the Paparazzi my game CTD. I will delete him, but the problem could happen again. Title: Re: Late Night bugs & annoyances Post by: Immortelle on 2010 October 30, 15:13:12 Ok, I doubt this is a bug, but it is an annoyance. It seems that the game now has issues with .dlls in sims3packs and will not load if there is one installed. No such issues with .package files. What I find curious is that it seems to be the paysite stuff that freezes the game up. It is actually the cause behind my previous issues. An easy enough fix, but really annoying.
Title: Re: Late Night bugs & annoyances Post by: anaelir on 2010 October 30, 15:22:59 My sim in Bridgeport keeps getting stuck. As in, I managed to have my sim invited to a celeb party, and when she showed up, she basically got stuck outside of the house and wouldn't move. Hovering my mouse over the house said "No interactions available", and although I tried to have her interact with the sims outside, the actions would just stay there in the queue and she wouldn't move. Then I tried "Go here", nope, didn't work; whatever I wanted her to do, she'd just stand there, until I typed "resetsim ...". In this case, I was able to cancel her actions, however, when she goes home and I send her to sleep in her bed, she just stands next to the bed. If I cancel the action, it stays there in queue with a red X on it, and nothing happens until I reset her. She only goes to sleep if I first have her relax on the bed, and then sleep. Ever since, the game has been doing this a lot. Almost third or second action, I have to reset her when she's at thome (and I can't drop actions from the queue). If she goes to a venue, she'll go in and just stand there (I can cancel her actions if she's not home BUT she won't move anyway).
Ok, that's one a big, annoying glitch. Another annoying thing is, some sims just seem to be invisible. I can see the stuff they're interacting with, hear them and see their speech/thought bubbles, but my sims can't interact with them, and their picture doesn't even show up in the relationship panel, or anywhere. And again, all public spaces are empty at all times. I once sent my sim to a bar and there was only one other person there (except for the bartender and bouncer). Otherwise, I haven't seen one sim, anywhere, except residences and the movie studio. The first time my sim visited the movie studio, there were like 6-7 celebs staring at the spaceship; and that's it. Title: Re: Late Night bugs & annoyances Post by: Claeric on 2010 October 30, 16:29:36 If you can't get tips, try the subway for a while. The subway tips are, obviously, different, since the sims arent visible or actually even *there* to tip. You get pretty much a constant stream of tips.
Title: Re: Late Night bugs & annoyances Post by: freckles on 2010 October 30, 17:41:22 When my sim has other sims over,they like to stand in her apartment and piss themselves. :o
I have a quick question. When your sim has a butler,is he meant to be cleaning the apartment? The one my sim has just sits on his fat ass all day drinking coffee. Title: Re: Late Night bugs & annoyances Post by: Moryrie on 2010 October 30, 17:50:56 I had to revert back to an earlier save when my sims glitched out and couldn't go on vacation. Never had that happen before. They would call up to travel, then talk, then hang up, and no dialogue would appear.
Title: Re: Late Night bugs & annoyances Post by: Sarafina on 2010 October 30, 21:25:06 Is anyone else having issues with no mixologists being on duty? I've been to several different bars on different nights and only the first night I went to one place did I get a mixologist. Every other location and night there was no one, meaning no drinks or food. A lot of the time there is someone in the bar labeled mixologist, but they are never on duty.
Then at one club, The Grind, the sims were not dancing and the option was grayed out for me as it said no music was playing. I could not figure out for the life of me how to turn on the music, as all I could do with the speakers was disable them. I do have a few mods in, but saw the behavior in my mod free game. Title: Re: Late Night bugs & annoyances Post by: bloodredtoe on 2010 October 30, 21:49:21 Is anyone else having issues with no mixologists being on duty? I've been to several different bars on different nights and only the first night I went to one place did I get a mixologist. Every other location and night there was no one, meaning no drinks or food. A lot of the time there is someone in the bar labeled mixologist, but they are never on duty. No such problem in my game. Playing with AM only. Title: Re: Late Night bugs & annoyances Post by: Claeric on 2010 October 30, 21:51:18 Apparently someone is working on getting the high-rises buyable, which is good because they're the only things forcing us to use Bridgeport.
RE: Mixology, I can't figure out how to moonlight at a bar. The mixologist on duty is in the way, clicking the bar only gives me options to talk to them or order a drink...So that's 2 of 3 new careers that are worthless (no gigs given for bands, mixologists can't be mixologists). Title: Re: Late Night bugs & annoyances Post by: Moryrie on 2010 October 30, 22:07:16 Noticed another super-annoying issue. I can't make the muscle slider stick on custom sims in CAS. The effects vanish, and I can't make them come back. I have NO idea what's causing it. For a while I thought it was tied to custom eyebrows, but that isn't always the cause.
Title: Re: Late Night bugs & annoyances Post by: Trubble on 2010 October 30, 22:31:17 I know I can just put a City Hall in there, but it's not just opportunities that are a bit messed up by the multi-use rabbit holes. My sims working in professions can't go and collect their awards.
Title: Re: Late Night bugs & annoyances Post by: Roobs on 2010 October 30, 23:08:09 Apparently someone is working on getting the high-rises buyable, which is good because they're the only things forcing us to use Bridgeport. Do they have a skill point in Mixology? If they have no skill points, then they are not able to moonlight.RE: Mixology, I can't figure out how to moonlight at a bar. The mixologist on duty is in the way, clicking the bar only gives me options to talk to them or order a drink...So that's 2 of 3 new careers that are worthless (no gigs given for bands, mixologists can't be mixologists). Title: Re: Late Night bugs & annoyances Post by: uknortherner on 2010 October 30, 23:35:38 I've noticed that if you get the mixologist to join your jamming session, they basically cease to function as a mixologist for 24 hours, leaving the bar empty and useless.
Also, my apartment block (one of the cheapo ones in the run down part of town) has yet to spawn any NPC "residents", and this whole celebrity thing is pissing me off. I shouldn't have to keep queuing up the same action for my starstruck sim because a celebrity is close by and my sim just has to get an autograph. This queue-stomping crap needs stomping out. Also (yes, there's more): lights correctly illuminate internal walls multiple floors high. Why the fuck then can't EA repeat the job on external walls? Title: Re: Late Night bugs & annoyances Post by: valentinia on 2010 October 30, 23:58:06 I am also having the problem with no mixologist on duty. I am running base game with all expansion packs and stuff packs. The bouncers also appear to be absent. I am going during the bar's operating hours.
Title: Re: Late Night bugs & annoyances Post by: Greyform on 2010 October 31, 00:15:06 Noticed another super-annoying issue. I can't make the muscle slider stick on custom sims in CAS. The effects vanish, and I can't make them come back. I have NO idea what's causing it. For a while I thought it was tied to custom eyebrows, but that isn't always the cause. I had this same problem. For me, the solution was using only default replacement skin tones (or just the default skin tones). Non-default skin tones won't work with the new slider for some reason. Once you switch skin tones, you may have to alter your sim's clothing to get the effects to come back. Title: Re: Late Night bugs & annoyances Post by: daisylee on 2010 October 31, 00:16:49 I have the problem of the empty clubs and bars too except for my Sim, the bouncer and the bartender. I have had as many as 30 Sims show up at the consignment store (!), or a restaurant I built, but none at a hotspot. Sims clearly do not have their heads on straight!
Due to the number of Sims I have had on lots otherwise, I do not think it is a specs issue, but an EA one. Title: Re: Late Night bugs & annoyances Post by: wizard_merlin on 2010 October 31, 00:20:39 Noticed another super-annoying issue. I can't make the muscle slider stick on custom sims in CAS. The effects vanish, and I can't make them come back. I have NO idea what's causing it. For a while I thought it was tied to custom eyebrows, but that isn't always the cause. Are you referring to a new game and/or sim, or are you trying to edit through editsim? If you are entering CAS through editsim, then the sliders won't stick, this has always the case. Title: Re: Late Night bugs & annoyances Post by: Greyform on 2010 October 31, 00:23:00 Noticed another super-annoying issue. I can't make the muscle slider stick on custom sims in CAS. The effects vanish, and I can't make them come back. I have NO idea what's causing it. For a while I thought it was tied to custom eyebrows, but that isn't always the cause. Are you referring to a new game and/or sim, or are you trying to edit through editsim? If you are entering CAS through editsim, then the sliders won't stick, this has always the case. This is the case normally, but if you use NRAAS master controller to edit the sim in CAS, all slider changing will stick. Title: Re: Late Night bugs & annoyances Post by: HomeschooledByTards on 2010 October 31, 00:48:48 I've had to wait around a few times at the bars for several sim hours before a mixologist shows up. I would assume that this is because it's a new game, new bar, new neighborhood, etc, and that the game just hasn't spawned any yet. However, being EAxis, I wouldn't be surprised if this was just another horrible bug.
Title: Re: Late Night bugs & annoyances Post by: valentinia on 2010 October 31, 01:02:21 I not only don't have mixologist, I don't have a bouncer either. I am there from open to close and neither show up.
Title: Re: Late Night bugs & annoyances Post by: Moryrie on 2010 October 31, 01:40:34 Noticed another super-annoying issue. I can't make the muscle slider stick on custom sims in CAS. The effects vanish, and I can't make them come back. I have NO idea what's causing it. For a while I thought it was tied to custom eyebrows, but that isn't always the cause. Are you referring to a new game and/or sim, or are you trying to edit through editsim? If you are entering CAS through editsim, then the sliders won't stick, this has always the case. This is the case normally, but if you use NRAAS master controller to edit the sim in CAS, all slider changing will stick. I'm talking about sims from the simbin. I can take one out, tweak it, and with all the males at least, eventually I'll come to a point where that slider does NOT work, at all. I can move it between both extremes with no change, it'll stay at the lowest setting. Edit: It also has nada to do with custom sliders. I checked. Usually it seems triggered by changing eyebrows or hairstyles? Even if I'm only using Maxis options for hair. Title: Re: Late Night bugs & annoyances Post by: Skadi on 2010 October 31, 01:59:24 I have one custom bar that I built [Vampire Lounge] and I'm using all of Jesslla's bars from the Pudding Factory and all have bouncers and bartenders. I have also had my sim moonlight as a mixologist without any issue. I'm using the latest AM.
Title: Re: Late Night bugs & annoyances Post by: malexander on 2010 October 31, 03:46:07 Anyone having problems clicking on a sim? Can't interact with other sims.... Help me please!!!!
Title: Re: Late Night bugs & annoyances Post by: AnalogKid on 2010 October 31, 05:08:15 Is anyone else having issues with no mixologists being on duty? I've been to several different bars on different nights and only the first night I went to one place did I get a mixologist. Every other location and night there was no one, meaning no drinks or food. A lot of the time there is someone in the bar labeled mixologist, but they are never on duty. Then at one club, The Grind, the sims were not dancing and the option was grayed out for me as it said no music was playing. I could not figure out for the life of me how to turn on the music, as all I could do with the speakers was disable them. I do have a few mods in, but saw the behavior in my mod free game. I am also having the problem with no mixologist on duty. I am running base game with all expansion packs and stuff packs. The bouncers also appear to be absent. I am going during the bar's operating hours. I'm having a similar issue. They were present when I started the neighborhood, but when I Raptured everyone, the mixologists and bouncers disappeared (naturally) but the game never generated new ones. I've had sims in the bars from open to close with nobody coming to staff the place, so it's not a matter of the game just taking its time generating staff; they NEVER generate. Title: Re: Late Night bugs & annoyances Post by: wizard_merlin on 2010 October 31, 09:56:59 Anyone having problems clicking on a sim? Can't interact with other sims.... Help me please!!!! Mod conflict, sort it out. Title: Re: Late Night bugs & annoyances Post by: uknortherner on 2010 October 31, 14:14:04 This whole mixologist thing hasn't really been playtested, has it? For instance, you know how mixologist NPCs can pull food out of their arses? You can't. Instead, you get to stand there whilst actions are constantly cancelled from your queue because the game expects you to actually cook the food. Of course, you can't as there's no facilities to do so.
Title: Re: Late Night bugs & annoyances Post by: violetlass on 2010 October 31, 16:20:43 Everything seems to be working ok for me, I figured out the skin tone issue, but the only thing that BUGS me is how long it takes for my sim to leave their apartment. I give her a place to go (different each time) and it takes her almost a half to an hour sim time to leave her apartment. Her queue will clear up to when she is told to go and she just stands there stupified. Some times I have to tell her to go to the groundfloor and it still takes that long, like she is afraid to leave the apartment.
Title: Re: Late Night bugs & annoyances Post by: shadow on 2010 October 31, 17:07:14 I haven't encountered any bugs yet but I play a different type game than most simmers - more family oriented. I found one thing that really annoys me - kids can't play the keyboard or piano - haven't checked out the other musical items but I'm pretty sure they can't play them either. My kid has a virtuoso trait and I was happy there would finally be something for them to do. Not happy! >:(
Title: Re: Late Night bugs & annoyances Post by: Sarafina on 2010 October 31, 17:21:32 Is anyone else having issues with no mixologists being on duty? I've been to several different bars on different nights and only the first night I went to one place did I get a mixologist. Every other location and night there was no one, meaning no drinks or food. A lot of the time there is someone in the bar labeled mixologist, but they are never on duty. Then at one club, The Grind, the sims were not dancing and the option was grayed out for me as it said no music was playing. I could not figure out for the life of me how to turn on the music, as all I could do with the speakers was disable them. I do have a few mods in, but saw the behavior in my mod free game. I am also having the problem with no mixologist on duty. I am running base game with all expansion packs and stuff packs. The bouncers also appear to be absent. I am going during the bar's operating hours. I'm having a similar issue. They were present when I started the neighborhood, but when I Raptured everyone, the mixologists and bouncers disappeared (naturally) but the game never generated new ones. I've had sims in the bars from open to close with nobody coming to staff the place, so it's not a matter of the game just taking its time generating staff; they NEVER generate. Hmm, well I didn't kill anyone at all, I just created a new sim and plopped her in and started playing. I've now gone to several other clubs and those that only have speakers, and no live music or jukeboxes, never have music playing, thus no dancing. I'm gonna test this out in a new neighborhood later, but it's pissing me off. Also, is this EP horrible jerky and slow for anyone else? I've never had problems before with other eps being so slow. It seems like it's just processing so much in the background that it constantly stutters and pauses for short times making the game anything but smooth playing. This is vanilla too. Title: Re: Late Night bugs & annoyances Post by: bloodredtoe on 2010 October 31, 18:32:33 Also, is this EP horrible jerky and slow for anyone else? I've never had problems before with other eps being so slow. It seems like it's just processing so much in the background that it constantly stutters and pauses for short times making the game anything but smooth playing. This is vanilla too. It did seem slower to me. I assumed the high-rise buildings were to blame. I didn't remove my cache files, though, have you?Title: Re: Late Night bugs & annoyances Post by: Claeric on 2010 October 31, 18:50:49 Mine wasn't jerky, but it slowly started to be. According to people on MTS it's just clutter and is solved with Nraas' Overwatch.
Apparently the game generates a lot of Taxis (Some of which may even just be there for ambiance purposes) and forgets to get rid of them, or gets rid of them but they're still "there", leading to hundreds or THOUSANDS of cars being left invisible in the world. Someone else suggested it's the wall speakers all being on at once. There's already settings with Nraas' stuff to shut off TVs and stereos, since they aren't actively being used unless you're on the lot, so that may also be a problem. Title: Re: Late Night bugs & annoyances Post by: Beldara on 2010 October 31, 22:30:01 The inability to recieve tips seems to be an Awesomemod problem, but the lack of gigs is just EAs fail. Nope not AM. It's happening as base game fail for me. I have AM pulled unti it moved from test to live so my cc folder is waiting patiently on my desktop. Also has anyone noticed a lot of sims peeing themselves with perfectly good terlets on the community lots? It is kind of amusing. Clearly my sims celebrity power is too overwhelming for them to route to the bathroom. Title: Re: Late Night bugs & annoyances Post by: gamegame on 2010 October 31, 22:50:39 Apparently the game generates a lot of Taxis (Some of which may even just be there for ambiance purposes) and forgets to get rid of them, or gets rid of them but they're still "there", leading to hundreds or THOUSANDS of cars being left invisible in the world. Overwatch cleared 1598 cars in my test save. I'll recommend Pescado look into this. Title: Re: Late Night bugs & annoyances Post by: Claeric on 2010 October 31, 23:03:17 It cleared around 500 for me, and there was a performance improvement, but I still get jerkiness with pretty much no cause. Just ran process monitor and found nothing being loaded excessively, either.
Title: Re: Late Night bugs & annoyances Post by: claudiasharon on 2010 October 31, 23:47:32 Mine's pretty jerky too, I just figured all the high rise buildings were to blame. And perhaps a graphics card upgrade was needed.
Title: Re: Late Night bugs & annoyances Post by: Claeric on 2010 October 31, 23:51:59 The buildings aren't that bad, and they have low detail modes, AND they're not affecting your performance when they aren't visibly being rendered, and the jerkiness is persisting for people no matter where they are on the map or what they are looking at.
Title: Re: Late Night bugs & annoyances Post by: Sarafina on 2010 November 01, 00:05:00 So yeah, still having the no mixologist issue when I plop an ea club into another neighborhood, although it does recognize the music is playing, so I can click for my sims to dance on the dance floor. Alas, they jump out of the interaction right away, so that is still borked.
I played around my other neighborhood and there is much less jerky-ness, although more so than before. Bridgeport is pretty much unplayable with all the stuttering even with overwatch. Title: Re: Late Night bugs & annoyances Post by: uknortherner on 2010 November 01, 00:39:48 And the annoyances keep coming...
I stared a new 'hood because frankly, my previous Bridgeport was buggered to hell. I also decided to create a new sim, rather than import one from one of my other hoods this time around, and I hit a new problem. I picked the same el cheapo apartment as before and realised I wanted to buy my sim a car. Problem? No bloody car park! Oh sure, there's a layout of lines at the rear of the apartment building that look like parking spaces but that's it. They simply look like them. There's no driveways there! So, I thought to myself - no problem. I'll pop into build mode and add a space or two. The game's having none of it. "You can't build outside your apartment boundaries!" it cries. Sod it. So, I tried using public transport instead. What a royal fuck up that turned out to be. For instance, a taxi trip from the apartment to the nearby dive took my sim 2 in-game minutes (I'm on Twallan's Relativity mod here, so assume 15 standard in-game minutes, including using the elevator) to complete the trip. Great, I thought. So I sent my sim back home and what happens? Well, the sim gets a taxi to the nearby subway that took her further away from the apartment block, and then she walked the rest of the way. FFS, 17 in-game minutes (Relativity) or whatever the hell that is in standard game time. I've not experienced the stuttering that's been reported on here, but I have had lockups and CTDs. For the time being, I've gone back to playing my old, pre-LN hoods which seem to be more stable. I've added NPC-generating bars to the existing hangouts, and although it took a while, they did eventually spawn mixologists, as well as paparazzi for some reason. It seems that rather than dragooning existing sims, the game generates new ones for these roles. ETA: Another thing. It seems that the professional bars might be borked too. Earlier I had trouble serving meals to customers, but now on a clean game, I'm having trouble actually ordering food at these bars too. Title: Re: Late Night bugs & annoyances Post by: Beldara on 2010 November 01, 01:24:36 yeah the public transport and no car spaces is kind of a mess, you can't put a bike rack outside your apartment either due to the build restrictions.
I found the easiest workaround so far was to buy a bike rack, plonk it down in the middle of the unit, buy a pushbike, then drag the bike into the sims inventory and delete the bike rack. I did a test of two sims that live at the same apartment and sent them to a club on the other side of town. The one that took the bike got there significantly faster than the sim that took the cab/subway/walk etc. Title: Re: Late Night bugs & annoyances Post by: Claeric on 2010 November 01, 01:32:46 Use RestrictBuildBuyInBuildings False and just build and buy outside of your apartment.
Title: Re: Late Night bugs & annoyances Post by: Bababorg on 2010 November 01, 02:49:40 My unactive sims all leave to go to the plasma club immediately after they arrive somwhere regardless of whether it is open or not.
Title: Re: Late Night bugs & annoyances Post by: Chain_Reaction on 2010 November 01, 04:23:21 I don't have any major issues, updated my mods and all seems to have went well. I have noticed the jerking and freezing though. It does seem like it's just trying to keep up with too much now.
Don't have the issue of clubs being empty. I went to one club and it had about 9 sims in it and several outside. The problem was they wouldn't move out of the way so by the time my sim got in the door and in the elevator, down and out, the club threw him out because it was closing time. There was two bars and only one had a mixologist. My sim has no celebrity level but the bouncers let him in. It was a dance club so I'm not sure if those are suppose to be easy to get into or not. I've also noticed it taking forever to get out of the apartment. It literally takes them a sim hour to get out of there. Most of the time the carpool has left when they reach the street. It's worse because the apartment has 3 sets of stairs and sims take ages to use stairs. Walk, stop, think about it, move, repeat. As usual, EA over did it with the ambient sounds. Not all apartment neighbors are that freaking loud 24/7. And there's no "knock on wall" option to make them STFU. Something else I noticed: They stopped that obsessive fast forward. If all sims are at work or asleep, it goes to speed 3. If I clicked to make it stop, it wouldn't take no for an answer and keep flying back. Now, it does it once but stops if I say no, just like Sims 2. That was annoying the hell out of me. I like going around the neighborhood while they are asleep and the game lags enough without it trying to hyper speed. Overall impressed though, it seems somewhat well done. Title: Re: Late Night bugs & annoyances Post by: ElectricSimmer on 2010 November 01, 10:00:47 Sims keep getting stuck in elevators.
Neighbours are loud and annoying and are lacking 'bang on wall' option that was worked in AL. Lack of gigs still frustrating but i'm getting tips now. Plasma 501 and The Prosper Room are poorly built. The elevator areas are anyway, overcrowding leads to Sims getting stuck many times. Thats it for now. Title: Re: Late Night bugs & annoyances Post by: claudiasharon on 2010 November 01, 11:14:14 Sims keep getting stuck in elevators. Neighbours are loud and annoying and are lacking 'bang on wall' option that was worked in AL. Lack of gigs still frustrating but i'm getting tips now. Plasma 501 and The Prosper Room are poorly built. The elevator areas are anyway, overcrowding leads to Sims getting stuck many times. Thats it for now. Yeah I'm not getting many gigs either, I think I've had two now. I don't have an overcrowding problem, I have lack of sims at clubs. Sometimes even the NPCs don't show up, which makes it hard to complete opportunities. Title: Re: Late Night bugs & annoyances Post by: ElectricSimmer on 2010 November 01, 11:21:43 Oh and the game keeps freezing up randomly.
EDIT: And townies/inactive families Sims would rather tip my lvl 3 drummer/ lvl 2 bassist or lvl 4 guitarist than me, a level 10 guitarist. Title: Re: Late Night bugs & annoyances Post by: uknortherner on 2010 November 01, 11:50:48 yeah the public transport and no car spaces is kind of a mess, you can't put a bike rack outside your apartment either due to the build restrictions. I found the easiest workaround so far was to buy a bike rack, plonk it down in the middle of the unit, buy a pushbike, then drag the bike into the sims inventory and delete the bike rack. I did a test of two sims that live at the same apartment and sent them to a club on the other side of town. The one that took the bike got there significantly faster than the sim that took the cab/subway/walk etc. All the more frustrating when time in-game moves so quickly to begin with. Use RestrictBuildBuyInBuildings False and just build and buy outside of your apartment. I'll give this a try tonight. Even so, whoever built these lots went to the trouble of laying down tiles that looked like fake parking spaces. How much of an effort would it have been for them to actually put the markers in? I've also noticed it taking forever to get out of the apartment. It literally takes them a sim hour to get out of there. Most of the time the carpool has left when they reach the street. It's worse because the apartment has 3 sets of stairs and sims take ages to use stairs. Walk, stop, think about it, move, repeat. ... Something else I noticed: They stopped that obsessive fast forward. If all sims are at work or asleep, it goes to speed 3. If I clicked to make it stop, it wouldn't take no for an answer and keep flying back. Now, it does it once but stops if I say no, just like Sims 2. That was annoying the hell out of me. I like going around the neighborhood while they are asleep and the game lags enough without it trying to hyper speed. They did this with the base game patch and I'm glad of it. It was frustrating every time my sim went to work that the game would kick into third gear regardless of how many times I switch back to normal speed. Now, if only EA could do something about the AI - more specifically, how it insists on constantly queuing the same interaction mere nanoseconds after I cancel it. Also, make the Free Will slider actually DO SOMETHING! Low Free Will should not function the same way as no Free Will. Also, if you're not running it already, use Twallan's Relativity mod here (http://ts3.tscexchange.com/index.php?PHPSESSID=e8e1b0b0a1fdda430626d53a6902b6ed&topic=4687.0) to slow down time in-game. I've set it to 10 and now have a lot more time to play with, especially with those slow elevators and dodgy public transport choices. Title: Re: Late Night bugs & annoyances Post by: MissKitty on 2010 November 01, 13:12:58 So my sims are bugging all over the place, which is my own fault for continuing to play bugged sims after I knew they couldn't be repaired, bad me. But the routing, I won't take responsibility for. I have two sims and a toddler living in that 43k~ simoleon 2BR apartment, and sometimes when I ask one of the parents to pick up the toddler, they will walk out the apartment (and the toddler will follow), take the elevator down, and then pick her up.
Seriously. After a while I figured out that I could cancel the action if they were headed that way and then try again to make them actually do the sane thing and pick her up on the spot, but... I just... what the fuck!? Oh, and not a bug but a feature, but I am very much over that whole rumour 72-hour debuff where everyone thinks worse of the sim. Happens too often. It even happened to my sim child on her very first day of school. Title: Re: Late Night bugs & annoyances Post by: uknortherner on 2010 November 01, 13:35:26 The routing crap is definitely annoying, especially when you try to get a couple of sims to hold a conversation. I'm fairly certain that in TS2, one sim would walk up and the conversation would commence, so what is with all this damn shuffling about in TS3?
Then there's the psychic abilities that all sims seem to possess. Every time the postman appears on the lot, my sim, in an apartment four floors up, suddenly realises she needs to talk to him for no apparent reason and will drop whatever it is she's doing and head straight for the elevator unless I cancel the action. Cancelling the action ends up being fruitless though as the game instantly queues it up again and won't let me cancel until she exits the elevator. Oh, and whose bright idea was it to have the paper delivered outside the communal entrance instead of outside the apartment door? Title: Re: Late Night bugs & annoyances Post by: J. M. Pescado on 2010 November 01, 16:09:55 The reason sims display "psychic" abilities is because of the way the AI works: Basically, it looks at every possible interesting move it could make in-game, and picks the thing it believes is most interesting based on its score. Since your sim wants to do something Social, the interaction it picks is naturally with another sim...but the interaction tests don't actually see if a sim has any reason to be aware of the presence of that other sim. It wouldn't make sense to add a visibility test for EVERYTHING, since this would result in really stupid behavior, such as a sim not knowing a terlet exists because it can't see it immediately, but the result is that sims tend to develop the apparently psychic awareness of transitory interaction availabilities that they would have no realistic reason to be aware of, like the appearance of a random sim to harass. This sort of behavior existed in TS2, too, with the psychic random stalkers, but I put a kibosh on it there with the NoPedoStalkers hack to impose a requirement that an unfamiliar sim be visible before choosing it for random interaction, with the result that strangers no longer would stalk you from across the lot despite being unable to see you.
Title: Re: Late Night bugs & annoyances Post by: violetlass on 2010 November 01, 21:53:50 Oh so thats what the NoPedoStalkers hack does, I heard it mentioned once or twice but never heard the purpose of it. Thats a "nifty" idea, so if I get bugged by those "psychic" sim's queues I will have to remember that, thanks Pescado for clearing that up for me.
I haven't found anything else to add due to non playing of game this past weekend, getting up at 5am to work at 7am kind bites when you end up passed out in your bed with the laptop next you at 10pm Title: Re: Late Night bugs & annoyances Post by: myskaal on 2010 November 01, 22:59:20 Apartment living related annoyance: There seems to be no "invite inside" for visiting sims. Perhaps I am doing it wrong.
I decided to go ahead and try out Bridgeport, start racking up a bug list of my own. Moved a sim into the apartment building on 19th street. First go, she couldn't enter the building. I had to RBBB off (yes the RBBB actually works for me) and replace the doors to clear the path. Shell issue no doubt. At about, 11 am?ish, a welcome wagon of 3 showed up. They milled about outside the apartment building talking on their cell phones. Attempting to click on them from either inside the actual apartment or the lobby or the grounds outside only gets the introduction pie menu. No way to invite them inside. Friendly introductions then gets the socializing pie menus. Still no invite inside interaction. I also notice as soon as my sim steps outside her apartment door she gets the "go home" arrow on her portrait. Visiting sims still just stood around outside the building randomly chatting to each other and on their cell phones. So for the hell of testing it out I decided to try the form group thing. Group-joiner #1 immediately headed up the elevator to the apartment to watch some t.v., #2 stayed outside, the game is now frozen (for exactly 15 minutes) mid invite of the third and final member. (1:54pm game time.) My poor computer sounds like a jet engine trying to take off. End tasking in a moment. Stuttering does indeed appear to be related to derelict vehicles. I towed a group of 72 at within the first hour of playing, game ran smooth for a bit. 2 sim hours later things got junky again and I towed another 48. Title: Re: Late Night bugs & annoyances Post by: Claeric on 2010 November 01, 23:24:48 Welcome Wagons weren't re-programed to work with shells. The welcome wagon is an invitable group of sims, but shells don't work with those- when a sim visits a shell high rise, they ask to be "buzzed in", and the "invite inside" option just plain isn't there. So it's not that "invite inside" doesn't work, but that the welcome wagon is busted when it comes to shells.
Title: Re: Late Night bugs & annoyances Post by: Moryrie on 2010 November 02, 00:14:52 I'd like to see Welcome Wagons squelched.
Title: Re: Late Night bugs & annoyances Post by: uknortherner on 2010 November 02, 00:19:55 Hmm. The welcome wagon worked for me. My sim got the phone call and I got a question in that message box on the top right of the screen asking whether or not I wanted to buzz in the visitors. I clicked on Buzz In (the other option was Ignore, I think), and the visitors were able to enter the building.
Title: Re: Late Night bugs & annoyances Post by: myskaal on 2010 November 02, 02:30:26 After killing the process from the freeze and restarting from before the welcome wagon came the first time, this time the first visitor rang the active sim on her phone and she was able to buzz them in. Hoodoo, I suppose. I trashed that particular test run after another freeze up.
Running a new test hood now. I've been playing this one for 3 sim days with zero stutters and zero freezes, only the occasional pause when families are moving in/romance is being initiated. The difference: I set my config to testingcheatsenabled false. I still find it a bit of an annoyance that I can't direct a sim to greet another outside their apartment building and invite them in but then I haven't actually seen any other sims walking by either, so it may be a moot point. Title: Re: Late Night bugs & annoyances Post by: Claeric on 2010 November 02, 02:42:06 The difference: I set my config to testingcheatsenabled false.
Mine was set to that until just today, and it still got all stuttery. So I think that may just be coincidence. As for the welcome wagon, do they have to come inside the building to ask to be buzzed in? I only got the wagon on the non-shell apartment in bridgeport, which has the mailbox outside, which the welcome wagon would stand by. Maybe in the other ones they come inside to the mailbox, and then trigger the "Buzz in" thing. Title: Re: Late Night bugs & annoyances Post by: claudiasharon on 2010 November 02, 03:07:00 I haven't actually tried the apartments yet, I wasn't too fond of them in the Sims 2 because they weren't big enough for my sim families. From what I've read about them, they're still nothing that great.
Title: Re: Late Night bugs & annoyances Post by: Greyform on 2010 November 02, 03:10:18 A few of my vampire sims seem to be missing fangs, which is a minor annoyance. It seems that if you make a vampire using debug commands or if a sim is born a vampire, he or she won't have fangs. I've tested this with both custom and stock characters.
Title: Re: Late Night bugs & annoyances Post by: Claeric on 2010 November 02, 03:11:39 A few of my vampire sims seem to be missing fangs, which is a minor annoyance. It seems that if you make a vampire using debug commands or if a sim is born a vampire, he or she won't have fangs. I've tested this with both custom and stock characters. What happens if you reset them? With resetsim? Title: Re: Late Night bugs & annoyances Post by: Greyform on 2010 November 02, 03:23:00 I tried it and it didn't change anything. I tested it with both my debug transformed sim and Belisama Hemlock, who was born a vampire (she's a young adult at this point, so she's a full fledged vampire sans fangs).
Title: Re: Late Night bugs & annoyances Post by: myskaal on 2010 November 02, 03:36:14 The difference: I set my config to testingcheatsenabled false. Mine was set to that until just today, and it still got all stuttery. So I think that may just be coincidence. Could be. Could be the new hood was loaded free of fuckery. I'm sticking with it off for now, though, as my game is running silky smooth. Quote As for the welcome wagon, do they have to come inside the building to ask to be buzzed in? I only got the wagon on the non-shell apartment in bridgeport, which has the mailbox outside, which the welcome wagon would stand by. Maybe in the other ones they come inside to the mailbox, and then trigger the "Buzz in" thing. One of the visitors went inside and used the call box which rang the active sim's cell phone. The other 2 stayed outside milling but selecting the buzz in option triggered all 3 to head up the elevator and into the apartment. So basically the call box = the doorbell. However, it has to be used in order to invite people in. You can't simply invite anyone hanging out to come into your house (apartment) without them calling and asking to be buzzed in. Title: Re: Late Night bugs & annoyances Post by: Versus on 2010 November 02, 03:40:53 I tried it and it didn't change anything. I tested it with both my debug transformed sim and Belisama Hemlock, who was born a vampire (she's a young adult at this point, so she's a full fledged vampire sans fangs). It's a bug with the game not adding the Accessory to them when they hit YA. You can add it yourself when you turn unlockoutfits on, but we shouldn't have to in the first place. Dammit EA.Title: Re: Late Night bugs & annoyances Post by: Claeric on 2010 November 02, 05:03:12 Yeah, I think maybe the mailbox has something to do with it, then. Because I tried it some more, and welcome wagons where the mailbox was outside *never* came inside for me to use the buzzer, but at other apartments it worked fine.
Also, I noticed the opposite of a bug/annoyance: Walls can now be placed next to windows. Like, interecting them. FINALLY. They probably did this for the half-walls, but it works with regular walls too- they can bisect right through a window. Title: Re: Late Night bugs & annoyances Post by: Inge on 2010 November 02, 10:34:49 One thing to watch for when a group of visitors arrive in a shell block is don't let your host sim leave his apartment to meet them in the foyer. Once he leaves his own apartment, the game considers him "not at home" and the visitors leave once they detect that.
Title: Re: Late Night bugs & annoyances Post by: Rubyelf on 2010 November 02, 10:57:17 One thing to watch for when a group of visitors arrive in a shell block is don't let your host sim leave his apartment to meet them in the foyer. Once he leaves his own apartment, the game considers him "not at home" and the visitors leave once they detect that. Is that perhaps why I am constantly getting the random "I have to go, bye!" message 2 seconds after my visitors arrive? Title: Re: Late Night bugs & annoyances Post by: Inge on 2010 November 02, 11:19:53 It may be. Obviously you can get that message for other legitimate reasons too, but that could well be one of them.
Title: Re: Late Night bugs & annoyances Post by: Claeric on 2010 November 02, 16:34:33 Yeah, I get that constantly, and visitors don't leave after they say it. Looks like they set it so that when you leave, they pretend they have to leave, but since you didn't actually leave the LOT, they don't leave. I even get it with the maid, and that's the second they arrive.
Title: Re: Late Night bugs & annoyances Post by: uknortherner on 2010 November 02, 17:42:07 I get that on community lots too when I invite a group. After a short while I'll get the "I'm leaving" popups, but none of them ever do. Some of them even follow my sim onto the next lot.
Title: Re: Late Night bugs & annoyances Post by: Marq on 2010 November 02, 21:54:08 Mixologists Issue:
I can't move in, date, or become engaged to mixologists. The options just are not there. I can get to romantic interest but beyond that there is nothing. Has anyone else encountered this? Welcome Wagon: I have yet to have a welcome wagon visit. I've started six new games now and have not had a single welcome wagon each time. Title: Re: Late Night bugs & annoyances Post by: pinklovehammer on 2010 November 02, 23:27:54 The only bug I've experienced thus far is the horrible jerkyness of it all. It's taking ages for my sims to do anything. It's just taken one of my sims from 1pm till 7pm to make some pancakes. This is really quite rediculous. The time skips along but they seem to just stand around staring into space for long periods of time. I'm not very good at describing but it's extremely annoying.
It's nothing wrong with my computer as I've just given it an amazingly good upgrade and it played it reasonably well before. I'm not sure what's causing it or if I'm the only one having this happen to them. Title: Re: Late Night bugs & annoyances Post by: MissKitty on 2010 November 02, 23:39:02 Really annoying bug: Sometimes the elevators will cease to work at all, and when I mouse over them, they say it's because they're in use by whoever, never mind that they aren't. So far, the only fix I've found to this problem is to delete the elevator and buy a new one, which is a PITA no matter where it's at.
I've had the same problem with a TV and a high chair after installing LN, actually. But those were easy to replace, so it was less annoying. It may be an old bug for all I know, though, but I didn't notice it before. Title: Re: Late Night bugs & annoyances Post by: Freezerburn on 2010 November 03, 02:07:28 Has anyone see I don't know if it's a bug or not, but it seems like all my female townies in Bridgeport have big boobs! It's so distracting! I think the breast slider is set to max for all female townies in my game.
Title: Re: Late Night bugs & annoyances Post by: jezzer on 2010 November 03, 05:18:32 Has anyone see I don't know if it's a bug or not, but it seems like all my female townies in Bridgeport have big boobs! It's so distracting! I think the breast slider is set to max for all female townies in my game. Yes. There's one elder celebrity I've noticed in particular running around Bridgeport with clown shoe tits. Title: Re: Late Night bugs & annoyances Post by: witch on 2010 November 03, 05:27:07 Aria Trill? (FFS!)
Title: Re: Late Night bugs & annoyances Post by: MissKitty on 2010 November 03, 17:05:31 Is this just a symptom of my general game borkage, or has anyone else tried to hire a butler, only to have them get stuck or disappear after something like a day? If you reset them, they implode, completely disappearing from the game. I can't seem to make a new one show up either. Bah. I liked the idea of having a house slave I didn't have to control.
Title: Re: Late Night bugs & annoyances Post by: jezzer on 2010 November 03, 17:09:31 Aria Trill? (FFS!) EXACTLY. They are SCARY, MENACING boobs. Title: Re: Late Night bugs & annoyances Post by: Inge on 2010 November 03, 18:08:46 I have made the food truck parking space buyable. http://dino.drealm.info/den/denforum/index.php?topic=297.0
Title: Re: Late Night bugs & annoyances Post by: immortelleMuse on 2010 November 03, 18:09:05 Is this just a symptom of my general game borkage, or has anyone else tried to hire a butler, only to have them get stuck or disappear after something like a day? If you reset them, they implode, completely disappearing from the game. I can't seem to make a new one show up either. Bah. I liked the idea of having a house slave I didn't have to control. I actually had this happen to me too. Since the butler still existed, I couldn't cancel the services. What I ended up doing was using Twallan's MasterController on a computer to "focus" on the butler hoping she was still in the world. Sure enough, she was in somebody else's house making PB&J's. So I sent my sim over and dismissed her, and then called for new butler. It ended up being the exact same butler, but it's been a few sim weeks now and she's still at the house so I guess that's a good thing. So, if you don't have the MasterController maybe scan your neighborhood to see if they're still around town. I actually didn't think of using resetsim, but now I know what might have happened if I did. Title: Re: Late Night bugs & annoyances Post by: Roobs on 2010 November 03, 19:37:43 I have made the food truck parking space buyable. http://dino.drealm.info/den/denforum/index.php?topic=297.0 Words cannot describe my sheer joy at this.Although I'm intrigued that it apparently doesn't work outside of Bridgeport. Is the actual truck one of the effects of the speshul "City" field that Bridgeport is marked with? Title: Re: Late Night bugs & annoyances Post by: uknortherner on 2010 November 03, 19:43:53 I get the impression this was why EA disabled this parking space. They would've been bombarded with sheep on the BBS complaining that the food truck space wasn't doing anything in a non-Late Night hood.
Title: Re: Late Night bugs & annoyances Post by: The_Goddess on 2010 November 03, 20:00:44 I get the impression this was why EA disabled this parking space. They would've been bombarded with sheep on the BBS complaining that the food truck space wasn't doing anything in a non-Late Night hood. I can't even get the darn truck to work in EA's late night hood so what's the difference? I see it driving around sometimes, but I have NEVER seen it parked. Title: Re: Late Night bugs & annoyances Post by: bloodredtoe on 2010 November 03, 20:11:47 Any progress on making the building shells and apartment mailboxes buyable?
As for the truck - the theory with the magic city icon could only be proven if somebody made a custom city type neighborhood. I'm sick of CAW throwing up on me with its bugginess, so I'm not volunteering here. Title: Re: Late Night bugs & annoyances Post by: freckles on 2010 November 03, 20:24:46 Any progress on making the building shells and apartment mailboxes buyable? As for the truck - the theory with the magic city icon could only be proven if somebody made a custom city type neighborhood. I'm sick of CAW throwing up on me with its bugginess, so I'm not volunteering here. Have you tried searching the site? The thread is called Building Your Own Apartments: Late Night. Have a read through that,you might just find what you are after. Title: Re: Late Night bugs & annoyances Post by: bloodredtoe on 2010 November 03, 20:52:33 Have you tried searching the site? The thread is called Building Your Own Apartments: Late Night. Have a read through that,you might just find what you are after. My bad. I mostly just read trouble-shooting stuff, and skip the strategies forum altogether. Title: Re: Late Night bugs & annoyances Post by: fiberglassdolphin on 2010 November 03, 21:39:09 I probably have plenty of bugs and CC incompatibilities, but I'd be annoyed with LN anyway. There was no cheat added to build higher than the standard maximum number of floors (the high-rising buildings are just aesthetic tricks) and the apartment "system" is totally half-arsed. These are things that probably won't be fixed in any future expansion packs, so so much for hoping that time would turn TS3 into something that's not a corner-cutting disappointment.
Title: Re: Late Night bugs & annoyances Post by: Claeric on 2010 November 03, 22:47:45 Has anyone figured out a surefire fix to the slow and jerkiness bridgeport seems to get over time? I know about overwatch and the cars, but that doesn't quite cut it. It's still jerky, way more than anywhere else, after a while.
Title: Re: Late Night bugs & annoyances Post by: valentinia on 2010 November 04, 00:08:55 Has anyone figured out or solved the mixologist not being on duty problem? I know that, apparently, the mixologist is "stuck" downstairs (in Prosper Lounge) by the elevator. Does anyone how to prevent this problem or solve it?
Title: Re: Late Night bugs & annoyances Post by: Marq on 2010 November 04, 00:16:46 Has anyone figured out or solved the mixologist not being on duty problem? I know that, apparently, the mixologist is "stuck" downstairs (in Prosper Lounge) by the elevator. Does anyone how to prevent this problem or solve it? Have you tried engaging the mixologist in a conversation and then ending it? Whenever my mixologists leave their station normal dialogue options pop up. I socialize with them for awhile and then end the conversation. After the conversation is over they wander back to their station. Title: Re: Late Night bugs & annoyances Post by: freckles on 2010 November 04, 00:22:56 Have you tried searching the site? The thread is called Building Your Own Apartments: Late Night. Have a read through that,you might just find what you are after. My bad. I mostly just read trouble-shooting stuff, and skip the strategies forum altogether. No problem. Sometimes it takes a while to get to what you want in some threads,as people tend to post about other problems they have. :D Title: Re: Late Night bugs & annoyances Post by: missladee on 2010 November 04, 01:30:06 I can't seem to buy any non-rabbit-hole lots. I also had this problem. It is some sort of CC installed in the game that causes this problem. When I loaded the game without my CC and mods, all the lots show up properly. They work fine for purchase. When I reinstall the CC, some of my rabbithole lots are missing, and the clubs and venue lots have no name. They are just called community lots and in the Edit Town screen, the lot type is set to No Visitors Allowed. I would suggest actually doing the work to remove the bad CC because I didn't. I simply deleted the nameless ones and reinstalled them from the bin. Not the best solution but I've weaved through my mods with no luck finding the bad file. Doesn't show up in Dashboard either (but I presume it's not updated for LN). Title: Re: Late Night bugs & annoyances Post by: claudiasharon on 2010 November 04, 02:00:07 Has anyone figured out or solved the mixologist not being on duty problem? I know that, apparently, the mixologist is "stuck" downstairs (in Prosper Lounge) by the elevator. Does anyone how to prevent this problem or solve it? Mine doesn't even show up to the lot. Neither does the bouncer. Sometimes they do in certain clubs, other ones they don't. Title: Re: Late Night bugs & annoyances Post by: Sigmund on 2010 November 04, 02:08:54 Has anyone figured out a surefire fix to the slow and jerkiness bridgeport seems to get over time? I know about overwatch and the cars, but that doesn't quite cut it. It's still jerky, way more than anywhere else, after a while. This is a problem I'm noticing as well. I recently doubled my RAM and other worlds play fine, yet Bridgeport just gets worse the more I play it. Title: Re: Late Night bugs & annoyances Post by: Moryrie on 2010 November 04, 02:19:20 I can't seem to buy any non-rabbit-hole lots. I also had this problem. It is some sort of CC installed in the game that causes this problem. When I loaded the game without my CC and mods, all the lots show up properly. They work fine for purchase. When I reinstall the CC, some of my rabbithole lots are missing, and the clubs and venue lots have no name. They are just called community lots and in the Edit Town screen, the lot type is set to No Visitors Allowed. I would suggest actually doing the work to remove the bad CC because I didn't. I simply deleted the nameless ones and reinstalled them from the bin. Not the best solution but I've weaved through my mods with no luck finding the bad file. Doesn't show up in Dashboard either (but I presume it's not updated for LN). I really don't have that much CC, and I've been careful about only having updated mods installed. But thanks for the tip. I'll try poking around and see if I can find what precisely is causing it. Edit: It's Buzzler's scribbling pad. Even the newest edition. Title: Re: Late Night bugs & annoyances Post by: freckles on 2010 November 04, 08:47:47 I built my own apartments and changed the colour of the lights in the elevators,and now when I play all the lights are blue.
I have tried changing the lights in the elevators back,but it wont let me. I might have to delete the pre made ones in game and place my own to see if that fixes it. Title: Re: Late Night bugs & annoyances Post by: kazebird on 2010 November 04, 10:17:18 Speaking of lights, has anyone else noticed that if you change a light to black light, and then delete it, the effect remains?
Title: Re: Late Night bugs & annoyances Post by: Narmy on 2010 November 04, 15:37:00 Speaking of lights, has anyone else noticed that if you change a light to black light, and then delete it, the effect remains? Yes.... luckily the only room I had black lights was my bar.Another bug I found is that I can't serve drinks while moonlighting. Which is a pain because I'm at mixology skill level 10, but my skill journal says I only served one sim. :-\ Title: Re: Late Night bugs & annoyances Post by: anberu on 2010 November 04, 20:16:24 This does seem to be a bug with genetics.
Sim 1 impregnated Sim 2. The next day, Sim 1 was bitten by a vampire. Just a few hours before Sim 2 went into labor, Sim 1 metamorphosed into a vampire. Now, in the relationship tab, the baby's portrait has the border that indicates a vampire. This should not happen. Title: Re: Late Night bugs & annoyances Post by: missladee on 2010 November 04, 20:22:30 I can't seem to buy any non-rabbit-hole lots. I also had this problem. It is some sort of CC installed in the game that causes this problem. When I loaded the game without my CC and mods, all the lots show up properly. They work fine for purchase. When I reinstall the CC, some of my rabbithole lots are missing, and the clubs and venue lots have no name. They are just called community lots and in the Edit Town screen, the lot type is set to No Visitors Allowed. I would suggest actually doing the work to remove the bad CC because I didn't. I simply deleted the nameless ones and reinstalled them from the bin. Not the best solution but I've weaved through my mods with no luck finding the bad file. Doesn't show up in Dashboard either (but I presume it's not updated for LN). I really don't have that much CC, and I've been careful about only having updated mods installed. But thanks for the tip. I'll try poking around and see if I can find what precisely is causing it. Edit: It's Buzzler's scribbling pad. Even the newest edition. I actually had to remove all Buzzler's mods that weren't updated for LN specifically. I can't blame all my problems on his mods, but it worked. Title: Re: Late Night bugs & annoyances Post by: bloodredtoe on 2010 November 04, 20:27:14 This does seem to be a bug with genetics. News flash - sims 3 genetics suck. That's nothing new, there's been adopted children passing their adoptive parents' genes, sims inheriting dyed hair color, even hairstyles. Since the game has no way of distinguishing what is inborn and what is acquired and it generates the new sims's look, traits etc. (except for sex) at birth, this is exactly what was expected to happen.Sim 1 impregnated Sim 2. The next day, Sim 1 was bitten by a vampire. Just a few hours before Sim 2 went into labor, Sim 1 metamorphosed into a vampire. Now, in the relationship tab, the baby's portrait has the border that indicates a vampire. This should not happen. Title: Re: Late Night bugs & annoyances Post by: Painkiller on 2010 November 04, 20:51:39 Quote that doesn't exactly excuse the baby morphing into a different species in the womb just because its mom turned into a vampire *after* conception. Read it again slowly, notice the subtle differences between the number '1' and the number '2':Quote Sim 1 impregnated Sim 2. Just a few hours before Sim 2 went into labor, Sim 1 metamorphosed into a vampire. It's worse, it's the dad that was changed into a vampire.Title: Re: Late Night bugs & annoyances Post by: Inge on 2010 November 05, 11:30:29 I actually had to remove all Buzzler's mods that weren't updated for LN specifically. I can't blame all my problems on his mods, but it worked. You say it like you're surprised. EVERYONE should ALWAYS remove ALL mods when installing an EP or patch, putting them back only when the creator of the mod says it is ok to do so, or makes an updated version. Title: Re: Late Night bugs & annoyances Post by: wizard_merlin on 2010 November 05, 12:13:07 I actually had to remove all Buzzler's mods that weren't updated for LN specifically. I can't blame all my problems on his mods, but it worked. You say it like you're surprised. EVERYONE should ALWAYS remove ALL mods when installing an EP or patch, putting them back only when the creator of the mod says it is ok to do so, or makes an updated version. If they did that, they wouldn't have anything to complain about, especially the ones who blame AM because it got updated and somehow the updated version has caused their other mods to stop working. Title: Re: Late Night bugs & annoyances Post by: Inge on 2010 November 05, 12:13:57 Congratulations on 666 posts :)
Title: Re: Late Night bugs & annoyances Post by: Turd Ferguson on 2010 November 05, 22:16:19 This isn't a bug or anything, but why is Bridgeport so horribly designed? Each town EA has given us so far has been very well done. Sunset valley was suburban paradise, Riverview was a perfectly quaint farm town, and Twinbrook did a wonderful job with the southern feel. Bridgeport feels like a rusted hulk of a city, like SimDetroit. Why are there no damn trees anywhere? Why is there practically no transition from the actual city to the "suburbs?" The entire thing feels slopped together and messy. They could have had an excellently designed downtown area if road placement wasn't effed up. It looks and plays like someone dropped some skyscrapers in the middle of nowhere.
Oh, and FANTASTIC job designing those clubs EA. I love watching a horde of Sims rush the elevator because you were too dense to add something as simple as a stairwell. Title: Re: Late Night bugs & annoyances Post by: wizard_merlin on 2010 November 05, 22:51:06 Congratulations on 666 posts :) Always did like that number, pity it won't last long. Title: Re: Late Night bugs & annoyances Post by: missladee on 2010 November 06, 02:37:17 I actually had to remove all Buzzler's mods that weren't updated for LN specifically. I can't blame all my problems on his mods, but it worked. You say it like you're surprised. EVERYONE should ALWAYS remove ALL mods when installing an EP or patch, putting them back only when the creator of the mod says it is ok to do so, or makes an updated version. Nope, not suprised at all. The game's configuration is not the same, so I knew what had to be done. Title: Re: Late Night bugs & annoyances Post by: J. M. Pescado on 2010 November 06, 07:32:20 This isn't a bug or anything, but why is Bridgeport so horribly designed? Each town EA has given us so far has been very well done. Sunset valley was suburban paradise, Riverview was a perfectly quaint farm town, and Twinbrook did a wonderful job with the southern feel. Bridgeport feels like a rusted hulk of a city, like SimDetroit. And that's not a valid feel to recreate? Real life cities *ARE* generally horribly designed, because unlike when you're in the middle of nowhere, it's very difficult to tell the building owners you want to knock everything down and rebuild it more sensibly after people have slapped stuff down haphazardly in a poorly-planned fashion that didn't account for the fact that the road now needs an additional 14 lanes to accommodate new traffic.Oh, and FANTASTIC job designing those clubs EA. I love watching a horde of Sims rush the elevator because you were too dense to add something as simple as a stairwell. Yeah, I understand blatant fire safety code violations are also common in such places.Title: Re: Late Night bugs & annoyances Post by: Roobs on 2010 November 06, 15:41:00 Apparently the game generates a lot of Taxis (Some of which may even just be there for ambiance purposes) and forgets to get rid of them, or gets rid of them but they're still "there", leading to hundreds or THOUSANDS of cars being left invisible in the world. I'm getting at least 200-300 invisible cars cleared in Riverview each day by Overwatch. There's definitely something wrong here.Not only that, but it seems that firing a Butler makes them invisible and continue living on the lot. I kept seeing food prepared by some female butler. Upon right clicking one of the ghosts that roams the household, I discovered she was STILL in the house, completely functioning, but invisible and with no apparent desire to ever leave. She must have been there at least a week. I nuked her ass right out of the house. Another butler quit on me, during a wedding, but he wouldn't go home. Turns out he had an infinite amount of uncancelable "Drive home" interactions lined up, although he wouldn't budge from the front door. His car had somehow vanished, which may be why he was unable to leave. He too, received a nuking. Title: Re: Late Night bugs & annoyances Post by: uknortherner on 2010 November 06, 15:58:35 Anyone else noticing that sims on the verge of collapsing from exhaustion will now always choose to nap rather than bloody sleep? Worse still, if you cancel the nap action and force them to sleep, they'll insist on waking up two hours later anyway with a near-empty energy bar.
Title: Re: Late Night bugs & annoyances Post by: Claeric on 2010 November 06, 16:05:51 Sims can sleep or nap whenever their energy is below 200 (full). What you'd want to do to fix that is do a quick XML edit to make it so that they can only nap when their energy is above a certain number. This should be possible because I have a mod that makes it so sims can only nap from 50-200 energy, but can't sleep until under 50. (This is how it worked in The Sims 2, sims could only nap ntil they were significantly tired, at which point they could finally sleep. Sims 3 got rid of this entirely.)
I imagine there's also a mood threshhold for napping, and you could change it to be something they can only do when barely tired. Title: Re: Late Night bugs & annoyances Post by: Painkiller on 2010 November 06, 19:29:52 I have made the food truck parking space buyable. http://dino.drealm.info/den/denforum/index.php?topic=297.0 That's pure awesome! However it's seen as a derelict vehicule ('No driver!') by AM and is automatically FURBARed a few hours after you've put it somewhere. :(Title: Re: Late Night bugs & annoyances Post by: dedust on 2010 November 06, 21:04:10 The new and fancy electronic gates are a nuisance with the stylist career, probably affecting the interior design career as well. My sim just keeps dropping the 'perform job' from her queue, so I have to manually make her go to the lot and use the call box at the gate, so I can get inside. Sometimes I even get some stupid message like 'there's nobody home', or even better, 'we don't know you, please go away'. So first they ask me to do a makeover, just so they can let me stand at their gate because THEY DON'T KNOW ME. This was during the work hours.
I moved my first sims to a high rise, and so far they have never had neighbors, while every other building has. Can't remember if I plopped the building from the bin or not, but it was the only one where nobody had moved yet. Like, NOBODY. Not even npcs. The doors are correctly assigned as npc doors, so there must be something else wrong here. Maybe the whole building is bugged? The sims I moved there also seem to freeze randomly, so I have to reset them now and again. Also the paper gets delivered outside when living in a high rise building. This was mentioned before, but it's extremely annoying. I can unset the front door (by default it's the main entrance downstairs), but I can't set it to be my apartment door. And lastly, there's the issue with opportunities referring to commercial buildings that have been replaced in Bridgeport. I managed to complete some bistro related opportunity after I placed the Little Corsican Bistro in Bridgeport, but there's still many opportunities that need either Doo Peas or Town Hall etc. Haven't they tested this expansion at all? All in all, minor bugs and annoyances, but STILL. >:( Title: Re: Late Night bugs & annoyances Post by: bloodredtoe on 2010 November 06, 22:44:34 When playing Bridgeport I kept getting a sale message without the name of the venue given. Like "there's a sale at !". Just a space, no name. It might be the grocery store, since I believe I've seen the bookstore name show up.
It seems that every Bridgeport save eventually borks up and freezes somewhere in the third sim week of playing. I tried reviving from a save that was from one sim week earlier and it still froze when the game hit that same point in time as before. Anyone managed to play this hood for a long time without issues? (no mods other than AM) Title: Re: Late Night bugs & annoyances Post by: Narmy on 2010 November 06, 23:03:13 It seems that every Bridgeport save eventually borks up and freezes somewhere in the third sim week of playing. I tried reviving from a save that was from one sim week earlier and it still froze when the game hit that same point in time as before. Anyone managed to play this hood for a long time without issues? (no mods other than AM) I'm on week 10, day 6 on Bridgeport with no crashes yet.Title: Re: Late Night bugs & annoyances Post by: valentinia on 2010 November 06, 23:27:10 Regarding the mixologist not being on duty issue, I don't know if I fixed mine for if it was just dumb luck. Here is what happened. The mixologist was indeed stuck in the lobby of the Prosper Room lobby. I engaged him in conversation for awhile. I then turned to the other mxologist and did the same thing. Then I went into Edit Town without saving. I bulldozed the Prosper Room and replaced it. When I went back, everything was in its proper place. I had bulldozed the buildings before in an attempt to fix the problem and it never worked. It only appeared to work after I engaged the mixologist. Again, I am not sure if it is a solution or dumb luck.
Title: Re: Late Night bugs & annoyances Post by: purplehaze on 2010 November 07, 03:31:50 The only major annoyance that has cropped up in my game is that when using the pattern tool to copy a scheme to another piece of furniture, the curser gets stuck here and there and moves all over the place highlighting everything but the item I want to copy the color scheme to. I've only managed to copy a few whole schemes and that was only if I held my mouth just right while I did it. I can sometimes use one pattern and manage to drop it on an item but that is very rare. Seems to be affecting all hoods. Yes, I checked my mouse and my machine has plenty of processing power and RAM. The only thing I haven't done is to use the LAA, as I had to use that before because of random CTD's.
Other than that, I haven't had too many problems but I only played for a few sim days. Title: Re: Late Night bugs & annoyances Post by: ShortyBoo on 2010 November 07, 07:04:20 I was finally able to play more extensively now that I replaced my broken motherboard with a much nicer one and while I was at it, I replaced the processor, RAM and went from XP to Windows 7. The first thing I noticed is how despite having much better, new hardware, Bridgeport still runs like crap. The whole city just seemed really slow and the textures were taking forever to load. I haven't tried any of the other towns yet, though. It eventually got somewhat better, but it still seemed pretty slow. I made two sims and had them go out and check out the clubs at night and they worked during the day. One was a musician (music career) and the other got a job in the acting career so both were low level celebs eventually.
Of the opportunities I kept getting, (mostly from their agents, or in the actress's case, as part of her job) a lot of them wouldn't work because they wanted the sim to go to a location that didn't exist like city hall or Doo-Peas Corporate Tower. I'd go to the equivalent, but there would be no option to complete the opportunity, so I'd have to cancel it. The musician sim got an opportunity from her agent to dance at Aquarius for 3 hours. I sent her there, and when I tried to send her up the elevator, it would just drop from queue after a few seconds. I checked the lobby, and there were several sims all standing around, which included the bouncers and the mixologists. Apparently, none of them could get on the elevator either. I left and came back the next night, and the elevators were working again, but later I found the same issue at another club, I think Prosper Room. My musician sim ended up dating one of the vampires, Beau Merrick. They weren't committed, just romantic interests. One day I had my sim visit him at his apartment and after my sim kissed him, Beau's 3 roommates all gathered around and acted upset like he had cheated on them and I got a message about how my sim was behaving inappropriately and would have to leave if she kept it up. I hadn't seen any sims getting jealous unless they were dating, engaged or married to the sim, but I doubted he was in a committed relationship with all of them, so I had my sim ask him if he was single, and he said he was, but after that, his roommates kicked my sim out. At this point, I decided to switch to his household to see what was going on. He's not in a relationship with any of them. They're just listed as romantic interests. So I switched back and had my other sim go from friends to romantic interest with another sim that my musician had been with and is still listed as a romantic interest with. I then had the musician in the room with the actress and the guy and she was able to kiss him and the other sim didn't get jealous at all. Title: Re: Late Night bugs & annoyances Post by: mystikmoon on 2010 November 07, 07:34:46 Has anyone else had a sim disappear? My household shows she's still there, but she's invisible and she can't do anything. I don't know if it's because she's pregnant, or if this is just bad luck. I've read about this happening to other people too, I'm just curious to know if anyone here is having that problem too.
Title: Re: Late Night bugs & annoyances Post by: Roobs on 2010 November 07, 10:44:55 I had a couple of sims who would vanish and freeze briefly every few seconds, just after I installed, but resetsim cleared that up.
Title: Re: Late Night bugs & annoyances Post by: mystikmoon on 2010 November 07, 15:06:46 After scouring the internet for about three hours last night I found a solution that did work. Turns out I had to turn on testingcheats and teleport my sim somewhere on the lot. So if anyone else is having this problem, hopefully this will help you. If no one else is having it, sorry for wasting space :D
Title: Re: Late Night bugs & annoyances Post by: riggs on 2010 November 07, 16:22:16 Not sure if it's a bug or user error, but I don't see any consistency in the rules for inviting another sim to join bands.
For example, I never seem to have the option for inviting sims who are labeled as "pianists." (Heaven forbid sims form a band with someone with actually knows how to play an instrument.) Has anyone else succeeded there? More surprising was today's interaction with Elvira Slayer. When my sim approached her, they were friendly acquaintances (31.7, as I recall), and my sim had the option of inviting her to join her band. I decided to wait until they became friends, but after reaching that point, I found that the option was gone. Any ideas why this option comes and goes? Title: Re: Late Night bugs & annoyances Post by: Chain_Reaction on 2010 November 07, 18:11:36 Something really weird happened while playing last night. For whatever reason, the game found it to be a good idea to push upwards of 70 sims to Aquarius. There were about 20 there when I showed up and went upstairs, which I quickly learned was a mistake. After awhile all these sims were outside, in the doorway and lobby. The sound of 70 sims yelling about hunger, energy, hygiene, disgusting sim was enough but then a vampire showed up so they all started vomiting. I had piss puddles for blocks around Bridgeport. Shortly after my PC sounded like it was choking to death and the clock stopped moving as did daylight, just the sims kept yelling. Then they all started dying but no grim reaper came. I couldn't get my sim to do anything and the elevator stopped responding so I was stuck. Eventually I had him teleport down the street after which made the clock unlock (it jumped 2 days ahead) and story progression started working again but the game was extremely laggy and I noticed sim pictures were generating as squiggly lines. I quit to main menu but the interface and background was missing so it was all black with icons. I just quit the game entirely because my PC was having a stroke. Meltdown 101, EA style. Point being, don't wish more sims in clubs, it's not healthy.
Title: Re: Late Night bugs & annoyances Post by: jwaas on 2010 November 07, 20:01:54 I've been running base+LN for a while now, no AwesomeMod, and have noticed very few problems beyond the routing and opportunity issues noted above. This non-default skintone thing worries me, though. The first culprit seems to have been Rez Delnava's mod (http://nene.modthesims.info/download.php?t=389680), quite understandably since it needs to be updated. Having removed that, as noted in that MTS thread, I can still use my non-default skintones by scrolling through them with the mouse wheel. The next problem, as noted both here and at MTS, is that non-default skintones break the muscle definition slider for male Sims. I haven't checked yet whether they also break the breast size slider on female Sims, as my test Sims are all male at the moment. I am guessing not, since while I am no modding expert, it seems to me that the muscle definition slider adds an overlay, while the breast size one actually changes the mesh. I think Claeric has commented on this previously.
This is of concern to me because while many over at MTS are complaining that Rez Delnava's mod broke the muscle definition slider, it seems to me that his mod is exactly what is not the problem. It can't be, since this slider still only works on the default (replacement) skintone even with his mod removed. The problem seems to lie in non-default skintones themselves. Conversely, even if/when Rez Delnava updates his mod, I am pretty sure this will not fix the problem. Unless somehow he can include something in it that forces the game to apply the muscle definition overlay regardless of whether the skintone is a default replacement or a non-default. My fear is that all non-default skintones will need to be remade for LN somehow, in order to work with the muscle definition slider -- but I really hope I'm wrong. In the meantime, experimentation continues. It bothers me no end that I cannot have a band with a vocalist, since I've had a four-person band waiting in the bin for months for LN to be released. I also can't stand that there can be no more than four Sims in the band -- I'm not a big expert on rock music, but I'm pretty certain that it's common for a band to have two guitarists. Granted, these are annoyances rather than bugs. I do hope, though, that a future SP or EP will enable vocalists. (Which will require new songs, all of which can be sung by a male or female Sim with any of the three voice types, etc.) Title: Re: Late Night bugs & annoyances Post by: immortelleMuse on 2010 November 07, 20:30:25 I've read somewhere that the vomiting is not vampire-induced, but rather, when Sims eat from the food truck there is a chance that a mass of them will get food poisoning. Considering I have not seen Sims having a vomitfest outside of Bridgeport, I'm assuming that's what it is.
ETA: I'm also getting the jealousy-type thing for Sims who aren't even romantic interests of people who flirt at a party. My Sim has lost friends twice because of a Sim FRIEND who flirted with someone else, causing a relationship hit for EVERYONE at the party. Granted, the Sim was flirting with someone outside of his/her marriage, but what should the other Sims care? Title: Re: Late Night bugs & annoyances Post by: anberu on 2010 November 08, 01:50:32 Not sure if it's a bug or user error, but I don't see any consistency in the rules for inviting another sim to join bands. Any ideas why this option comes and goes? I'm not sure why, but it seems that sometimes, once you have a higher relationship with a sim, the band invitation moves under the "Friendly" interactions list, rather than being in the main list. Title: Re: Late Night bugs & annoyances Post by: Claeric on 2010 November 08, 02:08:43 Not sure if it's a bug or user error, but I don't see any consistency in the rules for inviting another sim to join bands. Any ideas why this option comes and goes? I'm not sure why, but it seems that sometimes, once you have a higher relationship with a sim, the band invitation moves under the "Friendly" interactions list, rather than being in the main list. Because if you're friends with someone and don't want them in your band, it'd be obnoxious if the option was always on the main first-click menu. With strangers, it doesn't matter, and might be the option you're clicking on them for in the first place. Title: Re: Late Night bugs & annoyances Post by: daisylee on 2010 November 08, 04:01:32 One odd thing that I have noticed is that my Sim gets party invites and shows up at a reasonable hour, say 9pm, and the hosts are always in bed asleep! My Sim has had to do something inappropriate such as take a shower to wake up the host each time.
Title: Re: Late Night bugs & annoyances Post by: Roobs on 2010 November 08, 11:26:53 You know, you can just click on the sleeping sims and just click "Wake Up".
Title: Re: Late Night bugs & annoyances Post by: ElectricSimmer on 2010 November 08, 11:51:22 Duh.
Title: Re: Late Night bugs & annoyances Post by: gamegame on 2010 November 08, 12:24:18 I have noticed that, after a few saves/load certain completely empty plots of land have their lot type autonomously changed to "residential" even if its just a completely empty piece of land. Is this EA behavior?
Title: Re: Late Night bugs & annoyances Post by: brownlustgirl on 2010 November 08, 14:11:26 I have noticed that, after a few saves/load certain completely empty plots of land have their lot type autonomously changed to "residential" even if its just a completely empty piece of land. Is this EA behavior? Sometimes the spawners close to the lot will spawn something on the lot. I had one lot with junk objects spawned on it. There were some nice stuff there, so I had my active sim collect the junk and the lot was cleared after that. Title: Re: Late Night bugs & annoyances Post by: daisylee on 2010 November 09, 09:49:47 You know, you can just click on the sleeping sims and just click "Wake Up". I find it more fun to have my Sim irritate them to wake them up. ;D Title: Re: Late Night bugs & annoyances Post by: Seacret on 2010 November 09, 12:10:24 I didn't want to make a new topic for this and I've run out of ideas. My game crashes in live mode every single time I try to play. Not in pause, build/buy mode, edit town or CAS, only in live mode. I tried adding all the games to the DEP list (I have Vista) but that made it crash faster. I've tried with my settings turned all the way down (even though my computer exceeds the minimum requirements, it was a long shot), with no mods, new saves and nothing seems to work. I'm attaching the error log file that generates when the game crashes in hopes that someone can understand what it is I'm doing wrong and if there is a way I can fix it. This is probably something so stupid and right in front of my nose.
ETA: Aaaaand I'm an idiot. I hadn't deleted any of my cache files and upon doing so my game seems stable for now. Title: Re: Late Night bugs & annoyances Post by: Roobs on 2010 November 09, 12:26:40 If you've enabled higher than 2GB memory usage for the other TS3 executables, then you must do the same for TS3EP03.exe or it will crash upon attempting to run the simulation. Every single time.
Title: Re: Late Night bugs & annoyances Post by: J. M. Pescado on 2010 November 09, 12:39:42 One odd thing that I have noticed is that my Sim gets party invites and shows up at a reasonable hour, say 9pm, and the hosts are always in bed asleep! My Sim has had to do something inappropriate such as take a shower to wake up the host each time. How peculiar. I will have to look into quashing party invites from hosts which are not actually in a condition to host parties.Title: Re: Late Night bugs & annoyances Post by: Greyform on 2010 November 09, 14:51:49 One odd thing that I have noticed is that my Sim gets party invites and shows up at a reasonable hour, say 9pm, and the hosts are always in bed asleep! My Sim has had to do something inappropriate such as take a shower to wake up the host each time. How peculiar. I will have to look into quashing party invites from hosts which are not actually in a condition to host parties.Title: Re: Late Night bugs & annoyances Post by: sewinglady on 2010 November 09, 18:54:40 ETA: I'm also getting the jealousy-type thing for Sims who aren't even romantic interests of people who flirt at a party. My Sim has lost friends twice because of a Sim FRIEND who flirted with someone else, causing a relationship hit for EVERYONE at the party. Granted, the Sim was flirting with someone outside of his/her marriage, but what should the other Sims care? Did EA do something to ramp up jealousy and anger re romantic interests? Seems much more intense since installing NL? I am having an old problem reappear with my 'neatnik' sim - she goes to bed and immediately gets up to make the bed. She apparently can't stand that her bed is unmade because she's in it sleeping. Usually, directing her to sleep once again solves the problem, but this has happened every night since she was created...and ONLY with the neatnik sim - the other sims in the household are not neat and they do not have this problem. I do remember this happening way back when - probably with the base game. Title: Re: Late Night bugs & annoyances Post by: MissKitty on 2010 November 09, 19:54:58 I just had an interesting bug. I had to double check that I hadn't accidentally downloaded some sort of skilling mod because I had a child start painting and get full painting skill before the thing was even half done. She hadn't even read any toddler books.
And the dad was at the gym to get fatigued but even after five hours of Quick Burst it didn't happen (and there wasn't even a bar filling up). I don't know. It's possible that I suddenly have some sort of conflict and it's not actually a bug, but it's damned odd. Title: Re: Late Night bugs & annoyances Post by: Narmy on 2010 November 09, 20:00:35 I just had an interesting bug. I had to double check that I hadn't accidentally downloaded some sort of skilling mod because I had a child start painting and get full painting skill before the thing was even half done. She hadn't even read any toddler books. I had the same thing with my family of vampires. Is the dad a vampire? They don't get fatigued when working out.And the dad was at the gym to get fatigued but even after five hours of Quick Burst it didn't happen (and there wasn't even a bar filling up). I don't know. It's possible that I suddenly have some sort of conflict and it's not actually a bug, but it's damned odd. Title: Re: Late Night bugs & annoyances Post by: MissKitty on 2010 November 09, 20:03:29 I just had an interesting bug. I had to double check that I hadn't accidentally downloaded some sort of skilling mod because I had a child start painting and get full painting skill before the thing was even half done. She hadn't even read any toddler books. I had the same thing with my family of vampires. Is the dad a vampire? They don't get fatigued when working out.And the dad was at the gym to get fatigued but even after five hours of Quick Burst it didn't happen (and there wasn't even a bar filling up). I don't know. It's possible that I suddenly have some sort of conflict and it's not actually a bug, but it's damned odd. Doh. Of course. I hadn't even considered that. Then why did he get that stupid opportunity in the first place? The kid still isn't supposed to go from 0 to 10 in painting in a few hours, though... right? Title: Re: Late Night bugs & annoyances Post by: anberu on 2010 November 09, 20:15:22 I just had an interesting bug. I had to double check that I hadn't accidentally downloaded some sort of skilling mod because I had a child start painting and get full painting skill before the thing was even half done. She hadn't even read any toddler books. I had something similar happen, but it was with Charisma. The only toddler skill item he had access to was the peg box, but when he was a teenager and started talking to himself in the mirror, his Charisma immediately jumped as high as possible based on the number of friends he had. For the record, he was born a vampire. Title: Re: Late Night bugs & annoyances Post by: ShortyBoo on 2010 November 09, 20:22:18 ETA: I'm also getting the jealousy-type thing for Sims who aren't even romantic interests of people who flirt at a party. My Sim has lost friends twice because of a Sim FRIEND who flirted with someone else, causing a relationship hit for EVERYONE at the party. Granted, the Sim was flirting with someone outside of his/her marriage, but what should the other Sims care? Did EA do something to ramp up jealousy and anger re romantic interests? Seems much more intense since installing NL? The jealousy in the game is driving me nuts. I keep having sims lose friends just because they happened to have a one night stand with the same person. If they're not in a relationship, it just doesn't make sense for them to get jealous. Title: Re: Late Night bugs & annoyances Post by: Narmy on 2010 November 09, 21:49:59 I just had an interesting bug. I had to double check that I hadn't accidentally downloaded some sort of skilling mod because I had a child start painting and get full painting skill before the thing was even half done. She hadn't even read any toddler books. I had the same thing with my family of vampires. Is the dad a vampire? They don't get fatigued when working out.And the dad was at the gym to get fatigued but even after five hours of Quick Burst it didn't happen (and there wasn't even a bar filling up). I don't know. It's possible that I suddenly have some sort of conflict and it's not actually a bug, but it's damned odd. Doh. Of course. I hadn't even considered that. Then why did he get that stupid opportunity in the first place? The kid still isn't supposed to go from 0 to 10 in painting in a few hours, though... right? Title: Re: Late Night bugs & annoyances Post by: MissKitty on 2010 November 09, 21:59:21 So vampire children are simply imba? Gah. Good to know, I guess.
Title: Re: Late Night bugs & annoyances Post by: wizard_merlin on 2010 November 09, 22:33:23 I just had an interesting bug. I had to double check that I hadn't accidentally downloaded some sort of skilling mod because I had a child start painting and get full painting skill before the thing was even half done. She hadn't even read any toddler books. I had the same thing with my family of vampires. Is the dad a vampire? They don't get fatigued when working out.And the dad was at the gym to get fatigued but even after five hours of Quick Burst it didn't happen (and there wasn't even a bar filling up). I don't know. It's possible that I suddenly have some sort of conflict and it's not actually a bug, but it's damned odd. Doh. Of course. I hadn't even considered that. Then why did he get that stupid opportunity in the first place? The kid still isn't supposed to go from 0 to 10 in painting in a few hours, though... right? You didn't mention if the kid was a vampire? I haven't seen any behavior like this with my kids, they are gaining their skills as they are supposed to. Title: Re: Late Night bugs & annoyances Post by: MissKitty on 2010 November 09, 22:38:54 You didn't mention if the kid was a vampire? I haven't seen any behavior like this with my kids, they are gaining their skills as they are supposed to. She is. Because, you know, her father was turned just before she was born. ::) Seriously. This game has very little logic. Title: Re: Late Night bugs & annoyances Post by: wizard_merlin on 2010 November 09, 22:49:23 You didn't mention if the kid was a vampire? I haven't seen any behavior like this with my kids, they are gaining their skills as they are supposed to. She is. Because, you know, her father was turned just before she was born. ::) Seriously. This game has very little logic. Has EAxis ever demonstrated any logic in anything? I gave up being surprised by anything EAxis does a long time ago. Title: Re: Late Night bugs & annoyances Post by: anberu on 2010 November 09, 23:48:01 You didn't mention if the kid was a vampire? I haven't seen any behavior like this with my kids, they are gaining their skills as they are supposed to. She is. Because, you know, her father was turned just before she was born. ::) That's the same reason my sim kid was born a vampire. I've confirmed painting, musical instruments, logic, writing, and charisma are sped up for this born vamp. His fishing skill rises at the normal rate, other skills haven't been tested. Title: Re: Late Night bugs & annoyances Post by: Versus on 2010 November 10, 00:02:18 That's the same reason my sim kid was born a vampire. Athletic, inventing, sculpting, and martial arts as well. I haven't tested anything else.I've confirmed painting, musical instruments, logic, writing, and charisma are sped up for this born vamp. His fishing skill rises at the normal rate, other skills haven't been tested. As for the kid changing species in the womb, I'm assuming that's how my mummy kid was born. Title: Re: Late Night bugs & annoyances Post by: Mekare on 2010 November 10, 07:29:11 Not sure if anyone else has had this problem,,
I have 2 sims in my house, one of them works just fine, everything's normal.. but the other can't go downstairs. She will walk downstairs but be invisible, and unable to do anything. Once i set her to go back upstairs, she magically reappears through the floor and heads there. I don't know why this is happening to one sim and not the other. Ive tried reloading, resetting, i even evicted her and moved her back in, but she still can't go downstairs. I'm stumped. :/ Title: Re: Late Night bugs & annoyances Post by: immortelleMuse on 2010 November 10, 07:45:55 As for the kid changing species in the womb, I'm assuming that's how my mummy kid was born. How did that work out? Was the baby just a black cutout, like when mummies try to change into martial art outfits? What happened when they aged up? I know it's a bit off topic; you don't have to answer. I'll probably attempt this myself in an experimental save file, I'm just curious as to how all that panned out. Title: Re: Late Night bugs & annoyances Post by: J. M. Pescado on 2010 November 10, 07:48:17 She is. Because, you know, her father was turned just before she was born. ::) That's actually quite comprehensible, when you know how it works. The game retains NO data on the past state of sims. This means that when the check is performed to see what the babby should become, look like, or behave like, it uses the data from the parents, as they exist, right NOW. In 99% of cases, this data does not differ significantly, as sims normally do not radically change their stats, but you're hitting that bizarre, 1% corner case. Obviously, a SMART designer would have anticipated it, but this game was not designed by anyone smart. The good news is that it's certainly FIXABLE, but the bad news is that implementing a fix would negatively affect future compatibility and drastically increase maintenance overhead.Seriously. This game has very little logic. I have 2 sims in my house, one of them works just fine, everything's normal.. but the other can't go downstairs. She will walk downstairs but be invisible, and unable to do anything. Once i set her to go back upstairs, she magically reappears through the floor and heads there. I have encountered this before: Basically, it's caused by bad stairs. Stairs are evil. To fix the sim, teleport the sim using Shift-Teleport here to some safe place, then demolish the stairs and don't try to build any more stairs there.In unrelated news, I have a handle on why clubs are unnaturally deserted at times: They're basically suffering a constant DDoS attack from invalid visitors which block out the real visitors. Fix will be in next AwesomeMod. Title: Re: Late Night bugs & annoyances Post by: Mekare on 2010 November 10, 08:35:42 I demonlished the stairs, tried them in the only 2 other places they would fit on my lot, still wouldnt work... ultimately i pulled them all out and put in an elevator, which seems to be working fine ^^ (although it looks a little silly in my tiny house, lol)
Title: Re: Late Night bugs & annoyances Post by: gatopreto on 2010 November 10, 11:11:20 The only bug I have notice so far regards the acting career: my level 8 actor sim could not go to work (the action kept dropping from his queue) even though he could enter the building to quit his job.
Title: Re: Late Night bugs & annoyances Post by: MissKitty on 2010 November 10, 14:35:15 She is. Because, you know, her father was turned just before she was born. ::) That's actually quite comprehensible, when you know how it works. The game retains NO data on the past state of sims. This means that when the check is performed to see what the babby should become, look like, or behave like, it uses the data from the parents, as they exist, right NOW. In 99% of cases, this data does not differ significantly, as sims normally do not radically change their stats, but you're hitting that bizarre, 1% corner case. Obviously, a SMART designer would have anticipated it, but this game was not designed by anyone smart. The good news is that it's certainly FIXABLE, but the bad news is that implementing a fix would negatively affect future compatibility and drastically increase maintenance overhead.Seriously. This game has very little logic. Well, it's not exactly game-breaking (for me). I'm having fun with the blood suckers, so would probably have eventually turned her anyway. But it is kind of silly. I think it's 1000 times worse the way that multiple births are always the same gender unless one jumps through hoops. That ruins any fun I would have had with multiples. But that's back to the base game and off-topic, so, eh, yeah. Derailing. Title: Re: Late Night bugs & annoyances Post by: That Eighties Guy on 2010 November 10, 17:34:22 The only bug I have notice so far regards the acting career: my level 8 actor sim could not go to work (the action kept dropping from his queue) even though he could enter the building to quit his job. Having similar problems with certain opportunities. Some opportunities work, while some don't.I haven't been able to pinpoint the cause, but I'm suspecting it's something related to the multiple businesses in the same rabbithole. Title: Re: Late Night bugs & annoyances Post by: Narmy on 2010 November 10, 18:08:31 The only bug I have notice so far regards the acting career: my level 8 actor sim could not go to work (the action kept dropping from his queue) even though he could enter the building to quit his job. Having similar problems with certain opportunities. Some opportunities work, while some don't.I haven't been able to pinpoint the cause, but I'm suspecting it's something related to the multiple businesses in the same rabbithole. Title: Re: Late Night bugs & annoyances Post by: gatopreto on 2010 November 10, 18:52:21 The only bug I have notice so far regards the acting career: my level 8 actor sim could not go to work (the action kept dropping from his queue) even though he could enter the building to quit his job. Having similar problems with certain opportunities. Some opportunities work, while some don't.I haven't been able to pinpoint the cause, but I'm suspecting it's something related to the multiple businesses in the same rabbithole. I'm playing a custom hood with Sunset Valley's rabbit holes, so I don't think it applies to multiple-businesses-in-one-hole... I noticed, however, that the Movie Set rabbit hole sometimes changes "scenery" - might it be related to what I'm experiencing? Title: Re: Late Night bugs & annoyances Post by: HollowClown on 2010 November 11, 03:54:38 Wow, this expansion is bugged. Anyway, a few more I've noticed:
Toddlers (at least in theory) can't use elevators; however, this seems to be borked with some of their more basic actions. I can consistently duplicate this by starting with the Hemlock family, taking Belisama into her room, then telling her to 'play with toy' from her toybox. She'll pick up the toy, walk to the elevator, get in, push the button, then go to the ground floor. There's no 'push button' animation for toddlers, so this also causes her mesh to briefly distort in a freakish and amusing way. Sims going to bars with no VIP section (eg Plasma 501) will occasionally roll a want to get into the non-existent VIP section. The 'heating up' moodlet doesn't seem to trigger when Vampire sims are riding bicycles. A vampire sim can happily go for a six-hour bike ride without beginning to heat up. It also appears that many of the issues with Sunset Valley buildings also apply to service rewards. I've tested with sims in the ghosthunter and stylist professions; when they finish a few jobs, and get told to go to city hall to receive an award, the award ceremony is apparently taking place in the Sunset Valley city hall rather than the Bridgeport one. Title: Re: Late Night bugs & annoyances Post by: Inge on 2010 November 11, 09:46:46 The game retains NO data on the past state of sims. This means that when the check is performed to see what the babby should become, look like, or behave like, it uses the data from the parents, as they exist, right NOW. So if the father dies the day before the baby is born, the baby will be a ghost? Title: Re: Late Night bugs & annoyances Post by: Gastfyr on 2010 November 11, 10:15:59 The 'heating up' moodlet doesn't seem to trigger when Vampire sims are riding bicycles. A vampire sim can happily go for a six-hour bike ride without beginning to heat up. That's because sims actually ride inside the bicycles. I know it looks like they're out in the air and the sun, but they're not. I noticed this in base game when sims who love the outdoors don't get their "one with nature" moodlet while riding a bike and sims who hate the outdoors don't get "plagued by nature" while riding a bike either. I imagine it would be possible to fix this, though, since the game already must see a difference between vehicles and bicycles so that Eco-Friedly sims can be aware that they're saving the environment or wasting natural resources.Title: Re: Late Night bugs & annoyances Post by: J. M. Pescado on 2010 November 11, 10:34:08 I have uncovered what amounts to a giant Charlie Foxtrot in the entire skilling modifier system, which, among other things, is why vampires gain skills at insane rates. Other less noticeable accumulator errors occur with the regular game stuff, but vampires make it very dramatic.
Title: Re: Late Night bugs & annoyances Post by: Mosquito on 2010 November 11, 12:01:30 Nah, actually, I`m interested as well - a mummy kid? Didn`t your game blow up in your face when it was born?
Title: Re: Late Night bugs & annoyances Post by: Roobs on 2010 November 11, 13:25:27 I've noticed firefighters are now utterly obsessed with the Fire Station, throwing up sudden interactions to go and visit at all times of the day. Specifically, when they shouldn't be working, like at midnight or something. It's making it impossible to get hold of townie firefighters, and it's annoying having my playable Fire Chief suddenly drop his queue just so he can visit the station and immediately queuestomp to return home again.
Title: Re: Late Night bugs & annoyances Post by: ShinyBitz on 2010 November 11, 14:58:31 EAxis forgot an important check in the "ask to go skinny dipping" interaction: under "friendly," adults can ask children to go skinny-dipping. The option is grayed out, presumably due to the "no skinny dipping when children and teens are on the lot" rule, but it's still a little unpleasant to see it just looming, like a creepy uncle. EAxis, why don't you take a seat right over there?
Title: Re: Late Night bugs & annoyances Post by: jezzer on 2010 November 11, 15:00:25 EAxis forgot an important check in the "ask to go skinny dipping" interaction: under "friendly," adults can ask children to go skinny-dipping. The option is grayed out, presumably due to the "no skinny dipping when children and teens are on the lot" rule, but it's still a little unpleasant to see it just looming, like a creepy uncle. EAxis, why don't you take a seat right over there? How long until some utter creeper comes on here and starts asking about a mod to "fix" this? Title: Re: Late Night bugs & annoyances Post by: Fribble on 2010 November 11, 17:02:33 The game retains NO data on the past state of sims. This means that when the check is performed to see what the babby should become, look like, or behave like, it uses the data from the parents, as they exist, right NOW. So if the father dies the day before the baby is born, the baby will be a ghost? And now I want to see what happens if the mom dies when pregnant, if you bring her back will she still be pregnant? Off to kill some sims, will report back with findings. Though I am starting to suspect I am a rather twisted individual since this sounds like fun. ETA The results are in! And they are...weird Base run is one male pollinating through Supercomputer 30 females. I don't recommend more than thirty because the one time I tried I got a BFBVFS when all the mothers went into labor. Run with father killed and brought back as playable ghost after pollinating - all children normal human. Run with father as playable ghost (as control) before pollinating - roughly 50/50 normal human or ghost. Run with father bitten by vampire after pollinating (to see percentage) - all children vampires. And apparently you can not kill a pregnant sim. Various methods were tried. Fire - the rugs did not light until I removed her from the room. Water - She had full red bars and the drowning moodlet for 3-4 sim hours. Hunger - Repeated dragging down of the hunger bar just sent her to the fridge each time. Old age and electrocution were not really feasible. May try a meteor at a later date but I suspect she would only walk away singed. I did find it interesting that the vampire trait is that all encompassing. Title: Re: Late Night bugs & annoyances Post by: Jessnova on 2010 November 11, 20:13:37 I've hesitated to ask, since it might just be me...
But has anyone else noticed that since the patch/LN you can't que multiple Classes to learn a skill quickly? I can only seem to get my sims to take a Class now if they are under skill level one for that skill AND they can only take that class once, period now. I swear I used to be able to take classes at any skill level, many times - it just didn't do much past level 5. It's kind of bugging me, because it was the fastest way for me to get newly-created sims to a semi-competent level of self sufficiency before I started to 'seriously' play them. Title: Re: Late Night bugs & annoyances Post by: jezzer on 2010 November 11, 20:23:59 I've never been able to take multiple classes in a row. I've always had a "cooldown" period before my Sims could take another class in the same subject.
Title: Re: Late Night bugs & annoyances Post by: witch on 2010 November 11, 20:34:51 My sims have only ever been able to take a class once in each skill. I usually saved it for higher levels.
Title: Re: Late Night bugs & annoyances Post by: jezzer on 2010 November 11, 20:36:13 My sims have only ever been able to take a class once in each skill. I usually saved it for higher levels. There's a period of time that passes before you can take it again, but you CAN take multiple classes in a single subject. Title: Re: Late Night bugs & annoyances Post by: wizard_merlin on 2010 November 11, 22:56:42 My sims have only ever been able to take a class once in each skill. I usually saved it for higher levels. There's a period of time that passes before you can take it again, but you CAN take multiple classes in a single subject. What sort of timeframe? Like witch, I have never been able to attend multiple classes for the same skill. I have had sims attend a skill class as a T or YA, then add a couple of points through the regular skilling process, then do nothing more with that skill until almost an elder, and yet still have never seen an option for them to attend another class. Title: Re: Late Night bugs & annoyances Post by: shadow on 2010 November 11, 23:07:41 Not sure if anyone else has had this problem,, I have 2 sims in my house, one of them works just fine, everything's normal.. but the other can't go downstairs. She will walk downstairs but be invisible, and unable to do anything. Once i set her to go back upstairs, she magically reappears through the floor and heads there. I don't know why this is happening to one sim and not the other. Ive tried reloading, resetting, i even evicted her and moved her back in, but she still can't go downstairs. I'm stumped. :/ I've had a similar problem when I've used 'moveobjects on' to move a sim out of the way. They do weird stuff for awhile, like go upstairs but you can see them up there (taking a bath or sleeping sans fixtures) then tell them to go downstairs and they appear downstairs without using the stairs or walk down invisible stairs in the middle of a room. I had to use 'resetsim' 2 or 3 times before they finally acted normal again. Title: Re: Late Night bugs & annoyances Post by: jezzer on 2010 November 11, 23:43:33 My sims have only ever been able to take a class once in each skill. I usually saved it for higher levels. There's a period of time that passes before you can take it again, but you CAN take multiple classes in a single subject. What sort of timeframe? Like witch, I have never been able to attend multiple classes for the same skill. I have had sims attend a skill class as a T or YA, then add a couple of points through the regular skilling process, then do nothing more with that skill until almost an elder, and yet still have never seen an option for them to attend another class. To be honest, I've not timed it, but now I'm curious. I'll start two new Sims and test it. On one, I'll have a Sim skill using only classes and incidental skill-building. On the other, I'll have the Sim actively skilling and taking classes. That way, I can see if it's time-based, skill level-based, or if I'm just getting senile in my 36's and misremembering the entire thing. Title: Re: Late Night bugs & annoyances Post by: J. M. Pescado on 2010 November 12, 00:17:35 My sims have only ever been able to take a class once in each skill. I usually saved it for higher levels. There is no benefit to doing so. The rate at which skill is gained is the same whether you take it higher or lower. The rate at which sims gain XP does not depend on the skill level. Things which give levels outright benefit from this, things which simply give XP do not.Title: Re: Late Night bugs & annoyances Post by: anberu on 2010 November 12, 00:30:19 I'm having another issue. I've looked and haven't seen it mentioned. When my Sim moonlights as a mixologist, although there is a popup saying X amount was earned, that amount is not added to household funds.
Title: Re: Late Night bugs & annoyances Post by: AlexanderMorgan on 2010 November 12, 01:38:43 Quote from: jeromycraig To be honest, I've not timed it, but now I'm curious. I'll start two new Sims and test it. On one, I'll have a Sim skill using only classes and incidental skill-building. On the other, I'll have the Sim actively skilling and taking classes. That way, I can see if it's time-based, skill level-based, or if I'm just getting senile in my 36's and misremembering the entire thing. I've never had a sim that could attend a second class in the same field let alone multiple even after decades of cooldown, altough it would be great if they could do so. Title: Re: Late Night bugs & annoyances Post by: Cyron on 2010 November 12, 13:11:22 Hi there,
I have a new issue actually. The first times I played Bridgeport I have seen the food truck in some places, but not anymore. When I go to the map view I can see it driving around. Then it stops at some lot with a food truck parking space and it disappears! I can see not only one food truck but in fact three of them but the behavior is the same. I have also waited for a respawn. I watched the scene a whole sim day long. They appear, disappear, respawn and so on (with and without mods). I use awesomemod and Twallans master controller but even if I put them out the problem remains. Title: Re: Late Night bugs & annoyances Post by: Painkiller on 2010 November 12, 16:28:31 Does it still disappear when you remove AM, the master controller and the script cache?
Title: Re: Late Night bugs & annoyances Post by: Cyron on 2010 November 12, 16:35:57 yep
EDIT: I also had Inge's buyable food truck and the buyable food truck parking space installed (not anymore) but never used in bridgeport. Is it by any chance possible that those items intefered anyway? Title: Re: Late Night bugs & annoyances Post by: OmegaStarr on 2010 November 12, 17:00:36 Didn't someone post earlier that AM kills the food truck?
Title: Re: Late Night bugs & annoyances Post by: Painkiller on 2010 November 12, 17:21:07 Cyron, nope the buyable truck isn't to blame at all. It's AM, it's scheduled to FURBAR any vehicle that have no driver.
Didn't someone post earlier that AM kills the food truck? It was me, but I only said that AM wiped out Inge's buyable truck. In fact I didn't notice the original Bridgestone truck was being wiped out too since I never saw it at all, even passing down the road.Title: Re: Late Night bugs & annoyances Post by: Cyron on 2010 November 12, 17:52:30 It's getting more and more confusing. I'm just back from watching another sim day and now the food truck didn't appear at all. I mean there was even none driving around. After watching that I tried another copy of Bridgeport and the food truck is there, parked at one of his spots - even though I have awesomemod and MasterController running again.
After all it looks like my Bridgeport is borked. I'm going to throw that one into the trash and start a new one. Luckily I didn't have much progression yet. EDIT: AFAIK awesomemod don't nuke derelict vehicles automatically but the MasterController does by default. Maybe that's what caused the issue. I have reconfigured this mod now and hopefully I have more luck with the new copy of Bridgeport. Title: Re: Late Night bugs & annoyances Post by: Painkiller on 2010 November 12, 17:57:07 AM do wipe out derelict cars. Plus I don't use Twallan's controller so it cannot be involved.
How long did you watch it parked? Did you see it go away after being parked? AM does take some time to delete derelict vehicle, several sims hours I think. Title: Re: Late Night bugs & annoyances Post by: Cyron on 2010 November 12, 18:08:54 First of I have to apoligize. I messed up Twallans "MasterController" with "OverWatch". I have both installed.
I watched the food truck for about 3 hours parked at the same spot and then I left in order to update this thread. Just deleted the old instance of Bridgeport and start a new one right away. I will be back later with a report. First of I have to apoligize. I messed up Twallans "MasterController" with "OverWatch". I have both installed. I watched the food truck for about 3 hours parked at the same spot and then I left in order to update this thread. Just deleted the old instance of Bridgeport and start a new one right away. I will be back later with a report. EDIT: UPDATE Installed mods: awesomemod, MasterController I have watched the new instance several times now. It's always the same. The hood starts at 8 am, the food truck always stands at the apartment which is face to face with the gangster warehouse. The food truck drives away some time around 2:30 - 3:00 PM. It drives around and disappears at some other lot with a food truck parking spot. Short time later I can see 1-2 other food trucks driving around but disappearing. Then the whole rest of the day there's no food truck showing up anymore. Title: Re: Late Night bugs & annoyances Post by: Painkiller on 2010 November 12, 22:51:31 Well I have none of Twallan's mods. I checked the map for hours trying to see a food truck, none anywhere. Only saw a stubborn derelict car that needed a fixall. My hood is old now, everyone is starting to die of old age; maybe it is related somehow. I'll check with a new Bridgestone as soon as my vampire dies, she doesn't have much more time to live anymore. Good you saw where the truck starts its route, that'll make it easier.
Title: Re: Late Night bugs & annoyances Post by: Cyron on 2010 November 13, 10:49:40 I'm just wondering whether J.M. sees this. Was it the right decision to place it in this thread?
Title: Re: Late Night bugs & annoyances Post by: wizard_merlin on 2010 November 13, 12:07:29 I'm just wondering whether J.F. sees this. Was it the right decision to place it in this thread? The FOJ sees all, whether he chooses to respond is another matter. Title: Re: Late Night bugs & annoyances Post by: J. M. Pescado on 2010 November 13, 12:23:50 I'm just wondering whether J.F. sees this. Was it the right decision to place it in this thread? I have examined the food truck issue. Try new version?Title: Re: Late Night bugs & annoyances Post by: Cyron on 2010 November 13, 14:10:10 Good news!
I have installed the new version now and while my old instance of Bridgeport ist still borked (and meanwhile moved to the trashbin), the new instance has the food truck. It also drives to other lots and becomes visible there. Great work, J.M.! :) Title: Re: Late Night bugs & annoyances Post by: Painkiller on 2010 November 13, 15:22:13 Freaking awesome! In my old hood I'll try Inge's buyable food truck again, my sims are screaming for greasy food.
Title: Re: Late Night bugs & annoyances Post by: Cyron on 2010 November 13, 16:27:02 Freaking awesome! In my old hood I'll try Inge's buyable food truck again, my sims are screaming for greasy food. Maybe you can wait with this and do us all a little favor: Do you have a test hood? Could you copy the subway station from the Beverly Hills side (the lot with just the subway entrance and the food truck parking space) and place some of them in that test hood? I wonder if the food truck will also show up there. Title: Re: Late Night bugs & annoyances Post by: Painkiller on 2010 November 13, 17:17:58 I may try it in my old Bridgestone, however it's useless to try it elsewhere:
Quote Here is the Foodtruck parking space made buyable. You may need moveobjects and testingcheatsenabled to place it in areas you can't normally place things on. If you place this in Bridgeport, a food truck arrives soon after. If you place it in Sunset Valley, nothing happens lol! http://dino.drealm.info/den/denforum/index.php?PHPSESSID=q1gvlbkfdu8ao4qgire5j8f7b1&topic=297.0The buyable parking space and buyable food truck should logically be the same ones that Bridgestone originally uses so same rules applies, no food trucks will be generated by a hood outside of Bridgestone apparently. If a parking space is put in Bridgestone a food truck should be spawned, even with the buyable space. Title: Re: Late Night bugs & annoyances Post by: sewinglady on 2010 November 13, 17:41:36 Isn't Bridgestone a brand of tires? I thought the new town was called Bridgeport? Or is it different names in different places like EA did with stuff in Sims2 where it was differently named over in Europe, etc.?
Title: Re: Late Night bugs & annoyances Post by: Cyron on 2010 November 13, 17:47:10 Well here with the german version it's "Bridgeport". I thought Painkiller was just making fun of the name. :D
@Painkiller: Oh well forget it then. :-\ &§$%* EA! Title: Re: Late Night bugs & annoyances Post by: Painkiller on 2010 November 13, 18:57:08 ;D
Cyron, I've copied the lot you talked about, put it in there and and also added a buyable space on a neighbor lot. It was the beginning of the evening, approximately 4 hours later 2 trucks were generated and started roaming the hood, one even stopped on the buyable space and a sim visiting that lot bought food. In the morning the game generated more trucks, probably for the other parking spaces that were originally there. New AM never FURBARed any and my old hood now has roaming trucks. You didn't have to ditch your previous hood, it now works perfectly. Buyable or not. Quote &§$%* EA! Never underestimate EA's crappastic programming. If they can screw something neat, they will do it. Murphy's law.Title: Re: Late Night bugs & annoyances Post by: Painkiller on 2010 November 13, 23:11:16 http://modthesims.info/download.php?t=424758 A buyable food truck parking, maybe the mystery of why it doesn't work outside of Bridgeport is solved:
Quote Non-Bridgeport cities - The truck should be automaticly spawned after there are 3 stops. *facepalm* I'll try putting 3 special parkings in Sunset Valley to check it out.EDIT: It doesn't work. We'll have to use the buyable food truck in the other hoods for now. Title: Re: Late Night bugs & annoyances Post by: ElectricSimmer on 2010 November 14, 07:47:19 My maid will not clean anything anymore.
Title: Re: Late Night bugs & annoyances Post by: Linden on 2010 November 14, 23:06:35 My maid will not clean anything anymore. I had that problem with one particular maid. She would not clean at all, only make the bed. Then she would stand around and sometimes make a mess by eating food or something. I thought it was a bug, but after I fired her, the next maid seemed to work just fine. And then I found out that the previous maid had the slob trait. So, now I think it has to do with that trait. Maybe none of the NPC maids in other neighborhoods had that trait? Title: Re: Late Night bugs & annoyances Post by: ElectricSimmer on 2010 November 15, 02:19:14 Clearing the caches and replacing the maid did not work. Clearing the caches, replacing the maid and fixall did.
Title: Re: Late Night bugs & annoyances Post by: Cyron on 2010 November 15, 08:46:48 Did you make sure all rooms are accessible? If you have, for instance, one bedroom which is only accessible for one specific family member, the maid will just stand there for several Sim hours, trying to find a path into the locked room and then leave at the end.
Title: Re: Late Night bugs & annoyances Post by: anaelir on 2010 November 15, 17:46:54 I have a different issue regarding service sims. My family lives in an apartament, and none of the service sims are willing to take the elevator to their place. They do make sure to charge me though, although they haven't actually done anything, nor have they been in the apartament for that matter. Maids, repairmen, babysitters... I hire one of them, then sometime later I receive a notification saying that they're done and that they've taken my money. On the bright side, even though the babysitter hasn't set foot in the apartment, the game still considers someone is in there with the kid, so at least my sims can go to work/out.
Title: Re: Late Night bugs & annoyances Post by: ciane on 2010 November 16, 00:45:14 I read that there must be a public area marker in the elevator. Maybe the elevator is missing that?
Title: Re: Late Night bugs & annoyances Post by: Magwitch on 2010 November 16, 10:34:58 I'm also having issues with maids not cleaning properly. They do one thing - like make the beds - raid the fridge and then merrily go on their way, charging me the full amount. Nice work if you can get it.
More seriously, I've now encountered the 'sims get stuck in bed' bug, in a brand-new neighbourhood. ResetSim only works temporarily and replacing the bed in question doesn't help. I've been researching this and it seems that this bug has been around for a while, but is happening much more often after the latest patch/LN - I've never come across it before. People are saying that this eventually leads to a neighbourhood full of invisible and stuck sims. Is my neighbourhood FUBAR before it's even got started properly? On the plus side, babies and toddlers now gain relationship points from being interacted with as normal. This was broken ages ago and was driving me crazy. Title: Re: Late Night bugs & annoyances Post by: Painkiller on 2010 November 16, 13:14:18 Magwitch, the 'fixall' code will clear out all the stuck objects. You will see a 'X phantom butt cleared' message and your furniture in the whole neighborhood is working fine again. That is, only if you use Awesomemod.
My maids are working fine, doing the laundry alright, dishes, etc. (Well, except the one in Bridgeport that kinda "lost" its way to my sim's highrise apartment. But I was finally able to hire another one after that borked maid died of old age. The new maid works perfectly. Hurray for vampire sims, their lifespan is way longer.) Title: Re: Late Night bugs & annoyances Post by: Magwitch on 2010 November 17, 10:11:40 Magwitch, the 'fixall' code will clear out all the stuck objects. You will see a 'X phantom butt cleared' message and your furniture in the whole neighborhood is working fine again. That is, only if you use Awesomemod. Thanks for trying to help, Painkiller, but fixall was the first thing I tried. The only fixes I ever get with it are minipartner ones, which I believe has to do with missing/screwed up relationship data. This problem I described has nothing to do with stuck objects, but seems to be a sign that the neighbourhood is about to go kaboom. Why this should be in a neighbourhood that is still in its first generation, using no mods other than Awesome, I don't know, but I'm seeing more and more posts about it in the official forums. Title: Re: Late Night bugs & annoyances Post by: anaelir on 2010 November 17, 13:45:26 @Magwitch: My sims used to get stuck and/or go invisible all the time after I installed LN and started a brand new family in Bridgeport. Fixall did nothing and resetsim only worked temporarily. I have since developed a habit to save very often, and so every time I see a borked sim I simply quit without saving. The game used to work fine after that, for a while at least. Gradually, stuck and invisible sims became very rare. So that's my fix, although I may have misunderstood your issue.
Title: Re: Late Night bugs & annoyances Post by: jsader on 2010 November 17, 14:58:31 I had an issue with the babysitter in Bridgeport in the apts. She would teleport into the black space behind the elevator, thereby unable to get up to the apt to actually take care of the child.
So I moved my family to a house (gated), and left the gate open for the repairperson. Who park her truck, walked in the house, turned around and started walking up the street. And kept walking. Title: Re: Late Night bugs & annoyances Post by: Kidzth on 2010 November 17, 18:40:13 I have an issue with an opportunity to build simbot. The quest itself was completed and I already have life core in one of my sims but there is no command to build simbot when I click at any workbenches. I guess it has something to do with the new town (just moved them from Sunset Valley to Bridgeport).
Title: Re: Late Night bugs & annoyances Post by: Freezerburn on 2010 November 18, 13:54:20 I have an issue with an opportunity to build simbot. The quest itself was completed and I already have life core in one of my sims but there is no command to build simbot when I click at any workbenches. I guess it has something to do with the new town (just moved them from Sunset Valley to Bridgeport). How about shift + right click on the bench and choose get all ingredients for the simbot. Title: Re: Late Night bugs & annoyances Post by: Kidzth on 2010 November 18, 16:52:07 Freezerburn: Sorry for being a bit vague, I put hundreds of scrap metal into the workbench before clicking to see if I can build the simbot. The problem is that there is no menu for building simbot even if I have met every requirement. I seem to recall that in order to create a simbot, I have to place the life core at the bench and build the simbot around it, but as of now, it does not allow me to do so.
Title: Re: Late Night bugs & annoyances Post by: ShortyBoo on 2010 November 18, 23:48:41 I ran into a weird glitch last night. I was playing the Hemlock family and I bought that reward that lets you change your favorites for the husband and just changed his favorite color and music type. After I did that, everyone in the family suddenly had regular types of food as their favorites instead of O Positive. I don't think that was supposed to happen.
Title: Re: Late Night bugs & annoyances Post by: mistyk on 2010 November 19, 00:06:30 I ran into a weird glitch last night. I was playing the Hemlock family and I bought that reward that lets you change your favorites for the husband and just changed his favorite color and music type. After I did that, everyone in the family suddenly had regular types of food as their favorites instead of O Positive. I don't think that was supposed to happen. I also had that happen when I changed the traits on a vampire, his favorite changed to salad, I never changed anything to do with the favorites. Also I had a sim get turned into a vampire and her favorite never changed to plasma and she never burns or gets the getting hot moodlet out in the sun, but she does get the vampiric vigor moodlet. Title: Re: Late Night bugs & annoyances Post by: vorpal on 2010 November 19, 07:06:56 I ran into a weird glitch last night. I was playing the Hemlock family and I bought that reward that lets you change your favorites for the husband and just changed his favorite color and music type. After I did that, everyone in the family suddenly had regular types of food as their favorites instead of O Positive. I don't think that was supposed to happen. The same also happens if I want to change something relating to the personality tab in CAS, like the voice. Merely opening that tab will reset the favourite food to some default value.Title: Re: Late Night bugs & annoyances Post by: Zoni on 2010 November 19, 07:11:03 I just encountered a hilarious, if rather annoying, glitch.
One of my Sims cooked something on the stove. The stove caught fire. They put the fire out. As soon as the fire was out, a fire started on the floor. They put that fire out, and another fire started elsewhere on the floor in the same room. After repeating this 27 times, I just exited to the main screen. Endless fire - that's hot. Update: Exiting to the main screen stopped whatever was causing that, and I was able to put the fire out. However, I now have a firefighter in my kitchen that won't leave. Oh, well. Title: Re: Late Night bugs & annoyances Post by: Daimon on 2010 November 19, 10:19:55 AwesomeMod has been updated to deal with the empty clubs and bars as far as I gather from its page -- but I'm still having the problem. I have yet to see a single NPC who is not a mixologist or a bouncer at any place that sells booze in my town (custom world, Neverglade-based). I am starting to wonder if this is an issue with not playing in Bridgeport given that Pescado's fixes usually get the job done.
Title: Re: Late Night bugs & annoyances Post by: J. M. Pescado on 2010 November 19, 10:20:45 Most other neighborhoods do not have a composition that is conducive to bargoing, particularly if you create restricted celebrity bars and bars for occults that don't exist.
Title: Re: Late Night bugs & annoyances Post by: Daimon on 2010 November 19, 10:33:17 In order to retain my small town feel most of my bars are hangouts and dive bars that should be accessible for pretty much everyone. There is only one place that has restrictions regarding celebrities and occults, everything else is open because, well, suburbia and all that white picket fence jazz. I'm going to try to add a few small town apartment buildings with NPC rabbit holes in order to increase population of a non-playable nature and increase the general population as well -- if the problem still persists after that, well, then I guess that hotspot hopping is just not going to be an option in my town.
Title: Re: Late Night bugs & annoyances Post by: Seqkat on 2010 November 19, 11:32:54 Actually I am still having the same issue even in Bridgeport, despite the AM-fix. It isn't just a non-Bridgeport issue, I am afraid.
Title: Re: Late Night bugs & annoyances Post by: cristalfiona on 2010 November 19, 12:28:48 Since Late night I've been having a few issues- mostly visual, but still annoying. I can no longer see fish in fishing spots, which means I have to use awesomemod just to be able to fish. Skill bars hang around randomly in the air, and thought bubbles do the same. I'm sure there are a couple of others too, but I can't think of them right now.
Actually, it just seems to be all animations; I had a sim catch fire tonight, but there were no flames and a fight, but without all the dust and random symbols. Title: Re: Late Night bugs & annoyances Post by: Freezerburn on 2010 November 19, 16:22:15 In order to retain my small town feel most of my bars are hangouts and dive bars that should be accessible for pretty much everyone. There is only one place that has restrictions regarding celebrities and occults, everything else is open because, well, suburbia and all that white picket fence jazz. I'm going to try to add a few small town apartment buildings with NPC rabbit holes in order to increase population of a non-playable nature and increase the general population as well -- if the problem still persists after that, well, then I guess that hotspot hopping is just not going to be an option in my town. Just a tip, try the command 'spawnmoreoverlords' to increase the population in a sec! Title: Re: Late Night bugs & annoyances Post by: nightwand on 2010 November 21, 12:02:20 We had a neverending (or beginning) party go on in our neighborhood. Our low-rank celebrity Sim got invited to a party at a celeb's house. In the map, the celeb's house showed the party icon overhead. When we sent our Sim out to the party, the house was dark and had no available interactions. Finally, we sent her home. We noticed that the celeb who invited her had lost her icon in the relationship panel; the name and relationship existed, but there was no headshot in the icon and no interactions were available on it.
We quit without saving and tried again. Our Sim got the invitation again. We saw the hostess's icon was still blank, so we didn't both sending our Sim out to the party. The house continued to show the party icon in the map even days later. In Edit Town, the house showed itself as still occupied, but the owners seemed to be in limbo. We evicted them from the house and dumped them in an empty lot. The unoccupied house continued to show the party icon. We deleted the house down to the empty lot which continued to show the party. Finally, we deleted the lot itself which disappeared the party icon. We've never been invited to another party, though, so I suspect that one's still going, somewhere Out There. Title: Re: Late Night bugs & annoyances Post by: Freezerburn on 2010 November 21, 13:23:05 We had a neverending (or beginning) party go on in our neighborhood. Our low-rank celebrity Sim got invited to a party at a celeb's house. In the map, the celeb's house showed the party icon overhead. When we sent our Sim out to the party, the house was dark and had no available interactions. Finally, we sent her home. We noticed that the celeb who invited her had lost her icon in the relationship panel; the name and relationship existed, but there was no headshot in the icon and no interactions were available on it. We quit without saving and tried again. Our Sim got the invitation again. We saw the hostess's icon was still blank, so we didn't both sending our Sim out to the party. The house continued to show the party icon in the map even days later. In Edit Town, the house showed itself as still occupied, but the owners seemed to be in limbo. We evicted them from the house and dumped them in an empty lot. The unoccupied house continued to show the party icon. We deleted the house down to the empty lot which continued to show the party. Finally, we deleted the lot itself which disappeared the party icon. We've never been invited to another party, though, so I suspect that one's still going, somewhere Out There. We? How many of you are playing TS3 at once? Title: Re: Late Night bugs & annoyances Post by: PolecatEZ on 2010 November 21, 20:36:00 Anyone else notice that Hot Tub Time Machines do not actually change the water color when you click the wheel? Its like the darkening knob on the toaster, only less effective.
Also, no time travel. Title: Re: Late Night bugs & annoyances Post by: nightwand on 2010 November 22, 02:41:43 "We" is my wife and me. She does most of the design for the bodies and the houses. I do most of the playing.
Title: Re: Late Night bugs & annoyances Post by: gamegame on 2010 November 22, 11:19:57 Anyone else notice that Hot Tub Time Machines do not actually change the water color when you click the wheel? Its like the darkening knob on the toaster, only less effective. I was wondering whether it's a local graphical glitch or EA borkness. Title: Re: Late Night bugs & annoyances Post by: ShinyBitz on 2010 November 22, 14:39:28 Anyone else notice that Hot Tub Time Machines do not actually change the water color when you click the wheel? Its like the darkening knob on the toaster, only less effective. It does the lights, not the water directly. If it's not night, or nobody's in it, there won't be any effect. If you've got someone in there at night and it's still uncolored... well, works fine for me, so I'm guessing its a local problem. Low graphics settings, perhaps? Title: Re: Late Night bugs & annoyances Post by: Klinn on 2010 November 22, 17:38:38 Not sure if this is an LN bug or it just became apparent thanks to the emphasis on bands and playing instruments.
One my sims in a band has the normal acoustic guitar in her inventory but was playing an electric guitar she just bought, the one from the HELS pack I believe. When she skills up, the next level's acoustic guitar tune starts playing *and* she keeps playing the electric guitar. The two tunes are overlapping and it sounds hideous. In fact, when I tell her to stop playing, the phantom acoustic tune keeps going. All night. The next day. Forever. Fortunately saving and reloading finally got rid of it. Title: Re: Late Night bugs & annoyances Post by: Narmy on 2010 November 23, 04:20:28 Not sure if this is an LN bug or it just became apparent thanks to the emphasis on bands and playing instruments. That's happened to me with the stereo before. Never adjust the volume on those things or you will have to restart the game.One my sims in a band has the normal acoustic guitar in her inventory but was playing an electric guitar she just bought, the one from the HELS pack I believe. When she skills up, the next level's acoustic guitar tune starts playing *and* she keeps playing the electric guitar. The two tunes are overlapping and it sounds hideous. In fact, when I tell her to stop playing, the phantom acoustic tune keeps going. All night. The next day. Forever. Fortunately saving and reloading finally got rid of it. Title: Re: Late Night bugs & annoyances Post by: Marq on 2010 November 23, 20:10:01 Has anyone else noticed the effects from the effects machine going through walls? I noticed it when the lasers from the basement of a club were showing outside of the building. I also found it disappointing that the fire from the effects machine isn't deadly.
Not sure if this is an LN bug or it just became apparent thanks to the emphasis on bands and playing instruments. I've been having the on going sound problem with various things. It first started with the radio. I could hear it at full volume when I went into map view, when I zoomed in on my sim in town, and when I was in build/buy mode. The same thing happens with the music boxes, sim voices, and various other sound effects. Like you, I end up saving and reloading. One my sims in a band has the normal acoustic guitar in her inventory but was playing an electric guitar she just bought, the one from the HELS pack I believe. When she skills up, the next level's acoustic guitar tune starts playing *and* she keeps playing the electric guitar. The two tunes are overlapping and it sounds hideous. In fact, when I tell her to stop playing, the phantom acoustic tune keeps going. All night. The next day. Forever. Fortunately saving and reloading finally got rid of it. Title: Re: Late Night bugs & annoyances Post by: jwaas on 2010 November 24, 00:10:16 I've been seeing several problems already noted, including with the effects machine, as well as Sim traits and even rewards being negotiable (I am absolutely certain I got my test Sim the Long-Distance Friend reward, and after some Sim days it suddenly disappeared; his traits kept changing on me too), the opportunities that can't be achieved because they involve locations in Sunset Valley, and the weird message to the effect that "There is now a sale at !" (with the space). Oddly, the latter two problems seem to be becoming less common as my neighborhood gets older (I'm running base+LN with no AM but some Anachian and NRaasian mods, as well as some modules of AD85's core mod).
My main studies have had to do with bands, since I was really looking forward to this aspect. I've run two bands so far, one of which had all the bandmates under one roof and another in which my test Sim added three of his non-playable buddies, and in both cases it turned out the same. They'd get their first gig (invariably at Waylon's Haunt), then maybe a second gig somewhere, and then I'd wait for two Sim weeks and there would be no third gig. So I read that I should have my band members Play For Tips. That had no effect -- they'd get largely ignored either at a "hot spot" or at some other venue (while any Sims present at the venue threw up and/or suffered various needs failures, as previously noted). Mind you, all this time all four Sims would be advancing well in "fame," getting invited to parties like crazy, and getting all kinds of opportunities for having a drink at this joint or dancing for three hours at that joint, but still no calls from the agent about a gig. Also, at least without AM installed, it seems to me like the subtitle for LN should be You Can Haz Be Vampier Nao. My neighborhood is being gradually overrun by them. I don't necessarily mind, since I am just paranoid enough to enjoy the challenge of making my test Sim befriend a whole bunch of vampires, but not get turned himself (I have yet to find out whether Ask To Turn can be autonomous, but I'm curious). They are no friends at all, you see: they are out to get him. Just now I've kicked out my test Sim, married him off, turned the life span from Epic to Normal, and moved in a teenager, so I have a little longer to watch the hood age at a faster pace. (The teenager came to me with about 20 cheap cars in his inventory, another interesting bug, which I'm guessing means he was a babysitter before I moved him in, and kept losing his car.) While he grows up, I'm thinking about what to do with him, since forming a band seems to be a waste of time. Maybe I'll just give up and let him get turned too. All the cool kids are doing it. Title: Re: Late Night bugs & annoyances Post by: Marq on 2010 November 24, 01:31:46 jwaas: when the traits were changing did your sim have the "crazy" moodlet after drinking at the bar? There are drinks that cause the moodlet and it changings sims' traits until it runs its course. If I remember correctly, my sims got party animal, great kisser, flirty, and dare devil in place of some of their other traits. I haven't played for awhile though, the next time I play I'll write down the trait changes.
Title: Re: Late Night bugs & annoyances Post by: jwaas on 2010 November 24, 03:14:50 I would say not to bother, as you got it exactly right -- that's indeed what happened to my Sim, now that I think about it. Daredevil, Insane, and Party Animal were among the new traits for sure. Those PG-13 rated non-alcoholic drinks sure do pack a punch!
Now if I could only figure out what I was doing wrong for my bands never to get more than three gigs. My theories so far are that it was due to life span being on Epic, or that it was due to my Sims having the Band career rather than some unrelated career. Some have said that the new EP discriminates against teenagers, so I'll see if that's true with my current household consisting of two teenage boys. I'm more than fine with them not being able to skinny-dip, but if they can't even go to the lounge and play shuffleboard, it will be a really boring life for them until they age up. Title: Re: Late Night bugs & annoyances Post by: amarynth on 2010 November 24, 03:33:15 A simple search would tell you that not a single person has managed to get more than 2 or 3 gigs. My current band has had 19 gigs. All four of them are in the same household and are now elders nearing the end of their life (normal lifespan, started as young adults of varying ages). Title: Re: Late Night bugs & annoyances Post by: Versus on 2010 November 24, 04:18:18 A simple search would tell you that not a single person has managed to get more than 2 or 3 gigs. My sims have had 8 gigs so far. I've got more than one gig at a time (different sims, but they got them at the same time) too. They all lived in the same household if it matters.Title: Re: Late Night bugs & annoyances Post by: jwaas on 2010 November 24, 04:30:36 Sounds like we just need to narrow down what it is that causes that all-important fourth gig to come up. Number of "stars" each band member has? Skill level on their respective instruments? Just letting enough time pass? I have a four-person band all living under the same roof also, so maybe I'll load up that game and see if I can ever get them that fourth gig.
Suddenly this reminds me of getting those all-important story-continuing quests in Foreignia. I haven't run WA in months, but I remember complaints about that too. Patience and luck seemed to be the only solutions. I wish there were a cell phone interaction of Call Agent And Demand He Get Us A Damn Gig Already, but that will probably happen right after they make the fire from the effects machine deadly (which I would also love to see). ETA (so as not to spam with too many posts): Did you by any chance editsim him/her? I've found that when using editsim all LTH rewards disappear. I might have used the equivalent NRaas Master Controller function on him, though I'm not sure. I don't remember LTH rewards disappearing on sending a Sim back to CAS with the Master Controller before, but maybe things are different now.Title: Re: Late Night bugs & annoyances Post by: HomeschooledByTards on 2010 November 24, 04:34:22 A simple search would tell you that not a single person has managed to get more than 2 or 3 gigs. My current band has had 19 gigs. All four of them are in the same household and are now elders nearing the end of their life (normal lifespan, started as young adult of varying ages). WUT? The Shouty [unreli]Vole is giving out incorrect informatons? IS UNPOSSIBLE. Title: Re: Late Night bugs & annoyances Post by: Cappuccino on 2010 November 24, 07:53:08 I am absolutely certain I got my test Sim the Long-Distance Friend reward, and after some Sim days it suddenly disappeared; Did you by any chance editsim him/her? I've found that when using editsim all LTH rewards disappear. Title: Re: Late Night bugs & annoyances Post by: Klinn on 2010 November 24, 17:17:43 I wish there were a cell phone interaction of Call Agent And Demand He Get Us A Damn Gig Already. While waiting for that, you can use your NRaas Master Controller to force gig opportunities. It's under the Basic category, but you have to know the name of the Opportunity. The first one at Waylan's is "The Up-Beat" and the second one is "Caffeinated Cacophonies" I believe. Haven't played enough to find any further ones, but you can just select ones from the list and cancel them if they're not what you're looking for. Title: Re: Late Night bugs & annoyances Post by: jwaas on 2010 November 24, 21:00:01 It for some reason never occurred to me to try using the NRaasian device for that purpose. Although I'm a bit worried that the reason most of us aren't getting our bands gigs very often is that the game is waiting for us to fulfill some condition each time. So while I will bear this suggestion in mind, I still want to work a little harder at getting gigs without cheating. Either way, I get the point that this is not a bug, so I'll just keep trying.
That being said, I've noticed another annoyance (though not a true bug either) -- something has to be done about mixologists and how slow they are. Or at least, how long the lineup of orders can get. This could even be related to why all the non-playable Sims we find in venues are suffering needs failures -- the mixologist can't get their food to them fast enough (not to mention that wants like Have A Drink and Play Darts are probably so strongly advertised that the Sims literally forget to eat), and the doors to restrooms are clogged by Sim hordes who have given up on waiting for food and now just want to pee. None of this is conducive to getting audiences for band member Sims (whether jamming, playing for tips, or gigging), so this strikes me as something else that needs tuning. Which knowing EA, I don't hold out much hope for that. Title: Re: Late Night bugs & annoyances Post by: Zoni on 2010 November 26, 07:49:16 I've been having troubles with groups and vampires. I'm wondering if anyone else is having the same problem, so...
Several of my sims are friends with or dating vampires. If they invite the vampire to their home lot, a group is automatically formed. Then, the second that the vampire arrives at the lot, he/she decides that they are incredibly bored and very literally turns right around and leaves. Even if I have my sim out on the sidewalk waiting for them, I don't have time to interact with them. This never happens with non-vampires when they are invited over, or if I invite a vampire out. However, it's incredibly annoying. Title: Re: Late Night bugs & annoyances Post by: jwaas on 2010 November 26, 16:51:10 Now that you mention it, I had that exact thing happen with one of my Sims several days ago. I also just now had a Sim that would wake up at 4:00 a.m. every morning, regardless of how depleted his Energy bar was. He slept through until the bar was full without incident when I put him back to bed. None of his three housemates/bandmates would behave this way. Beyond eating garlic autonomously once when his Hunger bar was very low, I can't remember anything unusual happening to him. He does not have the Light Sleeper trait, nor any other that I could imagine would affect his sleep.
I think it started around the time one of his housemates was turned to a vampire, or perhaps when I cured said housemate with the anti-vampirism drink from the Science Lab. I tried a resetSim on him and it had no effect, nor could I find this mentioned here or in the AwesomeMod area. My experience is that weird occurrences like this are a sign of not just a broken Sim but a broken game, in danger of becoming a BFBVFS soon, so I will pitch this save and start over. I've found that doing a Max Motives on every nonplayable at a venue using the NRaasian device helps a lot with the problem of constant needs failures. That still doesn't help with the aforementioned problem of some of the venues being so poorly designed that the building breaks constantly and needs to be reset, or bulldozed and replaced. I don't even bother sending my Sims to Plasma 501 any longer as they can't even get in. It really seems as if EA didn't even playtest some of the buildings. Title: Re: Late Night bugs & annoyances Post by: JacquiES on 2010 November 27, 18:45:05 I guess this is mainly an annoyance but an amusing one. I took my celebrity sim downtown to get a free drink and he was served by this:
(http://i99.photobucket.com/albums/l300/Echo17121/Screenshot.jpg) I am assuming the game randomly creates the service people, but I think both parts of this outfit should not be in the pool. Title: Re: Late Night bugs & annoyances Post by: Roobs on 2010 November 27, 19:08:25 I've had a number of these whale "workers" in my game. It seems it's the Lounge uniform for the bar staff. It would be nice if there was some kind of blubber detection though.
On a related note, it seems Elder Mixologists lose their uniform and just wear any old crap. I imagine they don't even have a uniform enabled for them. Title: Re: Late Night bugs & annoyances Post by: witch on 2010 November 27, 19:12:41 I've had a number of these whale "workers" in my game. It seems it's the Lounge uniform for the bar staff. It would be nice if there was some kind of blubber detection though. So this costume would be fine with you if the sim happened to be slim? Nice. Not. Title: Re: Late Night bugs & annoyances Post by: JacquiES on 2010 November 27, 19:19:32 I don't think I would enjoy it regardless. The Santa hat just adds to the crazy. The bouncer at the door was large too, but she had regular clothing on. I don't care if they are big, but come on with these clothes!
Title: Re: Late Night bugs & annoyances Post by: Freezerburn on 2010 November 27, 19:33:39 Oh my... Your bartender is worse than mine! Anyway, I always 'editsim' service NPCs that wear F-ly inappropriate outfits.
Title: Re: Late Night bugs & annoyances Post by: ShortyBoo on 2010 November 27, 19:57:50 Several of my sims are friends with or dating vampires. If they invite the vampire to their home lot, a group is automatically formed. Then, the second that the vampire arrives at the lot, he/she decides that they are incredibly bored and very literally turns right around and leaves. Even if I have my sim out on the sidewalk waiting for them, I don't have time to interact with them. This never happens with non-vampires when they are invited over, or if I invite a vampire out. However, it's incredibly annoying. I've had this too. In my case, I was trying to have my sim have a baby with a vampire she was dating. I had my sim originally visit his place, but his roommates kicked her out since they were jealous (I have AM so it wasn't supposed to happen) so that's why I tried to have him come to her house. In the end, I just switched to his household and had him visit her house and it worked. Title: Re: Late Night bugs & annoyances Post by: Moryrie on 2010 November 28, 02:12:33 ^Pictures? And 'm pretty sure they're all presets depending on what kind of bar you have.
Title: Re: Late Night bugs & annoyances Post by: ciane on 2010 November 28, 21:29:29 I am rebuilding all the skyscrapers in Bridgeport as high-rises. I placed a copy of an earlier build of the green glass apartment (where Rake lives) on the lot where the Hemlocks live. I wanted to adjust the placement of the building by just one tile (because I am very picky). When I tried to slide the kitchen wall in one tile, I got a message about not being able to do that because of the cabinets. So, I manually moved the cabinets and cupboards around so I could slide the wall in. I didn't notice anything strange at the time because I was focusing on walls, windows, and wallpaper. After finishing the placement adjustment, I saved the building to my library and saved the game. Then I went back to change the active apartment so it would be ready for the Hemlocks to move back in. This is what I found:
(http://i45.photobucket.com/albums/f65/ciane/apartments/Screenshot-427-1.jpg) When I move or delete the cabinets, it looks like this: (http://i45.photobucket.com/albums/f65/ciane/apartments/Screenshot-430-1.jpg) What happened there? Title: Re: Late Night bugs & annoyances Post by: wizard_merlin on 2010 November 28, 23:09:57 Have you tried saving, exiting and reloading the game? It looks like the EAxian bloom bug, which often occurs after placing new objects and/or moving existing objects, which often resets after a restart. What do you expect from EAxis?
Title: Re: Late Night bugs & annoyances Post by: jwaas on 2010 November 29, 01:56:29 So I sent one of my Sims to The Grind to fulfill the dance-for-3-hours opportunity, only to find it was Take Your Sprog To Work Day for the mixologist. Since I know the way it works around here is Pics Or It Didn't Happen:
(http://www.mynetimages.com/7aae292e7f.jpg) Is that a garter, or a skintone fail? I'm not sure which I'm hoping for more at this point. In any case, I'm calling this a bug, and possibly also a good time for Child Protection Services to show up. ETA: Sorry about that, I should have made it clearer that I am mainly concerned about the mixologist bringing her toddler to work (though I appreciate the heads-up about the garters, which I had missed). Her loud clothes also reminded me of the comments about male mixologists wearing Hawaiian shirts. Either way, my Sim did his three hours of booty-shaking and hightailed it home. Title: Re: Late Night bugs & annoyances Post by: Moryrie on 2010 November 29, 02:43:47 Its a garter. Loads of them came with LN if you look under Sleepwear (and I think Formal).
Edit:I answered the bit about the garter because I knew how to answer it. Not because it looked 'more important'. I haven't experienced a mixologist bringing a kid to work /yet/. But I've also never seen a female one at The Grind. Title: Re: Late Night bugs & annoyances Post by: ciane on 2010 November 29, 04:22:12 Have you tried saving, exiting and reloading the game? It looks like the EAxian bloom bug, which often occurs after placing new objects and/or moving existing objects, which often resets after a restart. What do you expect from EAxis? I bulldozed the lot and still had the glowing orbs there (floating in space at third floor level), so I went to the main menu and loaded the earlier save of the game and then placed the library version on the lot. The library version didn't have the glow bug, so I didn't have to restart the game. Yeah, I don't expect much. Title: Re: Late Night bugs & annoyances Post by: Magwitch on 2010 November 29, 11:13:08 I've been having troubles with groups and vampires. I'm wondering if anyone else is having the same problem, so... Several of my sims are friends with or dating vampires. If they invite the vampire to their home lot, a group is automatically formed. Then, the second that the vampire arrives at the lot, he/she decides that they are incredibly bored and very literally turns right around and leaves. Even if I have my sim out on the sidewalk waiting for them, I don't have time to interact with them. This never happens with non-vampires when they are invited over, or if I invite a vampire out. However, it's incredibly annoying. I've had this happen to me several times, but with non-vamps. It is indeed incredibly annoying. Further to a couple of posts a few pages back, I've also been having an issue with sounds not shutting off as they should. A couple of times, I've gone into build/buy mode briefly and then returned to live mode only to find the build/buy music is still playing, along with the normal sounds. Saving, quitting to desktop and reloading fixes the issue, so it's not the end of the world, but it's still rather irritating. Title: Re: Late Night bugs & annoyances Post by: Mekare on 2010 November 30, 12:12:32 I've been having troubles with groups and vampires. I'm wondering if anyone else is having the same problem, so... Several of my sims are friends with or dating vampires. If they invite the vampire to their home lot, a group is automatically formed. Then, the second that the vampire arrives at the lot, he/she decides that they are incredibly bored and very literally turns right around and leaves. Even if I have my sim out on the sidewalk waiting for them, I don't have time to interact with them. This never happens with non-vampires when they are invited over, or if I invite a vampire out. However, it's incredibly annoying. I've had this happen to me several times, but with non-vamps. It is indeed incredibly annoying. Further to a couple of posts a few pages back, I've also been having an issue with sounds not shutting off as they should. A couple of times, I've gone into build/buy mode briefly and then returned to live mode only to find the build/buy music is still playing, along with the normal sounds. Saving, quitting to desktop and reloading fixes the issue, so it's not the end of the world, but it's still rather irritating. I've experience both those bugs as well... very annoying. I especially hat ethe grouping up. Just because you invite someone over doesnt mean its an outing... i wish we could zap groups forever, they were stupid in TS2, and they've reached a new low in TS3. Title: Re: Late Night bugs & annoyances Post by: jwaas on 2010 November 30, 18:30:41 The only thing I find groups useful for would be getting an entire household to a venue with one command -- such as my four-person band living under the same roof. Once there, generally I have one of them disband the group. This way, they can go their separate ways after a gig, for example.
Speaking of gigs, I finally managed to get my band as many as six gigs. It did take a while, though. My game was on Epic lifespan, and again I'm running base+LN only, without AM. Gig #1: Day 15, Waylon's Haunt Gig #2: Day 19, Waylon's Haunt Gig #3: Day 19, Waylon's Haunt Gig #4: Day 23, Eugi's Gig #5: Day 26, Eugi's Gig #6: Day 26, Bridgeport Sports Zone These were the days that the call came offering the gig, so each of course took place two days later. As you can see, my band twice got two gigs in one day. Strictly from observation, it looks to me like getting gigs requires a combination of patience and celebrity stars. I didn't go out of my way to have my Sims befriend other celebrities, but I did do things like inviting in paparazzi to snap all the photos they wanted. Without knowledge of the code or how to read it, I can't make any statements that are more definitive. In any case, this was the longest I've been able to keep the game going with this configuration, without breaking at least one of my Sims. I remain rather disappointed with the bands in general, as I know a lot of you are too. I was hoping that a gig would consist of my band playing, you know, songs. Instead it seems to be an endless loop of any of four chord progressions (Jam, Blues, Rock, or Jazz). Granted this may be the limit of what the game can accomplish, given different skill levels on the instruments, which do cause noticeable changes in the way the musicians improvise over any given chord progression. Still, I wish there were some way to relate songs learned via sheet music to songs performed at gigs. Even more so, I want to see a vocalist up front. But even without my being a computer programmer by any stretch, it seems to me that with three different voice types for each gender, plus somehow relating instrument skill level (to say nothing of as-yet nonexistent vocal skill level) to the details of how a given song is played, it may be too much to ask. Title: Re: Late Night bugs & annoyances Post by: NutBoii on 2010 December 02, 04:01:50 Has anyone tried moving a sim from Bridgeport to Sunset Valley who has any of the new skills? I have two sims, one with Bass, Drums, Guitar, and Piano maxed, the other with Mixologist maxed, and when I moved the whole family to Sunset Valley, they lost those skills.
Title: Re: Late Night bugs & annoyances Post by: Klinn on 2010 December 02, 17:12:20 I have two sims, one with Bass, Drums, Guitar, and Piano maxed, the other with Mixologist maxed, and when I moved the whole family to Sunset Valley, they lost those skills. I'm not sure if it would make a difference, but did the Sunset Valley you moved them to have at least one of the new venues? A dive bar, lounge, or dance club? If there is no officially-sanctioned location use those skills in the neighborhood, perhaps when importing the sims the game zeroes them out. Title: Re: Late Night bugs & annoyances Post by: Moryrie on 2010 December 02, 17:18:49 But you can play a guitar without a club, so there shouldn't be such restrictions on any of the other instruments.
Title: Re: Late Night bugs & annoyances Post by: Klinn on 2010 December 02, 18:01:14 But you can play a guitar without a club, so there shouldn't be such restrictions on any of the other instruments. Quite true, and sims can use the mixology skill on a bar at home. That's what I meant by referring to "officially-sanctioned" venues, that if none of those lots are present in the neighborhood, perhaps the game does some cleaning up on import even though sims could in fact use those skills elsewhere. Title: Re: Late Night bugs & annoyances Post by: Moryrie on 2010 December 02, 19:15:34 I doubt the glitch is that complicated. If anything it would relate more to the 'city type' and 'suburb type' switch more than, 'You don't have this lot!'
But its more likely something lame like the glitch that used to duplicate all the songs a sim had learned on the guitar when they were moved. Title: Re: Late Night bugs & annoyances Post by: Claeric on 2010 December 02, 23:35:25 Celebrity rules are ridiculous.
I decided to try and play a sim to get celebrity status. So Sim A and Sim B are hanging out. NEITHER has ANY celebrity status. Sim A impresses a celebrity. Sim A now has one star. That's reasonable. Sim A asks Sim B to go steady- getting into a relationship is a big thing for a celebrity, and he gains YET ANOTHER celebrity star because of it. Sim B, in the meantime, jumps from 0 stars to 2 stars, because of dating a celebrity. Sim A proposes marriage. Sim A gets yet another star. I understand that celebrity romances travel fast and it's big news, but is it really enough for someone to become a 3 star celebrity simply from KNOWING a celebrity and getting married? Maybe a few points towards getting another star, sure, but two full stars just from going steady and getting married? He's more than halfway to 5 stars and it hasn't even been a week in game. Hell, he's still at the first level of the film career. Title: Re: Late Night bugs & annoyances Post by: spockblock on 2010 December 02, 23:36:59 [snip] Hell, he's still at the first level of the film career. Maybe he's Kim Kardashian. Title: Re: Late Night bugs & annoyances Post by: MissKitty on 2010 December 02, 23:46:36 He's more than halfway to 5 stars and it hasn't even been a week in game. Hell, he's still at the first level of the film career. Whereas my sim has been stuck on 4 stars for AAAGES. And he's at the top of the film career too, and I do nothing but head shots and celebrity opportunities all the time. Of course, my 'hood only has one single 5 star celebrity that I imported, and then there's my sim (4 stars), his wife (3 stars) and their two children (afair 2 or 3 stars each). It seems like the only time the progress bar goes up is when they breed another star for him to interact with. Eh. O.o Title: Re: Late Night bugs & annoyances Post by: Claeric on 2010 December 02, 23:50:38 Keep in mind the situation I posted is also with Awesomemod (test version for new patch), which I believe makes celebrity status harder to get. Maybe these events (impressing a celeb, dating as a celebrity, engagement as a celebrity) are hard-coded 1-star events.
Title: Re: Late Night bugs & annoyances Post by: wizard_merlin on 2010 December 03, 00:12:16 But you can play a guitar without a club, so there shouldn't be such restrictions on any of the other instruments. Quite true, and sims can use the mixology skill on a bar at home. That's what I meant by referring to "officially-sanctioned" venues, that if none of those lots are present in the neighborhood, perhaps the game does some cleaning up on import even though sims could in fact use those skills elsewhere. Given that you can take classes and learn the drum, piano and bass skills at the theatre, it wouldn't make sense that you would need another "officially-sanctioned" venue to learn, keep or use the skill set. It sounds more like a bork/glitch introduced by EAxis, rather than anything else. Given that moving sims between neighbourhoods like that isn't always considered good, or safe, due to the potential for corruption of a sim's data, it seems more likely to be an EAxis glitch than anything else, such as missing venues. Usually the simplest reason is the best or right option, don't over think the problem, afterall, it is EAxis we're talking about. Title: Re: Late Night bugs & annoyances Post by: Klinn on 2010 December 03, 00:28:53 Usually the simplest reason is the best or right option, don't over think the problem, afterall, it is EAxis we're talking about. True enough. I was sufficiently curious that I just tried it myself. Moved a family into a brand new Sunset Valley and all three sims kept their drum, piano, and bass skills. This was the current style Sunset Valley that has the Ambitions buildings added to it, but I doubt that makes a difference. So Nutboii, there must be some other glitch that caused your sims' problems. For the record, I'm not using AM, only mods are the NRaas MasterController, OverWatch, and Decensor plus some of my own. Title: Re: Late Night bugs & annoyances Post by: NutBoii on 2010 December 04, 05:30:57 Usually the simplest reason is the best or right option, don't over think the problem, afterall, it is EAxis we're talking about. True enough. I was sufficiently curious that I just tried it myself. Moved a family into a brand new Sunset Valley and all three sims kept their drum, piano, and bass skills. This was the current style Sunset Valley that has the Ambitions buildings added to it, but I doubt that makes a difference. So Nutboii, there must be some other glitch that caused your sims' problems. For the record, I'm not using AM, only mods are the NRaas MasterController, OverWatch, and Decensor plus some of my own. Yeah, I was afraid it was something else. The neighborhood they moved into was Sunset Valley with no LN buildings, straight from scratch. I'm using AM, Nraas Woohooer, and probably too many other mods. When I'm less lazy (and more moved into my new place with some time on my hands), I'll narrow it down to the culprit. Thanks for testing though! Title: Re: Late Night bugs & annoyances Post by: Claeric on 2010 December 04, 05:48:09 Could sheer NPC count be bogging down Bridgeport?
My bridgeport apparently houses 179 sims. Sunset Valley has 70, Twinbrook has 75. I've never had a town with over 90. Awesomemod lets you limit the population cap, but that means that a TON of space is dedicated to NPCs, and the rest of the town is a complete ghost town. Edit: I used aweconf to limit the population to 75. I then used SpawnMoreOverlords on an empty world. The game is running much faster, but like I though, NPCs are included in the population count and no longer spawn- no bartenders, no bouncers. But the game IS doing much better capped at 75... Title: Re: Late Night bugs & annoyances Post by: mom on 2010 December 05, 05:39:21 Late Night Schmate Night, I spend a lot of time trying to figure out what's wrong with this game. Some days, more time trying to fix it than playing. Recently reinstalled the Sims 3, all exp packs and stuff packs in the order they were put out by EA. I figured maybe I had done something wrong by installing them in the wrong order, but now my game is more borked than before. It's an EA glitch that makes the game hang at 8 am. But if it hangs at 8 am on a Sunday and you skip past the time that paychecks are handed out for writing novels, then you miss out on your paycheck. Same thing on Mondays if the game hangs and you skip past the time that you you can collect money on purchased properties. After I installed all the stuff, new install!!!!, my Sims could no longer get jobs for Architect or Stylist. I'm screaming bad words at EA for this effed up s**t. Today someone at a party at my Sims house got stuck on an elevator and all the party guests stood at the door for days. My household could not use the elevator. I teleported them around, but using 'resetsim Mimi Amour' (the sim stuck on the elevator) did no good whatsoever, and, yes, I spelled her name right. In Build Mode I could not delete the elevator with her on it, not even with "moveobjects on". I could however put the elevator in the middle of the lawn and replace the unit in the house with a new elevator unit. That's what I did. My sims now have a lovely elevator in the middle of their lawn containing one of their dearest friends.
Title: Re: Late Night bugs & annoyances Post by: Sigmund on 2010 December 05, 06:53:30 It's an EA glitch that makes the game hang at 8 am. But if it hangs at 8 am on a Sunday and you skip past the time that paychecks are handed out for writing novels, then you miss out on your paycheck. Same thing on Mondays if the game hangs and you skip past the time that you you can collect money on purchased properties. I haven't experienced any noticeable hang at 8 am, other than the general lagginess in Bridgeport as a whole. Are you playing with AM? Title: Re: Late Night bugs & annoyances Post by: freckles on 2010 December 05, 13:01:54 Before this new patch I had the late night trash chute and mailbox,from MTS website.
Now after the patch the mailbox wont show up in the buydebug mode section,I have also reinstalled late night without the new patch and downloaded the mod from MTS,but still the mailbox wont show up. Title: Re: Late Night bugs & annoyances Post by: Freezerburn on 2010 December 05, 14:28:02 I teleported them around, but using 'resetsim Mimi Amour' (the sim stuck on the elevator) did no good whatsoever, and, yes, I spelled her name right. In Build Mode I could not delete the elevator with her on it, not even with "moveobjects on". It's hard to quote when you're typing like that, next time, try to type in paragraphs ;) Anyway, have you tried to zoom the elevator until inside of it? Maybe you will find the stucked sim and then grab her out using moveobjects on. Idk... this just popped in my mind just now. Title: Re: Late Night bugs & annoyances Post by: ciane on 2010 December 05, 15:57:01 Before this new patch I had the late night trash chute and mailbox,from MTS website. Now after the patch the mailbox wont show up in the buydebug mode section,I have also reinstalled late night without the new patch and downloaded the mod from MTS,but still the mailbox wont show up. I got that mod as well and removed it when I patched. I thought that the patch would fix the issue, but couldn't find the community mailbox when building new apartments (though the pre-patch apartments I had built still retained the mailboxes I had placed in them even without the mod loaded). So, I put HugeLunatic's mod back in my packages folder and find the community mailbox in the buydebug "?" section. Maybe you just overlooked it? Otherwise, just clear caches and try again because sometimes voodoo and EA are just unpredictable. Title: Re: Late Night bugs & annoyances Post by: freckles on 2010 December 05, 19:16:07 Before this new patch I had the late night trash chute and mailbox,from MTS website. Now after the patch the mailbox wont show up in the buydebug mode section,I have also reinstalled late night without the new patch and downloaded the mod from MTS,but still the mailbox wont show up. I got that mod as well and removed it when I patched. I thought that the patch would fix the issue, but couldn't find the community mailbox when building new apartments (though the pre-patch apartments I had built still retained the mailboxes I had placed in them even without the mod loaded). So, I put HugeLunatic's mod back in my packages folder and find the community mailbox in the buydebug "?" section. Maybe you just overlooked it? Otherwise, just clear caches and try again because sometimes voodoo and EA are just unpredictable. I did take the mod out,also I had to do a clean install of the sims 3 and late night before I could patch my game with the new patch,and then I put the mod back in and now it just wont work. I have looked in the debug "?" section,but there is no mailbox in there,the trash one is there though,so I think that my game has the new patch,even though it still says that there is a new patch for my game. (After I installed late night I didn't let the launcher update,so I don't know how it managed to update without my say so.) I also don't have any apartments that were made by me in my game,as I always delete them as I don't think they are that good. Anyway,thank you for the reply,and the suggestions. I will give it a try and see if it helps. Title: Re: Late Night bugs & annoyances Post by: Mekare on 2010 December 06, 17:34:34 I'm having a very odd mood issue.
(http://www.zeppyster.com/Images/Mekare/mood.png) Even with eating ambrosia (75 mood), getting engaged (50 mood), going to the spa (30 mood), and throwing an excellent party (30 mood), all on at once, I can barely get her elated. Her traits are Handy, Neat, Perfectionist, Frugal, and Natural Cook. The only mods I use are awesomemod, and a bunch of Buzzler's minor tweaks. None of which should really be affecting the mood. She's the only sim in the household this happens to, and its a household of 4. It's as if she has a permenant -150 mood buff hidden somewhere, but not sure how or why it's happened to her. I've tried a few things: resetsim, exporting/importing again, rebooting the game, moving her to new lots, changing her traits, mood manager reward, .. I even used ctrl shift click to stack on as many buffs as I could... it's seemingly impossible to make this sim happy. Anyone else having this issue? Title: Re: Late Night bugs & annoyances Post by: mom on 2010 December 06, 19:02:14 It's an EA glitch that makes the game hang at 8 am. But if it hangs at 8 am on a Sunday and you skip past the time that paychecks are handed out for writing novels, then you miss out on your paycheck. Same thing on Mondays if the game hangs and you skip past the time that you you can collect money on purchased properties. I haven't experienced any noticeable hang at 8 am, other than the general lagginess in Bridgeport as a whole. Are you playing with AM? Yes, I'm using AM and playing an old family in Sunset Valley. I've added some Late Night buildings to Sunset Valley. I've had this glitch for a while and it's gotten worse. In my game it now stays 8:00 am indefinitely. It used to snap to a time later in the day, but it now can stay 8:00 am the same day for seemingly ever. I suspect it is the game itself hanging at a time when many Sims go to work, or other time-related events in the game. Title: Re: Late Night bugs & annoyances Post by: mom on 2010 December 06, 19:04:56 I teleported them around, but using 'resetsim Mimi Amour' (the sim stuck on the elevator) did no good whatsoever, and, yes, I spelled her name right. In Build Mode I could not delete the elevator with her on it, not even with "moveobjects on". It's hard to quote when you're typing like that, next time, try to type in paragraphs ;) Anyway, have you tried to zoom the elevator until inside of it? Maybe you will find the stucked sim and then grab her out using moveobjects on. Idk... this just popped in my mind just now. I finally got her out by having a Sim call her on the phone and inviting her to the art museum, and used NRAAS MC to delete the elevator. Thank you, though, I never considered that I could zoom into the inside of the elevator! :) Title: Re: Late Night bugs & annoyances Post by: Jessnova on 2010 December 06, 19:34:25 I'm having a very odd mood issue. *snip* Anyone else having this issue? Yes, I have it occasionally. The only way I can get things back to normal is to save and quit and/or wait it out. I poked around at MTS, where someone else had posted this problem. The conclusion is that the 'well rested' moodlet has been borked by the new patch. It's supposed to give you plus 20 or 25, I forget which, and if you hover your mouse on the moodlet it only says 10. When it wears off, the borkedness rears it's head and it gives you an invisible negative. If this is indeed the problem, it's really random, because it didn't happen for the first few days I had the patch at least. Maybe I just don't let my sims sleep enough and never got that problem. I haven't actually tested it yet by having one sim not sleep well for a week, and his partner sleep well for a week to make sure that's what it is. At any rate, if that moodlet is indeed the culprit, I hope there's a fix for it soon because I don't relish having to hand wake all my sims up so they are short sleep but happy all day. XP Title: Re: Late Night bugs & annoyances Post by: Moryrie on 2010 December 06, 19:48:26 I've had that borkedness since before LN. And the sims I had the issue with had their needs on static, so they never slept. So, that theory is out the window. But, it did go away for me if I reloaded the save.
Title: Re: Late Night bugs & annoyances Post by: spockblock on 2010 December 06, 19:58:42 If I was smart enough I'd write a Xanax mod for situations like this. If the post-Ambitions doc can vaccinate people in a graveyard (in their underwear), why the fuck can't they write script for Effexor?
Title: Re: Late Night bugs & annoyances Post by: Jessnova on 2010 December 06, 20:02:01 Ah, well. It's just as well I wasn't sold on the idea anyway. It's interesting that it would affect even a static needs sim.
One other observation I might throw in, is that the family I'm playing that gets the invisible negative mood hit lives in a neighborhood which has shown some signs of instability lately. Time was stuttering for a bit, sort of like it was freezing, but time was apparently progressing while it was mid stutter. I reset world, and it stopped for a bit. It started again, I reset world again, saved and quit, and then cleared my cache. That problem hasn't been back - but then the negative mood thing started. So perhaps (and I'm going on a theory limb here) it's one of the signs of a save going bad? If it irritates me too much tonight when I'm playing again, I'll just export my family and move them to a fresh save. Hopefully it isn't something about the family that's corrupted. Title: Re: Late Night bugs & annoyances Post by: Nienor on 2010 December 06, 20:51:56 I've got the mood issue, too. I googled and found a few posts about it in other places, and for most posters, it seems to have started with the last patch. I've definitely not had this before, and it happens in various neighbourhoods in new games after only a very short playing time. Restarting tends to fix it for a while at least. The whole thing is really quite silly - the negative moodlet from a broken or dirty appliance in the bathroom is sufficient to make an otherwise completely happy Sim unable to actually fix or clean said appliance, and even if the effect from positive moodlets adds up to 60, the Sim is still unhappy.
Title: Re: Late Night bugs & annoyances Post by: Moryrie on 2010 December 06, 21:09:19 Well, if this information is useful, those sims were in a save I played extensively for a few weeks, and they had traveled to all the destinations quite a lot as well. At the time I attributed this mood error to the, "sims randomly dropping dead because all their needs started to randomly tank at once for no apparent reason" glitch, and supposed that my sims were not simply dying because of their needs being on static.
Title: Re: Late Night bugs & annoyances Post by: Madame Mim on 2010 December 06, 21:21:09 I've got a wierd version of this one. I have a Sim whose fun is stuck at 50%, he also has a 0 min left elated that never goes away (even if I ctrl click it away it comes back). He doesn't possess any mood modifier bonus's and is meant to be a grumpy Sim but (unless he gets the 'woke up on the wrong side of the bed' moodlet he is permenantly ecstatic. I have another Sim whose mood modifies dramatically depending on where she is. She is a shy sim but her mood can be in the toilet even without running into another Sim.
Title: Re: Late Night bugs & annoyances Post by: wizard_merlin on 2010 December 06, 22:29:47 I teleported them around, but using 'resetsim Mimi Amour' (the sim stuck on the elevator) did no good whatsoever, and, yes, I spelled her name right. In Build Mode I could not delete the elevator with her on it, not even with "moveobjects on". It's hard to quote when you're typing like that, next time, try to type in paragraphs ;) Anyway, have you tried to zoom the elevator until inside of it? Maybe you will find the stucked sim and then grab her out using moveobjects on. Idk... this just popped in my mind just now. Not to mention it also makes it very hard to read properly. I would theorise about a possible mod conflict, something that hasn't been updated yet, or simply more EAxis borkiness with Bridgeport and LN. It's an EA glitch that makes the game hang at 8 am. But if it hangs at 8 am on a Sunday and you skip past the time that paychecks are handed out for writing novels, then you miss out on your paycheck. Same thing on Mondays if the game hangs and you skip past the time that you you can collect money on purchased properties. I use to get a hang, just before 8am, but the game would play as normal, just the clock would stop, then it would catch up. It would only hang for maybe 45 sim minutes tops. It always happened when the school bus or car pool would turn up. After some other problems, and not liking where the game was headed, I started a new one. Since then no hangs or problems at all. Could be a glitch somewhere in the game, have you tried a new game? Title: Re: Late Night bugs & annoyances Post by: Versus on 2010 December 06, 22:56:25 The mood issue is caused by cheap beds. EA fixes one thing with beds (vampire altar moodlet, but they float awkwardly off to the side now) and breaks any well rested moodlet below +25. If it says +10, then it DECREASES your mood by 10 when it pops up, and decreases it by 10 AGAIN when it runs out, netting a -20 on your base mood every time you sleep.
http://www.gamefaqs.com/boards/936498-the-sims-3/57371220 Title: Re: Late Night bugs & annoyances Post by: Mekare on 2010 December 06, 23:39:51 Thanks, I guess that makes sense... i've had my poor simmy sleeping on the same cheap bed for almost her entire YA lifespan... no wonder she's such an emo. Gonna get a more expensive bed and see what happens.
Title: Re: Late Night bugs & annoyances Post by: Jessnova on 2010 December 06, 23:43:48 Even though I was pretty sure what would happen, I started up my game and upgraded everyone's beds.
If anything, their moods have dropped FURTHER since then. So if it's a bed issue, the negative drop may be related to how high a bonus the bed gives. But I'm still not sure it's completely bed related. Title: Re: Late Night bugs & annoyances Post by: wizard_merlin on 2010 December 07, 02:31:22 Thanks, I guess that makes sense... i've had my poor simmy sleeping on the same cheap bed for almost her entire YA lifespan... no wonder she's such an emo. Gonna get a more expensive bed and see what happens. I got a mod from MTS that gives all beds the same properties, and it works nicely. No problems with moods or anything else, and best of all I can use whatever bed for decorating without putting up with the bad nights sleep crap. Afterall, it usually isn't the bed frame that's the problem but the quality of the mattress. Title: Re: Late Night bugs & annoyances Post by: jefrir on 2010 December 07, 13:08:36 The only bug I have notice so far regards the acting career: my level 8 actor sim could not go to work (the action kept dropping from his queue) even though he could enter the building to quit his job. I have also had this issue, with both the acting and music careers. For acting it resolved itself, for music it won't; I've tried quitting and rejoining the job, resetting the sim and resetting the world, all without success. Title: Re: Late Night bugs & annoyances Post by: Mekare on 2010 December 07, 19:59:02 Well, So far so good... after replacing my bed with the DuoDreamer from HELS, I haven't run into the mood bug again. So for me at least, the cheap bed theory is holding water.
Title: Re: Late Night bugs & annoyances Post by: J. M. Pescado on 2010 December 08, 14:41:49 I would never have noticed this since cheap beds are regarded as unacceptable Kewian-based substitutes, but I will investigate this and see why it has changed.
Title: Re: Late Night bugs & annoyances Post by: Nienor on 2010 December 08, 15:45:29 Well, So far so good... after replacing my bed with the DuoDreamer from HELS, I haven't run into the mood bug again. So for me at least, the cheap bed theory is holding water. Same thing here; a bed with good values fixed things. Title: Re: Late Night bugs & annoyances Post by: Jessnova on 2010 December 08, 18:18:21 It's not just the +10 Beds, it's the +15 as well. That's what I upgraded my current fambly to, and it just made the mood drop worse. I haven't gone all out and gotten the top of the line beds yet - I get tired of seeing the same beds used in every house.
Title: Re: Late Night bugs & annoyances Post by: mom on 2010 December 08, 19:44:33 I teleported them around, but using 'resetsim Mimi Amour' (the sim stuck on the elevator) did no good whatsoever, and, yes, I spelled her name right. In Build Mode I could not delete the elevator with her on it, not even with "moveobjects on". It's hard to quote when you're typing like that, next time, try to type in paragraphs ;) Anyway, have you tried to zoom the elevator until inside of it? Maybe you will find the stucked sim and then grab her out using moveobjects on. Idk... this just popped in my mind just now. Not to mention it also makes it very hard to read properly. I would theorise about a possible mod conflict, something that hasn't been updated yet, or simply more EAxis borkiness with Bridgeport and LN. It's an EA glitch that makes the game hang at 8 am. But if it hangs at 8 am on a Sunday and you skip past the time that paychecks are handed out for writing novels, then you miss out on your paycheck. Same thing on Mondays if the game hangs and you skip past the time that you you can collect money on purchased properties. I use to get a hang, just before 8am, but the game would play as normal, just the clock would stop, then it would catch up. It would only hang for maybe 45 sim minutes tops. It always happened when the school bus or car pool would turn up. After some other problems, and not liking where the game was headed, I started a new one. Since then no hangs or problems at all. Could be a glitch somewhere in the game, have you tried a new game? Well, it used to be a hang for 10 sim minutes and go back to normal at 8:10, and it would hang at the time they get off from work also, for a few minutes. Then it became a hang with sims still going on about their business but the time being stuck at 8:00 am, but the clock would suddenly catch up later in the day. Now it stays 8:00 am and rarely corrects itself. It'll stay the same day on the clock. Have I tried playng a new game? Not recently. I'm invested in the family I have now. I did try a few games when I first got LN so I could test out the Late Night stuff in Bridgeport, and I had similar issues! Also, sims getting stuck on elevators. Why the heck is it dark in the elevator? didn't they put lights in there? At any rate, when my sim was stuck in there she was very unhappy because it was so dark. But, I returned to the family in Sunset Valley because they are raising a daughter, etc. In the Sims 2, I played ten generations of the same family! It's a challenge! :) Title: Re: Late Night bugs & annoyances Post by: J. M. Pescado on 2010 December 09, 06:30:32 I reviewed the Well Rested code between the last patch and this patch, and was not able to detect any changes between now and then, so whatever's causing the moodlet wonkiness is a mystery.
Title: Re: Late Night bugs & annoyances Post by: Madame Mim on 2010 December 09, 21:27:09 Try checking room scores. Everytime my Sim goes into his highly decorated basement to work on inventions his mood plummets no matter what other moodlets are going on. And another Sim can be out and about doing things and have her mood pop up and down like a yo-yo depending on where she goes. I thought it might be due to her being shy, but it happens even without the strangers moodlet popping up.
Title: Re: Late Night bugs & annoyances Post by: D_Malachi on 2010 December 12, 22:26:39 Most certainly not a product of low Room Score. After a handful of days, Sims suffering from the Negative Mood effect tend to be quite unhappy, no matter their surroundings, and as a simple test, saving and exiting to the main menu, then loading back into the game, cures them as soon as game-time resumes. So yeah, no change in location or Room Score, and is fixed after the game re-checks their motives, but something's definitely off.
Title: Re: Late Night bugs & annoyances Post by: invisiblgirl on 2010 December 13, 12:19:35 After a handful of days, Sims suffering from the Negative Mood effect tend to be quite unhappy, no matter their surroundings, and as a simple test, saving and exiting to the main menu, then loading back into the game, cures them as soon as game-time resumes. I haven't noticed anything with room scores - the moods are especially dismal when my Sims are at work or school. Exiting and reloading fixes the problem, but even with the highest-rated beds, and waking my Sims before they get the 'well-rested' moodlet, their moods start to plummet again. The problem gets worse the longer I play without exiting, so whatever is going on, it's cumulative. Title: Re: Late Night bugs & annoyances Post by: arvind on 2010 December 14, 06:48:50 I seemed to suffer from Suicidal Sim Syndrome after having food spoil in my inventory. I can't be absolutely sure it was caused by the food as my sim was reading a book on his bed at the time, but I recall that the last time it happened some food had spoiled in his fridge at around the same time. That might be arbitrary information, I'm going to try and reproduce the situation and see if it's the food or indeed the bed.
Title: Re: Late Night bugs & annoyances Post by: Moryrie on 2010 December 14, 07:07:21 I've mentioned already that using a sim with motives on static, neither sleeping NOR eating, or even being involved with food, spoiled or no, experiences crazy mood drops at random. Reloading fixes it but nothing else does. I don't think it has a thing to do with moodlets. The only new moodlets the sims I mentioned had were the laundry ones, as with fruit stomping they changed clothing a lot, and I was doing laundry to get the gnome.
So, have any of you experiencing this used the laundry system? Because I don't think I would have experienced mega-mood-drops with those sims unless a factor having nada to do with beds and food were involved. Title: Re: Late Night bugs & annoyances Post by: uknortherner on 2010 December 14, 23:50:06 I've experienced erratic mood drops but not constantly as people here seem to have. I do notice that if my sim attends a party hosted by someone with the Party Animal trait, my sim will gain a moodlet (great party or something like that - it states "from Party Animal" as the influencing factor)that's meant to last three hours, but never actually goes away unless I ctrl+click it. I can't say for sure if it's a factor in your mood drop situation though. I've also noticed that my sims will acquire trait characteristics from drinking certain beverages that never go away either.
I'm experiencing a different problem though - The shuffleboard table will cause any sim I control to freeze up the moment I instruct them to use it but NPC sims can use it fine. I thought it was the result of a corrupt 'hood or lot, but even starting fresh games with fresh sims and all the different 'hoods, it always happens, requiring a resetsim to get my sim back under my control. For the moment, I'm having to remove the shuffleboard table from any bars it's in (the dive bar in Bridgeport, and Jesslla's dive bar I DLed from Pudding Factory) to stop my sims from freezing up. Is anyone else experiencing this, or am I alone? I could always reinstall LN, but there's no point if it's a common glitch that can be avoided. Title: Re: Late Night bugs & annoyances Post by: D_Malachi on 2010 December 14, 23:58:16 Laundry, you say? That does fit into my data of this funky "random low mood score" business. I'll try to look into this a bit more, but so far of the four Sims in the household-
Traits relevant to Clothes Washing: Father: Slob Mother: Neat, Family Oriented Son: Family Oriented Daughter: Neat - the two most prone to the low mood are the three that do the laundry, primarily the daughter who (autonomously) does most of it. The other two are hit by this as well, though not as severely. In tune with that, the father almost never has the mysterious motive mismatch. I'll run a few tests to see if anything stands out. Thinking of something along the lines of two Slobs, two Neats, set in our identical house structures (all on one lot), and all locked to each individual, a set of cheap washing machines in half, and expensive ones in the others. Title: Re: Late Night bugs & annoyances Post by: Jessnova on 2010 December 15, 00:02:23 Eh, between the two Neat freaks and the Maid, SOMEONE is always doing laundry on my main lot. It may well have something to do with it. Guess I should load up the game again and poke them until it explodes again.
Title: Re: Late Night bugs & annoyances Post by: cannedsarcasm on 2010 December 15, 06:22:25 A few days ago I did a fresh install. Armed with up-to-date patches and mods, I threw in some CC and headed on in.
Brand new family, brand new install. I got the plummeted mood syndrome right off the bat. I've been using the custom neighbourhood of Fincastle, and so moved my founder into a premade home because there are no blank lots. Most of the Fincastle houses that I've used, by the way, have been rather rubbish for large families (six or seven sims). The layouts are nice but not functional for more than two or three sims, no 0s or 6s. Anywhoodle. The next day of gaming, I learnt that it could be caused by the beds, so I replaced them. That + the reloading of the game seemed to fix it for a while, but it wasn't a permanent fix. I've had to reload once or twice more since then, and in house 3 it got really bad (same family, by the way). It does seem to accumulate after a while. I moved houses in a wild attempt at stopping the bug. It came with the kewian-based wrought iron beds (+10, I think?) so the very first thing I did was pause the game, and replace the cheapo beds. The sims never slept in them. I replaced them with the highest the family could afford, the I don't have Late Night or Fast Lane. Patch is up to date and so are my mods. My sims do not do laundry. Title: Re: Late Night bugs & annoyances Post by: Moryrie on 2010 December 16, 00:18:19 So... as it has been proven otherwise... This problem has nothing to do with:
Beds Food Laundry Age of Save Next suspect? Title: Re: Late Night bugs & annoyances Post by: wizard_merlin on 2010 December 16, 00:22:40 Bad CC or mods maybe? Cannedsarcasm said they started a fresh game, inserted some mods and CC and got the mood problem, which would suggest a possible mod or CC issue.
I don't have this problem, so can't offer much else. Title: Re: Late Night bugs & annoyances Post by: Mekare on 2010 December 16, 02:17:26 Dunno... I had the mood problem constantly, but buying a better bed fixed it. I have been playing for days without running into it again.
I'll also note for the record, that I have my sim do laundry once a day as well. Moods are still fine. Title: Re: Late Night bugs & annoyances Post by: cannedsarcasm on 2010 December 16, 06:09:47 I'll troubleshoot with mods/CC if I run into the problem again, but I'm sure someone else will get there before I do. I haven't changed any of my mods or CC since the error disappeared, so it may not be related at all. No idea.
Title: Re: Late Night bugs & annoyances Post by: cuthbert on 2010 December 25, 10:51:29 It's not exactly a bug, but ever since installing LN my sim was hit by meteor twice while in rabbithole. First it was grocery store, and not much happened besides the shop unusable for days and my sim singed. but this time the meteor warning came while my sim was working in the bistro, and I made her leave the building immediately and run a block away. And...
(http://i162.photobucket.com/albums/t251/cuthbert2/Screenshot.jpg) Now all her coworkers are dead. (The game didn't make a new boss because I did not try to meet him/her.) Title: Re: Late Night bugs & annoyances Post by: Painkiller on 2010 December 25, 14:34:59 Well, you're lucky in a way: I never had any meteor, zilch, nada. If I haven't read about these meteors everywhere on the internet I wouldn't even know they exist!
Having the mood issue too. It took 2 weeks for their moods to tank though, it's a really slow process. Title: Re: Late Night bugs & annoyances Post by: Mooingloudly on 2010 December 27, 23:31:52 I am getting the wish from my Sims to buy a hot tub. While I am up to the latest patch with the current updated mods and current updated awesome mod I do not actually have Late Night. Of course I cancel the wishes but it's kind of stupid for them to wish for something we don't have and they should not be aware of considering I do not actually have late night yet.
Title: Re: Late Night bugs & annoyances Post by: cannedsarcasm on 2010 December 29, 03:30:42 I also get the wish for a hot tub, even though I don't have Late Night. How fortunate that we can right-click to disregard such wishes.
Title: Re: Late Night bugs & annoyances Post by: uknortherner on 2010 December 29, 11:41:06 Presumably the code for this is in the base game patch so EA can start flogging functional hot tubs in their damned store. It's a shame that EA don't bother using the patch to fix annoyances like the running bug/halo-of-water-from-swimming bug/broken AI that sends every sim swarming to the same occupied seat/swingset/usable object just so they can bitch and moan about it already being in use.
Title: Re: Late Night bugs & annoyances Post by: J. M. Pescado on 2010 December 29, 11:50:15 It's not exactly a bug, but ever since installing LN my sim was hit by meteor twice while in rabbithole. First it was grocery store, and not much happened besides the shop unusable for days and my sim singed. but this time the meteor warning came while my sim was working in the bistro, and I made her leave the building immediately and run a block away. And... I think this is actually a bug, because the meteor clearly MISSED the building.Title: Re: Late Night bugs & annoyances Post by: Lorina on 2011 January 04, 07:13:20 I don't know if this has happened to somebody else but, I noticed that ALL of the people went to the Waylon's Haunt and stayed there as if they were stucked. I visited the place and I found 8 mixologist, a lot of bouncers, pianists, celebrities, paparazzis, everybody. Even my maids come to my house and inmediately leave beacuse the HAVE to go to Waylon's Haunt... There they are, like 35 sims doing nothing. None of the 8 mixologists is on duty, all of them are stucked, AND, evidently, all the others bars are out of staff. I'd like to know why is this happening, it's like ALL sims in the neighborhood would have to go to Waylon's Haunt for some reason. This wasn't happening at the beginning, it started a few sims days ago, like three, I think. Please Help... It's annoying.
The other thing is similar to ine that has been posted here: the elevators. I have problems at Aquarius. 4 to 6 sims are waiting to go into the elevator but it never comes down and the sims never leaves until it's closing time. Creating another elevator works? Replacing the actual elevator works? Title: Re: Late Night bugs & annoyances Post by: spockblock on 2011 January 04, 07:23:52 "Stucked" is not a word. However, I find your avatar delightful. Result: draw.
(If you're using AwesomeMod, try typing "fixall" into the console.) Title: Re: Late Night bugs & annoyances Post by: Lorina on 2011 January 04, 15:15:17 "Stucked" is not a word. However, I find your avatar delightful. Result: draw. (If you're using AwesomeMod, try typing "fixall" into the console.) Thank you for the ortographic correction, as I don't speak or write english (evidently). I'm not sure what you mean with "console", but I'll try. Title: Re: Late Night bugs & annoyances Post by: Jeebus on 2011 January 04, 22:00:39 "Stucked" is not a word. However, I find your avatar delightful. Result: draw. (If you're using AwesomeMod, try typing "fixall" into the console.) Thank you for the ortographic correction, as I don't speak or write english (evidently). I'm not sure what you mean with "console", but I'll try. Title: Re: Late Night bugs & annoyances Post by: Lorina on 2011 January 04, 22:20:02 "Stucked" is not a word. However, I find your avatar delightful. Result: draw. (If you're using AwesomeMod, try typing "fixall" into the console.) Thank you for the ortographic correction, as I don't speak or write english (evidently). I'm not sure what you mean with "console", but I'll try. Thanks, That's what I thought. I'm not a genius, but I didn't know you called the cheat box like that. Title: Re: Late Night bugs & annoyances Post by: Lorina on 2011 January 05, 00:15:30 Ok. I tried with "fixall" and it seemed to work because 2 boxes appeared. One of them said that 347 sims with bad skill were fixed, or something like that, the other said that 2 ghosts butts were cleared. So, does it mean that 347 sims were stuck?
After that the game started going VERY SLOW... My pc isn't the fastest one but the game speed was good and now it's like real minutes are shorter than sims' minutes. Is that an effect of the 347 stuck sims? What should I do? And... I add that the sims are still stuck at Waylon's Haunt... I'll try downloading a new version of AM and moving my sim to a new town... But I still need help. Title: Re: Late Night bugs & annoyances Post by: spockblock on 2011 January 05, 01:15:41 It means your neighborhood is badly hosed and you should probably nuke it from orbit.
Try starting a new game and see if you still have these problems. Title: Re: Late Night bugs & annoyances Post by: gamegame on 2011 January 05, 02:05:03 347 sims What CPU are you using? You might have too many sims thus overloading your computer. My E7300 oc'ed to 3.33GHZ can only handle rougly 230 sims before the game starts to lag horribly. As for the every-sim-gathering-in-one-lot bug, try deleting that specific lot and then putting it back. Title: Re: Late Night bugs & annoyances Post by: Lorina on 2011 January 05, 17:57:56 Thank you both for answering.... I tried saving the sim and starting a new neighborhood. No problems until now... maids do their job, at least...
If the same problem starts, I'll erase the lot and put it again. I've been using the 'fixall' in the cheatbox, and it still says that sims (like 153, 96, 32, etc) with bad gaining skill (or something like that) are fixed and phantom butts cleared... can someone explain me what does it mean? Title: Re: Late Night bugs & annoyances Post by: PrinJess on 2011 January 05, 20:39:56 My Sim cannot excavate a dig site in China. Somehow their path is blocked for some shit reason. I read around and said the latest patch caused it.
Title: Re: Late Night bugs & annoyances Post by: spockblock on 2011 January 05, 21:06:11 My Sim cannot excavate a dig site in China. Somehow their path is blocked for some shit reason. I read around and said the latest patch caused it. That's been broken since Ambitions came out. Sometimes you can excavate, sometimes you can't. Total crapshoot. Title: Re: Late Night bugs & annoyances Post by: jezzer on 2011 January 05, 23:23:35 My Sim cannot excavate a dig site in China. Somehow their path is blocked for some shit reason. I read around and said the latest patch caused it. There's a workaround mod on MTS. Title: Re: Late Night bugs & annoyances Post by: wizard_merlin on 2011 January 05, 23:36:08 My Sim cannot excavate a dig site in China. Somehow their path is blocked for some shit reason. I read around and said the latest patch caused it. That's been broken since Ambitions came out. Sometimes you can excavate, sometimes you can't. Total crapshoot. I believe if the dig site is located on a lot you can excavate just fine, when it is just located elsewhere in the neighbourhood you can't. Not such a crapshoot as it is easy to find the ones you can and can't excavate. Title: Re: Late Night bugs & annoyances Post by: Lisen on 2011 January 06, 22:20:41 EA didn't fix this bug with the patch but you can find a working fix here:
http://www.modthesims.info/d/411913 Works nice with all expansions and patches. But there's still some excavation sites on slopes where you can't examine. Title: Re: Late Night bugs & annoyances Post by: Noenmity on 2011 January 07, 17:34:56 I"m not sure if the following explanation is related to masses gathering at a given point in town but i've had that problem occur a few times and noticed it seems to happen when running the game with this cheat set to false which is "restrictbuildbuyinbuildings". I usuallly set it to true once i'm finished with it but once in awhile I forget and have had that issue occur. Like I said, I'm not sure it's related to the problem but I have taken note on a few occasions that the issue occured in the same session as using that cheat.
Title: Re: Late Night bugs & annoyances Post by: Lorina on 2011 January 08, 02:32:58 I started a new town and constantly did the "fixall" cheat... suddenly, after 4 sim weeks another mass started this time in the Theathre instead of Waylon's Haunt... A LOT of sims... I noticed it again by the maid that went running there... WHAT CAN I DO?
Title: Re: Late Night bugs & annoyances Post by: Lorina on 2011 January 08, 02:37:26 I"m not sure if the following explanation is related to masses gathering at a given point in town but i've had that problem occur a few times and noticed it seems to happen when running the game with this cheat set to false which is "restrictbuildbuyinbuildings". I usuallly set it to true once i'm finished with it but once in awhile I forget and have had that issue occur. Like I said, I'm not sure it's related to the problem but I have taken note on a few occasions that the issue occured in the same session as using that cheat. Can you explain me more about that cheat?? ... I don't use any cheat (just 'fixall') Where do you enable/disable it? it's on AM config. or the cheatbox? I didn't see "restrictbuildbuyinbuildings" in AM config., and if it's in the cheatbox... I don't know... I haven't used it, since I didn't know it... Thanks for the answer. Title: Re: Late Night bugs & annoyances Post by: immortelleMuse on 2011 January 08, 04:13:02 It's not that cheat; Noenmity doesn't know what he's talking about by trying to say his correlation implies causation.
It's a routing issue. Twallan's Overwatch mod (if you're willing to get another mod-- does not conflict with Awesomemod, but it is complex, but does lots of town maintenance) http://ts3.tscexchange.com/index.php?topic=4685.0 (http://ts3.tscexchange.com/index.php?topic=4685.0) fixes the gathering issues. It also regularly cleans up all the vehicles Late Night decided to throw in, causing lags. If you're having issues with that mod, post over there. As messed up as the BBS is, here's an extensive post about Late Night issues by Crinrict where he mentions the Overwatch fix of this issue: http://forum.thesims3.com/jforum/posts/list/281359.page (http://forum.thesims3.com/jforum/posts/list/281359.page) <-- also mentions a shit load of other issues in Late Night as well. Found it through googling. Which really isn't that hard, but I'm bored and feeling generous. And the thing you were wondering about the "fixall" notice in skill modifiers is that LN somehow messes up how sims skill up (or something to that effect; anyway, it bothered Pescado somehow) and so that fixes that particular issue. It's fairly self-explanatory. Title: Re: Late Night bugs & annoyances Post by: Lorina on 2011 January 08, 05:20:57 It's not that cheat; Noenmity doesn't know what he's talking about by trying to say his correlation implies causation. It's a routing issue. Twallan's Overwatch mod (if you're willing to get another mod-- does not conflict with Awesomemod, but it is complex, but does lots of town maintenance) http://ts3.tscexchange.com/index.php?topic=4685.0 (http://ts3.tscexchange.com/index.php?topic=4685.0) fixes the gathering issues. It also regularly cleans up all the vehicles Late Night decided to throw in, causing lags. If you're having issues with that mod, post over there. As messed up as the BBS is, here's an extensive post about Late Night issues by Crinrict where he mentions the Overwatch fix of this issue: http://forum.thesims3.com/jforum/posts/list/281359.page (http://forum.thesims3.com/jforum/posts/list/281359.page) <-- also mentions a shit load of other issues in Late Night as well. Found it through googling. Which really isn't that hard, but I'm bored and feeling generous. And the thing you were wondering about the "fixall" notice in skill modifiers is that LN somehow messes up how sims skill up (or something to that effect; anyway, it bothered Pescado somehow) and so that fixes that particular issue. It's fairly self-explanatory. Thank you so much... This is, evidently, the solution. Title: Re: Late Night bugs & annoyances Post by: freckles on 2011 January 11, 08:51:52 There is no bartenders in any of the bars in Bridgeport.
Title: Re: Late Night bugs & annoyances Post by: spockblock on 2011 January 11, 10:10:58 There You're welcome. Title: Re: Late Night bugs & annoyances Post by: Clifford on 2011 January 11, 20:06:04 Quote There aren't any bartenders in the bars in Bridgeport. Well, there are, disabling mods, starting a new city and patching will help. Title: Re: Late Night bugs & annoyances Post by: spockblock on 2011 January 11, 21:12:30 Quote There aren't any bartenders in the bars in Bridgeport. Well, there are, disabling mods, starting a new city and patching will help. Why, you talk, like this? You, don't happen, to be, large, red dog, do you? Title: Re: Late Night bugs & annoyances Post by: MissKitty on 2011 January 11, 22:11:41 Quote There aren't any bartenders in the bars in Bridgeport. Well, there are, disabling mods, starting a new city and patching will help. Why, you talk, like this? You, don't happen, to be, large, red dog, do you? Well, in their defence, the breaks were in the right places. The second comma should just have been either a semicolon or a full stop rather than a comma splice. Considering that this is only one wayward comma, the criticism seems a little heavy. (Resident Grammar Police, do feel free to correct me if I'm wrong here. I'm ESL and always looking to improve.) Title: Re: Late Night bugs & annoyances Post by: spockblock on 2011 January 11, 22:30:10 Considering that this is only one wayward comma, the criticism seems a little heavy. Comedy is not about being reasonable, y'know. Also I needed to use the "Big Red Dog" (http://en.wikipedia.org/wiki/Clifford_the_Big_Red_Dog) joke, which probably flew underneath the radar of non-US readers. Title: Re: Late Night bugs & annoyances Post by: MissKitty on 2011 January 11, 22:36:59 Considering that this is only one wayward comma, the criticism seems a little heavy. Comedy is not about being reasonable, y'know. Also I needed to use the "Big Red Dog" (http://en.wikipedia.org/wiki/Clifford_the_Big_Red_Dog) joke, which probably flew underneath the radar of non-US readers. I'm sorry. I guess I failed to read your tone. And no, I didn't know that particular series. But thanks for introducing me to it, maybe I'll get a similar joke next time, then. ;) Title: Re: Late Night bugs & annoyances Post by: Fishiemew on 2011 January 12, 16:37:32 I don't have any graphic effects, such as fire. I don't have any books at the bookstores either! I have removed every mod that has anything to do with books. I have also removed nomosaic, and "babayagas arty fartsy clutter" thing, since I read that it might have something to do with this. I have checked my packages map a couple of times, to see if I could find anything that looked like a hack of some sort. As far as I can see, I only have simple furniture and some hairstyles/clothes/patterns. That, and Awesomemod. I also tried to turn off the censor stuff from awesomemod, but it didn't make any difference.
So, what mods could be causing this annoyance? Title: Re: Late Night bugs & annoyances Post by: jezzer on 2011 January 12, 19:06:08 No clue. The thing with cc is, just because it doesn't appear to be a mod or a hack doesn't mean it can't fuck up things in your game. Even things as seemingly simple as hair or clothing can sometimes cause conflicts and bugs. You can try using Delphy's Dashboard to filter out damaged content, but if that doesn't take care of it, you'll have to go the long, slow route and troubleshoot all your cc until you find the culprit.
Another thing to watch out for is installing third party sims3packs. They can sometimes piggyback unwanted content into your game. You think you're just installing a house, but you get mods, hacks, and a CREEPY DOLLTM along with it. Title: Re: Late Night bugs & annoyances Post by: Fishiemew on 2011 January 12, 20:54:10 Now this is weird. I used Delphy's Dashboard to remove the corrupt files and then I started the game. I still had the same problems, so it didn't work. I DID notice something though: The mods from my packages folder was still in the game! Is there some other folder where the game sort of duplicate those files? I had some package files put in the documents/ea/sims3/downloads aswell, but I had removed those before I started the game. I have also deleted the cache files.
So, how the heck do I remove a package file, once and for all?! Title: Re: Late Night bugs & annoyances Post by: kissing_toast on 2011 January 12, 22:07:54 Do you still have remnants of pre-Amb framework? Did you remember to delete your cache files?
Title: Re: Late Night bugs & annoyances Post by: Fishiemew on 2011 January 12, 22:24:49 I deleted all my cachefiles before trying it out, yes. As for framework, I'm unsure what it means. Isn't it about the helper monkey thing?
According to delphys dashboard, it says I have "common" framework for all my expansions. I'm not sure what that means. Title: Re: Late Night bugs & annoyances Post by: kissing_toast on 2011 January 12, 23:21:47 Helper monkey was made obsolete by Ambitions.
Title: Re: Late Night bugs & annoyances Post by: Fishiemew on 2011 January 12, 23:50:04 But shouldn't that make all my downloads stop working? Because all of them are working, even the once I have deleted..
Title: Re: Late Night bugs & annoyances Post by: Madame Mim on 2011 January 13, 00:23:42 Some PC's still work the old way, but you're best off deleting it all out of your PC - the whole mods folder that is - and starting again.
Title: Re: Late Night bugs & annoyances Post by: Fishiemew on 2011 January 13, 15:05:30 Uhm, but I want mods in the game..
Shouldn't I just download a new version of the Monkey thing? Or do you mean that I should delete the whole folder, start the game once, and then put the files back? Title: Re: Late Night bugs & annoyances Post by: jezzer on 2011 January 13, 15:11:34 There is no "new" version of Helper Monkey. That's what "obsolete" means.
Title: Re: Late Night bugs & annoyances Post by: kissing_toast on 2011 January 13, 15:14:24 Try this thread here, http://moreawesomethanyou.com/smf/index.php/topic,17454.msg540991.html#msg540991.
Title: Re: Late Night bugs & annoyances Post by: wizard_merlin on 2011 January 14, 02:50:05 But shouldn't that make all my downloads stop working? Because all of them are working, even the once I have deleted.. The installer monkey had nothing to do with whether mods worked or not. All it did was create a framework for installing of said mods, create a monkey icon for .package files, and copy said .package files into an appropriate folder within the framework. The installer was created to help simple people who were too stupid to make some folders and copy/paste mods into said folders on their own. The new method is simpler and easier for all to use, something EAxis should have done right from the start. The old method still works just fine, but you need to know what to do to keep it working when new EP/SPs come out. Title: Re: Late Night bugs & annoyances Post by: Fishiemew on 2011 January 17, 16:21:24 Err, I followed all the steps from the thread someone linked. Now I can't start the game. Instead, I'm getting error code 0x0175dcbb whenever I'm trying to start it. I assumed it might be because Nraas no cd crack doesn't work properly, as it is in the mod folder. (Maybe all my mods stopped working.)
I tried to put the d3dx9_31.dll file back into the bin folders, in case the problem might've come from when I removed 'em. Didn't work tho. :( I tried to google the error code, someone said that the only thing to do is to reinstall the whole darn game. Someone else said that fixing the SKU thing is the solution. Trouble is that I can't seem to find the SKU thing in regedit, when I'm looking for the path that the googled thread was telling me about. It seems weird to me that the SKU numbers should have randomly changed just because of some tinkering with the mods/packages folders. Is there anything I can do? What have I done wrong? :( I don't want to freaking reinstall the darn thing AGAIN! It feels like I'm spending more time having trouble with bugs and reinstalling/patching/trying to fix the game, than actually playing.. Title: Re: Late Night bugs & annoyances Post by: Jeebus on 2011 January 17, 16:28:05 Err, I followed all the steps from the thread someone linked. Now I can't start the game. Instead, I'm getting error code 0x0175dcbb whenever I'm trying to start it. I assumed it might be because Nraas no cd crack doesn't work properly, as it is in the mod folder. (Maybe all my mods stopped working.) It looks like you're installing the framework in the old, pre-Ambitions way. Follow the second set of instructions in the thread in the AM forum. It's not that hard.I tried to put the d3dx9_31.dll file back into the bin folders, in case the problem might've come from when I removed 'em. Didn't work tho. :( I tried to google the error code, someone said that the only thing to do is to reinstall the whole darn game. Someone else said that fixing the SKU thing is the solution. Trouble is that I can't seem to find the SKU thing in regedit, when I'm looking for the path that the googled thread was telling me about. It seems weird to me that the SKU numbers should have randomly changed just because of some tinkering with the mods/packages folders. Is there anything I can do? What have I done wrong? :( I don't want to freaking reinstall the darn thing AGAIN! It feels like I'm spending more time having trouble with bugs and reinstalling/patching/trying to fix the game, than actually playing.. Title: Re: Late Night bugs & annoyances Post by: kissing_toast on 2011 January 17, 16:40:11 I assumed it might be because Nraas no cd crack doesn't work properly It's not that, you're doing it wrong. Is there anything I can do? What have I done wrong? :( I don't want to freaking reinstall the darn thing AGAIN! It feels like I'm spending more time having trouble with bugs and reinstalling/patching/trying to fix the game, than actually playing.. Well, once you learn how to follow instructions you'll have moar time to play the game. Title: Re: Late Night bugs & annoyances Post by: Fishiemew on 2011 January 17, 17:58:53 Uh, but I followed the instructions from the second post?
I removed all my downloads, the .dll file and resourcefiles. Then I made a new map for all my packages and downloaded the new resourcefile in the post, and put it in my mods folder. Tried to start the game, but got the 0x0175dcbb error. Tried to put back the .dll file in case that was the problem, and it didn't work. Wasn't that what the post told me to do? Title: Re: Late Night bugs & annoyances Post by: SlickCee on 2011 January 17, 19:40:19 Okay, I have come across two errors ever since I installed
1. For one, it is extremely difficult to make my Sim happy. She may have a bunch of positive moodlets, such as great sleep, nicely decorated, clean clothing, having a blast, sometimes even all at once, and yet her mood is very red making her "miserable". I might have one or no negative moodlets at all but her mood still plummets. Now her job performance would not go up, she does not want to clean, and neither would she practice her skills. I went to the official BBS and there were other people having the same problem. Some suggested that it was due to the patch and that it is the cheap beds that are triggering this. But, I tried buying more expensive beds (They are in the $1000 range) and my Sims's mood is STILL very red. 2. Second, we have our dear old friend "Error Code 12." I originally made my entire game vanilla by restarting my user files because this was a big problem in my old game. I can play for fifteen minutes, attempt to save, and this message would show up instead. Then, it began to crash randomly. So I decided to start fresh. After becoming frustrated with problem number 1, I tried to save and exit and I got the error. However, when I clicked Save As instead it did save successfully - something that would not have worked in my old game. My first issue is not as horrible compared to the error code. I try to save to avoid the crashes in the first place and I can't even do that ::). As I mentioned before, both of these occured even in my completely vanilla game. Here are my specs: Operating System: Windows 7 Home Premium 32-bit (6.1, Build 7600) (7600.win7_gdr.100618-1621) System Manufacturer: HP-Pavilion System Model: KC836AV-ABA d4999t Processor: Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz (4 CPUs), ~2.4GHz Memory: 3072MB RAM Card name: NVIDIA GeForce 8800 GT (Microsoft Corporation - WDDM v1.1) Manufacturer: NVIDIA Chip type: GeForce 8800 GT Display Memory: 1779 MB Dedicated Memory: 499 MB Title: Re: Late Night bugs & annoyances Post by: Jeebus on 2011 January 17, 19:50:12 As far as I know, Error Code 12 is caused by insufficient RAM. The game apparently uses a lot more of it while saving. If you had 8 gigs like me, you wouldn't have this problem (ePeen waving, I know). You've got stellar specs on your machine; I'm really quite surprised you haven't got more RAM. As for issue #1, try getting an even more expensive bed costing at least $2800. The cheaper ones are still considered Kewian-based.
Title: Re: Late Night bugs & annoyances Post by: spockblock on 2011 January 17, 19:53:45 As far as I know, Error Code 12 is caused by insufficiently RAM. The game apparently uses a lot more of it while saving. If you had 8 gigs like me, you wouldn't have this problem (ePeen waving, I know). You've got stellar specs on your machine; I'm really quite surprised you haven't got more RAM. As for issue #1, try getting an even more expensive bed costing at least $2800. The cheaper ones are still considered Kewian-based. 3 GB of RAM should be sufficient for the Puddings Funtime With Vampires Edition, though. Title: Re: Late Night bugs & annoyances Post by: backsimming on 2011 January 17, 21:08:15 1. For one, it is extremely difficult to make my Sim happy. She may have a bunch of positive moodlets, such as great sleep, nicely decorated, clean clothing, having a blast, sometimes even all at once, and yet her mood is very red making her "miserable". I might have one or no negative moodlets at all but her mood still plummets. Now her job performance would not go up, she does not want to clean, and neither would she practice her skills. Hopefully my first post will be a helpful one. I have found, through t/e, that any hairs by Peggy have this effect of some of my sims. I have only used the ones converted by Anubis that I got from MTS, but every time I add 1 to my mods folder, at least 1 usually happy, fulfilled sim's mood plummets into red and nothing raises it. It doesn't effect every sim on the lot and I'm not enamored of any of those hairs to try and figured out why it is happening. I just pull them and all my sims go back to normal. Check and see if you have any of these hair packages and get rid of them ASAP> Title: Re: Late Night bugs & annoyances Post by: SlickCee on 2011 January 17, 21:34:35 Thanks for the replies everyone.
As far as I know, Error Code 12 is caused by insufficient RAM. The game apparently uses a lot more of it while saving. If you had 8 gigs like me, you wouldn't have this problem (ePeen waving, I know). You've got stellar specs on your machine; I'm really quite surprised you haven't got more RAM. As for issue #1, try getting an even more expensive bed costing at least $2800. The cheaper ones are still considered Kewian-based. Yeah, I read about the RAM issue when I googled it. But surely 3GB would be enough, right? I mean, according to MTS2, I only need 2GB to have a comfortable gaming experience. The thing with buying more RAM is that it would also require that I buy Windows 7 64-bit as well as something to back up all my files to when I make the switch. I'm planning on upgrading my memory but its not going to be anytime soon, that's for sure. I'll try to get the ridiculously expensive beds the next time I open up the game. I would have to use cheats but its completely warranted in this case. 1. For one, it is extremely difficult to make my Sim happy. She may have a bunch of positive moodlets, such as great sleep, nicely decorated, clean clothing, having a blast, sometimes even all at once, and yet her mood is very red making her "miserable". I might have one or no negative moodlets at all but her mood still plummets. Now her job performance would not go up, she does not want to clean, and neither would she practice her skills. Hopefully my first post will be a helpful one. I have found, through t/e, that any hairs by Peggy have this effect of some of my sims. I have only used the ones converted by Anubis that I got from MTS, but every time I add 1 to my mods folder, at least 1 usually happy, fulfilled sim's mood plummets into red and nothing raises it. It doesn't effect every sim on the lot and I'm not enamored of any of those hairs to try and figured out why it is happening. I just pull them and all my sims go back to normal. Check and see if you have any of these hair packages and get rid of them ASAP> Well, I was playing a completely vanilla game so the hair packages were definitely not the problem. Title: Re: Late Night bugs & annoyances Post by: Jeebus on 2011 January 17, 21:55:46 Thanks for the replies everyone. On XP, 2 gigs is enough. On W7, you do need at least 3, which you have. If Error 12 isn't too much of a problem for you, you shouldn't worry too much about getting additional RAM.As far as I know, Error Code 12 is caused by insufficient RAM. The game apparently uses a lot more of it while saving. If you had 8 gigs like me, you wouldn't have this problem (ePeen waving, I know). You've got stellar specs on your machine; I'm really quite surprised you haven't got more RAM. As for issue #1, try getting an even more expensive bed costing at least $2800. The cheaper ones are still considered Kewian-based. Yeah, I read about the RAM issue when I googled it. But surely 3GB would be enough, right? I mean, according to MTS2, I only need 2GB to have a comfortable gaming experience. The thing with buying more RAM is that it would also require that I buy Windows 7 64-bit as well as something to back up all my files to when I make the switch. I'm planning on upgrading my memory but its not going to be anytime soon, that's for sure. I'll try to get the ridiculously expensive beds the next time I open up the game. I would have to use cheats but its completely warranted in this case. Title: Re: Late Night bugs & annoyances Post by: wizard_merlin on 2011 January 17, 21:58:09 Thanks for the replies everyone. As far as I know, Error Code 12 is caused by insufficient RAM. The game apparently uses a lot more of it while saving. If you had 8 gigs like me, you wouldn't have this problem (ePeen waving, I know). You've got stellar specs on your machine; I'm really quite surprised you haven't got more RAM. As for issue #1, try getting an even more expensive bed costing at least $2800. The cheaper ones are still considered Kewian-based. Yeah, I read about the RAM issue when I googled it. But surely 3GB would be enough, right? I mean, according to MTS2, I only need 2GB to have a comfortable gaming experience. The thing with buying more RAM is that it would also require that I buy Windows 7 64-bit as well as something to back up all my files to when I make the switch. I'm planning on upgrading my memory but its not going to be anytime soon, that's for sure. That really depends on what else is running in your system and eating up RAM. With 3 GB you're going to lose a fair bit in just the OS operations, then if you're running an anti-virus, that eats some more, plus the myriad of other stuff that gets loaded and runs in the background everytime you start the computer. Some of these background tasks are not necessary to have start everytime, but they automatically set that way with the installer. By not having them running usually just means that particular program may take a couple of extra seconds to open when you go to launch it. I have 12 GB RAM installed and the little monitor that is running is showing current usage at a little under 3GB RAM, give or take a little bit as it fluctuates, and depending on how accurate it is. That is without TS3 running, with the game running I have seen it jump to over 4 GB, even nudge 5 GB usage at times. I am running Windows 7 64-Bit Professional edition, and if I go and kill some background tasks and alter the start-up menu, I can get the regular usage down to 2.5 GB or lower, something I need to do after updating some programs which have reset their background tasks to start everytime again. It might be beneficial to shut down as many background tasks as possible when playing, if you're disconnected from the internet, you can shut down any anti-virus program that is running. 1. For one, it is extremely difficult to make my Sim happy. She may have a bunch of positive moodlets, such as great sleep, nicely decorated, clean clothing, having a blast, sometimes even all at once, and yet her mood is very red making her "miserable". I might have one or no negative moodlets at all but her mood still plummets. Now her job performance would not go up, she does not want to clean, and neither would she practice her skills. If you are going to make bullets, such as putting 1. at the start of a sentence/paragraph, it is rather ridiculous to then write "For one" next to it, we already know it is point 1 because you put the number there. Try searching a little, this problem has been discussed at length elsewhere with a number of possible problems. I don't remember what was ultimately discussed as I don't have that problem so didn't pay that much attention, but it is there somewhere and might be more helpful. Well, I was playing a completely vanilla game so the hair packages were definitely not the problem. Just to check, did you remove ALL of your mods and CC when you tried a vanilla game or did you leave some behind? Title: Re: Late Night bugs & annoyances Post by: SlickCee on 2011 January 17, 22:39:23 If you are going to make bullets, such as putting 1. at the start of a sentence/paragraph, it is rather ridiculous to then write "For one" next to it, we already know it is point 1 because you put the number there. Try searching a little, this problem has been discussed at length elsewhere with a number of possible problems. I don't remember what was ultimately discussed as I don't have that problem so didn't pay that much attention, but it is there somewhere and might be more helpful. Thanks for the tip. I'll keep that in mind for the next time I use numbered bullets. I did a search and I found another thread about it on the BBS. Apparently, the "Well Rested" moodlet is causing the Sims' mood to dip. I figured there would at least be a hack around that corrects this but for now I'll just buy the most expensive bed. That really depends on what else is running in your system and eating up RAM. With 3 GB you're going to lose a fair bit in just the OS operations, then if you're running an anti-virus, that eats some more, plus the myriad of other stuff that gets loaded and runs in the background everytime you start the computer. Some of these background tasks are not necessary to have start everytime, but they automatically set that way with the installer. By not having them running usually just means that particular program may take a couple of extra seconds to open when you go to launch it. I have 12 GB RAM installed and the little monitor that is running is showing current usage at a little under 3GB RAM, give or take a little bit as it fluctuates, and depending on how accurate it is. That is without TS3 running, with the game running I have seen it jump to over 4 GB, even nudge 5 GB usage at times. I am running Windows 7 64-Bit Professional edition, and if I go and kill some background tasks and alter the start-up menu, I can get the regular usage down to 2.5 GB or lower, something I need to do after updating some programs which have reset their background tasks to start everytime again. It might be beneficial to shut down as many background tasks as possible when playing, if you're disconnected from the internet, you can shut down any anti-virus program that is running. Alright, I'll take a look at my background tasks the next time I start up my game. Just to check, did you remove ALL of your mods and CC when you tried a vanilla game or did you leave some behind? Yes. I removed all of my user files, not just my CC. The game acted as if it was a fresh installation. Title: Re: Late Night bugs & annoyances Post by: Kyna on 2011 January 17, 23:21:51 I went to the official BBS and there were other people having the same problem. Some suggested that it was due to the patch and that it is the cheap beds that are triggering this. But, I tried buying more expensive beds (They are in the $1000 range) and my Sims's mood is STILL very red. If you're talking double beds then a §1000 bed is still crappy. The cheapest non-crappy double bed is the LuxurLove at §2200. Price alone is no indicator of quality, as there are some more expensive beds that are not worth using. As for single beds, there are three in my game that are non-crappy. The Single Sophisticate @ §1450, Topsy-Turvy (from the store) @ §1600, and the Iconic Ionic @ §1650. AwesomeMod can tell you which beds are not worth using - they're identified as Kewian-based. Accept no Kewian-based substitutes. Title: Re: Late Night bugs & annoyances Post by: SlickCee on 2011 January 18, 00:36:30 I don't have Awesome mod because it conflicts with aWT's slider hack. But I ended up just buying the Sleep Slave Double Bed (Around $3200) and it worked. I'll just use this as a temporary solution until EA finally fixes the glitch with a patch.
Title: Re: Late Night bugs & annoyances Post by: Jeebus on 2011 January 18, 00:48:18 I don't have Awesome mod because it conflicts with aWT's slider hack. But I ended up just buying the Sleep Slave Double Bed (Around $3200) and it worked. I'll just use this as a temporary solution until EA finally fixes the glitch with a patch. Is that the one that removes the slider limit? Because that's included in Awesomemod.Title: Re: Late Night bugs & annoyances Post by: littleblackdog on 2011 January 18, 05:19:24 2. Second, we have our dear old friend "Error Code 12." I originally made my entire game vanilla by restarting my user files because this was a big problem in my old game. I can play for fifteen minutes, attempt to save, and this message would show up instead. Then, it began to crash randomly. So I decided to start fresh. I was having Error code 12 crashes, and found these to be helpful. http://www.simswiki.info/wiki.php?title=Sims_3:Large_Address_Aware http://www.modthesims.info/download.php?t=416883 http://game-booster.en.softonic.com/download Title: Re: Late Night bugs & annoyances Post by: SlickCee on 2011 January 20, 03:05:40 I don't have Awesome mod because it conflicts with aWT's slider hack. But I ended up just buying the Sleep Slave Double Bed (Around $3200) and it worked. I'll just use this as a temporary solution until EA finally fixes the glitch with a patch. Is that the one that removes the slider limit? Because that's included in Awesomemod.I tried to use Awesomemod to remove the slider limit but when I did the sliders in the jaw tab would not work. However, if I used aWT's hack or Johna's hack it did. 2. Second, we have our dear old friend "Error Code 12." I originally made my entire game vanilla by restarting my user files because this was a big problem in my old game. I can play for fifteen minutes, attempt to save, and this message would show up instead. Then, it began to crash randomly. So I decided to start fresh. I was having Error code 12 crashes, and found these to be helpful. http://www.simswiki.info/wiki.php?title=Sims_3:Large_Address_Aware http://www.modthesims.info/download.php?t=416883 http://game-booster.en.softonic.com/download Thank you for the links. With the LAA,can anything bad result from me making the Sims 3 address more than 2GB of RAM? Title: Re: Late Night bugs & annoyances Post by: littleblackdog on 2011 January 20, 06:30:20 Thank you for the links. With the LAA,can anything bad result from me making the Sims 3 address more than 2GB of RAM? [/quote] It is not advised to use this application if you have less than 3 GiB of RAM. Title: Re: Late Night bugs & annoyances Post by: kissing_toast on 2011 January 20, 06:37:36 Didn't one of the latest patches fix all this LAA stuff?
Title: Re: Late Night bugs & annoyances Post by: spockblock on 2011 January 20, 06:44:13 Didn't one of the latest patches fix all this LAA stuff? Yes. Late Night is large address aware. Title: Re: Late Night bugs & annoyances Post by: ciane on 2011 January 20, 22:25:29 LAA is fixed, but I still need to put the game and every EP/SP on the DEP list. You'd think it wouldn't matter if you added just a stuff pack, but I get random crash to desktop otherwise.
Title: Re: Late Night bugs & annoyances Post by: spockblock on 2011 January 20, 22:26:45 LAA is fixed, but I still need to put the game and every EP/SP on the DEP list. You'd think it wouldn't matter if you added just a stuff pack, but I get random crash to desktop otherwise. That doesn't make any sense. The only executable you're using is the one from the latest EP. |