More Awesome Than You!

TS3/TSM: The Pudding => The World Of Pudding => Topic started by: Claeric on 2010 September 07, 06:53:16



Title: Camera Files
Post by: Claeric on 2010 September 07, 06:53:16
I may have overlooked it, but am I right when I say there's no camera file that would allow you to force the camera to follow a set of specific rules?

Sims 2 had a camera mod that made things Isometric like Sims 1, but you could rotate it 360 degrees, and the sound didn't work because as far as the game was concerned you were really far away but zoomed in. I'm wondering if something similar (but better) can be rigged for The Sims 3. I am well aware that it is ridiculous to try and make a fully 3D game go back to being isometric like it was 10 years ago. But there's just something fun about that camera angle.


Title: Re: Camera Files
Post by: morriganrant on 2010 September 08, 00:29:07
I may have overlooked it, but am I right when I say there's no camera file that would allow you to force the camera to follow a set of specific rules?

Sims 2 had a camera mod that made things Isometric like Sims 1, but you could rotate it 360 degrees, and the sound didn't work because as far as the game was concerned you were really far away but zoomed in. I'm wondering if something similar (but better) can be rigged for The Sims 3. I am well aware that it is ridiculous to try and make a fully 3D game go back to being isometric like it was 10 years ago. But there's just something fun about that camera angle.
Specific rules how? Couldn't you just change it so that it's default pitch and height was set to overhead? There is the VideoCamera.ini that was the old way of modifing the camera but now you can do it in .package format. Aikea Guinea makes the Camera mod I use.


Title: Re: Camera Files
Post by: Claeric on 2010 September 08, 05:34:08
Specific rules to keep it from pitching. IIRC, the Sims 2 one also had some in depth tweaking that kept perspective from changing- just like in the sims 1(instead of how, if you were to change the camera to be the right angle, you'd still see perspective change as you moved the camera).

It seems I did overlook the proper file, but it's meaningless anyway, because even after changing the values to match the Sims 2 values (those that exist in the file, at least), nothing changed. For example, the Sims 2 file implies the static pitch is 30. So I set Min pitch and Max pitch to 30, but was still able to pitch the camera without issue.