More Awesome Than You!

Awesomeware => AwesomeMod! => Topic started by: WWETorriefan on 2010 February 03, 02:13:09



Title: How To Get AwesomeMOD work with High-End Loft
Post by: WWETorriefan on 2010 February 03, 02:13:09
Topic. This is a question, not directions of how to get it working... Well, yes, I have installed it, when I had added the AwesomeMod to the High-End Loft Packages (Yes it's in Mods) folder it still wouldn't work. It had worked before I installed High-End.  Can please someone help? :-\


Title: Re: How To Get AwesomeMOD work with High-End Loft
Post by: snowbawl on 2010 February 03, 02:16:57
Be patient, Pescado is working on it.


Title: Re: How To Get AwesomeMOD work with High-End Loft
Post by: WWETorriefan on 2010 February 03, 02:21:18
OK thanks, so do I have to remove the AwesomeMod Files to play?
Thanks a mill.!  :)


Title: Re: How To Get AwesomeMOD work with High-End Loft
Post by: snowbawl on 2010 February 03, 02:32:49
OK thanks, so do I have to remove the AwesomeMod Files to play?
Thanks a mill.!  :)

Personally, I would wait.  Pescado said it would be a few hours.  He is generally very timely about these things.  If you must check out the new stuff and must take out AM (AwesomeMod) in order to do it, then take it out.  Just make sure you start a new hood/game, just as a tester.  I wouldn't risk playing an existing AwesomeModded hood/save game without AM.

See?
Test version...huzzah!


Title: Re: How To Get AwesomeMOD work with High-End Loft
Post by: J. M. Pescado on 2010 February 03, 02:48:28
1.9/2.4/HELS test version available here (http://www.moreawesomethanyou.com/ts3/test/awesome.zip).


Title: Re: How To Get AwesomeMOD work with High-End Loft
Post by: WWETorriefan on 2010 February 03, 03:08:46
It's fine without the AM. I didn't bother testing it w/o AM. Lol. Ooh, and thanks Pescado!


Title: Re: How To Get AwesomeMOD work with High-End Loft
Post by: WWETorriefan on 2010 February 03, 03:34:28
Re-make? It didn't work for me. The Loading Screen won't load. At least you tried :)


Title: Re: How To Get AwesomeMOD work with High-End Loft
Post by: almostawesome on 2010 February 03, 03:36:02
Please don't double post, there is a modify button for a reason.


Title: Re: How To Get AwesomeMOD work with High-End Loft
Post by: J. M. Pescado on 2010 February 03, 03:59:57
Well, it's working for me using 1.9/2.4, so...if it doesn't work for you, I don't know, you'll just have to wait until I get a proper HELS to test with.


Title: Re: How To Get AwesomeMOD work with High-End Loft
Post by: wizard_merlin on 2010 February 03, 04:12:53
Just installed HELS and the test version of AM, and working perfectly for me.


Title: Re: How To Get AwesomeMOD work with High-End Loft
Post by: aquila on 2010 February 03, 04:52:57
Odd. I installed the test version, and even a fresh awesomeconfig, but it hangs endlessly at the loading screen. I don't mind waiting obviously -- it'll be ready when it's ready and all that, thanks for having even a test version out today. Although I am wondering how you got yours to work wizard_merlin. I assume you have WA too?


Title: Re: How To Get AwesomeMOD work with High-End Loft
Post by: Monkee on 2010 February 03, 05:05:32
Guys, check your versions. You probably updated to 3.0. Hence why Awesomemod isn't working. Just be patient.


Title: Re: How To Get AwesomeMOD work with High-End Loft
Post by: aquila on 2010 February 03, 05:09:58
Indeed -- to be honest I didn't expect to see anything definitive on this forum about it for another several days, I was surprised to see an update for the base patches. I wouldn't have posted, except that I saw wizard_merlin say they got theirs working. It made me curious.


Title: Re: How To Get AwesomeMOD work with High-End Loft
Post by: wizard_merlin on 2010 February 03, 05:17:19
Although I am wondering how you got yours to work wizard_merlin. I assume you have WA too?

I also have WA installed.

I also copied the resource.cfg file, and the d3dx9_31.dll into the relevant locations in the HELS folders.  Basically set up the framework, just like we had to for WA to work.  I then installed the test version of AM for 1.9/2.4/HELS, made a shortcut to the TS3SP01.exe, to bypass the launcher, clicked the new shortcut, and the game loaded and ran like it was supposed to.  I now have the resource.cfg and the d3dx9_31.dll files in all three game folders.

Just waiting now for 3booter and the fpslimiter to be confirmed as ready for HELS.


Title: Re: How To Get AwesomeMOD work with High-End Loft
Post by: aquila on 2010 February 03, 05:25:44
Ahh, that worked like a charm. Thank you.


Title: Re: How To Get AwesomeMOD work with High-End Loft
Post by: WWETorriefan on 2010 February 03, 05:33:18
Wait. I have 3.0. :P No wonder it wasn't working! Ugh. I'm mentally retarded!!! Thanks for the info Monkee.


Title: Re: How To Get AwesomeMOD work with High-End Loft
Post by: WWETorriefan on 2010 February 03, 05:35:37
So how do I get this 1.9/2.4 Update? And whats HELS? I've never gotten that before.


Title: Re: How To Get AwesomeMOD work with High-End Loft
Post by: wizard_merlin on 2010 February 03, 05:51:08
So how do I get this 1.9/2.4 Update? And whats HELS? I've never gotten that before.

HELS = High End Loft Stuff.  When installing HELS, it will update the game.


Title: Re: How To Get AwesomeMOD work with High-End Loft
Post by: Anach on 2010 February 03, 05:54:44
Works fine, but I have some black textures, which means I have some conflicting or broken mods somewhere, and at this moment I cannot be bothered to go through them all and see what needs updating.

I can't believe they needed make a HELS into whole new install directory, with it's own .exe file, just for the sake of less than 200Mb of added objects that could have been installed via the launcher.


Title: Re: How To Get AwesomeMOD work with High-End Loft
Post by: WWETorriefan on 2010 February 03, 06:01:05
 :) Finally got it working.  :)


Title: Re: How To Get AwesomeMOD work with High-End Loft
Post by: immortelleMuse on 2010 February 03, 06:03:13
WWETorriefan:
Modify button. USE IT.

To answer your question: What's the difference between Alpha/Beta of ANY software?
Hint: If you still don't get it, there's always Google.

I won't force feed information you can get yourself.

SemiEdit:
Thank you Anach, that explains why the download was freaking 4 GB. I suppose the Blue Lot Fixer won't find errors with HELS until it too is updated. Meh.
It should NOT be this much effort to run a game decently. SHOULD NOT.


Title: Re: How To Get AwesomeMOD work with High-End Loft
Post by: Rainbow_Brite on 2010 February 03, 06:04:20
I followed Wizard_Merlin's installation, and my game is working fine :) I'm using the 1.9/2.4/HELS test version that pes posted a few posts up and my game is running with no issues at all :) Again, like Wizard_Merlin, I have my resource.cfg and my d3dx9_31.dll files in all three directories and am running version 3.0 :)


Title: Re: How To Get AwesomeMOD work with High-End Loft
Post by: Dorthe on 2010 February 03, 17:59:10
First thank you so very much for AM Mr. Prescado, Sir!

I have Sims 3 WA with Awesome test file running nicely with the new patch (for High End) on Vista (Intel processored computer). The Hign End stuff though is not yet released in Denmark through the Downloadmanager, so sorry but can't tell you at this point if it makes a difference.

I wanted to test how things reacted if I didn't update Awesome, and Awesome actually doesn't stop the startprogram or the launcher but it do make the program stop while loading the WA game part just to tell you there is a core conflict and letting you choose between quit and ignore. Nice touch. I couldn't however choose either, so I forced the program to stop.
This information is to all of you who cleams that you can't get as far as to start the gameload because of Awesome. The same happened on another computer with AMD processor and Vista. So if you are running Vista, you can come as far as me, if your installation besides Awesome are compatible with the new patch.

Futher I can tell you, that I didn't move anything before updating. I have Delphy's Mokeyhelper installed but only for the Framework configuration shake. My .dll is in the WA Game Bin folder, and so are my Mods folder. I have lots (and I do mean lots) of package files installed, and they all show up in game after the update. What I don't have is any package file that has not been run through Delphy's Dashboard (from MTS) without any comments. The ones that were corrupted has been fixed, and the ones that were duplicates or conflicted with others has been removed.

WHAT I DID NOTICE WAS: All my thumbnails changed - not just the ones on package files but also the ones on Sims3pack files. It is no longer possible to see who the creator was - all you see is the picture. I do not appreciate the change, cause it makes it even harder to locate a file, but it is a change that I can live with, cause it's not EA's problem - sorry - but our own to make sure that we can track and handle our own CC's.

Also I noticed that the package files - as allways so far - was loaded much faster than the Sims3pack files. The package files are loaded together with game and are ready to use at once the game is loaded. The Sims3pack files however first start to upload (update) when the game has been loaded. I think but can't tell for sure that it's the use of both files types that slows down both CAS and game, and that is proberbly because EA has build the program to be used with one and not two. Maybe they have taken your statement "there can only be one" a little too litteraly Mr. P, Sir ( ;) ;)).

I am sure that lots of you already knows this, but to those who do not: When a program is updated the update has not finish before the program has been loaded. An update will among others cause the cache files to be updated as well once the program has been activated, and this can take some time, so please, please, please never ever update anything if you are not in the mood to have and be patience.
If not then at least admit you own impatience and take responsability for it. Deal with it. Creators and developers have more than enough to do from the moment a new patch/update has been released and forward without hav'ing to deal with people that won't admit to their own faults and responsabilities.

Also I noticed, that the Downloadmanager updated it self when activated, and just the other day it was updated as well. So if anyone is having problem with the new patch, I suggest you start with bringing the Downloadmanager up to date. As far as I can tell the version should be 6.0.0.100.
I suggest disabling the shopping (downloading from store and exchange in game) part. It does not work as a browser or even a downloader any longer but as a tracker. Besides the point that a tracker always affect the preformance of the processor as well as the security while online, it is not okay for EA to make a tracker that is hardcored and goes as deep into the system. EA needs to respect the respect that people are showing them by using the Downloadmanager.

Best regards.



Title: Re: How To Get AwesomeMOD work with High-End Loft
Post by: immortelleMuse on 2010 February 04, 02:40:19
Wanted to report I got HELS installed (version 3.0) and the test version is working beautifully (to my knowledge) and the 3 booter is working for me as well. My other teeny XML mods seem to be working fine as well-- no black objects or blue lots on my end. Store content that I had installed as either a .dbc archive or merged .package file also works fine.

I have Vista (32 bit) and for me, everything (like I said) is working beautifully. However, the post was bit tealdeery, so yeah. Don't know what you're problem is with thumbnails, everything for me seems to be fine.

Anyway, thanks for the quick update of AwesomeMod and whatnot. Efficiency sure is, well, awesome.


Title: Re: How To Get AwesomeMOD work with High-End Loft
Post by: Silent Dreamer on 2010 February 04, 02:49:48
Sigh. I think we may have to amend coconnor's help thread for the idiots who can't figure shit out on their own.


Title: Re: How To Get AwesomeMOD work with High-End Loft
Post by: Elektro Guy on 2010 February 04, 04:36:21
Coconnor's help thread doesn't make any sense.  He contradicts himself once or twice and doesn't correctly explain where to put files.  I had a much better understanding of modding The Sims 3 game and WA from the wiki...although it's slightly outdated.  Coconnor's help thread should seriously be revised so it doesn't read like an idiotic lesson.

Anyways, I'm getting off track.  The test version of AM for HELS 1.9/2.4 seems to be running the game fine.  I haven't played at all though because I'm in the process of creating a new house, but hopefully I'll be playing soon!  Thanks J.M.  A donation might just be right around the corner.   :D


Title: Re: How To Get AwesomeMOD work with High-End Loft
Post by: Silent Dreamer on 2010 February 04, 05:03:24
Coconnor's thread works just fine. She doesn't have to do anything different and it is not her fault that people fail miserably at following simple instructions. It had to be written in such a way that it was a catchall. Just because one method works for your game doesn't mean it works for someone else's. Nowhere in there does she contradict herself. There are pretty clear "If/Then" statements in there. Not, "do this, now go undo it and do something else," statements.


Title: Re: How To Get AwesomeMOD work with High-End Loft
Post by: immortelleMuse on 2010 February 04, 08:47:18
Sigh. I think we may have to amend coconnor's help thread for the idiots who can't figure shit out on their own.
Amend with what? The instructions are as clear as a day in the desert.
Images? A youtube video?  A total explanation of how games work?
And that method is not working for whom again?

And it IS a lesson. For the idiots who don't know how the game reads files. You need to put the framework (.resource file) in every subsequent "Game" folder and Root directory of the Sim games you install so the game knows where to read your mods. In addition to the d3dx9_31.dll files inside every Gameplay>Bin folder. When you patch your game, take all foreign files out, then put them back in. How hard is that possibly to understand?

Besides, I find it to be a good test to filter out people who can logically figure something out on their own, to the people who want someone to coddle them and hold their hand throughout the whole process. The later get pwned, therefore MOAR FIGHT, and more LULZ.


Title: Re: How To Get AwesomeMOD work with High-End Loft
Post by: Bain on 2010 February 04, 09:42:04
I can understand why some sheeple might be confused with the instructions... I understand sympathy and empathy is hard to come by here but this is what I see.

1.  Copy the framework files into both the base game and the expansion directories.  The paths should be something like C:/Program Files/Electronic Arts/The Sims 3 and C:/Program Files/Electronic Arts/The Sims 3/World Adventures.   Leave the empty files in both locations.

I just wanted to note, I only have it the resource.cfg in the base game folder and the game sees all my mods including awesome mod. I only have the mod/packages folders in the base game, no issues. Empty files... I'm assuming he is referring to empty folders, not some junk empty files.

2.  Copy the d3dx9_31.dll file into the Game>Bin folder of both the above directories.  Leave those files in both.

This step is handled in step one by copying framework files as instructed and becomes redundant. Restating a step that is already accomplished confuses sheep. By the way, I have the d3dx9_31.dll in the WA Game>Bin folder only, game launches. Without it in that location the game hangs up.

3.  Download a new copy of AwesomeMod, unzip it and copy the AwesomeMod file first into The Sims 3 directory.

Sheep will put this in the Sims 3 directory, not the mods>packages directory because they are following instructions as stated...

4.  Copy the Resource.cfg file and paste the copy into The Sims 3 directory, but not into Mods>Packages.

Again this step is redundant. If step 1 was followed to the letter, this is already done and confuses sheep.

5.  Try the game to see if it works.  You can tell if AwesomeMod is being recognized by typing Ctrl-Shift-C to bring up the command console and then typing "showconfig".  If it is recognized you will see 4 pages of detail about how your personal copy of AwesomeMod is configured.

6.  If that does not work, then take AwesomeMod out of the The Sims 3/Mods/Packages file and paste it into the World Adventures/Mods/Packages folder.  Cut the Resource.cfg file from The Sims 3 directory and paste it into the World Adventures directory (but again, not in Mods>Packages).

If step 1 was followed as instructed, the resource.cfg file would be in both locations already so pasting it to the WA directory is redundant... again confuses sheep.

7.  Run the game again and repeat the other instructions in Step 5.


I hope this shows some insight why some people might have some problems with the instructions. It might be the original author of this post meant folders instead of files in the first step, that would make the other steps not redundant. However with a slight semantic problem like that, you confuse sheeple. Hard to write instructions for everyone, you know lowest common denominator and all that...

I should note, that I did not even know these instructions were here when I set up my game, and it works great.


Title: Re: How To Get AwesomeMOD work with High-End Loft
Post by: aquila on 2010 February 04, 09:58:11
I actually did not know how the game read files - or that HELS added a new directory - until I read this thread.

But yes. That does make me an idiot. At least I got it working... and know now. My game has also been running fine since the update, so it's back to quietly lurking for me. Sorry for not offering moar fight.


Title: Re: How To Get AwesomeMOD work with High-End Loft
Post by: wizard_merlin on 2010 February 04, 12:23:02
Hard to write instructions for everyone, you know lowest common denominator and all that...

Therein lies the biggest problem.  When you write instructions to cover people who don't even know what, where or how to find their C: Drive, and people who know who to navigate and manipulate their system files, it makes it very hard to know how to explain things in simple to understand language, without making the smarter bunch feel completely stoopid.

As for the files/folders and their locations, that is a problem itself.  For whatever reason, some people report/claim that their mods/CC won't work for them in the base game folders, and have to be in WA, and will now start claiming they have to move them all to the HELS folders.  As the resource.cfg has to be in the root directory of the game where the mods/cc are installed, I found it a whole lot easier to tell people to duplicate the .dll and the resource.cfg files into all the directories, as this avoids the problem of the resource.cfg, and the mods/packages folders being in different directories.  The extra .cfg files doesn't harm the game at all.

While you may think that coconnor's instructions are hard to follow, after they were posted, the number of stoopid, repetitive "How do I install Awesomemod", "I can't get AM to work" or the "How do I install the framework" posts nosedived big time, suggesting that most people found them very easy to follow.

I have my mods/packages in the base game, and everything works nicely.

Feel free by all means to be here and advise everyone of how to set up the framework, and install AM, when the sheeple all start complaining that AM and their mods/CC don't work with HELS, because they haven't expanded the framework.


Title: Re: How To Get AwesomeMOD work with High-End Loft
Post by: radiovolume on 2010 February 04, 19:45:12
1.9/2.4/HELS test version available here (http://www.moreawesomethanyou.com/ts3/test/awesome.zip).

Just thought you'd like to know that everything is working perfectly on my Mac. I know how much you love Mac people.  :D


Title: Re: How To Get AwesomeMOD work with High-End Loft
Post by: simpleuser on 2010 February 04, 21:21:40
C:/Program Files/Electronic Arts/The Sims 3 and C:/Program Files/Electronic Arts/The Sims 3/World Adventures

I have always put all files in both locations, and have not had any issues.


Title: Re: How To Get AwesomeMOD work with High-End Loft
Post by: captaincaliena on 2010 February 05, 19:29:43
Coconnor's help thread doesn't make any sense.  He contradicts himself once or twice and doesn't correctly explain where to put files.  I had a much better understanding of modding The Sims 3 game and WA from the wiki...although it's slightly outdated.  Coconnor's help thread should seriously be revised so it doesn't read like an idiotic lesson.

And we care about your opinion because....? There are literally dozens of people who got coconnor's fix to work for them and didn't whine about it. They simply said "thank you" and moved right along. Your lack of understanding is not our or coconnor's problem. 

Sigh. I think we may have to amend coconnor's help thread for the idiots who can't figure shit out on their own.

Why bother? Even if it was revised or amended as you said, there would still be idiots who wouldn't be able to figure it out. It would be an endless process of editing and revising the instructions for the benefit of morons who don't know how to use the search button for terms they don't understand.  I'm not attacking you or anything, I'm just saying that if something is amended once, it's going to have to be done again and again for more stupid people.


Title: Re: How To Get AwesomeMOD work with High-End Loft
Post by: Skadi on 2010 February 05, 19:46:52
I have instructions on installing TS3, WA, Framework all with purty pictures here: http://sublimesims.net/smf/index.php?topic=1726.0
I'll be adding the HELS info today. So if you have issues with Coconners instructions, give these a try. If these fail you, well I don't know what we can do for you.


Title: Re: How To Get AwesomeMOD work with High-End Loft
Post by: morriganrant on 2010 February 06, 21:00:33
 
This step is handled in step one by copying framework files as instructed and becomes redundant. Restating a step that is already accomplished confuses sheep. By the way, I have the d3dx9_31.dll in the WA Game>Bin folder only, game launches. Without it in that location the game hangs up.
That happened to me when WA was patched to 2.2 or 2.3 but Base was not at 1.8 because I just never noticed due to not actually having played for several patches until WA came out and I felt like playing again. After reinstalling Base and WA and patching it up fully, the issue never appeared again.


I have also noticed that a lot of people seem to have a problem with Coconnor's instruction right here:

C:/Program Files/Electronic Arts/The Sims 3/World Adventures

Why is World Adventures in a subfolder inside of The Sims 3? Apparently the rest of us know that we aren't supposed to be in any subfolder, but ...



Title: Re: How To Get AwesomeMOD work with High-End Loft
Post by: Angie Baby on 2010 February 06, 22:54:46
1.9/2.4/HELS test version available here (http://www.moreawesomethanyou.com/ts3/test/awesome.zip).

Installed and working perfectly.


Title: Re: How To Get AwesomeMOD work with High-End Loft
Post by: eevilcat on 2010 February 06, 22:59:58
HELS installed fine and the updated awesomemod is running ok first time. I only played for an hour or two but swapped around a few households in the time and there was one spawning from the previously saved game and a couple of new impregnations. The few pieces of *acquired* store content I have are also showing up ok. Not bad at all given I haven't played the game for about a month, maybe longer.


Title: Re: How To Get AwesomeMOD work with High-End Loft
Post by: tizerist on 2010 February 07, 12:15:10
So the new test AM stays in WA Mods\Packages?
But the framework files get copied - not cut - into HELS Game\Bin?

In this case I'm getting "no disc found"
I'm even getting this after uninstalling HELS and just using a WA AM as before.

Playing this game gets more obscure by the day...


Title: Re: How To Get AwesomeMOD work with High-End Loft
Post by: tizerist on 2010 February 07, 15:14:21
Works now. Was incorrect resource file, thanks.


Title: Re: How To Get AwesomeMOD work with High-End Loft
Post by: dedust on 2010 February 07, 18:17:15
Gahh. Looks like I'm stumbling over my own AM for Mac installation instructions, can't get this bloody thing to work :(
Latest patch, HELS, newest AM (test version). And a Mac, obviously.

AM didn't work after HELS, at that point I had mods/packages only in the WA folder, everything had worked just peachy before. So, the files should be somewhere else.
Then I moved them over to the HELS folder, not working there either. Also none of the CC work, meaning they're in the wrong place too.
I have tried the base game folder as well with no luck.

Tried placing the framework in all 3 folders, switched the Mods folder around, nothing seems to work. Copied the Mods folder in every 3 game folders and switched the Packages folder around, same thing.
The game loads fine, doesn't get stuck anywhere, so no problem there.

I'm totally lost here, wtf has happened to this game  ???


edit: I take all this back. Turns out I had the Resource.cfg in the Mods/Files for some reason. I wonder how did it work with WA then, for all I know it was in Mods/Files all the time.
Strange.


Title: Re: How To Get AwesomeMOD work with High-End Loft
Post by: virgali on 2010 February 08, 19:04:31
I hope I won't get sporked for this but I rather ask it here right away before I install AM. If I understood what was said here well, you only need to move the Resource file, the mods folder and that dll file thingy to the folder that contains the lasted pack.

The thing is that I never moved the dll file. I totally forgot that it excisted and that it's needed for the framework to work. It's still in my BG folder and I was able to load everything just fine. I honestly rather leave it there if I won't have any problems for it being there.

Also I would like if someone could confirm that it isn't needed to have the files in all three of the main folders but that Coconor instructed it that way to prevent confusion.


Title: Re: How To Get AwesomeMOD work with High-End Loft
Post by: ChilltownNJ on 2010 February 09, 01:31:54
Also I would like if someone could confirm that it isn't needed to have the files in all three of the main folders but that Coconor instructed it that way to prevent confusion.

Ok, I have just tested a couple of 5 scenarios.  

I currently have Base Game, WA and HELS installed and working perfectly.  All of my mods, including Awesome Mod, and package files are located in the Base Game Mods folder.  I have the entire framework installed in BG, WA and HELS.  Also, all EA downloads were previously installed prior to 1.8 patch and the .dbc files have been moved to the BG mods folder with the resource.cfg file updated to reflect that change.

Scenario 1:  I deleted the d3dx9_31.dll file from HELS.  Game freezes upon load, stuck at loading screen.

Scenario 2:  I put the d3dx90_31.dll back into HELS and deleted d3dx90_31.dll from BG and WA.  Game runs fine, during test, for 5 mins.  All content .dbc and .package files are running without error.

Scenario 3:  I deleted the mods folder from both HELS and WA and the game runs fine as in Scenario 2.

Scenario 4:  Continuing from Scenario 3, I moved the Mods folder and the resource.cfg from BG folder into WA folder and the game runs fine.

Scenario 5:  Continuing from Scenario 4, I moved the Mods folder and the resource.cfg from WA folder into HELS folder and the game runs fine.

Conclusion:  The game will run fine fine so long as d3dx90_31.dll is located in the most recent SP or EP.  Your mods folder can be in either SP, EP or BG so long as your resource.cfg reflects the location of your mods.

Suggestion:  Seeing as the game runs fine for me with Scenario 3 I would suggest, to keep things organized, to keep all mods and such in Base Game.  Also, Sims3Dashboard, as of yet, doesn't detect mods located in an Ep or SP above WA.  Just make sure that the most recent SP or Ep contains the d3dx90_31.dll.

And yes, Coconner's instructions were on point when it comes to minimizing issues for ID-10-Ts.

*Edited to include Scenario 4 and 5, to make things more complete.*


Title: Re: How To Get AwesomeMOD work with High-End Loft
Post by: dragoaskani on 2010 February 09, 08:20:59
Been a long time since I was over this way. Didn't have much time to play this with my whole wow addiction. Now that I am retired from that I find I have more time to play other things again. Anyways, Thanks Pescado for getting the HELs version out the door so quick. Works great!


Title: Re: How To Get AwesomeMOD work with High-End Loft
Post by: Inf on 2010 February 09, 15:25:30
Good Morning..This being my first & probably only post on the forum. <==}=- * Likes to lurk more than post  :D*

Ok, I read this entire thread and ended up doing some experimenting myself.

When I first started with Sims 3 I didn't find out about AM till later on down the road...approx. 2 months later. I was working with other modders getting stuff out. Figuring code how the game was written and other little oddities. But anyways, since I have found JM's AM I have come to really like it. Things that make it nice are the configuration ability and ease of reconfiguring it the way I like to play.

But on a happier note: I got this to work with HELs this morning.

I thought I might share my little bit of insight on what I did to get AM to work in my game.
My steps are as follows & might work for you as well.

NOTE: I purchased the Base Game and WA but DL'd the Vitality Version of HELs. *** Try before I buy is my Motto *** Will be buying HELs this weekend when I get paid. ***

1. Backed up all my crap. All my mods / saves / houses / sims etc etc etc.
2. Took the entire game off my system. Complete Erasure. Registry entries and all.
3. Reinstalled clean all 3. Base Game / WA / HELs
4. Cracked HELs with Vitality's crack on the ISO.
5. Placed all my mods back in the respective area. /Sims 3/Mods/Packages/
6. Put the Resource.cfg file in the root of the Sims 3 Directory. Made sure framework from Delphy was installed correctly.
7. Took the Resource.cfg file that comes with any of the package files anymore and placed that 93byte file in the root of /Sims 3/Game/Bin/ overwriting the original 384byte file that is located in that directory.
8. Copied that same file into the root of the /Sims 3/WA/Game/Bin/ overwriting the original 384byte file located in that directory as well.
NOTE: DO NOT REPLACE THE Resource.cfg in the root of the HELs Folder. The game will not load without the original 384byte file from the disk. Which if you make that mistake like I did you can copy it directly off the ISO or DVD *** if you own it ***
9. Placed the newest AM posted on the DL link from the forum in my Mods folder. http://beta.moreawesomethanyou.com/ts3/base/awesome.zip (http://beta.moreawesomethanyou.com/ts3/base/awesome.zip)
10. Placed the d3dx9_31.dll in all 3 root directories of the game.
ex. /Sims 3/Game/Bin/
     /Sims 3/WA/Game/Bin/
     /Sims 3/HELs/Game/Bin/
11. Placed all my extra crap from my Documents folder that the game requires you to have to play. *** Saves / Store Bought BS / and all that jazz ***
12. Clicked on the icon for the Game in the HELs folder  -={ TS3SP01.exe }=- *** NOT THE LAUNCHER executable***
13. It loaded everything up and AM is working like it was before.
14. Gj on this quick fix JM. And thanks for working on this so quickly.

You got me hooked on your mod JM. I'm truly a fan of your art and craft. You allow me to be able to play my game the way I want and how I want for now.  ;)

So till the next time I decide to post something...have a Great Day and Happy Simming and hopefully my little tidbit of a post here helps someone.  ;)


Title: Re: How To Get AwesomeMOD work with High-End Loft
Post by: coconnor on 2010 February 11, 08:26:16
I hope I won't get sporked for this but I rather ask it here right away before I install AM. If I understood what was said here well, you only need to move the Resource file, the mods folder and that dll file thingy to the folder that contains the lasted pack.

The thing is that I never moved the dll file. I totally forgot that it excisted and that it's needed for the framework to work. It's still in my BG folder and I was able to load everything just fine. I honestly rather leave it there if I won't have any problems for it being there.

Also I would like if someone could confirm that it isn't needed to have the files in all three of the main folders but that Coconor instructed it that way to prevent confusion.
Virgali: No, it is not necessary to have the files in all three folders.  I've taken a break from the Sims recently, but it should still work the same - move your mods to the game directory that works for you.


Title: Re: How To Get AwesomeMOD work with High-End Loft
Post by: J. M. Pescado on 2010 February 11, 09:11:41
You shouldn't move your mods, only the DLL.


Title: Re: How To Get AwesomeMOD work with High-End Loft
Post by: coconnor on 2010 February 11, 19:13:55
You shouldn't move your mods, only the DLL.
I stand corrected.


Title: Re: How To Get AwesomeMOD work with High-End Loft
Post by: Claeric on 2010 February 13, 00:24:47
Guh, nevermind. HELS wasnt fully updated. I forgot an update came out just after the game, and assumed hte installer had done the work.


Title: Re: How To Get AwesomeMOD work with High-End Loft
Post by: Skadi on 2010 February 13, 05:49:03
So all of your flapping was for nothing then?


Title: Re: How To Get AwesomeMOD work with High-End Loft
Post by: Brand on 2010 February 14, 18:30:10
So I finally took the plunge and installed with full updating. HELS works fine with awesomemod, but just as with World Adventures my existing families are totally jacked up and unplayable (a corruption error trying to load those neighborhoods). Once again I lose all progress and am forced to start over from scratch...sigh. EA has certainly made TS3 a huge PITA compared to prior sims games.


Title: Re: How To Get AwesomeMOD work with High-End Loft
Post by: Silent Dreamer on 2010 February 14, 18:45:49
So I finally took the plunge and installed with full updating. HELS works fine with awesomemod, but just as with World Adventures my existing families are totally jacked up and unplayable (a corruption error trying to load those neighborhoods). Once again I lose all progress and am forced to start over from scratch...sigh. EA has certainly made TS3 a huge PITA compared to prior sims games.

WDC.


Title: Re: How To Get AwesomeMOD work with High-End Loft
Post by: J. M. Pescado on 2010 February 14, 19:27:14
You know, I have never had that happen, and I probably do the most game-warping stuff available, simply because I'm literally making it up as I go along...