Title: Borked patterns? Post by: Matildarose on 2010 July 21, 21:35:06 I've noticed this lately with people who are making patterns for the game, and this may produce trouble with people (like me), who use packages instead of throwing Sims3packs into the launcher. I haven't tested it with combined packages yet, so YMMV.
It seems that, when patterns are made with only one layer (ie, if you look at the file in Portal, you'll see the image on one image while the other layers are blank), Sims 3 can't read them as package files. It'll just hang as soon as you go into CAP. It can, however, read them if it's installed as a sims3pack via the launcher. Why? Beats me. I'm not at the level of awesome needed to figure it out. I've tested it on a new neighborhood with no hacks installed aside from awesomemod, and I still had the same problem. I'm not sure why it does this, but I've recently run into this problem, and it's vexing me because more and more pattern makers are using this route to create patterns. I'm simply not installing packages from creators that do this, so my game's fine, but I want to know if it's just something that's only happened to me and not anyone else before I start letting the creators know. Title: Re: Borked patterns? Post by: Motoki on 2010 July 22, 02:59:50 It's not just you, it's the Create a Pattern tool. I posted about this in the thread I made ranting about that damned tool when it first came out.
I have no clue why it's doing that but hopefully someone will figure out why someday and make a fix for it. Title: Re: Borked patterns? Post by: Matildarose on 2010 July 22, 06:10:55 Aaaah. I didn't realize that. Now I'm glad I checked here before pointing this out to those creators- they'd have no real way of fixing it unless they just started from scratch.
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